stonewall, lawful male human Priest ------- |.....| |.....| |.....| |...@.| |....f| ---.--- [Stonewall the Aspirant] St11 Dx11 Co11 In6 Wi13 Ch5 PriHumMalLaw S1 Dlvl:1 $1 HP20(20) Pw19(19) AC4 MC0 Mov12 Xp1/0 Wt52/1200 T1 Latest messages Hello stonewall, welcome to SlashEMExtended! You are a lawful human Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Your inventory Armor a - a blessed +0 robe (being worn) {16} b - a blessed +2 small shield (being worn) {12} Comestibles d - a blessed clove of garlic {1} e - a blessed sprig of wolfsbane {1} Scrolls h - a blessed scroll of food detection {1} i - 5 uncursed scrolls of healing {5} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} Spellbooks f - a blessed spellbook of healing (6:2) {1} g - a blessed spellbook of resist sleep (0:5) {1} Potions c - 4 potions of holy water {4} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: quad attacks You could not have this property intrinsically: double attacks Scroll identification only worked 100 times out of 459 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 114 Monsters only dropped their musable items with 58% chance Monsters only dropped their equipment with 64% chance Scroll drop chance was reduced to 46% Wand drop chance was reduced to 77% Amulet drop chance was reduced to 98% Potion drop chance was reduced to 77% Concealing monsters were spawned underneath items 10% of the time only Monster death drops spawned with only 79% chance The following skill could not be trained at all: dart The following skill was trained at half the usual rate: dart The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: trident (turn 50) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29033 Monster spawn increase reached its maximum at turn 65172 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 240300 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: cockatrice (freq bonus 1) The monster species that spawned more often: smoke spirit (freq bonus 6) The monster species that spawned more often: nasty growth (freq bonus 12) The monster species that spawned more often: racoon (freq bonus 56) The monster species that spawned more often: air elemental speed beholder (freq bonus 16) The monster species that spawned more often: blastoise (freq bonus 4) The monster species that spawned more often: speeder rust monster (freq bonus 24) The monster species that spawned more often: vampiric mist (freq bonus 6) The monster species that spawned more often: maia fighter (freq bonus 9) The monster species that spawned more often: time bomb (freq bonus 16) The monster species that spawned more often: athol (freq bonus 3) The monster species that spawned more often: armored cow (freq bonus 24) The monster species that spawned more often: purple naga hatchling (freq bonus 3) The monster species that spawned more often: magic force patch (freq bonus 12) The monster species that spawned more often: juggernaut (freq bonus 24) The monster species that spawned more often: foul permamimic (freq bonus 90) The monster species that spawned more often: werekangaroo (freq bonus 6) The monster species that spawned more often: princess-kidnapping dragon (freq bonus 8) The monster species that spawned more often: large tool trove (freq bonus 24) The monster species that spawned more often: gold firebird (freq bonus 15) The monster species that spawned more often: translucent growth (freq bonus 24) The monster trait that was more common: monsters that count as hobbit (freq bonus 8) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 8) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 3) The monster trait that was more common: monsters that have no hands (freq bonus 4) The monster species that never randomly spawned: sludge bomb The monster species that never randomly spawned: frost ogre The monster species that never randomly spawned: ice vortex The monster species that never randomly spawned: Arsenal The monster species that never randomly spawned: rainbow mold The monster species that never randomly spawned: camo rubber The monster species that never randomly spawned: slimebeth The monster species that never randomly spawned: ruby warp fungus The monster species that never randomly spawned: glacier fern The monster species that never randomly spawned: Manuela The RNG hath decreed that this item was never generated: rose whip ((null)) The RNG hath decreed that this item was never generated: evil dragon scale mail ((null)) The RNG hath decreed that this item was never generated: oolong tea (wormwood) The RNG hath decreed that this item was never generated: mace ((null)) The RNG hath decreed that this item was never generated: orange ((null)) The RNG hath decreed that this item was never generated: wishing (sorrowful) The RNG hath decreed that this item was never generated: extra healing (bronze) The RNG hath decreed that this item was never generated: katana (samurai sword) The RNG hath decreed that this item was never generated: leather shoes ((null)) The RNG hath decreed that this item was never generated: droven short sword (obsidian short sword) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 18) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 47) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 18) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 34) The RNG hath decreed that this item was generated more often: light (glass, freq bonus 18) The RNG hath decreed that this item was generated more often: vaporize (illgotten, freq bonus 8) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 6) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 3) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: red spell stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 7) The RNG hath decreed that this item was generated more often: unknown gauntlets (awesome gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: message suppression stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 10) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 28) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 57) The RNG hath decreed that this item was always generated cursed: speedbug stone (gray) The RNG hath decreed that this item was always generated cursed: leather armor ((null)) The RNG hath decreed that this item was always generated cursed: non-seeing stone (gray) The RNG hath decreed that this item was always generated cursed: forbidden arrow ((null)) The RNG hath decreed that this item was always generated cursed: ice beam (nebulous) The RNG hath decreed that this item was always generated cursed: straw hat ((null)) The RNG hath decreed that this item was always generated cursed: helm of lawful (chain-aventailed helmet) The RNG hath decreed that this item was always generated cursed: farlook stone (gray) The RNG hath decreed that this item was always generated cursed: white dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: brass lantern ((null)) The RNG hath decreed that this trap was always invisible: momma trap The RNG hath decreed that this trap was generated more often: pink spell trap (freq bonus 4) Next attribute increase check would have come at turn 642 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were prevented from having sickness resistance (0) You were prevented from having quad attacks (0) Your chance to block was 21% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of potion of urine, scroll of bullshit and wand of summon sexy girl Your deity was potion of urine The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could not have safely prayed (1113) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist sleep 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (octarine robe) Scrolls scroll of food detection (ONLY EFFECTIVE STUNT IS HITTING) scroll of healing (LLIYLLATNEMTONMAI) scroll of mana (VET POTE TONBE) scroll of phase door (ALL TEAM ELFS IS MORE POWER IN SUNNY) scroll of standard id (STIFFEN BODY TO ADD POWER) scroll of cure (MERCATOR MORI DEBET) Spellbooks spellbook of healing (metal-colored) spellbook of resist sleep (fullpost) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye stonewall the Priest...