stonewall, lawful male human Priest ### ######## . .... .. ##### - -. ... . ###...# |. |.- -.. #..# #.....# +. |.| .. .#.. #...<.## |. |.| ##....#. ##.....# +.-----.| ------...#.#..# #...### |.......--+--...........#..###.## | ----.............- ......#..##.## -..{.......@...........| ###....##..#..# ............ -----.....----...+ |.......#..#.## |............... ##...## |...| |.#..........# ----+------- +..... |...-----........#..## ##.{.# --.>..........#...#..# ..... |................#..## ##.#.# |..#...#....-#-#-##..# #+#-# |...........#.....#|.# -.#.........|(.|$.%#..# ........#...+|...%. ..# ............|.?%(%.%#.. ..#..........#.......#..# [Stonewall the Priest] St11 Dx12 Co11 In11 Wi14 Ch7 PriHumMalLaw S27054 Dlvl:6 $58 HP107(107) Pw149(149) AC-7 MC3 Mov12 Xp10/6649 Wt220/1650 T5237 Satiated Latest messages Use "r." to read it. Your iron skull cap deflects the phantom ghost's attack. The human zombie misses. The shadow touches you! [-1 -> 99] [-1 -> 98] Your small shield blocks the shadow's attack. Unknown command ' '. (2x) Your elven mithril-coat blocks the shadow's attack. The shadow misses. The ghoul hurls a blessed black potion {1}! A blessed black potion {1} shatters! You hear an awful gobbling noise! You see here a gold piece {0}. 1 gold piece. The grid xorn misses. You kill the grid xorn! You hear a chugging sound. # Really quit [yes/no]? Your inventory Amulets e - an uncursed amulet versus stone (being worn) {1} p - an uncursed amulet of sickness resistance {1} Weapons a - a blessed +0 mace {12} o - a blessed +0 heavy hammer (weapon in hand) {24} T - 17 blessed +3 darts {9} Armor c - a blessed +2 small shield (being worn) {12} n - a blessed +0 pair of gauntlets of power {4} r - an uncursed +0 elven mithril-coat (being worn) {60} F - an uncursed +0 orcish helm (being worn) {12} K - a blessed +0 robe {16} Q - an uncursed +0 Hawaiian shirt (being worn) {2} X - an uncursed +0 cloak of warmth (being worn) {4} Z - an uncursed +0 pair of elven boots (being worn) {8} Comestibles k - 4 uncursed asian pears {2} Scrolls s - an uncursed scroll of healing {1} w - a cursed scroll of enchant armor {1} Spellbooks g - a blessed spellbook of healing (4:2) {1} h - a blessed spellbook of light (5:1) {1} i - an uncursed spellbook of confuse monster (0:2) {1} S - an uncursed spellbook of freeze sphere (0:3) {1} Potions l - a blessed potion of confusion {1} Rings m - an uncursed ring of searching {1} q - a cursed ring of teleportation {1} Wands d - an uncursed wand of healing (0:0) {1} f - an uncursed wand of slow monster called slow (0:4) {1} t - a blessed wand of extra healing called healing (0:5) {1} C - an uncursed wand of fire (0:0) {1} V - an uncursed wand of inertia (0:0) {1} Tools b - an uncursed sack {27} H - an uncursed mirror {1} I - an uncursed bottle {1} J - an uncursed can of grease (0:22) {1} P - an uncursed +0 unicorn horn {8} Y - an uncursed lock pick {1} Contents of the sack: an uncursed potion of oil {1} an uncursed potion of water {1} 2 potions of holy water {1} 4 blessed grapes {2} an uncursed melon {1} an uncursed meat stick {1} an uncursed food ration {1} an uncursed scroll of enchant armor {1} an uncursed scroll of fire {1} a cursed scroll of phase door {1} a blessed scroll of enchant armor {1} an uncursed scroll of create monster {1} an uncursed scroll of identify {1} an uncursed scroll of cure {1} 2 uncursed scrolls of phase door {1} 4 uncursed scrolls of mana {4} 8 uncursed scrolls of healing {8} Final attributes You were piously aligned Your alignment was 31 Your max alignment was 31 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: numbopathy You could not have this property intrinsically: dimmopathy Scroll identification only worked 100 times out of 243 Potion identification only worked 3 times out of 27 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 133 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 95% chance Scroll drop chance was reduced to 97% Ring drop chance was reduced to 92% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 66% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 89% of the time only The following skill could not be trained at all: shield The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: divination spells (turn 6) Number of artifacts generated was 2 Number of fake artifacts generated was 5 Monster spawn increase started at turn 24173 Monster spawn increase reached its maximum at turn 59829 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 650999 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: arachnid or centipede (freq bonus 2) The monster species that spawned more often: f-zero driver (freq bonus 3) The monster species that spawned more often: noxious force patch (freq bonus 8) The monster species that spawned more often: Elke's sneaker (freq bonus 8) The monster species that spawned more often: wereairelemental (freq bonus 21) The monster species that spawned more often: gray colony (freq bonus 6) The monster species that spawned more often: elder thing (freq bonus 22) The monster species that spawned more often: dark blue slime (freq bonus 18) The monster species that spawned more often: Amy BSOD (freq bonus 24) The monster species that spawned more often: great terror wyrm (freq bonus 21) The monster species that spawned more often: dimming trove (freq bonus 28) The monster species that spawned more often: thick roper (freq bonus 48) The monster species that spawned more often: The Eastern Vampire (freq bonus 8) The monster species that spawned more often: pharaoh sentai (freq bonus 30) The monster species that spawned more often: old white dragon (freq bonus 4) The monster species that spawned more often: cursed spore (freq bonus 16) The monster species that spawned more often: irresistible warp patch (freq bonus 12) The monster species that spawned more often: demilich (freq bonus 20) The monster species that spawned more often: maud look-alike (freq bonus 3) The monster species that spawned more often: monkey mummy (freq bonus 21) The monster species that spawned more often: hidden warp patch (freq bonus 10) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 1) The monster trait that was more common: monsters that can control teleport (freq bonus 2) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 1) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 1) The monster trait that was more common: monsters that are mindless (freq bonus 4) The monster species that never randomly spawned: blood hook The monster species that never randomly spawned: woolooloo The monster species that never randomly spawned: gold mimic The monster species that never randomly spawned: Chelsea Rorec The monster species that never randomly spawned: glass turret The monster species that never randomly spawned: alloy golem The monster species that never randomly spawned: speedrubber The monster species that never randomly spawned: ferrous patch The monster species that never randomly spawned: dark creature The monster species that never randomly spawned: petty black panther The RNG hath decreed that this item was never generated: bugging (wooden) The RNG hath decreed that this item was never generated: moon axe (large silver axe) The RNG hath decreed that this item was never generated: droven helm (spider shaped helm) The RNG hath decreed that this item was never generated: quiz stone (gray) The RNG hath decreed that this item was never generated: diamond smasher ((null)) The RNG hath decreed that this item was never generated: speedbug stone (gray) The RNG hath decreed that this item was never generated: tallow candle (candle) The RNG hath decreed that this item was never generated: boots of displacement (hugging boots) The RNG hath decreed that this item was never generated: enchant armor (thin) The RNG hath decreed that this item was never generated: mallet ((null)) The RNG hath decreed that this item was generated more often: sapphire dragon scale shield (sapphire dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 7) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of banishing fear (magenta cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 46) The RNG hath decreed that this item was generated more often: cloak of outright evilness (chinese cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dragon blood (perishable, freq bonus 5) The RNG hath decreed that this item was generated more often: hyper blue stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 8) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 9) The RNG hath decreed that this item was generated more often: disconnect stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: cure monster (adorable, freq bonus 11) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 11) The RNG hath decreed that this item was generated more often: unfindable stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 3) The RNG hath decreed that this item was generated more often: tiger cloak (taiga cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: giant scythe ((null), freq bonus 8) The RNG hath decreed that this item was always generated cursed: gentleman's suit (expensive clothes) The RNG hath decreed that this item was always generated cursed: leather leash (leash) The RNG hath decreed that this item was always generated cursed: green lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: throne gamble (historic) The RNG hath decreed that this item was always generated cursed: bronze morning star ((null)) The RNG hath decreed that this item was always generated cursed: dagger ((null)) The RNG hath decreed that this item was always generated cursed: tempest horn (horn) The RNG hath decreed that this item was always generated cursed: cone of cold (dog eared) The RNG hath decreed that this item was always generated cursed: dashing (lunar) The RNG hath decreed that this item was always generated cursed: amulet of ESP (circular) The RNG hath decreed that this trap was always invisible: unlight trap The RNG hath decreed that this trap was generated more often: falling boulder trap (freq bonus 5) Next attribute increase check would have come at turn 5370 Strength training was 50 Dexterity training was 50 Wisdom training was 13 Constitution training was 50 You were cold resistant You were prevented from having free action (0) You were prevented from having numbopathy (0) Your chance to block was 21% You had 2738 points of nutrition remaining You were stealthy You would have been depetrified Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Leonardo, Picasso and Dali Your deity was Leonardo The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 3% 48% b - light 1 divine 23% 48% c - confuse monster 2 enchant 58% 70% d - freeze sphere 1 matter 52% 80% Techniques known in the end Name Level Status turn undead 10X Prepared(0) blessing 10X Prepared(0) spirituality check 10X Prepared(0) appraisal 10 R Prepared(0) panic digging 10 R Prepared(0) phase door 10 R Prepared(0) invoke deity 10 R Prepared(0) disarm 4 O Prepared(0) Discoveries Amulets amulet of sickness resistance (lipstick) amulet versus stone (disk) Armor robe (cyan robe) gnomish boots (little black boots) cloak of warmth (dragonhide cloak) elven boots (hot boots) gauntlets of power (racer gloves) orcish helm (iron skull cap) Scrolls scroll of identify (LONG YU DE LILIANG) scroll of healing (FROM THE BODY FILLED FEARFUL AURA GONE BE ABLE SCARE UP) scroll of mana (RGB ZNFUVAALL CRERIBQ) scroll of phase door (FLOW ABLES IS BACKWARD) scroll of standard id (DEVIENEX COER) scroll of cure (U HAVE MAIL) scroll of fire (NIIN VOIMME TOIMIA) scroll called ? (IF YOU PLAY GRUNTHACK MAKE SURE YOU GRUNT A LOT) scroll of enchant armor (WUEICHWUEICH WUEICHWUEICH) scroll of create monster (MANANNANMACLIR) Spellbooks spellbook of healing (failed) spellbook of light (grass green) spellbook of confuse monster (mysterious) spellbook of freeze sphere (dreamy) Potions * potion of water (clear) potion of speed (green) potion of healing (silver) potion of fire (cacao) potion of object detection (prickly ash) potion of enlightenment (buzzing) potion of oil (ecru) potion of full healing (cranberry) potion of confusion (freezing) Rings ring of searching (lighting) ring of teleportation (drained) Wands wand of slow monster called slow (uranium) wand of extra healing called healing (fluted) wand of fire (cloth) wand of inertia (bamboo) wand of healing (cubic) Tools mirror (looking glass) sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 17 times You eaten food with animal by-products 13 times You eaten meat 13 times You have communicated with the gods 12 times You prayed to the gods 1 time You hit with a wielded weapon 555 times You killed 211 monsters You read items or engraved 17 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (15 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Expert) (55 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (73 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (3 of 20) searching [Unskilled] (max Expert) (4 of 20) spirituality [Basic] (max Grand Master) (43 of 160) petkeeping [Unskilled] (max Expert) (1 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Skilled] (max Expert) (436 of 540) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (139 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (1 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye stonewall the Priest...