stonewall, neutral female human Bard ------- |..... ...- |..| |<.--- | |.......| ---|-----#### #,,,# ##,,# #,# #,### #,,## #%###### --.-------,# #,@@,,,# |...%....|,# ######,# |..%......,# #,##|........|## #,,`|........| ##,......-->- ##-------### [Stonewall the Sonneteer] St11 Dx17 Co4 In11 Wi8 Ch18 BrdHumFemNeu S5070 Dlvl:6 $92 HP-7(59) Pw34(42) AC-2 MC1 Mov12 Xp7/1158 Wt742/1150 T2339 Satiated Paralyzed Latest messages Your leather cloak blocks the erdrick called bugsniper the city hero's attack. The erdrick called bugsniper the city hero swings his morning star named The Ruinous Descent of Stars. Your leather cloak deflects the erdrick called bugsniper the city hero's attack. Unknown command ' '. (4x) You miss the erdrick called bugsniper the city hero. The erdrick called bugsniper the city hero swings his morning star named The Ruinous Descent of Stars. The erdrick called bugsniper the city hero hits you! [-8 -> 21] The erdrick called bugsniper the city hero swings his morning star named The Ruinous Descent of Stars. The erdrick called bugsniper the city hero hits you! You hear the howling of the CwnAnnwn... [-19 -> 2] Warning: HP low! Unknown command ' '. (14x) # Are you sure you want to pray? [yn] (n) You begin praying to Flandal Steelskin. The erdrick called bugsniper the city hero swings his morning star named The Ruinous Descent of Stars. The erdrick called bugsniper the city hero hits you! You die... Your inventory Amulets I - an uncursed amulet of ESP (being worn) {1} Weapons t - 17 uncursed +1 darts {9} x - an uncursed poisoned +5 orcish short sword {12} D - the uncursed +0 bent sable named Guardian of Aranoch (weapon in hand) {16} W - an uncursed +0 bow {12} X - 25 uncursed +0 arrows {13} Armor u - an uncursed +1 leather cloak (being worn) {7} v - an uncursed +0 studded leather armor (being worn) {80} y - an uncursed +0 orcish helm (being worn) {12} N - an uncursed +1 pair of iron shoes (being worn) {20} Comestibles c - 6 uncursed apples {3} d - 9 uncursed oranges {5} B - an uncursed tripe ration {1} R - a blessed lemon {1} Scrolls A - an uncursed scroll of healing {1} P - an uncursed scroll of mana {1} Spellbooks S - an uncursed spellbook of slow monster (0:2) {1} Rings E - an uncursed +4 ring of gain strength (on right hand) {1} Wands G - an uncursed wand of slow monster called slow (0:0) {1} H - an uncursed wand of digging (0:4) {1} Tools a - an uncursed wooden flute {1} b - an uncursed large box {526} g - an uncursed bell {1} w - an uncursed skeleton key {1} z - an uncursed mirror {1} Gems K - a blessed +3 worthless piece of teal glass {1} Q - 13 uncursed +0 amazonite stones {13} Contents of the large box: 76 gold pieces {0} a blessed potion of amnesia {1} an uncursed potion of gain health {1} a blessed potion of oil {1} an uncursed potion of fruit juice {1} a cursed potion of enlightenment {1} an uncursed potion of gain level {1} a blessed potion of booze {1} 5 uncursed potions of booze {5} an uncursed spellbook of cure sickness (4:2) {1} an uncursed spellbook of teleport away (7:4) {1} an uncursed spellbook of confuse monster (0:3) {1} an uncursed spellbook of cure blindness (0:1) {1} an uncursed spellbook of sleep (2:2) {1} an uncursed spellbook of enlighten (3:3) {1} a blessed scroll of genocide {1} an uncursed scroll of identify {1} 2 uncursed scrolls of cure {2} 3 uncursed scrolls of phase door {3} 4 uncursed scrolls of mana {4} 5 uncursed scrolls of healing {5} Final attributes You were devoutly aligned Your alignment was 18 Your max alignment was 18 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: invisibility You could not have this property intrinsically: cold resistance Potion identification only worked 3 times out of 4 Amulet identification only worked 15 times out of 17 Armor identification only worked 15 times out of 30 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 84% chance Scroll drop chance was reduced to 88% Musable item generation frequency had a negative bias of 43% Ring drop chance was reduced to 79% Amulet drop chance was reduced to 94% Potion drop chance was reduced to 91% The following skill could not be trained at all: bow The following skill was trained at half the usual rate: flail The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: mace The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: matter spells (turn 16) Number of artifacts generated was 3 Number of fake artifacts generated was 1 Monster spawn increase started at turn 30281 Monster spawn increase reached its maximum at turn 57463 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 739596 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: humanoid (freq bonus 2) The monster species that spawned more often: wind force fungus (freq bonus 20) The monster species that spawned more often: undefined creature (freq bonus 16) The monster species that spawned more often: bully (freq bonus 8) The monster species that spawned more often: little dog (freq bonus 10) The monster species that spawned more often: special patch (freq bonus 32) The monster species that spawned more often: lightning sentry (freq bonus 24) The monster species that spawned more often: analgesic colony (freq bonus 6) The monster species that spawned more often: undead librarian (freq bonus 14) The monster species that spawned more often: hole mushroom (freq bonus 20) The monster species that spawned more often: ego eraser monster (freq bonus 8) The monster species that spawned more often: accursed draconian (freq bonus 10) The monster species that spawned more often: life stealer (freq bonus 15) The monster species that spawned more often: leading mosquito (freq bonus 30) The monster species that spawned more often: noxious spore (freq bonus 3) The monster species that spawned more often: stalker girl (freq bonus 4) The monster species that spawned more often: petty rothe (freq bonus 9) The monster species that spawned more often: vacuum cleaner nymph (freq bonus 32) The monster species that spawned more often: gigantic generator (freq bonus 8) The monster species that spawned more often: decayed force patch (freq bonus 5) The monster species that spawned more often: void jelly (freq bonus 14) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 24) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 1) The monster trait that was more common: monsters that count as orc (freq bonus 4) The monster trait that was more common: monsters that love to collect gold (freq bonus 3) The monster species that never randomly spawned: rotated shaman The monster species that never randomly spawned: guard dog The monster species that never randomly spawned: rainbow eye The monster species that never randomly spawned: Jenni The monster species that never randomly spawned: sokosolver The monster species that never randomly spawned: sakah sephirah The monster species that never randomly spawned: Armed Kop Kommissioner The monster species that never randomly spawned: hairy force patch The monster species that never randomly spawned: bad spitter The monster species that never randomly spawned: chimera lizard The RNG hath decreed that this item was never generated: standard id (WHAT THE FUCK IS THIS) The RNG hath decreed that this item was never generated: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was never generated: full healing (hawthorn) The RNG hath decreed that this item was never generated: final explosion (venerable) The RNG hath decreed that this item was never generated: spiked club ((null)) The RNG hath decreed that this item was never generated: storm stone (gray) The RNG hath decreed that this item was never generated: silver long sword ((null)) The RNG hath decreed that this item was never generated: mood (ridged) The RNG hath decreed that this item was never generated: bamboo spear ((null)) The RNG hath decreed that this item was never generated: droven mithril-coat ((null)) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 10) The RNG hath decreed that this item was generated more often: reboot (programmed, freq bonus 17) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 20) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 6) The RNG hath decreed that this item was generated more often: dilithium crystal (white, freq bonus 20) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 10) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 30) The RNG hath decreed that this item was generated more often: cloak of practice (boxing gown, freq bonus 524) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 14) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 5) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 7) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 3) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 11) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 9) The RNG hath decreed that this item was generated more often: disconnect stone (gray, freq bonus 3) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 6) The RNG hath decreed that this item was always generated cursed: magic mapping (dusty) The RNG hath decreed that this item was always generated cursed: Leo Nemaeus hide (lion skin) The RNG hath decreed that this item was always generated cursed: amulet of quadruple attack (signet) The RNG hath decreed that this item was always generated cursed: flimsy dart ((null)) The RNG hath decreed that this item was always generated cursed: acid (measured) The RNG hath decreed that this item was always generated cursed: fire bolt (flaming) The RNG hath decreed that this item was always generated cursed: candy bar ((null)) The RNG hath decreed that this item was always generated cursed: rainbow dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: long stake ((null)) The RNG hath decreed that this item was always generated cursed: unfair attack cloak (flier cloak) The RNG hath decreed that this trap was always invisible: shaft The RNG hath decreed that this trap was generated more often: lava trap (freq bonus 2) Next attribute increase check would have come at turn 3611 Strength training was 45 Dexterity training was 5 Wisdom training was 14 Constitution training was 38 You were sleep resistant You were paralyzed (-3) You were prevented from having poison resistance (0) You were prevented from having invisibility (0) You were telepathic You had 2525 points of nutrition remaining You were unlucky (-3) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Garl Glittergold, Flandal Steelskin and Urdlen Your deity was Flandal Steelskin The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 89% b - cure blindness 2 healing 4% 85% c - confuse monster 2 enchant 22% 89% d - enlighten 4 body 90% 91% e - cure sickness 3 healing 90% 95% f - slow monster 2 enchant 22% 100% Techniques known in the end Name Level Status primal roar 7X Prepared(0) appraisal 7 R Prepared(0) panic digging 7 R Prepared(0) phase door 7 R Prepared(0) invoke deity 7 R Prepared(0) Discoveries Amulets amulet of ESP (secluded) Weapons orcish short sword (crude short sword) bent sable (bent sword) Armor * cloak of conflict (icy cloak) * airstep boots (hugging boots) * cloak of unspelling (excrement cloak) orcish helm (iron skull cap) iron shoes (hard shoes) Scrolls * scroll of consecration (DOUBTFUL BRUSH BUNDLE) * scroll of punishment (CHONPHIESAKHULON KUCHEA PEAKY DEL MINMEN CHEA NEI CHHNAM 2015 NIH) * scroll of trap disarming (GNOZAB) * scroll of enrage (MEAD NI NAJAP) scroll of healing (MYS SKIN WITH ACID) scroll of mana (TAKE FOR FALLED FRIENDLY POWERS IS RISIED) scroll of phase door (FIRE IN THE ASS HOLE) scroll of standard id (GHOTI) scroll of cure (STRIPE SORROW) scroll called scare monsters (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) scroll of genocide (VO AMMITAM SA) scroll of identify (THATFEMINISTGIRL IS A VERY NICE PERSON) Spellbooks * spellbook of sleep (silly) * spellbook of confuse monster (featherweight) * spellbook of slow monster (calligraphed) * spellbook of cause fear (gambling) * spellbook of charm monster (pigtail) spellbook of cure blindness (locked) spellbook of enlighten (nightly) spellbook of cure sickness (winged) spellbook of teleport away (fuzzy) Potions potion of booze (bird's eye) * potion of blindness (mint) potion of speed (smoky) potion of extra healing (roast mate) potion of invisibility (prickly ash) potion of amnesia (sparkling) potion of gain health (effervescent) potion of oil (luminescent) potion of fruit juice (sweet basil) potion of enlightenment (black) potion of gain level (bayberry) Rings ring of gain strength (shiny) Wands * wand of wind (flesh) * wand of venom scattering (dogwood) * wand of tidal wave (dyed) wand of slow monster called slow (subsurface) wand of digging (vajra tower) Tools * wooden flute (flute) * tin whistle (whistle) * grass whistle (whistle) * magic whistle (whistle) * dark magic whistle (whistle) * magic flute (flute) * tooled horn (horn) * fog horn (horn) * frost horn (horn) * fire horn (horn) * tempest horn (horn) * horn of plenty (horn) * wooden harp (harp) * magic harp (harp) * leather drum (drum) * drum of earthquake (drum) large box (wooden box) skeleton key (key) mirror (looking glass) Gems worthless piece of teal glass (teal) amazonite stone (green) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 15 times You eaten food with animal by-products 8 times You eaten meat 8 times You have communicated with the gods 14 times You prayed to the gods 2 times You hit with a wielded weapon 60 times You killed 53 monsters You read items or engraved 11 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (16 of 20) devices [Basic] (max Master) (22 of 160) spirituality [Basic] (max Expert) (32 of 160) petkeeping [Basic] (max Master) (33 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (9 of 20) scimitar [Basic] (max Expert) (51 of 160) club [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (6 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (5 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye stonewall the Bard...