stonewall, neutral male centaur Knight --------- |...<.... |.......| .... |.......+ ...... |.......| ....^. |.......| ---- --------- ,#, #@###--------- #,o,`|.......| ####,|....>..| #,........| ##|.......| |.......| --------- [Stonewall the Bachelor] St18 Dx5 Co15 In10 Wi16 Ch4 KniCenMalNeu+B S6137 Mines:6 $37 HP-2(91) Pw58(58) AC-5 MC2 Mov12 Xp7/903 Wt571/1025 T2870 Latest messages Your helmet blocks the Undead Kop's attack. Unknown command ' '. The goblin fighter wields a scimitar {16}! You hear some noises in the distance. You hear a distant squeak. The goblin fighter swings her scimitar. The goblin fighter hits you! You hear a distant squeak. The goblin fighter swings her scimitar. The goblin fighter hits you! Unknown command ' '. There is a wall in the way! With great effort you move the boulder. You try to move the boulder, but in vain. (3x) There is a tree in the way! Your body is too large to fit through. (2x) You stop searching. The goblin fighter swings her scimitar. The goblin fighter hits you! You die... Your inventory Amulets D - an uncursed amulet of ESP {1} Weapons b - an uncursed +0 lance {75} n - an uncursed +0 dogshit boot {10} t - 108 blessed +0 shuriken {59} A - an uncursed +0 mallet {20} B - an uncursed +0 boomerang {1} E - a cursed -4 moon axe {32} H - a cursed -2 trident (weapon in hand) {10} Armor c - an uncursed +0 plate mail (being worn) {200} d - an uncursed +0 helmet (being worn) {20} e - a cursed +0 large shield (being worn) {40} f - an uncursed +0 pair of leather gloves (being worn) {4} Comestibles g - 35 uncursed apples {20} h - 34 uncursed carrots {21} Scrolls i - 5 uncursed scrolls of healing {5} j - 5 uncursed scrolls of mana {5} k - 2 uncursed scrolls of phase door {1} m - an uncursed scroll of cure {1} Potions s - an uncursed potion of gain level {1} u - an uncursed potion of healing {1} Rings o - a cursed +1 ring of increase accuracy (on right hand) {1} q - a cursed -1 ring of gain constitution {1} Wands G - an uncursed wand of opening (0:0) {1} Tools a - an uncursed +0 pick-axe {32} r - a cursed bag of tricks (0:18) {5} x - a blessed expensive camera (0:16) {1} y - a blessed oil lamp {1} C - an uncursed magic whistle {1} I - an uncursed mirror {1} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 27 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: keen memory You could not have this property intrinsically: clairvoyance Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 30 Gem identification only worked 100 times out of 148 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 56% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 81% Wand drop chance was reduced to 98% Potion drop chance was reduced to 77% Concealing monsters were spawned underneath items 85% of the time only The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: firearms The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: crossbow The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 17) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 28856 Monster spawn increase reached its maximum at turn 77536 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1704576 The monster class that cannot be genocided was ghost The monster class that was spawned more often: nemese (freq bonus 2) The monster species that spawned more often: Tanja (freq bonus 12) The monster species that spawned more often: stone spore (freq bonus 16) The monster species that spawned more often: werewolf (freq bonus 7) The monster species that spawned more often: gigantic mind flayer (freq bonus 8) The monster species that spawned more often: automatic little dog (freq bonus 48) The monster species that spawned more often: vesty (freq bonus 6) The monster species that spawned more often: gnosis sephirah (freq bonus 18) The monster species that spawned more often: random black mage (freq bonus 24) The monster species that spawned more often: nautilus steersman (freq bonus 24) The monster species that spawned more often: threshold growth (freq bonus 15) The monster species that spawned more often: spike piercer (freq bonus 15) The monster species that spawned more often: madam lein (freq bonus 40) The monster species that spawned more often: taliban militia (freq bonus 12) The monster species that spawned more often: petty sootball (freq bonus 48) The monster species that spawned more often: monkey (freq bonus 8) The monster species that spawned more often: Gudrun's combat boot (freq bonus 20) The monster species that spawned more often: petty roast culf (freq bonus 18) The monster species that spawned more often: blue balrog (freq bonus 48) The monster species that spawned more often: young adult deep dragon (freq bonus 10) The monster species that spawned more often: black knight (freq bonus 10) The monster trait that was more common: monsters that love to collect gems (freq bonus 1) The monster trait that was more common: monsters that count as elf (freq bonus 4) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 8) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 3) The monster trait that was more common: monsters that rattle with their bones (freq bonus 2) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 2) The monster trait that was more common: monsters that have lash attacks (freq bonus 6) The monster trait that was more common: monsters that never leave a corpse (freq bonus 8) The monster species that never randomly spawned: stupefying turret The monster species that never randomly spawned: porter Olog-hai The monster species that never randomly spawned: antimagic warp patch The monster species that never randomly spawned: giant orange frog The monster species that never randomly spawned: Simone The monster species that never randomly spawned: rain-guessing dragon The monster species that never randomly spawned: highway cattle The monster species that never randomly spawned: umbra mold The monster species that never randomly spawned: melee bug The monster species that never randomly spawned: lilac colony The monster class that always generated with extra speed: archfiend The RNG hath decreed that this item was never generated: growth (WELCOME TO ANGBAND) The RNG hath decreed that this item was never generated: quarterstaff (staff) The RNG hath decreed that this item was never generated: failed exercise (thumb screwing) The RNG hath decreed that this item was never generated: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this item was never generated: flicker visor (rural helmet) The RNG hath decreed that this item was never generated: repeatable boots (heap of shit boots) The RNG hath decreed that this item was never generated: banishing fear (fearsome) The RNG hath decreed that this item was never generated: gray center stone (gray) The RNG hath decreed that this item was never generated: lapis lazuli (blue) The RNG hath decreed that this item was never generated: egoism (enviable) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 6) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: inertia control (contro, freq bonus 18) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 23) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 33) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 8) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: sapphire (blue, freq bonus 42) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 4) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: special leather armor ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of transformation (black cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 21) The RNG hath decreed that this item was generated more often: cloak of water squirting (blue cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: delight helmet (thinking helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 5) The RNG hath decreed that this item was always generated cursed: meatball ((null)) The RNG hath decreed that this item was always generated cursed: odor shot ((null)) The RNG hath decreed that this item was always generated cursed: blind self (irritating) The RNG hath decreed that this item was always generated cursed: disruption shield (disrupted) The RNG hath decreed that this item was always generated cursed: instant amnesia (HAKUNA MATATA) The RNG hath decreed that this item was always generated cursed: troll shield ((null)) The RNG hath decreed that this item was always generated cursed: speed monster (brass) The RNG hath decreed that this item was always generated cursed: amulet of insomnia (awakening) The RNG hath decreed that this item was always generated cursed: conflict (monospace) The RNG hath decreed that this item was always generated cursed: soft star ((null)) The RNG hath decreed that this trap was always invisible: statue trap The RNG hath decreed that this trap was generated more often: back to start trap (freq bonus 1) Next attribute increase check would have come at turn 9426 Strength training was 23 Dexterity training was 48 Wisdom training was 3 Constitution training was 33 You had the following problem: Your display failed. (67108864) You had the following problem: Your potions didn't always work. (67108864) You had the following problem: Every item you put on automatically cursed itself. (67108864) You were prevented from having keen memory (0) You were prevented from having corrosivity (0) Your chance to block was 13% You had 742 points of nutrition remaining You could jump You had a +1 bonus to hit You were very unlucky (-8) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lugh, Brigit and Manannan Mac Lir Your deity was Brigit The version you were playing was: Unix SlashEMExtended Version 2.0.0 (4e7bcc1d) - last build Mon Jul 3 23:37:56 2017. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status turn undead 7X LIMIT(0) healing hands 7X LIMIT(0) shield bash 7XR LIMIT(0) invoke deity 7 R LIMIT(0) appraisal 7 R LIMIT(0) panic digging 7 R LIMIT(0) phase door 7 R LIMIT(3811) Discoveries Amulets amulet of ESP (good fortune) Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * helmet (crazy helmet) * leather gloves (covered pair of gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * sedge hat (chain-aventailed helmet) * skullcap (viking helmet) * flack helmet (bug-tracking helmet) * crystal helm (resounding helmet) * mining helm (crested helmet) * field helm (narrow helmet) * helm of safeguard (masked helmet) * war hat (black helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (camouflage patterned gloves) * gauntlets of plugsuit (clumsy gloves) * commander gloves (uncanny gloves) * field gloves (fatal gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (pink sneakers) * field boots (spider boots) * boots of safeguard (camouflage patterned boots) cloak of luck negation (angelic cloak) Scrolls scroll of healing (BANDARCHOR GO HOME) scroll of mana (GOOD IS ALLOW AFTER TO HAVE THE TRAY ONLY USE IT) scroll of phase door (SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT) scroll of standard id (HEAL A WOUND BY CALLING MANSERVENT) scroll of cure (CAN SEE WHAT ITEM) scroll of teleportation (BIEN TACHYMETRE GRESILLEMENT) scroll called ? (01DOTE) scroll of identify (SLASHTHEM IS THE HARDLY EXTENDED BUT MUCH REMOVED MOD) Potions potion of invisibility (baloon flower) potion of gain level (cornflower) potion of healing (greasy) Rings ring of increase accuracy (pinewood) ring of gain constitution (agate) Wands wand of opening (nicked) Tools bag of tricks (bag) oil lamp (lamp) magic whistle (whistle) mirror (looking glass) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 10 times You eaten food with animal by-products 9 times You eaten meat 7 times You have communicated with the gods 2 times You prayed to the gods 2 times You hit with a wielded weapon 118 times You killed 91 monsters You read items or engraved 9 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (11 of 20) shield [Basic] (max Expert) (49 of 160) body armor [Basic] (max Expert) (72 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (5 of 20) searching [Unskilled] (max Expert) (9 of 20) spirituality [Unskilled] (max Expert) (15 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (30 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (62 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (11 of 20) lance [Basic] (max Legendary) (81 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Fare thee well stonewall the Knight...