stonewall, lawful female trapper Kurwa [Stonewall the Cheap Sex Slave] St11 Dx12 Co12 In9 Wi4 Ch20 KurTrpFemLaw+JBD S132 Dlvl:3 $0 HP14(23) Pw17(17) AC-10 MC5 Mov12 Xp1/8 Wt107/1250 T22 Latest messages There is a wall in the way! (2x) You don't have anything to put on. There is a wall in the way! (3x) Ic2x6_+e^ There is a wall in the way! (3x) Gϕ)gƠ|~O There is a wall in the way! (2x)  k 7NB5BGT6 There is a wall in the way! (2x) You don't have anything to put on. eU![3 $k:-OyL There is a wall in the way! (6x) [k There is a wall in the way! (8x) Unknown command '^Q'. # Really quit [yes/no]? Your inventory Weapons a - a cursed +0 collusion knife (weapon in hand) {2} Armor b - a cursed -25 evil dragon scale mail (being worn) {20} c - a cursed +0 eerie cloak (being worn) {4} d - a cursed +0 momhat (being worn) {20} e - a cursed +0 pair of scaler mittens (being worn) {4} f - a cursed -11 evil dragon scale shield (being worn) {20} g - a cursed +0 pair of red spell heels (being worn) {8} Scrolls h - an uncursed scroll of destroy armor {1} i - a blessed scroll of taming {1} j - an uncursed scroll of trap detection {1} k - an uncursed scroll of boss companion {1} l - a blessed scroll of relocation {1} m - 5 uncursed scrolls of repair item {5} r - 5 uncursed scrolls of healing {5} s - 4 uncursed scrolls of mana {4} t - 3 uncursed scrolls of phase door {3} u - 2 uncursed scrolls of standard id {2} v - an uncursed scroll of cure {1} Wands q - an uncursed wand of trap creation (0:0) {1} Gems n - a cursed +10 fleece stone o - a cursed +10 speedbug stone p - a cursed +10 covetous stone Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: stun resistance You could not have this property intrinsically: numbopathy Scroll identification only worked 100 times out of 177 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 31 Armor identification only worked 15 times out of 30 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 65% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 98% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 67% Concealing monsters were spawned underneath items 80% of the time only The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: broadsword The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: mace The following skill was limited to expert proficiency: boomerang The following skill became untrainable if you tried to train it too early: enchantment spells (turn 12) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30718 Monster spawn increase reached its maximum at turn 67668 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 217951 The monster class that cannot be genocided was vampire The monster class that was spawned more often: light (freq bonus 4) The monster species that spawned more often: bright violet warp patch (freq bonus 28) The monster species that spawned more often: magenta draconian (freq bonus 9) The monster species that spawned more often: robot terminator zombie (freq bonus 96) The monster species that spawned more often: tlith sephirah (freq bonus 40) The monster species that spawned more often: weregelatinouscube (freq bonus 16) The monster species that spawned more often: ignis fatuus (freq bonus 42) The monster species that spawned more often: void patch (freq bonus 18) The monster species that spawned more often: enbug (freq bonus 24) The monster species that spawned more often: stone mewlip (freq bonus 54) The monster species that spawned more often: ford sierra cosworth (freq bonus 36) The monster species that spawned more often: flame giant (freq bonus 28) The monster species that spawned more often: werewaterelemental (freq bonus 21) The monster species that spawned more often: dark troll (freq bonus 18) The monster species that spawned more often: boot girl (freq bonus 21) The monster species that spawned more often: ice nymph (freq bonus 66) The monster species that spawned more often: stand user (freq bonus 12) The monster species that spawned more often: karate bride (freq bonus 5) The monster species that spawned more often: ghoul lord (freq bonus 44) The monster species that spawned more often: elf-lady (freq bonus 5) The monster species that spawned more often: colluded spore (freq bonus 12) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 2) The monster trait that was more common: monsters that grunt (freq bonus 2) The monster trait that was more common: monsters that make chicken sounds (freq bonus 5) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 2) The monster trait that was more common: monsters that count as pokemon (freq bonus 1) The monster trait that was more common: monsters that roar (freq bonus 1) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 2) The monster trait that was more common: monsters with nurse dialogue (freq bonus 4) The monster species that never randomly spawned: death eel The monster species that never randomly spawned: knapsack cow The monster species that never randomly spawned: novel growth The monster species that never randomly spawned: pencil elf The monster species that never randomly spawned: Pinocchio The monster species that never randomly spawned: Pegasus The monster species that never randomly spawned: baby sarkany The monster species that never randomly spawned: Ruth's sneaker The monster species that never randomly spawned: archfiend of Gilfer The monster species that never randomly spawned: flying monkey The RNG hath decreed that this item was never generated: speed (dark green) The RNG hath decreed that this item was never generated: andalusite (radiant) The RNG hath decreed that this item was never generated: sleepstone (gray) The RNG hath decreed that this item was never generated: psionic cloak (eldritch cloak) The RNG hath decreed that this item was never generated: dimness (peculiar) The RNG hath decreed that this item was never generated: sickness (fizzy) The RNG hath decreed that this item was never generated: color cone (conical hat) The RNG hath decreed that this item was never generated: cloak of cancellation (tone cloak) The RNG hath decreed that this item was never generated: cyan dragon scale shield (cyan dragonhide shield) The RNG hath decreed that this item was never generated: oolong tea (wormwood) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 20) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 17) The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 15) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: mana bolt (irresistible, freq bonus 16) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 16) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 14) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 10) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 8) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 5) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 4) The RNG hath decreed that this item was generated more often: bad shirt ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 5) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 14) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 7) The RNG hath decreed that this item was always generated cursed: prehnite (radiant) The RNG hath decreed that this item was always generated cursed: spinel (violet) The RNG hath decreed that this item was always generated cursed: yesterday star ((null)) The RNG hath decreed that this item was always generated cursed: pasta ((null)) The RNG hath decreed that this item was always generated cursed: coveted boots (pink sneakers) The RNG hath decreed that this item was always generated cursed: low stats (cheap) The RNG hath decreed that this item was always generated cursed: brittle spear ((null)) The RNG hath decreed that this item was always generated cursed: gain intelligence (plain) The RNG hath decreed that this item was always generated cursed: godmode (heavenly) The RNG hath decreed that this item was always generated cursed: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this trap was always invisible: pendulum trap The RNG hath decreed that this trap was generated more often: monster speed trap (freq bonus 3) Next attribute increase check would have come at turn 351 Strength training was 1 Dexterity training was 2 Wisdom training was 1 Constitution training was 0 You had the menu bug. (0) You had the speed bug. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Your spells became red. (0) You had the following problem: The main game display did not update automatically. (0) You had the following problem: Reading spellbooks confused you. (0) You were in a ghost world (0) You were prevented from having polymorph control (0) You were prevented from having stun resistance (0) Your chance to block was 0% You had 1474 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Ewa The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (412) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (skinny cloak) momhat (spinning helmet) scaler mittens (yellow gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (fetish heels) Scrolls scroll of destroy armor (FLEECY COLORS ARE A FEATURE OF SLASHEM EXTENDED) scroll of taming (ELBIB YLOH) scroll of trap detection (MANUALIRK GLEKNOW MIZK) scroll of boss companion (OPGELEVELT) scroll of relocation (V RATE RISE BY DISTURB) scroll of repair item (ERHEBOLUNGSFAHRT) scroll of healing (CHANGED WITH OPPOSITE ABILITYPERSON) scroll of mana (NOW YOU SEE IT) scroll of phase door (TRUE RISE BY STRANGE SMELL) scroll of standard id (ELF IS FESTIVE FOR SPECIAL DAY) scroll of cure (MAKED FLOT STONE TO HURTED ENEMYTRAP) Wands wand of trap creation (curved) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (32 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (22 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye stonewall the Kurwa...