stonewall, lawful female human Priestess ----------- |.........| |.{.......| ##|.........| ------ #,......<...| |.... #,|.........| |...$#|#############,##### #,----.------ |......,,,,,,,,,,,,,,,,,,## #,,,##,,,,## --.----###########,#,###,,###,# ###,#####,,,###,,, ,,,,,,,# #,# ##,,,,,## ,-+-.----,, #,# #####|# ,@......| #,# |.| #|F.....| #,# -.- |....... -----,# . |......| |....,# . |......| |...|## -.- -------- |...| |.| ----- --- [Stonewall the Acolyte] St9 Dx6 Co12 In9 Wi15 Ch8 PriHumFemLaw S580 Dlvl:1 $32 HP-6(43) Pw62(62) AC5 MC0 Mov12 Xp4/132 Wt66/1300 T158 Latest messages What do you want to eat? [ef or ?*,] This small mimic corpse tastes terrible! You finish eating the small mimic corpse. You can't resist the temptation to mimic a pile of gold. Wait, porter cursed fungus! That gold is really a priestess named stonewall! You appear to be yourself again. You miss the porter cursed fungus. The porter cursed fungus touches you! [-1 -> 42] [-15 -> 27] You hit the porter cursed fungus! The porter cursed fungus touches you! [-1 -> 26] [-14 -> 12] You hit the porter cursed fungus. You feel a dark void in your head! Unknown command ' '. (3x) The porter cursed fungus touches you! [-1 -> 11] You die... Your inventory Weapons a - a blessed +0 mace (weapon in hand) {12} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} Comestibles e - a blessed clove of garlic {1} f - a blessed sprig of wolfsbane {1} Scrolls i - a blessed scroll of light {1} j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} p - a blessed scroll of charging {1} Spellbooks g - a blessed spellbook of healing (0:-1) {1} h - a blessed spellbook of knock (5:3) {1} Potions d - 4 potions of holy water {4} o - an uncursed potion of sickness {1} Final attributes You were fervently aligned Your alignment was 9 Your max alignment was 11 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: searching You could not have this property intrinsically: cold resistance Scroll identification only worked 100 times out of 186 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 176 Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 73% Wand drop chance was reduced to 82% Amulet drop chance was reduced to 61% Concealing monsters were spawned underneath items 68% of the time only Monster death drops spawned with only 82% chance The following skill could not be trained at all: paddle The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: saber (turn 13) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34642 Monster spawn increase reached its maximum at turn 79702 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 89648 The monster class that cannot be genocided was xorn The monster class that was spawned more often: flying fish (freq bonus 2) The monster species that spawned more often: elite four (freq bonus 24) The monster species that spawned more often: false mold (freq bonus 9) The monster species that spawned more often: peacock (freq bonus 10) The monster species that spawned more often: time hound (freq bonus 8) The monster species that spawned more often: guardian beast (freq bonus 10) The monster species that spawned more often: Atlach-Nacha, the Spider God (freq bonus 3) The monster species that spawned more often: Tulzscha, the Green Flame (freq bonus 6) The monster species that spawned more often: Kazuki Kazama (freq bonus 24) The monster species that spawned more often: camouflaged watcher (freq bonus 8) The monster species that spawned more often: hurricon (freq bonus 8) The monster species that spawned more often: ghetto force fungus (freq bonus 12) The monster species that spawned more often: great shimmering dragon (freq bonus 24) The monster species that spawned more often: homunculus (freq bonus 24) The monster species that spawned more often: nautilus officer (freq bonus 15) The monster species that spawned more often: watch lieutenant (freq bonus 24) The monster species that spawned more often: jolteon (freq bonus 48) The monster species that spawned more often: petty flying bone fish (freq bonus 14) The monster species that spawned more often: decayed mold (freq bonus 8) The monster species that spawned more often: baby diamond dragon (freq bonus 28) The monster species that spawned more often: fighter (freq bonus 16) The monster trait that was more common: monsters that have explosion attacks (freq bonus 1) The monster trait that was more common: monsters that make boss taunts (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 1) The monster trait that was more common: monsters with djinni dialogue (freq bonus 1) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 6) The monster species that never randomly spawned: wood elf warrior The monster species that never randomly spawned: gnome friendloader The monster species that never randomly spawned: Kira Yoshinaka, bane of the Ako The monster species that never randomly spawned: weak crow The monster species that never randomly spawned: Iwan The monster species that never randomly spawned: Thorwald The monster species that never randomly spawned: four castle sightseeing The monster species that never randomly spawned: psycho nymph The monster species that never randomly spawned: brown faerie The monster species that never randomly spawned: sparkling spore The monster class that always generated with extra speed: ogre The RNG hath decreed that this item was never generated: material stability (rock solid) The RNG hath decreed that this item was never generated: mineral bolt ((null)) The RNG hath decreed that this item was never generated: flanged mace ((null)) The RNG hath decreed that this item was never generated: amulet of trash (shitty) The RNG hath decreed that this item was never generated: robe of power (orange robe) The RNG hath decreed that this item was never generated: compost chain ((null)) The RNG hath decreed that this item was never generated: orthoclase (yellow) The RNG hath decreed that this item was never generated: stoning (CURSED TIN OF COCKATRICE MEAT) The RNG hath decreed that this item was never generated: wildhild bow ((null)) The RNG hath decreed that this item was never generated: dashing (lunar) The RNG hath decreed that this item was generated more often: tunnelization (threatening, freq bonus 8) The RNG hath decreed that this item was generated more often: bidenhander ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 8) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 76) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: helm of thirst (echo helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: elasthan chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: sawed-off shotgun ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 76) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 12) The RNG hath decreed that this item was generated more often: arcane rapier ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 6) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 11) The RNG hath decreed that this item was always generated cursed: difficult boots (winter boots) The RNG hath decreed that this item was always generated cursed: dart of disintegration ((null)) The RNG hath decreed that this item was always generated cursed: endure cold (deep) The RNG hath decreed that this item was always generated cursed: filtering stone (gray) The RNG hath decreed that this item was always generated cursed: standard id (WHAT THE FUCK IS THIS) The RNG hath decreed that this item was always generated cursed: boots of swimming (fin boots) The RNG hath decreed that this item was always generated cursed: ruffled shirt ((null)) The RNG hath decreed that this item was always generated cursed: sado maso gloves (grey-shaded gloves) The RNG hath decreed that this item was always generated cursed: free action (serif) The RNG hath decreed that this item was always generated cursed: axe ((null)) The RNG hath decreed that this trap was always invisible: bisection trap The RNG hath decreed that this trap was generated more often: miscast trap (freq bonus 12) Next attribute increase check would have come at turn 789 Strength training was 21 Dexterity training was 12 Wisdom training was 0 Constitution training was 3 You were prevented from having automatic searching (0) You were prevented from having numbopathy (0) Your chance to block was 21% You had 2212 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nharlotep, Zugguthobal and Gothuulbe Your deity was Nharlotep The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (503) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 99% b - knock 1 matter 0% 99% Techniques known in the end Name Level Status turn undead 4X LIMIT(0) blessing 4X LIMIT(0) spirituality check 4X LIMIT(0) appraisal 4 R LIMIT(0) panic digging 4 R LIMIT(0) phase door 4 R LIMIT(0) invoke deity 4 R LIMIT(0) Discoveries Armor robe (cyan robe) Scrolls scroll of light (RANDOM STAT CHANGE MANY) scroll of healing (CO APPESTUS) scroll of mana (FIREWALL STUNT IS MORE POWERE WHEN TIRED) scroll of phase door (QUESTO DEVE ESSERE QUALCUN ALTRO) scroll of standard id (PIETEIKUMU KLUDA) scroll of cure (SUKI TOKIMEKI TO KISS) scroll of charging (THE GEHENNOM FUN PATCH IS ACTUALLY THE GEHENNOM EVIL PATCH) Spellbooks spellbook of healing (heartwarming) spellbook of knock (twisting) Potions * potion of water (clear) potion of sickness (thaumaturgic) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 18 times You killed 5 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (1 of 20) shield [Basic] (max Master) (24 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (3 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (38 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye stonewall the Priestess...