stonewall, chaotic male human Assassin --- ------------- ` .%| ########################### |*|....^...^-- ....| #.....#.................#.| |.|.-----.-ra)))...| #.#.###.#####.#########.#.| |...|...|..@-- ....| #.#...... #...#...| ### |.--|.|.|--.| >.| #######.####### #.#####.| |.| |...|.|.|...| --- #..|..#.. #...#...- |.| |--.|.|.|.|.|########.###.###.#.# #.#.#.##### |.--- |...|.|...|.|.........#.....#...# I #.#...#...# |...| |.--|.|------.#####.###.######### #.#####.#.#####----.--- |...|.|`....... #...#.. #.#.....#......%.<|`..| |----.|`-----## ###.#.# ###.###.#.#######--.|--.| |.....|...%.| #...# #...#...#.- |.|*..| |.---.-----.| #.### ###.###.##### |.|.--- |.|.......|.- #...#.......| |.|.| |.|-------|`` #.###.#####.| |.|.| |.|.......|.- #.#...#...#.| |...| |.|.-----.|.| #.#.#####.#.#.| ----- |.......|...| #.........#...| ------------- --------------- [Stonewall the Killer] St14 Dx17 Co10 In8 Wi7 Ch9 AssHumMalCha S2706 Dlvl:3 $54 HP-4(61) Pw37(37) AC3 MC1 Mov12 Xp6/638 Wt196/1550 T1502 Latest messages The weresoldierant misses. (2x) The weresoldierant bites you! [-2 -> 27] The weresoldierant just misses! Unknown command ' '. (3x) In what direction? [hykulnjb><] The arrow misses the weresoldierant. The weresoldierant bites you! [-5 -> 22] The weresoldierant stings you! [-5 -> 17] Unknown command ' '. (5x) The porter rock mole bites you! [-4 -> 14] The weresoldierant bites you! [-3 -> 11] Warning: HP low! The weresoldierant stings you! The weresoldierant's sting was poisoned! You die... Your inventory Weapons a - an uncursed +1 bow (weapon in hands) {12} b - 23 uncursed +2 arrows (in quiver) {12} c - 2 uncursed +1 daggers (alternate weapon; not wielded) {8} s - 18 blessed +1 arrows {9} t - the blessed +3 katana named Garachoth {16} x - an uncursed +0 axe {24} B - an uncursed poisoned +0 dart {1} Armor d - an uncursed +1 leather armor (being worn) {60} e - a blessed +0 leather cloak (being worn) {7} u - an uncursed +0 pair of water walking boots {8} A - an uncursed +0 orcish helm {12} Comestibles f - 2 uncursed food rations {1} q - an uncursed tin of evasive fox meat {1} w - an uncursed sprig of wolfsbane {1} z - an uncursed partly eaten food ration {1} Scrolls i - 5 uncursed scrolls of healing {5} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} o - a cursed scroll of gold detection {1} r - an uncursed scroll of identify {1} y - a blessed scroll of healing {1} Potions g - an uncursed potion of paralysis {1} h - an uncursed potion of sleeping {1} D - an uncursed potion of gain energy {1} Rings n - an uncursed ring of teleport control {1} Wands p - an uncursed wand of speed monster named speed (0:0) {1} Final attributes You were piously aligned Your alignment was 20 Your max alignment was 20 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: speed You could not have this property intrinsically: teleport control Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 91% Musable item generation frequency had a negative bias of 1% Ring drop chance was reduced to 80% Wand drop chance was reduced to 84% Amulet drop chance was reduced to 78% Monster death drops spawned with only 95% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: flail The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: dagger The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: trident (turn 22) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 70995 Monster spawn increase reached its maximum at turn 182935 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 496368 The monster class that cannot be genocided was worm The monster class that was spawned more often: rub monster (freq bonus 1) The monster species that spawned more often: swamp hydra (freq bonus 16) The monster species that spawned more often: dark nightmare (freq bonus 12) The monster species that spawned more often: Julietta (freq bonus 12) The monster species that spawned more often: floating lemon (freq bonus 24) The monster species that spawned more often: blue thunderlord (freq bonus 36) The monster species that spawned more often: Flat Man (freq bonus 3) The monster species that spawned more often: big black unicorn (freq bonus 16) The monster species that spawned more often: giant diamond dragonfly (freq bonus 18) The monster species that spawned more often: lavender patch (freq bonus 18) The monster species that spawned more often: elf warlord (freq bonus 16) The monster species that spawned more often: waterspout gargoyle (freq bonus 36) The monster species that spawned more often: halt (freq bonus 4) The monster species that spawned more often: disenchanter worm mass (freq bonus 6) The monster species that spawned more often: carthaginian teacher (freq bonus 36) The monster species that spawned more often: dark figure (freq bonus 6) The monster species that spawned more often: Mirko (freq bonus 12) The monster species that spawned more often: ancient deep dragon (freq bonus 11) The monster species that spawned more often: farao mummy (freq bonus 6) The monster species that spawned more often: ass troll (freq bonus 18) The monster species that spawned more often: adult gentleman (freq bonus 18) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 12) The monster trait that was more common: monsters that eat veggies (freq bonus 1) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 2) The monster trait that was more common: monsters that are always male (freq bonus 8) The monster trait that was more common: monsters that have hug attacks (freq bonus 10) The monster trait that was more common: monsters that count as gnome (freq bonus 1) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 2) The monster trait that was more common: monsters that mew (freq bonus 2) The monster trait that was more common: monsters with fire resistance (freq bonus 3) The monster species that never randomly spawned: Heike's hugging boot The monster species that never randomly spawned: dire lich The monster species that never randomly spawned: song book permamimic The monster species that never randomly spawned: Tsathoggua, the Sleeper of N'kai The monster species that never randomly spawned: RNG light The monster species that never randomly spawned: vortex warrior The monster species that never randomly spawned: tinker gnome The monster species that never randomly spawned: jazzerciser The monster species that never randomly spawned: Sabine's zipper boot The monster species that never randomly spawned: soul gazer The RNG hath decreed that this item was never generated: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was never generated: kouhaku manjyuu ((null)) The RNG hath decreed that this item was never generated: rot thirteen stone (gray) The RNG hath decreed that this item was never generated: spellbinder (bound) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was never generated: amulet of rmb loss (clicking) The RNG hath decreed that this item was never generated: helmet (plumed helmet) The RNG hath decreed that this item was never generated: dropbug stone (gray) The RNG hath decreed that this item was never generated: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was never generated: autocursing (gentle) The RNG hath decreed that this item was generated more often: bidenhander ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 279) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 92) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 12) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 50) The RNG hath decreed that this item was generated more often: acid ingestion (unhealthy, freq bonus 2) The RNG hath decreed that this item was generated more often: maximum damage stone (gray, freq bonus 29) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: robe of randomness (cyan robe, freq bonus 6) The RNG hath decreed that this item was generated more often: troll shield ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 2) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: rain pipe ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: trump coat (residential cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 59) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: stun monster (shivering, freq bonus 15) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 12) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 18) The RNG hath decreed that this item was always generated cursed: artificial stone (gray) The RNG hath decreed that this item was always generated cursed: lembas wafer ((null)) The RNG hath decreed that this item was always generated cursed: disconnect stone (gray) The RNG hath decreed that this item was always generated cursed: inka blade ((null)) The RNG hath decreed that this item was always generated cursed: chain mail ((null)) The RNG hath decreed that this item was always generated cursed: robe of weakness (green robe) The RNG hath decreed that this item was always generated cursed: white dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: confusion (round cube) The RNG hath decreed that this item was always generated cursed: ESP (dawn) The RNG hath decreed that this item was always generated cursed: marble (white) The RNG hath decreed that this trap was always invisible: glyph of summoning The RNG hath decreed that this trap was generated more often: toxic venom trap (freq bonus 4) Next attribute increase check would have come at turn 1634 Strength training was -3 Dexterity training was 11 Wisdom training was 3 Constitution training was 27 You were level-drain resistant You were prevented from having speed (0) You were prevented from drunken boxing (0) You had 1572 points of nutrition remaining You were stealthy You were a werelichen Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ehud, Ford and Ivins Your deity was Ivins The version you were playing was: Unix SlashEMExtended Version 1.9.3 (a1474e4f) - last build Tue May 23 11:23:24 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status cutthroat 6X LIMIT(0) appraisal 6 R LIMIT(0) panic digging 6 R LIMIT(0) phase door 6 R LIMIT(0) invoke deity 6 R LIMIT(0) Discoveries Weapons katana (samurai sword) Armor water walking boots (area boots) orcish helm (iron skull cap) Scrolls scroll of healing (MEAD NI NAJAP) scroll of mana (ONE RESULT IS MORE POWER) scroll of phase door (SUN STOP STATUS) scroll of standard id (JUYED AWK YACC) scroll of cure (STATUS DISAPER WHEN RAIN) scroll of gold detection (CURSED PLUS3 DOUBLE BREXIT) scroll of identify (USED IT FALLED BUT ELF HEAL NEXT) Potions potion of paralysis (puce) potion of sleeping (dandelion) potion of gain energy (sizzling) Rings ring of teleport control (color changing) Wands wand of striking (wormwood) wand of speed monster (bone) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 4 times You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 8 times You killed 72 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (29 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (21 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Basic] (max Grand Master) (21 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (111 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye stonewall the Assassin...