stonewall, lawful female human Priestess ---- |<..--- ------ |.....---|...@.. --..|....|.----- --.|-....%--- ---.........| ---.|....| ----..| |..| --... |.. . . .. .. .. -- [Stonewall the Adept] St14 Dx10 Co12 In8 Wi16 Ch17 PriHumFemLaw S3523 Mines:6 $53 HP-3(73) Pw116(126) AC-5 MC2 Mov12 Xp7/805 Wt186/1700 T1254 Satiated Conf Latest messages Unknown command ' '. (6x) You try to cast a spell in confusion. You fail to cast the spell correctly. The war troll just misses! The war troll tramples over you! [-4 -> 16] You hear crashing rock. Unknown command ' '. (3x) You try to cast a spell in confusion. In what direction? [hykulnjb><] The magical energy is released! The war troll looks better. The war troll thrusts his broad short sword. The war troll hits you! You hear the howling of the CwnAnnwn... [-11 -> 5] Warning: HP low! The war troll lashes you! You're pushed back! You die... Your inventory Amulets u - an uncursed amulet of undead warning {1} H - a blessed amulet versus poison (being worn) {1} Weapons a - a blessed +0 mace {12} p - a blessed poisoned +2 orcish dagger {4} w - an uncursed +0 elven mace (weapon in hand) {12} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield {12} q - an uncursed +0 orcish helm (being worn) {12} x - an uncursed +0 pair of dancing shoes (being worn) {1} J - an uncursed +0 dwarvish cloak {4} L - a cursed +2 pair of gauntlets of misfiring (being worn) {4} M - an uncursed +0 cloak of displacement (being worn) {4} N - an uncursed +0 dwarvish roundshield (being worn) {40} Comestibles e - a blessed clove of garlic {1} f - a blessed sprig of wolfsbane {1} r - a blessed lichen corpse {20} A - 13 uncursed grapes {7} C - 2 uncursed food rations {2} E - an uncursed pear {1} Scrolls i - a blessed scroll of inventory id {1} j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} n - an uncursed scroll of cure {1} z - an uncursed scroll of summon boss {1} B - a blessed scroll of gain mana {1} Spellbooks g - a blessed spellbook of healing (0:2) {1} h - a blessed spellbook of knock (0:2) {1} t - an uncursed spellbook of cause fear (6:1) {1} y - an uncursed spellbook of polymorph (0:4) {1} G - a cursed spellbook of detect unseen (0:1) {1} I - an uncursed spellbook of chemistry (0:5) {1} Potions d - 4 potions of holy water {4} v - an uncursed potion of heroism {1} Rings D - an uncursed ring of see invisible (on right hand) {1} Wands o - an uncursed wand of make invisible (0:3) {1} Tools s - an uncursed partly used wax candle (lit) {1} F - an uncursed stethoscope {1} Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 14 You carried 0 sins You could not have this property at all: magic resistance You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: clairvoyance Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 186 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 46% chance Monsters only dropped their equipment with 92% chance Musable item generation frequency had a negative bias of 96% Ring drop chance was reduced to 82% Wand drop chance was reduced to 87% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 48% of the time only Monster death drops spawned with only 87% chance The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: club The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: trident The following skill became untrainable if you tried to train it too early: enchantment spells (turn 22) Number of artifacts generated was 2 Number of fake artifacts generated was 0 Monster spawn increase started at turn 90360 Monster spawn increase reached its maximum at turn 104741 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 454125 The monster class that cannot be genocided was giant humanoid Today, this monster class was always generated invisible: flying fish The monster class that was spawned more often: piece of food (freq bonus 4) The monster species that spawned more often: supreme kobold commander (freq bonus 24) The monster species that spawned more often: Ghaele (freq bonus 15) The monster species that spawned more often: Dragon Lord (freq bonus 8) The monster species that spawned more often: pit lord (freq bonus 30) The monster species that spawned more often: berserk slayer (freq bonus 12) The monster species that spawned more often: Uniform Katcher (freq bonus 12) The monster species that spawned more often: card patch (freq bonus 21) The monster species that spawned more often: water sphere (freq bonus 32) The monster species that spawned more often: hiding galltrit (freq bonus 21) The monster species that spawned more often: pseudo-dragon (freq bonus 9) The monster species that spawned more often: weretrapper (freq bonus 16) The monster species that spawned more often: poisonous wimp (freq bonus 12) The monster species that spawned more often: stegocentipede (freq bonus 20) The monster species that spawned more often: blue mewlip (freq bonus 15) The monster species that spawned more often: epidote force patch (freq bonus 20) The monster species that spawned more often: teal patch (freq bonus 8) The monster species that spawned more often: aquator (freq bonus 22) The monster species that spawned more often: fiendish goblin (freq bonus 30) The monster species that spawned more often: Stella (freq bonus 66) The monster species that spawned more often: Radio Lieutenant (freq bonus 18) The monster trait that was more common: monsters whose attacks push you back (freq bonus 8) The monster trait that was more common: monsters that spawn in large groups (freq bonus 2) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 4) The monster species that never randomly spawned: legion devil rayman The monster species that never randomly spawned: kangaskhan The monster species that never randomly spawned: steam zombie The monster species that never randomly spawned: LH The monster species that never randomly spawned: mermaid The monster species that never randomly spawned: shadow wyrm The monster species that never randomly spawned: acidic force patch The monster species that never randomly spawned: petro elemental The monster species that never randomly spawned: yuki-playa The monster species that never randomly spawned: scramper The RNG hath decreed that this item was never generated: mineral bolt ((null)) The RNG hath decreed that this item was never generated: robe of defense (octarine robe) The RNG hath decreed that this item was never generated: huge club ((null)) The RNG hath decreed that this item was never generated: white spell cloak (woven cloak) The RNG hath decreed that this item was never generated: verisiert stone (gray) The RNG hath decreed that this item was never generated: dwarvish battle-axe (beaked axe) The RNG hath decreed that this item was never generated: dark elven arrow (black runed arrow) The RNG hath decreed that this item was never generated: trap creation (endangered) The RNG hath decreed that this item was never generated: studded leather armor ((null)) The RNG hath decreed that this item was never generated: cloak of sudden attack (fertile cloak) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 26) The RNG hath decreed that this item was generated more often: sapphire dragon scale shield (sapphire dragonhide shield, freq bonus 203) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 25) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 16) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 3) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 18) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 7) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 8) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 2) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 7) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 11) The RNG hath decreed that this item was generated more often: nokedex cloak (skinny cloak, freq bonus 75) The RNG hath decreed that this item was generated more often: destruction stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 9) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 6) The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 7) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 87) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 58) The RNG hath decreed that this item was always generated cursed: salt water (polka-dot) The RNG hath decreed that this item was always generated cursed: acid (white) The RNG hath decreed that this item was always generated cursed: nasty stone (gray) The RNG hath decreed that this item was always generated cursed: light (VERR YED HORRE) The RNG hath decreed that this item was always generated cursed: helo crossbow ((null)) The RNG hath decreed that this item was always generated cursed: cocloak (withered cloak) The RNG hath decreed that this item was always generated cursed: oilskin cloak (slippery cloak) The RNG hath decreed that this item was always generated cursed: apply nail polish (sublime) The RNG hath decreed that this item was always generated cursed: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was always generated cursed: skullcap (metal disk) The RNG hath decreed that this trap was always invisible: contact bomb The RNG hath decreed that this trap was generated more often: glyph number seven (freq bonus 1) Next attribute increase check would have come at turn 2156 Strength training was 33 Dexterity training was 21 Wisdom training was 2 Constitution training was 31 You were poison resistant You were confused (18) You had the following problem: Your projectiles often misfire. (0) You were prevented from having sleep resistance (0) You were prevented from having magic resistance (0) Your chance to block was 26% You saw invisible You had 2711 points of nutrition remaining You were displaced Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of UNIX, the PDP-7 and VMS Your deity was UNIX The version you were playing was: Unix SlashEMExtended Version 1.9.3 (a1474e4f) - last build Tue May 23 11:23:24 2017. You could not have safely prayed (236) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 103% b - knock 1 matter 0% 88% c - cause fear 3 enchant 84% 92% d - polymorph 6 body 98% 95% Techniques known in the end Name Level Status turn undead 7X LIMIT(0) blessing 7X LIMIT(0) spirituality check 7X LIMIT(0) appraisal 7 R LIMIT(0) panic digging 7 R LIMIT(0) phase door 7 R LIMIT(0) invoke deity 7 R LIMIT(0) Discoveries Amulets amulet versus poison (secretion) amulet of undead warning (sparkling) Weapons orcish dagger (crude dagger) Armor robe (black robe) cloak of displacement (fleecy-colored cloak) orcish helm (iron skull cap) dancing shoes (soft footwear) dwarvish cloak (hooded cloak) gauntlets of misfiring (odd pair of gloves) dwarvish roundshield (large round shield) Scrolls scroll of inventory id (XREVB YBIRF GB CYNL FYNFU RZ RKGRAQRQ) scroll of healing (ZLORFIK) scroll of mana (ELF FIND HONEY SOMEWHERE) scroll of phase door (ELF DONT CANNT) scroll of standard id (SULKEMISAIKA) scroll of cure (DESU SENPAI FAMY) scroll of flood (BEE VERSUS SPIDER THE CONTEST) scroll of summon boss (ECNETOPINMO) scroll of gain mana (POKEMON GO KILLS PEOPLE) Spellbooks spellbook of healing (armored) spellbook of knock (light brown) spellbook of cause fear (dog eared) spellbook of polymorph (pure) spellbook of detect unseen (canvas) spellbook of chemistry (adorable) Potions * potion of water (clear) potion of sleeping (greasy) potion of heroism (amber) Rings ring of see invisible (deep) Wands wand of make invisible (balsa) Tools wax candle (candle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 6 times You eaten food with animal by-products 6 times You eaten meat 6 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 84 times You killed 46 monsters You read items or engraved 9 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (8 of 20) shield [Basic] (max Master) (49 of 160) body armor [Basic] (max Expert) (26 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (3 of 20) spirituality [Basic] (max Grand Master) (29 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (104 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (24 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye stonewall the Priestess...