stonewall, chaotic female droven Rogue -------- `@..<..| |....H.| |..``..| |.H....| |.%....| -%------ [Stonewall the Rogue] St10 Dx17 Co10 In7 Wi10 Ch8 RogDroFemCha S2628 Mines:6 $1551 HP-11(64) Pw45(45) AC-4 MC2 Mov12 Xp6/591 Wt568/1350 T1588 Latest messages Unknown command ' '. You miss the little giant. You hear a chugging sound. You miss the little giant. (2x) The little giant hits you! [-7 -> 20] Unknown command ' '. (2x) You hit the little giant. The little giant hits you! You hear the howling of the CwnAnnwn... [-15 -> 5] Warning: HP low! Unknown command ' '. (2x) You sense a faint wave of psychic energy. The little giant picks up an axe {24}. The little giant picks up a boulder {9000}. The little giant picks up 3 gems {3}. You hear a flinging sound. You are hit by a boulder! You die... Your inventory Weapons a - an uncursed +0 dark elven short sword {12} b - an uncursed +0 pistol {8} o - an uncursed +0 broadsword (weapon in hand) {30} s - an uncursed +0 elven bow (alternate weapon; not wielded) {12} v - a blessed +2 dagger {4} Armor d - an uncursed +1 leather armor {60} t - an uncursed +0 bronze plate mail {200} x - an uncursed +1 plate mail (being worn) {200} D - an uncursed +0 pair of gnomish boots (being worn) {4} Scrolls f - 4 blessed scrolls of gold detection {4} g - 4 blessed scrolls of teleportation {4} j - 6 uncursed scrolls of healing {6} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} p - an uncursed scroll of enchant weapon {1} q - a blessed scroll of mana {1} B - an uncursed scroll of identify {1} Rings y - an uncursed ring of cold resistance {1} Tools h - an uncursed lock pick {1} i - an uncursed oilskin sack {5} r - an uncursed lock pick {1} u - an uncursed can of grease (6:8) {1} Gems w - a blessed +0 worthless piece of blue glass {1} A - an uncursed +0 worthless piece of yellow glass {1} The oilskin sack is empty. Final attributes You were devoutly aligned Your alignment was 18 Your max alignment was 18 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: psi resistance You could not have this property intrinsically: wonderlegs Potion identification only worked 3 times out of 8 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 8 Monsters only dropped their equipment with 51% chance Book drop chance was reduced to 95% Scroll drop chance was reduced to 90% Musable item generation frequency was reduced by 42% Ring drop chance was reduced to 96% Wand drop chance was reduced to 89% Amulet drop chance was reduced to 76% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: knife The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: long sword The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: divination spells (turn 58) Number of artifacts generated was 2 Number of fake artifacts generated was 1 Monster spawn increase started at turn 43870 Monster spawn increase reached its maximum at turn 89141 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 341487 The monster class that cannot be genocided was rodent The monster class that was spawned more often: umber hulk (freq bonus 1) The monster species that spawned more often: Yagyu Jubei-Chan (freq bonus 10) The monster species that spawned more often: nether ghost (freq bonus 4) The monster species that spawned more often: very black hound (freq bonus 14) The monster species that spawned more often: void growth (freq bonus 7) The monster species that spawned more often: water patch (freq bonus 6) The monster species that spawned more often: boa constrictor (freq bonus 2) The monster species that spawned more often: lethe fish (freq bonus 8) The monster species that spawned more often: Mailie (freq bonus 3) The monster species that spawned more often: undead sage (freq bonus 4) The monster species that spawned more often: arctic wonderer (freq bonus 10) The monster species that spawned more often: spike mold (freq bonus 6) The monster species that spawned more often: The Fairy (freq bonus 10) The monster species that spawned more often: Minion of Quetzalcoatl (freq bonus 3) The monster species that spawned more often: hairy force fungus (freq bonus 7) The monster species that spawned more often: seven of diamonds (freq bonus 12) The monster species that spawned more often: fire lizard (freq bonus 6) The monster species that spawned more often: flareon (freq bonus 5) The monster species that spawned more often: winged pseudodragon (freq bonus 6) The monster species that spawned more often: tunnel queen (freq bonus 3) The monster species that spawned more often: Wedi knight (freq bonus 7) The monster species that never randomly spawned: baby wild boar The monster species that never randomly spawned: soft girl The monster species that never randomly spawned: Jonas The monster species that never randomly spawned: spore force patch The monster species that never randomly spawned: Sword Archon The monster species that never randomly spawned: yellow colony The monster species that never randomly spawned: hobbit veteran The monster species that never randomly spawned: luminous cloud The monster species that never randomly spawned: ascomoid The monster species that never randomly spawned: Kristin's plateau boot The RNG hath decreed that this item was never generated: whispers from beyond (detestable) The RNG hath decreed that this item was never generated: arcane rapier ((null)) The RNG hath decreed that this item was never generated: cloak of conflict (politician cloak) The RNG hath decreed that this item was never generated: submachine gun ((null)) The RNG hath decreed that this item was never generated: sleep (I AM SO FUCKING TIRED) The RNG hath decreed that this item was never generated: soft star ((null)) The RNG hath decreed that this item was never generated: magic flute (flute) The RNG hath decreed that this item was never generated: worthless piece of red glass (red) The RNG hath decreed that this item was never generated: rocket ((null)) The RNG hath decreed that this item was never generated: cloak of reflection (funeral cloak) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 16) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 13) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 9) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 6) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 7) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 13) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 7) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 2) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 10) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of practice (boxing gown, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 8) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 2) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 20) The RNG hath decreed that this item was always generated cursed: helm of storms (padded helmet) The RNG hath decreed that this item was always generated cursed: amethyst dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this item was always generated cursed: coffee (laurel) The RNG hath decreed that this item was always generated cursed: amulet of restful sleep (triangular) The RNG hath decreed that this item was always generated cursed: amulet of the RNG (autocursing) The RNG hath decreed that this item was always generated cursed: knife ((null)) The RNG hath decreed that this item was always generated cursed: respawn stone (gray) The RNG hath decreed that this item was always generated cursed: gain constitution (opal) The RNG hath decreed that this item was always generated cursed: paper sword ((null)) The RNG hath decreed that this item was always generated cursed: black dragon scales ((null)) The RNG hath decreed that this trap was always invisible: acidpool The RNG hath decreed that this trap was generated more often: desecration trap (freq bonus 6) Next attribute increase check would have come at turn 2280 Strength training was 31 Dexterity training was 15 Wisdom training was 2 Constitution training was 50 You were sleep resistant You were prevented from having psi resistance (0) You were prevented from having sickopathy (0) You had 815 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Issek, Mog and Kos Your deity was Kos You could have safely prayed (113) You are dead You didn't know any spells. Techniques known in the end Name Level Status critical strike 6X LIMIT(0) appraisal 6 R LIMIT(0) phase door 6 R LIMIT(164) invoke deity 6 R LIMIT(0) Discoveries Weapons * dark elven short sword (black runed short sword) * dark elven arrow (black runed arrow) * dark elven bow (black runed bow) * dark elven dagger (black runed dagger) elven bow (runed bow) Armor gnomish boots (little black boots) Scrolls scroll of gold detection (DIE FAR BEN SIND SEHR FLAU SCHEL BAU SCHIG) scroll of teleportation (ELBIB YLOH) scroll of healing (NEW VERSIONS ARE BETTER THAN OLD ONES) scroll of mana (STRANGED PLACE BY MIND DEEND SP IS SWITCH) scroll of phase door (VIA FERO DEO) scroll of standard id (AKU WIS ENTUK WONG SAIKI PANCENE CUKUP SAKA IKU) scroll of cure (OH DEAR YOU IM BUILDING FUMES FOR YOU) scroll of enchant weapon (I WANNA BE THE GUY) scroll of identify (IL NEMICO E STATO VENDUTO) Potions potion of sickness (bright) potion of paralysis (ecru) potion called amnesia (sparkling) potion of cure critical wounds (mulberry) Rings ring of cold resistance (porcelain) Tools * oilskin sack (bag) Gems worthless piece of blue glass (blue) worthless piece of yellow glass (yellow) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 3 times You eaten food with animal by-products 3 times You eaten meat 2 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 43 times You killed 42 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (6 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (22 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Expert) (21 of 160) broadsword [Unskilled] (max Expert) (42 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (39 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (21 of 160) shuriken [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye stonewall the Rogue...