stonewall, chaotic female human Mahou Shoujo -- ----- --------------- ##.# # #.#.# #.#.#.#.#.#.#.# #...#...................#... # #....#..... #.#.#.#.#...#.#. . #. #a#...#.#.#.#.......#.......#.# # ..# #a.#a..#...#...#.#...#.#.#.........# ... #aaa#....@#...#...#...#...#.# ..#.#... #.@a...#.#...#...# #...#.....#.#.... #aBa#.#...#.# #.......#...#...#...# #a ...``... ....# # #.... #.....# # #.#. #...#...#. .#.#.#...#.|.....# . # #.#...# # .......#...# # # #. ..#.. . #.#.. #...# .# # ..#. #. ..#. #.#.. .. .. # .. .. # #...#.#.# #.. #.#.#.# # .#.....# #. #.......#. .#...# # # ....#..%#%# #..<#.# #.....#..)............# ----------------------- [Stonewall the Preparing for Exams] St11 Dx8 Co10 In12 Wi14 Ch15 MahHumFemCha S7715 Mines:5 $239 HP-5(78) Pw90(90) AC-5 MC3 Mov10 Xp8/1809 Wt474/1500 T3499 Latest messages The soldier ant stings you! [-5 -> 14] Warning: HP low! The giant tick Speedster bites you! [-1 -> 13] Warning: HP low! Your large round shield blocks the fat bat's attack. The giant ant bites you! [-2 -> 11] Warning: HP low! The giant tick Speedster misses. The giant tick Speedster multiplies! The soldier ant misses. The soldier ant stings you! [-7 -> 4] Warning: HP low! Your high boots block the soldier ant's attack. The soldier ant stings you! You die... Go Team Ant! Your inventory Weapons p - an uncursed +0 orcish dagger {4} A - 60 uncursed +0 arrows {53} B - a blessed +4 arrow {1} D - an uncursed +0 club {12} H - the uncursed +1 axe named Durin's Axe (weapon in hand) {24} R - a blessed +0 bow {12} Armor a - an uncursed +1 dwarvish mithril-coat (being worn) {60} b - an uncursed +0 pair of high boots (being worn) {8} w - an uncursed +0 shield of mobility {20} y - an uncursed +0 orcish chain mail {120} L - a blessed +1 pair of iron shoes {20} N - an uncursed +0 dwarvish cloak (being worn) {4} O - a blessed +1 dwarvish roundshield (being worn) {40} P - an uncursed +0 dwarvish iron helm (being worn) {16} Comestibles g - an uncursed tin of twen meat {1} h - an uncursed tin of visor sewer rat meat {1} i - an uncursed tin of little wild pig meat {1} r - an uncursed partly eaten food ration {1} v - an uncursed tripe ration {1} z - an uncursed tin of demitwen meat {1} T - a blessed lichen corpse {20} Scrolls k - 4 uncursed scrolls of mana {4} m - an uncursed scroll of standard id {1} n - an uncursed scroll of cure {1} I - a blessed scroll of healing {1} S - an uncursed scroll of identify {1} X - an uncursed scroll of blank paper {1} Spellbooks d - an uncursed spellbook of enchant armor (4:4) {1} e - an uncursed spellbook of horrify (0:5) {1} f - an uncursed spellbook of insulate (0:2) {1} Potions o - a blessed potion of levitation {1} s - an uncursed potion of gain energy {1} Z - an uncursed potion of oil {1} Rings x - an uncursed ring of warning {1} Wands c - an uncursed wand of striking (0:1) {1} J - an uncursed wand of slow monster (0:0) {1} Tools C - an uncursed tin opener {1} M - an uncursed +0 pick-axe {32} Y - an uncursed secret key {1} Gems K - 2 uncursed +0 worthless pieces of teal glass {2} Final attributes You were piously aligned Your alignment was 21 Your max alignment was 22 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: magical breathing You could not have this property intrinsically: stoned chilling Scroll identification only worked 100 times out of 174 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 171 Monsters only dropped their musable items with 94% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 96% Musable item generation frequency was reduced by 13% Ring drop chance was reduced to 58% Wand drop chance was reduced to 72% Amulet drop chance was reduced to 69% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: club The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: firearms The following skill was limited to expert proficiency: short sword The following skill became untrainable if you tried to train it too early: shield (turn 16) Number of artifacts generated was 3 Number of fake artifacts generated was 0 Monster spawn increase started at turn 5158 Monster spawn increase reached its maximum at turn 36950 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 2941470 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: apelike creature (freq bonus 1) The monster species that spawned more often: wrinkled mold (freq bonus 3) The monster species that spawned more often: bright blue growth (freq bonus 4) The monster species that spawned more often: porter inertia fungus (freq bonus 4) The monster species that spawned more often: ill fungus (freq bonus 4) The monster species that spawned more often: voltaic storm (freq bonus 3) The monster species that spawned more often: porter abnormal vortex (freq bonus 3) The monster species that spawned more often: grotesque (freq bonus 10) The monster species that spawned more often: pretty magical girl (freq bonus 5) The monster species that spawned more often: nondescript mushroom (freq bonus 2) The monster species that spawned more often: werepiercer (freq bonus 9) The monster species that spawned more often: absent fungus (freq bonus 4) The monster species that spawned more often: three-headed hydra (freq bonus 6) The monster species that spawned more often: glare stalk (freq bonus 10) The monster species that spawned more often: pustulent warp fungus (freq bonus 10) The monster species that spawned more often: vortex lord (freq bonus 18) The monster species that spawned more often: poison grue (freq bonus 12) The monster species that spawned more often: natto (freq bonus 4) The monster species that spawned more often: threshold warp patch (freq bonus 3) The monster species that spawned more often: Walduin (freq bonus 12) The monster species that spawned more often: blank colony (freq bonus 6) The monster species that never randomly spawned: pale spore The monster species that never randomly spawned: mermaid The monster species that never randomly spawned: octarine force fungus The monster species that never randomly spawned: crimson warp fungus The monster species that never randomly spawned: nice girl in velcro shoes The monster species that never randomly spawned: iron weed The monster species that never randomly spawned: mature spirit The monster species that never randomly spawned: adventurer growth The monster species that never randomly spawned: novice mindcrafter The monster species that never randomly spawned: mediator The RNG hath decreed that this item was never generated: silver dragon scale mail ((null)) The RNG hath decreed that this item was never generated: fur ((null)) The RNG hath decreed that this item was never generated: cloak of sickness (green cloak) The RNG hath decreed that this item was never generated: commander gloves (light gloves) The RNG hath decreed that this item was never generated: wind (blowing) The RNG hath decreed that this item was never generated: boss boots (rain boots) The RNG hath decreed that this item was never generated: long stake ((null)) The RNG hath decreed that this item was never generated: protection from shape changers (shiny) The RNG hath decreed that this item was never generated: remove resistance (cyclic) The RNG hath decreed that this item was never generated: special effects (draconian) The RNG hath decreed that this item was generated more often: vampire blood (blood-red, freq bonus 58) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 4) The RNG hath decreed that this item was generated more often: robe of energy suction (gray robe, freq bonus 4) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 29) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 17) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 29) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 10) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 2) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 11) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 31) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 59) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 9) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 6) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 72) The RNG hath decreed that this item was always generated cursed: PETA-compliant shirt ((null)) The RNG hath decreed that this item was always generated cursed: leather saddle (saddle) The RNG hath decreed that this item was always generated cursed: black halberd (black polearm) The RNG hath decreed that this item was always generated cursed: sledge hammer ((null)) The RNG hath decreed that this item was always generated cursed: laser swatter ((null)) The RNG hath decreed that this item was always generated cursed: inferno (subsurface) The RNG hath decreed that this item was always generated cursed: objection (cinnabar) The RNG hath decreed that this item was always generated cursed: small shield ((null)) The RNG hath decreed that this item was always generated cursed: blacky stone (gray) The RNG hath decreed that this item was always generated cursed: aggravate monster (grating) The RNG hath decreed that this trap was always invisible: auto destruct trap The RNG hath decreed that this trap was generated more often: verisiert! (freq bonus 2) Next attribute increase check would have come at turn 3565 Strength training was 50 Dexterity training was 50 Wisdom training was 12 Constitution training was 50 You were level-drain resistant You were magic-protected You were prevented from having jumping (0) You were prevented from having magical breathing (0) Your chance to block was 31% You saw invisible You had automatic searching You had 1857 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Beryl You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - enchant armor 7 enchant 99% 666% b - horrify 4 occult 61% 366% c - insulate 2 protect 57% 166% Techniques known in the end Name Level Status appraisal 8 R LIMIT(0) phase door 8 R LIMIT(658) invoke deity 8 R LIMIT(0) Discoveries Artifacts Durin's Axe [lawful axe] Weapons orcish dagger (crude dagger) Armor high boots (jackboots) shield of mobility (slippery shield) orcish chain mail (crude chain mail) iron shoes (hard shoes) dwarvish cloak (hooded cloak) dwarvish roundshield (large round shield) dwarvish iron helm (hard hat) Scrolls scroll of healing (TOP SECRET DO NOT READ) scroll of mana (YOU REALLY BECOME STRONGER) scroll of phase door (INQUE COMUS) scroll of standard id (DAEDELDIDAET) scroll of cure (MAKE LAND EXPLODE MAY LOWED DEFEND) scroll of immobility (CARPE DIEM) scroll of enchant weapon (MAKE ENEMY BAD THEN SNORING NEXT) scroll of identify (PERKELEEN AMY MITAE VITUN HELVETTIAE TAEMAEKIN SAATANAN PASKAPERSE ON TARKOITTAVINAAN) scroll of fire (RGB ZNFUVAALL CRERIBQ) scroll of gain mana (FASCICULUS PROPRIUS) scroll called remove (STRESS PRESSING TO VERY BOOSTING) scroll of enchant armor (TEMOV) scroll of blank paper (unlabeled) Spellbooks spellbook of enchant armor (garbage) spellbook of horrify (yellow-stained) spellbook of insulate (blowing) spellbook called dust (heavenly) Potions potion called ? (viscous) potion of invisibility (fragrant olive) potion called ? (bird's eye) potion of levitation (slimy) potion of gain energy (venomous) potion of oil (ruby) Rings ring of warning (rock solid) Wands wand of striking (long) wand of slow monster (decayed) Gems worthless piece of teal glass (teal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 16 times You eaten food with animal by-products 13 times You eaten meat 13 times You were an atheist You never prayed to the gods You hit with a wielded weapon 270 times You killed 115 monsters You read items or engraved 19 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (11 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Expert) (27 of 160) body armor [Basic] (max Expert) (70 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (25 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Basic] (max Expert) (126 of 160) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (1 of 20) enchantment spells [Basic] (max Expert) (22 of 160) protection spells [Basic] (max Expert) (22 of 160) occult spells [Basic] (max Expert) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye stonewall the Mahou Shoujo...