stonewall, chaotic male mummified Monk ------------- --- -------------- |..........\| --.=--- |............|##|...........| ,,.......| .............|#,............| %,%.....!| |............|#,|...........| #######%.$.....| |....%..------,,--+----------############ -----#@,%%%,,#......| |.......|###,,,###,,,,######,,,,,,,,,,,,# |...|#%###### .....| -.--.----,,,,,,,,,,,`,,,,,,,,###-------.---#?...|#%# ......| #,,,^,,,,,##,########,######## |..........,|...|,,, .......| ####,######,,# ----.----######|.........|,|%..|,, -- .--- #,# #,# |..%.....,,,,,,|.......<.|,.%.%.,, -- #,# ##,# |..%`...|######-----------#-----, -|-----,,# |.......| I |.....|,# |.......| |.....|,# |.......| |.....-,# |....>..| |.....|## --------- ------- [Stonewall the Initiate] St10 Dx6 Co5 In5 Wi16 Ch7 MonMumMalCha S2498 Dlvl:3 $64 HP63(67) Pw46(46) AC0 MC0 Mov12 Xp6/571 Wt161/1100 T833 Latest messages But wait... The wererat changes into a rat! The wererat summons help! The wererat misses. You are struggling to keep your movements. Unknown command ' '. (2x) You kill the wererat! The sewer rat misses. Your limbs are stiffening. Unknown command ' '. You kill the sewer rat! Your limbs have turned to stone. Unknown command ' '. You miss the giant rat. The giant rat bites you! [-2 -> 62] You have turned to stone. Unknown command ' '. You kill the giant rat! You are a statue. Your inventory Weapons A - an uncursed +0 droven bow {12} B - the uncursed -4 star rod named The Garnet Rod (alternate weapon; not wielded) {15} Armor a - an uncursed +2 pair of leather gloves (being worn) {4} b - an uncursed +1 robe (being worn) {16} u - an uncursed +0 bog-standard helmet (being worn) {20} Comestibles g - 3 uncursed food rations {3} h - 15 uncursed apples {9} i - 4 blessed apples {2} j - 5 blessed oranges {4} k - 7 uncursed oranges {4} l - 3 uncursed fortune cookies {3} F - an uncursed sandwich {1} H - an uncursed senzu {1} Scrolls d - 3 uncursed scrolls of enchant weapon {3} m - 5 uncursed scrolls of healing {5} n - 4 uncursed scrolls of mana {4} o - 3 uncursed scrolls of phase door {3} p - 2 uncursed scrolls of standard id {1} r - an uncursed scroll of enchant armor {1} s - a blessed scroll of teleportation {1} x - an uncursed scroll of identify {1} C - an uncursed scroll of remove curse {1} D - an uncursed scroll of scare monster {1} I - a blessed scroll of healing {1} K - a blessed scroll of confuse monster {1} Spellbooks c - a blessed spellbook of protection (0:2) {1} Potions e - 3 uncursed potions of healing {3} f - a blessed potion of healing {1} t - an uncursed potion of monster detection {1} y - an uncursed potion of oil {1} E - an uncursed potion of confusion {1} J - a blessed potion of booze {1} Wands z - an uncursed wand of create monster (0:1) {1} Tools v - an uncursed +0 pick-axe {32} w - an uncursed towel {1} G - an uncursed leather leash {1} Final attributes You were devoutly aligned Your alignment was 17 Your max alignment was 17 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: freezopathy Potion identification only worked 3 times out of 5 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 12 Monsters only dropped their musable items with 65% chance Scroll drop chance was reduced to 98% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: hammer The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: quarterstaff The following skill became untrainable if you tried to train it too early: chaos spells (turn 24) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 46715 Monster spawn increase reached its maximum at turn 79249 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 550179 The monster class that cannot be genocided was gnome The monster class that was spawned more often: piercer (freq bonus 2) The monster species that spawned more often: djinn elemental (freq bonus 4) The monster species that spawned more often: Luisa's hugging boot (freq bonus 10) The monster species that spawned more often: rust turret (freq bonus 8) The monster species that spawned more often: lavender force patch (freq bonus 7) The monster species that spawned more often: covetous Uruk-hai (freq bonus 5) The monster species that spawned more often: giant leopard (freq bonus 10) The monster species that spawned more often: agent black mold (freq bonus 4) The monster species that spawned more often: moss lichen (freq bonus 10) The monster species that spawned more often: flank player (freq bonus 8) The monster species that spawned more often: ceti eel (freq bonus 16) The monster species that spawned more often: ancient white world champion (freq bonus 4) The monster species that spawned more often: archpriest (freq bonus 4) The monster species that spawned more often: martian walker (freq bonus 4) The monster species that spawned more often: The Greater Hell-Lichen (freq bonus 6) The monster species that spawned more often: red fungus (freq bonus 8) The monster species that spawned more often: cursed grue (freq bonus 3) The monster species that spawned more often: Arle Nadja (freq bonus 4) The monster species that spawned more often: canterville ghost (freq bonus 4) The monster species that spawned more often: porter taker spore (freq bonus 4) The monster species that spawned more often: selenite sustenance engine (freq bonus 10) The monster species that never randomly spawned: crater mushroom The monster species that never randomly spawned: wild talent The monster species that never randomly spawned: Liselotte The monster species that never randomly spawned: soft stalk The monster species that never randomly spawned: mirror stalk The monster species that never randomly spawned: orange starlit sky The monster species that never randomly spawned: giant chick The monster species that never randomly spawned: Elke's sneaker The monster species that never randomly spawned: cave lion The monster species that never randomly spawned: platypus The monster class that always generated with extra speed: dragon The RNG hath decreed that this item was never generated: jacinth (orange) The RNG hath decreed that this item was never generated: poison blast (tattered) The RNG hath decreed that this item was never generated: bullet ((null)) The RNG hath decreed that this item was never generated: amulet of poison warning (splatted) The RNG hath decreed that this item was never generated: bag of digestion (bag) The RNG hath decreed that this item was never generated: elemental beam (wet) The RNG hath decreed that this item was never generated: organoblade ((null)) The RNG hath decreed that this item was never generated: regeneration (antique) The RNG hath decreed that this item was never generated: cure dim (colorglad) The RNG hath decreed that this item was never generated: skeleton key (key) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 18) The RNG hath decreed that this item was generated more often: spell memory stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 591) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 10) The RNG hath decreed that this item was generated more often: vermin swatter ((null), freq bonus 214) The RNG hath decreed that this item was generated more often: inka blade ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of map amnesia (yellow cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 13) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 33) The RNG hath decreed that this item was generated more often: grass whistle (whistle, freq bonus 4) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 6) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 65) The RNG hath decreed that this item was generated more often: robe of permanence (purple robe, freq bonus 11) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 10) The RNG hath decreed that this item was generated more often: anti-magic shell (fugacious, freq bonus 7) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 6) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 9) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 5) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 6) The RNG hath decreed that this item was always generated cursed: cloak of discovery (ignorant cloak) The RNG hath decreed that this item was always generated cursed: hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: wishing (pine) The RNG hath decreed that this item was always generated cursed: dropless stone (gray) The RNG hath decreed that this item was always generated cursed: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was always generated cursed: red double lightsaber (double lightsaber) The RNG hath decreed that this item was always generated cursed: sleep (mottled) The RNG hath decreed that this item was always generated cursed: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was always generated cursed: ugg boots (spider boots) The RNG hath decreed that this item was always generated cursed: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this trap was always invisible: slime trap The RNG hath decreed that this trap was generated more often: trap of walls (freq bonus 2) Next attribute increase check would have come at turn 4906 Strength training was 50 Dexterity training was 37 Wisdom training was 2 Constitution training was 34 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were paralyzed (-3) You were prevented from having polymorph control (0) You were prevented from being a stoned chiller (0) You saw invisible You were aware of the presence of something You were warned of undead You had 910 points of nutrition remaining You were stealthy You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Huan Ti You could not have safely prayed (465) You are dead Spells known in the end Name Level Category Fail Memory a - protection 1 protect 0% 92% Techniques known in the end Name Level Status pummel 6X Prepared(0) air dash 6X Prepared(0) chained blitz 6X Prepared(0) raise zombies 6 R Prepared(0) appraisal 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) chi strike 5X Prepared(0) chi healing 3X Prepared(0) elemental fist 1X Prepared(0) Discoveries Artifacts The Garnet Rod [unaligned star rod] Weapons star rod (rod) droven bow (spider-legged bow) Armor * leather gloves (fencing gloves) * robe (pink robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (water-pipe helmet) * sedge hat (bug-tracking helmet) * skullcap (formula one helmet) * flack helmet (celtic helmet) * crystal helm (translucent helmet) * mining helm stone (gemmed helmet) * field helm (tight helmet) * helm of safeguard (covered helmet) * war hat (scuba helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (even pair of gloves) * gauntlets of plugsuit (boxing gloves) * commander gloves (odd pair of gloves) * field gloves (ice-cold gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (castlevania boots) * field boots (korean sandals) * boots of safeguard (persian boots) bog-standard helmet (silk helmet) Scrolls scroll of enchant weapon (ELF GRANDFATHER RESEARCH LAB) scroll of healing (KIITOS MUKAVAA MEILLAE OLI AIKANA JUNETHACK) scroll of mana (WA DO SHITAI NODESU KA) scroll of phase door (ALTER USB WEISST DU NICHT WAS F2 IST) scroll of standard id (FORGETABOUTIT) scroll of cure (YKEN PACK) scroll of create monster (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) scroll of vileness (VIA FERO DEO) scroll of enchant armor (FROM THE BODY FILLED FEARFUL AURA GONE BE ABLE SCARE UP) scroll of teleportation (L OPERATORE DEL PUNTO ASCENSIONE CORSA E PAZZO) scroll of identify (BREAKPOINT) scroll of remove curse (HOUOU SUIKUN CHARCOLT MILLENUM) scroll of scare monster (AIR ELEMENTAL SPEED BEHOLDER) scroll of confuse monster (OH CAPTAIN MY CAPTAIN) Spellbooks spellbook of protection (sour) Potions potion of healing (illuminated) potion of monster detection (nettle) potion of oil (milky) potion of confusion (turquoise) potion of booze (slimy) Wands wand of fire (iridescent) wand of create monster (round) Tools leather leash (leash) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 4 times You eaten food with animal by-products 4 times You eaten meat 4 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 19 times You killed 56 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (21 of 160) spirituality [Unskilled] (max Expert) (16 of 20) martial arts [Basic] (max Grand Master) (20 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (9 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye stonewall the Monk...