stonewall, chaotic male american Acid Mage ------- ---- ----.....---- -.%-----...........,,,- `%%%%.%%...%..........,--- -------.......<..........,,.........- ---.----------.......................- ......------ ..|..........^.......- -.......... --- .(...............- ........| ..................| -.......--- .................| |.........-- ............---- --..........| ...........| ---...........-- ...).....- |..*..........(..- ....-- .- ---- --................| ...- --^d---...|.............- .. |.@Y%....----.............| -- --.G..---- --......--...| ---..| -.--.-- - -- ---- -- -- [Stonewall the Sludge Mage] St7 Dx6 Co8 In15 Wi5 Ch6 AciAmeMalCha S5725 Mines:6 $43 HP46(98) Pw16(97) AC4 MC3 Mov12 Xp8/1358 Wt170/1200 T1522 Latest messages [-6 -> 61] One of your scrolls of healing catches fire and burns! [-1 -> 60] Your scroll of mana catches fire and burns! [-1 -> 59] Your scroll labeled THERE IS A MONSTER CLASS THAT SHOULD BE GENOCIDED IRL catches fire and burns! [-1 -> 58] The acid sphere explodes! The rabid dingo is covered in acid! It burns the rabid dingo! The rabid dingo bites you! [-7 -> 51] Your studded leather armor blocks the rabid dingo's attack. The yeti misses. The yeti claws you! [-5 -> 46] The yeti misses. Unknown command ' '. # Really quit [yes/no]? Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} p - an uncursed +0 lab coat (being worn) {4} r - an uncursed +0 orcish helm (being worn) {12} I - an uncursed +0 pair of iron shoes (being worn) {20} Comestibles c - 2 uncursed food rations {2} u - a blessed lembas wafer {1} Scrolls k - 3 uncursed scrolls of healing {2} m - 2 uncursed scrolls of phase door {1} n - 3 uncursed scrolls of standard id {3} o - an uncursed scroll of cure {1} y - an uncursed scroll of mass murder {1} C - an uncursed scroll of confuse monster {1} F - a blessed scroll of phase door {1} H - an uncursed scroll of gold detection {1} Spellbooks h - a blessed spellbook of acid sphere (0:3) {1} i - a blessed spellbook of acid stream (3:4) {1} q - an uncursed spellbook of endure cold (5:3) {1} s - an uncursed spellbook of knock (0:1) {1} t - an uncursed spellbook of restore ability (0:4) {1} Potions d - an uncursed potion of full healing {1} v - an uncursed potion of gain energy {1} A - an uncursed potion of gain ability {1} E - a blessed potion of see invisible {1} G - an uncursed potion of amnesia {1} Rings g - an uncursed ring of special effects {1} x - an uncursed ring of cold resistance {1} D - a blessed +1 ring of gain intelligence {1} Wands f - an uncursed wand of acid (0:0) {1} Tools j - an uncursed oil lamp {1} w - a cursed -3 unicorn horn {8} Gems B - an uncursed +0 chalcedon stone {1} Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 14 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: shock resistance You could not have this property intrinsically: speed Scroll identification only worked 100 times out of 162 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 32 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 21% chance Monsters only dropped their equipment with 96% chance Wand drop chance was reduced to 80% Amulet drop chance was reduced to 75% Monster death drops spawned with only 76% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: spear The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: club (turn 6) Number of artifacts generated was 2 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40532 Monster spawn increase reached its maximum at turn 70991 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 205950 The monster class that cannot be genocided was grue The monster class that was spawned more often: dog or other canine (freq bonus 8) The monster species that spawned more often: opal growth (freq bonus 13) The monster species that spawned more often: demonic entity (freq bonus 20) The monster species that spawned more often: glare force patch (freq bonus 10) The monster species that spawned more often: giant crab (freq bonus 22) The monster species that spawned more often: gemini rickets (freq bonus 9) The monster species that spawned more often: real and true principal (freq bonus 96) The monster species that spawned more often: cooshoo (freq bonus 13) The monster species that spawned more often: desert colony (freq bonus 9) The monster species that spawned more often: korean lady (freq bonus 11) The monster species that spawned more often: Peace (freq bonus 22) The monster species that spawned more often: Al Capone (freq bonus 20) The monster species that spawned more often: bramble force patch (freq bonus 10) The monster species that spawned more often: Archon (freq bonus 60) The monster species that spawned more often: Detective Kaptain (freq bonus 22) The monster species that spawned more often: flying skeleton fish (freq bonus 10) The monster species that spawned more often: poisoner (freq bonus 10) The monster species that spawned more often: May-Britt's fluffy sandal (freq bonus 10) The monster species that spawned more often: critically injured thief (freq bonus 11) The monster species that spawned more often: evil starseer (freq bonus 10) The monster species that spawned more often: vamgoyle (freq bonus 20) The monster species that never randomly spawned: orange monster The monster species that never randomly spawned: XEF-ˆéR The monster species that never randomly spawned: secret disenchanter The monster species that never randomly spawned: steam zombie The monster species that never randomly spawned: Armed Kop Kriminologist The monster species that never randomly spawned: death dog The monster species that never randomly spawned: noxious Olog-hai The monster species that never randomly spawned: werelichen The monster species that never randomly spawned: shifting sand wall The monster species that never randomly spawned: undead elementalist The monster class that always generated with extra speed: angelic being The RNG hath decreed that this item was never generated: force pike (long gray spear) The RNG hath decreed that this item was never generated: robe of weakness (green robe) The RNG hath decreed that this item was never generated: poison (cornered) The RNG hath decreed that this item was never generated: amulet of map amnesia (forgettable) The RNG hath decreed that this item was never generated: statue ((null)) The RNG hath decreed that this item was never generated: antimagic (KARSUS) The RNG hath decreed that this item was never generated: sado maso gloves (grey-shaded gloves) The RNG hath decreed that this item was never generated: amulet of leech (hard metal) The RNG hath decreed that this item was never generated: amulet of polymorph control (transformer) The RNG hath decreed that this item was never generated: colossus blade ((null)) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: walking stick ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: yesterday star ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 20) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 6) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 32) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 37) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 11) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 10) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 3) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 9) The RNG hath decreed that this item was generated more often: sprig of wolfsbane ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 7) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 3) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 2) The RNG hath decreed that this item was always generated cursed: regeneration (antique) The RNG hath decreed that this item was always generated cursed: punishment (edgy) The RNG hath decreed that this item was always generated cursed: beartrap ((null)) The RNG hath decreed that this item was always generated cursed: necklace (conical) The RNG hath decreed that this item was always generated cursed: bulletproof chainwhip ((null)) The RNG hath decreed that this item was always generated cursed: cloak of curse catching (dnethack cloak) The RNG hath decreed that this item was always generated cursed: taming (PRIRUTSENIE) The RNG hath decreed that this item was always generated cursed: fleece bolt ((null)) The RNG hath decreed that this item was always generated cursed: polymorph (ivory) The RNG hath decreed that this item was always generated cursed: haste monster (royal) The RNG hath decreed that this trap was always invisible: fast forward trap The RNG hath decreed that this trap was generated more often: hostility trap (freq bonus 1) Next attribute increase check would have come at turn 1611 Strength training was 50 Dexterity training was 50 Wisdom training was 50 Constitution training was 41 You were poison resistant You were acid resistant You were prevented from having shock resistance (0) You were prevented from having stun resistance (0) You had 1515 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Warpfire Hellspawn You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 635% b - acid stream 4 matter 90% 385% c - endure cold 2 protect 0% 88% d - knock 1 matter 0% 89% e - restore ability 4 healing 90% 90% Techniques known in the end Name Level Status reinforce memory 8X Prepared(0) appraisal 8 R Prepared(0) phase door 8 R Prepared(0) invoke deity 8 R Prepared(0) power surge 6X Prepared(0) draw energy 4X Prepared(0) sigil of control 2X Prepared(0) Discoveries Weapons quarterstaff (staff) Armor lab coat (white coat) orcish helm (iron skull cap) iron shoes (hard shoes) Scrolls scroll of genocide (HP RECOVERY BY GRAUP) scroll of healing (ELF VERY ACCURASY) scroll of mana (SCATTER TO CAUSE ENEMY TO EXPLODE IF F-STUNT) scroll of phase door (NUVVEMI CESTUNNAVU) scroll of standard id (CONE ALACIO) scroll of cure (DEAR FIQ IM SORRY TO SAY IT BUT YOUR WAND BALANCE PATCH SUCKS) scroll called ? (HITTING EVEN USED HAT MELO) scroll of mass murder (SEVEN MINUS) scroll of confuse monster (ALL TEAM ELFS IS MORE POWER IN SUNNY) scroll of gold detection (APOKRAR DONENIGHT) Spellbooks spellbook of acid sphere (silver) spellbook of acid stream (charming) spellbook of endure cold (chaos-inducing) spellbook of knock (nightly) spellbook of restore ability (unseen) Potions potion of full healing (bayberry) potion of oil (topaz) potion of gain energy (milky) potion of gain ability (steamy) potion of see invisible (bird's eye) potion of amnesia (sparkling) Rings ring of special effects (copper) ring of cold resistance (quartzite) ring of gain intelligence (arc) Wands wand of acid (vanishing) Tools oil lamp (lamp) Gems chalcedon stone (cyan) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 5 times You eaten food with animal by-products 5 times You eaten meat 5 times You were an atheist You never prayed to the gods You hit with a wielded weapon 79 times You killed 73 monsters You read items or engraved 11 times You genocided 1 type of monster You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills (none) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye stonewall the Acid Mage...