stonewall, chaotic male khajiit Priest --------------------------------- ------------ |...............................| |..........| |...............................| |..........| |..............$................| -.------.--- |...........@@...........{......| #,,,,,,,,# ---------- |............k..................| #######,## |...#..#.| ------|-.------.----------------- ##,,,,,,### ##|>.#{.#..|## #,,,,,,,,,,,,# #########,,####,,,# #,.......#..,# -----.---,######## ##,,,,,,,,,,##----|-- #,----------,# |.......|,,,,,,,# ####,,########,,,|.....| #,# #,# |.......|######,###### ##,,,,## ###,|.---.| #,# #,# |.......#####`,,,,,,,#####,,#### #,|.$ |.| #,# ###,# -----.-##,,,,,,-[-.-|--,,,,## #,|.| |.|###-----,# #,)`# #,,,,,,####|......-,#### #,|.---.|,,,-...|,# #,------- ######## |......|## #,|.<...+,##|...-,# #,|..(..| |{...... #,-------,,,|...|## ##......| -------- #,,,,,,,,,##|$..| #|.....| ########### ----- ------- [Stonewall the Acolyte] St7 Dx9 Co11 In5 Wi18 Ch9 PriKhaMalCha S1060 Dlvl:1 $18 HP61(69) Pw86(86) AC-1 MC1 Mov12 Xp5/248 Wt1399/1200 T962 Burdened Latest messages The kobold misses. You miss the kobold by a league. Your crude chain mail deflects the human adventurer's attack. (2x) The kobold misses. You miss the kobold by a league. Unknown command ' '. The kobold's enchanted minded cloak deflects your attack. Your crude chain mail deflects the human adventurer's attack. Your crude chain mail blocks the kobold's attack. You miss the kobold by a league. The human adventurer misses. You miss the kobold by a league. Your small shield blocks the human adventurer's attack. The kobold hits you! [-1 -> 61] Unknown command '^Q'. What do you want to ready? [- ax or ?*] Never mind. # Really quit [yes/no]? Your inventory Weapons a - a blessed +0 mace {12} x - an uncursed +0 dwarvish spear {12} Armor c - a blessed +2 small shield (being worn) {12} q - an uncursed +0 orcish chain mail (being worn) {120} v - an uncursed +0 orcish helm (being worn) {12} Comestibles e - a blessed clove of garlic {1} f - a blessed sprig of wolfsbane {1} o - an uncursed tin of sewer rat meat {1} s - an uncursed tin of spinach {1} t - an uncursed fortune cookie {1} w - an uncursed holy wafer {1} Scrolls i - a blessed scroll of teleportation {1} j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} p - an uncursed scroll of blank paper {1} u - a blessed scroll of standard id {1} Spellbooks g - a blessed spellbook of healing (1:5) {1} h - a blessed spellbook of light (6:4) {1} Potions d - 4 potions of holy water {4} Wands r - an uncursed wand of opening (0:6) {1} Iron balls y - a cursed -2 heavy iron ball (weapon in foreclaw) {1200} Final attributes You were devoutly aligned Your alignment was 16 Your max alignment was 20 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: wallwalking You could not have this property intrinsically: wonderlegs Scroll identification only worked 100 times out of 160 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 4 Monsters only dropped their musable items with 93% chance Monsters only dropped their equipment with 31% chance Musable item generation frequency was reduced by 18% Ring drop chance was reduced to 44% Potion drop chance was reduced to 75% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: spear The following skill was trained at one fifth the usual rate: spear The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: paddle The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: lance (turn 8) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41590 Monster spawn increase reached its maximum at turn 59095 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 60280 The monster class that cannot be genocided was kobold The monster class that was spawned more often: Keystone Kop (freq bonus 2) The monster species that spawned more often: arrogance (freq bonus 32) The monster species that spawned more often: bomb throwing cat (freq bonus 6) The monster species that spawned more often: really dangerous fungus (freq bonus 4) The monster species that spawned more often: Warder Kriminologist (freq bonus 4) The monster species that spawned more often: evasive gray wolf (freq bonus 10) The monster species that spawned more often: blood banshee (freq bonus 12) The monster species that spawned more often: selenite butcher (freq bonus 6) The monster species that spawned more often: spider (freq bonus 8) The monster species that spawned more often: deranged shaman (freq bonus 6) The monster species that spawned more often: unreal mold (freq bonus 4) The monster species that spawned more often: porter wight (freq bonus 8) The monster species that spawned more often: vacuum colony (freq bonus 6) The monster species that spawned more often: green worm mass (freq bonus 12) The monster species that spawned more often: harrowbark fiend (freq bonus 14) The monster species that spawned more often: zone eater (freq bonus 6) The monster species that spawned more often: barghest (freq bonus 28) The monster species that spawned more often: scroll trove (freq bonus 4) The monster species that spawned more often: butcher (freq bonus 10) The monster species that spawned more often: gem trove (freq bonus 4) The monster species that spawned more often: anthrazite force fungus (freq bonus 24) The monster species that never randomly spawned: multi-hued growth The monster species that never randomly spawned: tu-tara warmonger The monster species that never randomly spawned: magenta draconian The monster species that never randomly spawned: Marleen's hugging boot The monster species that never randomly spawned: metapod The monster species that never randomly spawned: ego gray wolf The monster species that never randomly spawned: hungry soul The monster species that never randomly spawned: porter hungry stalk The monster species that never randomly spawned: covetous demon orc The monster species that never randomly spawned: Petra The RNG hath decreed that this item was never generated: cloak of curse catching (dnethack cloak) The RNG hath decreed that this item was never generated: ice (IMMORTAL DUNGEON) The RNG hath decreed that this item was never generated: gain mana (DAMN IT) The RNG hath decreed that this item was never generated: fur ((null)) The RNG hath decreed that this item was never generated: hunger (topaz) The RNG hath decreed that this item was never generated: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was never generated: dioptase (radiant) The RNG hath decreed that this item was never generated: magic whistle (whistle) The RNG hath decreed that this item was never generated: danger (finger-smashing) The RNG hath decreed that this item was never generated: stealer stone (gray) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 19) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 9) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 14) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: earthquake (battered, freq bonus 35) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 6) The RNG hath decreed that this item was generated more often: hold air (deep blue, freq bonus 62) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 31) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 5) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 5) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 14) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 11) The RNG hath decreed that this item was generated more often: bronze pick ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 10) The RNG hath decreed that this item was generated more often: suguhanoken ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 2) The RNG hath decreed that this item was always generated cursed: stairstrap stone (gray) The RNG hath decreed that this item was always generated cursed: sin (old-testamentarian) The RNG hath decreed that this item was always generated cursed: parfait ((null)) The RNG hath decreed that this item was always generated cursed: vaporize (illgotten) The RNG hath decreed that this item was always generated cursed: fly swatter ((null)) The RNG hath decreed that this item was always generated cursed: baseball bat ((null)) The RNG hath decreed that this item was always generated cursed: green sweets ((null)) The RNG hath decreed that this item was always generated cursed: helm of lose identification (conical hat) The RNG hath decreed that this item was always generated cursed: partisan (vulgar polearm) The RNG hath decreed that this item was always generated cursed: mallet ((null)) The RNG hath decreed that this trap was always invisible: unlight trap The RNG hath decreed that this trap was generated more often: weak sight trap (freq bonus 5) Next attribute increase check would have come at turn 1816 Strength training was 34 Dexterity training was 9 Wisdom training was 0 Constitution training was 6 The escalating chokhmah attack damage was 6 You were punished You were prevented from having phasing (0) You were prevented from having numbopathy (0) Your chance to block was 21% You had 1348 points of nutrition remaining You aggravated monsters You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Asgore Dreemurr, Lutz and Deus Your deity was Deus You could not have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 5% 91% b - light 1 divine 29% 91% Techniques known in the end Name Level Status turn undead 5X Prepared(0) blessing 5X Prepared(0) spirituality check 5X Prepared(0) eviscerate 5 R Prepared(0) appraisal 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) Discoveries Weapons dwarvish spear (stout spear) Armor robe (purple robe) orcish chain mail (crude chain mail) orcish helm (iron skull cap) Scrolls scroll of teleportation (UTOR COMPERIO) scroll of healing (TASODIFIY MIQDOR UERETECI MENI NAFRATLANADI) scroll of mana (I WANNA BE THE GUY) scroll of phase door (NETHACK 363 WILL BE A MIX OF UNNETHACK AND NETHACK 4) scroll of standard id (UNNETHACK TRASHED UNSKILLED WEAPONS ON PURPOSE) scroll of cure (FORC RISE WHEN KEY IS HIT) scroll of punishment (REGNAD) scroll of blank paper (unlabeled) Spellbooks spellbook of healing (cloth) spellbook of light (donkey-eared) Potions * potion of water (clear) potion of sleeping (incandescent) potion of extra healing (hibiscus) potion of invisibility (illegal) Wands wand of opening (avocadowood) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 2 times You eaten food with animal by-products 1 time You eaten meat 1 time You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 36 times You killed 19 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (3 of 20) shield [Basic] (max Master) (49 of 160) body armor [Basic] (max Expert) (32 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Unskilled] (max Expert) (3 of 20) spirituality [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (17 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (50 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (5 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye stonewall the Priest...