stonewall, chaotic male amnesiac Camperstriker ---+- ---- ...# ...+ |#....... |.@..# ------ [Stonewall the Aimbot User] St5 Dx8 Co5 In10 Wi6 Ch4 CamAmnMalCha+XJ S0 Dlvl:1 $0 HP17(17) Pw11(11) AC10 MC0 Mov12 Xp1/0 Wt79/600 T1 Latest messages Hello stonewall, welcome to SlashEMExtended! You are a chaotic male x-race ironman amnesiac Camperstriker. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy You are lucky! Full moon tonight. There is a wall in the way! (23x) # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: psi resistance Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 88% chance Scroll drop chance was reduced to 98% Ring drop chance was reduced to 91% Potion drop chance was reduced to 80% Concealing monsters were spawned underneath items 93% of the time only The following skill could not be trained at all: riding The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: flail The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: elemental spells (turn 31) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21815 Monster spawn increase reached its maximum at turn 199575 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 143616 The monster class that cannot be genocided was vampire The monster class that was spawned more often: cat or other feline (freq bonus 2) The monster species that spawned more often: teacher with yellow teeth (freq bonus 16) The monster species that spawned more often: Juen's frightening bathing sandal (freq bonus 24) The monster species that spawned more often: latin six girl (freq bonus 16) The monster species that spawned more often: porter inertia fungus (freq bonus 44) The monster species that spawned more often: white louse (freq bonus 4) The monster species that spawned more often: ebony fungus (freq bonus 10) The monster species that spawned more often: squeezer (freq bonus 5) The monster species that spawned more often: sepia growth (freq bonus 3) The monster species that spawned more often: snakeman brute (freq bonus 7) The monster species that spawned more often: squeezer nymph (freq bonus 12) The monster species that spawned more often: undead ranger (freq bonus 6) The monster species that spawned more often: glowing fungus (freq bonus 15) The monster species that spawned more often: sizzling vortex (freq bonus 7) The monster species that spawned more often: dazzling piercer (freq bonus 8) The monster species that spawned more often: hidden force fungus (freq bonus 8) The monster species that spawned more often: patriarch (freq bonus 18) The monster species that spawned more often: hunting horror (freq bonus 10) The monster species that spawned more often: Simon Belmont (freq bonus 6) The monster species that spawned more often: illusionary soldier (freq bonus 6) The monster species that spawned more often: Katharina (freq bonus 24) The monster species that never randomly spawned: romulanian soldier The monster species that never randomly spawned: baby blue dragon The monster species that never randomly spawned: razor spine The monster species that never randomly spawned: dwarf lass The monster species that never randomly spawned: phaser warp fungus The monster species that never randomly spawned: apprentice archer The monster species that never randomly spawned: tour de dope winner The monster species that never randomly spawned: blister stalk The monster species that never randomly spawned: mantichris The monster species that never randomly spawned: scarab The monster class that always generated with extra speed: trapper or lurker above The RNG hath decreed that this item was never generated: electric sword ((null)) The RNG hath decreed that this item was never generated: bronze mace ((null)) The RNG hath decreed that this item was never generated: wedged little-girl sandal ((null)) The RNG hath decreed that this item was never generated: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was never generated: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was never generated: pick-axe ((null)) The RNG hath decreed that this item was never generated: ESP (dawn) The RNG hath decreed that this item was never generated: mace ((null)) The RNG hath decreed that this item was never generated: large box (wooden box) The RNG hath decreed that this item was never generated: asbestos javelin ((null)) The RNG hath decreed that this item was generated more often: cloak of polymorph (changing cloak, freq bonus 21) The RNG hath decreed that this item was generated more often: flogger ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 37) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 29) The RNG hath decreed that this item was generated more often: cloak of curse catching (dnethack cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 47) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 12) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 20) The RNG hath decreed that this item was generated more often: message (pen-written, freq bonus 9) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 9) The RNG hath decreed that this item was generated more often: backhand mace ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 7) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 21) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 8) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 6) The RNG hath decreed that this item was generated more often: nuclear hostage chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: heavy compost ball ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 7) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 75) The RNG hath decreed that this item was always generated cursed: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this item was always generated cursed: time stop (untouchable) The RNG hath decreed that this item was always generated cursed: soundproof helmet (wok-shaped helmet) The RNG hath decreed that this item was always generated cursed: ice (IMMORTAL DUNGEON) The RNG hath decreed that this item was always generated cursed: bill-guisarme (hooked polearm) The RNG hath decreed that this item was always generated cursed: plasteel armor ((null)) The RNG hath decreed that this item was always generated cursed: sturdy plateau boot for girls ((null)) The RNG hath decreed that this item was always generated cursed: fedora ((null)) The RNG hath decreed that this item was always generated cursed: large box of digestion (wooden box) The RNG hath decreed that this item was always generated cursed: organoblade ((null)) The RNG hath decreed that this trap was always invisible: statue trap The RNG hath decreed that this trap was generated more often: inertia trap (freq bonus 8) Next attribute increase check would have come at turn 603 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were prevented from having clairvoyance (0) You were prevented from having numbopathy (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Bitches, the Hell Brides and the Sluts with Syphilis Your deity was the Sluts with Syphilis You could not have safely prayed (546) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (SULKEMISAIKA) scroll of mana (LORSKEL HOLDS 1ST RANK ON THE V171 HIGHSCORE TABLE) scroll of phase door (DEVIENEX COER) scroll of standard id (VIA FERO DEO) scroll of cure (ATTACK BY UNKNOWABLES MAYBE CANT DO) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye stonewall the Camperstriker...