stonewall, lawful female human Valkyrie --------- ----}{}.}.}. |}.}.}.}$}.|,# |.}.}.}.}.I|@# |}.}.}.}%>.|@# ----}.}.I%}| --------- ########## ### ,,,,),,,,, ########## ## [Stonewall the Fighter] St15 Dx9 Co18 In9 Wi5 Ch5 ValHumFemLaw Dlvl:8 $68 HP-12(121) Pw28(28) AC-5 Exp7 T2010 Latest messages You are hit by the 1st bullet! [-8 -> 38] You are almost hit by the 2nd bullet. You block the 3rd bullet with your shield. You are hit by the 4th bullet! [-12 -> 26] You block the 5th bullet with your shield. You are almost hit by the 6th bullet. You hit the soldier! The soldier fires 4 bullets! You are hit by the 1st bullet! Valkyrie, your life force is running out. [-17 -> 10] Warning: HP low! You deflect the 2nd bullet with your armor. You are hit by the 3rd bullet. [-1 -> 9] Warning: HP low! You are hit by the 4th bullet! You die... Your inventory Weapons a - an uncursed corroded +1 spear {12} b - 5 uncursed +0 daggers {20} m - 21 cursed -1 silver arrows {11} s - 3 uncursed +0 orcish spears {36} y - 17 uncursed poisoned +2 darts {9} z - an uncursed +0 silver spear {12} M - the uncursed +0 meatsword named Pillum of Marius {30} R - a blessed +1 silver mace {12} U - the uncursed +1 axe named Durin's Axe (weapon in hand) {24} Armor c - a blessed +3 small shield (being worn) {12} l - an uncursed +0 splint mail (being worn) {160} o - a cursed +0 orcish helm (being worn) {12} Comestibles j - an uncursed tripe ration {1} u - an uncursed tin of worker ant meat {1} G - a blessed tin of kestrel meat {1} K - 4 uncursed carrots {2} N - 3 uncursed bananas {2} Scrolls e - 2 uncursed scrolls of healing {1} f - 5 uncursed scrolls of mana {5} g - an uncursed scroll of phase door {1} i - an uncursed scroll of cure {1} k - an uncursed scroll of inventory id {1} v - an uncursed scroll of earth {1} A - a blessed scroll of consecration {1} B - a blessed scroll of identify {1} D - an uncursed scroll of bad effect {1} E - an uncursed scroll of gold detection {1} F - an uncursed scroll of destroy armor {1} I - a heavily cursed scroll of remove curse {1} X - a cursed scroll of standard id {1} Potions n - a potion of unholy water {1} p - an uncursed potion of fruit juice {1} q - an uncursed potion of monster detection {1} w - an uncursed potion of full healing {1} J - an uncursed potion of object detection {1} V - a cursed potion of see invisible {1} Rings r - a cursed -4 ring of gain constitution {1} t - a cursed ring of polymorph control {1} C - a cursed ring of hunger {1} H - an uncursed ring of levitation {1} S - the blessed +0 ring of increase damage named Unbelievably Strong Punch {1} Wands L - an uncursed wand of extra healing (0:1) {1} T - an uncursed wand of wonder (0:7) {1} W - an uncursed wand of striking (0:8) {1} Final attributes You were piously aligned Your alignment was 20 Your max alignment was 20 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: teleport control You could not have this property intrinsically: curse resistance Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 146 Monsters only dropped their musable items with 71% chance Monsters only dropped their equipment with 98% chance Wand drop chance was reduced to 96% Amulet drop chance was reduced to 31% Potion drop chance was reduced to 95% Concealing monsters were spawned underneath items 69% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: long sword The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: crossbow The following skill was limited to basic proficiency: firearms The following skill was limited to skilled proficiency: shuriken The following skill was limited to expert proficiency: saber The following skill became untrainable if you tried to train it too early: boomerang (turn 26) Number of artifacts generated was 2 Number of fake artifacts generated was 1 Monster spawn increase started at turn 43315 Monster spawn increase reached its maximum at turn 65729 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 257166 The monster class that cannot be genocided was light The monster class that was spawned more often: Keystone Kop (freq bonus 1) The monster color that was spawned more often: bright blue (freq bonus 2) The monster species that spawned more often: large dog-man (freq bonus 24) The monster species that spawned more often: green warp fungus (freq bonus 4) The monster species that spawned more often: blue naga (freq bonus 16) The monster species that spawned more often: ?PÂÎ)аeÒ2¥S){vØÎ ƒ (freq bonus 3) The monster species that spawned more often: sludge bomb (freq bonus 8) The monster species that spawned more often: alseides (freq bonus 4) The monster species that spawned more often: Inge (freq bonus 6) The monster species that spawned more often: sloppy colony (freq bonus 6) The monster species that spawned more often: dark blue slime (freq bonus 2) The monster species that spawned more often: movanic deva (freq bonus 3) The monster species that spawned more often: apprentice medium wall (freq bonus 6) The monster species that spawned more often: Tinanya (freq bonus 12) The monster species that spawned more often: fire trove (freq bonus 6) The monster species that spawned more often: corrosive grue (freq bonus 10) The monster species that spawned more often: political singer (freq bonus 6) The monster species that spawned more often: slow force patch (freq bonus 3) The monster species that spawned more often: aztec gang member (freq bonus 12) The monster species that spawned more often: blood banshee (freq bonus 4) The monster species that spawned more often: metal mechanic (freq bonus 8) The monster species that spawned more often: blue growth (freq bonus 4) The monster species that never randomly spawned: flup flup The monster species that never randomly spawned: chunneler The monster species that never randomly spawned: foul crow The monster species that never randomly spawned: fiendish goblin The monster species that never randomly spawned: floating nymph The monster species that never randomly spawned: naiad The monster species that never randomly spawned: hovering fish The monster species that never randomly spawned: american The monster species that never randomly spawned: gun cat The monster species that never randomly spawned: real venom monster The RNG hath decreed that this item was never generated: placeholder gloves (spanish gloves) The RNG hath decreed that this item was never generated: white dragon scale mail ((null)) The RNG hath decreed that this item was never generated: sickness resistance (fragile) The RNG hath decreed that this item was never generated: iron saber ((null)) The RNG hath decreed that this item was never generated: dragon spear ((null)) The RNG hath decreed that this item was never generated: amulet of magic resistance (rare) The RNG hath decreed that this item was never generated: dioptase (radiant) The RNG hath decreed that this item was never generated: green tea (forget-me-not) The RNG hath decreed that this item was never generated: asterisk ((null)) The RNG hath decreed that this item was never generated: mallet ((null)) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 12) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: code editing (sourcecode, freq bonus 101) The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 26) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 4) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 92) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 32) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 9) The RNG hath decreed that this item was generated more often: bestest cloak (slexual cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 11) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 6) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 7) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 20) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 2) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 24) The RNG hath decreed that this item was always generated cursed: amulet of directional swap (obfuscated) The RNG hath decreed that this item was always generated cursed: white sweets ((null)) The RNG hath decreed that this item was always generated cursed: burrow (beautiful) The RNG hath decreed that this item was always generated cursed: cloak of confusion (ripped cloak) The RNG hath decreed that this item was always generated cursed: ESP (muddy) The RNG hath decreed that this item was always generated cursed: silver long sword ((null)) The RNG hath decreed that this item was always generated cursed: chloroform (blackthorn) The RNG hath decreed that this item was always generated cursed: cure monster (adorable) The RNG hath decreed that this item was always generated cursed: sneakers (turning shoes) The RNG hath decreed that this item was always generated cursed: fire (simmering) The RNG hath decreed that this trap was always invisible: trap %s The RNG hath decreed that this trap was generated more often: glyph of massive damage (freq bonus 2) Next attribute increase check would have come at turn 5123 Strength training was 14 Dexterity training was 22 Wisdom training was 25 Constitution training was 8 The escalating chokhmah attack damage was 1 You were cold resistant You were level-drain resistant You were prevented from having teleport control (0) You were prevented from being a stoned chiller (0) Your chance to block was 23% You had automatic searching You had 1049 points of nutrition remaining You were stealthy You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tyr, Odin and Loki Your deity was Tyr You could not have safely prayed (1132) You are dead You didn't know any spells. Techniques known in the end Name Level Status weapon practice 7X Prepared(0) appraisal 7 R Prepared(0) phase door 7 R Prepared(0) invoke deity 7 R Prepared(0) Discoveries Artifacts Unbelievably Strong Punch [unaligned ring of increase damage] Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (filtered helmet) * sedge hat (water-pipe helmet) * skullcap (scuba helmet) * flack helmet (visored helmet) * crystal helm (translucent helmet) * mining helm (dark helmet) * field helm (steel helmet) * helm of safeguard (gray helmet) * war hat (guzzle helmet) * plasteel gloves (white gloves) * leather gloves (sensor gloves) * gauntlets of safeguard (viva gloves) * gauntlets of plugsuit (awesome gloves) * commander gloves (fencing gloves) * field gloves (inka gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (beautiful heels) * field boots (persian boots) * boots of safeguard (erotic boots) Scrolls scroll of healing (TSVETOCHNYYE SHORTY I LEY) scroll of mana (IF YOU PLAY GRUNTHACK MAKE SURE YOU GRUNT A LOT) scroll of phase door (DZIEWCZYNKA ZAMOCZENIA) scroll of standard id (MULY SA CITA NUL) scroll of cure (LIELAIS KEIZARS IR LAUNUMS) scroll of inventory id (LIFE RISK JAM ALSO DAMAGED) scroll of earth (DPIEV WENWWSG UNNZMI) scroll of consecration (LOELLEL IHR SPERRERFRITZES) scroll of identify (SPEE WORK WHEN TOUCH) scroll of bad effect (NV4 DISP DLL BSOD) scroll of gold detection (DIFFER SEX CANT USE STUNTS) scroll of destroy armor (SUN FALL FROM SKY) scroll of remove curse (SPARKLING EDWARD CULLEN) Potions potion called ? (alchemical) potion of water (clear) potion of fruit juice (polka-dot) potion of monster detection (hallowed) potion of full healing (cornflower) potion of object detection (cloudy) potion of see invisible (slimy) Rings ring of levitation (spanish) ring of gain constitution (secretion) ring of polymorph control (pager) ring of hunger (candlelight) ring of increase damage (fragile) Wands wand of digging (hooked) wand of extra healing (angular) wand of wonder (tengwar) wand of striking (tin) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 3 times You eaten food with animal by-products 1 time You eaten meat 1 time You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 107 times You killed 53 monsters You read items or engraved 8 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (11 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (10 of 20) shield [Basic] (max Master) (59 of 160) body armor [Unskilled] (max Expert) (22 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (6 of 20) spirituality [Unskilled] (max Expert) (12 of 20) petkeeping [Basic] (max Expert) (27 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (19 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Master) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (108 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Farvel stonewall the Valkyrie...