stonewall, chaotic female suxxor Jester -- --------- - ..#...?......| |.@..........| |@.).?..# + |......!... ------------ [Stonewall the Little Fool] St9 Dx12 Co9 In9 Wi9 Ch10 JesSuxFemCha Dlvl:1 $0 HP18(18) Pw9(9) AC3 Exp1 T1 Latest messages Hello stonewall, welcome to SlashEMExtended! You are a chaotic female suxxor Jester. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The conical hat glows black for a moment. You feel like sitting in a corner. The moon is waxing tonight. Unknown command '^Q'. What do you want to ready? [- y or ?*] Never mind. # Really quit [yes/no]? Your inventory Weapons u - 2 +1 dagger (wielded) {8} y - a +0 rubber hose (alternate weapon; not wielded) {8} Armor a - a +3 Hawaiian shirt (being worn) {2} b - a +3 conical hat (being worn) {2} c - a +0 pair of orange gloves (being worn) {4} Comestibles v - 2 cream pie {2} w - 8 cream pie {8} x - a corpse {10} Scrolls C - 5 scroll {5} D - 4 scroll {4} E - 3 scroll {3} F - 2 scroll {2} G - a scroll {1} Spellbooks A - a spellbook (0:5) {1} B - a spellbook (5:5) {1} Tools z - a towel {1} Gems d - a +0 stone e - 98 +0 stone (in quiver) {51} f - a -3 stone g - 2 +0 gem {2} h - a +0 gem {1} i - a -1 gem {1} j - 7 +0 stone {4} k - a +0 gem {1} l - 9 -2 stone {5} m - 9 +1 stone {5} n - 2 +0 gem {2} o - a +0 gem {1} p - 2 +0 gem {2} q - 8 +0 gem {8} r - a -1 gem {1} s - a +0 gem {1} t - 2 +2 gem {2} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: polymorph control You could not have this property intrinsically: sickopathy Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 4 Monsters only dropped their musable items with 52% chance Ring drop chance was reduced to 97% Wand drop chance was reduced to 70% Amulet drop chance was reduced to 95% Potion drop chance was reduced to 91% The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: bow The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: knife The following skill became untrainable if you tried to train it too early: saber (turn 74) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12994 Monster spawn increase reached its maximum at turn 74938 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 255810 The monster class that cannot be genocided was Zouthern animal Today, this monster class was always generated invisible: rust monster or disenchanter The monster class that was spawned more often: rub monster (freq bonus 8) The monster species that spawned more often: lion-shaped golem (freq bonus 22) The monster species that spawned more often: glare fungus (freq bonus 10) The monster species that spawned more often: vampiric force patch (freq bonus 11) The monster species that spawned more often: crunchy force patch (freq bonus 9) The monster species that spawned more often: ultramarine growth (freq bonus 22) The monster species that spawned more often: undead swarm permamimic (freq bonus 11) The monster species that spawned more often: petro mushroom (freq bonus 30) The monster species that spawned more often: yellow slime (freq bonus 24) The monster species that spawned more often: cold alien (freq bonus 10) The monster species that spawned more often: cloak mimic (freq bonus 18) The monster species that spawned more often: ufo (freq bonus 20) The monster species that spawned more often: adult silver dragon (freq bonus 18) The monster species that spawned more often: giant frog (freq bonus 20) The monster species that spawned more often: xof (freq bonus 22) The monster species that spawned more often: platinum warp patch (freq bonus 20) The monster species that spawned more often: two of spades (freq bonus 9) The monster species that spawned more often: lava vortex (freq bonus 12) The monster species that spawned more often: laser eye (freq bonus 11) The monster species that spawned more often: bank robber (freq bonus 22) The monster species that spawned more often: master vampire (freq bonus 9) The monster species that never randomly spawned: cutting horror The monster species that never randomly spawned: water growth The monster species that never randomly spawned: porter cursed fungus The monster species that never randomly spawned: undead jedi The monster species that never randomly spawned: deceiving force fungus The monster species that never randomly spawned: rock troll The monster species that never randomly spawned: forest troll The monster species that never randomly spawned: Nelly The monster species that never randomly spawned: baby cyan dragon The monster species that never randomly spawned: old shimmering dragon The RNG hath decreed that this item was never generated: create horde (black) The RNG hath decreed that this item was never generated: crossbow bolt ((null)) The RNG hath decreed that this item was never generated: futon swatter ((null)) The RNG hath decreed that this item was never generated: rifle ((null)) The RNG hath decreed that this item was never generated: iron chain ((null)) The RNG hath decreed that this item was never generated: cloak of starving (purple cloak) The RNG hath decreed that this item was never generated: helm of bad alignment (hydra helmet) The RNG hath decreed that this item was never generated: magic banana ((null)) The RNG hath decreed that this item was never generated: elysium hostage chain ((null)) The RNG hath decreed that this item was never generated: amulet of infinity (splashed) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 53) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 12) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 31) The RNG hath decreed that this item was generated more often: cirmocline (pink, freq bonus 22) The RNG hath decreed that this item was generated more often: bronze mace ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 175) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 6) The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: granite impaler ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 2) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 9) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of magical drainage (deep cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 4) The RNG hath decreed that this item was generated more often: impact staff ((null), freq bonus 108) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 7) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 11) The RNG hath decreed that this item was always generated cursed: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was always generated cursed: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was always generated cursed: inka shackle ((null)) The RNG hath decreed that this item was always generated cursed: amulet of magical breathing (octagonal) The RNG hath decreed that this item was always generated cursed: jumpsuit (silver clothes) The RNG hath decreed that this item was always generated cursed: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this item was always generated cursed: spiked battle boot ((null)) The RNG hath decreed that this item was always generated cursed: log ((null)) The RNG hath decreed that this item was always generated cursed: cloak of disenchantment (shell cloak) The RNG hath decreed that this item was always generated cursed: K-ration ((null)) The RNG hath decreed that this trap was always invisible: divine anger trap The RNG hath decreed that this trap was generated more often: spear trap (freq bonus 5) Next attribute increase check would have come at turn 1622 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had the following problem: The game gave insufficient amounts of information. (0) You were bleeding out (0) You were prevented from having polymorph control (0) You were prevented from having stun resistance (0) You had 1500 points of nutrition remaining You were extremely unlucky (-13) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Barnum, Bailey and Shaco Your deity was Shaco You could not have safely prayed (515) You survived Spells known in the end Name Level Category Fail Memory a - world fall 8 chaos 100% 700% b - levitation 4 body 90% 300% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor dunce cap (conical hat) leather gloves (orange gloves) Scrolls scroll of healing (GHOTI) scroll of mana (ONLY EFFECTIVE STUNT IS HITTING) scroll of phase door (AMYBSOD IS A HARLOT ACCORDING TO ARRHYTHMIA) scroll of standard id (CRIAEDO) scroll of cure (4OFAE OF9 SCC9) Spellbooks spellbook of world fall (sour) spellbook of levitation (mottled) Gems blood loss stone (gray) uninformation stone (gray) worthless piece of white glass (white) epidote stone (green) worthless piece of orange glass (orange) worthless piece of radiant glass (radiant) worthless piece of pink glass (pink) worthless piece of violet glass (violet) worthless piece of teal glass (teal) covelline stone (blue) worthless piece of green glass (green) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Expert) (20 of 160) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye stonewall the Jester...