stonewall, lawful female elven Priestess ------------- I?@ąd....D.Fs--- ----------....--- |......| |......| --- --....--- .| |.....| -[- --....--- --. |......| ----..- --- --.....-- ---.)...| -..--- --.....|---...-...-- -.....| --....--..........-----......| |..................|.......-# ---.......................- ---................+....| |........*...<.......-- ---..---.|........---- |..| ----.....--- |..| ----.-- ---- --- [Stonewall the Priestess] St9 Dx16 Co13 In11 Wi18 Ch4 PriElfFemLaw Min:12 $454 HP-6(147) Pw47(218) AC-2 Exp11 T8613 Hal Latest messages [-9 -> 26] Warning: HP low! The dark colony misses. The undead nymph claws you! [-9 -> 17] Warning: HP low! The dire lion claws you! [-2 -> 15] Warning: HP low! The swimmer troll just misses! The eldritch colony claws you! The carnivorous flying monkey rips into your breast with maniacal fervor! elf, your life force is running out. [-3 -> 12] Warning: HP low! [-8 -> 4] Warning: HP low! Your elven shield blocks the roper's attack. The novice shaman claws you! You die... Your inventory Weapons # - a blessed +0 mace {12} b - an uncursed +0 BFG {75} s - the uncursed +0 wedged little-girl sandal named Dockside Walk {1} v - an uncursed corroded +0 grenade launcher {25} w - an uncursed +0 bow {12} C - an uncursed +0 long sword {16} K - the uncursed rustproof +0 mace named Disrupter (weapon in hand) {12} Armor # - an uncursed +0 pair of elven boots (being worn) {8} c - a blessed +1 elven shield (being worn) {20} t - an uncursed +0 elven shield {20} u - an uncursed rusty corroded +0 orcish helm {12} L - an uncursed +0 plate mail {200} N - an uncursed +0 dwarvish cloak {4} O - an uncursed +0 pair of iron shoes {20} P - a blessed corroded +1 orcish helm (being worn) {12} Comestibles # - 5 cursed food rations {3} e - a blessed clove of garlic {1} f - a blessed sprig of wolfsbane {1} X - 4 uncursed slime molds {2} Scrolls # - an uncursed scroll of confuse monster {1} # - 2 uncursed scrolls of standard id {2} # - a blessed scroll of phase door {1} i - a blessed scroll of cure blindness {1} l - 2 uncursed scrolls of healing {1} m - 7 uncursed scrolls of mana {7} n - 3 uncursed scrolls of phase door {2} p - an uncursed scroll of identify {1} r - a cursed scroll of standard id {1} y - a blessed scroll of taming {1} D - 2 uncursed scrolls of fire {2} E - an uncursed scroll of teleportation {1} I - an uncursed scroll of warping {1} M - 2 uncursed scrolls of remove curse {2} Q - an uncursed scroll of enchant armor {1} R - an uncursed scroll of scare monster {1} Spellbooks a - an uncursed spellbook of passwall (7:0) {1} g - a blessed spellbook of healing (0:5) {1} h - a blessed spellbook of detect food (0:3) {1} q - an uncursed spellbook of light (0:4) {1} Potions # - an uncursed potion of full healing {1} # - a heavily cursed potion of object detection {1} # - 2 uncursed potions of acid {2} # - an uncursed potion of gain ability {1} # - an uncursed potion of water {1} # - 2 cursed potions of acid {2} d - 2 potions of holy water {1} z - an uncursed potion of sickness {1} S - an uncursed potion of restore ability {1} T - an uncursed potion of see invisible {1} V - an uncursed potion of levitation {1} Rings # - the uncursed ring of protection from shape changers named Werefoo Go Home {1} o - an uncursed ring of levitation {1} A - an uncursed ring of sustain ability (on right hand) {1} B - an uncursed mood ring {1} F - an uncursed ring of teleport control {1} Wands U - an uncursed wand of secret door detection (0:0) {1} Tools # - a blessed mirror {1} # - a heavily cursed rusty tinning kit (0:84) {1} j - an uncursed oil lamp {1} k - an uncursed bell {1} x - a blessed +0 pick-axe {32} W - an uncursed +0 unicorn horn {8} Y - an uncursed blindfold {1} Z - a blessed mirror {1} Gems G - an uncursed +0 worthless piece of blue glass {1} H - an uncursed +0 worthless piece of white glass {1} J - 2 uncursed +0 worthless pieces of green glass {2} Final attributes You were piously aligned Your alignment was 36 Your max alignment was 36 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: corrosivity You could not have this property intrinsically: stoned chilling Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 20 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 375 Monsters only dropped their musable items with 79% chance Musable item generation frequency was reduced by 17% Amulet drop chance was reduced to 74% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: saber The following skill was limited to expert proficiency: flail The following skill became untrainable if you tried to train it too early: chaos spells (turn 58) Number of artifacts generated was 5 Number of fake artifacts generated was 1 Monster spawn increase started at turn 30475 Monster spawn increase reached its maximum at turn 83621 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 203841 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: imp or minor demon (freq bonus 8) The monster color that was spawned more often: bright cyan (freq bonus 5) The monster species that spawned more often: ruby colony (freq bonus 40) The monster species that spawned more often: Lord Sultur (freq bonus 10) The monster species that spawned more often: giant ebony bat (freq bonus 12) The monster species that spawned more often: Nai-no-kami (freq bonus 10) The monster species that spawned more often: swamp lizard (freq bonus 22) The monster species that spawned more often: Racemicron, Prince of Acid and Melting (freq bonus 26) The monster species that spawned more often: translucent colony (freq bonus 9) The monster species that spawned more often: Howl the Wizard (freq bonus 45) The monster species that spawned more often: undead knight (freq bonus 10) The monster species that spawned more often: chasing minotaur (freq bonus 15) The monster species that spawned more often: Nelly (freq bonus 18) The monster species that spawned more often: irish wolfhound (freq bonus 10) The monster species that spawned more often: nexus blob (freq bonus 10) The monster species that spawned more often: trap force fungus (freq bonus 20) The monster species that spawned more often: gnoll matriarch (freq bonus 15) The monster species that spawned more often: nexus quylthulg (freq bonus 22) The monster species that spawned more often: spike fiend (freq bonus 10) The monster species that spawned more often: domoxorn (freq bonus 11) The monster species that spawned more often: dveikus sephirah (freq bonus 24) The monster species that spawned more often: violet starlit sky (freq bonus 12) The monster species that never randomly spawned: hungry force fungus The monster species that never randomly spawned: abnormal stalk The monster species that never randomly spawned: beautiful girl The monster species that never randomly spawned: telegold The monster species that never randomly spawned: forest clan The monster species that never randomly spawned: earth devil The monster species that never randomly spawned: lamia The monster species that never randomly spawned: Policeman Lieutenant The monster species that never randomly spawned: immobile fungus The monster species that never randomly spawned: broken shadow The monster class that always generated with extra speed: unicorn or horse The RNG hath decreed that this item was never generated: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) The RNG hath decreed that this item was never generated: heavy clay ball ((null)) The RNG hath decreed that this item was never generated: cornuthaum (conical hat) The RNG hath decreed that this item was never generated: shield of reflection (polished silver shield) The RNG hath decreed that this item was never generated: log ((null)) The RNG hath decreed that this item was never generated: stone of fainting (gray) The RNG hath decreed that this item was never generated: lubricant can ((null)) The RNG hath decreed that this item was never generated: robe of permanence (purple robe) The RNG hath decreed that this item was never generated: flogger ((null)) The RNG hath decreed that this item was never generated: elysium scourge ((null)) The RNG hath decreed that this item was generated more often: cloak of shifting (poke mongo cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: whispers from beyond (detestable, freq bonus 30) The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 46) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 8) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: inertia (nonmoving, freq bonus 5) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 12) The RNG hath decreed that this item was generated more often: ice (iceblock, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of drain life (colorless cloak, freq bonus 23) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 5) The RNG hath decreed that this item was generated more often: bossfight stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 9) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 69) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 9) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 8) The RNG hath decreed that this item was generated more often: lion cloak (barley cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 9) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 6) The RNG hath decreed that this item was always generated cursed: bone club ((null)) The RNG hath decreed that this item was always generated cursed: cure glib (lovely) The RNG hath decreed that this item was always generated cursed: white dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: oilskin gloves (slippery gloves) The RNG hath decreed that this item was always generated cursed: boat oar ((null)) The RNG hath decreed that this item was always generated cursed: captcha helm (internet helmet) The RNG hath decreed that this item was always generated cursed: amulet of strangulation (oval) The RNG hath decreed that this item was always generated cursed: thunder (sparking) The RNG hath decreed that this item was always generated cursed: auto destruct stone (gray) The RNG hath decreed that this item was always generated cursed: enchant weapon (dull) The RNG hath decreed that this trap was always invisible: glyph of massive damage The RNG hath decreed that this trap was generated more often: falling nastystone trap (freq bonus 2) Next attribute increase check would have come at turn 9499 Strength training was 50 Dexterity training was 26 Wisdom training was -13 Constitution training was 50 You were sleep resistant You were level-drain resistant You were paralyzed (-11) You were hallucinating (20) You were prevented from having corrosivity (0) You were prevented from having burnopathy (0) Your chance to block was 36% You saw invisible You had infravision You had 615 points of nutrition remaining You were stealthy You were a wereghost You had fixed abilities You were extremely unlucky (-10) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, McDonalds and Gabriel Your deity was Suzanne Collins Mor Havoc was angry with you (1) You could not have safely prayed (324) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 584% b - detect food 2 divine 0% 14% c - light 1 divine 0% 190% d - passwall 6 body 98% 67% Techniques known in the end Name Level Status turn undead 11X LIMIT(0) blessing 11X LIMIT(0) spirituality check 11X LIMIT(0) appraisal 11 R LIMIT(0) phase door 11 R LIMIT(1354) invoke deity 11 R LIMIT(0) disarm 4 O LIMIT(0) Discoveries Artifacts Disrupter [lawful mace] Weapons * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor robe (pink robe) * elven shield (blue and green shield) * elven leather helm (leather hat) * elven boots (jungle boots) * elven cloak (faded pall) orcish helm (iron skull cap) dwarvish cloak (hooded cloak) iron shoes (hard shoes) Scrolls scroll of cure blindness (GOOGLE TRANSLATE DOES NOT KNOW WHAT A BATARANG IS) scroll of healing (42) scroll of mana (L OPERATORE DEL PUNTO ASCENSIONE CORSA E PAZZO) scroll of phase door (RISE DEFENCE BY FOGET ALL THE MOMENLOWERED HITING BY) scroll of standard id (LOREM IPSUM SIT AMET) scroll of cure (KTTDLWRGT) scroll of growth (TLASFO SENIL) scroll of teleportation (STAT IS WILD CHANGELY) scroll of confuse monster (WPROWADZIC BRAMY PIEKIELNE) scroll of identify (IUSTIO QUE PIS) scroll of taming (YOU DONT STAND A CHANCE) scroll of fire (SLASHTHEM IS THE HARDLY EXTENDED BUT MUCH REMOVED MOD) scroll of warping (SPRING NO HAPPEN) scroll of remove curse (MORKE GRUVER) scroll of enchant armor (ROLL IS 5 AND BECOME STRONGER) scroll of scare monster (ONE DAY TEAM LOWERCASE F WILL BE GENOCIDED) Spellbooks spellbook of healing (noble) spellbook of detect food (russian) spellbook of light (venerable) spellbook of passwall (miracle) Potions * potion of water (clear) potion of oil (fluorescent) potion of speed (creepy) potion of healing (fuming) potion of gain ability (magenta) potion called ? (silver) potion of full healing (marigold) potion of object detection (hallowed) potion of acid (amber) potion of sickness (violet-red) potion of restore ability (liquid) potion of see invisible (raspberry) potion of levitation (warping) Rings ring of sustain ability (carnelian) ring of teleport control (terrible) ring of protection from shape changers (adamantite) ring of levitation (color changing) mood ring (citrine) Wands wand of secret door detection (crystal) Tools oil lamp (lamp) mirror (looking glass) Gems worthless piece of blue glass (blue) worthless piece of white glass (white) worthless piece of green glass (green) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 23 times You eaten food with animal by-products 17 times You eaten meat 17 times You have communicated with the gods 8 times You prayed to the gods 2 times You hit with a wielded weapon 850 times You killed 246 monsters You read items or engraved 24 times You never genocided any monsters You never polymorphed an object You changed form 3 times You used no wishes You remained celibate Your skills at the end (16 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (3 of 20) general combat [Basic] (max Expert) (85 of 160) shield [Skilled] (max Master) (456 of 540) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (33 of 20) devices [Unskilled] (max Expert) (2 of 20) searching [Unskilled] (max Expert) (12 of 20) spirituality [Basic] (max Grand Master) (23 of 160) petkeeping [Unskilled] (max Expert) (6 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Expert] (max Expert) (869 of 12800) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (58 of 160) divination spells [Basic] (max Expert) (75 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye stonewall the Priestess...