stonewall, lawful male human Priest ###,# ---------## -------------------------.-...--#####|........,# |.............[...%.....`...%(..,),,)-)).....|,# |.------|--------------.....%..|#####---------,# |.|....|..|...|...}|.......@.|}| #,# |.|....|..|...|....|..|..-....r. #,# |.---|----|...||------|........| #,# |......|..|...|.|..|..|.--.....| #,------- |.----.|..|-|--.|..|..|.-......| #,......| |.|..-[-|--..{..-|-|....|.G_.|.| ##|.....| |.|..|..........[..-|-..|._.)|.. |.....| |.|---|---.----|--..***.|....|.| |.....| |.| (|...|.+ |..|-|----.----|.| |.....| |(| (|(((|.| |..|....| . %.-.| |...>.| |.|..|(((|.- |..|....| %.|.| ------- |.-|------. --------- ------(| |..}..$........................| -------------------------------- [Stonewall the Priest] St11 Dx11 Co19 In9 Wi14 Ch8 PriHumMalLaw Min:8 $69 HP-1(151) Pw156(156) AC-10 Exp11 T7533 Hun Cnf Latest messages You see here 7 uncursed candles {4}. You hit the gnomish wizard! You miss the gnomish wizard. The air crackles around the gnomish wizard. You hit the gnomish wizard! The panotty's gaze confuses you! Unknown command ' '. You hit the gnomish wizard! Unknown command ' '. You hit the gnomish wizard. Unknown command ' '. You kill the gnomish wizard! Welcome to experience level 11. Unknown command ' '. The Inspector Sergeant throws a dart! You are hit by a dart. [-1 -> 150] Unknown command ' '. You fall into the lava! You burn to a crisp... Your inventory Weapons # - an uncursed +0 long sword {16} a - a blessed thoroughly rusty +0 mace (weapon in hand) {12} R - a blessed +1 pistol {8} S - 22 uncursed very rusty +0 bullets {11} Armor C - an uncursed -1 Uruk-hai shield (being worn) {20} Q - an uncursed rusty +0 paranoia helmet (being worn) {20} Scrolls G - 2 uncursed scrolls of mana {2} Potions # - an uncursed potion of object detection {1} # - an uncursed potion of levitation {1} # - 2 potions of holy water {1} r - an uncursed potion of acid {1} v - a blessed potion of blindness {1} z - an uncursed potion of water {1} D - a blessed potion of extra healing {1} H - a cursed potion of booze {1} K - an uncursed potion of restore ability {1} U - an uncursed potion of water {1} W - an uncursed potion of water {1} Z - an uncursed potion of water {1} Rings j - an uncursed ring of stealth (on left hand) {1} Wands o - an uncursed wand of create monster (0:7) {1} t - an uncursed rusty wand of make invisible (0:13) {1} Tools l - an uncursed data chip {1} u - an uncursed +0 pick-axe {32} L - an uncursed mirror {1} N - an uncursed rusty +0 pick-axe {32} T - an uncursed boss visor (being worn) {1} X - a blessed oil lamp {1} Gems # - an uncursed +0 ruby {1} # - an uncursed +0 worthless piece of orange glass {1} # - 7 uncursed +0 worthless pieces of violet glass {7} # - a blessed -2 worthless piece of radiant glass {1} # - an uncursed +0 worthless piece of yellow glass {1} # - an uncursed +0 worthless piece of pink glass {1} c - a blessed +0 luckstone Final attributes You were piously aligned Your alignment was 37 Your max alignment was 37 You carried 1 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: stealth Scroll identification only worked 100 times out of 107 Potion identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 141 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 52% Wand drop chance was reduced to 81% Amulet drop chance was reduced to 79% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: mace The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: hammer The following skill was limited to skilled proficiency: polearms The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: pick-axe (turn 66) Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 65490 Monster spawn increase reached its maximum at turn 119270 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 2859366 The monster class that cannot be genocided was rodent The monster class that was spawned more often: bat or bird (freq bonus 5) The monster species that spawned more often: dwarven chaos knight (freq bonus 12) The monster species that spawned more often: Shield Archon (freq bonus 7) The monster species that spawned more often: blue-green colony (freq bonus 14) The monster species that spawned more often: forsaken lady (freq bonus 7) The monster species that spawned more often: eight-headed hydra (freq bonus 7) The monster species that spawned more often: yellow slime (freq bonus 11) The monster species that spawned more often: unreal warp patch (freq bonus 12) The monster species that spawned more often: boa constrictor (freq bonus 8) The monster species that spawned more often: carnivorous bag (freq bonus 12) The monster species that spawned more often: adventurous wizard (freq bonus 28) The monster species that spawned more often: î“Ô¿sî{@^Ýž ª a¡µ7ÓU (freq bonus 12) The monster species that spawned more often: marihuana wolf (freq bonus 44) The monster species that spawned more often: healing army (freq bonus 8) The monster species that spawned more often: baby green dragon (freq bonus 11) The monster species that spawned more often: flying leocrotta (freq bonus 12) The monster species that spawned more often: Keto (freq bonus 24) The monster species that spawned more often: four castle sightseeing (freq bonus 8) The monster species that spawned more often: karmic patch (freq bonus 14) The monster species that spawned more often: thrasher (freq bonus 8) The monster species that spawned more often: acidic stalk (freq bonus 12) The monster species that never randomly spawned: sparkling fungus The monster species that never randomly spawned: mana growth The monster species that never randomly spawned: multicolor laser The monster species that never randomly spawned: doda The monster species that never randomly spawned: akkadian The monster species that never randomly spawned: Ghaele The monster species that never randomly spawned: Klaus The monster species that never randomly spawned: greater omochi beast The monster species that never randomly spawned: amulet trove The monster species that never randomly spawned: hair beard The monster class that always generated with extra speed: arachnid or centipede The monster class that more likely to generate with musable stuff: mimic The RNG hath decreed that this item was never generated: cloak of infravision (flash cloak) The RNG hath decreed that this item was never generated: iron prison (convicted) The RNG hath decreed that this item was never generated: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was never generated: wonder (stevia) The RNG hath decreed that this item was never generated: stasis (moaning) The RNG hath decreed that this item was never generated: pasta ((null)) The RNG hath decreed that this item was never generated: elven broadsword (runed broadsword) The RNG hath decreed that this item was never generated: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this item was never generated: natural stick ((null)) The RNG hath decreed that this item was never generated: brass dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 21) The RNG hath decreed that this item was generated more often: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 25) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 4) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 6) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 11) The RNG hath decreed that this item was generated more often: ballista ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 7) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 32) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 4) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 9) The RNG hath decreed that this item was generated more often: hunting rifle ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 5) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 40) The RNG hath decreed that this item was always generated cursed: dropcurse stone (gray) The RNG hath decreed that this item was always generated cursed: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this item was always generated cursed: porter (peppermint) The RNG hath decreed that this item was always generated cursed: antilevel stone (gray) The RNG hath decreed that this item was always generated cursed: field gloves (camouflage patterned gloves) The RNG hath decreed that this item was always generated cursed: cure confusion (moldy) The RNG hath decreed that this item was always generated cursed: men's underwear ((null)) The RNG hath decreed that this item was always generated cursed: speed boots (combat boots) The RNG hath decreed that this item was always generated cursed: ice box of waterproofing (cooling box) The RNG hath decreed that this item was always generated cursed: throne gamble (historic) The RNG hath decreed that this trap was always invisible: inventory trap The RNG hath decreed that this trap was generated more often: faint trap (freq bonus 1) Next attribute increase check would have come at turn 8561 Strength training was 50 Dexterity training was 50 Wisdom training was 21 Constitution training was 28 You were confused (2) You were prevented from having clairvoyance (0) You were prevented from having dimmopathy (0) Your chance to block was 24% You were aware of the presence of covetous monsters You had 473 points of nutrition remaining You were stealthy You had psi resistance You were lucky (2) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Bickney, Corridor and Lockney Your deity was Bickney Bickney was angry with you (3) You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 120% b - sleep 2 enchant 0% 210% c - resist poison 1 protect 0% 47% d - dig 5 matter 95% 74% e - enlighten 4 body 90% 75% Techniques known in the end Name Level Status turn undead 11X LIMIT(0) blessing 11X LIMIT(0) spirituality check 11X LIMIT(0) appraisal 11 R LIMIT(0) phase door 11 R LIMIT(0) invoke deity 11 R LIMIT(0) Discoveries Amulets amulet of restful sleep (prince) Armor robe (camo robe) elven cloak (faded pall) Uruk-hai shield (white-handed shield) paranoia helmet (frequent helmet) Scrolls scroll of identify (YOU DONT STAND A CHANCE) scroll of healing (ELBIB YLOH) scroll of mana (KLAATU BARADA NIKTO) scroll of phase door (CANT ESCAP BY GOAL IS INFEST FOR 45 LAPS) scroll of standard id (YOU STEPPED INTO A HEAP OF SHIT) scroll of cure (LIELAIS KEIZARS IR LAUNUMS) scroll of teleportation (SO INFERO NO) scroll of flooding (XIXAXA XOXAXA XUXAXA) Spellbooks spellbook of healing (scintillating) spellbook of sleep (horrible) spellbook of resist poison (dog eared) spellbook called ???? (mistranslated) spellbook of blank paper (plain) spellbook of dig (garbage) spellbook of enlighten (orange) Potions * potion of water (clear) potion of oil (hallowed) potion of blindness (sky blue) potion of sleeping (black) potion called ? (illegal) potion of object detection (cyan) potion of levitation (brown) potion of acid (bubbly) potion of extra healing (icy) potion of booze (ochre) potion of restore ability (raspberry) Rings ring of see invisible (organic) ring of stealth (glass) Wands wand of cancellation (wooden) wand of create monster (tengwar) wand of digging (wax) wand of make invisible (iron) Tools oil lamp (lamp) mirror (looking glass) Gems luckstone (gray) ruby (red) worthless piece of orange glass (orange) worthless piece of violet glass (violet) worthless piece of radiant glass (radiant) worthless piece of yellow glass (yellow) worthless piece of pink glass (pink) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 20 times You eaten food with animal by-products 17 times You eaten meat 16 times You have communicated with the gods 8 times You never prayed to the gods You hit with a wielded weapon 1095 times You killed 274 monsters You read items or engraved 19 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (17 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Expert) (109 of 160) shield [Skilled] (max Master) (220 of 540) body armor [Skilled] (max Expert) (187 of 540) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Unskilled] (max Expert) (4 of 20) spirituality [Basic] (max Grand Master) (24 of 160) petkeeping [Unskilled] (max Expert) (1 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (64 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (106 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye stonewall the Priest...