stonewall, lawful female human Priestess ####-----------## #,,,).........-,# ------ #,##|%........|,# |..... #,# |......>..|,# |.....|## ##---------- ----------------####^# |......----,# |.....-,## #,-........| +..............|%,,(,# |......| #,# |.....|,,# #,|...@d...|##,#|..............-,##### -------- #,# ------ #,`# #,|...@....-,,,,-..............|## #,# ##,# #,|..;...[.|####|..%...........| #,# #,# #,|........| |..............| #,# #,-----,------#--- ---------------- #,# ##,+....,,,,`I #,.. #,,|...|,#### %%! ##,.....,# !%%% ##|...|## %%%.!% ----- ------- [Stonewall the Acolyte] St11 Dx10 Co12 In8 Wi14 Ch4 PriHumFemLaw Dlvl:3 $0 HP-9(68) Pw72(72) AC4 Exp5 T715 Latest messages Ngebel hits you! [-5 -> 45] Ngebel wields an uncursed shotgun {15}! Ngebel fires a shotgun shell! You are hit by a shotgun shell! [-6 -> 39] Ngebel wields an uncursed spear {12}! Ngebel thrusts his spear. Ngebel hits you! [-10 -> 29] The jellyfish stings you! [-6 -> 23] Ngebel thrusts his spear. Ngebel hits you! You hear the howling of the CwnAnnwn... [-17 -> 6] Warning: HP low! Ngebel thrusts his spear. Ngebel hits you! You die... Your inventory Weapons a - a blessed +0 mace (weapon in hand) {12} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} Comestibles e - a blessed clove of garlic {1} f - a blessed sprig of wolfsbane {1} o - a blessed tripe ration {1} p - 2 uncursed pears {1} v - an uncursed pancake {1} x - 11 uncursed slime molds {6} z - an uncursed tripe ration {1} Scrolls i - a blessed scroll of enchant weapon {1} j - 5 uncursed scrolls of healing {3} k - 4 uncursed scrolls of mana {4} l - 2 uncursed scrolls of phase door {1} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} r - an uncursed scroll of lockout {1} s - a blessed scroll of mana {1} t - an uncursed scroll of confuse monster {1} u - a blessed scroll of healing {1} Spellbooks g - a blessed spellbook of healing (0:1) {1} h - a blessed spellbook of wizard lock (0:4) {1} A - an uncursed spellbook of clairvoyance (0:4) {1} Potions d - 4 potions of holy water {4} Rings w - an uncursed ring of polymorph control {1} Gems y - an uncursed +0 amethyst stone {1} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: keen memory You could not have this property extrinsically: see invisible You could not have this property intrinsically: disintegration resistance Scroll identification only worked 100 times out of 102 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 16 Gem identification only worked 100 times out of 199 Tool identification only worked 5 times out of 19 Monsters only dropped their musable items with 30% chance Scroll drop chance was reduced to 63% Musable item generation frequency was reduced by 23% Wand drop chance was reduced to 87% Amulet drop chance was reduced to 83% Monster death drops spawned with only 96% chance The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: short sword The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: body armor (turn 31) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22511 Monster spawn increase reached its maximum at turn 44976 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 175933 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: gremlin (freq bonus 3) The monster species that spawned more often: naga firespitter (freq bonus 9) The monster species that spawned more often: undertaker (freq bonus 10) The monster species that spawned more often: sprout angel (freq bonus 8) The monster species that spawned more often: red dragonfly (freq bonus 8) The monster species that spawned more often: enormous item trove (freq bonus 9) The monster species that spawned more often: jaracaca (freq bonus 5) The monster species that spawned more often: undead twelph (freq bonus 6) The monster species that spawned more often: phaser spore (freq bonus 5) The monster species that spawned more often: sylph elemental (freq bonus 5) The monster species that spawned more often: sweet blonde (freq bonus 6) The monster species that spawned more often: Mister be silent kert (freq bonus 6) The monster species that spawned more often: trap warp patch (freq bonus 6) The monster species that spawned more often: black locust (freq bonus 7) The monster species that spawned more often: occasionally blinking eye (freq bonus 12) The monster species that spawned more often: dwarf zombie (freq bonus 7) The monster species that spawned more often: racoon dog (freq bonus 12) The monster species that spawned more often: bright green slime (freq bonus 10) The monster species that spawned more often: elder earth elemental (freq bonus 10) The monster species that spawned more often: dao elemental (freq bonus 14) The monster species that spawned more often: Revier (freq bonus 4) The monster species that never randomly spawned: extremely ugly cat The monster species that never randomly spawned: phase colony The monster species that never randomly spawned: soft growth The monster species that never randomly spawned: Hannah's combat boot The monster species that never randomly spawned: Vera's servant The monster species that never randomly spawned: hammer master The monster species that never randomly spawned: wereghost The monster species that never randomly spawned: chibi ninja The monster species that never randomly spawned: Throne Archon The monster species that never randomly spawned: evil spawn of Shub-Niggurath The RNG hath decreed that this item was never generated: cirmocline (pink) The RNG hath decreed that this item was never generated: inka shackle ((null)) The RNG hath decreed that this item was never generated: yellow sweets ((null)) The RNG hath decreed that this item was never generated: jumpsuit (silver clothes) The RNG hath decreed that this item was never generated: inka boot ((null)) The RNG hath decreed that this item was never generated: garnet (red) The RNG hath decreed that this item was never generated: raygun ((null)) The RNG hath decreed that this item was never generated: wonder helmet (weeping helmet) The RNG hath decreed that this item was never generated: lockout (molded) The RNG hath decreed that this item was never generated: light (arc) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 9) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 42) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 16) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 17) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 22) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: plastic mace ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 11) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 4) The RNG hath decreed that this item was generated more often: cocloak (withered cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: heavy mail ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 76) The RNG hath decreed that this item was always generated cursed: helmet (plumed helmet) The RNG hath decreed that this item was always generated cursed: ruby dragon scale shield (ruby dragonhide shield) The RNG hath decreed that this item was always generated cursed: orcish shield (red-eyed shield) The RNG hath decreed that this item was always generated cursed: flood (AQUE BRAGH) The RNG hath decreed that this item was always generated cursed: crossbow bolt ((null)) The RNG hath decreed that this item was always generated cursed: amulet of unchanging (concave) The RNG hath decreed that this item was always generated cursed: nonintrinsical stone (gray) The RNG hath decreed that this item was always generated cursed: charging (stellar) The RNG hath decreed that this item was always generated cursed: group summoning (I R TEH UBER PWNZ0R) The RNG hath decreed that this item was always generated cursed: levitation boots (snow boots) The RNG hath decreed that this trap was always invisible: muteness trap The RNG hath decreed that this trap was generated more often: rodney trap (freq bonus 1) Next attribute increase check would have come at turn 942 Strength training was 20 Dexterity training was 10 Wisdom training was 1 Constitution training was 14 You were prevented from having see invisible (0) You were prevented from having keen memory (0) Your chance to block was 21% You had 1865 points of nutrition remaining You aggravated monsters You were unlucky (-3) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Terrans, Zerg and Protoss Your deity was Terrans You could not have safely prayed (61) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 93% b - wizard lock 2 matter 0% 93% Techniques known in the end Name Level Status turn undead 5X Prepared(0) blessing 5X Prepared(0) spirituality check 5X Prepared(0) appraisal 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) Discoveries Armor robe (orange robe) Scrolls scroll of enchant weapon (USED IT FALLED BUT ELF HEAL NEXT) scroll of healing (MANANNANMACLIR) scroll of mana (VINDOJ 7 AAP BAKAVAAS KAR RAHE HAIN) scroll of phase door (FLEECY HENCE TRUE QED THANK YOU GIVE ME THAT 1000000 DOLLARS) scroll of standard id (TEMOV) scroll of cure (SCATTER TO CAUSE ENEMY TO EXPLODE IF F-STUNT) scroll of lockout (THX FEMMY) scroll of confuse monster (SWAGLAB) Spellbooks spellbook of healing (powered) spellbook of wizard lock (jetting) spellbook of clairvoyance (eternal) Potions * potion of water (clear) Rings ring of polymorph control (serpent) Gems amethyst stone (violet) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 31 times You killed 24 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (3 of 20) shield [Basic] (max Master) (30 of 160) body armor [Basic] (max Expert) (22 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (3 of 20) spirituality [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (51 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye stonewall the Priestess...