stonewall, lawful male ent Druid ----##### ---------------- -------#####################################|...,,,,####|...........<..| |.....|#,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,..%|###,,,,,...............| |.....|##,######-----------#################---- ###,##-------------..- |.....|#########|.......... ### ###,# #########,,,, |......,,,,),,,#|.........| #-----%----- #,,,# #,,,,,,,,,## |.....|#######,--.........|,--....%....--## #,#####--.-----#### ------- #,............,..)).---.....,# #,# #,.......| #.# ##|..........|,%....| |....|,# ----- #,####%|......| ##.# ########........>..|#|....---....|,---...---,#,%,,|......| #..#####,#,,,,,------------ --.........--,.........,#,###-------- #@,,%,,,#,###### -----------##|.......|##,# --.-----#### |.......|,,,# |.=.%$$. ---...-{.,### |%?$%$$| -----#### |%)$.%$| -------- [Stonewall the Eruption Magician] St7 Dx20 Co7 In8 Wi3 Ch10 DrdEntMalLaw+W Dlvl:6 $1870 HP39(48) Pw44(44) AC-3 Exp7 T3530 Sat Latest messages # Are you sure you want to pray? [yn] (n) # Are you sure you want to pray? [yn] (n) You begin praying to Tal Rascha. You are surrounded by a shimmering light. You finish your prayer. You feel that Tal Rascha is well-pleased. You feel more limber. Touching a petrifying egg is a fatal mistake. You are slowing down. You are feeling a dangerous process in your body. You are struggling to keep your movements. Your limbs are stiffening. Your limbs have turned to stone. You have turned to stone. # Are you sure you want to pray? [yn] (n) You begin praying to Tal Rascha. You are a statue. Your inventory Weapons a - an uncursed +1 club {12} b - an uncursed +1 bow (alternate weapon; not wielded) {12} c - 53 uncursed +0 arrows (in quiver) {29} R - an uncursed +0 scimitar {16} Z - the uncursed +0 trident named Fire of Heaven (weapon in hand) {10} Armor w - an uncursed +0 ring mail {100} B - a blessed +0 robe {16} D - an uncursed +0 ring mail {100} Q - an uncursed +0 pair of dancing shoes {1} Comestibles f - 5 uncursed oranges {3} g - 5 uncursed apples {3} h - 12 uncursed carrots {7} i - 10 uncursed pears {6} j - 10 uncursed asian pears {6} k - 9 uncursed lemons {5} l - 9 uncursed bananas {6} m - 10 uncursed melons {6} n - 158 uncursed slime molds {86} C - a cursed tripe ration {1} J - an uncursed iguana corpse {30} K - an uncursed arach corpse {100} W - an uncursed tripe ration {1} X - 4 uncursed slime molds {2} Scrolls o - 5 uncursed scrolls of healing {4} p - 5 uncursed scrolls of mana {5} q - 2 uncursed scrolls of phase door {1} r - 3 uncursed scrolls of standard id {3} s - an uncursed scroll of cure {1} u - a cursed scroll of identify {1} v - an uncursed scroll of teleportation {1} H - an uncursed scroll of magic mapping {1} S - an uncursed scroll of remove curse {1} U - a blessed scroll of teleportation {1} V - a blessed scroll of remove curse {1} Spellbooks d - an uncursed spellbook of create familiar (6:1) {1} e - an uncursed spellbook of charm monster (0:3) {1} Potions t - an uncursed potion of healing {1} x - an uncursed potion of sickness {1} y - an uncursed potion of monster detection {1} E - an uncursed potion of full healing {1} Y - an uncursed potion of water {1} Wands A - an uncursed wand of healing (1:3) {1} F - an uncursed wand of slow monster (6:5) {1} G - an uncursed wand of magic missile (0:4) {1} N - an uncursed wand of speed monster (0:1) {1} O - an uncursed wand of digging (0:4) {1} Tools z - an uncursed stethoscope {1} I - an uncursed +0 blue lightsaber {24} P - an uncursed crystal ball (0:7) {1} T - a blessed skeleton key {1} Final attributes You were piously aligned Your alignment was 29 Your max alignment was 29 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: psi resistance You could not have this property intrinsically: searching Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 145 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 53% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 79% Potion drop chance was reduced to 81% Concealing monsters were spawned underneath items 51% of the time only The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: body spells (turn 53) Number of artifacts generated was 4 Number of fake artifacts generated was 1 Monster spawn increase started at turn 9521 Monster spawn increase reached its maximum at turn 43484 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 2024570 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: zombie (freq bonus 4) The monster species that spawned more often: ice spawn (freq bonus 7) The monster species that spawned more often: czech girl (freq bonus 6) The monster species that spawned more often: giant silver bat (freq bonus 7) The monster species that spawned more often: black mold (freq bonus 5) The monster species that spawned more often: hell fire rogue (freq bonus 5) The monster species that spawned more often: energy warp fungus (freq bonus 5) The monster species that spawned more often: great eagle (freq bonus 16) The monster species that spawned more often: special warp fungus (freq bonus 14) The monster species that spawned more often: Olog-hai thief (freq bonus 12) The monster species that spawned more often: margoyle (freq bonus 6) The monster species that spawned more often: large puma (freq bonus 16) The monster species that spawned more often: giant mimic (freq bonus 6) The monster species that spawned more often: rainbow stalk (freq bonus 7) The monster species that spawned more often: Master Archon (freq bonus 20) The monster species that spawned more often: bastard ant (freq bonus 10) The monster species that spawned more often: charizard (freq bonus 12) The monster species that spawned more often: MacBauer (freq bonus 24) The monster species that spawned more often: death berserker (freq bonus 10) The monster species that spawned more often: golden spore (freq bonus 5) The monster species that spawned more often: cloud of glory (freq bonus 5) The monster species that never randomly spawned: adult stone dragon The monster species that never randomly spawned: rock worm The monster species that never randomly spawned: swamp naga The monster species that never randomly spawned: acid-tripper The monster species that never randomly spawned: Pero Pero The monster species that never randomly spawned: artillery dragon The monster species that never randomly spawned: Ahtu, Avatar of Nyarlathotep The monster species that never randomly spawned: stone fungus The monster species that never randomly spawned: knapsack sheep The monster species that never randomly spawned: onanocter 4d The RNG hath decreed that this item was never generated: chainwhip ((null)) The RNG hath decreed that this item was never generated: rumor (scribbled) The RNG hath decreed that this item was never generated: boomerang ((null)) The RNG hath decreed that this item was never generated: acid ingestion (unhealthy) The RNG hath decreed that this item was never generated: blank paper (unlabeled) The RNG hath decreed that this item was never generated: fishing pole ((null)) The RNG hath decreed that this item was never generated: flood (watery) The RNG hath decreed that this item was never generated: cloak of dimness (viva cloak) The RNG hath decreed that this item was never generated: reinforced mace ((null)) The RNG hath decreed that this item was never generated: muting helm (covered helmet) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 10) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 9) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 3) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 37) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 3) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: time use stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of paralysis (red cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 10) The RNG hath decreed that this item was generated more often: hunting rifle ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 2) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 14) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 5) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 10) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 11) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 2) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 95) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 44) The RNG hath decreed that this item was always generated cursed: cloak of permanence (concrete cloak) The RNG hath decreed that this item was always generated cursed: frost (ephemeral) The RNG hath decreed that this item was always generated cursed: amulet of undead warning (occult) The RNG hath decreed that this item was always generated cursed: heavy machine gun ((null)) The RNG hath decreed that this item was always generated cursed: large box of digestion (wooden box) The RNG hath decreed that this item was always generated cursed: dropcurse stone (gray) The RNG hath decreed that this item was always generated cursed: dragon eyepatch ((null)) The RNG hath decreed that this item was always generated cursed: inka spear ((null)) The RNG hath decreed that this item was always generated cursed: earthquake (battered) The RNG hath decreed that this item was always generated cursed: mind shielding (oblivion) The RNG hath decreed that this trap was always invisible: dimness trap The RNG hath decreed that this trap was generated more often: caster trap (freq bonus 2) Next attribute increase check would have come at turn 4656 Strength training was 17 Dexterity training was -30 Wisdom training was 16 Constitution training was 0 You were fire resistant You were shock resistant You were paralyzed (-3) You were prevented from having psi resistance (0) You were prevented from having free action (0) You had 2786 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tal Rascha, Blood Raven and B-a-a-l Your deity was Tal Rascha You could not have safely prayed (645) You are dead Spells known in the end Name Level Category Fail Memory a - create familiar 7 occult 99% 665% b - charm monster 4 enchant 0% 365% Techniques known in the end Name Level Status ent's potion 7XR Prepared(0) appraisal 7 R Prepared(0) phase door 7 R Prepared(0) invoke deity 7 R Prepared(0) Discoveries Weapons scimitar (curved sword) Armor robe (camo robe) dancing shoes (soft footwear) Scrolls scroll of healing (THX FEMMY) scroll of mana (EN SNORING HEALTHITS LOWERED) scroll of phase door (NYAH NYAH CATCHMEIFYOUCAA AN) scroll of standard id (PIETEIKUMU KLUDA) scroll of cure (SCATTER TO CAUSE ENEMY TO EXPLODE IF F-STUNT) scroll of barrhing (CANT ESCAP BY GOAL IS INFEST FOR 45 LAPS) scroll of identify (PONUS MOSTAS) scroll of teleportation (EMPLY MENTAL TO SWITCH STATUS) scroll of magic mapping (CHTO VY KHOTITE DOSTICH) scroll of remove curse (CUTME) Spellbooks spellbook of create familiar (perishable) spellbook of charm monster (heavenly) Potions potion of healing (carcinogenic) potion of sickness (smoky) potion of monster detection (prickly ash) potion of full healing (illuminated) potion of water (clear) Wands wand of magic missile (yarn) wand of healing (avada kedavra) wand of slow monster (silver) wand of speed monster (flathead) wand of digging (cyan) Tools blue lightsaber (lightsaber) crystal ball (glass orb) skeleton key (key) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 90 times You eaten food with animal by-products 9 times You eaten meat 9 times You have communicated with the gods 2 times You prayed to the gods 2 times You hit with a wielded weapon 145 times You killed 68 monsters You read items or engraved 11 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (11 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (15 of 20) petkeeping [Basic] (max Expert) (23 of 160) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (136 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Wizard) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye stonewall the Druid...