stonewall, neutral male dryad Erdrick ------- |.....| ------------- |...... |........<.`- |.%..{| |..........@|,|.....| |............,.....$. -------------,---...| , ---- [Stonewall the Village Hero] St17 Dx16 Co11 In7 Wi8 Ch4 ErdDryMalNeu S294 Dlvl:2 G40 HP26(26) Pw14(14) AC0 MC6 Mov11 Xp3/51 Wt132/1670 T228 Latest messages Welcome to experience level 2. There is a wall in the way! (3x) The cockatoo chick misses. (2x) You kill the cockatoo chick! The sub-gnome misses. You kill the sub-gnome! Stairs trap! You're pushed back! You kill the cribo! You see here a cribo corpse {100}. The cribo rises from the dead! The weasel bites you! [-2 -> 18] Your leather armor blocks the weasel's attack. You kill the weasel! Welcome to experience level 3. You kill the cribo! You see here a statue of a small kobold {600}. # Really quit [yes/no]? Your inventory Weapons a - an uncursed +0 battle staff (weapon in hands) {16} Armor b - an uncursed fireproof +0 leather armor (being worn) {60} c - a cursed -5 anti caster cloak (being worn) {4} d - a sticky cursed -5 pair of sado maso gloves (being worn) {4} e - a cursed -5 pair of stairwell stomping boots (being worn) {8} f - a blessed stainless +1 helmet (being worn) {20} Comestibles h - an uncursed eucalyptus leaf {0} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Tools g - an uncursed +0 torch (alternate weapon; not wielded) {20} Final attributes You were playing in game master mode You were stridently aligned Your alignment was 8 Your max alignment was 11 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: cold resistance You could not have this property intrinsically: disintegration resistance Scroll identification only worked 100 times out of 109 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 119 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 93% chance Monsters only dropped their equipment with 89% chance Musable item generation frequency had a negative bias of 42% Ring drop chance was reduced to 73% Amulet drop chance was reduced to 81% Weapon drop chance was reduced to 68% Armor drop chance was reduced to 89% Tool drop chance was reduced to 92% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 87% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: form VII (Vaapad) The following skill was limited to skilled proficiency: mace The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: petkeeping (turn 214) The following skill became untrainable if you tried to train it too early: crossbow (turn 30) The following skill became untrainable after a while: bare-handed combat (turn 35905) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 40354) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 36260 Monster spawn increase reached its maximum at turn 111794 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 421564 The monster class that cannot be genocided was vortex The monster class that was spawned more often: cockatrice (freq bonus 2) The monster species that spawned more often: hypno (freq bonus 20) The monster species that spawned more often: inka militia (freq bonus 8) The monster species that spawned more often: disenchanter ooze (freq bonus 16) The monster species that spawned more often: yawning trove (freq bonus 32) The monster species that spawned more often: fake mold (freq bonus 42) The monster species that spawned more often: yora hawk (freq bonus 3) The monster species that spawned more often: ghost (freq bonus 15) The monster species that spawned more often: effulgent hinduism (freq bonus 4) The monster species that spawned more often: unid juggernaut (freq bonus 24) The monster species that spawned more often: gomi soldier (freq bonus 24) The monster species that spawned more often: ancient gray dragon (freq bonus 30) The monster species that spawned more often: haunter (freq bonus 12) The monster species that spawned more often: Yig, Father of Serpents (freq bonus 6) The monster species that spawned more often: thorn beast (freq bonus 4) The monster species that spawned more often: gravity mushroom (freq bonus 8) The monster species that spawned more often: remanufactured engaging (freq bonus 14) The monster species that spawned more often: ruby wraith (freq bonus 16) The monster species that spawned more often: notable mushroom (freq bonus 10) The monster species that spawned more often: finickier hooked radioactively (freq bonus 5) The monster species that spawned more often: exalter sedimentary (freq bonus 32) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 1) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 1) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 6) The monster trait that was more common: monsters that cannot pick up items (freq bonus 2) The monster trait that was more common: monsters whose attacks numb you (freq bonus 2) The monster species that never randomly spawned: variag raider The monster species that never randomly spawned: master ghost The monster species that never randomly spawned: scarlet warp patch The monster species that never randomly spawned: demimondaine The monster species that never randomly spawned: elf-lord The monster species that never randomly spawned: hobbit caster The monster species that never randomly spawned: star-spawn of Cthulhu The monster species that never randomly spawned: xaren The monster species that never randomly spawned: actual big bear The monster species that never randomly spawned: cheesehead The RNG hath decreed that this item was never generated: summon undead (shining) The RNG hath decreed that this item was never generated: stun monster (octarine) The RNG hath decreed that this item was never generated: tar star ((null)) The RNG hath decreed that this item was never generated: amulet of data storage (icosaedrical) The RNG hath decreed that this item was never generated: repair armor (pergament) The RNG hath decreed that this item was never generated: impossibly heavy iron ball ((null)) The RNG hath decreed that this item was never generated: bullet ((null)) The RNG hath decreed that this item was never generated: dummy wings (wings) The RNG hath decreed that this item was never generated: worthless piece of radiant glass (radiant) The RNG hath decreed that this item was never generated: field gloves (camouflage patterned gloves) The RNG hath decreed that this item was generated more often: sterilize (sexual, freq bonus 9) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 61) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 4) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 42) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 31) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 31) The RNG hath decreed that this item was generated more often: heavy grabbing gloves (digger gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 2) The RNG hath decreed that this item was generated more often: inka saddle (saddle, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of replenishing (hibernal, freq bonus 11) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 74) The RNG hath decreed that this item was generated more often: eater stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of combat (echoing, freq bonus 8) The RNG hath decreed that this item was generated more often: phase door (ethereal, freq bonus 8) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 16) The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 9) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 70) The RNG hath decreed that this item was always generated cursed: enchant (legit) The RNG hath decreed that this item was always generated cursed: robe of defense (octarine robe) The RNG hath decreed that this item was always generated cursed: acid sphere (corroded) The RNG hath decreed that this item was always generated cursed: holy shield (god-given) The RNG hath decreed that this item was always generated cursed: identify (bronze) The RNG hath decreed that this item was always generated cursed: counterclockwise stone (gray) The RNG hath decreed that this item was always generated cursed: wonder stone (violet) The RNG hath decreed that this item was always generated cursed: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this item was always generated cursed: farlook stone (gray) The RNG hath decreed that this item was always generated cursed: thunder hammer ((null)) The RNG hath decreed that this trap was always invisible: terrain trap The RNG hath decreed that this trap was generated more often: magic trap (freq bonus 5) Next attribute increase check would have come at turn 1579 Strength training was 1 Dexterity training was 0 Wisdom training was 1 Constitution training was 8 You had the following problem: Everything displayed in various shades of grey. (0) You had blood mana. (0) You had the following problem: Stairs were always trapped. (0) You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having sickness resistance (0) You were prevented from having stealth (0) You had 1260 points of nutrition remaining You aggravated monsters You could teleport You had free action Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Little Mac, Mister Sandman and Mike Tyson Your deity was Mister Sandman The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could have safely prayed (74) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 3X Prepared(0) iron skin 3 R Prepared(0) invoke deity 3 R Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) Discoveries Armor anti caster cloak (icy cloak) sado maso gloves (comfortable gloves) stairwell stomping boots (heap of shit boots) helmet (padded helmet) Scrolls scroll of healing (PURE VIRTUAL FUNCTION CALL) scroll of mana (OUPH CHTHETHONIMEETHECHRINIA) scroll of phase door (HEM DE POSAR L OPPONENT SOTA PRESSIO LLAVORS GUANYAREM) scroll of standard id (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) scroll of cure (GOAL GOREST) * scroll of extra healing (YET ANOTHER SCROLL LABEL) * scroll of greater mana restoration (CANT FIND O ID) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 12 times You killed 12 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (1 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) quarterstaff [Basic] (max Expert) (32 of 160) spear [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye stonewall the Erdrick...