stonewall, lawful female loli Cook ,D------ ,@-...{| ------ #,|....|##########,|..{.| |}...-,,,,,,,,,,,.....| |....|##########,|....| ----.- ----.-,##### #,,,,,,,# #,,,###,# #,# -----.- |...... ---..`..| |.......| |.....-`- |<....|## ------- [Stonewall the one who forgot the salt] St12 Dx17 Co12 In6 Wi14 Ch5 CooLolFemLaw S111 Dlvl:2 G21 HP-4(11) Pw4(4) AC4 MC0 Mov12 Xp1/10 Wt18/1300 T324 Latest messages There is a wall in the way! (2x) The door opens. (2x) You cannot diagonally move through a door! 7 gold pieces. The kobold zombie claws you! [-3 -> 8] There is nothing here to pick up. You destroy the kobold zombie! You stop. Meatdog is in the way! There is a wall in the way! (5x) The door resists! The door opens. You cannot diagonally move out of a door! 6 gold pieces. There is nothing here to pick up. There is a wall in the way! The baby deep dragon bites you! [-8 -> 3] The baby deep dragon bites you! You die... Your inventory Weapons e - an uncursed +2 knife (weapon in hand) {2} Armor a - an uncursed +2 robe (being worn) {16} Comestibles b - 2 uncursed food rations {0} c - an uncursed tin of goblin meat {0} d - an uncursed clove of garlic {0} k - an uncursed tripe ration {0} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} l - a blessed scroll of cure {0} Final attributes You were playing in game master mode You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins You could not have this property at all: keen memory You could not have this property extrinsically: corrosivity You could not have this property intrinsically: clairvoyance Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 162 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 82% chance Monsters only dropped their equipment with 78% chance Scroll drop chance was reduced to 56% Amulet drop chance was reduced to 84% Concealing monsters were spawned underneath items 89% of the time only The following skill could not be trained at all: whip The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: dagger The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: unicorn horn The following skill became untrainable if you tried to train it too early: firearms (turn 12) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24208 Monster spawn increase reached its maximum at turn 37599 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 593684 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: orc (freq bonus 12) The monster species that spawned more often: baby rainbow dragon (freq bonus 30) The monster species that spawned more often: ufo (freq bonus 13) The monster species that spawned more often: poor lich (freq bonus 72) The monster species that spawned more often: extremely cute cat (freq bonus 14) The monster species that spawned more often: izumo (freq bonus 36) The monster species that spawned more often: leprechaun groupie (freq bonus 36) The monster species that spawned more often: ore slime (freq bonus 28) The monster species that spawned more often: eclipse fiend (freq bonus 32) The monster species that spawned more often: stave dentine jut (freq bonus 34) The monster species that spawned more often: tribunate checkroom (freq bonus 28) The monster species that spawned more often: puzzling vortex (freq bonus 45) The monster species that spawned more often: frogman guide (freq bonus 30) The monster species that spawned more often: old stone dragon (freq bonus 13) The monster species that spawned more often: digging nymph (freq bonus 26) The monster species that spawned more often: white mold (freq bonus 56) The monster species that spawned more often: stygian doll blowdart (freq bonus 42) The monster species that spawned more often: corruptor (freq bonus 26) The monster species that spawned more often: supranational scrappiest (freq bonus 36) The monster species that spawned more often: ogre zombie (freq bonus 96) The monster species that spawned more often: acclimated frumpy (freq bonus 26) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 2) The monster trait that was more common: monsters that hiss (freq bonus 2) The monster trait that was more common: monsters with a thick skin (freq bonus 1) The monster trait that was more common: monsters that originate from Angband (freq bonus 2) The monster trait that was more common: monsters that count as prince (freq bonus 3) The monster trait that was more common: monsters that count as major demon (freq bonus 6) The monster trait that was more common: monsters with nurse dialogue (freq bonus 2) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 10) The monster species that never randomly spawned: extreme psycho guard The monster species that never randomly spawned: braaaaains The monster species that never randomly spawned: undead acid mage The monster species that never randomly spawned: abnormal spore The monster species that never randomly spawned: acid turret The monster species that never randomly spawned: xorn caster The monster species that never randomly spawned: jiangshi The monster species that never randomly spawned: faded draconian The monster species that never randomly spawned: threshold spore The monster species that never randomly spawned: ramming wall The RNG hath decreed that this item was never generated: cold resistance (brass) The RNG hath decreed that this item was never generated: acquirement (gained) The RNG hath decreed that this item was never generated: undroppable gloves (concrete gloves) The RNG hath decreed that this item was never generated: fire (simmering) The RNG hath decreed that this item was never generated: monster detection (bubbly) The RNG hath decreed that this item was never generated: amnesia (forgotten) The RNG hath decreed that this item was never generated: cloak of health (white cloak) The RNG hath decreed that this item was never generated: low boots (walking shoes) The RNG hath decreed that this item was never generated: chaos terrain stone (gray) The RNG hath decreed that this item was never generated: bishop stone (gray) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 37) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 15) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 17) The RNG hath decreed that this item was generated more often: field gloves (camouflage patterned gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: barrier shield ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 21) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 64) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 68) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 11) The RNG hath decreed that this item was generated more often: remove curse (PRATYAVAYAH, freq bonus 7) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: walking stick ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 4) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 41) The RNG hath decreed that this item was always generated cursed: cure confusion (moldy) The RNG hath decreed that this item was always generated cursed: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this item was always generated cursed: cloak of luck negation (icky cloak) The RNG hath decreed that this item was always generated cursed: full healing (black) The RNG hath decreed that this item was always generated cursed: heroism (tan) The RNG hath decreed that this item was always generated cursed: aurora beam (alarming) The RNG hath decreed that this item was always generated cursed: blinding ray (noble) The RNG hath decreed that this item was always generated cursed: barrhing (CONVICT PATCH) The RNG hath decreed that this item was always generated cursed: heavy conundrum ball ((null)) The RNG hath decreed that this item was always generated cursed: ice beam (nebulous) The RNG hath decreed that this trap was always invisible: low effect trap The RNG hath decreed that this trap was generated more often: disintegration trap (freq bonus 6) Next attribute increase check would have come at turn 654 Strength training was 2 Dexterity training was 0 Wisdom training was -1 Constitution training was 19 You were fire resistant You were prevented from having keen memory (0) You were prevented from having corrosivity (0) You saw invisible You had infravision You had 1164 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of McDonalds, Kentucky's Fried Chicken and Burger King Your deity was McDonalds The version you were playing was: Unix SlashEMExtended Version 2.1.1 (0f51ae1d) - last build Tue Nov 7 00:31:45 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Armor robe (yellow robe) Scrolls scroll of healing (SLAM ROBUSTNESS BODY TO ENEMY SERIOUS) scroll of mana (SNOWMAN WITHOUT SNOW) scroll of phase door (PUTIUS CONSIO) scroll of standard id (SCREW YOU JONADAB AND YOUR CRAMPING WRITING HAND) scroll of cure (AMYBSOD ASCENDED A HEALER IN SLEX) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 4 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Legendary) (24 of 160) club [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Master) (20 of 160) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) Goodbye stonewall the Cook...