stonewall, lawful female nymphian Cook |#-# --..| |..d| --@-- |_-- |<.| ---- [Stonewall the one who forgot the salt] St13 Dx17 Co15 In7 Wi9 Ch5 CooNymFemLaw S0 Dlvl:1 G0 HP-17(11) Pw6(6) AC4 MC0 Mov12 Xp1/0 Wt38/1500 T98 Latest messages You see here a quite heavy iron ball {1600}. Pick an object. @ a human or elf or you (nymphian cook called stonewall) Accessing Pokedex entry for cook... Base statistics of this monster type: Base level = 10, difficulty = 13, AC = 10, magic resistance = 1, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists fire. Conveys fire resistance. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - fire damage You stop. Meatdog is in the way! There is a wall in the way! What do you want to write with? [- e or ?*] You write in the dust with your fingers. What do you want to write in the dust here? You stop. Meatdog is in the way! There is a wall in the way! You stop. Meatdog is in the way! There is a wall in the way! (2x) You see here a quite heavy iron ball {1600}. (2x) You have a little trouble lifting a quite heavy iron ball {1600}. Continue? [ynq] (q) You have a little trouble lifting k - a quite heavy iron ball {1600}. What do you want to throw? [e or ?*] In what direction? [hykulnjb><] A quite heavy iron ball {1600} hits the ceiling, then falls back on top of your head. A quite heavy iron ball {1600} hits the floor. You die... Your inventory Weapons e - an uncursed +2 knife (weapon in hand) {2} Armor a - an uncursed +2 robe (being worn) {16} Comestibles b - 2 uncursed food rations {0} c - an uncursed fortune cookie {0} d - an uncursed lichen corpse {20} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 2 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} Final attributes You were playing in game master mode You were fervently aligned Your alignment was 10 Your max alignment was 12 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: sickopathy You could not have this property intrinsically: acid resistance Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 184 Tool identification only worked 5 times out of 18 Monsters only dropped their musable items with 53% chance Scroll drop chance was reduced to 80% Amulet drop chance was reduced to 56% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 57% of the time only The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: protection spells (turn 50) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 31055 Monster spawn increase reached its maximum at turn 50016 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 245820 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: human or elf (freq bonus 2) The monster species that spawned more often: grim master (freq bonus 8) The monster species that spawned more often: health trove (freq bonus 15) The monster species that spawned more often: yellow mushroom (freq bonus 24) The monster species that spawned more often: real punisher (freq bonus 15) The monster species that spawned more often: drow matron-mother (freq bonus 12) The monster species that spawned more often: giant brown mouse (freq bonus 28) The monster species that spawned more often: jitterbug (freq bonus 18) The monster species that spawned more often: mind imp (freq bonus 9) The monster species that spawned more often: ghetto stalk (freq bonus 16) The monster species that spawned more often: siege rubbled (freq bonus 24) The monster species that spawned more often: stone dragon (freq bonus 14) The monster species that spawned more often: winged gargoyle (freq bonus 14) The monster species that spawned more often: web turret (freq bonus 21) The monster species that spawned more often: homocentric relaxing (freq bonus 8) The monster species that spawned more often: quantum force patch (freq bonus 18) The monster species that spawned more often: buddha consecratory meticulosity (freq bonus 12) The monster species that spawned more often: adequacy irrepressibly (freq bonus 36) The monster species that spawned more often: Lou (freq bonus 21) The monster species that spawned more often: body of the unknown god (freq bonus 14) The monster species that spawned more often: flank player (freq bonus 72) The monster trait that was more common: monsters that hiss (freq bonus 2) The monster species that never randomly spawned: variously trickiest The monster species that never randomly spawned: thorn spore The monster species that never randomly spawned: doctrine sanguine The monster species that never randomly spawned: mage eater The monster species that never randomly spawned: nitrohack horror The monster species that never randomly spawned: pustulent force fungus The monster species that never randomly spawned: death drake The monster species that never randomly spawned: journeyman lichen The monster species that never randomly spawned: azure patch The monster species that never randomly spawned: harelipped spawned The RNG hath decreed that this item was never generated: crysknife ((null)) The RNG hath decreed that this item was never generated: antiprayer stone (gray) The RNG hath decreed that this item was never generated: dragon spear ((null)) The RNG hath decreed that this item was never generated: BUC randomization (lupine) The RNG hath decreed that this item was never generated: tron stone (gray) The RNG hath decreed that this item was never generated: flood (AQUE BRAGH) The RNG hath decreed that this item was never generated: antiprayer stone (gray) The RNG hath decreed that this item was never generated: eyecloser ((null)) The RNG hath decreed that this item was never generated: autodestruct de vice boots (explosive boots) The RNG hath decreed that this item was never generated: status stone (gray) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: interruption stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 19) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of outright evilness (chinese cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 12) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: gloves of energy draining (silk fingerlings, freq bonus 15) The RNG hath decreed that this item was generated more often: dragon eyepatch ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 16) The RNG hath decreed that this item was generated more often: compost chain ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of practice (boxing gown, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 45) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 7) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 7) The RNG hath decreed that this item was generated more often: lion cloak (barley cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: message suppression stone (gray, freq bonus 28) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 94) The RNG hath decreed that this item was always generated cursed: Hacker's Food ((null)) The RNG hath decreed that this item was always generated cursed: toxic (holed) The RNG hath decreed that this item was always generated cursed: mutation (iffy) The RNG hath decreed that this item was always generated cursed: barrier shield ((null)) The RNG hath decreed that this item was always generated cursed: godmode (heavenly) The RNG hath decreed that this item was always generated cursed: clone monster (radiating) The RNG hath decreed that this item was always generated cursed: gauntlets of the force (spacey gloves) The RNG hath decreed that this item was always generated cursed: kibi dango ((null)) The RNG hath decreed that this item was always generated cursed: material stability (rock solid) The RNG hath decreed that this item was always generated cursed: stunning (viscous) The RNG hath decreed that this trap was always invisible: display trap The RNG hath decreed that this trap was generated more often: ceiling collapse trap (freq bonus 9) Next attribute increase check would have come at turn 968 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 3 You were fire resistant You were punished You were prevented from having polymorph control (0) You were prevented from having sickopathy (0) You had 1398 points of nutrition remaining You could teleport Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of McDonalds, Kentucky's Fried Chicken and Burger King Your deity was McDonalds The version you were playing was: Unix SlashEMExtended Version 2.1.1 (0f51ae1d) - last build Tue Nov 7 00:31:45 2017. You could not have safely prayed (1069) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Armor robe (camo robe) Scrolls scroll of healing (DEVIENEX COER) scroll of mana (NORVAND EXPLONIA HESPOLAUTIA DAJ VIDJST) scroll of phase door (SEE YA CUNT) scroll of standard id (B T M M M M M) scroll of cure (ITS TOO HEAVY FOR YOUR) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 ants (2 created) 0 pack jackals (1 created) 0 foxes (1 created) 0 little dogs (1 created) 0 jellies (1 created) 0 kobolds (2 created) 0 pack kobolds (1 created) 0 hidden kobolds (1 created) 0 training kobolds (1 created) a goblin 0 goblin cops (1 created) a little wild pig 0 papier-mache cows (1 created) 0 visor sewer rats (4 created) 0 hole spiders (1 created) 2 grid bugs (4 created) 0 lichens (1 created) 0 New Kops (2 created) 0 baby ogres (1 created) a vampiroid (2 created) 0 grid xorns (1 created) 0 baby monkeys (1 created) 0 kobold zombies (1 created) 0 hobbit zombies (2 created) 0 poisoners (1 created) 0 minighosts (3 created) 0 newts (1 created) 0 twens (3 created) a novice dark wall 0 energy troves (1 created) 0 health troves (3 created) 48 creatures born. 6 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Master) (21 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Legendary) (20 of 160) club [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Master) (20 of 160) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) Goodbye stonewall the Cook... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 98 moves. Killer: falling object You were level 1 with a maximum of 11 hit points when you died. No Points Name Hp [max] 1 483718 ziratha-Aci-Dev-Fem-Cha died in Chaotic Quest on level 16 [max 19]. Killed by a monster (Vecna). - [170] 2 209839 ziratha-Ele-Dev-Fem-Cha died in Sokoban on level 7 [max 11]. Killed by a monster (dveikus sephirah). - [173] 3 181779 ziratha-Ele-Dev-Fem-Cha died in The Gnomish Mines on level 5 [max 8]. Killed by a monster (Great Katcher). - [192] 4 114081 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 6 [max 11]. Drowned in a moat by a magikarp. 143 [145] 5 54340 rikerw-Nuc-Ang-Fem-Cha died in The Dungeons of Doom on level 4 [max 12]. Killed by a blast of disintegration. - [71] 6 51069 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 9. Killed by a monster (great wyrm of power). - [139] 7 46227 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 5 [max 8]. Killed by a solar beam. - [131] 8 42454 ziratha-Ele-Dev-Fem-Cha died in The Gnomish Mines on level 7. Killed by a monster (Kop Katcher). - [135] 9 40215 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 7 [max 8]. Killed by an elven arrow. - [136] 10 37108 ziratha-Ele-Dev-Fem-Law died in The Dungeons of Doom on level 5 [max 6]. Killed by a shotgun shell. - [122] 52 593 stonewall-Pro-Dro-Fem-Cha died in The Dungeons of Doom on level 3. Killed by a monster (baby silver dragon). - [35] 71 13 rikerw-Sex-Ang-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (water demon). - [18] 72 4 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 1. Killed by an orcish spear. - [20] * 0 stonewall-Coo-Nym-Fem-Law died in The Dungeons of Doom on level 1. Killed by a falling object. - [11]