stonewall, neutral male gigantic Kurwa ---------- ......{..| |........+ |......@.| - -------- [Stonewall the Cheap Sex Slave] St14 Dx9 Co13 In10 Wi6 Ch12 KurGigMalNeu S0 Dlvl:1 G0 HP20(20) Pw8(8) AC-8 MC5 Mov12 Xp1/0 Wt78/1450 T1 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello stonewall, the gigantic Kurwa, welcome back to SlashEMExtended! The moon is waning tonight. # Really quit [yes/no]? Your inventory Weapons a - a cursed +0 collusion knife (weapon in hand) {2} Armor b - a cursed -25 evil dragon scale mail (being worn) {20} c - a cursed -1 eerie cloak (being worn) {4} d - a cursed +0 momhat (being worn) {20} e - a cursed +0 pair of scaler mittens (being worn) {4} f - a cursed -11 evil dragon scale shield (being worn) {20} g - a cursed -1 pair of red spell heels (being worn) {8} Scrolls h - an uncursed scroll of destroy armor {0} i - an uncursed scroll of taming {0} j - an uncursed scroll of trap detection {0} k - an uncursed scroll of boss companion {0} l - a blessed scroll of relocation {0} m - 4 uncursed scrolls of repair item {0} n - a blessed scroll of repair item {0} s - 5 uncursed scrolls of healing {0} t - 4 uncursed scrolls of mana {0} u - 3 uncursed scrolls of phase door {0} v - 2 uncursed scrolls of standard id {0} w - an uncursed scroll of cure {0} Gems o - a cursed +10 fleece stone p - a cursed +10 speedbug stone q - a cursed +10 covetous stone Boulders/Statues r - an uncursed boulder Final attributes You were playing in game master mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: hallu party You could not have this property intrinsically: dimmopathy Scroll identification only worked 100 times out of 161 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 9 Gem identification only worked 100 times out of 406 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 37% chance Musable item generation frequency had a negative bias of 35% Wand drop chance was reduced to 73% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 45) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 101615 Monster spawn increase reached its maximum at turn 122555 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 556052 The monster class that cannot be genocided was mummy The monster class that was spawned more often: ogre (freq bonus 2) The monster species that spawned more often: land dragon (freq bonus 12) The monster species that spawned more often: Lupin the Third (freq bonus 12) The monster species that spawned more often: copper draconian (freq bonus 28) The monster species that spawned more often: petty big ghost (freq bonus 6) The monster species that spawned more often: colony lichen (freq bonus 6) The monster species that spawned more often: delerium (freq bonus 18) The monster species that spawned more often: giant black mouse (freq bonus 12) The monster species that spawned more often: vampiric spore (freq bonus 36) The monster species that spawned more often: blue thunderlord (freq bonus 3) The monster species that spawned more often: undead assassin (freq bonus 12) The monster species that spawned more often: javelin chucker (freq bonus 10) The monster species that spawned more often: stuttering teacher (freq bonus 16) The monster species that spawned more often: ore newt (freq bonus 8) The monster species that spawned more often: white unicorn (freq bonus 12) The monster species that spawned more often: great hulk (freq bonus 16) The monster species that spawned more often: weregridbug (freq bonus 15) The monster species that spawned more often: petty nalfeshnee (freq bonus 12) The monster species that spawned more often: walking corpse (freq bonus 8) The monster species that spawned more often: snakeman chieftain (freq bonus 32) The monster species that spawned more often: Vanessa (freq bonus 18) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 4) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 1) The monster trait that was more common: monsters with fire resistance (freq bonus 2) The monster trait that was more common: monsters that boast (freq bonus 2) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 6) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 2) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 1) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 6) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 4) The monster species that never randomly spawned: denationalizing absurdly The monster species that never randomly spawned: moldy force fungus The monster species that never randomly spawned: water fungus The monster species that never randomly spawned: krishna sudsing relique tucked untidiest presumptuously The monster species that never randomly spawned: mantelet jerkiest The monster species that never randomly spawned: dwarf lord stonebreaker The monster species that never randomly spawned: ego dung worm The monster species that never randomly spawned: purple slime The monster species that never randomly spawned: karate scrub The monster species that never randomly spawned: glare mushroom The RNG hath decreed that this item was never generated: elven cloak (faded pall) The RNG hath decreed that this item was never generated: blue dragon scales ((null)) The RNG hath decreed that this item was never generated: mercurial dragon scale mail ((null)) The RNG hath decreed that this item was never generated: undroppable gloves (concrete gloves) The RNG hath decreed that this item was never generated: bill-guisarme (hooked polearm) The RNG hath decreed that this item was never generated: leech (andalusite) The RNG hath decreed that this item was never generated: metal club (heavy club) The RNG hath decreed that this item was never generated: wooden stake ((null)) The RNG hath decreed that this item was never generated: magical shield ((null)) The RNG hath decreed that this item was never generated: mill pail ((null)) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 41) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 14) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 60) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 13) The RNG hath decreed that this item was generated more often: polyform (radiant green, freq bonus 19) The RNG hath decreed that this item was generated more often: lagging (delayed, freq bonus 9) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: unfair attack stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 18) The RNG hath decreed that this item was generated more often: helm of amnesia (crazy helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy grabbing gloves (digger gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 3) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 4) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 2) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 8) The RNG hath decreed that this item was generated more often: tarrier ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 20) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 6) The RNG hath decreed that this item was generated more often: tunnelization (threatening, freq bonus 10) The RNG hath decreed that this item was always generated cursed: spiked club ((null)) The RNG hath decreed that this item was always generated cursed: crystal sword ((null)) The RNG hath decreed that this item was always generated cursed: banana ((null)) The RNG hath decreed that this item was always generated cursed: good night (wish parser) The RNG hath decreed that this item was always generated cursed: create monster (maple) The RNG hath decreed that this item was always generated cursed: discharge stone (gray) The RNG hath decreed that this item was always generated cursed: nurse uniform (white dress) The RNG hath decreed that this item was always generated cursed: frag grenade ((null)) The RNG hath decreed that this item was always generated cursed: training stone (gray) The RNG hath decreed that this item was always generated cursed: unfindable stone (gray) The RNG hath decreed that this trap was always invisible: destroy armor trap The RNG hath decreed that this trap was generated more often: spiked pit (freq bonus 3) Next attribute increase check would have come at turn 249 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You had the speed bug. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You were a living mana battery. (0) You had the following problem: Your spells became red. (0) You had the following problem: Monsters became stronger if many of their species had been generated already. (0) You were in a ghost world (0) You were prevented from having flying (0) You were prevented from hallu partying (0) Your chance to block was 0% You hungered rapidly You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Lorskel The version you were playing was: Unix SlashEMExtended Version 2.1.1 (0f51ae1d) - last build Tue Nov 7 00:31:45 2017. You could have safely prayed (111) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (soft cloak) momhat (basin helmet) scaler mittens (spanish gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (cast iron boots) Scrolls scroll of destroy armor (UMUTO QUACK) scroll of taming (PROTECTION FAULT AT ADDRESS 000D 001D) scroll of trap detection (EFFECT MORE APPEARING) scroll of boss companion (SUS COMNITUS) scroll of relocation (MAYBE NUMBED CANNT DO OR SNORING BY HIT) scroll of repair item (LE AMY OSISIYATHA UGCINA UKUPHUMEZA IINGCAMANGO ISIZIBA UBUBI) scroll of healing (NESCHOE NEOSTSCHOE NOISELANOSTSCHANOE) scroll of mana (SABRA BRIATHA BRISARA) scroll of phase door (HCUO) scroll of standard id (MULY SA CITA NUL) scroll of cure (FPMAM) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye stonewall the Kurwa... Since you quit, the score list will not be checked.