stonewall, lawful male human Priest ------- | #..#.. |.#....#| #..f.... (B@.# -|-.- [Stonewall the Aspirant] St10 Dx14 Co11 In9 Wi17 Ch3 PriHumMalLaw S1 Dlvl:1 $1 HP20(20) Pw20(20) AC4 MC0 Mov12 Xp1/0 Wt40/1150 T1 Latest messages Hello stonewall, welcome to SlashEMExtended! You are a lawful human Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Your inventory Weapons a - a blessed +0 mace (weapon in hand) {12} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} Comestibles e - a blessed clove of garlic {0} f - a blessed sprig of wolfsbane {0} Scrolls h - a blessed scroll of girliness {0} i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of healing (0:1) {0} Potions d - 4 potions of holy water {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: half physical damage You could not have this property intrinsically: cold resistance Scroll identification only worked 100 times out of 199 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 10 Monsters only dropped their equipment with 80% chance Musable item generation frequency had a negative bias of 5% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 91% Potion drop chance was reduced to 80% Monster death drops spawned with only 95% chance The following skill could not be trained at all: lightsaber The following skill was trained at half the usual rate: knife The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: general combat (turn 283) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13126 Monster spawn increase reached its maximum at turn 53434 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 238950 The monster class that cannot be genocided was blob The monster class that was spawned more often: piece of food (freq bonus 1) The monster species that spawned more often: freezer turret (freq bonus 6) The monster species that spawned more often: Pseudo-Gollum (freq bonus 6) The monster species that spawned more often: Sabine (freq bonus 12) The monster species that spawned more often: dwarf lord mutant (freq bonus 2) The monster species that spawned more often: skull druj (freq bonus 18) The monster species that spawned more often: Miss Today (freq bonus 10) The monster species that spawned more often: noxious mushroom (freq bonus 10) The monster species that spawned more often: xorn thief (freq bonus 21) The monster species that spawned more often: snakewoman priestess (freq bonus 12) The monster species that spawned more often: cockatoo chick (freq bonus 4) The monster species that spawned more often: red growth (freq bonus 4) The monster species that spawned more often: cold vortex (freq bonus 21) The monster species that spawned more often: harrowbark boo (freq bonus 8) The monster species that spawned more often: aligning ant (freq bonus 9) The monster species that spawned more often: trousershitter man (freq bonus 4) The monster species that spawned more often: 5K guy (freq bonus 42) The monster species that spawned more often: blue sentai (freq bonus 2) The monster species that spawned more often: hard to kill eel (freq bonus 12) The monster species that spawned more often: rocket mine (freq bonus 18) The monster species that spawned more often: adult draken (freq bonus 9) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 2) The monster trait that was more common: monsters with seduction dialogue (freq bonus 1) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 4) The monster trait that was more common: monsters that count as hobbit (freq bonus 2) The monster species that never randomly spawned: raw mana vortex The monster species that never randomly spawned: werecoins The monster species that never randomly spawned: werexan The monster species that never randomly spawned: telegold The monster species that never randomly spawned: joy spike mage The monster species that never randomly spawned: salvaging chosen twee The monster species that never randomly spawned: antimagic spore The monster species that never randomly spawned: wax bee The monster species that never randomly spawned: ill force patch The monster species that never randomly spawned: pile of heavy coins The monster class that always generated with extra speed: jabberwock The RNG hath decreed that this item was never generated: throne gamble (historic) The RNG hath decreed that this item was never generated: cloak of grounding (granite cloak) The RNG hath decreed that this item was never generated: wakeup call stone (gray) The RNG hath decreed that this item was never generated: heavy machine gun ((null)) The RNG hath decreed that this item was never generated: amulet versus poison (pyramidal) The RNG hath decreed that this item was never generated: oil lamp (lamp) The RNG hath decreed that this item was never generated: course lance ((null)) The RNG hath decreed that this item was never generated: magic mapping (dusty) The RNG hath decreed that this item was never generated: detect food (cyan) The RNG hath decreed that this item was never generated: sling ((null)) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 41) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 55) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 6) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 15) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of spell forgetting (guilded, freq bonus 14) The RNG hath decreed that this item was generated more often: tarrier ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 11) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 2) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 9) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 9) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 10) The RNG hath decreed that this item was generated more often: hoe sable ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 7) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 37) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 30) The RNG hath decreed that this item was always generated cursed: lemon ((null)) The RNG hath decreed that this item was always generated cursed: bronze mace ((null)) The RNG hath decreed that this item was always generated cursed: conundrum nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: cloak of sickness (green cloak) The RNG hath decreed that this item was always generated cursed: displacer beast hide ((null)) The RNG hath decreed that this item was always generated cursed: satisfy hunger (cute) The RNG hath decreed that this item was always generated cursed: blue dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: teleportation (iridium) The RNG hath decreed that this item was always generated cursed: super mantle (red mantle) The RNG hath decreed that this item was always generated cursed: medical kit (leather bag) The RNG hath decreed that this trap was always invisible: drop trap The RNG hath decreed that this trap was generated more often: level teleporter (freq bonus 4) Next attribute increase check would have come at turn 261 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having infravision (0) You were prevented from having half physical damage (0) Your chance to block was 21% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Dios, the Rose Bride and End of the World Your deity was Dios The version you were playing was: Unix SlashEMExtended Version 2.1.1 (0f51ae1d) - last build Tue Nov 7 00:31:45 2017. You could not have safely prayed (1790) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of girliness (IA CTHULHU) scroll of healing (AMY GOT A SADO MASSOGE BY HER ROOMMATE) scroll of mana (LAM EQUENUS) scroll of phase door (THE WATER NYMPH GENTLY PULLS DOWN YOUR PANTS) scroll of standard id (ELF IS FESTIVE FOR SPECIAL DAY) scroll of cure (OSTRO BIRDO AND CLAWGLIP ARE NO MISSPELLINGS) Spellbooks spellbook of healing (accusory) spellbook of detect food (iceblock) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye stonewall the Priest... Since you quit, the score list will not be checked.