#$*h  Player: stoneming Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2025-05-18.18:17:07.ttyrec Time: (1747592227) Sun May 18 18:17:07 2025 #$*h This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. #$*h WShall I pick a character's race, role, gender and alignment for you? [ynq] ,$*hy,$*h$dWĿ+@~v$,$*hd[Stoneming the Hopper ] St6 Dx22 Co5 In5 Wi5 Ch8 StuHarMalLaw Dlvl:1 $0 HP 21(21)  Pw 15(15)  AC-3 Exp1 T1 It is written in the Book of James Bond:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god James Bond seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Hopper, have been heralded from birth as the instrument of James Bond. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For ,$*h)eQthe sake of us all: Go bravely with James Bond!--More--D$*hĿ+@~v$D$*h\,vHello stoneming, welcome to SlashEMExtended! You are a lawful male hardmoder Feat Master.--More--S$*h You are playing 'Unix SlashEMExtended Version 2.9.5 (6ddaa14a) - last build Sun Dec 29 01:54:53 2024.' on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--j$*hQĿ  +IMPORTANT ADVICE FOR NEWBIES: The default control scheme on this server is vikeys (hjklyubn), which is borderline unplayable :-P You may want to switch to the *number pad*. I've created an easy way to achieve that: press Shift-O during the first 50 game turns to get a dialogue that allows you to switch, then you no longer need to wonder why the number pad keys only display 'Count: 22222' or some such garbage, but will be able to actually move. Seasoned players may add OPTIONS=number_pad:2 to their config file to turn the number pad on by default, or OPTIONS=nonumpadmessage to turn this reminder message off.--More--$*h mĿ  + @~ v $ Message of the day: The #monster command has been improved considerably and is now a menu that presents all the available abilities. Feel free to use it and tell me what you think.--More--$*h_< t ĿAttention, main weather broadcast coming in:$*h| #The sky is cloudy.$*h| [Stoneming the Hopper ] St6 Dx22 Co5 In5 Wi5 Ch8 StuHarMalLaw  21(21)  Pw 15(15)  AC-3 Exp1 T1--More--$*hh&(The moon is waning tonight.$*hl [Stoneming the Hopper ] St6 Dx22 Co5 In5 Wi5 Ch8 StuHarMalLaw  21(21)  Pw 15(15)  AC-3 Exp1 T2<@$*hN@Expensive Special Effect swallows the dummy monster needed for visual interface.--More--$*hE v$*hThe dummy monster needed for visual interface is regurgitated!~v--More--$*h There is a wall in the way![Stoneming the Hopper ] St6 Dx22 Co5 In5 Wi5 Ch8 StuHarMalLaw  21(21)  Pw 15(15)  AC-3 Exp1 T3$*h $*hcThere is a wall in the way![Stoneming the Hopper ] St6 Dx22 Co5 In5 Wi5 Ch8 StuHarMalLaw  21(21)  Pw 15(15)  AC-3 Exp1 T3$*h"/ $*h0 There is a wall in the way![Stoneming the Hopper ] St6 Dx22 Co5 In5 Wi5 Ch8 StuHarMalLaw  21(21)  Pw 15(15)  AC-3 Exp1 T3$*h: $*hR;There is a wall in the way![Stoneming the Hopper ] St6 Dx22 Co5 In5 Wi5 Ch8 StuHarMalLaw  21(21)  Pw 15(15)  AC-3 Exp1 T3$*h| $*hնThere is a wall in the way![Stoneming the Hopper ] St6 Dx22 Co5 In5 Wi5 Ch8 StuHarMalLaw  21(21)  Pw 15(15)  AC-3 Exp1 T3$*h& $*h5 There is a wall in the way![Stoneming the Hopper ] St6 Dx22 Co5 In5 Wi5 Ch8 StuHarMalLaw  21(21)  Pw 15(15)  AC-3 Exp1 T3$*h9t $*h>uThere is a wall in the way![Stoneming the Hopper ] St6 Dx22 Co5 In5 Wi5 Ch8 StuHarMalLaw  21(21)  Pw 15(15)  AC-3 Exp1 T3$*h  $*hThere is a wall in the way![Stoneming the Hopper ] St6 Dx22 Co5 In5 Wi5 Ch8 StuHarMalLaw  21(21)  Pw 15(15)  AC-3 Exp1 T3$*h $*hpThere is a wall in the way![Stoneming the Hopper ] St6 Dx22 Co5 In5 Wi5 Ch8 StuHarMalLaw  21(21)  Pw 15(15)  AC-3 Exp1 T3$*hG $*hMThere is a wall in the way![Stoneming the Hopper ] St6 Dx22 Co5 In5 Wi5 Ch8 StuHarMalLaw  21(21)  Pw 15(15)  AC-3 Exp1 T3$*h<0 $*h1 [Stoneming the Hopper ] St6 Dx22 Co5 In5 Wi5 Ch8 StuHarMalLaw  21(21)  Pw 15(15)  AC-3 Exp1 T3Expensive Special Effect swallows the dummy monster needed for visual interface.--More--$*hj 5 v$*h [Stoneming the Hopper ] St6 Dx22 Co5 In5 Wi5 Ch8 StuHarMalLaw  21(21)  Pw 15(15)  AC-3 Exp1 T4~v$*h$*hn[Stoneming the Hopper ] St6 Dx22 Co5 In5 Wi5 Ch8 StuHarMalLaw  21(21)  Pw 15(15)  AC-3 Exp1 T4Expensive Special Effect misses the dummy monster needed for visual interface.[Stoneming the Hopper ] St6 Dx22 Co5 In5 Wi5 Ch8 StuHarMalLaw  21(21)  Pw 15(15)  AC-3 Exp1 T5v$*h Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) $*h [Stoneming the Hopper ] St6 Dx22 Co5 In5 Wi5 Ch8 StuHarMalLaw  21(21)  Pw 15(15)  AC-3 Exp1 T5$*hMReally save? [yn] (n) $*h ySaving...$*hWj "Be seeing you...