oi` Player: sserk1 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2021-04-04.07:49:52.ttyrec Time: (1617522592) Sun Apr 4 07:49:52 2021 oi` AcThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Restoring save file...oi`kEoi`yG*[Sserk1 the Filthy Worm ] St8 Dx10 Co10 In18 Wi7 Ch6 DeaDeeFemNeu Dlvl:1 $0 HP 18(18)  Pw 23(23)  AC8 Exp1 T1 You return to level 1 in The Dungeons of Doom.--More--oi`#Ŀ!F@+[Sserk1 the Filthy Worm ] St8 Dx10 Co10 In18 Wi7 Ch6 DeaDeeFemNeu Dlvl:1 $0 HP 18(18)  Pw 23(23)  AC8 Exp1 T1 Hello sserk1, the deep elven Death Eater, welcome back to SlashEMExtended![Sserk1 the Filthy Worm ] St8 Dx10 Co10 In18 Wi7 Ch6 DeaDeeFemNeu  18(18)  Pw 23(23)  AC8 Exp1 T1 The moon is waning tonight.oi`tj Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) oi`' + Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) oi`@+Really quit? WARNING: this will erase your game permanently! [yes/no]? oi`ayoi`[Sserk1 the Filthy Worm ] St8 Dx10 Co10 In18 Wi7 Ch6 DeaDeeFemNeu  18(18)  Pw 23(23)  AC8 Exp1 T1 oi` Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) oi`9 + Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) oi`rz +Really quit? WARNING: this will erase your game permanently! [yes/no]? oi`:m yoi`&~ eoi`l soi`[Sserk1 the Filthy Worm  18(18)  Pw 23(23) #Ŀ!F@+[Sserk1 the Filthy Worm ] St8 Dx10 Co10 In18 Wi7 Ch6 DeaDeeFemNeu Dlvl:1 $0 HP 18(18)  Pw 23(23)  AC8 Exp1 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) oi`n Amulets i - a cursed amulet of life saving (being worn) {0} Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} b - an uncursed +0 shotgun (alternate weapon; not wielded) {15} c - 10 uncursed +0 shotgun shells (in quiver) {0} Armor d - an uncursed +1 cloak of reflection (being worn) {4} Comestibles j - an uncursed tin of peaches {0} k - an uncursed tin of small predator meat {0} Scrolls l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 2 uncursed scrolls of phase door {0} o - an uncursed greased scroll of phase door {0} p - 2 uncursed scrolls of standard id {0} q - an uncursed scroll of cure {0} r - an uncursed scroll of heal other {0} Spellbooks e - a blessed finalized spellbook of oi`0finger of death (0:1) {0} f - a blessed spellbook of charm monster (0:2) {0} g - a blessed spellbook of acid stream (7:2) {0} Wands h - a cursed wand of death (0:6) {0}(end) oi`S f[Sserk1 the Filthy Worm ] St8 Dx10 Co10 In18 Wi7 Ch6 DeaDeeFemNeu Dlvl:1 $0 HP 18(18)  Pw 23(23)  AC8 Exp1 T1 Do you want to see your attributes? [ynq] (n) oi`ӽ nFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property intrinsically: cold resistance. Potion identification only worked 3 times out of 6. Ring identification only worked 4 times out of 17. Amulet identification only worked 15 times out of 18. Implant identification only worked 1 times out of 17. Wand identification only worked 3 times out of 6. Armor identification only worked 15 times out of 23. Monsters only dropped their equipment with 90% chance. Scroll drop chance was reduced to 95%. Wand drop chance was reduced to 92%. Potion drop chance was reduced to 98%. Weapon drop chance was reduced to 91%. Tool drop chance was reduced to 94%. Food drop chance was reduced to 88%. Shop item generation was reduced to 85%. Monster death drops spawned with only 90% chance. i` 3;1HMastering the following skill taught you the hidden power: form III (Soresu). The following skill could not be trained at all: elemental spells. The following skill was limited to basic proficiency: body spells. The following skill was limited to skilled proficiency: dagger. The following skill was limited to expert proficiency: symbiosis. The following skill became untrainable after a while: attack spells (turn 62089). The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 54837). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 17550. Monster spawn increase had reached its maximum at turn 228582. In this game, Eevee's evolution was espeon. Your limit for ascension was at turn 739100. The monster class that cannot be genocided was Zouthern animal. The monster species that was spawned oi` more often: toked anele coeducation (freq bonus 1). The monster species that was spawned more often: bursae unaccommodating remonetization (freq bonus 12). The monster species that was spawned more often: saiyan (freq bonus 12). The monster species that was spawned more often: rethink silt (freq bonus 18). The monster species that was spawned more often: reach jelly (freq bonus 8). The monster species that was spawned more often: mental lady (freq bonus 4). The monster species that was spawned more often: spikefist (freq bonus 18). The monster species that was spawned more often: borg (freq bonus 4). The monster species that was spawned more often: shadow play figure (freq bonus 2). The monster species that was spawned more often: fillen warp fungus (freq bonus 56). The monster species that was spawned more often: blister warp fungus (freq bonus 3). The monster species that was spawned more often: jel (freq bonus 9). The monstoi` er species that was spawned more often: hospitable inseminate capitalizing bestial rototilled (freq bonus 4). The monster species that was spawned more often: stupefeshnee (freq bonus 18). The monster species that was spawned more often: elemental girl (freq bonus 12). The monster species that was spawned more often: net gnome (freq bonus 3). --More--oi`The monster species that was spawned more often: mist troll (freq bonus 3). The monster species that was spawned more often: troll king (freq bonus 2). The monster species that was spawned more often: whittled onomatopoeia (freq bonus 2). The monster species that was spawned more often: trap spore (freq bonus 18). The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 12). The monster trait that was more common: monsters whose attacks push you back (freq bonus 1). The monster species that was never randomly spawned: nonbending abasing. The monster species that was never randomly spawned: fetish shaman. The monster species that was never randomly spawned: orc sweepsquad. The monster species that was never randomly spawned: fallen angel. The monster species that was never randomly spawned: deft pained. The monster species that was never randomly spawned: undead augurer. The monster specoi`ies that was never randomly spawned: unlinked picketing. The monster species that was never randomly spawned: patreelja. The monster species that was never randomly spawned: morning vamp. The monster species that was never randomly spawned: armorsmith dwarf. The RNG hath decreed that this item was never generated: sia boots (princess pumps). The RNG hath decreed that this item was never generated: elm street stone (gray). The RNG hath decreed that this item was never generated: implant of dawn (sacred). The RNG hath decreed that this item was never generated: implant of freedom (continuous). The RNG hath decreed that this item was never generated: chrysoberyl (yellow). The RNG hath decreed that this item was never generated: time (ticking). The RNG hath decreed that this item was generated more often: weight stone (gray, freq bonus 18). The RNG hath decreed that this item was generated more often: implant of craftsmanship (fleet, freoi`q bonus 25). The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 5). The RNG hath decreed that this item was generated more often: null chain ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 12). The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 7). The RNG hath decreed that this item was generated more often: induce vomiting (rank, freq bonus 17). The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 16). The RNG hath decreed that this item was generated more often: illiteracy (illegible, freq bonus 6). The RNG hath decreed that this item was generated more often: robe of randomness (cyan robe, freq bonus 18). The RNG hath decreed that this item was generated more often: Jessica lady shoes (glass shoes, freq bonus 1oi`10). The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 7). The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 6). The RNG hath decreed that this item was generated more often: checkerboard stone (gray, freq bonus 10). The RNG hath decreed that this item was generated more often: bum bum boots (high iron boots, freq bonus 7). The RNG hath decreed that this item was generated more often: Yvonne's jewel (blue, freq bonus 11). The RNG hath decreed that this item was generated more often: Nadja's jewel (yellowish brown, freq bonus 49). The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: wing yellow stone (gray, freq bonus 7). The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 5). The RNG hath oi`>decreed that this item class was generated more often: Potions (freq bonus 39). The RNG hath decreed that this item was always generated cursed: ash (fire-red). The RNG hath decreed that this trap was always invisible: container kaboom trap. The RNG hath decreed that this trap was generated more often: unskilled trap (freq bonus 2). Trap randomization happened for 1 in 53 traps. Traps were spawned invisible 1 times in 96. Traps were extra hard to find 3% of the time. Next attribute increase check would have come at turn 447. Strength training was 0. Dexterity training was 0. --More--oi`1 %Wisdom training was 0. Constitution training was 0. Your sanity was 0. You were fire resistant. You were shock resistant. You had not decided on your sexuality yet. You saw invisible. You had infravision. You had 1500 points of nutrition remaining. You had reflection. Your life would have been saved. Your luck was zero. You had spell retention for remembering 200 spells. You could not have safely prayed (227). You survived. --More--oi`g#Ŀ!F@+[Sserk1 the Filthy Worm ] St8 Dx10 Co10 In18 Wi7 Ch6 DeaDeeFemNeu Dlvl:1 $0 HP 18(18)  Pw 23(23)  AC8 Exp1 T1 Do you want to see your discoveries? [ynq] (n) oi`n Discoveries  Amulets amulet of life saving (medal) Weapons quarterstaff (staff) Armor cloak of reflection (colorfade cloak) Scrolls scroll of healing (CWAEWL DAEWL) scroll of mana (ESPECIALLY WITH HIGH HEELS) scroll of phase door (GENTLE PEEPTOE HIGH HEELS) scroll of standard id (BEZ CZTERECH CHAN BYSMY NIGDY NIE SPOTKAL) scroll of cure (FASTLY JUMP TO ENEMY WITH INVISIBLES FISRTLY) scroll of heal other (SABRA BRIATHA BRISARA) * scroll of extra healing (YOU GOTTA TALK TO THE AMYFICATION) * scroll of greater mana restoration (ELF CHANGE FORME BY STUNT) Spellbooks spellbook of finger of death (pratchwood) spellbook of charm monster (brand-new) spellbook of acid stream (patterned) Woi` Fands wand of death (vanishing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) oi`U [Sserk1 the Filthy Worm ] St8 Dx10 Co10 In18 Wi7 Ch6 DeaDeeFemNeu Dlvl:1 $0 HP 18(18)  Pw 23(23)  AC8 Exp1 T1 Do you want an account of creatures vanquished? [ynq] (n) oi`Ϟn Vanquished creatures:  0 kobolds (1 created) 0 clubbelgoblins (1 created) 0 group bugs (9 created) 0 sessilichens (1 created) 0 vampiroids (1 created) 0 rat zombies (1 created) 0 kobold zombies (2 created)  16 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--oi`Do you want to see your conduct? [ynq] (n) oi`3mn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0. You saved the game 1 time.--More--oi`Ф Goodbye sserk1 the Death Eater... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 18 hit points when you quit.--More--