srpest, chaotic male elven Elementalist ---------- |..<.....|###### |..`......,o,@,# |........|####±, |........+ , -+----+--- [Srpest the Fire Fingers] St9 Dx14 Co7 In14 Wi14 Ch7 ElmElfMalCha Dlvl:2 $22 HP0(11) Pw30(30) AC8 Exp1 T360 Hld Latest messages 22 gold pieces. There is a wall in the way! The small turret scratches you! [-2 -> 9] The small turret touches you! [-1 -> 8] [-2 -> 6] The small turret grabs you! [-4 -> 2] Warning: HP low! You cannot escape from the small turret! The small turret misses. The small turret touches you! [-1 -> 2] Warning: HP low! elf is about to die. [-1 -> 1] Warning: HP low! You are being crushed. You die... Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 13 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: double attacks You could not have this property intrinsically: disintegration resistance Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 171 Tool identification only worked 5 times out of 24 Monsters only dropped their musable items with 15% chance Monsters only dropped their equipment with 79% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 85% Wand drop chance was reduced to 58% Concealing monsters were spawned underneath items 64% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: polearms The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 38) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 58955 Monster spawn increase reached its maximum at turn 85287 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 643500 The monster class that cannot be genocided was light The monster class that was spawned more often: arachnid or centipede (freq bonus 4) The monster species that spawned more often: eye of the unknown god (freq bonus 12) The monster species that spawned more often: Jaken, the Small and Annoying Minion (freq bonus 12) The monster species that spawned more often: hydrochloric acid cloud (freq bonus 11) The monster species that spawned more often: burned out kogepan (freq bonus 6) The monster species that spawned more often: Officer Kaptain (freq bonus 24) The monster species that spawned more often: amorphous stalk (freq bonus 10) The monster species that spawned more often: little girl (freq bonus 28) The monster species that spawned more often: toxic sphere (freq bonus 28) The monster species that spawned more often: drone warp fungus (freq bonus 10) The monster species that spawned more often: komodo dragon (freq bonus 7) The monster species that spawned more often: vacuum mushroom (freq bonus 26) The monster species that spawned more often: ancient shimmering dragon (freq bonus 16) The monster species that spawned more often: zombified dwarf (freq bonus 12) The monster species that spawned more often: huge lizard (freq bonus 24) The monster species that spawned more often: system failure (freq bonus 7) The monster species that spawned more often: traffic light dragon (freq bonus 12) The monster species that spawned more often: fake mold (freq bonus 6) The monster species that spawned more often: holed wall (freq bonus 5) The monster species that spawned more often: big white unicorn (freq bonus 10) The monster species that spawned more often: barnacle covered golem (freq bonus 12) The monster species that never randomly spawned: theme deer The monster species that never randomly spawned: chain devil The monster species that never randomly spawned: kappa wizard The monster species that never randomly spawned: mechanical steam-powered ball The monster species that never randomly spawned: red naga hatchling The monster species that never randomly spawned: Avatar of Lolth The monster species that never randomly spawned: purple snake The monster species that never randomly spawned: armed migo drone The monster species that never randomly spawned: giant wood spider The monster species that never randomly spawned: demon gazer The monster class that always generated with extra speed: archfiend The RNG hath decreed that this item was never generated: elven sickle ((null)) The RNG hath decreed that this item was never generated: kitchen apron (apron) The RNG hath decreed that this item was never generated: invulnerability (icy) The RNG hath decreed that this item was never generated: rumor (scribbled) The RNG hath decreed that this item was never generated: anti drinker helmet (gemmed helmet) The RNG hath decreed that this item was never generated: cloak of water squirting (blue cloak) The RNG hath decreed that this item was never generated: cloak of physical resistance (pastel cloak) The RNG hath decreed that this item was never generated: highlevel stone (gray) The RNG hath decreed that this item was never generated: cutting (inane) The RNG hath decreed that this item was never generated: no skill (shattering) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: Mehoho Burusasan G (blinding, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of peace (inka, freq bonus 12) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 3) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 16) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: power crossbow ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 4) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 14) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 4) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: very heavy ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 11) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 10) The RNG hath decreed that this item was always generated cursed: magic missile (steel) The RNG hath decreed that this item was always generated cursed: food ration ((null)) The RNG hath decreed that this item was always generated cursed: banishing fear (voluminous) The RNG hath decreed that this item was always generated cursed: cure random status (fleecy-colored) The RNG hath decreed that this item was always generated cursed: amulet of ESP (circular) The RNG hath decreed that this item was always generated cursed: droven helm (spider shaped helm) The RNG hath decreed that this item was always generated cursed: see invisible (engagement) The RNG hath decreed that this item was always generated cursed: moonstone (white) The RNG hath decreed that this item was always generated cursed: small shield ((null)) The RNG hath decreed that this item was always generated cursed: hyper beam (shrill) The RNG hath decreed that this trap was always invisible: hallucination trap The RNG hath decreed that this trap was generated more often: glyph number seven (freq bonus 2) Next attribute increase check would have come at turn 760 Strength training was 9 Dexterity training was 2 Wisdom training was 1 Constitution training was 20 You were fire resistant You were cold resistant You were shock resistant You were prevented from having half spell damage (0) You were prevented from having double attacks (0) You saw invisible You had infravision You had 1134 points of nutrition remaining You could swim You were held by a small turret Your sight was improved Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amon Ra, Hersifon and Mor Havoc Your deity was Mor Havoc You could have safely prayed (135) You are dead Spells known in the end Name Level Category Fail Memory a - water flame 1 elemental 0% 97% b - dashing 6 elemental 98% 497% c - thunder wave 4 elemental 54% 297% d - lava 6 elemental 98% 497% Techniques known in the end Name Level Status elemental fist 1X LIMIT(0) sigil of control 1X LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor robe of permanence (brown robe) * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (side zip boots) * elven cloak (faded pall) Scrolls scroll of reverse identify (STATUS DISAPER WHEN RAIN) scroll of proof weapon (ROLL IS 5 AND BECOME STRONGER) scroll of healing (APONEUROSISPLANTARIS) scroll of mana (PONUS MOSTAS) scroll of phase door (ENTIENDES ESTA LENGUA) scroll of standard id (DU KUMMS HIER NICH REIN) scroll of cure (CEST UNE OCCASION UNIQUE DETRE LE PREMIER) Spellbooks spellbook of water flame (transforming) spellbook of dashing (incessant) spellbook of thunder wave (dark blue) spellbook of lava (rolled) Potions potion of acid (cacao) potion of full healing (viscous) Wands wand of lightning (vertical) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 5 times You killed 4 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (25 of 160) polearms [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye srpest the Elementalist...