srpest, chaotic male human Doom Marine a a@ } [Srpest the Gun-Toting Avenger] St11 Dx15 Co9 In4 Wi3 Ch3 MarHumMalCha Dlvl:9 $527 HP0(70) Pw29(29) AC-2 Exp9 T2403 Latest messages Warning: HP low! [-1 -> 12] Warning: HP low! The shounan funamushi touches you! [-1 -> 11] Warning: HP low! [-1 -> 10] Warning: HP low! You barely hear the howling of the CwnAnnwn... [-7 -> 3] Warning: HP low! Water turbulence affects your movements. The shounan funamushi touches you! [-1 -> 2] Warning: HP low! [-1 -> 1] Warning: HP low! Your commander suit blocks the shounan funamushi's attack. The rocking-horse-fly touches you! You die... Your inventory Weapons a - an uncursed rusty +0 pistol (alternate weapon; not wielded) {8} s - the blessed +0 long sword named Copilot Wanted Level 6 {16} Q - a blessed +0 silver saber (weapon in hand) {12} Armor c - an uncursed +0 pair of leather gloves (being worn) {4} d - an uncursed rusty +0 pair of iron shoes (being worn) {20} e - an uncursed +1 commander suit (being worn) {6} f - an uncursed +1 helm of underwater action (being worn) {20} Comestibles j - an uncursed lump of royal jelly {1} m - a cursed tripe ration {1} t - 3 uncursed lemons {2} w - an uncursed food ration {1} y - 2 uncursed kelp fronds {1} B - an uncursed tripe ration {1} I - 3 uncursed cream pies {2} P - an uncursed lembas wafer {1} U - a blessed tripe ration {1} W - 3 blessed bananas {2} Scrolls h - 6 uncursed scrolls of mana {6} r - 4 uncursed scrolls of blank paper {4} L - an uncursed scroll of standard id {1} Rings o - an uncursed ring of levitation {1} G - a cursed ring of slow digestion {1} M - an uncursed ring of invisibility {1} X - an uncursed ring of slow digestion (on right hand) {1} Wands b - an uncursed wand of probing (0:2) {1} p - an uncursed wand of sleep (0:4) {1} x - an uncursed wand of magic missile (0:2) {1} V - an uncursed rusty wand of undead turning (6:4) {1} Tools k - 9 uncursed wax candles {6} u - 13 blessed wax candles {7} A - an uncursed +0 green lightsaber {24} D - an uncursed bag of holding {5} K - an uncursed mirror {1} O - an uncursed tin whistle {1} S - an uncursed rusty skeleton key {1} Y - an uncursed magic marker (0:42) {1} Chains v - an uncursed +0 iron chain {120} The bag of holding is empty. Final attributes You were devoutly aligned Your alignment was 19 Your max alignment was 19 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: infravision You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 332 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 95% chance Monsters only dropped their equipment with 70% chance Musable item generation frequency was reduced by 28% Ring drop chance was reduced to 95% Wand drop chance was reduced to 93% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: long sword The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: broadsword The following skill became untrainable if you tried to train it too early: elemental spells (turn 107) Number of artifacts generated was 5 Number of fake artifacts generated was 1 Monster spawn increase started at turn 14719 Monster spawn increase reached its maximum at turn 58099 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2080472 The monster class that cannot be genocided was mimic The monster class that was spawned more often: quadruped (freq bonus 1) The monster species that spawned more often: quantum mold (freq bonus 6) The monster species that spawned more often: petty slut with syphilis (freq bonus 4) The monster species that spawned more often: energy force fungus (freq bonus 6) The monster species that spawned more often: Officer Kommissioner (freq bonus 6) The monster species that spawned more often: cyan warp fungus (freq bonus 5) The monster species that spawned more often: crazy chemist (freq bonus 4) The monster species that spawned more often: hell hound (freq bonus 10) The monster species that spawned more often: daat sephirah (freq bonus 6) The monster species that spawned more often: The Jade Dragon (freq bonus 4) The monster species that spawned more often: arch-vile (freq bonus 16) The monster species that spawned more often: gun chick (freq bonus 10) The monster species that spawned more often: borg (freq bonus 16) The monster species that spawned more often: giant pygmy shaman (freq bonus 2) The monster species that spawned more often: bright green slime (freq bonus 8) The monster species that spawned more often: blood bug (freq bonus 2) The monster species that spawned more often: bugbear (freq bonus 4) The monster species that spawned more often: Rivierna (freq bonus 12) The monster species that spawned more often: bright green slime (freq bonus 6) The monster species that spawned more often: otyugh (freq bonus 6) The monster species that spawned more often: livingstone (freq bonus 4) The monster species that never randomly spawned: cavewoman The monster species that never randomly spawned: shimmering growth The monster species that never randomly spawned: noxious warp patch The monster species that never randomly spawned: blade naga hatchling The monster species that never randomly spawned: farting boy The monster species that never randomly spawned: Meltem's combat boot The monster species that never randomly spawned: Juen's plateau boot The monster species that never randomly spawned: huge pile of killer coins The monster species that never randomly spawned: Nora's beautiful combat boot The monster species that never randomly spawned: Vladimir the Master Vampire The RNG hath decreed that this item was never generated: spiked club ((null)) The RNG hath decreed that this item was never generated: ranseur (hilted polearm) The RNG hath decreed that this item was never generated: amulet of poison warning (splatted) The RNG hath decreed that this item was never generated: arcane rapier ((null)) The RNG hath decreed that this item was never generated: punishment (edgy) The RNG hath decreed that this item was never generated: blacky stone (gray) The RNG hath decreed that this item was never generated: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was never generated: gray dragon scale shield (gray dragonhide shield) The RNG hath decreed that this item was never generated: failed exercise (thumb screwing) The RNG hath decreed that this item was never generated: inka mithril-coat ((null)) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 8) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 3) The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 13) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 14) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 25) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 21) The RNG hath decreed that this item was generated more often: cloak of stability (heavy cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 3) The RNG hath decreed that this item was generated more often: swimming (aquatic, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 4) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 6) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 8) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 4) The RNG hath decreed that this item was generated more often: poison brand (curare-impregnated, freq bonus 9) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 5) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 71) The RNG hath decreed that this item was always generated cursed: cloak of turn loss (running cloak) The RNG hath decreed that this item was always generated cursed: long stake ((null)) The RNG hath decreed that this item was always generated cursed: stone of fainting (gray) The RNG hath decreed that this item was always generated cursed: onion ((null)) The RNG hath decreed that this item was always generated cursed: fire golem (jetting) The RNG hath decreed that this item was always generated cursed: cure blindness (yellow) The RNG hath decreed that this item was always generated cursed: chainwhip ((null)) The RNG hath decreed that this item was always generated cursed: covelline (black) The RNG hath decreed that this item was always generated cursed: WC (LETS PLAY NETHACK) The RNG hath decreed that this item was always generated cursed: data chip ((null)) The RNG hath decreed that this trap was always invisible: disconnect trap The RNG hath decreed that this trap was generated more often: slime trap (freq bonus 1) Next attribute increase check would have come at turn 2884 Strength training was 50 Dexterity training was 50 Wisdom training was 50 Constitution training was 50 You were prevented from having infravision (0) You were prevented from having free action (0) You had 2064 points of nutrition remaining You could survive without air You had slower digestion You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Zombieman Brigade, The Revenants and Cyberdemon MkIII Deluxe Your deity was Cyberdemon MkIII Deluxe You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status create ammo 9X Prepared(0) appraisal 9 R Prepared(0) phase door 9 R Soon(92) invoke deity 9 R Prepared(0) disarm 1 O Prepared(0) Discoveries Weapons elven bow (runed bow) orcish spear (crude spear) elven spear (runed spear) Armor leather gloves (orange gloves) iron shoes (hard shoes) commander suit (black men's suit) helm of underwater action (translucent helmet) Scrolls scroll of mana (LEAF STUNT UP HIGH BLAZE MINISTRIES BRUNT FLINCH AND ASK) scroll of phase door (U HAVE MAIL) scroll of standard id (THE WAND BALANCE PATCH MAKES IT SO THAT YOUR WANDS WILL ALWAYS EXPLODE) scroll of cure (ELF FELLOW PROTECTION LIMITATION STUNT USE) scroll of magic mapping (M7M6YU) scroll of teleportation (DIE RECHTSCHREIBREFORM IST SCHEISSE) scroll of flood (DPIEV WENWWSG UNNZMI) scroll of healing (LOOK EN WITH EYES TO LOW ATTACK) scroll of enchant armor (MORAL IS RISED WITH PRAS) scroll of gold detection (HM MINUS 1R) scroll of undo genocide (THROW BODY MAKED LIGHTLY SHARP SPEE WORK) scroll of identify (YIK MECH SHEGOTH) scroll of blank paper (unlabeled) Potions potion of object detection (illegal) potion of blindness (cyan) potion of amnesia (sparkling) Rings ring of slow digestion (eyefloating) ring of levitation (teak) ring of invisibility (jade) Wands wand of probing (aspen) wand of sleep (immediate) wand of magic missile (quadratic) wand of undead turning (newfound) Tools wax candle (candle) green lightsaber (lightsaber) bag of holding (bag) mirror (looking glass) tin whistle (whistle) skeleton key (key) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 16 times You eaten food with animal by-products 10 times You eaten meat 6 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 403 times You killed 137 monsters You read items or engraved 29 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (13 slots left) Fighting Skills bare-handed combat [Expert] (max Expert) (5400 of 12800) general combat [Basic] (max Expert) (46 of 160) body armor [Basic] (max Expert) (54 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Expert) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Skilled] (max Expert) (307 of 540) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Expert] (max Expert) (5483 of 12800) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (1 of 20) Spellcasting Skills (none) Goodbye srpest the Doom Marine...