srpest, chaotic male hobbit Assassin ------------- ...>........| --------- |...........| |.......| U......@....|,# |.......| -....-.U.----,# ------|-- ,,,,),,,,, #,,# ,,,,,##,,# ####,## --.+....--.,,, ###`,,,,# .---.......... .......... ,,, #####, #,,,##### .......$........ ...........,,, ,,,,,`# ----|---- `...... .........?>..... ..........#,,# #,##,,# |.......| - ---- ...............- ....{.....-,,# ---%---,# |.......------- ................ ..........#,## |.....|,###|.......<.....| ................ -....... #%,,#|.....-,,,,..............| ........... ... ,#,,......|####|.............| ......... .... ###------- --------------- [Srpest the Killer] St18 Dx15 Co9 In8 Wi4 Ch4 AssHobMalCha Dlvl:4 $857 HP-5(73) Pw48(48) AC1 Exp8 T2735 Cnf Latest messages [-6 -> 35] The ugod butts you! [-11 -> 24] The ugod kicks you! The ugod's kick painfully slams into your nuts! [-4 -> 20] [-4 -> 16] The flank player engulfs you! You are pummeled with debris! [-1 -> 15] You are pummeled with debris! You hear the howling of the CwnAnnwn... [-13 -> 2] Warning: HP low! You kill the flank player! You are getting more and more confused. The ugod misses. Your leather armor blocks the ugod's attack. The ugod butts you! You die... Your inventory Weapons a - an uncursed +1 bow (alternate weapon; not wielded) {12} b - 49 uncursed very rusty +2 arrows (in quiver) {1} c - 2 uncursed +1 daggers (wielded) {8} G - 5 uncursed +0 knives {10} Y - an uncursed +0 dagger {4} Armor d - an uncursed +0 leather armor (being worn) {60} e - an uncursed +0 leather cloak (being worn) {7} E - an uncursed +0 pair of iron shoes (being worn) {20} Q - an uncursed +0 gnomish suit {20} Comestibles f - 3 uncursed food rations {0} r - an uncursed tripe ration {0} A - an uncursed tin of mangy-looking leper meat {0} D - a blessed tin of ant meat {0} V - an uncursed food ration {0} W - an uncursed cram ration {0} Scrolls i - 2 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 2 uncursed scrolls of phase door {0} m - an uncursed scroll of cure {0} w - a blessed scroll of phase door {0} y - a blessed scroll of healing {0} Potions g - an uncursed burnt diluted potion of paralysis {0} h - an uncursed potion of sleeping {0} Rings p - a cursed ring of stealth {0} Wands t - an uncursed wand of teleportation (0:1) {0} z - an uncursed wand of detect monsters (0:9) {0} Tools n - a blessed tin opener {0} M - 2 uncursed +0 torches {40} S - an uncursed blindfold {0} Final attributes You were piously aligned Your alignment was 24 Your max alignment was 24 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: polymorph control You could not have this property intrinsically: acid resistance Scroll identification only worked 100 times out of 159 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 17 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 118 Tool identification only worked 5 times out of 18 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 80% Musable item generation frequency had a negative bias of 2% Ring drop chance was reduced to 91% Amulet drop chance was reduced to 84% Concealing monsters were spawned underneath items 98% of the time only The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: dart The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: broadsword (turn 9) Number of artifacts generated was 1 Number of fake artifacts generated was 8 Monster spawn increase started at turn 45240 Monster spawn increase reached its maximum at turn 130885 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 497068 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: nemese (freq bonus 6) The monster species that spawned more often: sprite (freq bonus 16) The monster species that spawned more often: Friederike's soft dancing shoe (freq bonus 60) The monster species that spawned more often: giant death dog (freq bonus 36) The monster species that spawned more often: mountain orc (freq bonus 32) The monster species that spawned more often: wind elemental (freq bonus 42) The monster species that spawned more often: glued grossing ecotype (freq bonus 8) The monster species that spawned more often: petty venom slime (freq bonus 16) The monster species that spawned more often: pustulent patch (freq bonus 17) The monster species that spawned more often: sniper fiend (freq bonus 66) The monster species that spawned more often: easterling (freq bonus 14) The monster species that spawned more often: many-hued jelly (freq bonus 14) The monster species that spawned more often: hidden morph vortex (freq bonus 10) The monster species that spawned more often: dementor (freq bonus 32) The monster species that spawned more often: goblin wizard (freq bonus 14) The monster species that spawned more often: anti-paladin (freq bonus 16) The monster species that spawned more often: giant driver ant (freq bonus 10) The monster species that spawned more often: blue yeek (freq bonus 42) The monster species that spawned more often: invisible force fungus (freq bonus 16) The monster species that spawned more often: nausea force fungus (freq bonus 80) The monster species that spawned more often: blot sephirah (freq bonus 9) The monster trait that was more common: monsters that are always male (freq bonus 2) The monster trait that was more common: monsters that count as rats (freq bonus 2) The monster species that never randomly spawned: guranguta The monster species that never randomly spawned: etheric dimensional phase automaton The monster species that never randomly spawned: hole ogre The monster species that never randomly spawned: slimy spore The monster species that never randomly spawned: walking corpse The monster species that never randomly spawned: astrological slay The monster species that never randomly spawned: ancient deep dragon The monster species that never randomly spawned: ultramarine warp patch The monster species that never randomly spawned: duergar thief The monster species that never randomly spawned: blue stalk The monster class that always generated with extra speed: rust monster or disenchanter The RNG hath decreed that this item was never generated: orcish dagger (crude dagger) The RNG hath decreed that this item was never generated: K-ration ((null)) The RNG hath decreed that this item was never generated: undead turning (copper) The RNG hath decreed that this item was never generated: ice beam (nebulous) The RNG hath decreed that this item was never generated: whispering helmet (spired helmet) The RNG hath decreed that this item was never generated: stiletto ((null)) The RNG hath decreed that this item was never generated: anti-drop (dropper) The RNG hath decreed that this item was never generated: directional swap stone (gray) The RNG hath decreed that this item was never generated: red spell heels (lolita boots) The RNG hath decreed that this item was never generated: cloak of reflection (funeral cloak) The RNG hath decreed that this item was generated more often: suguhanoken ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: white spell cloak (woven cloak, freq bonus 26) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 147) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: pizza ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: interruption stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of physical resistance (pastel cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 6) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 5) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 8) The RNG hath decreed that this item was generated more often: cure wounded legs (fleeting, freq bonus 2) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of starlight (stardust, freq bonus 11) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 23) The RNG hath decreed that this item was always generated cursed: feminine pumps (female footwear) The RNG hath decreed that this item was always generated cursed: sensor cloak (minded cloak) The RNG hath decreed that this item was always generated cursed: worthless piece of pink glass (pink) The RNG hath decreed that this item was always generated cursed: water (clear) The RNG hath decreed that this item was always generated cursed: enthronization (XUS MODA) The RNG hath decreed that this item was always generated cursed: sleep (runed) The RNG hath decreed that this item was always generated cursed: cloak of luck negation (icky cloak) The RNG hath decreed that this item was always generated cursed: naylight cloak (hearing cloak) The RNG hath decreed that this item was always generated cursed: flood (AQUE BRAGH) The RNG hath decreed that this item was always generated cursed: boots of weakness (torn boots) The RNG hath decreed that this trap was always invisible: bullet trap The RNG hath decreed that this trap was generated more often: hallucination trap (freq bonus 5) Next attribute increase check would have come at turn 2771 Strength training was 5 Dexterity training was 45 Wisdom training was 24 Constitution training was 50 You were confused (16) You were prevented from having polymorph control (0) You were prevented from having burnopathy (0) You had infravision You had 1274 points of nutrition remaining You were stealthy You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ehud, Ford and Ivins Your deity was Ivins The version you were playing was: Unix SlashEMExtended Version 2.1.1 (c8c08329) - last build Tue Nov 7 05:15:31 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - acquirement 7 chaos 99% 82% b - clairvoyance 3 divine 90% 90% c - light 1 divine 17% 98% Techniques known in the end Name Level Status cutthroat 8X LIMIT(0) blink 8 R LIMIT(0) appraisal 8 R LIMIT(0) panic digging 8 R LIMIT(0) lucky gamble 8 R LIMIT(0) phase door 8 R LIMIT(0) invoke deity 8 R LIMIT(0) disarm 1 O LIMIT(0) Discoveries Armor iron shoes (hard shoes) gnomish suit (little blue vest) Scrolls scroll of healing (GOOD IS ALLOW AFTER TO HAVE THE TRAY ONLY USE IT) scroll of mana (USING FRUITS TO ATTACK) scroll of phase door (IL NEMICO E STATO VENDUTO) scroll of standard id (OM GITATHNAGS APSOPS O EL T) scroll of cure (DIFFER SEX CANT USE STUNTS) scroll of fire (CHREMILLON MOULOCH KAMPY CHRE OPHTHO) scroll called scare monster (IO IO O PHRIXRIZO EOA) scroll of acquirement (THX FEMMY) scroll of food detection (SEGMENTATION FAULT) Spellbooks spellbook of acquirement (black) spellbook of clairvoyance (shrill) spellbook of light (nonexistant) Potions potion of paralysis (carcinogenic) potion of sleeping (cherry-blossom) potion called fire (reddish) Rings ring of stealth (secree) Wands wand of detect monsters (closed) wand of sleep (fuchsia) wand of teleportation (null) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 fireflies (1 created) a wax bee a smart bomb 0 ravenous cubes (1 created) a jackal 2 thick jackals a fox a floating eye 0 floating cunts (1 created) 0 extremely cute cats (1 created) a spear throwing cat a hobbit (2 created) 0 group hobbits (1 created) 0 normal hobbits (1 created) 0 dwarven children (1 created) 2 dwarves (3 created) a camo dwarf 2 blue yeeks 0 bashers (1 created) 0 dolgsmen (1 created) 0 player dolgsmen (1 created) a dwarf lord a dwarven wizard a flayer 0 kobolds (1 created) 0 pack kobolds (2 created) 0 mynocks (2 created) a small mimic a goblin (2 created) a marine goblin (6 created) 0 goblin fighters (1 created) 0 little wild pigs (2 created) 0 sewer rats (2 created) 2 evasive sewer rats a wild rabbit 0 giant rats (1 created) 0 cave spiders (1 created) 0 armored larvae (1 created) a defiler a Rame Duck (2 created) a baby psychic dragon 0 emus (15 created) 0 invisible badguys (1 created) 0 girl who looks like her name was Fannies (3 created) 0 the hiddens (1 created) 0 unseen servants (1 created) 0 squeakers (4 created) 0 stalkers (4 created) 0 earth elementals (1 created) 0 water elementals (1 created) 0 werefireelementals (1 created) a flank player 0 ice paraelementals (2 created) 0 heavy girls (1 created) 0 energars (1 created) 0 unseen potatoes (1 created) a lichen (3 created) 0 brown patches (1 created) 0 orange molds (1 created) 0 golden mushrooms (1 created) 0 phase mushrooms (1 created) a creeping stalk (0 created) 2 sub-gnomes (6 created) 2 gnomes (6 created) a gnome stalker (3 created) a petty gnome thief a panotty (2 created) 2 intermediate gnomes (5 created) 5 gnome lords (8 created) a gnome watcher (3 created) 0 group gnome lords (1 created) 0 gnomish brigand thieves (1 created) a gnomish wizard (5 created) a gnome cleric 0 grabbers (1 created) an angsty gnome (2 created) 0 deep gnomes (1 created) 0 burrower gnomes (1 created) 0 deep force gnomes (1 created) a gnome warrior (2 created) 0 Detective Kaptains (1 created) 0 mummies (2 created) 0 newt mummies (1 created) 2 kobold mummies a dwarf mummy (2 created) 0 elf mummies (1 created) 0 giant mummies (1 created) 0 ogres (3 created) 0 slimebesus (1 created) a porter gray ooze 4 striped rat snakes 5 river moccasins 0 baby umber hulks (3 created) 0 lesser umber hulks (2 created) 0 lesser visor hulks (3 created) an umber pony (3 created) 0 lower hulks (2 created) 0 ugods (2 created) 0 dnethack horrors (2 created) 0 pupurins (1 created) 0 midhulks (3 created) 0 speedhack horrors (1 created) 0 nethackfour horrors (1 created) 0 umber hulks (2 created) 0 interhack horrors (1 created) 0 okutans (1 created) 0 stumbling horrors (1 created) 0 stumbling terrors (1 created) 0 umbral hulks (1 created) 0 multiplying hulks (1 created) 0 bigger hulks (1 created) a nausorn 0 apes (1 created) 0 ossium animatums (1 created) a gnome zombie 2 orc zombies (3 created) a dwarf zombie an elf zombie (2 created) 0 human zombies (1 created) 0 weaum zombies (1 created) 0 spade types (1 created) 0 skeletons (1 created) a human adventurer a human thief an errand boy an arcade scrub 0 cross-eyed mages (1 created) 0 furries (1 created) an imperial a bad hunter 0 nuclear physicists (1 created) 0 item masters (10 created) 0 shopkeepers (5 created) 0 aligned priests (1 created) 0 watchmen (3 created) 0 watch captains (1 created) 0 tortoises (2 created) 0 hata-hatas (1 created) 0 babelfish (1 created) 0 visor piranhas (1 created) 0 giant eels (1 created) 2 newts 0 geckos (2 created) 0 deminewts (1 created) 0 lime killer tomatoes (1 created) a pile of copper coins a floor grue a fire trove (2 created) 0 energy troves (1 created) 0 smart troves (1 created) 270 creatures born. 79 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 7 times You eaten food with animal by-products 5 times You eaten meat 5 times You have communicated with the gods 15 times You prayed to the gods 1 time You hit with a wielded weapon 159 times You killed 72 monsters You read items or engraved 21 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (13 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (36 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (23 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (13 of 20) searching [Basic] (max Grand Master) (22 of 160) missile weapons [Unskilled] (max Expert) (3 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Skilled] (max Master) (179 of 540) knife [Basic] (max Legendary) (22 of 160) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (27 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (1 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye srpest the Assassin... You died in The Dungeons of Doom on dungeon level 4 with 8630 points, and 857 pieces of gold, after 2735 moves. Killer: a monster (ugod) You were level 8 with a maximum of 73 hit points when you died. You reached the 59th place on the top 10000 list. No Points Name Hp [max] 1 1724617 ziratha-Ice-Dev-Fem-Neu died in Town on level 7 [max 19]. Killed by a monster (black shuck of Moloch), while helpless. - [318] 2 851918 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 16 [max 40]. Killed by a monster (Planetar). - [237] 3 483718 ziratha-Aci-Dev-Fem-Cha died in Chaotic Quest on level 16 [max 19]. Killed by a monster (Vecna). - [170] 57 9353 ziratha-Zoo-Alb-Mal-Cha turned to stone in Sokoban on level 4 [max 8]. Petrified by a coming into contact with a petrifying object. 72 [102] 58 8933 Heliokopis-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 6. 68 [78] *59 8630 srpest-Ass-Hob-Mal-Cha died in The Dungeons of Doom on level 4 [max 8]. Killed by a monster (ugod). - [73] 60 8041 ziratha-Nin-Alc-Mal-Law died in The Dungeons of Doom on level 6. Killed by a dangan. - [91] 61 7915 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 4. Killed by an arrow. - [92]