srpest, chaotic male human Goldminer ----- - |...| . ###|...|############### ##,#....|,,,,,,,,,,,,,{# ,,#,#|..<+,,######-----,## ,,,%@-.---,,# |..{|,,, ,,####,,,,,,# |...|#,, #,# ,,######,# |...-,,# ##}.}}}}}}}}}#,# |...|## ##}.##..#...}#,## #---|- #,}#..$...).}#,,# #,,,,# #,}.........}##,# #},#### #,}#........} #,----.------ #,}.........} #,|.........| #,+.........} #,.......>..| ##}}}}}}}}}}} ##|.........| ----------- [Srpest the Mine Worker] St7 Dx8 Co12 In10 Wi10 Ch6 GolHumMalCha Dlvl:2 $544 HP-1(37) Pw22(22) AC2 Exp4 T304 Latest messages Your body is transported to another location! You see here a clear mewlip corpse {200}. There is a wall in the way! You displaced your little dog. You see here a clear mewlip corpse {200}. There is a wall in the way! (2x) The little dog picks up a clear mewlip corpse {200}. You hear some noises. What do you want to use or apply? [al or ?*] In what direction do you want to dig? [kulnjb>] You start digging. You hit the rock with all your might. You stop digging. What do you want to use or apply? [al or ?*] In what direction do you want to dig? [kulnjb>] You continue digging. The burning fern spore explodes! Your gnomish suit smoulders! You get blasted! You die... Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 14 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: magic resistance You could not have this property intrinsically: searching Scroll identification only worked 100 times out of 115 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 36 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 47% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 98% Wand drop chance was reduced to 52% Amulet drop chance was reduced to 70% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 30% of the time only Monster death drops spawned with only 84% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: javelin The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: devices (turn 2) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19819 Monster spawn increase reached its maximum at turn 46258 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 314526 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: piece of food (freq bonus 1) The monster species that spawned more often: stronger turret (freq bonus 2) The monster species that spawned more often: silver golem (freq bonus 7) The monster species that spawned more often: cloud giant (freq bonus 4) The monster species that spawned more often: n'wah sun (freq bonus 6) The monster species that spawned more often: spectator (freq bonus 4) The monster species that spawned more often: rankest buxom (freq bonus 12) The monster species that spawned more often: porter xorn (freq bonus 4) The monster species that spawned more often: ζΡ!E*s£·ρχΩΡν™0r3;c (freq bonus 4) The monster species that spawned more often: wereworm (freq bonus 18) The monster species that spawned more often: grinding deity (freq bonus 8) The monster species that spawned more often: pestled expropriate (freq bonus 9) The monster species that spawned more often: secret disenchanter (freq bonus 8) The monster species that spawned more often: curio blindest (freq bonus 6) The monster species that spawned more often: abolisher napery (freq bonus 4) The monster species that spawned more often: brown stalk (freq bonus 21) The monster species that spawned more often: versify humored (freq bonus 12) The monster species that spawned more often: the forever train (freq bonus 144) The monster species that spawned more often: death worm (freq bonus 8) The monster species that spawned more often: glass turret (freq bonus 5) The monster species that spawned more often: giant chameleon (freq bonus 6) The monster trait that was more common: monsters that have a proper name (freq bonus 2) The monster trait that was more common: monsters that want quest artifacts (freq bonus 8) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 3) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 3) The monster trait that was more common: monsters that never leave a corpse (freq bonus 2) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 6) The monster species that never randomly spawned: venom patch The monster species that never randomly spawned: water mold The monster species that never randomly spawned: loss fly The monster species that never randomly spawned: Gai Mite The monster species that never randomly spawned: brown force fungus The monster species that never randomly spawned: hellbat The monster species that never randomly spawned: prologed staffed The monster species that never randomly spawned: sludge patch The monster species that never randomly spawned: BOP The monster species that never randomly spawned: trap force fungus The RNG hath decreed that this item was never generated: metabolic stone (gray) The RNG hath decreed that this item was never generated: sleep (runed) The RNG hath decreed that this item was never generated: chaos terrain (chaos-inducing) The RNG hath decreed that this item was never generated: levitation (agate) The RNG hath decreed that this item was never generated: ESP (dawn) The RNG hath decreed that this item was never generated: archaic cloak (greek cloak) The RNG hath decreed that this item was never generated: blacky stone (gray) The RNG hath decreed that this item was never generated: remove blessing (light cyan) The RNG hath decreed that this item was never generated: fly swatter ((null)) The RNG hath decreed that this item was never generated: log ((null)) The RNG hath decreed that this item was generated more often: scaling stone (gray, freq bonus 57) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 29) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: lag stone (gray, freq bonus 51) The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 26) The RNG hath decreed that this item was generated more often: inka mithril-coat ((null), freq bonus 159) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 17) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 6) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 5) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 5) The RNG hath decreed that this item was generated more often: sprig of wolfsbane ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: osbane katana ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 15) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 15) The RNG hath decreed that this item was always generated cursed: autodestruct de vice boots (explosive boots) The RNG hath decreed that this item was always generated cursed: transistor (three-wired thing) The RNG hath decreed that this item was always generated cursed: statue ((null)) The RNG hath decreed that this item was always generated cursed: hyper beam (pokemon logo) The RNG hath decreed that this item was always generated cursed: uninformation stone (gray) The RNG hath decreed that this item was always generated cursed: binning kit ((null)) The RNG hath decreed that this item was always generated cursed: reboot (programmed) The RNG hath decreed that this item was always generated cursed: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was always generated cursed: Ayanami wrapping ((null)) The RNG hath decreed that this item was always generated cursed: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this trap was always invisible: bloodthirsty trap The RNG hath decreed that this trap was generated more often: fear trap (freq bonus 4) Next attribute increase check would have come at turn 906 Strength training was 28 Dexterity training was 18 Wisdom training was 4 Constitution training was 11 You were prevented from having magic resistance (0) You were prevented from having teleport control (0) You had 2045 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Aurum, Argentum and Antimony Your deity was Antimony The version you were playing was: Unix SlashEMExtended Version 2.1.1 (c8c08329) - last build Tue Nov 7 05:15:31 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status vanish 4X Prepared(0) appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Weapons * aklys (thonged club) Armor * gnomish suit (little blue vest) * gnomish helm (little red hat) * gnomish boots (little black boots) Scrolls scroll of healing (NETHACK4 IS SATANIC BECAUSE IT REMOVED RCFILES) scroll of mana (REUTHRA ENROUCH ZERPHRECH) scroll of phase door (YET ANOTHER SCROLL LABEL) scroll of standard id (VI SKAPER VELGE BORT DENNE REGJERINGEN) scroll of cure (MULY SA CITA NUL) scroll of lockout (POWER DAMAGE BY HEALTH POINT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 42 times You killed 12 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills body armor [Basic] (max Expert) (20 of 160) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (62 of 160) club [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) Spellcasting Skills matter spells [Unskilled] (max Expert) (0 of 20) Goodbye srpest the Goldminer...