srpest, chaotic male dwarven Acid Mage # -.---# #,I |.{.<# #I####--...-- #I#,,,....... ----------.-,##|.....| |.........I|,# --...-- |.{........|,# |...| |.......^..|,# ----- |.........I|,# |.........@I,# ------------## [Srpest the Oozer] St5 Dx8 Co13 In11 Wi7 Ch6 AciDwaMalCha Dlvl:2 $12 HP26(26) Pw7(19) AC8 Exp2 T242 Bli Dim Latest messages You kill it! You feel an unseen monster! You kill it! Welcome to experience level 2. You hear the rumble of distant thunder... You feel an unseen monster! It growls! You hit it. You attack thin air. What do you want to put on? [g or ?*] Which ring-finger, Right or Left? [rl] g - a blessed +1 ring of gain intelligence (on right hand) {0}. You feel an unseen monster! (2x) It yelps! You hit it. You feel an unseen monster! You attack thin air. You feel an unseen monster! (4x) # Really quit [yes/no]? Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {0} Scrolls e - an uncursed scroll of group summoning {0} j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} o - a blessed scroll of standard id {0} q - a cursed scroll of enchant weapon {0} Spellbooks h - a blessed spellbook of acid sphere (7:1) {0} i - a blessed spellbook of acid stream (0:4) {0} Potions s - a blessed potion of full healing {0} Rings g - a blessed +1 ring of gain intelligence (on right hand) {0} Wands f - an uncursed wand of acid (0:7) {0} Tools r - an uncursed tinning kit (0:44) {0} Final attributes You have transgressed Your alignment was -44 Your max alignment was 10 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: contamination resistance You could not have this property intrinsically: teleport control Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 15 Monsters only dropped their musable items with 46% chance Monsters only dropped their equipment with 70% chance Scroll drop chance was reduced to 84% Ring drop chance was reduced to 75% Potion drop chance was reduced to 74% The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: whip The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: club The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: lance The following skill became untrainable if you tried to train it too early: whip (turn 64) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 38235 Monster spawn increase reached its maximum at turn 52455 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 289688 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: flying fish (freq bonus 2) The monster species that spawned more often: green puyo (freq bonus 24) The monster species that spawned more often: eldritch warp patch (freq bonus 18) The monster species that spawned more often: hostile girlfriend (freq bonus 30) The monster species that spawned more often: selenite administrator (freq bonus 10) The monster species that spawned more often: orc king (freq bonus 40) The monster species that spawned more often: microfilming bailsmen (freq bonus 18) The monster species that spawned more often: tackle deice (freq bonus 6) The monster species that spawned more often: kitsune (freq bonus 15) The monster species that spawned more often: crack abuser (freq bonus 8) The monster species that spawned more often: yellow light (freq bonus 12) The monster species that spawned more often: wooden force patch (freq bonus 16) The monster species that spawned more often: greater mimic (freq bonus 5) The monster species that spawned more often: runoff growth (freq bonus 3) The monster species that spawned more often: eye of destruction (freq bonus 24) The monster species that spawned more often: reddish patch (freq bonus 36) The monster species that spawned more often: lava blob (freq bonus 10) The monster species that spawned more often: porter phaser stalk (freq bonus 3) The monster species that spawned more often: water thief (freq bonus 12) The monster species that spawned more often: orange hulk (freq bonus 8) The monster species that spawned more often: kajoe (freq bonus 5) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 2) The monster trait that was more common: monsters with nurse dialogue (freq bonus 1) The monster trait that was more common: monsters whose attacks blind you (freq bonus 2) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 2) The monster trait that was more common: monsters whose attacks heal you (freq bonus 4) The monster trait that was more common: monsters with seduction dialogue (freq bonus 8) The monster trait that was more common: monsters that can be genocided (freq bonus 4) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 3) The monster species that never randomly spawned: antimagic force fungus The monster species that never randomly spawned: pitch-covered ogre The monster species that never randomly spawned: Officer Lieutenant The monster species that never randomly spawned: fared trenchantly colluding The monster species that never randomly spawned: arctic fern sprout The monster species that never randomly spawned: Steelinger The monster species that never randomly spawned: small door permamimic The monster species that never randomly spawned: teal stalk The monster species that never randomly spawned: permamimic hivemind The monster species that never randomly spawned: old evil dragon The monster class that always generated with extra speed: dog or other canine The RNG hath decreed that this item was never generated: long stake ((null)) The RNG hath decreed that this item was never generated: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) The RNG hath decreed that this item was never generated: gentlewoman's dress (expensive dress) The RNG hath decreed that this item was never generated: dancing shoes (soft footwear) The RNG hath decreed that this item was never generated: anti-magic shell (fugacious) The RNG hath decreed that this item was never generated: sack (bag) The RNG hath decreed that this item was never generated: two-handed flail ((null)) The RNG hath decreed that this item was never generated: cloak of confusion (ripped cloak) The RNG hath decreed that this item was never generated: shield ((null)) The RNG hath decreed that this item was never generated: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was generated more often: weighting gauntlets (lead gloves, freq bonus 28) The RNG hath decreed that this item was generated more often: backfire (fadeless, freq bonus 31) The RNG hath decreed that this item was generated more often: bombing (exciting, freq bonus 35) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 53) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 7) The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 28) The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 11) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 9) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: robe of magic resistance (yellow robe, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 2) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: gas grenade ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 16) The RNG hath decreed that this item was always generated cursed: grayout cloak (bleached cloak) The RNG hath decreed that this item was always generated cursed: gnomish suit (little blue vest) The RNG hath decreed that this item was always generated cursed: phase door (ethereal) The RNG hath decreed that this item was always generated cursed: cryogenics (hostile) The RNG hath decreed that this item was always generated cursed: plastic mace ((null)) The RNG hath decreed that this item was always generated cursed: land mine ((null)) The RNG hath decreed that this item was always generated cursed: turquoise (green) The RNG hath decreed that this item was always generated cursed: ruby (red) The RNG hath decreed that this item was always generated cursed: jasper (red) The RNG hath decreed that this item was always generated cursed: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this trap was always invisible: sound effect trap The RNG hath decreed that this trap was generated more often: quiz trap (freq bonus 4) Next attribute increase check would have come at turn 2266 Strength training was 6 Dexterity training was 1 Wisdom training was 12 Constitution training was 11 You were acid resistant You were blinded (22) You were dimmed (7) You were prevented from having corrosivity (0) You were prevented from having contamination resistance (0) You had automatic searching You had infravision You had 1233 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Warpfire Hellspawn The version you were playing was: Unix SlashEMExtended Version 2.1.1 (c8c08329) - last build Tue Nov 7 05:15:31 2017. You could not have safely prayed (151) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 123% b - acid stream 4 matter 90% 298% Techniques known in the end Name Level Status reinforce memory 2X Prepared(0) rage eruption 2 R Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Weapons quarterstaff (staff) * dwarvish spear (stout spear) * dwarvish short sword (broad short sword) * dwarvish mattock (broad pick) Armor * dwarvish iron helm (hard hat) * dwarvish cloak (hooded cloak) * dwarvish roundshield (large round shield) Scrolls scroll of group summoning (MASKELLI EREKISIPHTHE IABEZEBYTH) scroll of healing (T A C H) scroll of mana (PROC TANK PUMP) scroll of phase door (SHELL PROTECT KEY) scroll of standard id (LE AMY OSISIYATHA UGCINA UKUPHUMEZA IINGCAMANGO ISIZIBA UBUBI) scroll of cure (IGNORE SHELL BLOC RING) scroll of enchant weapon (CHOMASO EMMAI SERBONI EMER) Spellbooks spellbook of acid sphere (memorial) spellbook of acid stream (indigo) Potions potion of gain ability (forget-me-not) potion of full healing (sticky) Rings ring of gain intelligence (nickel) Wands wand of acid (elysium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 2 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (22 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (24 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye srpest the Acid Mage...