j?DY| Player: spontiff Game: Sporkhack Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-06-16.20:28:26.ttyrec Time: (1497644906) Fri Jun 16 20:28:26 2017 j?DY/}fAccess to /dgldir/userdata/spontiff/sporkhack/spontiff.sporkrc denied (2). Hit return to continue: k?DYv  SporkHack, copyright 2007 Derek S. Ray; a variant of NetHack 3.4.3,  copyright 1985-2003 by Stichting Mathematisch Centrum and M. Stephenson.  See license for details. Hello spontiff, welcome to SporkHack!Create your character:ClassRaceGenderAlignmenta - Archeologist b - Barbarian c - Caveman h - Healer k - Knight m - Monk p + Priest R - Ranger r - Rogue s - Samurai t - Tourist v - Valkyrie w - WizardH - HumanD - DwarfE - ElfG + GnomeO - OrcM + MaleF - FemaleL - LawfulN + NeutralC - Chaotic q - quit* - reroll. - play!n?DYi^a - Archeologist b - Barbarian c - Caveman h - Healer k - Knight m - Monk p - Priest R - Ranger r - Rogue s - Samurai t - Tourist v ! Valkyrie w - WizardH - HumanD - DwarfE - ElfG + GnomeO - OrcM ! MaleF - FemaleL - LawfulN + NeutralC - Chaotic q - quit* - reroll. - play!q?DYYa - Archeologist b - Barbarian c - Caveman h - Healer k - Knight m - Monk p - Priest R - Ranger r - Rogue s - Samurai t - Tourist v ! Valkyrie w - WizardH - HumanD + DwarfE - ElfG - GnomeO - OrcM ! MaleF - FemaleL - LawfulN + NeutralC - Chaotic q - quit* - reroll. - play!r?DY^a - Archeologist b - Barbarian c - Caveman h - Healer k - Knight m - Monk p - Priest R - Ranger r - Rogue s - Samurai t - Tourist v + Valkyrie w - WizardH - HumanD + DwarfE - ElfG - GnomeO - OrcM - MaleF + FemaleL - LawfulN + NeutralC - Chaotic q - quit* - reroll. - play!s?DY a - Archeologist b - Barbarian c - Caveman h - Healer k - Knight m - Monk p - Priest R - Ranger r - Rogue s - Samurai t - Tourist v + Valkyrie w - WizardH - HumanD + DwarfE - ElfG - GnomeO - OrcM - MaleF + FemaleL + LawfulN - NeutralC - Chaotic q - quit* - reroll. - play!w?DYR-----.--||......|....|%...f........@|------.-Spontiff the Stripling St:18/01 Dx:13 Co:17 In:9 Wi:7 Ch:10 Lawful Dungeons of Doom:1 $:0 HP:18(18) Pw:1(1) AC:6  Exp:1 It is written in the Book of Tyr:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Tyr seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Stripling, have been heralded from birth as the instrument of Tyr. You are destined to recoverw?DYR the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Tyr!--More--x?DY-----.--||......|....|%...f........@|------.-Velkommen spontiff, welcome to SporkHack! You are a lawful dwarven Valkyrie.y?DY  Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [false]  b - autopickup [true]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [false]  g - confirm [true]  h - dark_room [true]  i - DECgraphics [false]  j - eight_bit_tty [false]  k - extmenu [false]  l - fixinv [true]  m - help [true]  n - hilite_pet [false]  o - IBMgraphics [false]  p - ignintr [false]  q - lit_corridor [false]  r - lootabc [false] (1 of 4)|?DY +?DY+?DY+?DYb a - menucolors [false]  b - statuscolors [true]  c - null [true]  d - perm_invent [false]  e - prayconfirm [true]  f - pushweapon [false]  g - rest_on_space [false]  h - safe_pet [true]  i - show_dgn_name [true]  j - showexp [false]  k - show_obj_sym [true]  l - showrace [false]  m - showscore [false]  n - silent [true]  o - sortpack [true]  p - sound [true]  q - sparkle [true]  r - standout [false]  s - time [false]  t - timed_delay [true]  u - tombstone [true]  v - travel [true]  w - use_inverse [false] (2 of 4)?DYQ+?DY  a - verbose [true]   Compounds (selecting will prompt for new value):  name [spontiff]  role [Valkyrie]  race [dwarf]  gender [female]  align [lawful]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [/dgldir/userdata/%n/sporkhack/dumplog/%t.txt]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  b - boom_flightpath [-1]  c - boulder [`]  d - disclose [ni na nv ng nc]  e - fruit [slime mold]  f - menustyle [full]  g - menu_headings [inverse]  h - msg_window [single] (3 of 4)?DYg3+?DY  a - number_pad [0=off]  b - packorder [$")[%?+!=/(*`0_]  c - pickup_burden [stressed]  d - pickup_types [all]  e - runmode [run]  f - scores [3 top/2 around]  g - sortloot [none]  h - suppress_alert [(none)]  i - autopickup exceptions (0 currently set) (4 of 4)?DYL+?DY{+?DYp1)0Set boulder to what? ?DY=t0?DY?  Select encumbrance level:  u - unencumbered b - burdened s - stressed n - strained t - overtaxed l - overloaded(end) ?DYTZ j+ Auto-Pickup what?  a - $ pile of coins b - " amulet c - ) weapon d - [ suit or piece of armor e - % piece of food f - ? scroll g - + spellbook h - ! potion i - = ring j - / wand k - ( useful item (pick-axe, key, lamp...) l - * gem or rock m - ` boulder or statue n - 0 iron ball o - _ iron chain(end) ?DY|" +?DY +?DYh+?DYa+?DY +?DY+?DY='(0lqqqq~qk(B(0x~~~~~~x~~(B(0x(B%(0~~~(Bf(0~~(B(0~~~~~~(B@(0x(B(0mqqqqq~j(BSpontiff the Stripling St:18/01 Dx:13 Co:17 In:9 Wi:7 Ch:10 Lawful Dungeons of Doom:1 $:0 HP:18(18) Pw:1(1) AC:6  Exp:1(0lqqqq~qk(B(0x(B(0x~~~~~~x(B(0~~~~(B(0x(B%(0~~~(Bf(0~~(B(0~~~~~~(B@(0x(B(0mqqqqq~j(B?DYd Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [true]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [false]  f - color [false]  g - confirm [true]  h - dark_room [true]  i - DECgraphics [true]  j - eight_bit_tty [false]  k - extmenu [false]  l - fixinv [true]  m - help [true]  n - hilite_pet [false]  o - IBMgraphics [false]  p - ignintr [false]  q - lit_corridor [false]  r - lootabc [false] (1 of 4)?DYA +?DY\cSpontiff the Stripling St:18/01 Dx:13 Co:17 In:9 Wi:7 Ch:10 Lawful Dungeons of Doom:1 $:0 HP:18(18) Pw:1(1) AC:6  Exp:1(0lqqqq~qk(B(0x(B(0x~~~~~~x(B(0~~~~(B(0x(B%(0~~~(Bf(0~~(B(0~~~~~~(B@(0x(B(0mqqqqq~j(B?DY Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [true]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [false]  f - color [false]  g - confirm [true]  h - dark_room [true]  i - DECgraphics [true]  j - eight_bit_tty [false]  k - extmenu [false]  l - fixinv [true]  m - help [true]  n - hilite_pet [true]  o - IBMgraphics [false]  p - ignintr [false]  q - lit_corridor [false]  r - lootabc [false] (1 of 4)?DYj+?DY_Spontiff the Stripling St:18/01 Dx:13 Co:17 In:9 Wi:7 Ch:10 Lawful Dungeons of Doom:1 $:0 HP:18(18) Pw:1(1) AC:6  Exp:1(0lqqqq~qk(B(0x(B(0x~~~~~~x(B(0~~~~(B(0x(B%(0~~~(Bf(0~~(B(0~~~~~~(B@(0x(B(0mqqqqq~j(B?DYTZ Weapons a - a +1 long sword (weapon in hand) b - a +0 dagger Armor c - an uncursed +3 small shield (being worn) Comestibles d - an uncursed food ration Tools e - a +0 pick-axe (alternate weapon; not wielded)(end) ?DYx?DY5\# ?DY# adjust?DY djust?DY >What do you want to adjust? [abcde or ?*] ?DY b18(18) Pw:1(1) AC:6 Exp:1Adjust letter to what [cf-zA-Z]? ?DY+KMoving: r - an uncursed +3 small shield (being worn).?DY# ?DY adjust?DY djust?DY>What do you want to adjust? [abder or ?*] ?DY7 f18(18) Pw:1(1) AC:6 Exp:1Adjust letter to what [cdf-qs-zA-Z]? ?DYx:Moving: n - an uncursed food ration.?DYt` Weapons a - a +1 long sword (weapon in hand) b - a +0 dagger Armor r - an uncursed +3 small shield (being worn) Comestibles n - an uncursed food ration Tools e - a +0 pick-axe (alternate weapon; not wielded)(end) ?DYh x?DYF # ?DY adjust?DY djust?DYee>What do you want to adjust? [abenr or ?*] ?DYn ` Weapons a - a +1 long sword (weapon in hand) b - a +0 dagger Armor r - an uncursed +3 small shield (being worn) Comestibles n - an uncursed food ration Tools e - a +0 pick-axe (alternate weapon; not wielded)(end) ?DY+18(18) Pw:1(1) AC:6 Exp:1Adjust letter to what [b-df-mo-qs-zA-Z]? ?DY.Moving: k - a +0 dagger.?DYK+Pick an object.?DYj* ?DY} ?DY|?DY7?DYx ?DYA% a piece of food (food ration)?DY 3(0~(B@<?DY[2a(0~(Bd(0~(B(0~(B@f?DY| u(0~(B(0~(Bd(f@(0~~(B?DY|h(0~(B(0~(Bd(0~(B(0~(B@f?DY (0~~(B((0~(B@(0~(BYou see here a food ration.f(0~(B(0~(B?DYL Tf - a food ration.f(0~(B?DY  Z@(0~(B(0~~(Bf?DYd9F(0~(B@f(0~(B?DY _f(0~(B@(0~(B(0~(B?DYWr#@(0~~(Bf(0~(BThe sewer rat misses.?DY #r(0~~~(Bf@The kitten misses the sewer rat.?DYN(0~(B#@#The kitten misses the sewer rat.(0~(Br?DY-(0~(Bf(0~(B(0~~~(Br(0~(B@The kitten misses the sewer rat.?DY(0~~~(B(0~(B(0~~~(B<@#The kitten bites the sewer rat.The sewer rat is killed!(0~(B?DY(0~~~~~(B(0~~~(B(0~(B(0~~(Bf(0~(B@?DY|2What do you want to use or apply? [e or ?*] ?DYrd18(18) Pw:1(1) AC:6 Exp:1You don't have that object.--More--?DY :What do you want to use or apply? [e or ?*] ?DY!Never mind.?DY|(0~~~~(B(0~~~(Bf(0~~(B<@#?DY (0~~~(B(0~(Bf(0~(B(0~~~~(B@(0~(B?DY a(0~~~(B(0~(Bf@<?DY#(0~~~~~~(B@(0~~~~~(B(0~(B(0~~~(B?DYBq#@##(0~(B(0~~(B?DY(0q(B#(0~~(B@#f####?DY (0l(B(0qqk(B@(0~~x(B#(0x~(B((0~x(B(0~~~x(B#(0qqqj(B?DYɉF(0~(B@(0x(B(0m(B?DY >(0~(B@You see here a large box.?DY# ?DYloot?DY- AThere is a large box here, loot it? [ynq] (q) ?DY<yYou carefully open the large box...--More--?DY~ The large box is empty. Do what?  i - Put something into the large box(end) ?DYDN(0lqqqk(B?DY (@?DYT(0~~(Bf(0~(B((0~~(B?DYB >(0~(Bf@?DYO`(0~~(Bf((0~(B(0~(B(0~(B?DYJ_(0~(B(0~(Bf(0~(B(0~(B(0~(B?DYB(@(0~(Bf?DY2^(0~~~(B(0~(B((0~(Bf(0~(B?DY֝N@(0~(Bf(0~(B?DYl U(0~(B@((0~(Bf?DYN@(0~(Bf(0~(B?DYG+ XWhere do you want to travel to?(For instructions type a ?)?DYPB?DY`5?DYw?DY ?DY3C(0~~~~(Bf(0~(B(0~(B#(0~~~(B#@?DY&#####@(0~(Bd(0~~(B?DYAc@d(0~~(B(0~~(B?DY`4@d#?DY< 4@d#?DY*#f@d#The fox bites!15(18) Pw:1(1) AC:6 Exp:1?DYYou displaced your kitten.@fYou hear some noises.#d?DY-u(0~(B@#f#d?DY(0~(B#####@f#?DY#?DY_#@(0~~(Bf(0~~(B?DYİ$f#?DY?A(0~(BThe kitten eats a newt corpse.?DY@16(18) Pw:1(1) AC:6 Exp:1(0~~~~~(Bf#(0~~~~~(B@(0~~~(B?DYٹ?(0~(B(0~(Bf?DY M@f(0~(B<?DYg@(0~~(B(0~~(Bf(0~(B?DY#@(0~(B(0~~(B(0~~~~~(B(0~~~~~(B?DY(0qqq(B(0~~(B((0~~~(B(0~~(B(0~(B(0~(B##@f(0~(B(0~(B?DY (0q(B(0~(B(0~(B(0~(B(0~(B#@f#(0~(B?DY&4Z(0l(B(0qqqqk(B(0~(B(0~~~~~(B(0x~(B(0~~~x(B$(0~~~x(B(0~(B(0~~(B(0q(B@(0q(B###f(0~(B(0~(B?DY x (0x(B)(0x~~~(B@(0x(B(0mqqqq(B(0~(B(0qj(B(0~(B(0~(B?DY}'@(0~(B?DYD" '@(0~(B?DY G@(0~(BYou see here a towel.?DY&g - a towel.?DY3# ?DY adjust?DY djust?DY: ?What do you want to adjust? [ae-gknr or ?*] ?DY.k16(18) Pw:1(1) AC:6 Exp:1Adjust letter to what [b-dg-jlmo-qs-zA-Z]? ?DYO(Moving: t - a towel.?DYg ,(0~(B@?DY}(0~(B@516(18) Pw:1(1) AC:6 Exp:1$ - 5 gold pieces.17(18) Pw:1(1) AC:6 Exp:1?DY  F@(0~(BYou see here a bow.?DYJK]@)f(0~(B?DYf #@#(0~(Bf(0~(B(0~(B(0~(B?DY.(0~(B(0~~~~~~~(B@(0~~~~~~~~(B#(0~~~~~~~(B(0~~~~~~~(B?DY @(0~~~~~~~(B#(0~~~~~~~~(Bf(0~~~~~~~(B(0~~~~~~~(B?DY72k(0~~~(B@f)(0~(B(0~(B?DYk (0~~~~(B@(0~~(Bf(0~(B(0~(BThe kitten picks up a bow.(0~(B@(0~(Bf(0~~(B?DY}f(0~(B@#(0~(B#(0~(B?DYe m(0~(B@(0~(B(0~~~(B(0~~~~(B?DYA18(18) Pw:1(1) AC:6 Exp:1(0~~~~~~~~(B#(0~~~~~~~(Bf(0~~~~~(B@(0~~~(B?DY 3What do you want to use or apply? [et or ?*] ?DY' c18(18) Pw:1(1) AC:6 Exp:1You don't have that object.--More--?DY@What do you want to use or apply? [et or ?*] ?DY8 Never mind.?DYf###?DYCx 5(0~(B@#?DY:(0~~~~~~(B)@(0~~~~~~(Bf(0~(B#(0~~~~~~~~(B(0~~~~~~~(B?DY{% Yf(0~(B(0~(B@(0~(B?DY(0~(B@The kitten picks up a bow.(0~(BfThe kitten drops a bow.)f?DY,(0~(B@?DY^(0~(Bf(0~(B(0~~~(B(0~(B(0~(B@(0~(B?DY; (0~~~~~~~~(B(0~~~~~~~(B(0~~~~~~~(B(0~~~~~(B(0~(B#f@(0~~(B(0~~~(B(0~~(B?DYj#f#@(0~~(B(0~(B(0~~~(B(0~~~(B?DY8 H#f(0~~(B@?DY^(0~(B(0~(B(0~(B@f?DY$#;@f(0~~~(B(0~(B?DY4=(0~(Bdf?DY(0~~~(B(0~(Bd@The jackal bites!16(18) Pw:1(1) AC:6 Exp:1fd (0~~(B?DYn vf(0~~~(B@(0~(B #d?DY7You displaced your kitten.@f(0~(BdThe kitten misses the jackal.--More--?DY aThe kitten bites the jackal.The jackal is killed!(0~(B?DY 7f(0~(B?DYu17(18) Pw:1(1) AC:6 Exp:1(0~~(B@f?DYm(0~~~(B(0~(B(0~(B@f?DYH(0lqqqqqqqq(B(0~~~~~~~~~(B(0~~~~~~~~~(B(0~~~~~~(B(0~~(B$(0~(B#(0~~~(B#@#f(0~~~~~(B?DY (0~(B(0~~~~(B(0~(B#(0~~~~~(B(0~~(B@(0~~~(B(0mqqqqqqqqqq(B#f#(0~~~~~(B?DYT}(0qq(B(0~~~(B(0~x(B@f(0j(B##?DYK (0k(B(0x(B@(0~(B2117(18) Pw:1(1) AC:6 Exp:1$ - 16 gold pieces.#?DY7(0~(B(0~(B(0~(B@(0~(Bf(0~~(Bd(0~~~~(BYou see here a chest.f(0~(Bd(0~(B?DYb \f(0~(B(0~(Bd(0~(B?DY # ?DY loot?DY=>There is a chest here, loot it? [ynq] (q) ?DY6yHmmm, it seems to be locked.@DY]Wf(0~(Bd(0~(B@DY(0~~(Bf@(d(0~(B(0~(B(0~(B@DY)@d(0~(B(0~(B(0~~~~(BThe kitten misses the jackal.18(18) Pw:1(1) AC:6 Exp:1@DYs(0~(B@(0~~~~(BThe jackal bites!17(18) Pw:1(1) AC:6 Exp:1The kitten bites the jackal.--More--@DYy?cThe kitten bites the jackal.The jackal is killed!(0~(B@DYQ (0~(B@(0~(B(0~(BYou see here a chest.(0~(Bf@DYNe - a +0 pick-axe (weapon in hand).--More--@DY> }a - a +1 long sword (alternate weapon; not wielded).(0~(B(0~(Bf@DYLZ# @DY force@DYEThere is a chest here, force its lock? [ynq] (q) @DYC: yYou start bashing it with your pick-axe.18(18) Pw:1(1) AC:6 Exp:1(0~(B(0~~~(Bf(0~(B(0~~(B(0~~(B--More--@DYNpTYou succeed in forcing the lock.f(0~(B@DYi Pa - a +1 long sword (weapon in hand).--More--@DYKpe - a +0 pick-axe (alternate weapon; not wielded).f(0~(B(0~(B@DY# @DY loot@DY >There is a chest here, loot it? [ynq] (q)  @DYa9yYou carefully open the chest...--More-- @DYw  Do what?  o - Take something out of the chest i - Put something into the chest b - Both of the above(end) @DYQ+(0lqqqqqqqqk(B#(0~~~~~~~~~~(B##(0x~~~~~~~(B)(0x(B#(0lqqqk(B#(0x~~~~~~~~x(B##(0~~~~x(B(0x~~~~~~~~x(B#(0x~(B((0~x(B Take out what type of objects?  a - All types b - Scrolls ('?') c - Wands ('/') A - Auto-select every item X - Items of unknown B/C/U status(end) @DYǚ + @DY) F(0lqqqqqqqqk~~~~~~~~~~(B#(0x~~~~~~~(B)(0x(B#(0lqqqkx~~~~~~~~x(B##(0~~~~xx~~~~~~~~x(B#(0x~(B((0~xmqqqqq~qqj(B#(0x~~~x(B####(0mqqqj(B Take out what?  Scrolls ('?') a - a scroll labeled THARR Wands ('/') b - a platinum wand(end) @DYi++ @DYfd(0qqk~~~(B#(0~(B)(0x(B#(0lqqqk~~x(B##(0~~~~x~~x(B#(0x~(B((0~xqqj(B#(0x~~~x(Bh - a scroll labeled THARR.i - a platinum wand. @DY\CWhat do you want to write with? [- aikt or ?*]  @DYW>You write in the dust with your fingers.--More-- @DY> ;What do you want to write in the dust here?  @DYP x@DYwc@DYJ5What do you want to write with? [- aikt or ?*] @DYsx18(18) Pw:1(1) AC:6 Exp:1Do you want to add to the current engraving? [ynq] (y) @DYEjRyYou add to the writing in the dust with a platinum wand.--More--@DY IWhat do you want to add to the writing in the dust here? x@DY x@DY_x@DY )What do you want to zap? [i or ?*] @DYT18(18) Pw:1(1) AC:6 Exp:1In what direction? @DYv@f(0~(B(0~(B@DY\f# @DY adjust@DY djust@DYCWhat do you want to adjust? [$aefhiknrt or ?*] @DYm18(18) Pw:1(1) AC:6 Exp:1Adjust letter to what [b-dgijlmo-qsu-zA-Z]? @DY2Moving: D - a platinum wand.@DYD1 A Coins $ - 21 gold pieces Weapons a - a +1 long sword (weapon in hand) k - a +0 dagger Armor r - an uncursed +3 small shield (being worn) Comestibles f - a food ration n - an uncursed food ration Scrolls h - a scroll labeled THARR Wands D - a platinum wand Tools e - a +0 pick-axe (alternate weapon; not wielded) t - a towel(end) @DY(0lqqqqqqqqk(B#(0~~~~~~~~~~(B##(0x~~~~~~~(B)(0x(B#(0lqqqk(B#(0x~~~~~~~~x(B##(0~~~~x(B(0x~~~~~~~~x(B#(0x~(B((0~x(B(0mqqqqq~qqj(B#(0x~~~x(B####(0mqqqj(B##(0lqqqqqqqqqqk(B###(0~~~~~(Bf(0~~~~~x(B(0lqqqq~qk(B#(0x~~~~~~~~~~x(B#(0x~~~~~~x(B#(0~~~~~~(B@(0~~~~~(B#(0x~~~~~~~(B#(0mqqqqqqqqqqj(B####(0~~~~~~(B<(0x(B(0mqqqqq~j(B#@DYR!m(0~(Bf@((0~~~~(B@DYYZ # @DY adjust@DY4 djust@DY CWhat do you want to adjust? [$aefhknrtD or ?*] @DY+ q18(18) Pw:1(1) AC:6 Exp:1Adjust letter to what [b-dfgijlmo-qsu-zA-CE-Z]? @DYV 0Moving: j - a food ration.@DYP(0~~(B@(0~(Bf@DY3K(0~(B(0~(B@f@DY ?(0~(B(0~~(Bf@ @DY--(0~(Bf@ @DY(0~~~~~~~~~~(B#(0~~~~~~~~~~(B@(0~~~~~(B(0~~~~~(Bf @DY~ `#@f(0~(B#!@DY)P##@#f!@DYRH###@##"@DY.#@#"@DY-#@##@DY$} #@$@DYUZ#@%@DYw#@%@DY #@#%@DY ;@##f##&@DYuB######'@DYXo *#f####(@DY'+#@(@DY>5####@f#(@DY~ #*@DYxKf#@##*@DY9 @##f@+@DY9 If##@+@DYCG##@(0~(B,@DYtf(0~~~~~~~(B(0~~~~~~~~~(B#(0~~~~~(B(0~~~(B@-@DYL#(0~~~(B(0~(B@#.@DY-#Z@(0~~(Bf(0~(B(0~~~(B.@DY@(0~(Bf(0~(B(0~(BSomething is written here in the dust.You read: "??x".--More--.@DY RYou see here a chest.f(0~~(B/@DYr@f(0~(B((0~~~~(B/@DY[ c@f(0~~~~(B(0~(B(0~(B(0~(B0@DYu##@(0~(Bf(0~~(B(0~(B0@DY ##@#(0~(B(0~~~~~~~~~(Bf(0~~~~~~~(B(0~(B(0~~~~(B1@DYe@#f(0~(B(0~~~(B(0~~~~(B1@DY,L#f@##2@DY_ F#@##f3@DYM L#@f#4@DYNU+#@#f4@DYk @#5@DYeRIn what direction? 5@DY̌The door opens.(0lqqq(B(0~~(B!(0~(B(0x(B{(0~~(B$(0a(B(0~~~(B%(0mqqq(B#f5@DY  w(0q(B(0~x(B@#(0~x(B(0q(B#6@DY(0k(B@(0a(B(0j(B618(18) Pw:1(1) AC:6 Exp:1$ - 40 gold pieces.6@DY h(0~(B@You see here 2 eggs.f7@DYٝ]@f(0a(B#%7@DY@(0~(Bl - a chartreuse potion.(0~(BfThe kitten eats an egg.8@DY P(0~(B@The kitten eats an egg.9@DYKQAWhat do you want to drop? [$aehj-lnrtD or ?*] 9@DY/Vd18(18) Pw:1(1) AC:6 Exp:1You drop a chartreuse potion.9@DYs N@!f(0~(B:@DYdGf#@(0~(B#:@DYzJ H(0~(B{f;@DYccH@(0~(Bf(0~(B;@DY8K ^#@{(0~a(Bf<@DYiF(0~(B@f#<@DYH 4f(0~a(B=@DY !$f(0~(B=@DY6!f(0~(B=@DY9 g{@l - a chartreuse potion.f(0~(B>@DYNAWhat do you want to use or apply? [etD or ?*] >@DYGm18(18) Pw:1(1) AC:6 Exp:1That is a silly thing to use or apply.?@DY_W@(0~~(B(0~(Bf?@DYHK@(0~(B(0~(Bf?@DYQ! M#@(0~(B(0~(B(0~~~(B@@DYu@##f(0~(B0#(0~~(B(0~(BA@DYY#(0~~~~(B@(0~(B#0A@DYE Wf+#@###B@DY9Cf#@#C@DY|With great effort you move the boulder.##f@0#C@DY[ (0~~(B(0~~~(B#f(0~~(B@##D@DY (0~~(B(0~~~(B#f(0~~(B#@##E@DY i(0~~(B(0~~~(B#(0~~(B@f#E@DYzWith great effort you move the boulder.(0~(B(0~(B0@###fF@DYM>(0~(B(0~~~(B@(0~~~(B#f#G@DY5GD+##@# I@DY @#(0~(B(0~(B(0~(B(0~(B(0~~~(B(0qqq(BJ@DY!That door is closed.J@DY.That door is closed.K@DY@<&In what direction? K@DYxi(This door is locked.L@DY &In what direction? L@DYMAs you kick the door, it shatters to pieces!(0qqk(B(0~~x(B(0~~x(B:dfM@DY The jackal bites!16(18) Pw:1(1) AC:6 Exp:1The kitten bites the jackal.The jackal is killed!(0~(BN@DY7 E(0~(B:##O@DYy#fP@DYAX(0qqq(B(0~(Bd(0~(B(0~(B(0~~(B(0~(B_#@f (0~(B(0~(B(0~(B(0~~~(BThe newt misses.f#P@DY+V(0~(BdThe kitten misses the newt.Q@DYke(0~(BdThe kitten misses the newt.The newt just misses!--More--Q@DY\The kitten bites the newt.The newt is killed!(0~(BR@DY_dThe kitten bites the jackal.The jackal is killed!(0~(BS@DY(0qq(B(0~~(B(0~(B(0~(B(0~(B(0~(B(0q(B@(0j(B#f(0~(B(0~(B(0~(B(0~(BT@DY%In what direction? T@DYBThe door opens.(0a(B#T@DY (0lqqqqqqq(B(0x~~~~~~~(B(0x~~~~(B)(0~~~~(B(0x~~~~~~~~~~~(B@(0mqqqqqq(B+(0q(B(0qqq(B(0~(B#U@DYz(0~(B@(0~(B(0~(B(0~(B(0~(BU@DYHWith great effort you move the boulder.(0~~~(B(0~(B#f(0a(B@0V@DY&w17(18) Pw:1(1) AC:6 Exp:1(0~~~(B(0~(B@#V@DY#f@(0a(B(0~(B(0~(B(0~(B(0~(BV@DY} #(0~(B@(0~(B(0~(B(0~(B(0~(B(0~(BW@DYF" Drop what type of items?  a - All types b - Coins ('$') c - Weapons (')') d - Armor ('[') e - Comestibles ('%') f - Scrolls ('?') g - Potions ('!') h - Wands ('/') i - Tools ('(') A - Auto-select every item U - Items known to be Uncursed X - Items of unknown B/C/U status(end) W@DY+W@DYFT (0lqqqqqqqqk~~~~~~~~~~(B#(0x~~~~~~~(B)(0x(B#(0lqqqkx~~~~~~~~x(B##(0~~~~xx~~~~~~~~x(B#(0x~(B((0~xmqqqqq~qqj(B#(0x~~~x(B#####(0mqqqj(B########(0lqqqq~qk(B##(0x~~~~~~x(B##(0x~~~~~~~(B#####(0~~~~~~(B<(0x(B(0mqqqqq~j(B What would you like to drop?  Comestibles ('%') j - a food ration Scrolls ('?') h - a scroll labeled THARR Potions ('!') l - a chartreuse potion Wands ('/') D - a platinum wand Tools W@DYmT 4 ('(') t - a towel(end) X@DY32+++++X@DYY(0qqqqk~~~~~(B#(0~~~(B)(0x(B#(0lqqqk~~~~x(B##(0~~~~x~~~~x(B#(0x~(B((0~xq~qqj(B#(0x~~~x(B####(0mqqqj(B#####(0qqqq~qk(B#(0~~~~~~x(B#(0~~~~~~~(B#A food ration lands on the altar.--More--X@DY?- /fY@DY Pick up what?  Comestibles ('%') a - an uncursed food ration Scrolls ('?') b - an uncursed scroll labeled THARR Potions ('!') c - an uncursed chartreuse potion Wands ('/') d - an uncursed platinum wand Tools ('(') e - an uncursed towel(end) Y@DYH2+++++Z@DYH|(0lqqqqqqqqk(B#(0~~~~~~~~~~(B##(0x~~~~~~~(B)(0x(B#(0lqqqk(B#(0x~~~~~~~~x(B##(0~~~~x(B#(0x~~~~~~~~x(B#(0x~(B((0~x(B#(0mqqqqq~qqj(B#(0x~~~x(B######(0mqqqj(B######(0qqk(B####(0~~x(B#(0lqqqq~qk(B#(0~~x(B#(0x~~~~~~x(B#(0~~~(B#(0x~~~~~~~(B#n - an uncursed food ration.h - an uncursed scroll labeled THARR.--More--[@DY ml - an uncursed chartreuse potion.D - an uncursed platinum wand.--More--[@DY 4t - an uncursed towel.(0~(B\@DYYX@(0~(B_(0~(B\@DYi #@(0~~~(B\@DYm K@(0~~~~(BYou see here 9 arrows.^@DYBm - an arrow.f^@DY # ^@DY adjust^@DY djust_@DY^BWhat do you want to adjust? [$aehk-nrtD or ?*] _@DY o17(18) Pw:1(1) AC:6 Exp:1Adjust letter to what [b-dfgijmo-qsu-zA-CE-Z]? _@DY )Moving: W - an arrow.`@DYP)@f#a@DYIn what direction? a@DYK(This door is locked.a@DY 18(18) Pw:1(1) AC:6 Exp:1(0~(B@f(0~a(Bb@DY=?(0~(B@f_b@DY(0~~(B(0~~~~(B(0~(B(0~(B(0~~~~~~(B(0~(Bf(0~(B(0~(B@###c@DY(0~~(B(0~~~~(Bf(0~(B(0~~(B(0~~~~~~(B@(0~~(B(0~(B(0~(Bc@DY c(0~(B(0~(B(0~(Bf(0~(B@d@DYeB(0~(B(0~(B(0~(B@d@DY&E(0~(B(0~(B(0~(B@d@DY  Drop what type of items?  a - All types b - Coins ('$') c - Weapons (')') d - Armor ('[') e - Comestibles ('%') f - Scrolls ('?') g - Potions ('!') h - Wands ('/') i - Tools ('(') A - Auto-select every item U - Items known to be Uncursed X - Items of unknown B/C/U status(end) d@DYӵ +e@DY0(0lqqqqqqqqk~~~~~~~~~~(B#(0x~~~~~~~(B)(0x(B#(0lqqqkx~~~~~~~~x(B##(0~~~~xx~~~~~~~~x(B#(0x~(B((0~xmqqqqq~qqj(B#(0x~~~x(B#####(0mqqqj(B########(0lqqqq~qk(B##(0x~~~~~~x(B##(0x~~~~~~~(B#####(0~~~~~~(B<(0x(B(0mqqqqq~j(B What would you like to drop?  Weapons (')') W - an arrow(end) e@DY+e@DYv (0qqqqk~~~~~(B#(0~~~(B)(0x(B#(0lqqqk~~~~x(B##(0~~~~x(BAn arrow lands on the altar.f@DY+0W - an uncursed arrow.f@DY(0~~~~~~~(B(0~~~~(B(0~~~~(B(0~(B(0~~~~~~~~~~~(B_@(0~(B(0~(B(0~(B(0~(Bf@DY 3(0~~~~~~(B(0~~~~(B(0~(B(0~(B## #@f(0~(B(0~(B(0~(B(0~(B(0~~(B(0~~(B(0q(B(0q(Bg@DY $(0~(B(0~(B(0~(B#@f(0~(B!(0~~(B(0~(B$(0~~(B(0~~~(B(0~~~~(B(0~~x(B(0qqj(Bh@DY2# h@DYS? h@DY1 *(0~(B(0~(B(0~(Bf#(0q(B@(0q(B(0~~(B(0~(B(0x~~~~(B(0~(B(0a~~~~(B(0~(B(0x~~~~~(B(0mq(Bi@DY(0~(B(0~(B(0~(B(0lqq(B(0~(B(0qqqk(B(0x~(B@(0~~x(B(0x(Bo - a purple-red potion.#i@DYCA .(0~(B@i@DY v(0~(B@9818(18) Pw:1(1) AC:6 Exp:1$ - 37 gold pieces.l@DYtBf(0~(B@l@DYV[(0~(Bf(0~(B#@#l@DY2. (0~~~(B(0~(B(0~(B(0~(Bf(0~(B@(0~(Bm@DY(0~~~~~(B##(0~~~~~~~(B@(0~~~~~~~~(Bf#(0~~~~~(B(0~(Bn@DY#f@(0~~~~~~~~~~(B##(0~~~~~~~(B(0~~(B(0~(B(0~~~(Bn@DYT#f@(0~(B(0~~~(Bo@DYV##f(0~~~~~~~~~~(B@(0~~~~~~~~(B##(0~~~~(Bp@DYd0|@#(0~~~~~~~~~~(Bf(0~~~~~~~(B(0~(Bp@DY(0~~(B(0~~(B(0~(B#@#(0~~~~~~~~~~(B#(0~~~~~~~(Bf(0~(Bp@DYA b(0~(B(0~(B#@##q@DY k(0~~~(B(0~~~(B(0~(B@#q@DY- Q(0~~~~(B(0~~~(B(0~(B#@r@DYw(0~~~~(B(0~~~(B(0~(B#@fr@DY *@f#r@DYj +f#s@DY >#(0~(B######s@DYtZB@f###t@DY$f#t@DY:Iz(0~~~~(B(0~~~(B(0~(B##@fu@DYU#f#####u@DY` (0~~~~(B(0~~~(B(0~~~(B(0~(B(0~~(B(0~(Bf#@#v@DY(0~~~~(B(0~~~(B(0~(B(0~(B(0~(Bf#(0~(B#@#v@DY< (0~~~~~(B(0~(B(0~~~(B(0~~(Bf(0~~~(B#@(0~~(B#w@DY4#w@DY+ (0~~~~(B(0~(B(0~~~~(B(0~~~(B(0~(B#f(0~~~~~~~~~~~~(B@#x@DYT">(0~~~(B(0~(B@#x@DYS#@(0a(B(0~(B(0~(B(0~(B(0~(Bx@DY (0~(B@(0~(B(0~(B(0~(B(0~(B(0~(Bx@DYИ  Drop what type of items?  a - All types b - Coins ('$') c - Weapons (')') d - Armor ('[') e - Comestibles ('%') f - Scrolls ('?') g - Potions ('!') h - Wands ('/') i - Tools ('(') A - Auto-select every item U - Items known to be Uncursed X - Items of unknown B/C/U status(end) y@DY+y@DYי;(0lqqqqqqqqk~~~~~~~~~~(B#(0x~~~~~~~(B)(0x(B#(0lqqqkx~~~~~~~~x(B##(0~~~~xx~~~~~~~~x(B#(0x~(B((0~xmqqqqq~qqj(B#(0x~~~x(B#####(0mqqqj(B########(0lqqqq~qk(B##(0x~~~~~~x(B##(0x~~~~~~~(B#####(0~~~~~~(B<(0x(B(0mqqqqq~j(B What would you like to drop?  Potions ('!') o - a purple-red potion(end) y@DY@+z@DYj4(0qqqqk~~~~~(B#(0~~~(B)(0x(B#(0lqqqk~~~~x(B##(0~~~~x(BA purple-red potion lands on the altar.z@DYMo - an uncursed purple-red potion.(0~(Bz@DYbAWhat do you want to use or apply? [etD or ?*] {@DYJm18(18) Pw:1(1) AC:6 Exp:1That is a silly thing to use or apply.{@DY1(0~(B@_{@DY >(0~~~~(B@(0~~(B|@DY(0~~(B(0~~~~(B(0~(B(0~~(B(0~~~~~~(B(0~(B(0~(B(0~(B@|@DYǁ (0~~(B(0~~~~~~(B(0~~~~~(B(0~(B(0~~(B(0~(B@##}@DYϼm(0~~(B(0~~(B(0~(B#@###}@DY h(0~(B(0~(B(0~(B#@#~@DYd(0~(B(0~(B##@#~@DYq: #@@DYY.####@DY0;>###f@DY\< .f#@DY*@##f@DY#@DY'`Of##@#@DYJT (0~(B(0~(B(0~(B#f#@##@DYm u(0~~~(B(0~(B(0~(B@##f@DY(0~~(B(0~~~(B(0~~~~(B(0~(B0@##@DY#. 6You try to move the boulder, but in vain.@DY @DYʖ(0~~(B(0~~~(B(0~~(B(0~~(B(0~(B#@f#@DYU (0~~~~~(B(0~~~~(B(0~~(B(0~~~(B(0~~(B(0~~(B@##@DY{(0~~(B(0~~~~(B(0~(B(0~~~~~~(B@(0~(B(0~(B(0~(Bf@DY_ In what direction? @DY (This door is locked.@DY| &In what direction? @DYٟnAs you kick the door, it crashes open!(0~(Bf#@DYcM L@f(0~~(B(0~(B@DYt. Drop what type of items?  a - All types b - Coins ('$') c - Weapons (')') d - Armor ('[') e - Comestibles ('%') f - Scrolls ('?') g - Potions ('!') h - Wands ('/') i - Tools ('(') A - Auto-select every item U - Items known to be Uncursed(end) @DYl(0qqqqqqk~~~~~~~(B#(0~~~~~(B)(0x(B#(0lqqqk~~~~~~x(B##(0~~~~x~~~~~~x(B#(0x~(B((0~xqqq~qqj(B#(0x~~~x(B####(0mqqqj(B#####(0lqqqq~qk(B#(0x~~~~~~x(B#(0x~~~~~~~(B##(0~~~~~~(B<(0x(B@DYe3f(0~(B@@DYD] (0~~(B(0~~~~(B(0~(B(0~(B(0~~~~~~(B(0~(Bf(0~(B(0~(B@@DY(0~~(B(0~~~~~~(B(0~~~~~(B(0~(B(0~~(B(0~(B@@DYL&x(0~~~(B(0~~(B(0~~~~(B(0~(B#@@DY(}e(0~~~(B(0~(B(0~(B#@@DY *#@##@DY{"@#@DYj U(0~(B(0~(B(0~(B#@@DY N(0~(Bf#@@DYvK#f@#@DYم (0~(B(0~(B(0~(B#f@##@DYV@/##@@DY f##@#(0~(B%(0~(B(0q(B@DY #f#@$(0x(B>+(0qj(B@DY #f(0q(B@(0k(B(0x(B(0x(B(0m(B@DY (0l(B(0~(B@138 HP:18(18) Pw:1(1) AC:6 Exp:1$ - 40 gold pieces.#@DY7f@(0~(B Things that are here: a lembas wafer a large box--More--@DYX#f@DY@ Pick up what?  Comestibles ('%') a - a lembas wafer Tools ('(') b - a large box(end) @DYH +@DY%(0qqk~~x(B((0~x~~x(Bp - a lembas wafer.f#@DY+# @DYloot@DYBThere is a large box here, loot it? [ynq] (q) @DYݝ 6yHmmm, it seems to be locked.@DYL Coins $ - 138 gold pieces Weapons a - a +1 long sword (weapon in hand) k - a +0 dagger W - an uncursed arrow Armor r - an uncursed +3 small shield (being worn) Comestibles n - 2 uncursed food rations p - a lembas wafer Scrolls h - an uncursed scroll labeled THARR Potions l - an uncursed chartreuse potion o - an uncursed purple-red potion Wands D - an uncursed platinum wand Tools e - a +0 pick-axe (alternate weapon; not wielded) t - an uncursed towel(end) @DY(0lqqqqqqqqklqqqqk(B#(0~~~~~~~~~~(B#(0~~~~~x(B#(0x~~~~~~~(B)(0x(B#(0lqqqkx(B{(0~~~a(B##(0x~~~~~~~~x(B##(0~~~~x~~~~~x(B##(0x~~~~~~~~x(B#(0x~(B((0~xmqqqqj(B##(0mqqqqq~qqj(B#(0x~~~x(B########(0mqqqj(B################(0lqqqqqqqqqqk(B########(0~~~~~~~~~~~x(B#(0lqqqq~qk(B###(0x~~~~~~~~~~x(B#(0x~~~~~~x(B####(0~~~~~~(B((0~~~~~(B#(0x~~~~~~~(B#[@DYcm(0mqqqqqqqqqqj(B####(0~~~~~~(B<(0x(B(0mqqqqq~j(B# Spontiff the Stripling St:18/01 Dx:13 Co:17 In:9 Wi:7 Ch:10 Lawful Dungeons of Doom:1 $:138 HP:18(18) Pw:1(1) AC:6  Exp:1@DY10What do you want to wield? [- aekW or ?*] @DY v18(18) Pw:1(1) AC:6 Exp:1k - a +0 dagger (weapon in hand).#@DY# @DYj force@DYKIThere is a large box here, force its lock? [ynq] (q) @DYu yYou force your dagger into a crack and pry.##(0~(B(0~(Bf--More--@DYWThe kitten is hit by a rock!f(0~(B(0~(B*>You succeed in forcing the lock.f#@DY >What do you want to wield? [- aekW or ?*] @DY{ 18(18) Pw:1(1) AC:6 Exp:1a - a +1 long sword (weapon in hand).#f@DYz# @DYJ loot@DYaBThere is a large box here, loot it? [ynq] (q) @DY=yYou carefully open the large box...--More--@DY0 ~ The large box is empty. Do what?  i - Put something into the large box(end) @DY (0lqqqqqqqqk(B#(0~~~~~~~~~~(B##(0x~~~~~~~(B)(0x(B#(0lqqqk(B@DY2P#f(@@DY=(0~(B(f@DY(0lqqqqqq~qqqqqk(B(0x~~~~~~~~~~~~x(B(0x~~~~~~~~~~~~x(B(0x~~~~~~~~~~~~x(B(0~~~~~~~(Bx(0~(Bf@(0~~(B+(0mqqqqqqqqqqqqj(BSpontiff the Stripling St:18/01 Dx:13 Co:17 In:9 Wi:7 Ch:10 Lawful Dungeons of Doom:2 $:138 HP:18(18) Pw:1(1) AC:6  Exp:1f(0~(B@DY8 "Unknown command ' '.@DYJq zx(0~(B(0~(BfThe kitten misses the grid bug.@DYVThe kitten misses the grid bug.(0~(Bx@DYV The kitten misses the grid bug.(0~(BxThe kitten misses the grid bug.@DYVThe kitten misses the grid bug.(0~(Bx@DY <@The kitten bites the grid bug.The grid bug is killed!f(0~~(B@DY[ Tf(0~(B(0~(B@@DY:"That door is closed.@DYF/'In what direction? @DY The door opens.(0~(Bf(0a(BA gush of water hits the kitten on the head!^f@DYiGf<@(0~(B@DY C(0~(B@(0~(Bf@DYԨ2f(0~(B@DYT(0~(Bf(0~(B@<@DYU(0~(Bf(0~(B@@DY0(0lqqqqqqqqqqqqqqk(B(0lqqqqqqqqk(B(0x~~~~~~~~~~~~~~x(B(0lqqqqk(B#(0~~~~~~~~~~(B#(0x~~~~(B)(0~~~~~~~~~x(B###(0~~~~~x(B#(0x~~~~~~~(B)(0x(B#(0lqqqk(B(0x~~~~~~~~~~~~(B_(0~a(B#0(0x(B{(0~~~a(B##(0x~~~~~~~~x(B##(0~~~~x(B(0mqqqqqq~q~qqqq~j(B###(0~~~~~x(B##(0x~~~~~~~~x(B#(0x~(B((0~x(B0#####0###(0mqqqqj(B##(0mqqqqq~qqj(B#(0x~~~x(B#############(0mqqqj(B##########################(0lqqq~qqqqk(B#[@DYEC#(0lqqqqqqqqqqk(B########(0x~~~~~~~~x(B####(0~~~~~~~~~~~x(B#(0lqqqq~qk(B##(0x~~~~~~~~x(B##(0x~~~~~~~~~~x(B#(0x~~~~~~x(B#(0lq~k(B(0a~~~~~~~~~(B###(0~~~~~~(B((0~~~~~(B#(0x~~~~~~~(B#(0x(Bf(0~x(B(0x~~~~~~~~x(B(0mqqqqqqqqqqj(B####(0~~~~~~(B<(0x(B(0x(B*@+(0mqqqqqqqqj(B(0mqqqqq~j(B(0mqqj(B#Spontiff the Stripling St:18/01 Dx:13 Co:17 In:9 Wi:7 Ch:10 Lawful Dungeons of Doom:1 $:138 HP:18(18) Pw:1(1) AC:6  Exp:1f(0~(B(@DYIn what direction? @DY_6The door opens.(0a(B@DYg _#(0~(Bf>@#@DY_[(0~(B#f(0a(B@#@DY U##@>(0a(Bf@DYY(0~~~~~(B(0~~~~~~~(B@(0~~~~~~~~(Bf(0~~~~~~~(B#@DY( x(0~~~(B(0~(Bf#@#(0~(B@DYC(0a(B@@DY/A@#f(0~(B@DY, #@DY`(@(0~(B@DYg(0~(B@@DY ZWhere do you want to travel to?(For instructions type a ?)@DY  @DY+(0~(B(0~(B(0~(B@(0~(B(0~~~(B(0~~~~(B(0~~(B(0~~~(B(0~~(B(0~~~(B(0~(B(0~~(B@DYp(0~~~~~~~~~~~~~(B(0~~~~(B(0~~~~~~~~(B(0~(B(0~~~~~~~~~~~~(B@(0~(B###(0~(B(0~~~(B(0~~~(B(0~~~~~(B@DY Drop what type of items?  a - All types b - Coins ('$') c - Weapons (')') d - Armor ('[') e - Comestibles ('%') f - Scrolls ('?') g - Potions ('!') h - Wands ('/') i - Tools ('(') A - Auto-select every item U - Items known to be Uncursed X - Items of unknown B/C/U status(end) @DY+@DY :(0lqqqqqqqqk~~~~~~~~~~(B#(0x~~~~~~~(B)(0x(B#(0lqqqkx~~~~~~~~x(B##(0~~~~xx~~~~~~~~x(B#(0x~(B((0~xmqqqqq~qqj(B#(0x~~~x(B#####(0mqqqj(B########(0lqqqq~qk(B##(0x~~~~~~x(B##(0x~~~~~~~(B#####(0~~~~~~(B<(0x(B(0mqqqqq~j(B What would you like to drop?  Comestibles ('%') p - a lembas wafer(end) @DYa+@DYt(0qqqqk~~~~~(B#(0~~~(B)(0x(B#(0lqqqk~~~~x(B##(0~~~~x(BA lembas wafer lands on the altar.@DY 7p - an uncursed lembas wafer.@DYt (0~~~~~~~(B(0~~~~(B(0~~~~(B(0~(B(0~~~~~~~~~~~(B_@(0~(B(0~(B(0~(B(0~(B@DYPXWhere do you want to travel to?(For instructions type a ?)@DY% @DY{@DY=@DYW @DY=|@DYL@DYW@DYE @DY^ @DYc @DY(0~~~~~~~(B(0~~~~~(B(0~(B(0~(B(0~(B(0~~~(B(0~(B#(0~~~(B#####(0~(B@(0~~~~~~~~~~(B(0~(B(0~~~~~~~(B(0~(B(0~(B(0~(B@DY;#(0~~~~~~~~~~(B#(0~~~~~~~~~~(B#(0~~~~(B@(0~(B(0~~~~(B(0~~~(B@DY#f(0~~(B@(0~~(B(0~(BSomething is written here in the dust.You read: " ?x".(0~~(Bf@DYǭ {(0~~~~(B((0~(Bf(0~(B@(0~~~~(B@DY 8(0~(Bf(0~(B@@DYYWhere do you want to travel to?(For instructions type a ?)@DY|(0~~~~~~~~~~(B(0~~~~~~~~~~(B(0~~~~~~(B(0~~~~~(B(0~~~~~(B(0~~~~~~(B####@:(0~~~~(B@DYX(0~~~(B@(0~(BThe newt bites!17(18) Pw:1(1) AC:6 Exp:1@DY4 18(18) Pw:1(1) AC:6 Exp:1(0~~(B(0~(B(0~(B@@DY`(0~(B(0~(B:(0~~(B@@DYq2(0~(B(0~(B@@DYS i(0~(B(0~(B(0~(B:(0~(B@@DY (0~(B:@DYkQ $f@DY}(0~~~~(B(0~(B#(0~~~~(B:@@DYz(0~~~(B(0~(B##f(0~~~(B@(0~(B@DY (0~~~(B:@d#f(0~(B<@DYkOS(0~(Bf#d(0~(B@DYp (0~~~(B(0~(B#d@The newt bites!17(18) Pw:1(1) AC:6 Exp:1(0~(B#df@DY@#d(0~~(Bf@DY (0~~~(Bd@(0~(B<The newt bites!16(18) Pw:1(1) AC:6 Exp:1The kitten misses the newt.@DYi(0~(BdThe kitten bites the newt.The newt is killed!f(0~(B--More--@DYl,The kitten eats a newt corpse.@DY4 [17(18) Pw:1(1) AC:6 Exp:1(0~~(Bd@DYV(0~(Bd@DY=. td(0~(BThe kitten bites the fox.The fox bites the kitten.@DY$(0~(B(0~~~(Bd@The kitten misses the fox.The kitten misses the fox.@DY;(0~~~(B@(0~(BdThe kitten bites the fox.The fox is killed!<@DYBWhat do you want to use or apply? [etD or ?*] @DY= d17(18) Pw:1(1) AC:6 Exp:1You don't have that object.--More--@DY<What do you want to use or apply? [etD or ?*] @DY!Never mind.@DY P@(0~(Bf(0~(B@DYC # @DYY/ offer@DYv @DY#e@DYjr@DY` ;over: unknown extended command.@DY%+Pick an object.@DY6 @DY\u F_ an iron chain or an altar (lawful altar)@DY@DY$->(0~(Bf(0~(B@@DY˵ (0~~~~~~(B@(0~~~~~(B(0~(B(0~~~(Bf@DY+(0~(B@#####f(0~(B(0~~(B<@DYm;f##@DYr*l@(0~~(B#(0~(B(0~(B(0~~~(B#@DY)Y18(18) Pw:1(1) AC:6 Exp:1(0~(B@@DY>(0~(B@@DY9(0~(B@DY a(0~(B(0~(B(0~(Bf(0~(B(0~(B@DY=B(@(0~(Bf@DYzET(0~~(Bf(0~(B((0~~(B@DYJ(0~~~(Bf((0~~(B@DY4 N(0~~~~(Bf((0~~~(B@DY3If@(0~(B(0~(B@DYA m#(0~~(B(0~(B(0~(B((0~(Bf(0~(B@DYaf(0~(B(0~(B((0~(B(0~~~(B@DY E#(0~~(B(0~(B(0~(B((0~(B@DY#@(0~(B@DYa 9@(0~(Bf@DYqY@f#(0~(B#(0~~~(B@DY Df(0~~~(B((0~(B@DY[df(0~(B(0~~(B@(0~(B@DY^`f(0~(B###@@DY&######f@(0~(B(0~~(B@DYs#(0~~~~~~(B#(0~~~~~(B@f(0~~~(B@DYK J(0~~~(Bf#@@DY,5f(0~~(B@DY Y(0~(B(0~(Bf@<@DY=(0~(B<f@DYϓa(0~(B(0~(B@(0~(B(0~(B@DYhNf@DYUYWhere do you want to travel to?(For instructions type a ?)@DY @DY7z (0~(B(0~(B(0~~~~(B(0~~~(Bd(0~~(B@(0~~~(Bf(0~(B<@DYD G(0~(Bdf(0~(BThe kitten misses the jackal.(0~~~~~~~(B(0~~~~~~~~(B(0~~~~~~(B(0~(B(0~(B(0~~(B@#df(0~~(BThe kitten misses the jackal.(0~(B(0~~~~(B(0~(B(0~~~~~(B(0~~(B@(0~~~~(B#d#(0~~~~~~(B--More--@DYYou hear some noises.(0~(B@(0~(B(0~(B(0~(B####@DYh\@(0~~~~~~~(Bf(0~(B#@DY(0~~(B(0~~(B(0~(B@####(0~~~~~~~~~~~(B(0~~~~~~~~~~(B(0~~~~~(B(0~~~~(B@DYh q(0~~~~~~~~~~~~~~(B(0~~~~(B(0~~~~~~~~~(B(0~(B(0~(B(0~~~~~~~~~~~~(B@(0~(B(0~~~(B(0~(B#(0~~~(B####(0~(B(0~(B(0~(B(0~(B@DY Drop what type of items?  a - All types b - Coins ('$') c - Weapons (')') d - Armor ('[') e - Comestibles ('%') f - Scrolls ('?') g - Potions ('!') h - Wands ('/') i - Tools ('(') A - Auto-select every item U - Items known to be Uncursed(end) @DYy l(0qqqqqqk~~~~~~~(B#(0~~~~~(B)(0x(B#(0lqqqk~~~~~~x(B##(0~~~~x~~~~~~x(B#(0x~(B((0~xqqq~qqj(B#(0x~~~x(B####(0mqqqj(B#####(0lqqqq~qk(B#(0x~~~~~~x(B#(0x~~~~~~~(B##(0~~~~~~(B<(0x(B@DY+(0~(B@_@DYh>(0~~~~(B@(0~~(B@DY:cXWhere do you want to travel to?(For instructions type a ?)@DY @DY^(0~~~~~~~(B(0~~~~(B(0~~~~(B(0~~~(B(0~~~~~(B(0~~(B(0~~~~~~~~(B(0~~~(B(0~(B(0~(B#@You are beginning to feel hungry.18(18) Pw:1(1) AC:6 Exp:1Hungry (0~~~(B(0~(B(0~(B##@@DY8V###(0~(B(0~(B@@DY8What do you want to eat? [np or ?*] @DY( Comestibles n - 2 uncursed food rations p - an uncursed lembas wafer(end) @DYD+(0qqqqk~~~~~(B#(0~~~(B)(0x(B#(0lqqqk(B18(18) Pw:1(1) AC:6 Exp:1Hungry This lembas wafer is delicious!18(18) Pw:1(1) AC:6 Exp:1#(0~(BfYou finish eating the lembas wafer.f(0~(B@DYV(0lqqqqqq~qqqqqk(B(0x~~~~~~~~~~~~x(B(0x~~~~~~~~~~~~x(B(0x~~~~~~~~~(B^(0~~x(B(0~~~~~~~~~~(B@f(0~a(B(0mqqqqqqqqqqqqj(BSpontiff the Stripling St:18/01 Dx:13 Co:17 In:9 Wi:7 Ch:10 Lawful Dungeons of Doom:2 $:138 HP:18(18) Pw:1(1) AC:6  Exp:1f(0~(B(0~(B@DY"Unknown command ' '.@DYO<f(0~(B@DY (0lqqqqqqqqqqqqqqk(B(0lqqqqqqqqk(B(0x~~~~~~~~~~~~~~x(B(0lqqqqk(B#(0~~~~~~~~~~(B#(0x~~~~(B)(0~~~~~~~~~x(B###(0~~~~~x(B#(0x~~~~~~~(B)(0x(B#(0lqqqk(B(0x~~~~~~~~~~~~(B_(0~a(B#0(0x(B{(0~~~a(B##(0x~~~~~~~~x(B##(0~~~~x(B(0mqqqqqq~q~qqqq~j(B###(0~~~~~x(B##(0x~~~~~~~~x(B#(0x~(B((0~x(B0#####0###(0mqqqqj(B##(0mqqqqq~qqj(B#(0x~~~x(B#############(0mqqqj(B##########################(0lqqq~qqqqk(B#[@DY C#(0lqqqqqqqqqqk(B########(0x~~~~~~~~x(B####(0~~~~~~~~~~~x(B#(0lqqqq~qk(B##(0x~~~~~~~~x(B##(0x~~~~~~~~~~x(B#(0x~~~~~~x(B#(0lq~k(B##(0a~~~~~~~~~(B###(0~~~~~~(B((0~~~~~(B#(0x~~~~~~~(B#(0x(B((0~x(B#(0x~~~~~~~~x(B(0mqqqqqqqqqqj(B####(0~~~~~~(B<(0x(B(0x(B*@(0a(B##(0mqqqqqqqqj(B(0mqqqqq~j(B(0mqqj(B#Spontiff the Stripling St:18/01 Dx:13 Co:17 In:9 Wi:7 Ch:10 Lawful Dungeons of Doom:1 $:138 HP:18(18) Pw:1(1) AC:6  Exp:1@DYI@>You see here a large box.@DY ,q - a large box.@DY # @DYZ adjust@DY djust@DY bFWhat do you want to adjust? [$aehklnoqrtDW or ?*] @DYmr18(18) Pw:1(1) AC:6 Exp:1Adjust letter to what [b-dfgijmpqsu-zA-CE-VX-Z]? @DY? .Moving: f - a large box.@DY MhWhere do you want to travel to?(For instructions type a ?)@DY @DY9 0@(0~(B@DY (0~~~~~~~~~~~~(B(0~~~~~~~~(B(0~~~~~(B@######(0~(B(0~~(B@DYݪ (0~~(B(0~~~~(B(0~(B(0~~~~(B(0~~~~~~(B(0~~~(B@(0~(B(0~(B@DY/6What do you want to drop? [$aefhklnortDW or ?*] @DYdf18(18) Pw:1(1) AC:6 Exp:1A large box lands on the altar.@DYѫ 4f - an uncursed large box.@DYO1(0~(B@_@DY6What do you want to drop? [$aefhklnortDW or ?*] @DY*f18(18) Pw:1(1) AC:6 Exp:1You drop an uncursed large box.@DYҚeWhere do you want to travel to?(For instructions type a ?)@DYS@DY(0~~~~~~~(B(0~~~~(B(0~~~~(B(0~~~(B(0~~~~~(B(0~~~~(B(0~~~~~~~~(B(0~~(B((0~(B(0~(B#@You hear bubbling water.(0~~~(B(0~(B(0~(B#@@DYc####(0~(B(0~~(B@@DYm (0lqqqqqq~qqqqqk(B(0x~~~~~~~~~~~~x(B(0x~~~~~~~~~(Bf(0~~x(B(0x~~~~~~~~~(B^(0~~x(B(0~~~~~~~~~~(B@(0~~a(B(0mqqqqqqqqqqqqj(BSpontiff the Stripling St:18/01 Dx:13 Co:17 In:9 Wi:7 Ch:10 Lawful Dungeons of Doom:2 $:138 HP:18(18) Pw:1(1) AC:6  Exp:1(0~(B(0~(Bf@DYj"Unknown command ' '.@DYJF(0~(Bf<@@DYI\(0~(Bf(0~(B(0~(B@@DYf (0~(B(0~(Bf#(0~(B@##@DY~(0~~~~(B(0~~~(B(0~(B(0~(Bf@@DY (0~~~~~~~(B(0~~~~~~~~~(B#(0~~~~~~~~~(B(0~(B@(0~~~~~~~~~(B(0~(B(0a(Bf@DY:/#f@DY (0~~~~~~~(B(0~~~~~~~~~(B(0~~~~~~~~~(B(0~(B#(0~~~~~~~~~(B(0~(B@#fADY\y(0~~~~~(B(0~~~~(B(0~~~~~~~(B(0~~(B(0~~~~~~~~~(B(0~(B(0~~~~~~~~~(B(0~(B#@f##ADYX (0~~~~~~(B(0~~~~(B(0~~(B(0~(B#@ADY%(0~~~~~~(B(0~~~~(B(0~~(B(0~(B@##fADYj (0~~~~~(B(0~~~~(B(0~~~~~~~(B(0~~(B(0~~~~~~~~~(B(0~(B(0~~~~~~~~~(B(0~(B@f#ADY(0~~~~~~~(B(0~~~~~~~~~(B(0~~~~~~~~~(B(0~(B@(0~~~~~~~~~(B(0~(Bf##ADY| g##@#(0~a(BfADYb###@#f##ADYI\(0qqqqk(B(0~~~~x(B$(0~~~~~(B#(0~~(B@f#ADY< (0~~~~(B(0~~(B(0~~x(B@#(0~~~~~~~(B!(0x(Bf#(0qqqqqqqqqj(B#ADYy]#(0~(Bf@##ADY@re(0~~~(Bf#(0~(B##@#ADY^(0qq(B(0~~~(B#f#@ADY> (0qqq(B(0~~~(B#(0x~(Bf#@(0m(BADY0e(0l(B+f#(0~(B@ADY#@(0~(B6318(18) Pw:1(1) AC:6 Exp:1$ - 25 gold pieces.ADY -(0~(B@ADYC>(0~~~~~(Bf(0~~(B@ADY(0~~(Bf(0~(B@s - an emerald potion.f(0~(BADYO(0~~(Bf@(0~(B ADYY_[(0~~~~(B(0~(Bf(0~(B(0~~(B ADYY(0~~(Bf(0~(B(0~~(B(0~~~(B ADY B(0~(Bf@(0~(B ADYS(0~(B@(0~~~(Bf ADYx(0~(B(0~(B@(0~~~~~~~(Bf(0~(B ADYIn what direction?  ADYz(This door is locked.ADY6[(0~(B@(0~(BfADY#(0~~~~~~~~~(B@(0~~~~~~~~~(B(0~(B(0~~~~~~~~(BADY ;@#(0~(BADYJ2#@(0~~(BADY>B O#(0~~~~~~(B@(0~~~~~~~(BADYaX(0~(B@#f(0~(BADYqQ(0~~~~(B(0~~~(B(0~~(B#f#(0~~~~~~~~(B@ADYȺ (0~~~~(B(0~~~~~~(B#(0~(B##@fADYi.f#@ADY@##@(0~(BADY (0~~~~~~~(B(0~~~~~~~~~(B(0~~~~~~~~~(B(0~(B#(0~~~~~~~~~(B(0~(B@ADYf(0~~~~~(B(0~~~~(B(0~~~~~~~(B(0~~(B(0~~~~~~~~~(B(0~(B(0~~~~~~~~~(B(0~(B#@ADYI#(0~~~~~~(B(0~~~~(B(0~~(B(0~(B#@ADYoc @#ADY###ADY 0##@fADY>#@##f#ADYt6#@#########ADYg3##@###ADY2(0~~~~~~(B(0~~~~(B(0~~~(B#(0~(B@#ADY(0~~~~~(B(0~(B(0~~~~~~~(B(0~~~~~~(B(0~~(B@(0~~~~~~~~(Bf(0~(B#ADY(0~(B@(0~(B(0~(BA gush of water hits the kitten!f^ADYf c@f(0~(B(0~(BADYzf(0~~(B(0~~(B(0~~~(B(0~~(B(0~~(B(0~(BADY5O(0~(B@(0~~(BfADYh(0~(B(0~~(B(0~~~(B(0~~(BfADY f+(0~(Bf(0~(B(0~(BADYK(0~(B@f(0~(BADY U(0~(B@(0~(Bf(0~(BADY%S(0~~~(B(0~~~~(B(0~(BfADY`f(0~~(B@(0~(B(0~(BADY#@(0~~~~(B(0~(B(0~~~(B(0~~(Bf(0~(BADYWi #@(0~(B(0~~(B(0~~(B(0~~~(B(0~~~(B(0~~~~~(B(0~(B(0~~(B(0~~~~(B(0~~(BADY+@#f(0~(B(0~(B(0~(B(0~(BADY !That door is closed.ADY &In what direction? ADYsThe door opens. x (0a(B#fADYu r x(0~(Bx(0~(B(0q(B@(0q(B#(0~(B(0~(BADY   (0~(Br(0~(Bx@(0~(B(0~(B ADYP(0~(Brx@(0~(Bf(0~(B(0~(B(0~(B(0~(B ADY%x(0a(Brx@(0~~~(Bf(0~(B(0~~~(B(0~(B(0~~~(B(0~~~~~(B(0~(B(0~~(B(0~~~~(B(0~~(B ADYE  x#x(0~~~~(B@(0~~~(B(0~~(B(0~(BThe kitten misses the grid bug.#r!ADY(0~(B(0~(Bx@The kitten misses the grid bug.#rThe kitten misses the sewer rat."ADY(0~(B(0~(B@x(0~(BYou hear some noises.r#ADYZ(0~(BxThe kitten bites the sewer rat.The sewer rat is killed!f(0~(B--More--#ADY 1The kitten eats a sewer rat corpse.$ADYx@(0~(BThe grid bug bites!You get zapped!17(18) Pw:1(1) AC:6 Exp:1#x%ADYs(0~(B@The grid bug misses.x(0~(B%ADY# x#x@(0~~(BThe kitten misses the grid bug.&ADY[#x(0~~~(Bxf'ADY.}#@(0~(B(0~~(Bxf(ADY@(0~(B(ADYWxf(0~(B(0~(BxThe kitten bites the grid bug.The grid bug is killed!18(18) Pw:1(1) AC:6 Exp:1@f(0~~~(B(0~(B(0~(Bx(0~~~(B)ADY~a(0~(B(0~(Bfx(0~(B)ADYD Wx(0~(BThe kitten bites the grid bug.*ADYnx(0~(BThe kitten bites the grid bug.The grid bug is killed!f(0~(B+ADY'In what direction? +ADY]*This door is locked.,ADY'In what direction? ,ADYNWHAMMM!!!(0~(Bf.ADY^'In what direction? .ADY>As you kick the door, it shatters to pieces!(0~(Bf(0~(B(0~(B/ADYȔ##@f(0~(B(0~~~~~~~~~(B(0~~~~~~~(B(0~~(B(0~~(B(0~~(B/ADY9 ####@f#(0~(B(0~(B(0~(B(0~(B(0~(B(0~(B(0~~(B(0~~(B(0~~~(B0ADY_#f@##(0~(B(0~~~~(B(0~(B(0~~~(B(0~~~~~~(B1ADY5e##@##f(0~(B1ADYE@##(0~(B1ADY# ##@##f(0~(B(0~(B(0~(B(0~(B2ADY @##@##2ADY +@(0~(B#3ADY J(0x~(B#@(0~(B(0x~(B3ADYs l(0~(B(0~(B{@(0~(B(0x~~(B4ADYK(0~(B(0~(B@(0m(B4ADY (0~(B(0~(B@(0~(B(0~(B(0~(B(0~(B(0~(B(0~(B(0~(B4ADY X(0~~~(B@(0~(B(0~~~(B5ADY(0lqq(B@(0~(B{(0~(B(0~~~(B(0~(B(0~(B(0~(B5ADY (0~(B(0~(B@(0~(B(0~~~(B(0~(B(0~(B(0~(B5ADYzX (0qk(B(0~(B@(0~(B(0~(B{(0x(B(0~~~(B(0~(B(0~(B(0~(B6ADY*C(0~~(B@#(0~(B6ADY+ c(0~(B(0~(B#f@(0~~x(B6ADYx(0~~(B(0~(B(0~(Bf@(0~~x(B7ADYڛf(0~(B(0~(B(0~(B(0~(B@(0j(B7ADYi ](0~(Bf@(0~(B8ADYGYou displaced your kitten.(0~~(B@f(0~(B(0~~(B8ADYY d(0~(B@f(0~~(B9ADYZf(0~~(B###@#(0~(B9ADY[A^(0~(B(0~(B###f#####@F:ADYX;##f@##:ADYA#f;ADYP5.f#@#;ADY3.f#@#;ADY0 .f#@#ADY PYou displaced your kitten.@#f>ADY -#@f#?ADY#f@ADY9-##@#f@ADY*]###@fYou hear some noises.####@f@ADY7###@#fAADY/;K#@#fAADYj=#@##fBADYY6f#@#CADYv$#@#CADY &### fDADY #@EADY5@# fEADYR %f FADY4#@f FADY[$C@#f FADY3#@#fGADYO#@f GADYX#fHADY <;###@#f#IADYܯB##f@#JADY*@f #JADYV[#fKADY!#fKADY { .#f @KADYG M#f@##LADYtF#f@#LADY<&b##f@##(0~(BMADY?2#(0x(Bf(0~~~~~~x(B@(0~~~~(B>(0~~~~~x(B###(0~~(B%(0~~~x(B(0~(B(0x(B(0q(BNADYaL(0qqq(B+(0qqk(B(0~~~~~~x(B(0~~~~~~~(B#(0~~~(B(0~~~(B###(0~(B(0~~~~~(B@f(0~~(B(0~~~(B#(0~(B(0q(BNADYn (0~~(B(0~(B(0~(B(0~~~(B@f(0~(B(0~~~~~(B##(0~~~~(B(0~~~(B(0~~(B(0~~~~~~(B(0qqqqqqj(BOADY SYou displaced your kitten.(0qq(B(0~~~~(B(0~~~(B(0x~(B#@#(0x~(Bf(0~~~(B(0q(BOADYn(0lq(B(0x~(B+(0~(B@#OADY \f(0~(B@(0~(B(0m(BPADY޲8(0~(Bf(0~(B@PADYZ(0~(B(0~(B@(0~(BfPADY H>@f(0~(BPADYA u(0~(B@You see here a tripe ration.(0~~(BfQADY Yu - a tripe ration.f(0~(BRADY# RADYV adjustRADYՌ djustRADYFWhat do you want to adjust? [$aehklnor-uDW or ?*] RADY% q18(18) Pw:1(1) AC:6 Exp:1Adjust letter to what [b-dfgijmpqu-zA-CE-VX-Z]? RADY= 1Moving: p - a tripe ration.SADYZf@(0~(B(0~~(BSADYv ,(0~(B@fTADYG(0lqqqqq(B(0k(B(0x(B(0x~(B$f@(0~~~(B(0~~~~~~~~x(B+(0~~~~~~x(B(0x~~(BF(0~~~~(B(0mqqqqqqj(BSpontiff the Stripling St:18/01 Dx:13 Co:17 In:9 Wi:7 Ch:10 Lawful Dungeons of Doom:3 $:163 HP:18(18) Pw:1(1) AC:6  Exp:1(0~(BfThe kitten misses the red mold.The kitten is suddenly very hot!TADY0Unknown command ' '.UADYUADYaK "Unknown command ' '.VADY UThe kitten misses the red mold. The kitten is suddenly very hot!WADY XADY% z@<The kitten bites the red mold.The red mold is killed!(0~(BYADY1@(0~(B8418(18) Pw:1(1) AC:6 Exp:1$ - 21 gold pieces.f(0~~(BYADYUv(0~(B<(0~~~~~~~(B@fZADYoIn what direction? ZADY}uThe door opens.(0a(Bf(0~(B(0~(B[ADY Mf(0~(B@(0~(B\ADYtO(0~(B(0~~(Bf@\ADYx j@xx(0~~~~~~~(B(0~~(Bf]ADYN n<@xx(0~(B(0~(Bf(0~(B^ADY##@(0~~~(B(0~(Bf (0~~~~~~~(B(0~(B(0~(B^ADYu (0~(B(0~~~(B(0~(B@#xx (0~~~~~~~(B(0~(Bf_ADY1(xx (0~(B_ADY:Tr(0~(B (0~~~~~~~(B@(0~(Bf`ADY3:(0~(B@#fbADY} #@f# bADY~ #@f(0~(BcADYȋG@(0~(Bf(0~(BdADYùs@xx (0~~~~~~~(Bf(0~(BdADY[if(0~(B (0~~~~~~~(B@(0~~(BeADY|,(0~(B@feADYH#x#@f(0~(BfADYmg(0~(Bx@(0a(B(0~(BfADY;#@#f####(0~~(B(0~~(B #(0a~~~~~~(B(0~~~~~~(BfADYM@##fgADY  +gADYG !That door is closed.hADY &In what direction? hADY[The door resists!f##iADY,&In what direction? iADYKThe door opens.(0lqqqqqq(B(0x~~~~~~(B(0x~~~~~~~~(B(0x~~~~~(B%(0~~~a(B(0x~~~~~~~~(B#(0x(B0(0~~~(Bf(0qqqq(BiADY (0qqq(B(0~~~(B(0~x(B@#(0~x(B(0~(B[(0~(B(0qqq(BjADYv(0k(B+@(0a(B(0x(B#(0j(BjADY-b\@(0~(Bf#(0~(B(0mq(BjADY/ B@(0~(Bf(0a(BkADYf@(0~(BYou see here a cream pie.f(0~~(BlADY[Qv - a cream pie.f(0~(BlADY# mADY adjustmADYB djustmADYGWhat do you want to adjust? [$aehkln-pr-tvDW or ?*] mADY-o18(18) Pw:1(1) AC:6 Exp:1Adjust letter to what [b-dfgijmqu-zA-CE-VX-Z]? mADY .Swapping: a - a cream pie.nADY Coins  $ - 184 gold pieces  Weapons  k - a +0 dagger  v - a +1 long sword (weapon in hand)  W - an uncursed arrow  Armor  r - an uncursed +3 small shield (being worn)  Comestibles  a - a cream pie  n - 2 uncursed food rations  p - a tripe ration  Scrolls  h - an uncursed scroll labeled THARR  Potions  l - an uncursed chartreuse potion  o - an uncursed purple-red potion  s - an emerald potion  Wands  D - an uncursed platinum wand  Tools  e - a +0 pick-axe (alternate weapon; not wielded)  t - an uncursed towel (end) pADYQ Spontiff the Stripling St:18/01 Dx:13 Co:17 In:9 Wi:7 Ch:10 Lawful Dungeons of Doom:3 $:184 HP:18(18) Pw:1(1) AC:6  Exp:1(0lqqqqqqqqqk(B(0x~~~~~~~~~(B+(0x~~~~~(Bf(0~~~x(B(0x~~~~~(B@(0~~~a(B#(0x~~~~~~~~~x(B#(0x~(B0(0~~~~(B[(0~x(B#(0mq(B(0qqqqqqqj(B######(0lqqqqq~k(B(0x(B#(0x~~~(B<(0~~~(B#(0~~~~~~~~x(B#(0a~~~~~~x(B(0x~~~~~~~(B#(0mqqqqqqj(BqADY=(0~(B(0~(BfqADYv*(0~(BfrADYӉ7f(0~(B(0~(BrADYV cf(0~~(B@(0~(BsADY|T(0~(B(0~(BxfsADY%y^You find a rolling boulder trap.xx(0~(BfsADY-i txx#@(0~(B(0~(Bf(0~(BtADYQxx(0a(Bf(0~(BtADY6I(0~(Bfxx(0~(B(0~(BuADYlj(0~(Bxx(0~(B@f(0~(B(0q(BuADYgN(0~(Bxx(0~(Bf(0~(BvADY Jxx(0~(B(0~(BfvADY^ Gxx(0~(Bf(0~(BwADY8=lThe kitten bites the grid bug.The grid bug misses.(0~(BxxADY/_>(0~(B(0~~~(B(0~(B(0~~~~~(B@(0~~(B(0~(B(0~(BThe kitten bites the grid bug.The grid bug is killed!(0~(Bx(0~(B--More--xADY2 fThe kitten bites the grid bug.The grid bug is killed!(0~(ByADYN(0~(Bf(0~~~(B(0~(B@(0~~~~~(B(0~(B(0~~(B(0~(B(0~(BzADYt <(0~(B(0~(Bf{ADY~Wm(0~(B(0~(B(0~(Bf(0~~(B@{ADY5With great effort you move the boulder.(0~(Bf(0~(B0@(0~(B|ADY\A(0~(Bf@|ADYJ (0~(B@}ADYt In what direction? ~ADY5That is a rolling boulder trap.~ADYN m(0~(B@Click! You trigger a rolling boulder trap!--More--ADYfFortunately for you, no boulder was released.f(0~(BADY{(0~(B(0~(Bf@You hear the splashing of a naiad.ADYF (0~(B@ Things that are here: a bronze plate mail a large shield--More--ADYP%N(0~(BfADY4 Pick up what?  Armor ('[') a - a bronze plate mail b - a large shield(end) ADYn+ADY w - a large shield.(0~(B(0~(BfADY2| F@f(0~(BADY|9What do you want to drop? [$aehkln-pr-tvwDW or ?*] ADY18(18) Pw:1(1) AC:6 Exp:1You drop a large shield.f(0~(B[ADY+ Jf(0~(B@[ADY{u Df@(0~(B(0~(BADYM9f@(0~~(BADYY(0~(B@(0~~(Bf(0~(BADY&Z(0~(B@(0~(Bf(0~(BADY)In what direction? ADY5 ^The door opens.f(0a(B(0~(BADY4(p(0~(Bf@#(0~(B(0~(BADY (0~a(Bf@0(0~~(B(0~~~~~~(B(0~~~~~~(B(0~(B(0~~~~~(BADYqFWith great effort you move the boulder.f#@0(0~(B#(0~~~(BADY p(0~~~~~~~~~(B##(0~~~~~~(B@#ADY:'#@#ADY: (#@#ADY+#@##ADY#@ADY> #@#ADY¨#@#ADY ,f#@#ADY1#f#@#ADY.##f@#ADY,#f@#ADY1f#####@#ADYf;f###@ADY"?,#####fADYm4$#####fADY@You displaced your kitten.@fADYb' @@##f#ADYE 0@f########ADYFw7@f#ADY3 L@#####ADY'U(0~~~~~~~~~(B@(0~~~~~~(B#ADYW@##(0~~(B(0~~~~~~(B(0~~~~(BADY r@#(0~(B(0~~~(B(0~~(B(0~(B(0~~~~~(BADY6G@(0a(B(0~(B(0~(BADY4(0~(B@ADYr (0~(B@ADYh H(0~(B@You see here a large shield.ADY',[@ADY$G(0~(B@You see here a bronze plate mail.ADYc ADYb4@[ADY@(0~(BADYT @(0~(BADYk(0~a(B(0~(B(0~(B(0~(B(0~(Bf(0~~(B[(0~(BADY1 gYou displaced your kitten.(0~(Bf@(0~(BADY3f(0~(BADY @(0~(B(0~(BfADYN(0~(B@(0~(BfADYk*f(0~~(BADY&?@f(0~(B(0~~(BADYq1 (0~~(B(0~~~~(Bf(0~~~~(B(0~~(B@(0~~~~~(B(0~(BADY )f(0~(BADYW=(0~(Bf(0~(BADY (0~~(B(0~(B(0~~~~(B@f(0~~~(B(0~~(B(0~(B(0~~~~(B(0~(BADY$f(0~(BADY$-(0~(BfADYQ@f(0~(B(0~(B(0~(BADY]= F@(0~~(BfADYv Ef(0~(B(0~(BADYGm+(0~(BfADY\' V(0~(B(0~(B@f(0~(BADYn_(0~(B(0~(B@f(0~(BADY:&}f@(0~(B(0~(B(0~(B(0~(BADYOJ bYou displaced your kitten.f@(0~(BADYИo(0~~(B(0~(B@f(0~(BADY0 K(0~(B@(0~(BfADYH(0~(B@f(0~(B(0~(BADY) ]You displaced your kitten.f(0~(B@ADYU eWhere do you want to travel to?(For instructions type a ?)ADYADY`PADY6ADYu ADYP(0~~~~~~~~~(B(0~~~~~~~~~(B(0~~~~~~~~~a(B#(0~~~~~~(B(0~~(B#(0~~~~~(B(0~(B#f#@ADY<#####(0~~(B@(0~~(Bxx (0~~~~~~~(B#(0a~(Bf(0~~~~(B(0~~~~~~(BADYl@#f(0~~~(B<(0~~~(B (0~~~~~~~(B(0~~~~~~(B(0~(B(0~~(BADYj#f#@#(0~(B(0~~(B(0~~~(B(0~~~~(BADY(0x(B(0~(B(0~x(B(0~(Bf##x#######@ADY#xADYO Cf##xADY$ #xADY |(0~(Bf(0~(B##@##ADY `(0~(Bf(0~(B@#ADY -(0qqqqqqqqqk(B(0~~~~~~~~~x(B(0~~~~~~~(B(0~~~~~~(B(0~(Bf(0q(B@(0j(B#ADY(0lqqqqq(B(0x~~~~~(B(0x~~~~~~~(B(0x~~~~~~(B%(0~~(Bf(0x~(B{(0~~~~~~~~~(B(0~(B@(0mqqqqqqqqqqqq(B(0~(BADY (0~(B@#(0~(BfYou hear someone cursing shoplifters.ADYo@(0~~(B(0~(BfYou hear some noises.@(0~~~~~(Bf(0~~(B(0~(B#ADYO@(0~(Bf(0~(BYou see here a slime mold.f(0~(B(0~(BADY Ux - a slime mold.(0~(BfADYWf@(0~(B(0~(BADY J(0~(Bf(0~~~~~(B@ADYn ,(0~~(BfADYz )(0~~(B@fADY.(0~~(BfADY] 6f@(0~(BADY%lKf(0~(B(0~~(B@ADYr (0~~~~~~~~~(B(0~~~(B(0~(Bf##@(0~~~(B#ADYH (0~~~~~(B(0~~~~~~~~~~~(B(0~~~~~~~~~~~~~~~(B###(0~(B(0~~~~~~~~~(Bf@ADY##ADYa ##ADY?f@#ADYz ##fADY#f#ADYAYou hear a door open.f#ADYJ ADYK? $f#ADY3(0~~~~~~~~(B(0~~~~~~~~~~~~(B(0~~~~~~~~~~~~~~(Bf#@(0~(B(0~~~~~~~~~~(B#ADY2t(0~~~(B(0~(Bf(0~(B@#(0~(BADYxn(0~~~(B(0~(Bf(0~(B@#(0~(BADYq B(0~(B(0~(Bf@ADYa9(0~~~~~(B(0~~~~~~~(B(0~~~~~~~~~(B(0~(B(0~~~~~~~~~(B(0~(Bf@ADYR (0~~~~~~(B(0~~~~~(B(0~~~(B(0~~~(Bf@ADYg(0~~~(B(0~~(B(0~(B#@ADY?(0~(B(0~(B(0~(B##@####f#ADY|x@###f(0~~(B(0~~~(B(0~~~~(BADYx##@(0~(B(0~(B(0~(B(0~(BADYf(0~(B(0~~~(B@(0~~~~~~~(B(0~(BADY` a(0~(B##@#(0~~~(B(0~~~~~~(BADYK@m(0~~(Br#######@##(0a~~~(BADY8<(0~(B#@#You hear some noises in the distance.(0q(B(0qk(B(0~(BB(0~(B(0~(B##fr######@#(0~~(B%(0~(B(0qqqj(BADYij(0qqq(B(0~~~(B(0~(B####fr###@r(0~(B##>(0~(B((0qqq(BADY(0a(B(0x~(B#fr#@r(0~(B(0x~(B(0q(BADY (0l(B(0~(B(0~~~(B(0~~(B##(0~(B@(0m(BThe sewer rat bites!17(18) Pw:1(1) AC:6 Exp:1ADY!(0~(B@The sewer rat bites!14(18) Pw:1(1) AC:6 Exp:1You hear some noises in the distance.ADYߘ (0lqqqqqqqqqk(B(0x~~~~~~~~~x(B(0x~~~(B:(0~~~~~x(B(0x~~~~~~~~~x(B(0x(B[(0~~~~~~~~x(B(0x~~(B@(0~~~~~(B$(0x(B(0m(B(0qqqq(B(0qqqj(BSpontiff the Stripling St:18/01 Dx:13 Co:17 In:9 Wi:7 Ch:10 Lawful Dungeons of Doom:4 $:184 HP:14(18) Pw:1(1) AC:6  Exp:1ADYO<@ADYW(0~(B:(0~(B@(0~(BADY N(0~~(B(0~(B@###ADY,~^(0~(B:(0~~(B@(0~(BADYm(0~(B@ADYN (0~(B@9114(18) Pw:1(1) AC:6 Exp:1$ - 7 gold pieces.(0~(B:ADY++/@(0~(BADYРD@:(0~(B(0~(BADYu :@(0~(B(0~(BADYC15(18) Pw:1(1) AC:6 Exp:1@(0~(B:(0~(BADY4`(0~(B@ADY 4(0~(B@:(0~(BADYy(0~(B@ADY~d(0~(B(0~(B:@You hear a door open.ADY_(0lqqqqqqqqqk(B(0lqqqqqqqqqqqqqqk(B(0x~~~~~~~~~a(B###0(0x~~~~~~~~~~~~~~x(B(0x~~~~~~~~~x(B#(0x~~~~~~~~~~~~~~x(B(0x~~~~~~~~~a(B##(0x~~~~~~~~~~~~~~~(B###(0x~~~~~~(B[(0~~x(B##(0x~(B{(0~~~~~~~~~~~~x(B#(0x~(B0(0~~~~~(B[(0~x(B##(0mqqqqqqqqqqqqq~j(B#(0mqqqqqqqqqj(B#############################(0laqqqq~qk(B#(0lqqqqq~k(B(0x~~~~~~~x(B#(0x~~~(B<(0~~~(B####################(0~(Br(0~~~~~~x(B#(0a~~~~~~x(B##(0x~(B@(0~(B((0~~DYs@m(B%(0~(B(0x~~~~~~~(B#(0mqqqqqqqj(B(0mqqqqqqj(BSpontiff the Stripling St:18/01 Dx:13 Co:17 In:9 Wi:7 Ch:10 Lawful Dungeons of Doom:3 $:191 HP:15(18) Pw:1(1) AC:6  Exp:1The sewer rat misses.ADYPd 0Unknown command ' '.ADY)I k(0~(Br@ADY ] (0~(B@You see here a large box.>rADY # ADY lootADY\BThere is a large box here, loot it? [ynq] (q) ADYQ 6yHmmm, it seems to be locked.ADY e kf(0~(Br@ADYDH@#f(r@ADY (0a(B(0~(B@You see here a tripe ration.#f(0~(BrYou hear some noises in the distance.ADYʯp - a tripe ration.The sewer rat bites!12(18) Pw:1(1) AC:6 Exp:1#ADY Pf(0~(Br@#ADY$(0~~~(B(0~(B(0~(Bf(0~(Br@#ADY/(0~~~(B(0~(B(0~(B>f(0~(Br@#ADY13(18) Pw:1(1) AC:6 Exp:1(0~(B(0~(B(0~(Bf#r@#ADY.H {(0~(B#((0~(Bf#r@#ADY##(0a(B(0~~~(B@(0~(B(0~(B(0~~~(B#rADY](0qqk(B(((0x(B@G(((0x(Br(((0x(B#(0x(BADY(0q(B(0x~(B#@#(0x~(B(0~(B]((((0x(B(0qqj(B"Velkommen, spontiff! Welcome to Zlaw's hardware store!"--More--ADYZ E"Will you please leave your pick-axe outside?"rADYx Coins  $ - 191 gold pieces  Weapons  k - a +0 dagger  v - a +1 long sword (weapon in hand)  W - an uncursed arrow  Armor  r - an uncursed +3 small shield (being worn)  Comestibles  a - a cream pie  n - 2 uncursed food rations  p - 2 tripe rations  x - a slime mold  Scrolls  h - an uncursed scroll labeled THARR  Potions  l - an uncursed chartreuse potion  o - an uncursed purple-red potion  s - an emerald potion  Wands  D - an uncursed platinum wand  Tools  e - a +0 pick-axe (alternate weapon; not wielded) (1 of 2)ADY 5 t - an uncursed towel (2 of 2)ADYV Spontiff the Stripling St:18/01 Dx:13 Co:17 In:9 Wi:7 Ch:10 Lawful Dungeons of Doom:3 $:191 HP:13(18) Pw:1(1) AC:6  Exp:1(0lqqqqqqqqqk(B(0lqqqqqqqqqqqqqqk(B(0x~~~~~~~~~a(B###0(0x~~~~~~~~~~~~~~x(B(0x~~~~~~~~~x(B#(0x~~~~~~~~~~~~~~x(B(0x~~~~~~~~~a(B##(0x~~~~~~~~~~~~~~~(B###(0x~~~~~~(B[(0~~x(B##(0x~(B{(0~~~~~~~~~~~~x(B#(0x~(B0(0~~~~~(B[(0~x(B##(0mqqqqqqqqqqqqq~j(B#(0mqqqqqqqqqj(B#################(0qqqk(B############(0laqqqq~qk(B(0x~(B(((0x(B#(0lqqqqq~k(B(0x~~~~~ADYV 1~~x(B#r@G(((0x(B#(0x~~~(B<(0~~~(B####################(0~~~~~~~~x(B#(0x~(B(((0x(B#(0a~~~~~~x(B##(0x~(B>(0~(B((0~~~~(B#####(0~(B]((0x(B(0x~~~~~~~(B#(0mqqqqqqqj(B(((0x(B(0mqqqqqqj(B(0qqj(BADY5What do you want to use or apply? [aetD or ?*] ADY  Comestibles a - a cream pie Wands D - an uncursed platinum wand Tools e - a +0 pick-axe (alternate weapon; not wielded) t - an uncursed towel(end) ADYn ((0qqqqqqqqqqqqqqk~~~~~~~~~~~~~~x~~~~~~~~~~~~~~x~~~~~~~~~~~~~~~(B###(0~(B{(0~~~~~~~~~~~~x(B#Never mind.ADYCWhat do you want to use or apply? [aetD or ?*] ADYu '13(18) Pw:1(1) AC:6 Exp:1You immerse your face in the cream pie.(0~(B#@(0~(B(0~(B(0~(B13(18) Pw:1(1) AC:6 Exp:1Blind--More--ADY4 EYou can't see through all the sticky goop on your face.ADY0Unknown command ' '.ADYYou feel an unseen monster!IIt bites!10(18) Pw:1(1) AC:6 Exp:1BlindADY< (0~(B(0~(BYou feel an unseen monster!IIt bites!8(18) Pw:1(1) AC:6 Exp:1BlindADY5(0~(BIt bites!6(18) Pw:1(1) AC:6 Exp:1BlindYou hear some noises.ADY]z _It bites!5(18) Pw:1(1) AC:6 Exp:1BlindADYb# ADYprayADY|<Are you sure you want to pray? [yn] (n) ADYsyYou begin praying to Tyr.You feel something move nearby.--More--ADYXqYou feel something move nearby.You feel something move nearby.#--More--ADY9 eYou finish your prayer.You feel that Tyr is satisfied.--More--ADY.^You feel much better.18(18) Pw:1(1) AC:6 Exp:1BlindBDY;What do you want to drink? [los or ?*] BDYq Potions l - an uncursed chartreuse potion o - an uncursed purple-red potion s - an emerald potion(end) BDY ]Never mind.BDY Count: 80BDYgYou feel an unseen monster!#You can see again.@G(0~(B18(18) Pw:1(1) AC:6 Exp:1You stop searching.18(18) Pw:1(1) AC:6 Exp:1BDY2MBDY#(0~(B@(0a~(B(0~(Bf#(0~(BBDYE 4@f##BDY38What do you want to drop? [$ehkln-pr-tvxDW or ?*] BDY{18(18) Pw:1(1) AC:6 Exp:1You drop a +0 pick-axe.#fBDYE >(@xBDY>w E(0a~(Bf#x BDYG#@(0~(B#(0~(B"Velkommen, spontiff! Welcome again to Zlaw's hardware store!"--More-- BDYYThe housecat picks up a whistle.(0~(Bf BDYsQ(0~(Bx@(0a(B#(0~(Bf(0~(B BDY The grid bug bites!You get zapped!17(18) Pw:1(1) AC:6 Exp:1( BDYfG#@((0~(B"Velkommen, spontiff! Welcome again to Zlaw's hardware store!"(xfBDY(0l(B#x@(0x(B(0x~(B(0mq(BThe housecat picks up a blindfold.f(0~(BBDYQk(0a(Bx@(fBDY0 JThe grid bug misses.f(BDY(0~(B@You see here a lamp (66 zorkmids).(0~(BGxf(0~(BBDYL@(You see here an expensive camera (266 zorkmids).The grid bug bites!--More--BDYYou get zapped!16(18) Pw:1(1) AC:6 Exp:1(0~(BGf(0~(BThe housecat drops a blindfold.--More--BDYʍaThe housecat bites the grid bug.The grid bug is killed!(0~(BBDY? 0Unknown command ' '.BDYt @(You see here a small bag (2 zorkmids).17(18) Pw:1(1) AC:6 Exp:1(fBDY7 # BDY@lootBDY TBThere is a small bag here, loot it? [ynq] (q) BDY2,=yYou carefully open the small bag...--More--BDY Zlaw's small bag is empty. Do what?  i - Put something into the small bag(end) BDYE(0qk(BBDYQUQ"For you, esteemed lady; only 2 for this small bag."--More--BDYiy - a small bag (unpaid, 2 zorkmids).The housecat picks up a lamp.Gf((0~(BBDY# BDY` adjustBDYHWhat do you want to adjust? [$hkln-pr-tvxyDW or ?*] BDYaT o17(18) Pw:1(1) AC:6 Exp:1Adjust letter to what [a-gijmquwyzA-CE-VX-Z]? BDYF@ CMoving: f - a small bag (unpaid, 2 zorkmids).BDY(0~(B@You see here a figurine of a jackal (106 zorkmids).f(0~(B(BDY'* q"For you, most gracious lady; only 106 for this figurine of a jackal."--More-- BDY66^z - a figurine of a jackal (unpaid, 106 zorkmids).f(0~(B"BDY (0~(B@You see here an expensive camera (266 zorkmids).(0~(Bf$BDY#7T(0~(B(0~(Bf@$BDY @(0~(B Things that are here: a blindfold (26 zorkmids) a looking glass (17 zorkmids)--More--%BDY W(f&BDYp Pick up what?  Tools ('(') a - a blindfold (26 zorkmids) b - a looking glass (17 zorkmids)(end) &BDY N'BDYY[ What type of object do you want an inventory of?  a - Coins ('$') b - Weapons (')') c - Armor ('[') d - Comestibles ('%') e - Scrolls ('?') f - Potions ('!') g - Wands ('/') h - Tools ('(') u - Unpaid items(end) 'BDY+(0qqqqqqqqqqqqqk~~~~~~~~~~~~~x~~~~~~~~~~~~~x~~~~~~~~~~~~~~(B###{(0~~~~~~~~~~~~x(B#(0qqqqqqqqqqqq~j(B#############(0lqqqk(B###########(0laqqqq~qk(B(0x~~~x(B Tools ('(') f - a small bag (unpaid, 2 zorkmids) t - an uncursed towel z - a figurine of a jackal (unpaid, 106 zorkmids)(end) (BDYґv(0qqqqqqqqqqqqqqk~~~~~~~~~~~~~~x(B(BDY-  Pick up what?  Tools ('(') a - a blindfold (26 zorkmids) b - a looking glass (17 zorkmids)(end) )BDY+)BDY͙"For you, esteemed lady; only 17 for this looking glass."--More--*BDY 8A - a looking glass (unpaid, 17 zorkmids).+BDY"# +BDY1  adjust+BDYE djust+BDYs(JWhat do you want to adjust? [$fhkln-pr-tvxzADW or ?*] +BDY o17(18) Pw:1(1) AC:6 Exp:1Adjust letter to what [a-egijmquwyA-CE-VX-Z]? ,BDYgHMoving: w - a looking glass (unpaid, 17 zorkmids).-BDY.@(You see here a whistle (13 zorkmids).((0~(Bf.BDY]"For you, honored lady; only 13 for this whistle."--More--.BDY_B - a whistle (unpaid, 13 zorkmids).(0~(Bf.BDY # .BDY adjust.BDYY9 djust/BDYKWhat do you want to adjust? [$fhkln-pr-tv-xzBDW or ?*] /BDY$n17(18) Pw:1(1) AC:6 Exp:1Adjust letter to what [a-egijmquyA-CE-VX-Z]? /BDY DSwapping: o - a whistle (unpaid, 13 zorkmids).1BDYEWhat do you want to use or apply? [fotwzD or ?*] 1BDY#l17(18) Pw:1(1) AC:6 Exp:1You produce a high whistling sound.2BDY~# 2BDY1fname2BDYN 9Name an individual object? [ynq] (q) 2BDYِ @nWhat do you want to call? [fhlor-twzBD or ?*] 2BDY?Call a whistle: 3BDYt3BDYi3BDYrn3BDYGA17(18) Pw:1(1) AC:6 Exp:15BDYr(0~(B@You see here a blindfold (26 zorkmids).kf(0~~(B6BDY.@(You see here an expensive camera (266 zorkmids).f(7BDYa What type of object do you want an inventory of?  a - Coins ('$') b - Weapons (')') c - Armor ('[') d - Comestibles ('%') e - Scrolls ('?') f - Potions ('!') g - Wands ('/') h - Tools ('(') u - Unpaid items(end) 7BDYv+(0qqqqqqqqqqqqqk~~~~~~~~~~~~~x~~~~~~~~~~~~~x~~~~~~~~~~~~~~(B###{(0~~~~~~~~~~~~x(B#(0qqqqqqqqqqqq~j(B#############(0lqqqk(B###########(0laqqqq~qk(B(0x~~~x(B Tools ('(') f - a small bag (unpaid, 2 zorkmids) o - a whistle called tin (unpaid, 13 zorkmids) t - an uncursed towel w - a looking glass (unpaid, 17 zorkmids) z - a figurine of a jackal (unpaid, 106 zorkmids)(end) ;BDY79 (0qqqqqqqqqqqqqqk~~~~~~~~~~~~~~x~~~~~~~~~~~~~~x~~~~~~~~~~~~~~~(B###FPMoving: Z - a figurine of a jackal (unpaid, 106 zorkmids).?BDY.(@You see here a blindfold (26 zorkmids).#kf(0~(B@BDY9(@You see here a leash (26 zorkmids).(0~(BfABDYY["For you, honored lady; only 26 for this leash."--More--ABDYC - a leash (unpaid, 26 zorkmids).18(18) Pw:1(1) AC:6 Exp:1k(0a(Bf(ABDY, # ABDYQ adjustABDY djustABDYOLWhat do you want to adjust? [$fhkln-pr-tv-xB-DWZ or ?*] BBDYm18(18) Pw:1(1) AC:6 Exp:1Adjust letter to what [a-egijmquyzACE-VXY]? BBDY @Moving: z - a leash (unpaid, 26 zorkmids).CBDY#(0~(B@You see here a bag (2 zorkmids).f(GBDYMf(0~(B(0~(Bf@(HBDYQ<What do you want to drop? [$fhkln-pr-tv-xzBDWZ or ?*] HBDY18(18) Pw:1(1) AC:6 Exp:1You drop a small bag (unpaid, 2 zorkmids).(0~(BfIBDYI(@You see here a bag (2 zorkmids).The housecat drops a lamp.IBDY@ # IBDY/;lootJBDY Y<There is a bag here, loot it? [ynq] (q) JBDY& 7yYou carefully open the bag...--More--JBDY  Do what?  o - Take something out of the bag i - Put something into the bag b - Both of the above(end) KBDYqX+ Take out what?  Coins ('$') a - 35 gold pieces(end) LBDYS+LBDY_3You owe Zlaw 35 zorkmids.22618(18) Pw:1(1) AC:6 Exp:1$ - 35 gold pieces.18(18) Pw:1(1) AC:6 Exp:1(f(MBDY^"For you, most gracious lady; only 2 for this bag."--More--MBDY -E - a bag (unpaid, 2 zorkmids).NBDYx # NBDYx adjustOBDY djustOBDYLWhat do you want to adjust? [$hkln-pr-tv-xzBDEWZ or ?*] OBDYk18(18) Pw:1(1) AC:6 Exp:1Adjust letter to what [a-gijmquyACE-VXY]? OBDY =Moving: f - a bag (unpaid, 2 zorkmids).QBDY~Z@(0~(BYou see here a lamp (66 zorkmids).f(0~(BQBDYaW Z"For you, honored lady; only 66 for this lamp."--More--RBDYF - a lamp (unpaid, 66 zorkmids).f(0~(BThe housecat picks up a blindfold.(0~(BfRBDY_# SBDY adjustSBDY djustSBDY%MWhat do you want to adjust? [$fhkln-pr-tv-xzBDFWZ or ?*] SBDY l18(18) Pw:1(1) AC:6 Exp:1Adjust letter to what [a-egijmquyACE-VXY]? TBDYJASwapping: x - a lamp (unpaid, 66 zorkmids).TBDY# TBDYnameUBDY9Name an individual object? [ynq] (q) UBDYdBnWhat do you want to call? [fhlor-twxzBDZ or ?*] UBDYCall a lamp: VBDYmVBDYaVBDY gVBDYK iWBDYucWBDY=A18(18) Pw:1(1) AC:6 Exp:1XBDYNUQf@(0~(B(0~(BYBDY@(0~(BYou see here an expensive camera (266 zorkmids).f(0~(BZBDY.rLf(0~(B@(ZBDYC Drop what type of items?  a - All types b - Coins ('$') c - Weapons (')') d - Armor ('[') e - Comestibles ('%') f - Scrolls ('?') g - Potions ('!') h - Wands ('/') i - Tools ('(') u - Unpaid items A - Auto-select every item U - Items known to be Uncursed X - Items of unknown B/C/U status(end) [BDY,+[BDYM####(0lqqqk(B(0laqqqq~qk(B(0x~(Bf(0~x(B(0x~~~~~~~x(B(#(0a(BG@((0x(B########(0~~~~~~~~x(B#(0x~~~x(B##(0x~(B>(0~(B((0~~~~(B#####(0x~(B](0~x(B(0mqqqqqqqj(B(0x~(B((0~x(B What would you like to drop?  Tools ('(') f - a bag (unpaid, 2 zorkmids) o - a whistle called tin (unpaid, 13 zorkmids) w - a looking glass (unpaid, 17 zorkmids) x - a lamp called magic (unpaid, 66 zorkmids) z - a leash (unpaid, 26 zorkmids) Z - a figurine[BDYAM7 of a jackal (unpaid, 106 zorkmids)(end) gBDY Y(0qqqqqqqqqqqqqqk~~~~~~~~~~~~~~x~~~~~~~~~~~~~~x~~~~~~~~~~~~~~~(B###(0~(B{(0~~~~~~~~~~~~x(B#(0qqqqqqqqqqqqq~j(B#############hBDYQ(lYour wallet contains 226 zorkmids.You have no credit in here.--More--iBDYO[(You owe Zlaw 265 zorkmids.jBDYsjBDY  Drop what type of items?  a - All types b - Coins ('$') c - Weapons (')') d - Armor ('[') e - Comestibles ('%') f - Scrolls ('?') g - Potions ('!') h - Wands ('/') i - Tools ('(') u - Unpaid items A - Auto-select every item U - Items known to be Uncursed X - Items of unknown B/C/U status(end) jBDYc+kBDY####(0lqqqk(B(0laqqqq~qk(B(0x~(Bf(0~x(B(0x~~~~~~~x(B(#(0a(BG@((0x(B########(0~~~~~~~~x(B#(0x~~~x(B##(0x~(B>(0~(B((0~~~~(B#####(0x~(B](0~x(B(0mqqqqqqqj(B(0x~(B((0~x(B What would you like to drop?  Tools ('(') f - a bag (unpaid, 2 zorkmids) o - a whistle called tin (unpaid, 13 zorkmids) w - a looking glass (unpaid, 17 zorkmids) x - a lamp called magic (unpaid, 66 zorkmids) z - a leash (unpaid, 26 zorkmids) Z - a figurinekBDY7 of a jackal (unpaid, 106 zorkmids)(end) oBDYY(0qqqqqqqqqqqqqqk~~~~~~~~~~~~~~x~~~~~~~~~~~~~~x~~~~~~~~~~~~~~~(B###(0~(B{(0~~~~~~~~~~~~x(B#(0qqqqqqqqqqqqq~j(B#############oBDYe =What do you want to drop? [$fhkln-pr-tv-xzBDFWZ or ?*] pBDY18(18) Pw:1(1) AC:6 Exp:1You drop 226 gold pieces.0 HP:18(18) Pw:1(1) AC:6 Exp:1Your debt is paid off.--More--qBDYi(C191 zorkmids are added to your credit.--More--qBDYN -The housecat drops a blindfold.rBDYsJWhat do you want to drop? [fhkln-pr-tv-xzBDFWZ or ?*] rBDYM 18(18) Pw:1(1) AC:6 Exp:1You drop a figurine of a jackal (unpaid, 106 zorkmids).sBDY /Itemized billing? [yn] (n) tBDYdnThe price is deducted from your credit.18(18) Pw:1(1) AC:6 Exp:1--More--uBDYxt018(18) Pw:1(1) AC:6 Exp:118(18) Pw:1(1) AC:6 Exp:118(18) Pw:1(1) AC:6 Exp:118(18) Pw:1(1) AC:6 Exp:1G(fvBDYd@"Thank you for shopping in Zlaw's hardware store!"vBDY wBDY-@(You see here a blindfold (26 zorkmids).(0~(BGfxBDYA _"For you, honored lady; only 26 for this blindfold."--More--yBDY!eG - a blindfold (unpaid, 26 zorkmids).(0~(BfyBDYD (0~(B@You see here an expensive camera (266 zorkmids).(0~(Bf(0~(BzBDY!h"For you, esteemed lady; only 266 for this expensive camera."--More--zBDYLH - an expensive camera (unpaid, 266 zorkmids).--More--zBDY _The housecat picks up a small bag.f(0~(B}BDY*,Autopickup: OFF.~BDYI@(0~(BfBDYk(0~(B@The housecat drops a small bag.f((0~(BBDY9S [@(0~(B(0~(BfBDY2#(0~(B@BDY s(0~(B@You see here a small bag (2 zorkmids).(0~(BGBDY_"For you, esteemed lady; only 2 for this small bag."--More--BDY"DI - a small bag (unpaid, 2 zorkmids).kBDYy1@(0~(BBDY@(0~(BThe kobold hits!17(18) Pw:1(1) AC:6 Exp:1f(0~(B(0~(BBDY%iE@f(0~(BBDYJ[k@f(0~(B(0~(BBDY4 (0~(B@The housecat bites the kobold.The kobold is killed!f(0~(BBDY#x 18(18) Pw:1(1) AC:6 Exp:1)G(f@BDY{@(0~(B Things that are here: a figurine of a jackal (106 zorkmids) 226 gold pieces--More--BDY2[(0~(BfBDYk Drop what type of items?  a - All types b - Weapons (')') c - Armor ('[') d - Comestibles ('%') e - Scrolls ('?') f - Potions ('!') g - Wands ('/') h - Tools ('(') u - Unpaid items A - Auto-select every item U - Items known to be Uncursed X - Items of unknown B/C/U status(end) BDY +BDYU####(0lqqqk(B(0laqqqq~qk(B(0x~(B)(0~x(B(0x~~~~~~~x(B(#(0a(BG@(0~x(B########(0~~~~~~~~x(B#(0x~~(Bf(0x(B##(0x~(B>(0~(B((0~~~~(B#####(0x~(B](0~x(B What would you like to drop?  Tools ('(') G - a blindfold (unpaid, 26 zorkmids) H - an expensive camera (unpaid, 266 zorkmids) I - a small bag (unpaid, 2 zorkmids)(end) BDY+++BDY_U -BDY.(0qqqqqqqqqqqk~~~~~~~~~~~x~~~~~~~~~~~x~~~~~~~~~~~~(B###You drop a blindfold (unpaid, 26 zorkmids).--More--BDYw gYou drop a small bag (unpaid, 2 zorkmids).(0~~(BfBDY JWhat do you want to drop? [fhkln-pr-tv-xzBDFHW or ?*] BDYA18(18) Pw:1(1) AC:6 Exp:1You drop an expensive camera (unpaid, 266 zorkmids).G(0~(B(0~(BfBDY@( Things that are here: 3 darts (6 zorkmids) a pancake (20 zorkmids)--More--BDYއ(0~(B(0~(BGf(0~(BBDY2Your wallet is empty.--More--BDYh RYou have 67 zorkmids credit at Zlaw's hardware store.--More--BDYz+You don't owe any money here.BDYY Pick up what?  Weapons (')') a - 3 darts (6 zorkmids) Comestibles ('%') b - a pancake (20 zorkmids)(end) BDY u +BDY`"For you, esteemed lady; only 20 for this pancake."--More--BDY J - a pancake (unpaid, 20 zorkmids).G(0~(Bf(0~(B(0~(BBDY5>A pancake for 20 zorkmids. Pay? [yn] (n) BDYIyThe price is deducted from your credit.18(18) Pw:1(1) AC:6 Exp:1--More--BDYWxYou bought a pancake for 20 gold pieces.18(18) Pw:1(1) AC:6 Exp:1--More--BDY "Thank you for shopping in Zlaw's hardware store!"(0~(BfG(0~(BBDYsv)@The housecat picks up an expensive camera.f(BDY?:@(0~(B(0~(BThe gecko bites!16(18) Pw:1(1) AC:6 Exp:1f)(0~(BBDY4You miss the gecko.The housecat drops an expensive camera.(fBDYFD#:@(0~(BBDY[ @(0~(BYou see here 3 darts (6 zorkmids).The housecat picks up a small bag.(0~(B(fBDY#V(0a(B:(0~(BfBDYG [The housecat bites the gecko.The gecko misses the housecat.BDY!lThe gecko misses.The housecat misses the gecko.--More--BDYA/,The housecat misses the gecko.BDYt' The housecat bites the gecko.The gecko is killed!17(18) Pw:1(1) AC:6 Exp:1(0~(BBDYc)@(0~(BfBDYy r@(0~(Bf(0~(B(0~(B(0~(BBDY@(0a(Bf((0~(B(0~(B(0~(B(0~~(BBDY@#(0~(BYou see here a +0 pick-axe.f(0~(BBDY0ae - a +0 pick-axe.#(0a(BfBDY[`#@#(0~(BfBDY6}(0~(B#(0~(B(0~(B@(0~~(BBDY Weapons  k - a +0 dagger  v - a +1 long sword (weapon in hand)  W - an uncursed arrow  Armor  r - an uncursed +3 small shield (being worn)  Comestibles  n - 2 uncursed food rations  p - 2 tripe rations  F - a slime mold  J - a pancake  Scrolls  h - an uncursed scroll labeled THARR  Potions  l - an uncursed chartreuse potion  s - an emerald potion  B - an uncursed purple-red potion  Wands  D - an uncursed platinum wand  Tools  e - a +0 pick-axe  f - a bag  o - a whistle called tin (1 of 2)BDY{ t - an uncursed towel  w - a mirror  x - a lamp called magic  z - a leash (2 of 2)BDYSpontiff the Stripling St:18/01 Dx:13 Co:17 In:9 Wi:7 Ch:10 Lawful Dungeons of Doom:3 $:0 HP:17(18) Pw:1(1) AC:6  Exp:1(0lqqqqqqqqqk(B(0lqqqqqqqqqqqqqqk(B(0x~~~~~~~~~a(B###0(0x~~~~~~~~~~~~~~x(B(0x~~~~~~~~~x(B#(0x~~~~~~~~~~~~~~x(B(0x~~~~~~~~~a(B##(0x~~~~~~~~~~~~~~~(B###(0x~~~~~~(B[(0~~x(B##(0x~(B{(0~~~~~~~~~~~~x(B#(0x~(B0(0~~~~~(B[(0~x(B##(0mqqqqqqqqqqqqq~j(B#(0mqqqqqqqqqj(B#################(0lqqqk(B############(0laqqqq~qk(B(0x(B()(0~x(B#(0lqqqqq~k(BBDY.(0x~~~~~~~x(B##(0a~(B((0~x(B#(0x~~~(B<(0~~~(B####################(0~~~~~~~~x(B@(0x~~~x(B#(0a~~~~~~x(B##(0x~(B>(0~(B((0~~~~(B####f(0x~(B](0~x(B(0x~~~~~~~(B#(0mqqqqqqqj(B(0x~~~x(B(0mqqqqqqj(B(0mqqqj(BBDY{9What do you want to use or apply? [efotwxzD or ?*] BDY]17(18) Pw:1(1) AC:6 Exp:1Your lamp is now on.BDYd# BDY\ offerBDYN fferBDY7h=You are not standing on an altar.BDY BDYy<# BDYi offerBDY v BDYX) 9ov: unknown extended command.BDY|BDYpN"Tins opened, faces wiped, gazes reflected; your one-stop shop!"BDY*f#BDY#f#BDY% N"Tins opened, faces wiped, gazes reflected; your one-stop shop!"BDYBDYS d(0~~~(B#(0~(B(0~(B(0~~~(B@BDY(0~~~(B@(0~(B(0~(B(0~~~(B#"Only tools wouldn't buy our tools!"The housecat drops a small bag.(BDYP 18(18) Pw:1(1) AC:6 Exp:1(0~(B@(0~(B(0~(B#(0~~(BBDY5L(0~(B#(0~(B(0~(B@(0~~(BfBDY(0~~~(B#(0~(B(0~(B(0~~~(Bf(@BDYil(0~(B@#You see here a small bag.f#BDY#DI - a small bag.#fBDYpq K(0~(Bf#@BDYW(0~~~(B@(0~(B(0~(B(0~~~(B##"How you gonna carry all your stuff without a bag, dwarf?"BDYo(0~(B@(0~(B(0~(B#(0~~(BBDYW G#@(0~(B(0~(B(0~(B(0~~(B"Velkommen, spontiff! Welcome again to Zlaw's hardware store!"--More--BDY\"Will you please leave your pick-axe outside?"(GBDY_ ?Autopickup: ON, for $"?!=/ objects.BDY ,Autopickup: OFF.BDY u@(0a~(B(0~(Bf(0~(B(0~(B(0~~(BBDY"?@#f(0~(B#"Must be hard kickin' all those doors down, I bet a key would help..."BDYC~LWhat do you want to drop? [efhkln-pr-tv-xzBDFIJW or ?*] BDYCL 18(18) Pw:1(1) AC:6 Exp:1You drop a +0 pick-axe.f#--More--BDYi o"Must be hard kickin' all those doors down, I bet a key would help..."#fBDY&9(0a(BfBDY =(@(0~(B(0~(BBDYf#@G(0~(B(0~(B(0~~(B"Velkommen, spontiff! Welcome again to Zlaw's hardware store!"--More--BDY78The housecat picks up an expensive camera.BDY$(0~(B@(0a(B(0~(B(0~(B(0~(B(0~~(BBDYS_ v@#(0~(BYou see here a +0 pick-axe.fBDY1((0~(BBDY Vf"Only tools wouldn't buy our tools!"BDY% (0~(BBDY/(0~(BfBDY5(fBDYY (0~(BBDYl@,f(0~(BBDYBf(0a(B"Must be hard kickin' all those doors down, I bet a key would help..."--More--BDY93You hear someone cursing shoplifters.BDY(0~(Bf#(0~(B(0~(B@(0~(B"Must be hard kickin' all those doors down, I bet a key would help..."BDYÃ(0~(B(@(0~(B(0~(B#(0~~(BfBDY}(0~(B#(0~(B(0~(B@(0~~(BBDY rf#"Tins opened, faces wiped, gazes reflected; your one-stop shop!"BDY2BDY{ #f#BDY9DThe housecat drops an expensive camera.(BDYJ (0~~~(B#(0~(B(0~(B(0~~~(Bf@BDY\(0~(B@#You see here an expensive camera.BDYIMH - an expensive camera.f##BDYK# BDY adjustBDY  djustBDYaNWhat do you want to adjust? [fhkln-pr-tv-xzBDFH-JW or ?*] BDYrQ p18(18) Pw:1(1) AC:6 Exp:1Adjust letter to what [a-egijmquyACEGHK-VX-Z]? BDY6Moving: u - an expensive camera.BDYs7(0~(B#@BDY(0~~~(B@(0~(B(0~(B(0~~~~(B#BDYH  Weapons  k - a +0 dagger  v - a +1 long sword (weapon in hand)  W - an uncursed arrow  Armor  r - an uncursed +3 small shield (being worn)  Comestibles  n - 2 uncursed food rations  p - 2 tripe rations  F - a slime mold  J - a pancake  Scrolls  h - an uncursed scroll labeled THARR  Potions  l - an uncursed chartreuse potion  s - an emerald potion  B - an uncursed purple-red potion  Wands  D - an uncursed platinum wand  Tools  f - a bag  o - a whistle called tin  t - an uncursed towel (1 of 2)BDY Spontiff the Stripling St:18/01 Dx:13 Co:17 In:9 Wi:7 Ch:10 Lawful Dungeons of Doom:3 $:0 HP:18(18) Pw:1(1) AC:6  Exp:1(0lqqqqqqqqqk(B(0lqqqqqqqqqqqqqqk(B(0x~~~~~~~~~a(B###0(0x~~~~~~~~~~~~~~x(B(0x~~~~~~~~~x(B#(0x~~~~~~~~~~~~~~x(B(0x~~~~~~~~~a(B##(0x~~~~~~~~~~~~~~~(B###(0x~~~~~~(B[(0~~x(B##(0x~(B{(0~~~~~~~~~~~~x(B#(0x~(B0(0~~~~~(B[(0~x(B##(0mqqqqqqqqqqqqq~j(B#(0mqqqqqqqqqj(B#################(0lqqqk(B############(0laqqqq~qk(B(0x~(B)(0~x(B#(0lqqqqq~k(BBDY$ #(0x~~~~~~~x(B(#(0a~(B((0~x(B#(0x~~~(B<(0~~~(B####################(0~~~~~~~~x(B@(0x~~~x(B#(0a~~~~~~x(B##(0x~(B>(0~(B((0~~~~(B#####(0x~(B](0~x(B(0x~~~~~~~(B#(0mqqqqqqqj(B(0x~~~x(B(0mqqqqqqj(B(0mqqqj(BBDYM:What do you want to use or apply? [fotuwxzDI or ?*] BDY(s Your bag is empty. Do what?  i - Put something into the bag(end) BDYm18(18) Pw:1(1) AC:6 Exp:1BDYΘi(0~(B@(0~(B(0~(B#(0~~(BBDYzB (0~(B#@G(0~(B(0~(B(0~~(B"Velkommen, spontiff! Welcome again to Zlaw's hardware store!"BDYF(0a(B@(0~(BBDY̤ -G(0~(B@BDY :What do you want to drop? [fhkln-pr-xzBDFIJW or ?*] BDYX18(18) Pw:1(1) AC:6 Exp:1You drop a bag.--More--BDYa]Zlaw the gnomish wizard offers 1 gold piece for your bag. Sell it? [ynaq] (y) BDY M nG(0~(BBDY FLf - a bag.You hear the splashing of a naiad.BDY# BDY| nameBDY1R 9Name an individual object? [ynq] (q) BDYdBnWhat do you want to call? [fhlor-uwxzBDI or ?*] BDYCall a bag: BDYjosBDY'aBDY cBDY5% kBDYDA18(18) Pw:1(1) AC:6 Exp:1BDY1Autopickup: ON, for $"?!=/ objects.BDYT ,Autopickup: OFF.BDY@(0~(B Things that are here: a blindfold (26 zorkmids) a figurine of a jackal (106 zorkmids) 226 gold pieces--More--BDY d(0qk(B(0~(BGBDY Things that are here: a blindfold (26 zorkmids) a figurine of a jackal (106 zorkmids) 226 gold pieces--More--BDY&{E(0qk(BBDYXE Pick up what?  Coins ('$') a - 226 gold pieces Tools ('(') b - a blindfold (26 zorkmids) c - a figurine of a jackal (106 zorkmids)(end) BDYm +BDY+(0qqqqqqk~~~~~~x~~~~~~x~~~~~~~(B###(0~~~~~~x(B#"For you, esteemed lady; only 106 for this figurine of a jackal."--More--BDYsOZ - a figurine of a jackal (unpaid, 106 zorkmids).--More--BDY|smYou are beginning to feel hungry.18(18) Pw:1(1) AC:6 Exp:1Hungry BDYWIWhat do you want to drop? [fhkln-pr-xzBDFIJWZ or ?*] BDY 18(18) Pw:1(1) AC:6 Exp:1Hungry You drop a figurine of a jackal (unpaid, 106 zorkmids).G(0~(BBDYk 0Unknown command ' '.BDY:What do you want to eat? [npFJ or ?*] BDY< Comestibles n - 2 uncursed food rations p - 2 tripe rations F - a slime mold J - a pancake(end) BDY +18(18) Pw:1(1) AC:6 Exp:1Hungry Blecch! Rotten food!18(18) Pw:1(1) AC:6 Exp:1)GBDY%9What do you want to eat? [npJ or ?*] BDYr/ 18(18) Pw:1(1) AC:6 Exp:1This pancake is delicious!Gf(0~(BYou finish eating the pancake.(0~(B#fGBDY@(You see here 3 darts (6 zorkmids).(0~(BGBDYU"For you, esteemed lady; only 2 per dart."--More--BDY(UK - 3 darts (unpaid, 6 zorkmids).(0a(BfBDY Weapons  k - a +0 dagger  v - a +1 long sword (weapon in hand)  K - 3 darts (unpaid, 6 zorkmids)  W - an uncursed arrow  Armor  r - an uncursed +3 small shield (being worn)  Comestibles  n - 2 uncursed food rations  p - 2 tripe rations  Scrolls  h - an uncursed scroll labeled THARR  Potions  l - an uncursed chartreuse potion  s - an emerald potion  B - an uncursed purple-red potion  Wands  D - an uncursed platinum wand  Tools  f - a bag called sack  o - a whistle called tin  t - an uncursed towel  u - an expensive camera (1 of 2)BDYx%Spontiff the Stripling St:18/01 Dx:13 Co:17 In:9 Wi:7 Ch:10 Lawful Dungeons of Doom:3 $:0 HP:18(18) Pw:1(1) AC:6  Exp:1(0lqqqqqqqqqk(B(0lqqqqqqqqqqqqqqk(B(0x~~~~~~~~~a(B###0(0x~~~~~~~~~~~~~~x(B(0x~~~~~~~~~x(B#(0x~~~~~~~~~~~~~~x(B(0x~~~~~~~~~a(B##(0x~~~~~~~~~~~~~~~(B###(0x~~~~~~(B[(0~~x(B##(0x~(B{(0~~~~~~~~~~~~x(B#(0x~(B0(0~~~~~(B[(0~x(B##(0mqqqqqqqqqqqqq~j(B#(0mqqqqqqqqqj(B#################(0lqqqk(B############(0laqqqq~qk(B(0x~(B@(0~x(B#(0lqqqqq~k(B(0x~BDY%~~~~~~x(B(#(0a(Bf((0~x(B#(0x~~~(B<(0~~~(B####################(0~~~~~~~~x(B#(0x(BG(0~~x(B#(0a~~~~~~x(B##(0x~(B>(0~(B((0~~~~(B#####(0x~(B](0~x(B(0x~~~~~~~(B#(0mqqqqqqqj(B(0x~~~x(B(0mqqqqqqj(B(0mqqqj(BBDY 1Autopickup: ON, for $"?!=/ objects.BDYS,Autopickup: OFF.BDYM*(0~(B@ Things that are here: a figurine of a jackal (106 zorkmids) a blindfold (26 zorkmids) 226 gold pieces--More--BDY@(0qk(BGf(0~~(BBDYM 9What do you want to drop? [fhkln-pr-xzBDIKW or ?*] BDYl18(18) Pw:1(1) AC:6 Exp:1You drop 3 darts (unpaid, 6 zorkmids).f(0~(B(0~(BGBDYa 6 Pick up what?  Coins ('$') a - 226 gold pieces Weapons (')') b - 3 darts (6 zorkmids) Tools ('(') c - a figurine of a jackal (106 zorkmids) d - a blindfold (26 zorkmids)(end) BDY+BDY+BDY +BDY(0qqqqqqk~~~~~~x~~~~~~x~~~~~~~(B###(0~~~~~~x(B#(0qqqqq~j(B#####18(18) Pw:1(1) AC:6 Exp:1Your credit is erased.You owe Zlaw 179 zorkmids.226 HP:18(18) Pw:1(1) AC:6 Exp:1--More--BDYqm 1$ - 226 gold pieces.--More--BDY/'c"For you, most gracious lady; only 106 for this figurine of a jackal."--More--BDY OZ - a figurine of a jackal (unpaid, 106 zorkmids).--More--CDYxQ"For you, honored lady; only 26 for this blindfold."--More--CDY }G - a blindfold (unpaid, 26 zorkmids).(0~(BfG(0~(BCDY0Unknown command ' '.CDYCDYO;What do you want to drop? [$fhkln-pr-xzBDGIWZ or ?*] CDY18(18) Pw:1(1) AC:6 Exp:1You drop 226 gold pieces.0 HP:18(18) Pw:1(1) AC:6 Exp:1Your debt is paid off.--More--CDYaso47 zorkmids are added to your credit.(0~(B(0~(BfCDY Drop what type of items?  a - All types b - Weapons (')') c - Armor ('[') d - Comestibles ('%') e - Scrolls ('?') f - Potions ('!') g - Wands ('/') h - Tools ('(') u - Unpaid items A - Auto-select every item U - Items known to be Uncursed X - Items of unknown B/C/U status(end) CDY +CDY ####(0lqqqk(B(0laqqqq~qk(B(0x~~~x(B(0x~~~~~~~x(B(#(0a(BG@(0~x(B########(0~~~~~~~~x(B#(0x~(Bf(0~x(B##(0x~(B>(0~(B((0~~~~(B#####(0x~(B](0~x(B What would you like to drop?  Tools ('(') G - a blindfold (unpaid, 26 zorkmids) Z - a figurine of a jackal (unpaid, 106 zorkmids)(end) CDY_a ++CDY(0qqqqqqqqqqqqqqk~~~~~~~~~~~~~~x~~~~~~~~~~~~~~x(BYou drop a blindfold (unpaid, 26 zorkmids).--More--CDYYou drop a figurine of a jackal (unpaid, 106 zorkmids).(0~(BG(0~(BfCDYn@Your wallet is empty.--More--CDYRYou have 47 zorkmids credit at Zlaw's hardware store.--More--CDY  CDY)Count: 46 CDYp18(18) Pw:1(1) AC:6 Exp:1Your credit is reduced by 46 zorkmids.4618(18) Pw:1(1) AC:6 Exp:1$ - 46 gold pieces.G(0~(Bf(0~(B CDYG wG(0~(B(0~(B(0~(Bf CDYZ(0~(BGf(0~(B CDY :What do you want to use or apply? [fotuwxzDI or ?*]  CDY Your bag called sack is empty. Do what?  i - Put something into the bag called sack(end) CDY +(0qqqqqqqk(B Put in what type of objects?  a - All types b - Coins ('$') c - Weapons (')') d - Armor ('[') e - Comestibles ('%') f - Scrolls ('?') g - Potions ('!') h - Wands ('/') i - Tools ('(') U - Items known to be Uncursed X - Items of unknown B/C/U status(end) CDY +CDYr ####(0lqqqk(B(0laqqqq~qk(B(0x~~~x(B(0x~~~~~~~x(B(#(0a(BG@(0~x(B########(0~~~~~~~~x(B#(0x~~~x(B Put in what?   Coins ('$')  $ - 46 gold pieces  Weapons (')')  k - a +0 dagger  v - a +1 long sword (weapon in hand)  W - an uncursed arrow  Armor ('[')  r - an uncursed +3 small shield (being worn)  Comestibles ('%')  n - 2 uncursed food rations  p - 2 tripe rations  Scrolls ('?')  h - an uncursed scroll labeled THARR  Potions ('!')  l - an uncursed chartreuse potion  s - an emerald potion  B - an uncursCDY ed purple-red potion  Wands ('/')  D - an uncursed platinum wand  Tools ('(')  f - a bag called sack (1 of 2)CDY. +CDYE +++CDYf[+CDY  +CDY  o - a whistle called tin  t - an uncursed towel  u - an expensive camera  w - a mirror  x - a lamp called magic (lit)  z - a leash  I - a small bag (2 of 2)"CDY Put in what?   Coins ('$')  $ + 46 gold pieces  Weapons (')')  k - a +0 dagger  v - a +1 long sword (weapon in hand)  W - an uncursed arrow  Armor ('[')  r - an uncursed +3 small shield (being worn)  Comestibles ('%')  n - 2 uncursed food rations  p - 2 tripe rations  Scrolls ('?')  h + an uncursed scroll labeled THARR  Potions ('!')  l + an uncursed chartreuse potion  s + an emerald potion  B + an uncursed purple-red potion  Wands ('/')  D + an uncursed platinum wand  Tools ('(')  f - a bag called sack (1 of 2)#CDY o - a whistle called tin  t - an uncursed towel  u - an expensive camera  w - a mirror  x - a lamp called magic (lit)  z - a leash  I - a small bag (2 of 2)$CDY(0lqqqqqqqqqk(B(0lqqqqqqqqqqqqqqk(B(0x~~~~~~~~~a(B###0(0x~~~~~~~~~~~~~~x(B(0x~~~~~~~~~x(B#(0x~~~~~~~~~~~~~~x(B(0x~~~~~~~~~a(B##(0x~~~~~~~~~~~~~~~(B###(0x~~~~~~(B[(0~~x(B##(0x~(B{(0~~~~~~~~~~~~x(B#(0x~(B0(0~~~~~(B[(0~x(B##(0mqqqqqqqqqqqqq~j(B#(0mqqqqqqqqqj(B#################(0lqqqk(B############(0laqqqq~qk(B(0x~~~x(B#(0lqqqqq~k(B(0x~~~~~~~x(B(#(0a(BG@(0~x(B#(0x~~~(B<(0~~~(B####################(0~~~~~~~~x$CDY(B#(0x~~~x(B#(0a~~~~~~x(B##(0x~(B>(0~(B((0~~~~(B#####(0x(Bf](0~x(B(0x~~~~~~~(B#(0mqqqqqqqj(B(0x~~~x(B(0mqqqqqqj(B(0mqqqj(BSpontiff the Stripling St:18/01 Dx:13 Co:17 In:9 Wi:7 Ch:10 Lawful Dungeons of Doom:3 $:0 HP:18(18) Pw:1(1) AC:6  Exp:1You put 46 gold pieces into the bag called sack.18(18) Pw:1(1) AC:6 Exp:1--More--$CDY You put an uncursed scroll labeled THARR into the bag called sack.18(18) Pw:1(1) AC:6 Exp:1--More--$CDYi You put an uncursed chartreuse potion into the bag called sack.18(18) Pw:1(1) AC:6 Exp:1--More--%CDYYou put an emerald potion into the bag called sack.18(18) Pw:1(1) AC:6 Exp:1--More--%CDY<You put an uncursed purple-red potion into the bag called sack.18(18) Pw:1(1) AC:6 Exp:1--More--%CDY You put an uncursed platinum wand into the bag called sack.18(18) Pw:1(1) AC:6 Exp:1(0~(BGf(0~(B%CDY 0Unknown command ' '.&CDY<&CDY1# &CDYX adjust&CDY djust&CDY" EWhat do you want to adjust? [fkn-prt-xzIW or ?*] 'CDY p18(18) Pw:1(1) AC:6 Exp:1Adjust letter to what [a-eg-jlmqsvyA-HJ-VX-Z]? 'CDY4CMoving: A - a +1 long sword (weapon in hand).(CDYF# (CDYQ adjust(CDY= djust(CDY GWhat do you want to adjust? [fkn-prtuwxzAIW or ?*] (CDY p18(18) Pw:1(1) AC:6 Exp:1Adjust letter to what [a-eg-jlmqsvyA-HJ-VX-Z]? )CDYtCMoving: a - a +1 long sword (weapon in hand).*CDY/ What type of object do you want an inventory of?  a - Weapons (')') b - Armor ('[') c - Comestibles ('%') d - Tools ('(')(end) *CDY+(0qqqqqqqqqqqqqk~~~~~~~~~~~~~x~~~~~~~~~~~~~x~~~~~~~~~~~~~~(B### Tools ('(') f - a bag called sack o - a whistle called tin t - an uncursed towel u - an expensive camera w - a mirror x - a lamp called magic (lit) z - a leash I - a small bag(end) +CDYװ x,CDYi&# ,CDY"d adjust,CDYB djust,CDY{GWhat do you want to adjust? [afkn-prtuwxzIW or ?*] ,CDYm18(18) Pw:1(1) AC:6 Exp:1Adjust letter to what [b-eg-jlmqsvyA-VX-Z]? ,CDY .Moving: m - a small bag.-CDY>GWhat do you want to use or apply? [fmotuwxz or ?*] -CDYAs  Your small bag is empty. Do what?  i - Put something into the small bag(end) .CDY8x(0qk(B18(18) Pw:1(1) AC:6 Exp:1.CDYC? 9What do you want to use or apply? [fmotuwxz or ?*] .CDY  Do what?  o - Take something out of the bag called sack i - Put something into the bag called sack b - Both of the above(end) /CDYa+(0qqqqqqqqqqk~~~~~~~~~~x~~~~~~~~~~x(B Take out what type of objects?  a - All types b - Coins ('$') c - Scrolls ('?') d - Potions ('!') e - Wands ('/') A - Auto-select every item U - Items known to be Uncursed X - Items of unknown B/C/U status(end) 0CDY+0CDYyG####(0lqqqk(B Take out what?  Coins ('$') a - 46 gold pieces Scrolls ('?') b - an uncursed scroll labeled THARR Potions ('!') c - an uncursed purple-red potion d - an emerald potion e - an uncursed chartreuse potion Wands ('/') f - an uncursed platinum wand(end) 5CDY- (0qk~x~x~~(B###(0~x(B#(0~j(B##(0lqqqk(B(0laqqqq~qk(B(0x~~~x(B(0x~~~~~~~x(B(#(0a(BG@(0~x(B18(18) Pw:1(1) AC:6 Exp:16CDY Yf(0~(B(0~(BG(0~(B7CDY<(0~(Bf@(7CDY'h(0~(B@(0~(Bf(0~(B8CDY(0~(B@f(0~(B((0~(B(0~(B(0~(B(0~~(B9CDY(0~(B@#(0~(BYou see here a +0 pick-axe.f(0a(B9CDY ae - a +0 pick-axe.#f--More--:CDY T"Bugger off, you filthy little dwarf. Don't come begging around here!"=CDY h(0~(Bf@#(0~(B>CDY :What do you want to use or apply? [efmotuwxz or ?*] >CDY d18(18) Pw:1(1) AC:6 Exp:1You don't have that object.--More--?CDYBWhat do you want to use or apply? [efmotuwxz or ?*] ?CDY !Never mind.?CDY 0Unknown command ' '.@CDYx1#f@CDY?e.#fACDY(0~~(B#(0~(B(0~(B@(0~~(BBCDYYxf#"Bugger off, you filthy little dwarf. Don't come begging around here!"BCDYz CCDYU T"Bugger off, you filthy little dwarf. Don't come begging around here!"DCDY` ECDY<#f#ECDY z(0~~~(B#(0~(B(0~(B(0~~~(Bf#@FCDYE(0~(B#f@#HCDYf#ICDY?(0~(B(0~(B@#ICDYq f#JCDY_(0~~~(B(0~(Bf(0~(B@#JCDY U(0~~~(Bf(0~(B@#KCDYԡC(0~(Bf@(0~(BLCDY#(0~~~(B(0~~(B@(0~(BYou are momentarily blinded by a flash of light!(0~~~~~~~(B(0~~~(B(0~~(B(0~~~~~(B@(0~(B(0~(B(0~(B(0~~~(B18(18) Pw:1(1) AC:6 Exp:1Blind--More--MCDYU1You hear some noises.@MCDY{(0~~(B(0~(B(0~~(BYou feel an unseen monster!@INCDYU (0~(B(0~(BYou feel an unseen monster!IIt bites!15(18) Pw:1(1) AC:6 Exp:1Blind@(0~(BOCDY (0~(B(0~(BYou feel an unseen monster!@(0~(BOCDYM D(0~(B@%PCDY֒a(0~(BYou feel an unseen monster!I@(0~(BPCDY0 (0~(B(0~(BYou feel an unseen monster!16(18) Pw:1(1) AC:6 Exp:1Blind@IQCDYG2@(0~~(BQCDY| *(0~~(B@RCDYYI(0~~(BYou feel an unseen monster!I@(0~(BYou can see again.16(18) Pw:1(1) AC:6 Exp:1(0~~~~(B(0~~~(BBB(0~~~~(B@f(0~(B(0~(BSCDYsJ(0~(B(0~(BfTCDY(0~~~(B(0~~(B^@You see here a lichen corpse.TCDY+ | Weapons a - a +1 long sword (weapon in hand) k - a +0 dagger W - an uncursed arrow Armor r - an uncursed +3 small shield (being worn) Comestibles n - 2 uncursed food rations p - 2 tripe rations Tools e - a +0 pick-axe f - a bag called sack m - a small bag o - a whistle called tin t - an uncursed towel u - an expensive camera w - a mirror x - a lamp called magic (lit) z - a leash(end) VCDY- (0qqqqqqqqqk~~~~~~~~~x~~~~~~~~~x~~~~~~~~~~(B###(0~~~~~~~~~x(B#(0qqqqqqqq~j(B##########(0lqqqk(B########(0laqqqq~qk(B(0x~~~x(B(0x~~~~~~~x(B##(0a~(B((0~x(B###################(0~~~~~~(B^(0~x(B#(0x~~~x(B##(0x~(B>(0~(B((0~(Bf@(0~(B#####(0x~(B](0~x(B(0mqqqqqqqj(B(0x~~~x(B(0mqqqj(BWCDY"L - a lichen corpse.WCDY # WCDY3! adjustXCDY djustXCDYoHWhat do you want to adjust? [aefkm-prtuwxzLW or ?*] XCDY? l16(18) Pw:1(1) AC:6 Exp:1Adjust letter to what [b-dg-jlqsvyA-VX-Z]? ZCDY܎4Swapping: u - a lichen corpse.[CDY0FWhat do you want to drop? [aefkm-prtuwxzLW or ?*] [CDYd16(18) Pw:1(1) AC:6 Exp:1You don't have that object.--More--\CDY1@What do you want to drop? [aefkm-prtuwxzLW or ?*] \CDYn16(18) Pw:1(1) AC:6 Exp:1You drop an expensive camera.f(0~(B]CDYTq]L - an expensive camera.f(0~(B]CDYq # ]CDY adjust]CDY djust]CDY&|HWhat do you want to adjust? [aefkm-prtuwxzLW or ?*] ^CDYl16(18) Pw:1(1) AC:6 Exp:1Adjust letter to what [b-dg-jlqsvyA-VX-Z]? ^CDY I6Moving: j - an expensive camera._CDYQP(0~(Bf@(0~(B`CDYCCf(@(0~(B`CDYWq@(0~(BYou see here a large box.f(0~(B(0~(BaCDY4 # aCDY lootbCDYvBThere is a large box here, loot it? [ynq] (q) cCDYZ 6yHmmm, it seems to be locked.cCDY30Unknown command ' '.eCDY Weapons a - a +1 long sword (weapon in hand) k - a +0 dagger W - an uncursed arrow Armor r - an uncursed +3 small shield (being worn) Comestibles n - 2 uncursed food rations p - 2 tripe rations u - a lichen corpse Tools e - a +0 pick-axe f - a bag called sack j - an expensive camera m - a small bag o - a whistle called tin t - an uncursed towel w - a mirror x - a lamp called magic (lit) z - a leash(end) jCDYZ (0qqqqqqqqqk~~~~~~~~~x~~~~~~~~~x~~~~~~~~~~(B###(0~~~~~~~~~x(B#(0qqqqqqqq~j(B##########(0lqqqk(B########(0laqqqq~qk(B(0x~~~x(B(0x~~~~~~~x(B##(0a~(B((0~x(B###################(0~~~(Bf(0~~(B^(0~x(B#(0x~~~x(B##(0x~(B>(0~(B@(0~~~~(B#####(0x~(B](0~x(B(0mqqqqqqqj(B(0x~~~x(B(0mqqqj(B Spontiff the Stripling St:18/01 Dx:13 Co:17 In:9 Wi:7 Ch:10 Lawful Dungeons of Doom:3 $:0 HP:jCDY{ 416(18) Pw:1(1) AC:6  Exp:1kCDYא0What do you want to wield? [- aekW or ?*] kCDYI16(18) Pw:1(1) AC:6 Exp:1k - a +0 dagger (weapon in hand).f(0~(BkCDY # lCDYN: forcelCDYIThere is a large box here, force its lock? [ynq] (q) lCDY yYou force your dagger into a crack and pry.B(0~(Bf(0~(B(0~(B--More--mCDYYou stop forcing the lock.17(18) Pw:1(1) AC:6 Exp:1f(0~(BnCDY# nCDY! forcenCDY, xYou resume your attempt to force the lock.(0~(BB--More--oCDYThe housecat bites the bat.The bat is killed!(0~~(BB(0~(B(0~(Bf(0~~(B--More--pCDYΐgYou stop forcing the lock.17(18) Pw:1(1) AC:6 Exp:1#qCDY0# qCDY% forceqCDY! {You resume your attempt to force the lock.(0~(Bf--More--rCDYkLYou succeed in forcing the lock.f(0~(BsCDY.>What do you want to wield? [- aekW or ?*] sCDY17(18) Pw:1(1) AC:6 Exp:1a - a +1 long sword (weapon in hand).f>tCDYy# tCDYloottCDYp BThere is a large box here, loot it? [ynq] (q) tCDY,=yYou carefully open the large box...--More--uCDY Do what?  o - Take something out of the large box i - Put something into the large box b - Both of the above(end) uCDYIc+(0qqqqk~~~~x~~~~x(B Take out what type of objects?  a - All types b - Potions ('!') c - Gems ('*') A - Auto-select every item X - Items of unknown B/C/U status(end) vCDYغ+vCDY/### Take out what?  Potions ('!') a - a swirly potion b - a milky potion Gems ('*') c - a black gem(end) vCDY +++wCDY M - a swirly potion.N - a milky potion.O - a black gem.(0~(B(0~(BfxCDY DWhat do you want to write with? [- aktOW or ?*] xCDY p17(18) Pw:1(1) AC:6 Exp:1You write in the dust with a black gem.--More--yCDY>CWhat do you want to write in the dust here? xxyCDY, ;What do you want to write in the dust here? yCDY #zCDY\nzCDY,GB(0~(Bf{CDY8# {CDYname{CDY/9Name an individual object? [ynq] (q) {CDY} BnWhat do you want to call? [efjmortwxzM-O or ?*] |CDYBb!Call a black gem: }CDY a}CDY1}CDY A17(18) Pw:1(1) AC:6 Exp:1}CDYC{  Weapons  a - a +1 long sword (weapon in hand)  k - a +0 dagger  W - an uncursed arrow  Armor  r - an uncursed +3 small shield (being worn)  Comestibles  n - 2 uncursed food rations  p - 2 tripe rations  u - a lichen corpse  Potions  M - a swirly potion  N - a milky potion  Tools  e - a +0 pick-axe  f - a bag called sack  j - an expensive camera  m - a small bag  o - a whistle called tin  t - an uncursed towel  w - a mirror  x - a lamp called magic (lit)  z - a leash (1 of 2)CDYLnF Gems  O - a gem called a1 (2 of 2)CDY>o Spontiff the Stripling St:18/01 Dx:13 Co:17 In:9 Wi:7 Ch:10 Lawful Dungeons of Doom:3 $:0 HP:17(18) Pw:1(1) AC:6  Exp:1(0lqqqqqqqqqk(B(0lqqqqqqqqqqqqqqk(B(0x~~~~~~~~~a(B###0(0x~~~~~~~~~~~~~~x(B(0x~~~~~~~~~x(B#(0x~~~~~~~~~~~~~~x(B(0x~~~~~~~~~a(B##(0x~~~~~~~~~~~~~~~(B###(0x~~~~~~(B[(0~~x(B##(0x~(B{(0~~~~~~~~~~~~x(B#(0x~(B0(0~~~~~(B[(0~x(B##(0mqqqqqqqqqqqqq~j(B#(0mqqqqqqqqqj(B##################(0lqqqk(B############(0laqqqq~qk(B(0x~~~x(B#(0lqqqqq~k(B(0x~~~~~~~CDYWo x(B##(0a~(B((0~x(B#(0x~~~(B<(0~~~(B################B###(0~~~~~~(B^(0~x(B#(0x~~~x(B#(0a~~~~~~x(B##(0x~(B>(0~(B@f(0~~~(B#####(0x~(B](0~x(B(0x~~~~~~~(B#(0mqqqqqqqj(B(0x~~~x(B(0mqqqqqqj(B(0mqqqj(BCDY7:What do you want to use or apply? [efjmotwxz or ?*] CDY Do what?  o - Take something out of the bag called sack i - Put something into the bag called sack b - Both of the above(end) CDYk +(0qqqqqqqqqqk~~~~~~~~~~x~~~~~~~~~~x(B Put in what type of objects?  a - All types b - Weapons (')') c - Armor ('[') d - Comestibles ('%') e - Potions ('!') f - Tools ('(') g - Gems ('*') U - Items known to be Uncursed X - Items of unknown B/C/U status(end) CDYEo +CDY #####(0lqqqk(B(0laqqqq~qk(B(0x~~~x(B Put in what?   Weapons (')')  a - a +1 long sword (weapon in hand)  k - a +0 dagger  W - an uncursed arrow  Armor ('[')  r - an uncursed +3 small shield (being worn)  Comestibles ('%')  n - 2 uncursed food rations  p - 2 tripe rations  u - a lichen corpse  Potions ('!')  M - a swirly potion  N - a milky potion  Tools ('(')  e - a +0 pick-axe  f - a bag called sack  j - an expensive camera  m - a small bag  o - a whistle called tin  t - an uncursed towel  w - a mirror (1 of 2)CDY++CDY x - a lamp called magic (lit)  z - a leash  Gems ('*')  O - a gem called a1 (2 of 2)CDY  +CDY|(0lqqqqqqqqqk(B(0lqqqqqqqqqqqqqqk(B(0x~~~~~~~~~a(B###0(0x~~~~~~~~~~~~~~x(B(0x~~~~~~~~~x(B#(0x~~~~~~~~~~~~~~x(B(0x~~~~~~~~~a(B##(0x~~~~~~~~~~~~~~~(B###(0x~~~~~~(B[(0~~x(B##(0x~(B{(0~~~~~~~~~~~~x(B#(0x~(B0(0~~~~~(B[(0~x(B##(0mqqqqqqqqqqqqq~j(B#(0mqqqqqqqqqj(B##################(0lqqqk(B############(0laqqqq~qk(B(0x~~~x(B#(0lqqqqq~k(B(0x~~~~~~~x(B##(0a~(B((0~x(B#(0x~~~(B<(0~~~(B################B###(0~~~~~~CDY?|[1m(B^(0~x(B#(0x~~~x(B#(0a~~~~~~x(B##(0x~(B>(0~(B@f(0~~~(B#####(0x~(B](0~x(B(0x~~~~~~~(B#(0mqqqqqqqj(B(0x~~~x(B(0mqqqqqqj(B(0mqqqj(BSpontiff the Stripling St:18/01 Dx:13 Co:17 In:9 Wi:7 Ch:10 Lawful Dungeons of Doom:3 $:0 HP:17(18) Pw:1(1) AC:6  Exp:1You put a swirly potion into the bag called sack.17(18) Pw:1(1) AC:6 Exp:1--More--CDY%,You put a milky potion into the bag called sack.17(18) Pw:1(1) AC:6 Exp:1--More--CDYUYou put a gem called a1 into the bag called sack.17(18) Pw:1(1) AC:6 Exp:1##CDYz0Unknown command ' '.CDYb (0~~~(B(0~~(BB@f((0~~(BCDY@f(0~~~(B(0~~(B#(0~(B(0~(B(0~(BThe bat suddenly disappears!18(18) Pw:1(1) AC:6 Exp:1^CDY ###@(0~~(Bf(0~(B(0~(BCDY޿#f@(0~(B(0~~~~(B(0~~~(B(0~(B(0~(BCDYƎw#@#(0~(B(0~(B(0~~(BCDY=M##@f#CDY (0lq(B(0x~(B(0~~(B(0x~~(B(0x~~(B(0~(B>(0~(B##@####f#(0~~(B(0~(B(0~(BCDY! (0qqqqqqk(B(0~~~~~~x(B(0~~~~~~x(B(0~~~(B{(0~x(B(0~~~~~(B(0~(B(0~~(B(0q(B@(0q(B####CDYc }(0x(B(0x(B@(0~~x(B(0mq(B(0~(B(0qqqj(BCDY %@(0~(BCDY ,U#@(0~(BfCDYG o@###(0~(B(0~(Bf#CDYcW h(0~(B@f(0~~(B(0~(BCDYF=(0~(Bf(0~(B@CDY]'G(0~(B(0~(Bf@CDYw(0lqqk(B(0x~(Bf(0mk(B(0x(B@(0~~x(B(0mqk(B(0m(BSpontiff the Stripling St:18/01 Dx:13 Co:17 In:9 Wi:7 Ch:10 Lawful Gnomish Mines:4 $:0 HP:18(18) Pw:1(1) AC:6  Exp:1f(0~(B(0~(BCDY/z (0lqqqqqqqk(B(0x~~~~~~~x(B(0lqqqqqqqqqk(B(0lqqqqqqqqqqqqqqk(B#(0~~~~~~~~x(B(0x~~~~~~~~~a(B###0(0x~~~~~~~~~~~~~~x(B###(0x~~~~~(B{(0~x(B(0x~~~~~~~~~x(B#(0x~~~~~~~~~~~~~~x(B(0x~~~~~~~x(B(0x~~~~~~~~~a(B##(0x~~~~~~~~~~~~~~~(B###(0x~~(B@(0~~~~x(B(0x~~~~~~(B[(0~~x(B##(0x~(B{(0~~~~~~~~~~~~x(B#(0mqq(Bf(0qqqqj(B(0x~(B0(0~~~~~(B[(0~x(B##(0mqqqqqqqqqqqqq~j(B#########(0mqqqqqqqqqj(B######################(0lqqqk(B#CDYQz ###########(0laqqqq~qk(B(0x~~~x(B#(0lqqqqq~k(B(0x(B^(0~~~~~~x(B##(0a~(B((0~x(B#(0x~~~(B<(0~~~(B####################(0~~~~~~(B^(0~x(B#(0x~~~x(B#(0a~~~~~~x(B##(0x~(B>(0~(B((0~~~~(B#####(0x~(B](0~x(B(0x~~~~~~~(B#(0mqqqqqqqj(B(0x~~~x(B(0mqqqqqqj(B(0mqqqj(BSpontiff the Stripling St:18/01 Dx:13 Co:17 In:9 Wi:7 Ch:10 Lawful Dungeons of Doom:3 $:0 HP:18(18) Pw:1(1) AC:6  Exp:1f(0~(BCDY1@f>(0~(BCDYE G@(0~(Bf(0~~(BCDY"@(0~(B(0~(B(0~(BfYou hear the splashing of a naiad.CDYڶ(0~~~~(B(0~(B(0~~~~~~(B#@(0~~~~~(B(0~(B(0~~~~~~~(B(0~(B(0~~~~(BCDYa# _(0~~~(Bf(0~(B#@#CDY<(0~(B(0~(B(0~(B(0~(B@#fCDYc(0~~~~~~(B(0~(B@#f#CDY Q(0~(B(0~(B@f##CDY#fCDYpq###You hear someone cursing shoplifters.+##fCDY.That door is closed.CDY9&In what direction? CDY %The door resists!CDYG&In what direction? CDYJThe door opens.(0~~~~~~~~~~~~~(BB(0a(B#f(0~~~~~~~~~~~(BB(0~(B(0~~~~~~~~~~~(B(0~(B(0~~~~~~~(BCDY[|(0~(B(0~(B(0~(BB(0~(B#@#B(0~~(B(0~~~(B(0~~~~~(BCDY!(0~~~~~~(B(0~(B(0~~(B#@(0~~(B(0~~~(B(0~(B(0~~(BCDY (0~(B(0~(Bf(0~(B(0~(BB#@(0~(B(0~~~(BCDY(0~~~(Bf(0~(B(0~a(BB#@(0~(B(0~~(BCDY (0~~~~(B@(0~~~~~~(B(0~~~~~~~~~~~~~~(B##(0~~~~~(B(0~(B(0~~~~~~~~~(B(0~~~~~~~(B(0~(B(0~~~~(BCDY=BCDY$1###BfCDYx =The housecat misses the bat.B##CDY6{"BCDY3#Bf#The housecat bites the bat.The bat is killed!#CDY CDYBCDYu#CDY2"#fCDY #f#CDYQ2 E#f@(0~(BCDYH(0~(B(0~(Bf@CDYeG(0~(B(0~(Bf@CDYm(0lqqk(B(0x(Bf(0~mk(B(0x(B@(0~~x(B(0mqk(B(0m(BSpontiff the Stripling St:18/01 Dx:13 Co:17 In:9 Wi:7 Ch:10 Lawful Gnomish Mines:4 $:0 HP:18(18) Pw:1(1) AC:6  Exp:1(0~(BfCDY@<(0~(Bf(0~(BGYou hear some noises. CDYخ i(0~(B@(0~(B(0x(B(0mq(BCDY`g(0~(B@f[(0~(B(0k~(BCDY('*(0~(BfCDY>_The housecat picks up a gnomish helm.)fCDYxZ (0~~(B(0~(B(0qk(B@(0x(B(0m(B(0~~(BYou see here an aklys.f(0~(BCDYq <The housecat drops a gnomish helm.CDY CDY| \The housecat picks up a gnomish helm.(0~(BfCDYw :(0~(BfCDYAP - an aklys.(0~(BfCDYf (0~~(B(0~(B@(0x(B(0~~(B(0mqk(BfCDY(0~(B(0~~(B(0~(B(0qk(B@f(0~x(B(0~m(BCDY 9What do you want to drop? [aefjkm-prtuwxzPW or ?*] CDY18(18) Pw:1(1) AC:6 Exp:1You drop an aklys.f(0~(BCDYtE (0~(B(0~(Bf@(0~(B(0~~(B CDYY~(0~(B(0~(B@)f(0~~(BCDYb E(0~(BfGCDY(0~(B(0~(B(0~(B@f(0~(B(0~~(BCDY  CDYGCDY6G CDY]rG The housecat drops a gnomish helm.[fCDYy(0~~(B(0~(B(0~(B@(0x(B(0~(B(0mq(B You see here a gnomish helm.f(0~(BCDYKQ - a gnomish helm.f(0~(BCDY8k7What do you want to wear? [Q or ?*] CDYi u)18(18) Pw:1(1) AC:6 Exp:1You finish your dressing maneuver.CDY# CDYV adjustCDYc djustCDYq HWhat do you want to adjust? [aefjkm-prtuwxzQW or ?*] CDYR k18(18) Pw:1(1) AC:6 Exp:1Adjust letter to what [b-dg-ilqsvyA-VX-Z]? CDY?Moving: h - a +0 gnomish helm (being worn).CDYf(0~(B(0~(B@(0~~(B(0~(BGG GCDY: (0~(B(0~(B(0~(B(0qk(B@(0m(B(0~x(B(0~~(B(0~~~(BCDY(0~~(B(0~(B(0~(B@(0~(B(0~~(BG(0m(B(0~(BG(0~(BG  CDYdlf(0~(B(0k(B@(0~~~(BCDY`$(0~(Bf(0v(BG(0~(B@(0~(B(0~~~(B(0~~(BG(0~(B(0~~~(B GG CDYx a(0~(BfThe housecat misses the gnome.CDY The housecat misses the gnome.G(0~(BG(0~(BG G CDYpThe housecat bites the gnome.The gnome is killed![CDYf@ (0~(B(0~(Bf@(0~~(BG(0~(B(0~(B(0~~(B(0~~(B G(0~~~(B CDY$(f[CDYOZ "(0~(B(0~(B@(0~(B(0~(B(0~~(B(0~~~(B G Things that are here: a gnomish helm an aklys--More--CDY(0~(BfGG CDYco Pick up what?  Weapons (')') a - an aklys Armor ('[') b - a gnomish helm(end) CDYc+CDYR - a gnomish helm.The housecat misses the gnome.--More--CDYWThe housecat bites the gnome.The gnome wields an aklys!CDYTB=What do you want to take off? [hr or ?*] CDY518(18) Pw:1(1) AC:6 Exp:1The housecat bites the gnome.(0~(BG GYou finish taking off your helmet.CDY* HWhat do you want to drop? [aefhjkm-prtuwxzRW or ?*] CDY 18(18) Pw:1(1) AC:6 Exp:1You drop a +0 gnomish helm.(0~(BfCDY`8What do you want to wear? [R or ?*] CDY)18(18) Pw:1(1) AC:6 Exp:1The housecat bites the gnome.The gnome is killed!(0~(Bf[ G--More--CDY 0You finish your dressing maneuver.CDY # CDY1 adjustCDYn djustCDYƲ IWhat do you want to adjust? [aefjkm-prtuwxzRW or ?*] CDYl18(18) Pw:1(1) AC:6 Exp:1Adjust letter to what [b-dg-ilqsvyA-VX-Z]? CDYSAMoving: h - a +0 gnomish helm (being worn).CDY}(0~(B(0~(B[@f(0~(B(0~(B(0~~(B(0~~~(BG CDY (0~(B(0~(B(0~(B(0m(B(0~~(B(0~~(B@f(0~~(B(0~~(B G(0~~~(BG CDYZG G(0~(Bf(0~(B@[r(0~(B(0~(B(0~(B(0~(B(0~~l(BCDYc   (0~(B(0~(B(0~(B(0~(B@(0~(B(0~(B(0~(B(0~(B(0~(B(0~(B(0q(B Things that are here: a gnomish helm a pair of gnomish boots an aklys--More--CDY(0~(Bfr G G CDY;  Pick up what?  Weapons (')') a - an aklys Armor ('[') b - a gnomish helm c - a pair of gnomish boots(end) CDY +CDYS - an aklys.(0~(BfCDY|u G G(0~(B(0~(B(0~(B@[(0~(Br  (0~(B(0~(Bf(0~(BG(0~(B(0~~(B(0~(B GCDYqG  h(0~(B(0~(B(0~(B(0~(B(0~(B(0~(B@(0~(Bf(0~(Br (0~(B(0~~(B(0~(B(0~(B(0~(B CDYA:What do you want to drop? [aefhjkm-prtuwxzSW or ?*] CDY18(18) Pw:1(1) AC:6 Exp:1You drop an aklys. hf(0~(BThe hobbit shoots a yellow gem!*CDY:` (0~(B*CDY*--More--CDY|You are hit by a yellow gem.(0~(B*16(18) Pw:1(1) AC:6 Exp:1CDYh G@r G GGCDYZ  Pick up what?  Weapons (')') a - an aklys Gems ('*') b - a yellow gem(end) CDY+CDYd T - a yellow gem.G (0~(Bfr(0~(BYou hear some noises in the distance.CDY# CDYr nameCDY 9Name an individual object? [ynq] (q) CDYAnWhat do you want to call? [efhjmortwxzT or ?*] CDY"Call a yellow gem: CDYyCDY 1CDY A16(18) Pw:1(1) AC:6 Exp:1CDYn6What do you want to write with? [- aktTW or ?*] CDYGt16(18) Pw:1(1) AC:6 Exp:1You write in the dust with a gem called y1.--More--CDY" CWhat do you want to write in the dust here? #nCDY;;What do you want to write in the dust here? CDYv4 'Never mind.CDYa (0~(B(0~(B(0~(B(0~(B(0~(B(0~(B)@(0~(B(0~(B(0~(B(0~(B(0~(BYou hear some noises. G G(0~(B  G GCDY&X(0~(B(0~(B(0~(B(0~(B@(0~(B(0~(B(0~(B(0~(B(0~(B(0~(B Things that are here: a gnomish helm a pair of gnomish boots--More--CDY] ^(0~(BfCDYe  Pick up what?  Armor ('[') a - a gnomish helm b - a pair of gnomish boots(end) CDYH +CDY U - a gnomish helm. G f(0~(BG(0~(BG G CDY (0~(B(0q(B(0~(Bf@(0~(B(0~(B(0~(B(0q(B(0~(B(0~(B(0~(B(0k(B CDY;What do you want to drop? [aefhjkm-prtuwxzTUW or ?*] CDYؿ 16(18) Pw:1(1) AC:6 Exp:1You drop a gnomish helm. fG[G  GCDYI (0~(B(0~(B@[(0~(B(0~(B(0~(B(0~(B(0~(BYou see here a pair of gnomish boots.(0~(Bf(0~(BCDYV - a pair of gnomish boots.The housecat picks up a gnomish helm.Gf (0~(B GG CDY 8What do you want to wear? [V or ?*] CDYm16(18) Pw:1(1) AC:6 Exp:1G(0~(B f(0~~(BG G You finish your dressing maneuver.CDYa# CDY adjustCDY$ djustCDYK KWhat do you want to adjust? [aefhjkm-prtuwxzTVW or ?*] CDYOm16(18) Pw:1(1) AC:6 Exp:1Adjust letter to what [b-dgilqsvyA-SUVX-Z]? CDYoJMoving: v - a +0 pair of gnomish boots (being worn).CDY/17(18) Pw:1(1) AC:6 Exp:1(0~(Bf(0~~(B(0~(B(0~(B(0~(B(0~(B(0~(B@ (0~~(B(0~(BCDYF AG (0~(B(0~(B(0~~(B(0~(B(0~(B(0~(B(0k(BG(0~(B@(0m(B (0~(B(0~~(B(0k~(BCDY G (0~~(B(0~~(B(0~(B(0~~(B (0~~(B(0~(B(0k(B@(0m(B(0m(B(0~~(B(0~~(BCDY0] (0~~(B(0~~(B(0~(B(0~(B(0k(B@(0m(B(0x(B(0~~(B(0mqk~(BGCDY~% f(0~(B(0~(B(0~~(B(0~(B(0q(B@(0~(B(0~~(B(0~~(BCDYM[(0~(Bf(0~(B(0~~(B(0~(B(0~(B@(0~(B (0x(B(0x(B(0mqqj(BCDY]L (0~(Bf(0~(B(0~~(B(0~(B(0~(B@CDY3h(0~(BGf(0j~(B(0~~(B@G(0~(B(0~(B(0~x(B(0qj(BCDY\](0~(Bh (0~(B(0~(BGf(0~(B(0~~(B(0~(B(0~(B(0~~(B@(0v(BCDYD(0~(BGh G(0~(BfG(0~(BCDYJ (0~(B)(0~(B(0x~~(Bf(0~~(B(0~x(B@(0~x(B(0~(B(0~lj(B(0qj(BCDYA G (0~(B(0~(B(0x(B(0~(B(0~(BG(0~(Bf(0~(B(0~(B@(0~(B(0v(BCDY (0~(B(0~(B(0~(Bf@(0~(B(0~(BCDYֳ sThe housecat bites the gnome.The gnome wields 3 daggers!G(0~(BCDY<$G(0~(B(0~(B(0~(B(0~(B@(0~(B(0~(B(0~(BThe housecat drops a gnomish helm.The housecat misses the gnome.--More--CDYT,The housecat misses the gnome.CDY The housecat misses the gnome.18(18) Pw:1(1) AC:6 Exp:1G(0~(BG(0~(BCDYi(0~(B(0~(B(0~(B(0~(B(0~(B@(0~(B(0~(B(0~(BThe housecat bites the gnome.--More--CDYcJThe gnome thrusts his dagger at the housecat.--More--CDY9=The gnome misses the housecat.hCDYXThe housecat misses the gnome.h(0~(BG)G(0~(BGThe housecat bites the gnome.--More--CDYP 3The gnome is killed![CDY (0~(B(0~~(B(0~(B(0~(B@(0~(B(0~(B(0~(B Things that are here: a gnomish helm 3 daggers--More--CDYR[fCDY  Pick up what?  Weapons (')') a - 3 daggers Armor ('[') b - a gnomish helm(end) CDY+CDY/X - 3 daggers.h(0~(B(0~(BGf(0~(BCDY*(0~(B)f[(0~(B(0~(B@(0~(B(0~(BCDYt :What do you want to drop? [aefhjkm-prt-xzTWX or ?*] CDY 18(18) Pw:1(1) AC:6 Exp:1You drop 3 daggers.Gf(0~(BCDY"b G(0~(B(0~~(B(0~~(Bf@CDYI (0~(B(0~(B(0~(B@(0~(B(0~(BYou see here a gnomish helm.hG(0~(B)f(0~(BCDYJ0(0~(B(0~(B(0~(B@[(0~(BYou see here 3 daggers.(0~(BhGf(0~(BCDYr(0~(Bh(0~(BG[fCDY%(0~(B(0~(B(0~(B)@(0~(BYou see here a gnomish helm.(0~(BGf(0~~(BCDYoU - a gnomish helm.(0~(Bh(0~(BGf(0~(B(0~(BGCDYJ The housecat picks up a gnomish helm.(0~(Bh(0~(BfCDYThe housecat drops a gnomish helm.(0~(B(0~(BhG[f(0~(BCDY)'(0~(BG(0~(B(0~(B(0~(B(0~(B@(0~(B(0~(BYou see here a gnomish helm.Gf(0~(B(0~(BCDY Y - a gnomish helm.h(0~(BfThe hobbit shoots a gem called y1!CDYz\ *CDY5 (0~(B*CDYT--More--CDYYou are hit by a gem called y1.(0~(B* 15(18) Pw:1(1) AC:6 Exp:1CDYY0G @CDYT - a gem called y1.(0~(Bh(0~(BG(0~(BfDDY:>What do you want to take off? [hrv or ?*] DDY15(18) Pw:1(1) AC:6 Exp:1(0~(B(0~(Bh(0~(BfG(0~(BYou finish taking off your helmet.DDYݫ :What do you want to wear? [hUY or ?*] DDY Armor h - a +0 gnomish helm U - a gnomish helm Y - a gnomish helm(end) DDY,+f) 15(18) Pw:1(1) AC:6 Exp:1You finish your dressing maneuver.DDY >What do you want to take off? [rvU or ?*] DDY&15(18) Pw:1(1) AC:6 Exp:1Gh(0~(B(0~(BGf(0~(BYou finish taking off your helmet.DDYʠ:What do you want to wear? [hUY or ?*] DDYe~15(18) Pw:1(1) AC:6 Exp:1(0~(BhGf(0~(B(0~(BYou finish your dressing maneuver.DDY >What do you want to take off? [rvY or ?*] DDYp Armor r - an uncursed +3 small shield (being worn) v - a +0 pair of gnomish boots (being worn) Y - a +0 gnomish helm (being worn)(end) DDY+15(18) Pw:1(1) AC:6 Exp:1G(0~(B(0~(Bhf(0~(BYou finish taking off your helmet. DDYW2:What do you want to wear? [hUY or ?*]  DDY2  Armor h - a +0 gnomish helm U - a +0 gnomish helm Y - a +0 gnomish helm(end) DDY *+ 15(18) Pw:1(1) AC:6 Exp:1You hear some noises.(0~~(B(0~(BGfYou finish your dressing maneuver. DDYB"IWhat do you want to drop? [aefhjkm-prt-xzTUWY or ?*]  DDY 15(18) Pw:1(1) AC:6 Exp:1You drop a +0 gnomish helm.)G(0~(B(0~(Bf DDY HWhat do you want to drop? [aefhjkm-prt-xzTWY or ?*]  DDY 15(18) Pw:1(1) AC:6 Exp:1You drop a +0 gnomish helm.f) DDY Weapons  a - a +1 long sword (weapon in hand)  k - a +0 dagger  W - an uncursed arrow  Armor  h - a +0 gnomish helm (being worn)  r - an uncursed +3 small shield (being worn)  v - a +0 pair of gnomish boots (being worn)  Comestibles  n - 2 uncursed food rations  p - 2 tripe rations  u - a lichen corpse  Tools  e - a +0 pick-axe  f - a bag called sack  j - an expensive camera  m - a small bag  o - a whistle called tin  t - an uncursed towel  w - a mirror  x - a lamp called magic (lit)  z - a leash  Gems (1 of 2)DDYo4 T - 2 gems called y1 (2 of 2)DDYSpontiff the Stripling St:18/01 Dx:13 Co:17 In:9 Wi:7 Ch:10 Lawful Gnomish Mines:4 $:0 HP:15(18) Pw:1(1) AC:6  Exp:1(0lqqk(B(0x~~mk(B(0x(B<(0~~x(B(0mqk~mqk(B(0x~~~x(B(0mqk~mqk(B(0x(B)(0~~x(B(0mqk~mqk(B(0x~~(B[(0mk(B(0~mvq~~~x(B(0~~~~~~~~mq(B(0~~~(B)(0~~~~~~(B(0~~~~~~~~~qk(B(0~~~~~~~~~mk(B(0~~~lqk~~~mk(B(0x~~~(B(0mk~~~mqj(BG(0~~x(B(0x~~~(Bf(0~~~~~x(B(0mqk(B)(0~(B@(0~~~~x(B(0x~~x~x~lj(B[2DDYҊ2;24H(0mqqvqvqj(BDDY GG (0~(B GG(0~(B(0~~(B(0~(B(0~(B(0~(Bf@(0~(B(0~(BDDY{   (0~(B(0~(B(0~(B(0~(B@(0~(B(0~(BThe large cat picks up a +0 gnomish helm.(0~(BG[f--More--DDYYThe large cat drops a +0 gnomish helm.f[DDYp G(0~~~(B(0~l(B(0~~(Bf@(0~(B(0~(BDDY(0~~(BG(0~(Bf@(0~~(B(0~(B(0~(BDDYx @The large cat bites the gnome lord.--More--DDYThe gnome lord misses the large cat.16(18) Pw:1(1) AC:6 Exp:1G(0~(BG(0~(BDDY(0~~(B(0~(B(0~(B(0k(B(0~~(B@(0~~(Bf(0~(B(0~(B(0~(BDDYG(0~~~(B(0~~(B(0~(B (0~(BG(0~(B(0~(B@(0~(Bf(0qk(B(0~(B(0~(B(0~~(BDDY\(0~~~(B(0~(B(0~(BGG(0k(B(0~(B@(0~(B(0m(Bf(0~(B(0~(B(0~(B(0~~(BDDYbt(0~~~(B(0k~(B(0qj(BG(0~(BG(0~(B(0~(B@(0~(B G(0q(B(0~(Bf(0~(B(0~(B(0~~(B(0~(B(0~~~(BDDY(0~~~(B(0~~(B(0~~(BG(0~~(B(0~(B @(0~~(BfDDY{ (0~(B G(0~(BGGf(0~(B DDY*;(0qq(B(0~~(B@(0~(B(0wq(B(0~(B(0~~(Bf(0~~(B(0~~(B DDYp tG(0~(B(0~(BG Gf(0~(B!DDYThe large cat misses the gnome.G(0~(BThe large cat bites the gnome.--More--"DDY*J-The gnome misses the large cat."DDYaO f(0~~(B(0~(B(0~(B(0~(B@(0~(B(0~(B(0~(B(0~(BThe large cat misses the gnome.GThe gnome seems disoriented.GG(0~(B G#DDY (0~~~(B(0~(B(0~(B@(0~~(Bf(0~(B(0~(B(0~(B(0~(B(0~(B$DDYThe large cat misses the gnome. G(0~(B GGG$DDY lThe large cat misses the gnome.The large cat misses the gnome.%DDY!The large cat bites the gnome.The gnome is killed! GG[  &DDYk17(18) Pw:1(1) AC:6 Exp:1f(0~(B&DDYv(0~~~(BG(0~~~(B (0~~(Bf(0~(B(0~(B G(0~~(B@(0~(BG'DDYy (0~~(B(0~(B(0~(B(0~(B@(0~(Bf(0~(B(0~(B(0~(B(0~(B'DDY/ G(0~(BG)G(0~(B@(0~(B(0~(Bf (0~(B(DDYe@(0~(B(0~(B[f(0~(B(DDY/(0~(B GG(0~(B(0~(B@(0~(B(0~(BG(0~(B(DDY\ z(0~(B(0~(B(0~(B(0~(B@f(0~(B(DDY7You displaced your large cat. G(0~~(B(0~(B(0~(B(0~(B(0~(Bf@(0~(BG (0~(B(0~(B(0~(B)DDY͘ (0~~(B(0~(B(0~(BG(0~(B(0~(Bf@(0~(B(0~(B(0~(B(0~(B)DDY 3(0~(B(0~(B(0~(B(0~(B(0~(B@(0~(B(0~(B(0~(B(0~(B Things that are here: a gnomish helm a bow 8 arrows--More--*DDY GGG(0~(B(0~(Bf +DDY%(0~(B(0~(B(0~(B(0~(B(0~(B(0~(B[@(0~(Bf(0~(B(0~(B(0~(B+DDY۪G  G(0~(BfG(0~(B,DDY(0~~~(B(0~~(B@(0~(B)(0~(B(0~~(B(0~(Bf(0~~(B(0~~(B(0~~~(B,DDY VG (0~~~(B(0~(B(0~~(B(0~~(B(0~(B(0~(BG)(0~(B@f(0~(B G(0~(B(0~(B,DDYNGf(0~(B(0~(B-DDYK18(18) Pw:1(1) AC:6 Exp:1G Gf G(0~(BG[G -DDY 3(0~(B(0~(B(0~(B(0~(B(0~(B@(0~(B(0~(B(0~(B(0~(B Things that are here: a gnomish helm a bow 8 arrows--More--.DDYW`(0~(Bf.DDYm Pick up what?  Weapons (')') a - a bow b - 8 arrows Armor ('[') c - a gnomish helm(end) 0DDYV+0DDYlDZ - a gnomish helm. GG(0~(BfG(0~(B(0~(BG GG1DDY>What do you want to take off? [hrv or ?*] 1DDY (0~(B(0~(BG(0~(Bf18(18) Pw:1(1) AC:6 Exp:1You finish taking off your helmet.2DDYHWhat do you want to drop? [aefhjkm-prt-xzTWZ or ?*] 2DDYG18(18) Pw:1(1) AC:6 Exp:1You drop a +0 gnomish helm. G  GfGG (0~(B(0~(B2DDY< 8What do you want to wear? [Z or ?*] 3DDY_jG(0~(B(0~(Bf18(18) Pw:1(1) AC:6 Exp:1You finish your dressing maneuver.3DDYM # 3DDY adjust3DDY djust3DDYIWhat do you want to adjust? [aefjkm-prt-xzTWZ or ?*] 4DDYkm18(18) Pw:1(1) AC:6 Exp:1Adjust letter to what [b-dg-ilqsyA-SUVX-Z]? 4DDYAMoving: h - a +0 gnomish helm (being worn).5DDYP=G(0~~~(B @(0~(BG (0~(Bf(0~(B G (0~(B(0~~(B(0~~(B(0~~(B6DDYP(0~~~(B(0~~(B(0x~(B(0~~(B@(0~(B(0~(B(0~(B(0~(B[f(0~(B(0~(B6DDYL(0~~~(B(0~~(B G(0k(B@(0~(B(0m(B(0~(B(0~(Bf(0~~(B (0~(B(0~~(BG (0~~~(B6DDY(0~mq(B(0x~(B(0x(B@(0~(B(0~(B(0~(B(0~~(B(0~(Bf(0~(B7DDYr(0lqk(B(0x(B@(0~(B (0m(B(0~(B(0~(B(0~~(B(0~~(B(0~(B(0~(Bf G8DDY(0~(B(0~(B@(0~(B(0~~(B(0~~(Bf(0~(B(0~(B(0~(B8DDY(0qq(B(0~m(B@(0~(B(0~(B(0~(Bf(0~(B(0~(BG 8DDYH (0~(B(0k(B@(0~(B(0~(B(0~(Bf(0~~(Bd8DDY(0~(B(0~(B(0j(B(0~(B@(0~(BGf(0~~(B(0~(B(0~~(B(0~~~(B G9DDY{ (0~~(B(0~(B(0~(B(0~(B(0~(B(0~(B(0~(B@f(0~(B(0~(B(0~~(B(0~~(B(0~~~(Bd 9DDYN (0~~(BG(0~~(B (0~(B(0~~(B(0~(B(0~(B@f(0~(Bd(0~~(B(0~~(B(0~~~(B :DDYThe jackal bites!17(18) Pw:1(1) AC:6 Exp:1The large cat bites the jackal.--More--;DDY41The jackal is killed!%;DDY2V(0~(B(0~~(B(0~~(B(0~(B(0~(B(0~(B(0~(B@:(0~~(BG(0~~(B(0~~~(BYou see here a jackal corpse. G(0~(Bf:(0~(BG DDY&9The large cat eats a newt corpse.  G GThe large cat misses the gnome.--More-->DDY The large cat bites the gnome.The gnome is killed![(0~(BfG --More--?DDY< aYou finish eating the jackal corpse.f(0~(B @DDYC_(0~(B(0~(B(0~(B(0~(B(0~(B(0~(B(0~(Bf@(0~(B(0~(B(0~~(B(0~(B(0~(B(0~(B(0~(B(0~(BADDY(0mj~(B(0~l(B(0mk(B(0~(Bf@(0x(B(0~(B(0~~(B(0m(B(0~~(B(0~~(B(0~~~(BADDY+O L(0~(B(0~(B(0~(B(0~(B@(0~(B(0~(B(0~(B(0~(B(0~(B Things that are here: a burnt gnomish helm a bow 10 arrows--More--CDDY[f(0~(BCDDY 518(18) Pw:1(1) AC:6 Exp:1(0~(B(0~(B(0~(B(0~(B[@(0~(Bf(0~(B(0~(B(0~(B(0~(BDDDY58(0~(B(0~(BfDDDY *(0~(BfEDDYB(0~(BEDDY (0lj(B(0~(B(0~~(B(0~(B@(0~(B(0~(Bf(0~~(B(0~~~(BFDDYb (0~(B(0~(B(0~(B(0~(B@(0~(B(0~(B(0~(Bf(0~(B(0~~(BGDDYq5f(0~(BGDDY +f(0~(BHDDYP(0lq(B(0~(B(0~(B@(0~(Bf(0~(B(0~~(B(0~(B(0~~(B(0~~~(BIDDY(0k(B(0~(B(0~(B@(0~(B(0~(B(0~(Bf(0~(B(0~(B(0~(BIDDY`(0~(B(0~(B(0~(B(0~(B@(0~(Bf(0~(B(0~~(B(0~~~(BJDDY|(0~(B(0~~(B(0~(B(0~(B(0~(B(0~(B@f(0~(B(0~~(B(0~~~(BJDDYjIL(0~(B(0~(B(0~(B(0~(B@(0~(B(0~(B(0~(B(0~(B(0~(B Things that are here: a burnt gnomish helm a bow 10 arrows--More--JDDYgf(0~~(BJDDY\  Pick up what?  Weapons (')') a - a bow b - 10 arrows Armor ('[') c - a burnt gnomish helm(end) KDDY@+KDDY b - a burnt gnomish helm.f(0~(BMDDY &(0~(B(0~(Bf(0~(B(0~(B@)(0~(B(0~(B(0~(B(0~(B(0~(BMDDY(0~(B(0~(B(0~(B(0~(Bf(0~(B(0~(B@(0~(B(0~(B(0~(B(0~(B(0~(B(0~(BMDDY :What do you want to drop? [abefhjkm-prt-xzTW or ?*] MDDY 18(18) Pw:1(1) AC:6 Exp:1You drop a burnt gnomish helm.(0~(B(0~(BfNDDY,1(0~(B(0~(B(0~(B(0~(B(0~(B[@(0~(B(0~(B(0~(Bf(0~(B(0~(B(0~(BhNDDYPf(0~(B[hODDYQf(0~(Bh[ODDYE 4(0~(Bf[PDDY(0~(B(0~(B(0~(B(0~(B(0~(B@(0~(B(0~(B(0~(B(0~(B(0~(B(0~(BYou see here a burnt gnomish helm.(0~(BfGh(0~(BPDDY~b - a burnt gnomish helm.(0~(Bfh(0~(BPDDY>What do you want to take off? [hrv or ?*] QDDYh(0~(B18(18) Pw:1(1) AC:6 Exp:1The hobbit throws an elven dagger!QDDY)QDDY z)(0~(BQDDYx^You are hit by an elven dagger.)(0~(B15(18) Pw:1(1) AC:6 Exp:1QDDYh< [@f(0~(B --More--RDDY4n0You finish taking off your helmet.SDDY9What do you want to wear? [bh or ?*] SDDY f(0~(B(0~(B15(18) Pw:1(1) AC:6 Exp:1You finish your dressing maneuver.TDDYe >What do you want to take off? [brv or ?*] UDDYgh(0~(B15(18) Pw:1(1) AC:6 Exp:1The hobbit throws a dagger!UDDYz)UDDYcU)(0~(BUDDY"UYou are almost hit by a dagger.)(0~(BUDDY')@UDDY$)(0~(BUDDY+c[(0~(B(0~(BfG--More--VDDYg0You finish taking off your helmet.WDDYHWhat do you want to drop? [abefhjkm-prt-xzTW or ?*] WDDY`15(18) Pw:1(1) AC:6 Exp:1You drop a burnt +0 gnomish helm.h(0~(BThe hobbit throws a dagger!)WDDYx)(0~(BWDDYO--More--XDDYStYou are hit by a dagger.)(0~(B14(18) Pw:1(1) AC:6 Exp:1XDDYH)1(0~(B@fXDDY 8What do you want to wear? [h or ?*] YDDY h(0~(B14(18) Pw:1(1) AC:6 Exp:1The hobbit throws a dagger!)YDDY{You are hit by a dagger.)(0~(B13(18) Pw:1(1) AC:6 Exp:1YDDY˿d@(0~(Bf G--More--YDDYNZ0You finish your dressing maneuver.[DDY5(0~(B(0~~(B(0~~(B(0~(B)(0~(B(0~(B@f(0~(B(0~~(B(0~~(B(0~~~(B\DDY/14(18) Pw:1(1) AC:6 Exp:1fh(0~(B(0~(BG \DDYp9RThe hobbit wields an aklys!(0~(Bf\DDYe(0~(Bh(0~(BfG ]DDY8 iYou displaced your large cat.(0~~~(B(0~~(B(0~~(B(0~(Bf(0q(B(0~(B@(0~~(B(0~~(B>(0~~(BThe large cat bites the hobbit.--More--^DDYk ZThe hobbit is killed!f)(0~(B_DDYY 8(0~(B(0~(B)(0~(Bf(0~(B@(0~(BG(0~(B(0~(B(0~(B(0~(B(0~(B(0~(B(0~(BG`DDYlThe large cat picks up 2 arrows.)f[`DDYE n(0~~~(B(0~~(B(0~~(B(0~(B@(0~(B(0~(B(0~~(B(0~~(B(0~(B(0~(BThere are several objects here.f(0~(B(0~(BGbDDY#P Pick up what?  Weapons (')') a - a sling b - an aklys c - an aklys d - an aklys Armor ('[') e - an apron f - a +0 gnomish helm g - a +0 gnomish helm h - a +0 gnomish helm(end) cDDY +dDDY?c - an apron.(0~(B(0~(BfeDDY B(0~~~(B(0~~(B(0~~(B(0~(B)(0~(B@(0~(B(0~(B(0~~(BGf(0~~(BG(0~(B(0~(BfDDYM:What do you want to drop? [acefhjkm-prt-xzTW or ?*] fDDY14(18) Pw:1(1) AC:6 Exp:1You drop an apron.(0~(BffDDY_ e(0~(B(0~(B(0~(B(0~(B(0~(B(0~(B@[(0~(B(0~(Bf(0~(BG(0~(B(0~(B(0~~(B (0~(B(0~(BgDDYq>(0~(Bf(0~(BgDDY c(0~(BfG(0~(BGhDDY[/f(0~(BhDDYf[f(0~(B GhDDYN(0~(B(0~(B(0~(B(0~(B(0~(B(0~(B(0~(B@(0~(B(0~(B(0~(B(0~(B(0~(B(0~(BYou see here an apron.15(18) Pw:1(1) AC:6 Exp:1f(0~~(BiDDY{c - an apron.f(0~(BG(0~(BjDDYJ8What do you want to wear? [c or ?*] jDDY/ 15(18) Pw:1(1) AC:6 Exp:1You are now wearing an apron.15(18) Pw:1(1) AC:5 Exp:1(0~(BfGjDDY` # kDDYt adjustkDDY djustkDDYJWhat do you want to adjust? [acefhjkm-prt-xzTW or ?*] kDDYl15(18) Pw:1(1) AC:5 Exp:1Adjust letter to what [b-dgilqsyA-SUVX-Z]? kDDY :Moving: q - a +0 apron (being worn).lDDY*(0~~~(B(0~(B(0~~(B(0~(B(0~~(B(0~(B(0~(B(0~(B@f(0~(BG(0~~(B(0~~(B(0~~~(BlDDYx(0~(B(0~(B(0~(BG(0~~(B(0~(B(0~~(B(0~(B(0~(B@f(0q(B(0~~(B(0~~(B(0~lq(BThe large cat bites the gnome.The gnome is killed![mDDYg(0~(B(0q(B (0~~(B(0~(B@f(0~(B(0~(B(0~~(B(0q(B(0~(B(0~~(B(0~(BnDDYF#[fnDDYE/(0~(B(0~(B(0q(B(0~(B(0~(B(0~(B(0~(B@(0~(B(0~(B(0q(B(0~(B(0~(B(0~(B(0~(B Things that are here: a gnomish helm a very rusty aklys--More--oDDY ^Z(0~(BfoDDYʹ  Pick up what?  Weapons (')') a - a very rusty aklys Armor ('[') b - a gnomish helm(end) pDDYY +qDDYd - a gnomish helm.f(0~(B(0~(BqDDY ?What do you want to take off? [hqrv or ?*] rDDY(0~(BfG15(18) Pw:1(1) AC:5 Exp:1You finish taking off your helmet.rDDY (0~(B(0~(B(0~(B(0~(B(0~(B(0~(B@f(0~(B(0~(B(0~(B(0~(B(0~(B(0~(BsDDY9What do you want to drop? [ad-fhjkm-rt-xzTW or ?*] sDDY15(18) Pw:1(1) AC:5 Exp:1You drop a +0 gnomish helm.The large cat drops 2 arrows.f(0~(B)sDDYA 8What do you want to wear? [d or ?*] tDDY(0~(Bf(0~(BG15(18) Pw:1(1) AC:5 Exp:1You finish your dressing maneuver.tDDYZ# tDDY adjusttDDY}^ djusttDDY6 HWhat do you want to adjust? [ad-fjkm-rt-xzTW or ?*] tDDYl15(18) Pw:1(1) AC:5 Exp:1Adjust letter to what [b-dg-ilsyA-SUVX-Z]? uDDYAMoving: h - a +0 gnomish helm (being worn).vDDY(0~(B(0~(B(0~~(B(0~(Bf[(0~(B(0~(B@(0~(B(0~~(B(0~(BvDDYϱ (0~~(B(0~~(B(0~(B(0~(Bf(0~(B(0~(B(0~(B(0~(B@(0~(B(0x~(B(0~~x(BvDDY016(18) Pw:1(1) AC:5 Exp:1(0~(B(0~(B(0~(B[(0~(Bf(0~(B(0~(B@(0~(B(0~(B(0~(B(0x(BwDDY(0~~~(B(0~(B(0~(B(0~(Bf(0~(B>(0~(B@(0mqq(BxDDYZV(0~~~(B(0~~(Bf(0~(B(0~(B(0~(B@(0j(BxDDY. (0~~(Bf(0~~(B(0~(B(0~(B@(0~(BxDDYM$ (0~~~(B(0~(B(0~(Bf(0~(B(0~(B(0~(B@(0~(ByDDYD(0~(Bf(0~(ByDDY O (0~(B(0~~(B(0~(B(0~(Bf(0~(B(0~(B(0~(B@>(0~(B(0~(B(0~~(BzDDY! (0~(B(0~(B(0~(B(0~(B[f(0~(B(0~(B(0~(B(0~(B@(0~(B(0~(B(0~~(BzDDY4 5)f{DDYɭL(0~(B(0~(Bf{DDY54f(0~(B{DDY $f(0~(B|DDY\O?(0lq(B(0lqj(BG(0mqkqk(B(0lj~~~~~x~mqk(B(0lqj~~~~~~~~~~x(B(0lj~~~~~~~~~~~~x(B(0x~~~~~~~~(Bf(0~~~~x(B(0k(B*G(0~~~~(B@(0~~~~m(B(0mk~~~~~~~~~~~m(B(0x~~~~lqqk~(BG(0~~~~(B(0j~~~l(B(0k(B(0~~~~m(B(0~~~~(B(0~~~~m(B(0~~~~~(B(0qk~~~x(B(0~~~~~~(B(0~~~x~lk(B(0q~qqmq(B(0~(B(0q(BSpontiff the Stripling St:18/01 Dx:13 Co:17 In:9 Wi:7 Ch:10 Lawful Gnomish Mines:5 $:0 HP:16(18) Pw:1(1) AC:5  Exp:1(0~(Bf}DDY(0lqqk(B(0x~~mk(B(0x(B<(0~~x(B(0mqk~mqk(B(0lqk(B(0x~~~x(B(0x~mqqqklqklj(B(0mqk~mqk(B(0x~~~~~mj~mj~~(B(0x(B)(0~~x(B(0x~~~~~~~~~~~l(B(0mqk~mqk(B(0mk~~~~~~~~~~mk(B(0x~~(B[(0mk(B(0x~~~~~~~(B)(0~(B)(0~x(B(0~mvq~~~x(B(0mk~~~~~~(B)(0~~~mqqq(B(0~~~~~~~~mqqqqj~~~~~~~~~~~~~~~(B(0~~~(B)(0~~~~~~~~~~~(B[(0~~~~~~~~(B[)(0~~~(B(0~~~~~~~~~qwqqk~~~~~~~~(Bf(0~~~qq}DDYq(B(0~~~~~~~~~mk(B(0mk~~~~~~(B@(0~~~~~(B(0~~~lqk~~~mk(B(0x~~~lqk~~~~~~(B(0mk~~~mqj~~~x(B(0x~~lq(B(0x~~~~~~~~~x(B(0x~~x(B(0mqk(B)(0~(B[[(0~~~x(B(0mqqj(B(0x~~x~x~lj(B(0mqqvqvqj(BSpontiff the Stripling St:18/01 Dx:13 Co:17 In:9 Wi:7 Ch:10 Lawful Gnomish Mines:4 $:0 HP:16(18) Pw:1(1) AC:5  Exp:1(0~(B(0~(Bf~DDY (0~~~(B(0~~(B)(0~(B@(0~(B(0~(B>f(0~(B(0~(B(0~~(BDDY;17(18) Pw:1(1) AC:5 Exp:1(0~~~(B(0~~(B(0~~(B(0~(B(0~(Bf(0~(B(0~(B@(0~(B(0~~(B(0k(B(0~(BDDY(0~~~(B(0~~(B(0~~(B(0~(B(0~(B(0~(Bf(0~(B@(0~(B(0~(B(0l(B(0~(BDDYJp(0~(B(0~(B(0~~(B(0~(B(0~(Bf@(0~(B(0~(B(0~(B(0q(B(0qj(BDDY{(0~(B(0~(B(0x(B(0~(B(0~(Bf@(0x(B(0j(B(0m(BDDY (0~(B(0k(B(0~(Bf@(0~(B(0~~(BDDY( a(0~(B(0~(B(0~~(B(0~(B@fDDY(0~~~(B(0~(B(0~~(B(0~(B@f(0~(B(0~~(BDDY,a (0~(B(0~(BG(0~(B(0~~(B@(0~(B(0~~(B(0~(B(0~(BDDY (0q(B(0~~(BG(0~(B@(0~~(B(0~(B(0~(B(0w(B(0~~(B(0~~(B(0~~~~~(B(0~(BDDY#(0q(B@ (0~(B(0~(B(0~(B(0~(BDDYj (0~(B(0~(B@(0~(B(0~(B(0~(B(0~(B(0~(Bf(0~~(BDDY(0~(B(0~(B(0~(B(0~(B@(0~(B(0~(B(0~(Bf(0~(B(0~(B(0~(B(0~(BDDYC(0~(B(0~~(B(0~(B@(0~(B(0~(B(0~~(B[f(0~~(B(0~(B(0~~~(BDDYR (0~(B(0~(B@(0~(B(0~(B(0~~(B(0~(B)(0~~~(BDDY(0~(B(0~~(B(0~(B@(0~(Bf(0~(B(0~(B(0~~(BDDY18(18) Pw:1(1) AC:5 Exp:1(0~(B(0~(B)(0~~(B@f(0~(B(0~(B(0~~~(BDDY (0lqq(B(0x(B(0~m(B(0~m(B@(0~(B*(0~(B(0~(B(0k(B(0~(B(0~~(B(0~(Bf(0~~~(BDDY(0k(B(0k(B@(0~(B(0~(B(0~~(B(0~(B(0~~(B(0q(BYou see here a dagger.(0~(BDDYy,)(0j(B@(0~(B(0~(B(0~~(B(0n(B(0qq(BDDY(0~(B(0~(B(0~(B(0~(B@(0~(B(0~(B(0k(BYou see here 2 gray stones.DDY& (0~(B(0qj(B(0~(B(0~(B(0~(B(0~(Bf*@(0~(B(0~(B(0~(BDDYf,(0~(B(0~~(B(0~(Bf(0~(B(0~(B@(0~(B(0~(BDDY. (0~(B(0~~(B(0~~~(Bf@(0~(B(0~(B(0~(B(0~(BDDY$*fDDYh In what direction? DDY?  *DDYx *(0~(BDDY[>(0~(Bf(0~(BDDY(0~(B(0~(B(0~(B(0~(B(0~(B(0~(B@(0~(B(0~(B(0~(B(0~(BYou see here a gray stone.f(0~(BDDYag - a gray stone.f(0~(B(0~(BDDY8_You displaced your large cat.(0~(Bf(0~(B*@(0~(B(0~(B(0~(BDDYMv(0~(B@f(0~(B(0~(B(0~(BDDYzd @f(0~(B(0~(B(0~(B(0~(B(0~(B(0~(B(0~~(BDDY%} @(0~(B(0~(B(0~(B(0~(B(0~(BYou see here a gray stone.(0~~(BfDDY Wg - a gray stone.(0~(BfDDY< Weapons  a - a +1 long sword (weapon in hand)  k - a +0 dagger  W - an uncursed arrow  Armor  h - a +0 gnomish helm (being worn)  q - a +0 apron (being worn)  r - an uncursed +3 small shield (being worn)  v - a +0 pair of gnomish boots (being worn)  Comestibles  n - 2 uncursed food rations  p - 2 tripe rations  u - a lichen corpse  Tools  e - a +0 pick-axe  f - a bag called sack  j - an expensive camera  m - a small bag  o - a whistle called tin  t - an uncursed towel  w - a mirror  x - a lamp called magic (lit)  z - a leash (1 of 2)DDY Spontiff the Stripling St:18/01 Dx:13 Co:17 In:9 Wi:7 Ch:10 Lawful Gnomish Mines:4 $:0 HP:18(18) Pw:1(1) AC:5  Exp:1(0lqqk(B(0x~~mk(B(0x(B<(0~~x(B(0lqqk(B(0mqk~mqk(B(0lqk(B(0x~~mk(B(0qj(B(0x~~~x(B(0x~mqqqklqklj~(B)(0~mj~~~(B(0mqk~mqk(B(0x~~~~~mj~mj(B@(0~~~~~~~~(B(0x(B)(0~~x(B(0x~~~~~~~~~~~lk~~~~~~(B(0mqk~mqk(B(0mk~~~~~~~~(Bf(0~mnqqqk~(B(0x~~(B[(0mk(B(0x~~~~~~~(B)(0~(B)(0~x(B(0~mvq~~~x(B(0mk~~~~~~(BDDY A)(0~~~mqqqqq(B(0~~~~~~~~mqqqqj~~~~~~~~~~~~~~~~(B(0~~~(B)(0~~~~~~~~~~~(B[(0~~~~~~~~(B[)(0~~~~(B(0~~~~~~~~~qwqqk~~~~~~~~~~~~qqqw(B(0~~~~~~~~~mk(B(0mk~~~~~~(B>(0~~~~~~~x(B(0~~~lqk~~~mk(B(0x~~~lqk~~~~~~~~x(B(0mk~~~mqj~~~x(B(0x~~lqk~lqj(B(0x~~~~~~~~~x(B(0x~~x(B(0mqj(B(0mqk(B)(0~(B[[(0~~~x(B(0mqqj(B(0x~~x~x~lj(B(0mqqvqvqj(BDDYR Weapons  a - a +1 long sword (weapon in hand)  k - a +0 dagger  W - an uncursed arrow  Armor  h - a +0 gnomish helm (being worn)  q - a +0 apron (being worn)  r - an uncursed +3 small shield (being worn)  v - a +0 pair of gnomish boots (being worn)  Comestibles  n - 2 uncursed food rations  p - 2 tripe rations  u - a lichen corpse  Tools  e - a +0 pick-axe  f - a bag called sack  j - an expensive camera  m - a small bag  o - a whistle called tin  t - an uncursed towel  w - a mirror  x - a lamp called magic (lit)  z - a leash (1 of 2)DDY ` Gems  g - 2 gray stones  T - 2 gems called y1 (2 of 2)DDYSpontiff the Stripling St:18/01 Dx:13 Co:17 In:9 Wi:7 Ch:10 Lawful Gnomish Mines:4 $:0 HP:18(18) Pw:1(1) AC:5  Exp:1(0lqqk(B(0x~~mk(B(0x(B<(0~~x(B(0lqqk(B(0mqk~mqk(B(0lqk(B(0x~~mk(B(0qj(B(0x~~~x(B(0x~mqqqklqklj~(B)(0~mj~~~(B(0mqk~mqk(B(0x~~~~~mj~mj(B@(0~~~~~~~~(B(0x(B)(0~~x(B(0x~~~~~~~~~~~lk~~~~~~(B(0mqk~mqk(B(0mk~~~~~~~~(Bf(0~mnqqqk~(B(0x~~(B[(0mk(B(0x~~~~~~~(B)(0~(B)(0~x(B(0~mvq~~~x(B(0mk~~~~~~(BDDY A)(0~~~mqqqqq(B(0~~~~~~~~mqqqqj~~~~~~~~~~~~~~~~(B(0~~~(B)(0~~~~~~~~~~~(B[(0~~~~~~~~(B[)(0~~~~(B(0~~~~~~~~~qwqqk~~~~~~~~~~~~qqqw(B(0~~~~~~~~~mk(B(0mk~~~~~~(B>(0~~~~~~~x(B(0~~~lqk~~~mk(B(0x~~~lqk~~~~~~~~x(B(0mk~~~mqj~~~x(B(0x~~lqk~lqj(B(0x~~~~~~~~~x(B(0x~~x(B(0mqj(B(0mqk(B)(0~(B[[(0~~~x(B(0mqqj(B(0x~~x~x~lj(B(0mqqvqvqj(BDDYp # DDY$ adjustDDY djustDDYGWhat do you want to adjust? [ae-hjkm-rt-xzTW or ?*] DDY) j18(18) Pw:1(1) AC:5 Exp:1Adjust letter to what [b-dgilsyA-SUVX-Z]? DDY0.Moving: l - 2 gray stones.DDY~ HWhat do you want to use or apply? [efjlmotwxz or ?*] DDY}18(18) Pw:1(1) AC:5 Exp:1What do you want to rub on the stones? [aefhj-rt-xzTW or ?*] DDY18(18) Pw:1(1) AC:5 Exp:1You make yellow scratch marks on the stones.(0~(BfDDY(0~(B@(0~(B(0~(B(0~(B)(0~(BfDDYw (0~(B@(0~(B(0~(B(0~(B(0~(B(0~(B(0~~(B(0~(BDDYaU(0~(B@(0~(B(0~(B(0~(BDDY-(0~(B(0~(B(0~(B(0~(B@(0~(B(0~(BDDY(0~(B(0~(B(0~(B(0~(B(0~(Bf(0~(B@(0~(B(0~(B(0~(BDDYE (0l(B(0~(B(0~(B(0~~(Bf(0~(B@(0~(B(0~(B(0~(B(0k(BDDY[(0qk(B(0mq(B@(0~(B(0~(Bf(0~(B(0~(B(0~~(BDDY[ (0l(B@(0~(B(0~(Bf(0~~(B(0~~(BDDY8t(0~(B(0j(Bf@(0~~(B(0~(B(0~~(B(0~~(B(0~~~(BDDY(0~(B(0~(B(0~(B(0~(B(0~~(Bf@(0~(B(0~~(B(0~~(B(0~lk(BDDY(0~(B(0~~(B(0~(B(0~(Bf(0~(B(0~(B(0~(B@(0~(B(0~(B(0~(B(0qqj(BDDY(0~(B(0~~(B(0~(B(0~~(B(0~(Bf(0~(B(0~(B@(0~(B(0m(B(0v(BDDY| (0~(B(0~~(B(0~~(B(0~(B(0~(B@(0~(B(0~(Bf(0~(BDDYuC (0~(B(0~~(B(0~(B@f(0~(B(0~(B(0~~(B(0~(B(0~(B(0~(B(0~(BDDY|(0~~(B(0~(B(0~x(B(0~(B@f(0m(B(0~(B(0~~(B(0~(B(0~~(B(0~~(B(0~(BDDY.(0lqq(B(0x~~x(B(0x(B(0x(B@f(0~~(B(0~~(B(0~~(B(0~~(B(0~~~(BDDY(0k(B@f(0~~(B(0~~(B(0~(B(0~(B(0~~~(BDDY p(0~~(B(0~(B@(0~~(Bf(0~~~(BDDY(0~(B(0~(B@(0~(B(0~~(Bf(0~x(B(0~~(B(0~~~(BDDY(0~~(B(0~(B(0k(B@(0~(Bf(0~(B(0m(B(0~(B(0~(B(0~~(BDDY},(0~~(B(0~~(B(0~(B(0~(B(0~(B(0~(B@f(0~x(B(0~~(B(0~q~(BDDYO (0~~(B(0~~(B(0~~(B(0~(B(0~~(B(0k(B(0~(B@(0~(Bf(0x(B(0lj(B(0~m(BDDY (0~(B(0~(Bf(0~(B@(0~(B(0j(B(0~(B!DDY?3 (0~~~(B(0~~(B(0~~(B(0~(Bf(0~(B(0~(B@(0~(B(0~(B(0~~~(B(0k~~(BDDYg "(0~~(B(0~~~~(B(0~(B(0v(B(0~(B(0~(B(0~~(B@G(0~(B(0~~(B(0~(B^(0qq(B(0k(BDDYZ(0~~(B(0~(B(0~(Bf(0~(BG(0~(B@(0qq(B(0~(BDDYJ (0~(B(0~(B(0~(B(0~(B@f(0~(B(0q(B(0~(BDDY t(0~(B@fG(0~(B(0~~(BDDY,!fDDYl!(0~~(B(0~(B(0~(B(0~(B@(0~(B(0~(B(0~(BYou see here a dark green potion.f(0~(B)(0~(BDDYx?Autopickup: ON, for $"?!=/ objects.DDY$"\i - a dark green potion.(0~(BfDDY+ IWhat do you want to use or apply? [efjlmotwxz or ?*] DDY m18(18) Pw:1(1) AC:5 Exp:1Sorry, I don't know how to use that.DDYIWhat do you want to use or apply? [efjlmotwxz or ?*] DDYj  Do what?  o - Take something out of the bag called sack i - Put something into the bag called sack b - Both of the above(end) DDY_ +(0lqqk(B(0x~~x(B(0lqqk(B(0lqk(B(0x~~x(B(0x~~mklqj~mqj~~xlqklj~(B)(0~mj~~~~~~~~mk(B Put in what type of objects?  a - All types b - Weapons (')') c - Armor ('[') d - Comestibles ('%') e - Potions ('!') f - Tools ('(') g - Gems ('*') U - Items known to be Uncursed X - Items of unknown B/C/U status(end) DDY6+DDY(0lqqk(B(0x~~xqk(B(0x~~x~mqj~~x~~~~~~mk~~~~~~~x~~~~~~~mk~~~~~~~~x~~lk~~~~xqqvj~q~lj~~~~(B@f(0~m(B Put in what?   Weapons (')')  a - a +1 long sword (weapon in hand)  k - a +0 dagger  W - an uncursed arrow  Armor ('[')  h - a +0 gnomish helm (being worn)  q - a +0 apron (being worn)  r - an uncursed +3 small shield (being worn)  v - a +0 pair of gnomish boots (being worn)  Comestibles ('%')  n - 2 uncursed food rations  p - 2 tripe rations  u - a lichen corpse  Potions ('!')  i - a dark green potion  Tools ('(')DDY  e - a +0 pick-axe  f - a bag called sack  j - an expensive camera  m - a small bag  o - a whistle called tin (1 of 2)DDY +DDYl7 t - an uncursed towel  w - a mirror  x - a lamp called magic (lit)  z - a leash  Gems ('*')  l - 2 gray stones  T - 2 gems called y1 (2 of 2)DDY51(0lqqk(B(0lqqk(B(0x~~mk(B(0x~~x(B(0x(B<(0~~x(B(0lqqk(B(0lqk(B(0x~~x(B(0mqk~mqk(B(0lqk(B(0x~~mklqj~mqj~~x(B(0x~~~x(B(0x~mqqqklqklj~(B)(0~mj~~~~~~~~mk(B(0mqk~mqk(B(0x~~~~~mj~mj~~~~~~~~~~~~~~~x(B(0x(B)(0~~x(B(0x~~~~~~~~~~~lk~~~~~~~~~~~~mk(B(0mqk~mqk(B(0mk~~~~~~~~~~mnqqqk~~~~~~~~~x(B(0x~~(B[(0mk(B(0x~~~~~~~(B)(0~(B)(0~x(B(0mk~~lk~~~~x(B(0~mvq~~~DDY1x(B(0mk~~~~~~(B)(0~~~mqqqqvqqvj~q~lj(B(0~~~~~~~~mqqqqj~~~~~~~~~~~~~~~~~~~~(B@f(0~m(B(0~~~(B)(0~~~~~~~~~~~(B[(0~~~~~~~~(B[)(0~~~~~~~~~~~~(B^(0~~~~~~~~~qwqqk~~~~~~~~~~~~qqqwqqqqqk~~(B(0~~~~~~~~~mk(B(0mk~~~~~~(B>(0~~~~~~~x(B(0k(B(0~~~lqk~~~mk(B(0x~~~lqk~~~~~~~~x(B(0mk~~~mqj~~~x(B(0x~~lqk~lqj(B(0x~~~~~~~~~x(B(0x~~x(B(0mqj(B(0mqk(B)(0~(B[[(0~~~x(B(0mqqj(B(0x~~x~x~lj(B(0mqqvqvqj(BSpontiff the Stripling DDY1  St:18/01 Dx:13 Co:17 In:9 Wi:7 Ch:10 Lawful Gnomish Mines:4 $:0 HP:18(18) Pw:1(1) AC:5  Exp:1You put a dark green potion into the bag called sack.18(18) Pw:1(1) AC:5 Exp:1(0~(BfDDYIWhat do you want to use or apply? [efjlmotwxz or ?*] DDY Do what?  o - Take something out of the bag called sack i - Put something into the bag called sack b - Both of the above(end) DDY+(0lqqk(B(0x~~x(B(0lqqk(B(0lqk(B(0x~~x(B(0x~~mklqj~mqj~~xlqklj~(B)(0~mj~~~~~~~~mk(B Take out what type of objects?  a - All types b - Coins ('$') c - Scrolls ('?') d - Potions ('!') e - Wands ('/') f - Gems ('*') A - Auto-select every item U - Items known to be Uncursed X - Items of unknown B/C/U status(end) DDY( +DDYg(0lqqk(B(0x~~xqk(B(0x~~x~mqj~~x~~~~~~mk~~~~~~~x~~~~~~~mk~~~~~~~~x~~lk~~~~xqqvj~q~lj~~~~(B@(0~~m(B Take out what?  Coins ('$') a - 46 gold pieces Scrolls ('?') b - an uncursed scroll labeled THARR Potions ('!') c - a dark green potion d - a milky potion e - a swirly potion f - an uncursed purple-red potion g - an emerald potion h - an uncursed chartreuse potion Wands ('/') i - an uncursed platinum wand Gems ('*') j - a gem called a1(end) DDY(0lqqk(B(0x~~x(B(0lqk(B(0x~~xlqj~mqj~~xj~~~~~~~~mk~~~~~~~~~~x~~~~~~~~~~mkqk~~~~~~~~~x(B(0mk~~lk~~~~xqqvqqvj~q~lj~~~~~~~(B@(0~~m~~~~~~~(Bf(0~~~(B^(0qqwqqqqqk~~~~x(B(0k~~xlqjj(B18(18) Pw:1(1) AC:5 Exp:1DDYN6(0~~(B(0~~(B(0~(B(0~(B(0~(B@(0~(B(0~(Bf(0~(BDDYc(0~(B(0~(B(0~(B(0~(B(0qq(B(0~(Bf@(0~(B(0~(B(0~q(B(0m(B(0~~(B(0~(BDDY (0~(B(0~(B(0~~(B(0~(B(0~(Bf(0~(B@(0~~(B(0x(B(0~~(B(0mk~(BDDY_(0~(B(0~(B(0q(B(0~(B(0~(Bf@(0~(B(0~(BDDYPick an object.DDYDDY+?^ a trap (teleportation trap)DDYY(0~(B(0~~(B(0~~(B(0~~(B(0qqk(Bf@(0~x(B(0~x(B(0~l(B(0~~~(BDDYpI(0~(B(0~(B(0~~(Bf@(0j(B(0x(B(0x(B(0k~~(BDDY (0~(B(0~(Bf@(0m(B(0x(B(0mqq(BDDY(0~(B(0~~(B(0~(B(0~(B(0~(B(0~(Bf@(0j(BDDY(0~(B(0~~(B(0~(B(0~(B@(0~(BfDDY(0~(B(0~~(B@f(0~(B(0~(B(0~(BDDY(0~(B@f(0~(B(0~(B(0~(BDDYM(0~(B(0~(B(0~~(B@f(0~(B(0~(B(0~(B(0~(B(0~~(BDDY(0~(B(0qq(B(0~(B@(0~~(Bf(0w(B(0~~~(B(0~~~~(B(0~~(BDDYұ (0qq(B(0~~(Bf(0~(B@(0~~(BG(0~~~(B(0qq(B(0~~(BDDY(0qq(BG(0~~~(Bf@Z(0~~(B (0qq(BDDY7 You stop. Your large cat is in the way!f(0~(BThe kobold zombie hits!14(18) Pw:1(1) AC:5 Exp:1 (0~(BfDDYiYou displaced your large cat.(0~(B@f(0~(BThe large cat bites the kobold zombie.--More--DDY:The kobold zombie is destroyed!(0~(BDDYdL You displaced your large cat.(0~(Bf@(0~(BDDYKG(0~(B(0~~~(Bf(0~(B@(0~~(B(0qq(BDDY$-15(18) Pw:1(1) AC:5 Exp:1(0~~~~~(B(0~~~~~~(B(0~(BG(0~~~(BG(0~(Bf(0~~~~~(B@(0~~~(B(0qk(B(0~(BDDY`(0~~~(B(0~~(B(0~q(B@(0~(B(0~(B(0~(B(0~(B(0~(B(0~(B(0~(BDDY (0~~~(B(0~~(B(0~~(B(0~(B(0~~(B(0~(B(0~(BG@(0~(B(0~l(B(0x(B(0~l(B(0mq~(BDDY(0~~~(B(0~~(B(0~~(B(0~(B(0~(B(0~(B(0~(B@(0j(B(0m(B(0~(BDDY(0~~(B(0~(BG(0~(B(0~~(B(0~(B(0~(B@(0~~~(BDDYz(0~~(B(0~(B(0~(B(0~(B(0~(B@(0j~(B(0~~(B(0~(B(0~(B(0~lk(BDDY G(0~(B(0~~~(B(0~(B(0t(B(0~(B(0qk(B@(0m(B(0x(B(0~(B(0~(B(0~(B(0q(BDDY(0~(B(0~~(B(0l(B(0~(B@(0~(B(0x(B(0~(B(0mq(B(0j(BYou hear some noises in the distance.DDYG(0~(B(0~~(B@(0~(B(0~(B(0~(BDDY1& (0~~(B(0~(B(0k(B@(0x(B(0~(B(0~x(B(0qq(BDDYe(0~(B(0~(B(0~(B(0~(B(0~~(B(0~(B(0~(B@(0m(B(0j(BDDYaG(0~(B(0~(B(0~(B(0~~(B@(0~(B(0~(BDDYvJ (0~(BG(0~~(B@(0~(B(0~(B(0~(BDDYS(0~~~(B(0~(B@(0~(B(0~(B(0~(B(0~(BDDY G(0~(B(0~~~(B(0~(B(0~(B(0~(B@(0~(B(0~(B(0~~(B(0~(B(0~(B(0~(BDDYSP 16(18) Pw:1(1) AC:5 Exp:1(0~(B(0~(B(0~~(B(0~(B@(0~(B(0~(B(0~~~(BDDY+G(0~(B(0~m(B(0~~(B(0~~(B(0~~(Bf(0~(B@(0~~(B(0~(B(0k(B(0~(B(0~(B(0~(BDDYp (0q(B(0~(B(0qj(B(0~(B(0~~(Bf(0~(B@(0~(B(0~(B(0~(B(0~(B(0~(B(0~~(B(0~(B(0~(B(0k(BDDY@| ((0~~(B(0~(B(0~(B(0~(B(0~(Bf(0~(B@(0~(B(0~(B(0~~(B(0m(B(0~~(B(0k(BDDY (0~~(Bf(0~~(B(0~(B(0~(B(0~(B(0~(B@(0~(B(0~q(B(0m(B(0~~(B(0q(BDDY](0~~~(B(0~(B(0~~(B(0~~(B(0~(B(0x(B@(0~x(B(0m(B(0k~(BDDY- (0~~~(B(0~~(B(0~(B(0~(B(0~(B(0k(B@(0x(B(0~~(BDDYxkGf(0~~~(B(0~~(B(0~(B(0~(B@(0x(B(0~(B(0mk~~(B(0k(BDDY08(0~(Bf(0~(B(0~(B(0~~(B(0~(B(0~x(B(0~(B(0~mk(B@(0~m(B(0~~(B(0m(B(0~~(B(0q(BDDY] (0~(B(0~x(B(0u~x(B(0~~(B(0~(B@(0~(BDDY(0~(B(0~(B(0~(B@(0x(B(0~x(B(0qq(BDDY (0~(Bf(0~(B(0~(B(0k(B@(0m(BDDY=q(0~(Bf(0~(B@(0j(BDDYd?d(0~(B(0~(B@f(0~(BDDY (0~(B(0~(B@f(0~(B(0~(B(0~(BDDY?17(18) Pw:1(1) AC:5 Exp:1(0x~(B(0x~l(B@(0~(B(0~(B(0~~~~(B(0~~~~(B(0~~(BDDY{(0lqqk(B(0x(B@(0~x(B(0~~x(Bf(0j(B(0~(B(0~(B(0~(B(0~(B(0~(BDDYcaf@(0~(B(0~(B(0~(BDDY} Z(0~(Bf@(0~(BDDYX(0~(B(0~(B@(0~(BDDYG(0~(B(0~~(B(0~~(B(0~(B(0~(B(0~(B(0~(B(0~(B(0~(B(0~(B(0~~(Bf(0~(B(0~~~~(B@(0~~(BDDYve 18(18) Pw:1(1) AC:5 Exp:1(0~(B(0~(B(0~(B(0~(B@f(0~(BDDY(0~(B(0~(B@(0~(Bf(0~~(B(0~~(BDDY  (0~(B(0~(Bd(0~(B(0~(Bd@(0~(B(0~(B(0~~(B(0~(BDDYa7xYou kill the jackal!18(18) Pw:1(1) AC:5 Exp:1(0~(BdDDY6(0~(B(0~~(B(0~~(B(0~(Bd(0~(B@(0~(Bf(0~(B(0~~(BDDY,9(0~~(B(0~(Bd@(0~(Bf(0~(BDDY]|The jackal bites!17(18) Pw:1(1) AC:5 Exp:1f(0~(BDDYoThe jackal misses.The large cat misses the jackal.--More--DDYeThe large cat bites the jackal.The jackal is killed!%DDYe (0~~(B@(0~(B(0~(BYou see here a jackal corpse.f(0~(BDDY(0~(B(0~~(B(0~(B(0~(B@(0~(B(0~(Bf(0~(B(0~~(B(0~~(BThe large cat eats a jackal corpse.DDY. (0~~~(B(0~~(B(0~(B@(0~(B(0~(B(0~~(BDDYG (0~~~(B(0~~(B(0~(B(0~(B@(0~(B(0~(BDDY$(0~~~(B(0~~(B(0~~(B@(0~(B(0~(B(0~(BDDY`o  (0~~(B(0~m(B(0~(BG(0~(B@(0~(BDDY$(0~~(B(0l(B(0u(B(0~(B@ (0~(B(0~(B(0~(B(0~(B(0~~(B(0~(BDDY18(18) Pw:1(1) AC:5 Exp:1(0~~q(B(0x(B@(0~(B(0~(B(0~(B(0~~(BDDY (0~~(B(0k(B(0k(B(0~x(B@(0~(B(0~(B(0~(B(0~(B(0~~~(BfDDYJ@(0~(B(0n(B(0~~(B(0~~~(B(0~~~(B(0~(BDDYC(0lqk(B(0mj~mk(B(0k~(B(0~x(B@(0~(Bf(0~(BDDY}c(0~(B@(0m(B(0~(B(0u(B(0~~(Bf(0~(B(0~(BDDY(0~(B(0~(B@(0~(Bf(0~(BDDY7 {(0~(B@(0~(B(0~(Bf(0~(BDDY (0~~(B(0~(B(0~(B@(0~(B(0~(B(0~(BfDDYm(0lqqk(B(0x(B(0x(B(0x(B@(0mq(B(0~(B(0~~(Bf(0~~(B(0~(BDDYLV@(0~(B(0~(B(0~~(BDDY]z(0~(B@(0~(B(0~(B(0~(BfDDY(0~(B@(0~~(B(0~(B(0~(Bf(0~(BDDY(0~~(B(0~(B(0~(B(0~(B@(0~(B(0~~(B(0~~(BA gush of water hits you!Your lamp called magic goes out!(0~(B(0~(B(0~(B(0~(B(0~~(B(0~~(B--More--DDY, (Your apron is not affected.DDYHWhat do you want to use or apply? [efjlmotwxz or ?*] DDYJ18(18) Pw:1(1) AC:5 Exp:1Your lamp is now on.(0~(B(0~(B(0~(Bf(0~~(B(0~~(B(0~~(BDDYƭ_A gush of water hits the large cat's right forelimb!--More--DDYYou displaced your large cat.(0~(B(0~(Bf^@(0~~~(BDDY(0~(B(0~(B(0~(Bf(0~(B@(0~~(B(0~~~(BDDY(0~~(B(0~(B(0~(Bf(0~(B(0~(B@(0~~(B(0~(B(0~~(B(0~~~(BDDY$ (0~(B(0~~(B(0~(B(0~(Bf(0~(B(0~(B@(0~~(B(0~(B(0~~(BDDYI(0~(B(0~(B(0~(B(0~(B(0~(B@f(0~(B(0~(B(0~(B(0~(B(0~(BDDY(0q(B(0~~(B(0~(B@f(0~(B(0~(B(0~~(B(0~(B(0~~(B(0~~(B(0~(BDDY G (0q(B(0k(B(0~(B@(0~(Bf(0~~~~(B(0~~(B(0~~(B(0~~(B(0~(BDDY(0~(B(0~(B@f(0~(B(0~(B(0~(B(0~~(B(0~(B(0~~~(BDDY @ (0~~(B(0~(B(0~(B(0~(B@f(0~(B(0~(B(0~(B(0~(B(0~(B(0~~(B(0~~~(BDDYx (0j~~(B(0j~~~~(B(0j~(B(0~l(B(0~(B@(0~(Bf(0~~(B(0~(B(0~~~(BDDY(0~~x(B(0mu(B(0t(B@(0~(B(0~(B(0v(B(0~~(B(0~~(B(0~~~~(B(0~~~(BDDYX (0qqk(B(0x(B(0l(B@(0~(B(0j(B(0~(B(0~(BDDYt(0l(B@(0~(B(0~(BfDDY= (0~(B@(0~~(B(0~~~(Bf(0~(BDDY(Y(0~~(B(0~(B(0l(B(0~(B(0~(B@(0~(B(0~~(Bf(0~~~(B(0~(BDDY(0~(BG(0~~(B(0~(B(0m(B(0~(B(0~(B(0~~(B@f(0~~(B(0~(B(0~~(B(0~~~(BDDYr AG (0mq(B(0~(B(0~(B(0~(B(0~(B(0~(B(0~(B@f(0~(B(0~(B(0~(B(0~(B(0k(B(0~(B(0~(BDDYf (0~(B(0k(B(0~(B@(0~(B(0~(Bf(0~~~(B(0~~(B(0~~(B(0~~(BYou are beginning to feel hungry.18(18) Pw:1(1) AC:5 Exp:1Hungry DDYa  (0m(BG(0~(B(0~(B(0~(B(0~(B@(0~~(B(0k~(Bf(0qq(BDDYW+What do you want to eat? [npu or ?*] DDYE) Comestibles n - 2 uncursed food rations p - 2 tripe rations u - a lichen corpse(end) DDYZ +(0kxx(B(0lqqklqqkx(B(0x~~xx~~xlqk(B18(18) Pw:1(1) AC:5 Exp:1Hungry This lichen corpse tastes terrible!18(18) Pw:1(1) AC:5 Exp:1G(0~(B(0~(B(0~(Bf(0~(B--More--DDY޻You finish eating the lichen corpse. G(0~(Bf(0~(BDDY(0~(B(0~(Bf@(0~(B(0m(B(0~(B(0~(BDDYv  G(0~(B(0~~(B(0~~(B(0~(B(0~(Bf(0~(B@(0~(B(0v(B(0~~(B(0~~(BDDYX<+f(0~(BDDYF7G (0~(B(0~~(Bf(0~~~(B(0~~(B@(0~(B(0~(B(0~(B(0~~(B(0~~(BDDYd(0~(B(0k(B(0~~(B(0k~(Bf(0~(B(0x(B@(0~(B(0m(B(0~(B(0~(B(0~~(B(0~(BDDY(0mqk(B(0~(BG(0x~(Bf@(0~(B(0~(B(0~(B(0~~(B(0~(BDDY#V (0m(B(0~~(B(0k(B@(0m(B(0~(B(0~(B(0~~(B(0~~(BThe large cat bites the gnome.The gnome is killed!%DDY^ >(0~(B(0~(B@(0~(B(0~(B(0~(B(0~(B Things that are here: a gnome corpse a gnomish helm a pair of gnomish boots a very rusty aklys--More--DDY: (0m(B(0lqqklqqk~mqk(B(0x~~xx~~xlqk(Bf(0~~(BDDYf (0qq(B(0x~(B(0k(B(0x(B@(0mq(Bf(0~(B(0~(B(0~~(B(0~~(BThe large cat eats a gnome corpse.DDYI(0l(B(0k(B@(0~(B(0~(B(0~~(B(0~(BDDYI(0~(B@(0~(B(0~(BEDY@_(0~(B@(0~~(B(0~~(B(0~(BEDYR(0~~(B(0~(B(0~(B@(0~~(B(0~~(B(0~(BEDY u(0~(B(0~(B@(0~(B(0~(B(0~(BEDYsWThe large cat picks up a gnomish helm.[fEDYh;6(0~(BfEDYQ?*(0~(BfEDY= (0~(B@(0~(B(0~(B(0~(B(0~(BThe large cat drops a gnomish helm.f[EDY(0~~(B(0~~(B(0~(B@(0~(Bf(0~~(B(0~~(BEDYA(0~(B(0~(B@(0~(B(0~(BYou see here a gnomish helm.(0~(BfEDYQs - a gnomish helm.(0~(BfEDY'>What do you want to take off? [hqrv or ?*] EDYN f(0~(B18(18) Pw:1(1) AC:5 Exp:1You finish taking off your helmet. EDYW8What do you want to wear? [hs or ?*]  EDYs f(0~~(B18(18) Pw:1(1) AC:5 Exp:1You finish your dressing maneuver. EDYCWhat do you want to drop? [aefhj-tv-xzTW or ?*]  EDY 18(18) Pw:1(1) AC:5 Exp:1You drop a +0 gnomish helm.(0~(Bf EDYT#  EDY% adjust EDY djust EDYDWhat do you want to adjust? [aefj-tv-xzTW or ?*]  EDYk18(18) Pw:1(1) AC:5 Exp:1Adjust letter to what [b-dg-isuyA-SUVX-Z]?  EDY ?Moving: h - a +0 gnomish helm (being worn). EDY4H(0~(B(0~(B@(0~(Bf(0~~(B(0~~(B EDY`1 (0~(B(0~~(B@(0~(B(0~~(B(0~~(B(0~~(B Things that are here: a pair of gnomish boots a very rusty aklys--More-- EDY3](0k(B[f EDYЮ Pick up what?  Weapons (')') a - a very rusty aklys Armor ('[') b - a pair of gnomish boots(end) EDY+EDY)(0kx(B(0lqqkx(B(0x~~mk(B(0lqqklqqkx(B(0x~~~mqk(B(0x~~xx~~xlqkmkmqk~(B@(0~mk(B(0lj~~mu~~mj~mk~x(B(0x~~~~mqklj~~~~tqk~~~~x(Bu - a pair of gnomish boots.(0~(Bf(0~(BEDY$(0~(B(0~~(B)@f(0~~(B(0~~~(B(0~~(BEDY. 6What do you want to drop? [aefhj-rt-xzTW or ?*] EDY^ 18(18) Pw:1(1) AC:5 Exp:1You drop a pair of gnomish boots.f(0~(BEDYD(0~(B(0~(B[@f(0~(B(0~(BEDY ((0~(BfEDY )(0~(BfEDY )[fEDY K(0~(B@f(0~~(B(0~~(B(0~~~(BEDY (0~(B(0~(B(0~(B@(0~(B(0~(B(0~(BYou see here a very rusty aklys.f(0~(BEDYG k(0~(B(0~~(B)(0~(B@fEDYΰ.(0~(BfEDYQ+f(0~(BEDYR@(0~(Bf(0~(BEDY :(0~(BfEDYE (0~(B(0~(B@(0~(B(0~(B(0~(BfEDY& ?f(0~(BEDY?f[(0~(BEDYcV0f(0~(BEDYT2(0~(BfEDYݎ,f(0~(BEDY< Af[(0~(BEDYp1*f(0~(BEDY (f(0~(BEDY97The large cat picks up a very rusty aklys.EDY I(0~~(B(0~(Bf(0~(B@(0~(B(0~~(B(0~~(BEDYߙ(0~~~(B(0~(Bf(0~(B@(0~(B(0~~(B(0~(BEDY(0~(B(0~(B(0~(B(0~(Bf(0~(B(0~(B@(0~(B(0~~(B(0~(BEDY_(0~(B(0~(B(0~(B(0~~(Bf(0~(B(0~(B(0~(B@(0~(B(0~~(B(0~~(BEDY, (0~~(B(0~~~(B(0~(B(0~(B(0~(Bf(0~(B@(0~(B(0~~(B(0~~(BEDY(0~~~(B(0~~~~~(B(0~~(B(0~~(Bf(0~(BG(0~~(B@(0~(BEDY F(0~~(B(0~~~(B(0~~(BG(0~~(B@(0~~(Bf(0~~~~~~~(B(0~~~(B(0~~(BEDY^ *f(0~~(BEDYJ(0~(B(0~(B(0~(B(0~(Bf(0~~~(B@(0~~(B(0~~~~(B(0~~(BEDYA6 g(0~~(Bf@(0~(BEDYz(0~(B(0~~(B(0~(B@(0~(B(0~(Bf(0~(B(0~~(B(0~~(B(0~(B!EDYG' (0~(B(0~(BF(0~(B(0~~(B(0~~(B@(0~(B(0~(Bf(0~~(B(0~~(B"EDY}j(0~(B(0~(B(0~(B@(0~(B(0~(B(0~(B(0~(BThe large cat drops a very rusty aklys.(0~(B(0~(B(0~~(B(0~(B(0~~(B@(0~~(Bf(0~~(B)"EDY I<(0~(B(0~(B(0~~~~~~~~~~~~~~(B(0~(B(0~~(B@(0~(Bf(0~~~~~~~~(Br(0~~~~~(B(0~~~~(B(0~~~(B(0~~~(B--More--#EDY1You see here a very rusty aklys.Gf(0~(Br(0~(B#EDY) q)(0~(B(0~(B(0~(BZ@)(0~(B(0~(B(0~(B(0~(B(0~(B(0~(BYou see here a +0 gnomish helm.f(0~(Br(0~(B$EDYHD(0~(B(0~(B(0~(Bf(0~(BZ@(0~(B(0~(B(0~(BG(0~~(B[)(0~(BG(0~~(B(0~~~(B%EDY.(0~(BThe large cat bites the gnome zombie.The gnome zombie is destroyed!(0~(B)G(0~(B&EDYmK(0~~~~~(B(0~~~(B(0~~(B(0~(B(0~(B(0~~~(B@(0~~~~~~~(B(0~(B(0~~~~(Bf(0~(B(0~(Br (0~~~~(B(0~~~~(BG(0~~~(B(0~~~(B&EDYI-Tf(0~(Br(0~(B&EDYN b(0~(B(0~(B(0~(B(0~(B(0~(Bf(0~(B(0~(B@(0~(B(0~~(B(0~(BG(0~(B(0~(B (0~(B(0~(B'EDY%>(0~~~(B(0~~(B(0~~(B(0~(B@(0~(Bf(0~(B(0~(B(0~(B(0~~(Br(0~(B (0~~(B(0~~~(B'EDYZ m(0~(Bf(0~(Br(0~(B(EDYtzr(0~(BThe large cat picks up a sling.f)(EDY^r(0~(BThe large cat misses the red mold.(EDY r(0~(BThe large cat bites the red mold.The red mold is killed!(0~(B)EDY\ @(0~~~(B(0~~(B(0~~(B(0~(B(0~(Bf(0~(B(0~(B(0~(B@(0~(B(0~(B(0~~(B(0~(B(0~~(B(0~~~(B*EDYI(0~~~(Bf(0~(B(0~(B(0~(B(0~(B(0~(BG(0~(B@(0~(Br(0~(B(0~~(B(0~~(B(0~~(B*EDY; <(0~~(Bf(0~(B(0~~(B(0~~(B(0~(B(0~(B(0~(B(0~(Br(0~(B@(0~(B(0~(B(0~~~(B+EDYvY_(0~~~(B(0~(BG(0~(B@(0~(B(0~(B(0~(B(0~~(B(0~(B(0~~~(B Things that are here: a +0 gnomish helm a bow 8 arrows--More--,EDY`i(0lqqklqqk(B(0~(Bfr(0~(B,EDYz(0~~~(B(0~~~~(B(0~(B(0~~~~~(B(0~(BG(0~(BG(0~~~(B@(0~~(Bf[(0~~~(Br)(0~(B(0~~~~~(B(0~~~(B(0~~(B,EDYy(0~~(B(0~~~(B(0~~~(BG(0~~(B(0~~~~(B(0~(BG(0~(B@(0~~~~~~(Bf(0~~(B[(0~~(B[(0~~~~~~~(B(0~~~~~(B^(0~(B(0~(B(0~~(B-EDY) fG (0~~(B(0~~(B(0~(B(0~(B(0~(B(0~(BG(0~(B(0~(Bf(0~(B(0~(B@(0~(B(0~~(B(0~~(B(0lqj(B.EDYG(G(0~(BG(0~~(Bf(0~(B(0~(B(0~(B(0~(B*@(0~(B(0~~(B(0k~(B(0q(B.EDYx p GG(0~(B(0~~~(B(0~(BG(0~~(BG(0~~(B(0~~(Bf(0~(B(0~(B(0~(B(0~(B@(0l(B(0m(B(0j(B/EDYTW(0~~~(B(0~~(B(0~~(B(0~(B(0~(B@(0~(Bf(0~(B(0~(B(0~(B/EDY(0~(B(0~(B(0~(B(0k(B(0~(B(0j(B@(0~(B(0~(B((0~(B(0~(B(0l(BYou see here 9 rocks.G (0~(BGG(0~(B(0~(BGf(0~(B0EDYw  (0~(B(0~~~(BG(0~(B(0~~(BG(0~~(B(0l(B*(0~(Bf(0~(B(0j(B@(0~(B(0~~(B(0~(B(0~~(B(0j(B(0q(B0EDYpaC(0~~~(B(0~~(B(0~~(B(0l(B(0~(B(0~(B(0x(B@(0x~(B(0qq(B(0j(BYou hear some noises in the distance.(0~(B(0~(B0EDY&$G(0~(BG(0~(B(0~(Bf(0~(B@(0~(B(0m(B1EDY: r(0~(B@(0~(BYou see here a pick-axe.G(0~(BG(0~(Br(0~(B(0~(Bf2EDY_>(0~~~(B(0~~~(Br(0~(B(0~~(B@(0~(Bf((0~(B(0~(B(0~(B2EDY 5 G(0~~~(BG(0~(B(0~~(B(0~(B(0~~(B(0~~(B@(0~~(Bf(0~(B(0~(B(0~~(B(0~~(B3EDYjb(0~~~(B(0~~(B(0~(BG(0~~(B(0~(B@(0~(Bfr(0~(B(0qq(B(0~(B(0~(B(0~(B(0~~(B(0~~(B(0~~(B3EDYCm6G (0~~~(B(0~m(B(0~(B(0~(B(0~(B@(0~(B(0~(B(0~(B(0~~(Bfr(0~(B(0~~(B3EDY ((0~~(B(0t(B(0k(B(0~(B@(0~(B(0~(Bf(0~~(B(0~(Br(0~(B(0~(B(0~~(B4EDYA (0~(BG(0~~(B(0~~(B(0~(B@(0~(B(0~(B(0~~(B(0~(Bfr(0~(B(0~~~(B4EDYZ (0lqu(B(0~x(B(0~~(B(0~(B@(0~(B(0~(B(0~(B(0~(Bf(0~~~(B(0~(B(0~(Br5EDY(0mq(B(0~~(B (0~(B@G(0~(B(0~(B(0~~(Bf(0~~~(B(0~(B5EDYh7(0q(B(0w(B(0~(B@(0~(B(0~(B(0~(B(0~~(B(0~~(B(0~~(B(0~~~(B(0~(Bf(0~(Br5EDYe[@(0~~(B(0l(B(0~(B(0x(B@(0~(B(0x(BG(0k~(B(0~(B(0~(B(0~(B(0~(Bf(0~(B(0~(Br6EDYT (0lqqk(B(0x(B(0x(B@(0~(B(0~~(B(0~~(B(0~~~(B(0~(BfGr(0~(B6EDY0 ;@(0t(B(0~(B(0~(B(0~(B(0~~(B(0~(B(0~~(B(0~(Br(0~(BYou hear some noises in the distance.(0~(BGG6EDY(0~(B@(0~(B(0~(B(0~~~~(B(0~(B(0~(Brf*7EDYgI(0~(B(0~(B@G(0m(B(0~(B(0~(B(0~~(BfG7EDYff (0~(B@(0~(B(0~(Br(0~(BG(0~(B8EDY5,(0~(BG(0~(B(0~~(B@(0~(B(0x(B(0~~(B(0x~~~(B(0mk~(Br(0~(B8EDY (0~(B(0~(B(0~(B(0~(B@(0~(Br(0~~(B(0~~(B(0x~~(B(0~(B9EDYg(0~(B(0~(BG(0~~(B@(0~(B(0~(Br(0~(B(0~(B(0~~(Bf(0~(B9EDY (0~~(B(0~~(B(0~(B(0~(B@(0~(B(0~~(B(0~~(B(0~~~(BThe giant rat bites!16(18) Pw:1(1) AC:5 Exp:1:EDY+G(0~(B(0~(B(0~(B(0~~(B(0~~(B(0~(B(0~(B@(0~(B(0~(B:EDY (0~~~(B(0~(B(0~(B(0~(B(0~(Br(0~(B@(0~(B(0m(B(0~(B;EDYTk(0~(BG(0~(B(0~(B(0~(B(0~(B(0~(B(0~(Br@(0~(B(0~(B(0~(B(0~(B;EDYš(0~~~(B(0~~(B(0~~(B(0~~(B(0~(BGr@(0~(B(0~~(B(0~(B(0~~(B;EDY: +(0~(BG(0~~~(B(0~~(B(0~~(B(0~(B(0~(B(0~~(B(0~(Br@(0~(B(0~~(B(0~~(B(0~~(B~ r(0~~(B(0~~(B(0~(B@(0~(B(0~(BuEDY. G(0~~~(B(0~(B(0~(B(0~~(B(0~(B@(0~(Bf(0~(B(0~(B(0~(B(0~~(BuEDY(0~~(B(0~~(B(0~~(B@(0~(B(0~(B(0~(Bf(0~(B(0~~(B(0~(BuEDYQ =(0~~~(B(0~~(B(0~(B(0~~(BG(0~(B@(0~(B(0~(B(0~(Bf(0~~(B(0~(B(0~~(B(0~(BvEDYL (0~~~(B(0~~(B(0~~(B(0~(B@(0~(B(0~(B(0~(B(0~(Bf)(0~(B(0~~~(BvEDYl(0~~~(B(0~~(B(0~~(B(0~(B@(0~(B(0~(B(0~~(B(0~~(BGf(0~~(B(0~(B(0~~(BYou hear some noises in the distance.(0~(BvEDY (0~~~(B(0~~(B(0~~(B(0~(B(0~(B(0~(B@(0~(B(0~~(B(0~(B(0~~(Bf(0~~(BwEDYad%(0~~~(B(0~~(B(0~~(B(0~(B(0~(B(0~(B(0~(B@(0~(Bf(0~(B[(0~(B(0~~~(BwEDY{(0~(B(0~(B(0~(B(0~(B(0~(B(0~(B@[f(0~(B(0~(B(0~(BwEDY2} %(0~(B(0~(B(0~(B(0~(B(0~(B(0~(B@(0~(B(0~(Bf(0~(B(0~(B(0~(B(0~(B(0~(BxEDYF(0~(B(0~(B(0~(B(0~(B(0~(B(0~(B@(0~(B(0~(B)(0~(B(0~(Bf(0~(B(0~(B(0~(BxEDY_P(0~(B(0~(B(0~(B(0~(B(0~(B(0~(B@(0~(B(0~(B(0~(B(0~(B Things that are here: a gnomish helm a bow 6 arrows--More--yEDYB(0lqqklqqk(Bf(0~(BzEDYڤ(0~(B(0~(B(0~(B(0~(B(0~(B@f(0~(B(0~(B[(0~(B(0~(BzEDY *f[{EDYP(0~(B(0~(B(0~(B(0~(B(0~(B(0~(B@(0~(B(0~(B(0~(B(0~(B Things that are here: a gnomish helm a bow 6 arrows--More--{EDYx(0lqqklqqk(B(0~(Bf{EDYD  Pick up what?  Weapons (')') a - a bow b - 6 arrows Armor ('[') c - a gnomish helm(end) |EDY@k+|EDY7 (0lqqklqqk(B(0x~~xx~~xlqkk(B(0lj~~mu~~mj~mkmqklj~~~~tqk~~~~x~~mj~~~~lj(B(0mk(B^(0~qu(BD - a gnomish helm.(0~(Bf}EDY`?What do you want to take off? [hqrv or ?*] }EDY (0~(Bf18(18) Pw:1(1) AC:4 Exp:1Hungry You finish taking off your helmet.~EDY9What do you want to wear? [hD or ?*] ~EDY f)(0~(B18(18) Pw:1(1) AC:4 Exp:1Hungry You finish your dressing maneuver.EDY FWhat do you want to drop? [aefhj-rtv-xzDTW or ?*] EDY!18(18) Pw:1(1) AC:4 Exp:1Hungry You drop a +0 gnomish helm.(0~(BfEDY# EDY adjustEDY djustEDYGWhat do you want to adjust? [aefj-rtv-xzDTW or ?*] EDYXw18(18) Pw:1(1) AC:4 Exp:1Hungry Adjust letter to what [b-dg-isuyA-SUVX-Z]? EDY& AMoving: h - a +0 gnomish helm (being worn).EDYhWhere do you want to travel to?(For instructions type a ?)EDYZ EDYVRp(0~~(B(0~(B(0~~(B(0~~~~(B(0~(B(0~~~(Bf(0~~~(B@(0~~~(B(0~~(B(0~(B(0~~(B(0~~~~(B(0~~(B(0~~~(B(0~(BEDYr/`(0~(B(0~~~(B(0~~(B(0~~~~(B(0~~~(B[(0~~~~~~~~~~~(B(0~~(B[(0~(B)(0~~(B@(0~~~(B(0~~(B(0~~~(B(0~~(B(0~~(BEDY(0~~(B(0~~~~~~~~~(B(0~~~(B(0~~~~~~~~(B(0~~~~~~~~~~~(B(0~~~~~~(B@(0~~~(B(0~~~(B(0~~~~(B(0~~~(B(0~~(B(0~~~(B(0~~(B(0~(B(0~(B(0~(BEDYfEDYDP8(0~(B(0~(BfEDY~MF(0lq(B(0lqj(BG(0mqkqk(B(0lj~~~~~x~mqk(B(0lqj~~~~~~~~~~x(B(0lj~~~~~~~~~~~~x(B(0x~~~~~~~~~~~~~x(B(0k(B*G(0~~~(Bf@(0~~~~m(B(0mk~~~~~~~~~~~m(B(0x~~~~lqqk~(BG(0~~~~(B(0j~~~l(B(0k(B(0~~~~m(B(0~~~~(B(0~~~~m(B(0~~~~~(B(0qk~~~x(B(0~~~~~~(B(0~~~x~lk(B(0q~qqmq(B(0~(B(0q(BSpontiff the Stripling St:18/01 Dx:13 Co:17 In:9 Wi:7 Ch:10 Lawful Gnomish Mines:5 $:0 HP:18(18) Pw:1(1) AC:4  Exp:1Hungry (0~(BfEDYT!Unknown command ' '.EDY}HWhat do you want to use or apply? [efjlmotwxz or ?*] EDY-ENever mind.EDY@(0mq(B(0~(B<fG(0~(B(0~(BG(0~(B(0k~(B(0q(B(0~(B(0x~x(B(0~~~(B(0qj(B(0~(B(0~(BThe air crackles around the gnomish wizard.(0~(BGG(0~(B(0~(BGEDY+}(0w(B(0~(BG@(0~(Bf(0~(B(0~(B(0~(BEDY! (0~(BG(0~~(Bf@(0~(B(0~(B(0~(BGG(0~(BG(0~(B(0~(BEDY 2(0~(B@(0~(B(0~(B(0~(B(0~(B(0~(B(0~(B(0~~~(B(0~(B(0~(BThe large cat misses the gnomish wizard.G(0~(BEDYI G(0~(B(0~(Bf<(0k(BG@(0~(B(0~~~(B(0x(B(0~~~~(B(0j(B(0~(B(0~~~~(B(0~(B(0~~~(B(0~(B(0~~~(B(0~(B(0~(BEDYvVc(0k(B(0~(B(0~~(Bf(0~(B(0~~~~~(B@(0~~~(B(0j(B(0~(B(0~(B(0~(B(0~(B(0~~~(B(0~(B(0~(B(0mq(B(0~(BEDY (0~(B(0~(B(0~~(B(0~(B(0~(B(0~(B@(0x(B(0~m(B(0~(B(0~(B(0~(B(0~~l(B(0qqj(B(0~(BThe large cat bites the gnome.The gnome wields a very rusty aklys!(0~(BGG(0~~(BfEDY ((0~(B(0~(B(0~~(B(0~~~(B(0~~~(B@f(0~(B(0~(B(0~~(B(0~~~~(B(0~(BThe gnomish wizard casts a spell!--More--EDY+5`The gnomish wizard is suddenly moving faster.(0~(BGEDYOn\(0~(B@(0~~~(B(0~(B(0~(B(0~~~(B(0~~~(B(0~(B(0~(BThe large cat bites the gnome.The gnome is killed!G(0~(B[GEDY/(0~(B(0~(B@(0~(B(0~(B(0~(B(0~(B Things that are here: a gnomish helm a pair of gnomish boots a gnomish suit a very rusty aklys--More--EDY '(0lqk(B(0lqj~mqwqk(B(0lj~~~~~x~mqk(B(0lqj~~~~~~~~~~x(B(0lj~~~~~(BG(0~~~~~~x(BG(0~(Bf(0~(BEDY9(0~(B(0~(B(0~(BGG@[(0~(B(0~(Bf(0~(B(0~(B(0~(B(0~(BEDY In what direction? EDYG7 *EDY4N*(0~(BGf(0~(BEDYLk(0~(B(0~(B@(0~(B(0~~~~(B(0~(B(0~(B(0~~(B(0~~~(B(0~~~(BYou see here 5 rocks.G<G(0~(Bf(0~(BEDYFs@*(0~(B(0~(B(0~(B(0~(B(0~(B(0~~(BYou see here a rock.G(0~(BEDY?*@(0~(B(0~(B(0~(B(0~(B(0~(B(0~~(BYou see here 5 rocks.(0~(BfGG(0~(B(0~(B[EDY (You see here 5 rocks.EDY'You see here a rock.EDY(You see here 5 rocks.EDYD- &In what direction? EDYGThe large cat bites the gnome. The gnome is killed!EDY$ EDY= (0~(BG(0~(B(0~(B(0~(Bf@(0~~~~(B(0~(B(0~(B(0~~(B(0~~~(B(0~~~(BEDYt +(0~(B(0~(B@(0~(B(0~(B(0~(B(0~(B Things that are here: a gnomish helm a pair of gnomish boots a gnomish suit a very rusty aklys--More--EDYM(0lqk(B(0lqj~mqwqk(B(0lj~~~~~x~mqk(B(0lqj~~~~~~~~~~x(B(0lj~~~~~~~~(BG(0~~~x(BG(0~(B(0~(B(0~(B*GfEDY Pick up what?  Weapons (')') a - a very rusty aklys Armor ('[') b - a gnomish helm c - a pair of gnomish boots d - a gnomish suit(end) EDYX +++EDYI(0lqk(B(0lqj~mqwqk(B(0lj~~~~~x~mqk(B(0lqj~~~~~(BG(0~~~~x(B(0lj~~~~~~~~~~~~x(B(0x~(B*(0~~~~~~~~~~~x(B(0mqk(B*(0~~~~~(B<(0~(BG(0~~mk(B(0mk(Bf@(0~~~~~~~~~m(B(0x~~~~lqqk~~~~~~x(BE - a gnomish helm.F - a pair of gnomish boots.G - a gnomish suit.(0~(BGf(0~(BEDY1What do you want to wear? [*] EDY u18(18) Pw:1(1) AC:4 Exp:1Hungry You cannot wear armor over a apron.EDY{>What do you want to take off? [hqrv or ?*] EDY{-18(18) Pw:1(1) AC:4 Exp:1Hungry You were wearing a +0 apron.18(18) Pw:1(1) AC:5 Exp:1Hungry G(0~(B(0~(B(0~(B(0~(BGfEDY 8What do you want to wear? [qG or ?*] EDYb18(18) Pw:1(1) AC:5 Exp:1Hungry You are now wearing a gnomish suit.18(18) Pw:1(1) AC:3 Exp:1Hungry (0~(BG(0~(BfEDY}q # EDY  adjustEDYiR djustEDYGIWhat do you want to adjust? [aefhj-rtv-xzE-GTW or ?*] EDYx18(18) Pw:1(1) AC:3 Exp:1Hungry Adjust letter to what [b-dgisuyA-DG-SUVX-Z]? EDYH4?Moving: d - a +1 gnomish suit (being worn).EDY7What do you want to wear? [q or ?*] EDYz 18(18) Pw:1(1) AC:3 Exp:1Hungry You are now wearing an apron.18(18) Pw:1(1) AC:2 Exp:1Hungry G(0~(BfG(0~(B(0~(BEDY>What do you want to take off? [hqrv or ?*] EDY? (0~(BG(0~(Bf18(18) Pw:1(1) AC:2 Exp:1Hungry You finish taking off your helmet.EDY8What do you want to wear? [hE or ?*] EDY` G(0~(B(0~(BGf(0~(B(0~(B(0~(B18(18) Pw:1(1) AC:2 Exp:1Hungry You finish your dressing maneuver.EDYrD GWhat do you want to drop? [ad-fhj-rtv-xzEFTW or ?*] EDY.18(18) Pw:1(1) AC:2 Exp:1Hungry You drop a +0 gnomish helm.G(0~(Bf(0~(BEDYJg 1What do you want to wear? [*] EDYn*Never mind.EDYK# EDYu adjustEDY] djustEDY9HWhat do you want to adjust? [ad-fj-rtv-xzEFTW or ?*] EDYE x18(18) Pw:1(1) AC:2 Exp:1Hungry Adjust letter to what [bcg-isuyA-EG-SUVX-Z]? EDYm8 ?Moving: h - a +0 gnomish helm (being worn).EDY<>What do you want to take off? [hqrv or ?*] EDYMY '18(18) Pw:1(1) AC:2 Exp:1Hungry (0~(B(0~(BGG(0~~(B<fYou finish taking off your boots.18(18) Pw:1(1) AC:3 Exp:1Hungry EDY8What do you want to wear? [vF or ?*] EDY18(18) Pw:1(1) AC:3 Exp:1Hungry G(0~(B(0~(B(0~(BG(0~(Bf(0~~(BYou finish your dressing maneuver.EDYX[ >What do you want to take off? [hqrF or ?*] EDY!18(18) Pw:1(1) AC:3 Exp:1Hungry (0~(B(0~(BG(0~(Bf(0~(B(0~~(BGYou finish taking off your boots.EDYFWhat do you want to drop? [ad-fhj-rtv-xzFTW or ?*] EDY 18(18) Pw:1(1) AC:3 Exp:1Hungry You drop a +0 pair of gnomish boots.(0~(BG(0~(BfG(0~(BThe large cat bites the gnome.--More--EDYH1The gnome is killed![EDY7What do you want to wear? [v or ?*] EDYC 18(18) Pw:1(1) AC:2 Exp:1Hungry (0~(B*(0~(BfG(0~(BZYou finish your dressing maneuver.EDY[  Weapons  a - a +1 long sword (weapon in hand)  k - a +0 dagger  W - an uncursed arrow  Armor  d - a +1 gnomish suit (being worn)  h - a +0 gnomish helm (being worn)  q - a +0 apron (being worn)  r - an uncursed +3 small shield (being worn)  v - a +1 pair of gnomish boots (being worn)  Comestibles  n - 2 uncursed food rations  p - 2 tripe rations  Tools  e - a +0 pick-axe  f - a bag called sack  j - an expensive camera  m - a small bag  o - a whistle called tin  t - an uncursed towel  w - a mirror  x - a lamp called magic (lit)  z - a leash (1 of 2)EDYl3` Gems  l - 2 gray stones  T - 2 gems called y1 (2 of 2)EDY* Spontiff the Stripling St:18/01 Dx:13 Co:17 In:9 Wi:7 Ch:10 Lawful Gnomish Mines:5 $:0 HP:18(18) Pw:1(1) AC:2  Exp:1Hungry (0lqk(B(0lqj~mqwqk(B(0lj~~~~~x~mqk(B(0lqj~~~~~~~~~~x(B(0lj~~~~~~~~~~~~x(B(0x~(B*(0~~~~(Bf(0~~~~~~x(B(0mqk(BG(0~~~~(B[<(0~~~~mk(B(0mk~(B@(0~~~~~~~~(BZ(0m(B(0x~~~~lqqk~~~~~~x(B(0j~~~lj(B(0k~~~~~m(B(0j~~~~x(B(0k~~~~~m(B(0~~~~~~m(B(0qqk~~~x(B(0~~~~~~~~~~(B(0x~x(B(0~~~~x~lk~~~l(B(0qj(B(0q~qqmq(B(0mqqqj(B(0~(B(0q(BEDYZG(0~(B*f[@(0~(B(0~(B(0~~(B(0~(BEDY;(0~(BG*[(0~(B@(0~(BfZ(0~(B(0~(B(0~(B(0~(B(0~(B(0~~(B(0~(BEDY @(0~(B(0~~~(B(0~~~(B(0~(BG(0~(B(0~(B(0~(B(0~~(B(0~(B Things that are here: a very burnt gnomish helm a pair of gnomish boots a gnomish suit an aklys--More--EDYR5 %(0lqk(B(0lqj~mqwqk(B(0lj~~~~~x~mqk(B(0lqj~~~~~~~~~~x(B(0lj~~(BG(0~~~~~~~~~x(B(0~(BGf(0~(BEDY2 Pick up what?  Weapons (')') a - an aklys Armor ('[') b - a very burnt gnomish helm c - a pair of gnomish boots d - a gnomish suit(end) EDYbR+++EDY@(0lqk(B(0lqj~mqwqk(B(0lj~~~~~x~mqk(B(0lqj~~~~~~~~~~x(B(0lj~~~(BG(0~~~~~~~~x(B(0x~(B*(0~~~~~~~~~~~x(B(0mqk(B*(0~~~~(B@f(0~~~~mk(B(0mk~(B[(0~~~~~~~(BZ(0~m(B(0x~~~~lqqk~~~~~~x(BH - a very burnt gnomish helm.I - a pair of gnomish boots.--More--EDY J - a gnomish suit.G(0~(Bf<Z(0~(BG(0~(BEDY:.(0~(BG(0~(Bf)@(0~(B(0~(B(0~~(B(0~~(B(0~(B(0~(B(0~~~(B(0~(BG(0~(BEDY (0~(BG(0~(BfZ(0~(B(0~(BG(0~(BThe large cat bites the dwarf zombie.--More--EDY3The dwarf zombie misses the large cat.EDYeThe large cat misses the dwarf zombie.G(0~(BEDYn NThe large cat bites the dwarf zombie.--More--EDYThe dwarf zombie misses the large cat.G(0~(B(0~(BZ(0~(B(0~(BGEDY! The large cat bites the dwarf zombie.The dwarf zombie is destroyed!G(0~(B%EDYs6>What do you want to take off? [hqrv or ?*] EDYґ#18(18) Pw:1(1) AC:2 Exp:1Hungry You were wearing a +0 apron.18(18) Pw:1(1) AC:3 Exp:1Hungry (0~(BG(0~(Bf(0~(BG(0~(BEDY>What do you want to take off? [dhrv or ?*] EDYS18(18) Pw:1(1) AC:3 Exp:1Hungry You were wearing a +1 gnomish suit.18(18) Pw:1(1) AC:5 Exp:1Hungry G(0~(Bf(0~(BEDY 9What do you want to wear? [dqJ or ?*] EDYY Armor d - a +1 gnomish suit q - a +0 apron J - a gnomish suit(end) EDY +(0lqk(B(0lqj~mqwqk(B(0lj(BG(0~~~~x~mqk(B(0lqj~~~~~~~~~~x(B(0lj~~~~~~~~~~~~x(B18(18) Pw:1(1) AC:5 Exp:1Hungry You are now wearing a gnomish suit.18(18) Pw:1(1) AC:4 Exp:1Hungry (0~(BG)fG(0~(BEDYt\>What do you want to take off? [hrvJ or ?*] EDY_ 18(18) Pw:1(1) AC:4 Exp:1Hungry You were wearing a +0 gnomish suit.18(18) Pw:1(1) AC:5 Exp:1Hungry (0~(BG(0~(BfEDYM9What do you want to wear? [dqJ or ?*] EDYq  Armor d - a +1 gnomish suit q - a +0 apron J - a +0 gnomish suit(end) EDYl +(0lqk(B(0lqj~mqwqk(B(0lj~~~~~x~mqk(B(0lqj~~~~~~~~~~x(B(0lj~~~(BG(0~~~~~~~~x(B18(18) Pw:1(1) AC:5 Exp:1Hungry You are now wearing a gnomish suit.18(18) Pw:1(1) AC:3 Exp:1Hungry (0~(B(0~(BGf(0~(B(0~(BG(0~(BEDYd7What do you want to wear? [q or ?*] EDY 18(18) Pw:1(1) AC:3 Exp:1Hungry You are now wearing an apron.18(18) Pw:1(1) AC:2 Exp:1Hungry (0~(BGf(0~(BEDY3@<(0~(B(0~(B(0~(B(0~~(B(0~(B(0~~~(B(0~~(B(0~(B(0~(BThe large cat bites the gnomish wizard.--More--EDY The gnomish wizard casts a spell!The gnomish wizard looks better.G(0~(B(0~(BGEDYa(0~(B(0~(B@G(0~(B(0~(Bf(0~(B(0~(B(0~(B(0~(B(0~(B(0~(B(0~(BEDY;What do you want to drop? [ad-fhj-rtv-xzH-JTW or ?*] EDYU 18(18) Pw:1(1) AC:2 Exp:1Hungry You drop a +0 gnomish suit.(0~(BfG[G(0~(BThe large cat misses the gnomish wizard.EDY (0~(B[@(0~(B(0~~(B(0~~~(B(0~~(BThe large cat bites the gnomish wizard.G(0~(BEDYlGf(0~~(B(0~(B@G(0~(B(0~(B(0~(B(0~(B(0~(B(0~(B(0~(B(0~(BEDYc@ (0~(BG(0~(Bf@(0~(B(0~(B(0~(B(0~~~(B(0~~~(B(0~(B(0~~~(B(0~(BEDYfG(0~(B(0~~(B@f(0~(BG(0~(B(0~(B(0~(B(0~(B(0~(B(0~(B(0~(BEDY(0~(BG@(0~(Bf<(0~(B(0~(B(0~(BEDYW  Weapons  a - a +1 long sword (weapon in hand)  k - a +0 dagger  W - an uncursed arrow  Armor  d - a +1 gnomish suit (being worn)  h - a +0 gnomish helm (being worn)  q - a +0 apron (being worn)  r - an uncursed +3 small shield (being worn)  v - a +1 pair of gnomish boots (being worn)  H - a very burnt gnomish helm  I - a pair of gnomish boots  Comestibles  n - 2 uncursed food rations  p - 2 tripe rations  Tools  e - a +0 pick-axe  f - a bag called sack  j - an expensive camera  m - a small bag  o - a whistle called tin  t - an uncursed towel  w - a mirror (1 of 2)EDYsSpontiff the Stripling St:18/01 Dx:13 Co:17 In:9 Wi:7 Ch:10 Lawful Gnomish Mines:5 $:0 HP:18(18) Pw:1(1) AC:2  Exp:1Hungry (0lqk(B(0lqj~mqwqk(B(0lj~~~~~x~mqk(B(0lqj~~~~~~~~~~x(B(0lj~~~~~(B[(0~(BG@(0~~~x(B(0x~(B*(0~~~~~~~(Bf(0~~~x(B(0mqk(B*(0~~~~(B)<(0~~~~mk(B(0mk~(B[(0~~~~~~~~~m(B(0x~~~~lqqk~~~~(BG(0~x(B(0j~~~lj(B(0k~~~~~m(B(0j~~~~x(B(0k~~~~~m(B(0~~~~~~m(B(0qqk~~~x(B(0~~~~~~~~~~(B(0x~x(B(0~~~~x~lk~~~l(B(0qj(B(0q~qqmq(B(0mqqqj(B(0~(B(0q(BEDY1What do you want to take off? [hqrv or ?*] EDY18(18) Pw:1(1) AC:2 Exp:1Hungry The large cat misses the gnomish wizard.G(0~(B%f(0~(B--More--EDY < eThe air crackles around the gnomish wizard.G(0~(B--More--EDY lYou finish taking off your boots.18(18) Pw:1(1) AC:3 Exp:1Hungry EDY=8What do you want to wear? [vI or ?*] EDY}/18(18) Pw:1(1) AC:3 Exp:1Hungry (0~(BG(0~(Bf(0~~(B(0~(BGYou finish your dressing maneuver.EDY(0~(B@(0~(BfG(0~(B(0~(B(0~(BEDYҸ1What do you want to take off? [hqrI or ?*] EDYV18(18) Pw:1(1) AC:3 Exp:1Hungry fG(0~~(B(0~(BThe gnomish wizard casts a spell!The gnomish wizard looks better.(0~(B[GfG--More--EDYZ.You finish taking off your boots.EDYr8What do you want to wear? [vI or ?*] EDYD 18(18) Pw:1(1) AC:3 Exp:1Hungry The large cat bites the gnomish wizard.18(18) Pw:1(1) AC:2 Exp:1Hungry (0~(BG--More--EDYP{The large cat misses the gnomish wizard.(0~~(BGG(0~(B--More--EDY'r /You finish your dressing maneuver.EDYGWhat do you want to drop? [ad-fhj-rtv-xzHITW or ?*] EDY 18(18) Pw:1(1) AC:2 Exp:1Hungry You drop a +0 pair of gnomish boots.(0~(Bf(0~(BGEDY (0~(B[@(0~(B%Gf(0~(B(0~(BG(0~(BEDY2(0~(BG@(0~(B(0~(Bf(0~(B(0~~(B(0~(B(0~(B(0~(B(0~(BEDY  Weapons  a - a +1 long sword (weapon in hand)  k - a +0 dagger  W - an uncursed arrow  Armor  d - a +1 gnomish suit (being worn)  h - a +0 gnomish helm (being worn)  q - a +0 apron (being worn)  r - an uncursed +3 small shield (being worn)  v - a +1 pair of gnomish boots (being worn)  H - a very burnt gnomish helm  Comestibles  n - 2 uncursed food rations  p - 2 tripe rations  Tools  e - a +0 pick-axe  f - a bag called sack  j - an expensive camera  m - a small bag  o - a whistle called tin  t - an uncursed towel  w - a mirror  x - a lamp called magic (lit) (1 of 2)EDY1Spontiff the Stripling St:18/01 Dx:13 Co:17 In:9 Wi:7 Ch:10 Lawful Gnomish Mines:5 $:0 HP:18(18) Pw:1(1) AC:2  Exp:1Hungry (0lqk(B(0lqj~mqwqk(B(0lj~~~~~x~mqk(B(0lqj~~~~~(B[(0~~~~x(B(0lj~~~~~(B[(0~~~~~~x(B(0x~(B*(0~(BG(0~~(B@(0~~(B%(0~~~x(B(0mqk(B*(0~~~~(B)<(0~~~~mk(B(0mk~(B[(0~~~~~(Bf(0~~~m(B(0x~~~~lqqk~~~~~~x(B(0j~~~lj(B(0k~~~~~m(B(0j~~~~x(B(0k~~~~~m(B(0~~~~~~m(B(0qqk~~~x(B(0~~~~~~~~~~(B(0x~x(B(0~~~~x~lk~~~l(B(0qj(B(0q~qqmq(B(0mqqqj(B(0~(B(0q(BEDY 1What do you want to take off? [hqrv or ?*] EDYTG(0~(Bf(0~(BG18(18) Pw:1(1) AC:2 Exp:1Hungry You finish taking off your helmet.EDYP 8What do you want to wear? [hH or ?*] EDYC} f(0~(B18(18) Pw:1(1) AC:2 Exp:1Hungry The gnomish wizard casts a spell!The gnomish wizard looks better.(0~(BG--More--EDYC/You finish your dressing maneuver.EDYdV >What do you want to take off? [qrvH or ?*] EDY.>G(0~(Bf(0~(B(0~(BG18(18) Pw:1(1) AC:2 Exp:1Hungry The large cat picks up a dwarf corpse.G(0~(Bf(0~(B--More--EDY /You finish taking off your helmet.EDY98What do you want to wear? [hH or ?*] EDY%(0~(BGf(0~(B18(18) Pw:1(1) AC:2 Exp:1Hungry You finish your dressing maneuver.EDY(G(0~(B@f(0~(B(0~(B(0~(B(0~(B(0~(B(0~~(B(0~(B(0~(BEDYCp 9What do you want to drop? [ad-fhj-rtv-xzHTW or ?*] EDY*18(18) Pw:1(1) AC:2 Exp:1Hungry You drop a very burnt +0 gnomish helm.G(0~(Bf(0~(BEDY4 %(0~(B(0~(BG@(0~(B[f(0~(B(0~(BG(0~(B(0~(B(0~(B(0~(B(0~(BEDY J@(0~(B(0~(BGf(0~(B(0~(B(0~(B(0~(B(0~(BEDY+'(0~(B[Gf(0~(B(0~(BGEDYA(0~(B@f(0~(B(0~(BG(0~(B(0~(B(0~(BEDY6 (0~(B@(0~(BfG(0~(B(0~(B(0~(B(0~(BG(0~(B(0~(BEDY^(0~(B@(0~(B(0~(B(0~(BThe large cat drops a dwarf corpse.%f(0~(BGEDY (0~(B(0~(BG(0~(B@(0~(Bf(0~(B(0~(B(0~(B(0~(BG(0~(B(0~(B(0~(BEDYG[@f(0~(B(0~(B(0~(B(0~(BEDYVt(0~(BG(0~(B(0~~(BfG(0~(BEDY8(0~(BG@(0~(B(0~(B(0~(B(0~~(B(0~(Bf(0~(B(0~(B(0~(B(0~(B(0~(B(0~(BEDYA (0~(B(0~(B@(0~(BG(0~(B)f(0~(B(0~(B(0~(B(0~(B(0~(B(0~(BGEDY @(0~(B(0~(B(0~(B(0~(BGf<(0~(B(0~(B(0~(B(0~(B(0~(BEDYXGf(0~(B(0~(B(0~(BG(0~(BEDY U(0~(B(0~(BfGEDY&{f[(0~~(BG(0~(BGEDY+W(0~(BfG[EDY=rG(0~(B(0~(Bf(0~(B(0~(BGEDY YThe large cat misses the gnomish wizard.G(0~(BEDYMThe large cat picks up a dwarf corpse.(0~(BGf[(0~(BGEDY0 kThe large cat misses the gnomish wizard.(0~(BGEDY9vThe large cat misses the gnomish wizard.f(0~(BG(0~(B(0~(BG(0~(BEDYV(0~(Bf[GEDY\{(0~(BfG(0~(BG(0~(BEDYI%f(0~(B(0~(BG Dx:13 Co:17 In:9 Wi:7 Ch:10 Lawful 18(18) Pw:1(1) AC:2 Exp:1Hungry Valkyrie needs food, badly!18(18) Pw:1(1) AC:2 Exp:1Weak EDYsThe large cat drops a dwarf corpse.f%(0~(B(0~(BG(0~(BGEDYk P(0~(BfG(0~(BEDY3The large cat picks up a dwarf corpse.f(0~(B(0~(BG<G(0~(BEDY]\V(0~(Bf)GEDYp 3The large cat picks up a dwarf corpse.EDY3 EDYh (0~(Bf@(0~(B(0~~(B(0~(BG(0~(B(0~(B(0~(BGEDY(0~~(Bf@G(0~(B(0~(B(0~(B(0~(B(0~(BEDYHv (0~(B(0~~(Bf@(0~(BG(0~(BG(0~(B(0~(B(0~(B(0~(B(0~(B(0~(BEDYf(0~(B@(0~(B(0~(B(0~(B(0~(B(0~(B(0~(BThe large cat drops a dwarf corpse.%fG(0~(BEDY 4G(0~(B(0~~(B(0~(Bf(0~(B@(0~(BG(0~~(B(0~(B(0~~~(B(0~~~~~(B(0~~~~~(B(0~(BEDYHG(0~(Bf@<(0~(B(0~(B(0~(B(0m(B(0~(B(0~(BEDY9 Weapons  a - a +1 long sword (weapon in hand)  k - a +0 dagger  W - an uncursed arrow  Armor  d - a +1 gnomish suit (being worn)  h - a +0 gnomish helm (being worn)  q - a +0 apron (being worn)  r - an uncursed +3 small shield (being worn)  v - a +1 pair of gnomish boots (being worn)  Comestibles  n - 2 uncursed food rations  p - 2 tripe rations  Tools  e - a +0 pick-axe  f - a bag called sack  j - an expensive camera  m - a small bag  o - a whistle called tin  t - an uncursed towel  w - a mirror  x - a lamp called magic (lit)  z - a leash (1 of 2)FDY_Spontiff the Stripling St:18 Dx:13 Co:17 In:9 Wi:7 Ch:10 Lawful Gnomish Mines:5 $:0 HP:18(18) Pw:1(1) AC:2  Exp:1Weak (0lqk(B(0lqj~mqwqk(B(0lj~~~~~x~mqk(B(0lqj~~~~~(B[(0~(BG(0~~x(B(0lj~~~~~(B[%(0~~~~~x(B(0x~(B*(0~~~(B[(0~~~(Bf(0~(B@(0~x(B(0mqk(B*(0~~~~(B)<(0~~~~mk(B(0mk~(B[(0~~~~~~~~~m(B(0x~~~~lqqk(BG(0~~~~~x(B(0j~~~lj(B(0mk~~~~~m(B(0j~~~~x(B(0k~~~~~m(B(0~~~~~~m(B(0qqk~~~x(B(0~~~~~~~~~~(B(0x~x(B(0~~~~x~lk~~~l(B(0qj(B(0q~qqmq(B(0mqqqj(B(0~(FDYwB(0q(BFDYIi u(0~(BfG@(0~(B(0~(B(0~(BG(0~~(B(0~(B(0~~(B(0~~(B(0~~(B(0~(B(0~(B(0~~~(B(0~~~~(B(0~(B(0~~(B(0~(BFDYCThe large cat bites the gnomish wizard.--More--FDYpThe gnomish wizard casts a spell!The gnomish wizard looks better.G(0~(BFDY-E G(0~(Bf(0~(BG(0~(BThe large cat picks up a dwarf corpse.(0~(BfFDYLYG(0~(Bf(0~(BFDY The large cat bites the gnomish wizard.[G(0~(B(0~(BGFDYN[G(0~(BfFDYƬ (0~(B(0~(Bf@(0~(B(0~(B(0~~(B(0~(B(0~~~(B(0m(B(0~(B(0~~~(B(0~~~~(B(0~~(B(0~(BThe air crackles around the gnomish wizard.(0~(BG(0~(BfG(0~(BFDYp<2(0~(BGFDY P)G(0~(B(0~(BGFDY=G<fFDY2 The large cat bites the gnome.The gnome is killed!(0~(BG(0~(Bf(0~(BFDY ^(0~(Bf@[(0~(B(0~(B(0~(B(0~~~(B(0~~~(B(0~~~(B(0~(BThe gnomish wizard casts a spell!The gnomish wizard looks better.(0~(BGFDY %(0~(B@(0~~~(B(0~~(B Things that are here: a gnomish helm an aklys--More-- FDY (0lqk(B(0lqj~mqwqk(B(0lj~~~~~x~mqk(BThe large cat misses the gnomish wizard.G(0~(B FDY Pick up what?  Weapons (')') a - an aklys Armor ('[') b - a gnomish helm(end) FDY$+ FDY(0lqk(B(0lqj~mqwqk(B(0lj~~~~~x~mqkqj~~~~~(B[(0~~~~x~~~~~(B[(0~~~(BG(0~~x(B*(0~~~(B[(0~~~~~~~xk(B*(0~~~~(B)<(0~~(Bf(0~mk(BK - a gnomish helm.(0~(BG(0~(Bf FDY%>What do you want to take off? [hqrv or ?*]  FDY(0~(BG(0~(Bf(0~(B18(18) Pw:1(1) AC:2 Exp:1Weak You finish taking off your helmet. FDYm'FWhat do you want to drop? [ad-fhj-rtv-xzKTW or ?*]  FDY,18(18) Pw:1(1) AC:2 Exp:1Weak You drop a +0 gnomish helm.The large cat bites the gnomish wizard.G(0~(B FDY=7What do you want to wear? [K or ?*]  FDY g(0~(Bf18(18) Pw:1(1) AC:2 Exp:1Weak The air crackles around the gnomish wizard.G(0~(B--More--FDYs mYou finish your dressing maneuver.18(18) Pw:1(1) AC:1 Exp:1Weak FDY# FDY adjustFDYq djustFDY^eGWhat do you want to adjust? [ad-fj-rtv-xzKTW or ?*] FDY" u18(18) Pw:1(1) AC:1 Exp:1Weak Adjust letter to what [bcg-isuyA-SUVX-Z]? FDY?Moving: h - a +1 gnomish helm (being worn).FDY iG(0~(Bf@(0~(BFDYB(0~(B(0~(BGf(0~(B(0~~(B[(0~(B(0j(B(0x(B@(0m(BThe large cat drops a dwarf corpse.%fFDY (0~(B(0~(B(0~~(B(0~(BG(0~~~(B(0x(B(0~~(B(0~(B(0~(B@FDYfc(0~(B(0~~(BF(0l(B(0~(B(0~~(B(0~x(B(0~(BG(0~(B(0~(Bf(0~(B(0k(B@(0~(B(0x(BFDY=(0lq(B(0~(B(0x(BF(0~(B(0x~(B(0~(B(0x(B(0~(BG(0x(B(0~(B(0~(Bf(0~(B(0~(B(0k(B@(0x(B(0~(B(0x~(B(0j~m(B(0~(B(0~l(B(0qj(BFDY6O(0~(B(0~(B(0~~~(B(0~(B(0~~~(B(0~~(B(0~(B(0~~(B(0~~(B(0~(B(0~(B(0~(B(0~(B(0~(BG(0~(B(0~(B(0~(Bf(0~(B@(0~(B(0~(B(0~(B(0~(BThe air crackles around the gnomish wizard.G[FDY|y"(0~(B(0~~(B(0~(B(0~(B(0~(B(0~(B(0~(B(0~(Bf@(0~(B(0~t(B(0~(BFDY(0~(B(0~~(B(0~(B(0~(B(0~(B@(0~(Bf(0~(B(0~(B(0~(B(0~(BFDYv R(0~(B(0~(BF(0~(B(0~(B(0~(BG(0~(B(0~~(B(0~(B(0~(B(0~(B@f(0~(B(0~(B(0~(B(0~(BFDYi(0~~~(B(0~~~(B(0~(B(0~~~(B(0~(B(0~~(B(0~(B(0~(B(0~(B(0~~~(B(0~(B@f(0~~(B(0~(B(0~(B(0~(BFDY(0~~(BF(0~~~~~(B(0~(B(0~(B(0~~~(B(0~~~(B(0~(B(0~~~~(B(0~~(B(0~~~~~~(B(0~(B@(0~~~(Bf(0~(B(0~(B(0~~(B(0~(B(0~(B(0~(BFDY{@f(0~~(B(0~~~(B(0~~(BFDY Z@f(0~(B(0~(BFDY(0qqk(B(0~~x(B(0j~~~(B(0~~(B@f(0~(B(0~(BFDY`" (0q(B(0~(B(0x(B@(0l(Bf(0qj(B(0~(B(0~(B(0~(B(0~(B(0~(B(0~(B(0~(B(0~(B(0~(B(0~(B(0~(B(0~(BFDY_The large cat bites the lichen.The lichen is killed!%FDYp(0~~~(B(0~(B@(0~(B(0~(B(0~(B(0~(B(0~(B(0~(B(0~(B(0~(B(0~(B(0~(B(0~(B(0~(BYou see here a lichen corpse.f(0~(BFDY9 DThere is a lichen corpse here; eat it? [ynq] (n) FDY^3yThis lichen corpse tastes terrible!/01 Dx:13 Co:17 In:9 Wi:7 Ch:10 Lawful 18(18) Pw:1(1) AC:1 Exp:1(0~(B(0~~(B--More--FDYQ@You finish eating the lichen corpse.--More--FDYlYou are beginning to feel hungry.18(18) Pw:1(1) AC:1 Exp:1Hungry FDY7What do you want to eat? [np or ?*] FDY# z Comestibles n - 2 uncursed food rations p - 2 tripe rations(end) FDY ](0lqk(B(0qqqk(B(0lqj~mqwqk(B(0~~~x(B(0lj~~~~~x~mqk(B(0lqj~~~x(B(0lqj~~~~~(B[(0~~~~x(B(0x(B@(0~~l(BNever mind.FDYYHWhat do you want to use or apply? [efjlmotwxz or ?*] FDY  Do what?  o - Take something out of the bag called sack i - Put something into the bag called sack b - Both of the above(end) FDYJ q+(0lqk(B(0qqqk(B(0lqj~mqwqk(B(0~~~x(B(0lj~~~~~x~mqk(B(0lqj~~~x(B(0lqj~~~~~(B[(0~~~~x(B(0x(B@(0~~l(B(0lj~~~~~(B[(0~~~~~~x(B(0x~lqj(B(0x~(B*(0~~~(B[(0~~~~~~~x(B(0x~x(B Take out what type of objects?  a - All types b - Coins ('$') c - Scrolls ('?') d - Potions ('!') e - Wands ('/') f - Gems ('*') A - Auto-select every item U - Items known to be Uncursed X - Items of unknown B/C/U status(end) FDY+FDY(0lqk(B(0qqqk(B(0lqj~mqwqk(B(0~~~x(B(0lj~~~~~x~mqk(B(0lqj~~~x(B(0lqj~~~~~(B[(0~~~~x(B(0x(B@(0~~l(B(0lj~~~~~(B[(0~~~~~~x(B(0x~lqj(B(0x~(B*(0~~~(B[(0~~~~~~~x(B(0x~x(B(0mqk(B*(0~~~~(B)<(0~~~(B%(0mkx~x(B(0mk~(B[(0~~~~~~(B[(0~~mj~x(B(0x~~~~lqqk~~~~~~x(B(0j~~~lj(B(0mk~~~~~mk(B(0j~~~~x(B(0mk~~~~~mk(B(0~~~~~~m(B(0mqqk~~~x(BFDY18[K Take out what?  Coins ('$') a - 46 gold pieces Scrolls ('?') b - an uncursed scroll labeled THARR Potions ('!') c - a dark green potion d - a milky potion e - a swirly potion f - an uncursed purple-red potion g - an emerald potion h - an uncursed chartreuse potion Wands ('/') i - an uncursed platinum wand Gems ('*') j - a gem called a1(end) !FDY{x(0lqk(B(0qqqk(B(0lqj~mqwqk(B(0~~~x(B(0lj~~~~~x~mqk(B(0lqj~~~x(B(0lqj~~~~~(B[(0~~~~x(B(0x(B@(0~~l(B(0lj~~~~~(B[(0~~~~~~x(B(0x~lqj(B(0x~(B*(0~~~(B[(0~~~~~~~x(B(0x~x(B(0mqk(B*(0~~~~(B)<(0~~~(B%(0mkx~x(B(0mk~(B[(0~~~~~~(B[(0~~mj~x(B(0x~~~~lqqk~~~~~~x(B(0j~~~lj(B(0mk~~~~~mk(B(0j~~~~x(B(0mk~~~~~mk(B(0~~~~~~m(B(0mqqk~~~x(B!FDYx(0~~~~~~~~~~(B(0x~x~x(B(0~~~~x~lk~~~l(B(0x~tqj(B(0q~qqmq(B(0mqqqj(B(0j~m(B(0~(B(0~(B(0q(B(0~l(B(0qj(B18(18) Pw:1(1) AC:1 Exp:1Hungry !FDY ;What do you want to use or apply? [efjlmotwxz or ?*] !FDY>  Do what?  o - Take something out of the bag called sack i - Put something into the bag called sack b - Both of the above(end) "FDYuM+(0lqk(B(0qqqk(B(0lqj~mqwqk(B(0~~~x(B(0lj~~~~~x~mqk(B(0lqj~~~x(B(0lqj~~~~~(B[(0~~~~x(B(0x(B@(0~~l(B(0lj~~~~~(B[(0~~~~~~x(B(0x~lqj(B(0x~(B*(0~~~(B[(0~~~~~~~x(B(0x~x(B Put in what type of objects?  a - All types b - Weapons (')') c - Armor ('[') d - Comestibles ('%') e - Tools ('(') f - Gems ('*') U - Items known to be Uncursed X - Items of unknown B/C/U status(end) "FDYP+"FDYS(0lqk(B(0qqqk(B(0lqj~mqwqk(B(0~~~x(B(0lj~~~~~x~mqk(B(0lqj~~~x(B(0lqj~~~~~(B[(0~~~~x(B(0x(B@(0~~l(B(0lj~~~~~(B[(0~~~~~~x(B(0x~lqj(B(0x~(B*(0~~~(B[(0~~~~~~~x(B(0x~x(B(0mqk(B*(0~~~~(B)<(0~~~(B%(0mkx~x(B(0mk~(B[(0~~~~~~(B[(0~~mj~x(B(0x~~~~lqqk~~~~~~x(B(0j~~~lj(B(0mk~~~~~mk(B(0j~~~~x(B(0mk~~~~~mk(B Put in what?   Weapons (')')  a - a +1 l"FDYong sword (weapon in hand)  k - a +0 dagger  W - an uncursed arrow  Armor ('[')  d - a +1 gnomish suit (being worn)  h - a +1 gnomish helm (being worn)  q - a +0 apron (being worn)  r - an uncursed +3 small shield (being worn)  v - a +1 pair of gnomish boots (being worn)  Comestibles ('%')  n - 2 uncursed food rations  p - 2 tripe rations  Tools ('(')  e - a +0 pick-axe  f - a bag called sack  j - an expensive camera  m - a small bag  o - a whistle called tin  t - an uncursed towel  w - a mirror (1 of 2)&FDYM x - a lamp called magic (lit)  z - a leash  Gems ('*')  l - 2 gray stones  T - 2 gems called y1 (2 of 2)(FDYSpontiff the Stripling St:18/01 Dx:13 Co:17 In:9 Wi:7 Ch:10 Lawful Gnomish Mines:5 $:0 HP:18(18) Pw:1(1) AC:1  Exp:1Hungry (0lqk(B(0qqqk(B(0lqj~mqwqk(B(0~~~x(B(0lj~~~~~x~mqk(B(0lqj~~~x(B(0lqj~~~~~(B[(0~~~~x(B(0x(B@(0~~l(B(0lj~~~~~(B[(0~~~~~~x(B(0x~lqj(B(0x~(B*(0~~~(B[(0~~~~~~~x(B(0x~x(B(0mqk(B*(0~~~~(B)<(0~~~(B%(0mkx~x(B(0mk~(B[(0~~~~~~(B[(0~~mj~x(B(0x~~~~lqqk~~~~~~x(B(0j~~~lj(B(0mk~~~~~mk(B(0j~~~~x(B(0mk~~~~~mk(B(0~~~~~~m(FDYj(B(0mqqk~~~x(B(0~~~~~~~~~~(B(0x~x~x(B(0~~~~x~lk~~~l(B(0x~tqj(B(0q~qqmq(B(0mqqqj(B(0j~m(B(0~(B(0~(B(0q(B(0~l(B(0qj(B(FDYY!Unknown command ' '.(FDY ^(0~~~(B(0~(Bf(0~(B@(0~(B(0~(B(0~(B(0~(B(0~(B(0~(B(0~(B(0~(B(0~(B(0~(B(0~(B)FDY= (0l(B(0x(B@(0~(B(0~(Bf(0qj(B(0~(B)FDY% 5(0~(B@(0~(B*FDY_(0~(Bf(0~(B@(0~(B(0~(B(0~(B(0~(B(0~(B(0~(B(0~(B(0~(B(0~(B(0~(B(0~(B*FDY (0~~(B(0~~~(Bf(0~~(B(0~(B(0~(B@(0~(B(0~(B*FDY N(0~(B(0~~~~~(B(0~(B(0~~~~~(B(0~~~(B(0~(B(0~~~~~(B(0~~~~~(B(0~(B(0~~~(B(0~~~~~~~(B(0~~~~(B(0~~~(B(0~(B(0~~~~~~(B(0~~(B(0~(B(0~~~~~~(B(0~~~~~(B(0~~~~~(B(0~~~(B(0~(B(0~(B@(0~(B(0q(B*FDY? (0~(B(0~(Bf(0~(B(0~(B(0~(B(0lqqj(B(0q(B(0v(B(0qv(B(0vqqqqqqqq(B(0~(B(0k(B(0x~~~~~~~~~~~~~~~~~~~~~~~~~~~~x(B(0qqq(B(0qqqqqqqqqqqqqqqqqqk(B@(0j(B(0m(B+FDY[ F(0~(B(0~(B(0~(B(0~(B(0~(B(0~(B(0~(B(0~(B(0~(B(0~(B(0~~~~~~~(Bh(0~~~~~~~~~~~~~~(B@(0~(B-FDY= (0~(B(0~(B(0~(B(0~(B(0~(B(0~(Bf(0~(B(0~(B(0~(B@(0~~~~~~~~~~~~~~~~~~~~~~~~(B(0~(B-FDYfv (0~(Bf(0~(B(0~~~~~~~(Bh(0~~~~~~~~~~~~~~~~(B@.FDY6aH(0~(Bf(0~(B.FDYH(0~(B(0~(Bf.FDY& E(0~(Bfh.FDY(C(0~(B(0~(B(0~(B(0~(B(0~(B(0~(B(0~(B(0~(B(0~(B(0~(B(0~~~~~~~~~~~~~~~~~~~~~~~(Bf(0~(B@/FDYJ+(0~(Bf/FDY7 .f(0~(B0FDY{(0~(B(0~(B(0~(B(0~~~~~~~~~~~~~~~~~~~~~~~(B@(0~(Bf0FDY/Kh@f(0~(B0FDYcxYou displaced your large cat.(0~(Bf@(0~(B1FDY2FDY1h2FDY$ "f(0~~(B2FDYnH(0~(Bf(0~(Bf4FDY [(0~(Bf@(0~(B(0~(B5FDY ((0~~(Bf6FDYQd(0~(Bff(0~(B6FDY_ t(0~(Bd(0~~(Bf@(0~(B(0~(B7FDYs@(0~(Bd(0~(Bf7FDY <A(0~(Bd(0~~(Bf8FDYE>a(0~(Bd(0~(Bff(0~(B8FDYݩ e(0~(Bd(0~~(Bff(0~(B9FDYv[(0~(Bd(0~(Bf@(0~(B9FDYm ](0~(Bd(0~~(Bf@(0~(B:FDY+@(0~(Bd(0~(Bf:FDY~ (0~(Bd(0~(BfThe large cat bites the kitten.The kitten bites the large cat.f(0~(B:FDYLG(0~(Bdf(0~(B;FDY>T(0~(Bdf(0~~(Bf(0~(B;FDY Odf(0~(Bf(0~(BFDYX(0~(Bdf(0~(B@(0~(B>FDY@ 7d(0~(B@(0~(B?FDYHy(0~(BdThe large cat bites the jackal.The jackal is killed!%@FDY\]f(0~(BThe large cat eats a jackal corpse.AFDYd'@(0~(BNFDYfCYou displaced your large cat.@fNFDYJT '@(0~(BNFDYN1(0qqn(B(0lqq(B(0lj~~x(B(0j~~mqj~~~m(B(0~~~~~~~~~(B(0~~~~~~~qq(B(0k~~~~~~~~(B(0~~~~~~~(B(0~~~(B(0~(B@(0~(Bf(0~~~~~~~(B(0k~(B(0x(BNFDY (0~~(B(0~~~(B(0k(B(0~~~~~~~x(B(0~~~~~~(B(0~~~~~~~~(B(0x~~~~~~~(B(0x(B((0~(B(0~~(B(0~(B(0~(B@f(0~~~~~(B(0~(Bh(0~(B(0~~~~(B(0mqk~~l(B(0mqqj(BRFDY CYou displaced your large cat.(0~~(B(0~~~(B(0~~~~~(B(0~~~~(B(0~~~~(B(0~~~(B(0~(B(0~(B(0~(B@e(0~(Bfh(0~(BSFDYMG(0~(Bh(0~(BTFDY d(0~(B(0~(B(0~~(B(0~(B(0~(B(0~(B(0~~(BhG(0~(B(0~~~~~~~~~~~~~~~~~~~~~~~~(B@h(0~(Bf(0~x(B(0~(B(0j(BTFDYxF d(0~(B(0~~(B(0~~~(B(0~~~(B(0~~~(B(0~~(B(0~(B(0m(B(0~(B(0~~~~~(B(0~~(B(0~(B(0w(B(0~(B@fUFDY՚Oh(0~(Bf(0~(BUFDYL(0q(B(0~(B(0~(B(0~(Bh(0~(B@The large cat misses the floating eye.--More--VFDY=AThe large cat is frozen by the floating eye's gaze!WFDY{ (0qqqqqq(B(0~~~~~~(B(0~~~~~q~m(B(0~~~~~(B(0~~~~(B(0~(Bh(0~(B@(0~(BXFDY!(0~(B(0~~(B(0~~~(B(0~~~(B(0~~~~~~(B(0~~(BG(0~~~~~(B(0~(B(0~~(B(0~~~~~(B(0~(B(0~~~~(B(0~(BGG(0~(Bh(0~~(B(0~~(B@(0~(BXFDY*9 )(0~(B(0~(B(0~~(B(0~(BG(0~(B(0~~~~(B@(0~~~~~~~~~~~~~~~~~~~~~~~~(B(0~(B(0~(Bh(0~(B(0~(BYFDYB(0~~(B(0~~(B(0~~(B(0~(BG(0~(BG(0~(B(0~(B@(0~(B(0~(B(0~~~~~~~~~~~~~~~~~~~~~~(B(0~(B(0~(B(0~(BYFDY9 (0~~~(B(0~~~~~~(B(0~~~~~~~~(B@(0~~~(B(0~(B(0~~(B(0~~(B(0~~~(B(0~~~(B(0~(BYou see here a towel.ZFDYW /(0~~(B(0~~~(B(0~(BG(0~(BG(0~(B(0k(B(0~(B@(0~x(B((0j(B(0~(B(0~(B(0~(B[FDY(0l(B(0x(B(0k~(B(0~~(B@(0~(B(0~(B(0~~(B[FDY' (0~(BG@G(0~(B(0mq(B(0~(B(0~(B(0~~~(B(0~(B(0~(B(0v(B(0~(B\FDYu(0l(B(0~(B@(0m(B(0~(B(0v(B(0~~~(B(0~~~~~(B(0~~(B]FDY(0~(B(0~(B(0~(BG@(0~(BG(0~~~(B(0~~~~~(B(0~~(B]FDY ](0~(B@(0~(B(0~(B(0~(B^FDY1(0~~(B(0~(B(0~(B@G(0~~(B(0~(B(0~~~(BG(0~~(B(0~(B_FDY= (0~(B(0~(B@(0~(B(0~(B(0~(B(0~(B`FDYm(0k(B(0~(B@(0~(B(0~(BGG(0~(B(0~(B(0~(B(0~(B(0~(B(0~(B`FDYP(0~(B(0~~~(B(0~(B@(0~~~~(B(0~(B(0~(BaFDY (0~(BG(0~~(B@(0~(BG(0~(B(0~(BbFDY+_x(0~~(B(0~(B@(0~(B(0~~(BbFDYT(0~(B(0~(B(0~(BG(0~(B(0~(B(0~(B(0~~~~(B@(0~(B(0~(B(0~(BbFDY (0~(B(0~(B@(0~~~~(B(0~(B(0~(BcFDY+O(0~(B(0~(BG(0~(B(0~(B@G(0~(BcFDY(0~(B(0~~(B(0~~(B(0~(B(0~(B(0~(B@(0~(B(0~(BcFDY̶[(0~(B(0~~(B(0~(B(0~~~(B(0~~(B(0~~~(B(0~(BG(0~(B(0~(B(0~(B@G(0~(B(0~(B(0~~~(B(0~(BdFDY! (0~~~(B(0~(B(0~~(B(0~~~~(B(0~(B(0~~~~~~(B(0~~~~~~(B(0~~~(BG(0~~~~(B(0~~~~(B(0~(B(0~~(B(0~(B(0~(B(0~(B@(0~~(B(0~(B(0~(B(0~(BeFDYh(0~(B(0~~(B(0~~(B(0~(B(0~(B(0~(BG(0~(B(0~(B(0~(B(0~(B(0~(BG(0~(B(0l(B(0~(B(0~(B(0~(BG@(0~(B(0~(B(0~(BfFDY\(0~(B(0~(B(0~(B(0~(B(0~(B(0~(B(0~~~~~~(B(0~~~(B@(0~(B(0~~(B(0~(BfFDY (0~(B(0~~(B(0~~~(B(0~~(B(0~(B(0~~(B(0~~(B(0~(B(0~(B(0~(B(0~(B(0~~~~(B@(0~~~~~~~(B(0~(B(0~~~~~(B(0~(BG(0~~(B(0~(B(0~(BgFDY b(0~~(B(0~(B(0~(B(0~(B(0~(B(0~(B(0~(B(0~(BG(0~~(B(0~~~~~~(B(0~(B(0~~~~~~~(B@(0~~~~~(B(0~~(B(0~(BgFDY N(0~(B(0~(B(0~(B(0~(B(0~~(B(0~(B(0~(BG(0~~~~~(B(0~~(B(0~(BG@(0~(B(0~(B(0~~(B(0~(B(0~(BhFDY(0~(B(0~(B(0~(B(0~~~~(B(0~~~~~~(B(0~~~~~~~(B(0~~(B(0~~(B(0~(B(0~(B(0~(B(0~(B(0~(B(0~~(B(0~(B(0~(B@(0~(B(0~(B(0~(B(0~(BhFDYt7 E(0~~(B(0~~~~(B(0~~~~(BG(0~~(B(0~(B(0~(B(0~(BG(0~(B(0~(B(0~~~(B(0~(B(0~~~~~~(B@(0~(B(0~(BiFDYR9(0~~(B(0~~~~(B(0~~~~~(B(0~~(B(0~(B(0~(B(0~(B(0~(B(0~(B(0~~~(B(0~(B@(0~(B(0~(B(0~~(BiFDY$ (0~(B(0~(B(0~(B(0~(B(0~(B(0~(B(0~(B(0~~~(B(0~(B(0~(B@(0~(B(0~~(BiFDY (0~~(B(0~~(B(0~~~(B(0~~(B(0~~~~~~~(B(0~~(B(0~~~~~~(B(0~~~(B(0~~~~(B(0~~(B(0~~~~(B(0~(B(0~~(B(0~(B(0~(B(0~(Bhe(0~(B@(0~~~~~~~~~~~~~~~~~~~(B(0~(BjFDYbR(0~~~(B(0~~(B(0~~~(B(0~(B(0~~(B(0~~~~(B(0~~(B(0~~~(B(0~~(B(0~(B(0~(Bh(0~(B@(0~~(B(0~(Bh(0~(BkFDY4x((0~(B(0~(BkFDYm(0~~~(B(0~~~(B(0~~(B(0~~(B(0~(B@(0~(B(0~(BlFDY+hlFDY !h(0~(BmFDY*(0~(BmFDY)h(0~(BenFDY(0~(BhoFDYnp(0~~(B(0~~~(B(0~~~~~~~(B(0~~~~~~(B(0~~~~~~~(B(0~~~~~(B(0~~(B@(0~(B(0~(B(0~(B(0~~~~~~~~~~~~~~~~~~~~~~(B(0~(Bhh(0~~(Bf(0~(BoFDY7(0~~(B(0~~(B(0~(B(0~~(B(0~(B(0~(B(0~(B(0~(B(0~(B@(0~~~~~~~~~~~~~~~~~~~~~~(B(0~(B(0~(BhpFDY(0~~(B(0~~~(B(0~~~~~(B(0~~~~(B(0~~~~(B(0~~~(B(0~(B(0~(Bh@(0~(B(0~(B(0~(BpFDY ^(0lq(B(0~~~~(B(0x~~(B(0qq~~~~(B(0~~~~~~~~~~~~(B(0~(B/(0~~~~(BG(0~(B(0~(B(0~~~~(B(0~~(B(0~~~~~~~~~~~~~~~~~~~~~~~(B@h(0~~(BhqFDYKY*(0~(B(0~~(B(0~(B(0~~~~~(B(0~(B(0~(B(0~(B(0~(B(0~(B(0~(B(0~(Bh(0~(B@(0~~(BrFDY((0~(B(0~~(B(0~(B(0lqj~~~~~(B(0~(B(0lj~~~~~~~~~(BG(0~(B(0~(B(0~(B(0w(B(0x~~~~~~~~~~~~~~~~(B@(0~~~~~~(B(0x(B(0lqk(B(0x~~~~~~~(B(0l(B(0~(B(0~(B(0mqk~lqk(B(0mq(Bh(0~(BrFDYn(0m(B(0~(B(0~(B(0~(B(0~(B(0q(BG(0~~(B(0~(B@(0~(B(0~(B(0~(B(0~(B(0l(BrFDYk_i(0~(B(0~(B(0~(B(0k(BG(0~(B(0x(B/G@(0~(B(0~(B(0~(B(0~(B(0q(B(0~(B(0mq(B(0~(BhsFDYd(0q(B(0~~~~(B(0~(B(0~(BG(0~(B(0~(B@(0~(B(0~(B(0~(B(0~~~(B(0x(B(0~(B(0j(B(0~~~~(B(0~~(BsFDY .(0k(B(0j~(B(0k(B(0~(B(0x(B(0~~~(B@(0~~~~~~~~~~(BG(0~(B(0~~~~~~~~~(B(0~(B(0~~~~~~~~~(B(0~(BtFDY!(0~(B(0~(B(0k(B(0~(B(0x~(B(0m(B(0~~~~~~~~~(B@(0~~~~~(B(0~(B(0~~~~(BG(0~~(B(0~(B(0~(B(0~~~~~~~~(B(0~~~(B(0~~~~~~~~~(B(0~~~(B(0~(B(0~~(B(0~~~~~(B(0mq(B(0~(BtFDY(0x(B(0j~(B(0~~(B(0~mqk(BG(0~~m(B(0~~(B(0~(B(0~~l(B(0x(B(0~(B@(0~~~~~~~(B(0~(B(0~(B(0~(BG(0~(B(0~~~(B(0~(B(0~~~(B(0~~(B(0~(B(0~(B(0~(B(0~~~(B(0~~(B(0~(B(0~(B(0~(Bf(0mq(B(0~~(BtFDY%(0~(B(0~~(B(0~(B(0~~~(B(0~~(B(0~~(B(0~(B(0m(B(0~~~(B(0~(B(0~~~~~~~(B@(0~(B(0~(B(0~(B(0~(BG(0~(B(0~(B(0~(B(0~~(B(0~~(B(0~~(B(0~~(B(0~~(B(0j(B(0~~(BuFDYx(0~(B(0~~~(B(0~(B(0~(B@(0~~(B(0~(B(0~~~(B(0~~~(BG(0~(B(0~(B(0~~(BG(0~~(B(0~(B(0~(Bh(0~(B(0~~(BuFDY (0~~~(B(0~(B(0~(B(0~~(B@G/h(0~~(B(0j(BvFDY6 (0~(B(0~~(B(0~(B@(0~(B(0~(B(0~(B(0~(BL - an iridium wand.G(0~(B(0~~(BvFDY k(0lj(B(0x(B*(0x~~(B(0~~~(B(0~~q(B(0~~(B(0q~~m(B(0~~(B(0~~(B(0~(B(0~(BG(0~~(B@(0~(B(0~~(B(0~(BwFDY]9(0~(B(0~(B(0~(B(0~~(B(0~(B(0~(B(0~(B(0~(BGG(0~~~(B(0~(B(0~~~~~~(B(0~(B@(0~(BwFDYn 5(0~(B(0~~(B(0~(B(0~(B(0~(B(0~(B(0~(B(0~~~(B(0~~~~~~(B@(0~~(B(0~(B(0~~(B(0~(B(0q(BxFDY(0~(B(0~~(B(0~~(B(0~(B(0~(B(0~(BG(0~(B(0~~~~~(B(0~~~~~~~(B(0~~(B(0~(B(0~~~~~~~~~~~(B@(0~~~~~~~~~(B(0t(B(0~(B(0j(BxFDY/(0~(B(0~(BG(0~~~~~(B(0~~~(B(0~(B(0~(B@(0~(BxFDY (0k(B(0~(B(0~(BG(0~~~~(B(0~~~(B@(0~~~~~~~~~~(B(0~(B(0~~~~~~(ByFDY3(0~(B(0~(B(0~(B(0~(BG@(0~(B(0~(B(0~(B(0~(B(0~~(ByFDYS$(0~(BG(0~(B@(0~(B(0~(B(0~(B(0~(B(0q(B Dx:13 Co:17 In:9 Wi:7 Ch:10 Lawful 18(18) Pw:1(1) AC:1 Exp:1Hungry Valkyrie needs food, badly!18(18) Pw:1(1) AC:1 Exp:1Weak zFDYDp(0~(B(0~(B(0~(B@(0~(B(0~(B(0j(BzFDY=  Weapons  a - a +1 long sword (weapon in hand)  k - a +0 dagger  W - an uncursed arrow  Armor  d - a +1 gnomish suit (being worn)  h - a +1 gnomish helm (being worn)  q - a +0 apron (being worn)  r - an uncursed +3 small shield (being worn)  v - a +1 pair of gnomish boots (being worn)  Comestibles  n - 2 uncursed food rations  p - 2 tripe rations  Wands  L - an iridium wand  Tools  e - a +0 pick-axe  f - a bag called sack  j - an expensive camera  m - a small bag  o - a whistle called tin  t - an uncursed towel  w - a mirror (1 of 2)|FDYfSpontiff the Stripling St:18 Dx:13 Co:17 In:9 Wi:7 Ch:10 Lawful Gnomish Mines:5 $:0 HP:18(18) Pw:1(1) AC:1  Exp:1Weak (0lqk(B(0lqqqk(B(0x(B(0lqj~mqwqk(B(0x~~~x(B(0j~(B(0lj~~~~~x~mqk(B(0lqj~~~x(B(0lj(B(0~~(B(0lqj~~~~~(B[(0~~~~x(B(0x~~~lqj(B(0x(B*(0~(B(0~mqk(B(0lj~~~~~(B[(0~~~~~~x(B(0x~lqj(B(0x~~~(B(0~~~m(B(0x~(B*(0~~~(B[(0~~~~~~~x(B(0x~x(B(0~~~(B(0~~(B(0lqqnqk(B*(0~~~~(B)<(0~~~(B%(0mkx~x(B(0|FDY~~q(B(0~~(B(0lqqk(B(0lj~~x(B(0mk~(B[(0~~~~~~(B[(0~~mj~x(B(0~~~(B(0~~l(B(0lj~~mqj~~~mk(B(0x~~~~lqqk~~~~~~x(B(0k(B(0m(B(0q~~mk(B(0k~x(B(0x~~~~~~~~~~xlj~~~lj(B(0mk~~~~~mk(B(0x~~~(B(0~~mqqqqqqj~mqk(B(0mk~~~~~~~~qvj~~~~x(B(0mk~~~~~mk(B(0lq~~~~~~~~~~~~x(B(0mqk~~~~~~~~~~~~~mk(B(0mqqk~~~x(B(0x~~~~qq~~~~~q~mqk(B(0x~~~~~~~~~~~~~~x(B(0x~x~x(B(0lqj~~~~~~(BG(0~~~~~~~~x(B|FDY(0x(B((0~~~~~x~lk~~~lj(B(0x~tqj(B(0lj~~~~~~~~~~~~~~~~~mqwqqj~qq~qqvqvvqqqvqqqqqqqqj~mk(B(0x~(B@(0~~~~~~~~~~~~~~~~~~x~~~~~~~~~~~~~~~~~~~~~~~~~~~~x(B(0x~~lqk~~x~~~~~~~~~lk~~~~qwqqqqqqqqqqqqqqqqqqqqk~~lj(B(0mqqj(B(0x~~tqk~lqk~lqjx~~~~~x(B(0mqqj(B(0mqqj(B(0mqj(B(0mqj(B(0mqk~~lj(B(0mqqj(B|FDY(0~(B(0~(B(0~~~(B(0~(B(0~(B(0~(BG@G(0~(B(0~~(B(0~~~~~(B|FDY*:(0~~~(B@(0~(B(0~(BG(0~(B(0~(B(0~~(B(0~(B}FDY(0~~(B@(0~(B(0~~~~~~~(B(0~(B(0~(B(0~(Bh}FDY (0lq(B(0~(B(0~(B(0~~~(B(0~~~(B(0~~(B(0~(B(0~~~(B(0~~(B(0~~(B@(0~~~~~(B(0~(B(0~(B(0~~(B(0~~~~~~(B(0~~(B(0~(B(0~~~~~~~(B(0~~(BG(0~~(B(0~~(B(0~(B~FDY(0q(B(0~(B(0~mq(B?(0~~(B(0~(B(0~(B(0~(B(0~(B(0~(B(0~(B(0q(B(0l(B(0x(B(0j(B(0q(B(0~~~~~~~(B@(0mqq(B(0x~~(B(0~(B(0~~~~~~~~(B(0x(B(0~(B(0~(B(0~~(B(0~(B(0~~~(B(0~(B(0~~~~(B(0~(B(0~(BG(0~(B(0~~(B(0~~(B(0~(B~FDY(0~(B(0j(B(0~(B(0k(B(0~(B(0~(B(0m(B(0~~~(B(0~(B(0~(B(0~(B(0~(B@(0~~~~~(B(0~(B(0~(B(0~(B*(0~~(B(0~(B(0mqw(B(0~(B(0~(B(0~(B(0~(B~FDYld (0lq(B(0k(B(0x~~x(B(0~~(B(0~(B(0~~(BG(0~~(B(0~~(B(0~~~(B(0~~(B(0l(B(0~(B(0x~(B@(0~(B(0~~(B(0~~~(B(0~(B(0~~(B(0~(B(0~(B(0~(BGFDYŶF(0~(B(0k(B(0~~~x(B(0~~~x(B(0~(B(0~~~(B@(0~(B(0~(B(0~~(B(0~(B(0~(B(0~(B(0~(B(0~(BG(0~(BFDY(0~~(B(0~(B(0~~~(B(0~~(B(0~~~(B(0~~(B(0~(B(0~(B@(0~~(B(0~(B(0~~(B(0~(B(0~~~(B(0~(B(0~~(B(0~~(B(0~~(B(0~~~~(B(0~~~~(B(0~(BFDYܛ5(0~~(B(0~(B(0~(B(0~(B(0~~(B(0~(B(0~(B(0~~(B@(0~~(B(0~~(B(0~(B(0~(B(0~(B(0~(B(0q(BFDY'%(0~~(B(0~(B(0~(B(0~(B(0~(B(0~(B(0~(B(0~(B(0~~(B@(0~~~(B(0~~~~(B(0~(B(0q(BFDYn (0~(B(0~~(B(0~~~~(B(0~~~(B(0~~~(B(0~~(B(0~(B(0~(B(0~~(B(0~~(B(0~(B(0~(B@(0~~~~(B(0~~(BYou step onto a level teleport trap!--More--FDYB >You are momentarily blinded by a flash of light.--More--FDYAo (0lqqqqqqqqqqqqqqk(B(0lqqqqqqqqk(B(0x~~~~~~~~~~~~~~x(B(0lqqqqk(B#(0~~~~~~~~~~(B#(0x~~~~(B)(0~~~~~~~~~x(B###(0~~~~~x(B#(0x~~~~~~~(B)(0x(B#(0lqqqk(B(0x~~~~~~~~~~~(B(_(0~a(B#0(0x(B{(0~~~a(B##(0x~~~~~~~~x(B##(0~~~~x(B(0mqqqqqq~q~qqqq~j(B###(0~~~~~x(B##(0x~~~~~~~~x(B#(0x~(B((0~x(B0#####0###(0mqqqqj(B##(0mqqqqq~qqj(B#(0x~~~x(B#############(0mqqqj(B##########################(0lqqq~FDYZo }qqqqk(B##(0lqqqqqqqqqqk(B########(0x~~~~~~~~x(B####(0~~~~~~~~~~~x(B#(0lqqqq~qk(B##(0x~~~~~~~~x(B##(0x~~~~~~~~~~x(B#(0x~~~~~~x(B#(0lq~k(B##(0a~~~~~~~~~(B###(0~~~~~~(B((0~~~~~(B#(0x~~~~~~~(B#(0x~~x(B#(0x(B@(0~~~~~~~x(B(0mqqqqqqqqqqj(B####(0~~~~~~(B<(0x(B(0x(B*>(0a(B##(0mqqqqqqqqj(B(0mqqqqq~j(B(0mqqj(B#Spontiff the Stripling St:18 Dx:13 Co:17 In:9 Wi:7 Ch:10 Lawful Dungeons of Doom:1 $:0 HP:18(18) Pw:1(1) AC:1  Exp:1Weak FDYZWhere do you want to travel to?(For instructions type a ?)FDY FDY6 <(0~~(B(0~~(B(0~(B@##(0~(B(0~~~~~~~~(B(0~~~(B(0~~~~(B(0~~~(B(0~~~~~(B(0~~(B(0~~~(BFDY2 (0~~~~~~~~~~~~(B(0~~~~(B(0~~~~~~~(B(0~(B(0~~~~~~~~~~~(B@(0~(B#d(0~(B(0~(B(0~(B(0~(B(0~~~(BFDY<What do you want to use or apply? [efjlmotwxzL or ?*] FDY: Do what?  o - Take something out of the bag called sack i - Put something into the bag called sack b - Both of the above(end) FDY+(0lqqqqqqqqkqk(B#(0~~~~~~~~~~(B#(0~x(B#(0x~~~~~~~(B)(0x(B#(0lqqqk~a(B##(0x~~~~~~~~x(B##(0~~~~x~x(B##(0x~~~~~~~~x(B#(0x~(B((0~x(B Take out what type of objects?  a - All types b - Coins ('$') c - Scrolls ('?') d - Potions ('!') e - Wands ('/') f - Gems ('*') A - Auto-select every item U - Items known to be Uncursed X - Items of unknown B/C/U status(end) FDY +FDYH@(0lqqqqqqqqk~~~~~~~~~~(B#(0x~~~~~~~(B)(0x(B#(0lqqqkx~~~~~~~~x(B##(0~~~~xx~~~~~~~~x(B#(0x~(B((0~xmqqqqq~qqj(B#(0x~~~x(B#####(0mqqqj(B########(0lqqqq~qk(B##(0x~~~~~~x(B# Take out what?  Potions ('!') a - a dark green potion b - a milky potion c - a swirly potion d - an emerald potion Gems ('*') e - a gem called a1(end) FDYj0+++++FDYW ##(0lqqqk(B##(0~~~~x(B#(0x~(B((0~x(B#(0x~~~x(B#(0mqqqj(B##18(18) Pw:1(1) AC:1 Exp:1Weak i - a dark green potion.N - a milky potion.M - a swirly potion.--More--FDY ;1d#FDY  Drop what type of items?  a - All types b - Weapons (')') c - Armor ('[') d - Comestibles ('%') e - Potions ('!') f - Wands ('/') g - Tools ('(') h - Gems ('*') A - Auto-select every item U - Items known to be Uncursed X - Items of unknown B/C/U status(end) FDY5+FDY9(0lqqqqqqqqk~~~~~~~~~~(B#(0x~~~~~~~(B)(0x(B#(0lqqqkx~~~~~~~~x(B##(0~~~~xx~~~~~~~~x(B#(0x~(B((0~xmqqqqq~qqj(B#(0x~~~x(B#####(0mqqqj(B########(0lqqqq~qk(B##(0x~~~~~~x(B##(0x~~~~~~~(B#####(0~~~~~~(B<(0x(B What would you like to drop?   Armor ('[')  d - a +1 gnomish suit (being worn)  h - a +1 gnomish helm (being worn)  q - a +0 apron (being worn)  v - a +1 pair of gnomish boots (being worn)  Comestibles ('%')  p - 2 tripe rations  Potions ('!')  i - a dark greenFDYVx potion  s - an emerald potion  M - a swirly potion  N - a milky potion  Wands ('/')  L - an iridium wand  Tools ('(')  f - a bag called sack  j - an expensive camera  m - a small bag  o - a whistle called tin  w - a mirror  x - a lamp called magic (lit) (1 of 2)FDY" ++++++++++++++++FDY (0lqqqqqqqqqqqqqqk(B(0lqqqqqqqqk(B(0x~~~~~~~~~~~~~~x(B(0lqqqqk(B#(0~~~~~~~~~~(B#(0x~~~~(B)(0~~~~~~~~~x(B###(0~~~~~x(B#(0x~~~~~~~(B)(0x(B#(0lqqqk(B(0x~~~~~~~~~~~(B(@(0~a(B#0(0x(B{(0~~~a(B##(0x~~~~~~~~x(B##(0~~~~x(B(0mqqqqqq~q~qqqq(Bd(0j(B###(0~~~~~x(B##(0x~~~~~~~~x(B#(0x~(B((0~x(B0#####0###(0mqqqqj(B##(0mqqqqq~qqj(B#(0x~~~x(B#############(0mqqqj(B##########################(0lqqq~qqqqk(B##FDY (0lqqqqqqqqqqk(B########(0x~~~~~~~~x(B####(0~~~~~~~~~~~x(B#(0lqqqq~qk(B##(0x~~~~~~~~x(B##(0x~~~~~~~~~~x(B#(0x~~~~~~x(B#(0lq~k(B##(0a~~~~~~~~~(B###(0~~~~~~(B((0~~~~~(B#(0x~~~~~~~(B#(0x~~x(B#(0x~~~~~~~~x(B(0mqqqqqqqqqqj(B####(0~~~~~~(B<(0x(B(0x(B*>(0a(B##(0mqqqqqqqqj(B(0mqqqqq~j(B(0mqqj(B#Spontiff the Stripling St:18 Dx:13 Co:17 In:9 Wi:7 Ch:10 Lawful Dungeons of Doom:1 $:0 HP:18(18) Pw:1(1) AC:1  Exp:1Weak You cannot drop something you are wearing.--More--FDY%dFDY & Pick up what?   Comestibles ('%')  a - 2 uncursed tripe rations  Potions ('!')  b - an uncursed milky potion  c - a cursed swirly potion  d - an uncursed emerald potion  e - an uncursed dark green potion  Wands ('/')  f - an uncursed iridium wand  Tools ('(')  g - an uncursed leash  h - an uncursed lamp called magic (lit)  i - an uncursed mirror  j - an uncursed whistle called tin  k - an uncursed small bag  l - an uncursed expensive camera  m - an uncursed bag called sack  Gems ('*')  n - 2 uncursed gems called y1  o - an uncursed gem called a1  p - 2 uncursed gray stones (end) FDY ++++++++++++++++FDY(0lqqqqqqqqqqqqqqk(B(0lqqqqqqqqk(B(0x~~~~~~~~~~~~~~x(B(0lqqqqk(B#(0~~~~~~~~~~(B#(0x~~~~(B)(0~~~~~~~~~x(B###(0~~~~~x(B#(0x~~~~~~~(B)(0x(B#(0lqqqk(B(0x~~~~~~~~~~~(B(@(0~a(B#0(0x(B{(0~~~a(B##(0x~~~~~~~~x(B##(0~~~~x(B(0mqqqqqq~q~qqqq(Bd(0j(B###(0~~~~~x(B##(0x~~~~~~~~x(B#(0x~(B((0~x(B0###d#0###(0mqqqqj(B##(0mqqqqq~qqj(B#(0x~~~x(B#############(0mqqqj(B##########################(0lqqq~qqqqk(B#FDY#(0lqqqqqqqqqqk(B########(0x~~~~~~~~x(B####(0~~~~~~~~~~~x(B#(0lqqqq~qk(B##(0x~~~~~~~~x(B##(0x~~~~~~~~~~x(B#(0x~~~~~~x(B#(0lq~k(B##(0a~~~~~~~~~(B###(0~~~~~~(B((0~~~~~(B#(0x~~~~~~~(B#(0x~~x(B#(0x~~~~~~~~x(B(0mqqqqqqqqqqj(B####(0~~~~~~(B<(0x(B(0x(B*>(0a(B##(0mqqqqqqqqj(B(0mqqqqq~j(B(0mqqj(B#Spontiff the Stripling St:18 Dx:13 Co:17 In:9 Wi:7 Ch:10 Lawful Dungeons of Doom:1 $:0 HP:18(18) Pw:1(1) AC:1  Exp:1Weak p - 2 uncursed tripe rations.N - an uncursed milky potion.--More--FDY+*#dFDY1 Weapons  a - a +1 long sword (weapon in hand)  k - a +0 dagger  W - an uncursed arrow  Armor  d - a +1 gnomish suit (being worn)  h - a +1 gnomish helm (being worn)  q - a +0 apron (being worn)  r - an uncursed +3 small shield (being worn)  v - a +1 pair of gnomish boots (being worn)  Comestibles  n - 2 uncursed food rations  p - 2 uncursed tripe rations  Potions  i - an uncursed dark green potion  s - an uncursed emerald potion  M - a cursed swirly potion  N - an uncursed milky potion  Wands  L - an uncursed iridium wand  Tools  e - a +0 pick-axe  f - an uncursed bag called sack (1 of 2)FDYSpontiff the Stripling St:18 Dx:13 Co:17 In:9 Wi:7 Ch:10 Lawful Dungeons of Doom:1 $:0 HP:18(18) Pw:1(1) AC:1  Exp:1Weak (0lqqqqqqqqqqqqqqk(B(0lqqqqqqqqk(B(0x~~~~~~~~~~~~~~x(B(0lqqqqk(B#(0~~~~~~~~~~(B#(0x~~~~(B)(0~~~~~~~~~x(B###(0~~~~~x(B#(0x~~~~~~~(B)(0x(B#(0lqqqk(B(0x~~~~~~~~~~~(B(@(0~a(B#0(0x(B{(0~~~a(B##(0x~~~~~~~~x(B##(0~~~~x(B(0mqqqqqq~q~qqqq(Bd(0j(B###(0~~~~~x(B##(0x~~~~~~~~x(B#(0x~(B((0~x(B0####d0###(0mqqqqj(B##(0mqqqqq~qqj(B#(0x~~~x(B#######FDYʹ######(0mqqqj(B##########################(0lqqq~qqqqk(B##(0lqqqqqqqqqqk(B########(0x~~~~~~~~x(B####(0~~~~~~~~~~~x(B#(0lqqqq~qk(B##(0x~~~~~~~~x(B##(0x~~~~~~~~~~x(B#(0x~~~~~~x(B#(0lq~k(B##(0a~~~~~~~~~(B###(0~~~~~~(B((0~~~~~(B#(0x~~~~~~~(B#(0x~~x(B#(0x~~~~~~~~x(B(0mqqqqqqqqqqj(B####(0~~~~~~(B<(0x(B(0x(B*>(0a(B##(0mqqqqqqqqj(B(0mqqqqq~j(B(0mqqj(B#FDY 4There is an altar to Tyr (lawful) here.FDY.Unknown command ' '.FDY7 Weapons  a - a +1 long sword (weapon in hand)  k - a +0 dagger  W - an uncursed arrow  Armor  d - a +1 gnomish suit (being worn)  h - a +1 gnomish helm (being worn)  q - a +0 apron (being worn)  r - an uncursed +3 small shield (being worn)  v - a +1 pair of gnomish boots (being worn)  Comestibles  n - 2 uncursed food rations  p - 2 uncursed tripe rations  Potions  i - an uncursed dark green potion  s - an uncursed emerald potion  M - a cursed swirly potion  N - an uncursed milky potion  Wands  L - an uncursed iridium wand  Tools  e - a +0 pick-axe  f - an uncursed bag called sack (1 of 2)FDY Spontiff the Stripling St:18 Dx:13 Co:17 In:9 Wi:7 Ch:10 Lawful Dungeons of Doom:1 $:0 HP:18(18) Pw:1(1) AC:1  Exp:1Weak (0lqqqqqqqqqqqqqqk(B(0lqqqqqqqqk(B(0x~~~~~~~~~~~~~~x(B(0lqqqqk(B#(0~~~~~~~~~~(B#(0x~~~~(B)(0~~~~~~~~~x(B###(0~~~~~x(B#(0x~~~~~~~(B)(0x(B#(0lqqqk(B(0x~~~~~~~~~~~(B(@(0~a(B#0(0x(B{(0~~~a(B##(0x~~~~~~~~x(B##(0~~~~x(B(0mqqqqqq~q~qqqq(Bd(0j(B###(0~~~~~x(B##(0x~~~~~~~~x(B#(0x~(B((0~x(B0####d0###(0mqqqqj(B##(0mqqqqq~qqj(B#(0x~~~x(B#######FDY ######(0mqqqj(B##########################(0lqqq~qqqqk(B##(0lqqqqqqqqqqk(B########(0x~~~~~~~~x(B####(0~~~~~~~~~~~x(B#(0lqqqq~qk(B##(0x~~~~~~~~x(B##(0x~~~~~~~~~~x(B#(0x~~~~~~x(B#(0lq~k(B##(0a~~~~~~~~~(B###(0~~~~~~(B((0~~~~~(B#(0x~~~~~~~(B#(0x~~x(B#(0x~~~~~~~~x(B(0mqqqqqqqqqqj(B####(0~~~~~~(B<(0x(B(0x(B*>(0a(B##(0mqqqqqqqqj(B(0mqqqqq~j(B(0mqqj(B#FDY<What do you want to use or apply? [efjlmotwxzL or ?*] FDYv18(18) Pw:1(1) AC:1 Exp:1Weak Sorry, I don't know how to use that.FDY7 Weapons  a - a +1 long sword (weapon in hand)  k - a +0 dagger  W - an uncursed arrow  Armor  d - a +1 gnomish suit (being worn)  h - a +1 gnomish helm (being worn)  q - a +0 apron (being worn)  r - an uncursed +3 small shield (being worn)  v - a +1 pair of gnomish boots (being worn)  Comestibles  n - 2 uncursed food rations  p - 2 uncursed tripe rations  Potions  i - an uncursed dark green potion  s - an uncursed emerald potion  M - a cursed swirly potion  N - an uncursed milky potion  Wands  L - an uncursed iridium wand  Tools  e - a +0 pick-axe  f - an uncursed bag called sack (1 of 2)FDYWSpontiff the Stripling St:18 Dx:13 Co:17 In:9 Wi:7 Ch:10 Lawful Dungeons of Doom:1 $:0 HP:18(18) Pw:1(1) AC:1  Exp:1Weak (0lqqqqqqqqqqqqqqk(B(0lqqqqqqqqk(B(0x~~~~~~~~~~~~~~x(B(0lqqqqk(B#(0~~~~~~~~~~(B#(0x~~~~(B)(0~~~~~~~~~x(B###(0~~~~~x(B#(0x~~~~~~~(B)(0x(B#(0lqqqk(B(0x~~~~~~~~~~~(B(@(0~a(B#0(0x(B{(0~~~a(B##(0x~~~~~~~~x(B##(0~~~~x(B(0mqqqqqq~q~qqqq(Bd(0j(B###(0~~~~~x(B##(0x~~~~~~~~x(B#(0x~(B((0~x(B0####d0###(0mqqqqj(B##(0mqqqqq~qqj(B#(0x~~~x(B#######FDYW######(0mqqqj(B##########################(0lqqq~qqqqk(B##(0lqqqqqqqqqqk(B########(0x~~~~~~~~x(B####(0~~~~~~~~~~~x(B#(0lqqqq~qk(B##(0x~~~~~~~~x(B##(0x~~~~~~~~~~x(B#(0x~~~~~~x(B#(0lq~k(B##(0a~~~~~~~~~(B###(0~~~~~~(B((0~~~~~(B#(0x~~~~~~~(B#(0x~~x(B#(0x~~~~~~~~x(B(0mqqqqqqqqqqj(B####(0~~~~~~(B<(0x(B(0x(B*>(0a(B##(0mqqqqqqqqj(B(0mqqqqq~j(B(0mqqj(B#FDY³<What do you want to use or apply? [efjlmotwxzL or ?*] FDY v18(18) Pw:1(1) AC:1 Exp:1Weak Sorry, I don't know how to use that.FDYzIWhat do you want to use or apply? [efjlmotwxzL or ?*] FDYv18(18) Pw:1(1) AC:1 Exp:1Weak Sorry, I don't know how to use that.FDYh 7 Weapons  a - a +1 long sword (weapon in hand)  k - a +0 dagger  W - an uncursed arrow  Armor  d - a +1 gnomish suit (being worn)  h - a +1 gnomish helm (being worn)  q - a +0 apron (being worn)  r - an uncursed +3 small shield (being worn)  v - a +1 pair of gnomish boots (being worn)  Comestibles  n - 2 uncursed food rations  p - 2 uncursed tripe rations  Potions  i - an uncursed dark green potion  s - an uncursed emerald potion  M - a cursed swirly potion  N - an uncursed milky potion  Wands  L - an uncursed iridium wand  Tools  e - a +0 pick-axe  f - an uncursed bag called sack (1 of 2)FDY  j - an uncursed expensive camera  m - an uncursed small bag  o - an uncursed whistle called tin  t - an uncursed towel  w - an uncursed mirror  x - an uncursed lamp called magic (lit)  z - an uncursed leash  Gems  l - 2 uncursed gray stones  O - an uncursed gem called a1  T - 2 uncursed gems called y1 (2 of 2)FDY$w Spontiff the Stripling St:18 Dx:13 Co:17 In:9 Wi:7 Ch:10 Lawful Dungeons of Doom:1 $:0 HP:18(18) Pw:1(1) AC:1  Exp:1Weak (0lqqqqqqqqqqqqqqk(B(0lqqqqqqqqk(B(0x~~~~~~~~~~~~~~x(B(0lqqqqk(B#(0~~~~~~~~~~(B#(0x~~~~(B)(0~~~~~~~~~x(B###(0~~~~~x(B#(0x~~~~~~~(B)(0x(B#(0lqqqk(B(0x~~~~~~~~~~~(B(@(0~a(B#0(0x(B{(0~~~a(B##(0x~~~~~~~~x(B##(0~~~~x(B(0mqqqqqq~q~qqqq(Bd(0j(B###(0~~~~~x(B##(0x~~~~~~~~x(B#(0x~(B((0~x(B0####d0###(0mqqqqj(B##(0mqqqqq~qqj(B#(0x~~~x(B#######FDYw ######(0mqqqj(B##########################(0lqqq~qqqqk(B##(0lqqqqqqqqqqk(B########(0x~~~~~~~~x(B####(0~~~~~~~~~~~x(B#(0lqqqq~qk(B##(0x~~~~~~~~x(B##(0x~~~~~~~~~~x(B#(0x~~~~~~x(B#(0lq~k(B##(0a~~~~~~~~~(B###(0~~~~~~(B((0~~~~~(B#(0x~~~~~~~(B#(0x~~x(B#(0x~~~~~~~~x(B(0mqqqqqqqqqqj(B####(0~~~~~~(B<(0x(B(0x(B*>(0a(B##(0mqqqqqqqqj(B(0mqqqqq~j(B(0mqqj(B#FDY# FDY7 prayFDY ;Are you sure you want to pray? [yn] (n) FDY@yYou begin praying to Tyr.You are surrounded by a shimmering light.#--More--FDY^The jackal starts to attack you, but pulls back.d--More--FDYx bThe jackal starts to attack you, but pulls back.d#--More--FDY߰LThe jackal starts to attack you, but pulls back.--More--FDY[You finish your prayer.You feel that Tyr is satisfied./01 Dx:13 Co:17 In:9 Wi:7 Ch:10 Lawful 18(18) Pw:1(1) AC:1 Exp:1Weak --More--FDYG[Your stomach feels content.18(18) Pw:1(1) AC:1 Exp:1FDY;There is nothing here to pick up.FDYT 7 Weapons  a - a +1 long sword (weapon in hand)  k - a +0 dagger  W - an uncursed arrow  Armor  d - a +1 gnomish suit (being worn)  h - a +1 gnomish helm (being worn)  q - a +0 apron (being worn)  r - an uncursed +3 small shield (being worn)  v - a +1 pair of gnomish boots (being worn)  Comestibles  n - 2 uncursed food rations  p - 2 uncursed tripe rations  Potions  i - an uncursed dark green potion  s - an uncursed emerald potion  M - a cursed swirly potion  N - an uncursed milky potion  Wands  L - an uncursed iridium wand  Tools  e - a +0 pick-axe  f - an uncursed bag called sack (1 of 2)FDY-Spontiff the Stripling St:18/01 Dx:13 Co:17 In:9 Wi:7 Ch:10 Lawful Dungeons of Doom:1 $:0 HP:18(18) Pw:1(1) AC:1  Exp:1(0lqqqqqqqqqqqqqqk(B(0lqqqqqqqqk(B(0x~~~~~~~~~~~~~~x(B(0lqqqqk(B#(0~~~~~~~~~~(B#(0x~~~~(B)(0~~~~~~~~~x(B###(0~~~~~x(B#(0x~~~~~~~(B)(0x(B#(0lqqqk(B(0x~~~~~~~~~~~(B(@(0~a(B#0(0x(B{(0~~~a(B##(0x~~~~~~~~x(B##(0~~~~x(B(0mqqqqqq~q~qqqq(Bd(0j(B###(0~~~~~x(B##(0x~~~~~~~~x(B#(0x~(B((0~x(B0###d#0###(0mqqqqj(B##(0mqqqqq~qqj(B#(0x~~~x(B#########DY-q9;50H####(0mqqqj(B##########################(0lqqq~qqqqk(B##(0lqqqqqqqqqqk(B########(0x~~~~~~~~x(B####(0~~~~~~~~~~~x(B#(0lqqqq~qk(B##(0x~~~~~~~~x(B##(0x~~~~~~~~~~x(B#(0x~~~~~~x(B#(0lq~k(B##(0a~~~~~~~~~(B###(0~~~~~~(B((0~~~~~(B#(0x~~~~~~~(B#(0x~~x(B#(0x~~~~~~~~x(B(0mqqqqqqqqqqj(B####(0~~~~~~(B<(0x(B(0x(B*>(0a(B##(0mqqqqqqqqj(B(0mqqqqq~j(B(0mqqj(B#FDY  Drop what type of items?  a - All types b - Weapons (')') c - Armor ('[') d - Comestibles ('%') e - Potions ('!') f - Wands ('/') g - Tools ('(') h - Gems ('*') A - Auto-select every item C - Items known to be Cursed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) FDYq+FDY(0lqqqqqqqqk~~~~~~~~~~(B#(0x~~~~~~~(B)(0x(B#(0lqqqkx~~~~~~~~x(B##(0~~~~xx~~~~~~~~x(B#(0x~(B((0~xmqqqqq~qqj(B#(0x~~~x(B#####(0mqqqj(B########(0lqqqq~qk(B##(0x~~~~~~x(B##(0x~~~~~~~(B#####(0~~~~~~(B<(0x(B(0mqqqqq~j(B What would you like to drop?  Armor ('[') d - a +1 gnomish suit (being worn) h - a +1 gnomish helm (being worn) q - a +0 apron (being worn) v - a +1 pair of gnomish boots (being worn)(end) FDY4(0lqqqqqqqqk(B#(0~~~~~~~~~~(B##(0x~~~~~~~(B)(0x(B#(0lqqqk(B##(0x~~~~~~~~x(B##(0~~~~x(B##(0x~~~~~~~~x(B#(0x~(B((0~x(B##(0mqqqqq~qqj(B#(0x~~~x(B#######(0mqqqj(BFDYԤ(0~(B@_(0~(B#You see here an uncursed large box.dFDY"# FDYlootFDYKThere is an uncursed large box here, loot it? [ynq] (q) FDY <yYou carefully open the large box...--More--FDY~ The large box is empty. Do what?  i - Put something into the large box(end) FDYL (0lqqqqqqqqk(B#(0~~~~~~~~~~(B##(0x~~~~~~~(B)(0x(B#(0lqqqk(BFDYG(0~(B(0~(B@d_FDY D(0~(B(0~(B@d(FDYH[(0~~(B(0~~~~(B(0~(B(0~~(B(0~~~~~~(Bd(0~(B(0~(B@FDYA, (0~~~(B(0~(B(0~(B(0~~~(B(0~(B(0~(B(0~(B(0~~(Bd@FDY(0~~~~(B(0~~(B(0~~~(B(0~(B(0~(B(0~~~~(B(0~~(B(0~(B(0~(Bd@FDYVY(0~(B(0~(B#d@FDY".#d@FDY (0~(B(0~(B(0~(B@#The jackal misses.FDY1d#@FDYN#d@(0~(BFDY R#d@(0~~(BFDYwE#d@(0~(BFDYXN.#d@FDYn 4(0~(Bd@FDYum(0lqqqk(B(0x~~~~(B#################(0~~(B{(0~x(B##(0x~~~x(B##############(0x~~~x(B(0lqqqqqqqqqk(B#(0lqqqqqq(B+(0qqk(B#(0mqaqj(B#+(0~~~~~~~~~x(B#(0x~~~~~~~~~x(B######(0x~~~~~~~~~x(B##+(0~~~~~~~~~x(B########(0~~~~~~~~~~x(B#(0x~~~~~~~~~x(B#(0l~qqqqq~qqqqqk(B###(0mqqqqqqqqqj(B###(0~~~~(B>(0~~~~~x(B(0x~~~~~~~~~~~~x(B#######(0x~~~~~~~~~x(B(0x~~~~~~~~~~~~x(B##(0~~~~~~~~~~x(B(0x~~~~~~~~~(B^(0~~x(B#(0mqqqqqqqqqj(B#(0~~~~~~~~~~FDYm[1m(B@(0~~a(B##(0mqqqqqqqqqqqqj(B#################Spontiff the Stripling St:18/01 Dx:13 Co:17 In:9 Wi:7 Ch:10 Lawful Dungeons of Doom:2 $:0 HP:18(18) Pw:1(1) AC:1  Exp:1FDY("Unknown command ' '.FDY hWhere do you want to travel to?(For instructions type a ?)FDYϰ FDY9 Use [hjkl] to move the cursor to the desired destination. Use [HJKL] to move the cursor 8 units at a time. Or enter a background symbol (ex. <). Type a . when you are at the right place. --More--FDYr(0lqqqk(B(0x~~~~(B#################(0~~(B{(0~x(B##(0x~~~x(B###########FDY4Can't find dungeon feature '_'.FDY%a FDY?@(0~~~~(B(0~(B(0~~~(B(0~~(B(0~(B(0~(B(0~(B<FDYi(0~~~(B@d(0~(B(0~(B(0~~~(B(0~~~(B(0a(B##(0~(B(0~~~~~(B(0~~~~~~~~~(B(0~~~~~~~~~(B(0~~(B(0~~~~~~~~~(B(0~~(BFDY}~(0~(B(0~(B@d###(0~(B(0~(B(0~~(BFDYF(0~(B@d#(0~(B(0~(B(0~~(BThe little dog misses.FDY[@d#(0~(B(0~~(B(0~(BFDYi @d(0~(B(0~(B(0~(B(0~(B(0~(BThe little dog just misses!FDY&LT(0~(B@The little dog just misses!FDYY>{@(0~(B(0~(B(0~(B(0~(BThe little dog misses.The little dog bites!17(18) Pw:1(1) AC:1 Exp:1FDY 6 @(0~(B(0~(B(0~~~(BThe little dog bites!11(18) Pw:1(1) AC:1 Exp:1FDYf(0~(B(0~(Bd@(0~(B(0~(B(0~~(BFDYѫ1 Weapons  a - a +1 long sword (weapon in hand)  k - a +0 dagger  W - an uncursed arrow  Armor  d - a +1 gnomish suit (being worn)  h - a +1 gnomish helm (being worn)  q - a +0 apron (being worn)  r - an uncursed +3 small shield (being worn)  v - a +1 pair of gnomish boots (being worn)  Comestibles  n - 2 uncursed food rations  p - 2 uncursed tripe rations  Potions  i - an uncursed dark green potion  s - an uncursed emerald potion  M - a cursed swirly potion  N - an uncursed milky potion  Wands  L - an uncursed iridium wand  Tools  e - a +0 pick-axe  f - an uncursed bag called sack (1 of 2)FDY! Spontiff the Stripling St:18/01 Dx:13 Co:17 In:9 Wi:7 Ch:10 Lawful Dungeons of Doom:2 $:0 HP:11(18) Pw:1(1) AC:1  Exp:1(0lqqqk(B(0x~~~(Bd@################(0~~(B{(0~x(B##(0x~~~x(B##############(0x~~~x(B(0lqqqqqqqqqk(B#(0lqqqqqq(B+(0qqk(B#(0mqaqj(B#+(0~~~~~~~~~x(B#(0x~~~~~~~~~x(B######(0x~~~~~~~~~x(B##+(0~~~~~~~~~x(B########(0~~~~~~~~~~x(B#(0x~~~~~~~~~x(B#(0l~qqqqq~qqqqqk(B###(0mqqqqqqqqqj(B###(0~~~~(B>(0~~~~~x(B(0x~~~~~~~~~~~~x(B#######(0x~~~~~~FDY; E~~~x(B(0x~~~~~~~~~~~~x(B##(0~~~~~~~~~~x(B(0x~~~~~~~~~(B^(0~~x(B#(0mqqqqqqqqqj(B#(0~~~~~~~~~~(B<(0~~a(B##(0mqqqqqqqqqqqqj(B#################FDYY.(0~(B(0~(Bd@FDY|(0~(B#d@The little dog bites!7(18) Pw:1(1) AC:1 Exp:1FDYr #d@FDYz h#d@The little dog bites!1(18) Pw:1(1) AC:1 Exp:1FDYa;What do you want to drink? [isMN or ?*] FDYp  Potions i - an uncursed dark green potion s - an uncursed emerald potion M - a cursed swirly potion N - an uncursed milky potion(end) FDY^###########(0qqqqqk(B#(0lqqqqqq(B+(0qqk(BNever mind.FDY ` FDY )What do you want to zap? [L or ?*] FDYsC+L - an uncursed iridium wand.--More--FDYx +Never mind.FDY0 FDY1 Weapons  a - a +1 long sword (weapon in hand)  k - a +0 dagger  W - an uncursed arrow  Armor  d - a +1 gnomish suit (being worn)  h - a +1 gnomish helm (being worn)  q - a +0 apron (being worn)  r - an uncursed +3 small shield (being worn)  v - a +1 pair of gnomish boots (being worn)  Comestibles  n - 2 uncursed food rations  p - 2 uncursed tripe rations  Potions  i - an uncursed dark green potion  s - an uncursed emerald potion  M - a cursed swirly potion  N - an uncursed milky potion  Wands  L - an uncursed iridium wand  Tools  e - a +0 pick-axe  f - an uncursed bag called sack (1 of 2)FDYoSpontiff the Stripling St:18/01 Dx:13 Co:17 In:9 Wi:7 Ch:10 Lawful Dungeons of Doom:2 $:0 HP:1(18) Pw:1(1) AC:1  Exp:1(0lqqqk(B(0x~~~~(B###d@############(0~~(B{(0~x(B##(0x~~~x(B##############(0x~~~x(B(0lqqqqqqqqqk(B#(0lqqqqqq(B+(0qqk(B#(0mqaqj(B#+(0~~~~~~~~~x(B#(0x~~~~~~~~~x(B######(0x~~~~~~~~~x(B##+(0~~~~~~~~~x(B########(0~~~~~~~~~~x(B#(0x~~~~~~~~~x(B#(0l~qqqqq~qqqqqk(B###(0mqqqqqqqqqj(B###(0~~~~(B>(0~~~~~x(B(0x~~~~~~~~~~~~x(B#######(0x~~~~~~~FDYpD~~x(B(0x~~~~~~~~~~~~x(B##(0~~~~~~~~~~x(B(0x~~~~~~~~~(B^(0~~x(B#(0mqqqqqqqqqj(B#(0~~~~~~~~~~(B<(0~~a(B##(0mqqqqqqqqqqqqj(B#################FDY^ 1 Weapons  a - a +1 long sword (weapon in hand)  k - a +0 dagger  W - an uncursed arrow  Armor  d - a +1 gnomish suit (being worn)  h - a +1 gnomish helm (being worn)  q - a +0 apron (being worn)  r - an uncursed +3 small shield (being worn)  v - a +1 pair of gnomish boots (being worn)  Comestibles  n - 2 uncursed food rations  p - 2 uncursed tripe rations  Potions  i - an uncursed dark green potion  s - an uncursed emerald potion  M - a cursed swirly potion  N - an uncursed milky potion  Wands  L - an uncursed iridium wand  Tools  e - a +0 pick-axe  f - an uncursed bag called sack (1 of 2)FDY  j - an uncursed expensive camera  m - an uncursed small bag  o - an uncursed whistle called tin  t - an uncursed towel  w - an uncursed mirror  x - an uncursed lamp called magic (lit)  z - an uncursed leash  Gems  l - 2 uncursed gray stones  O - an uncursed gem called a1  T - 2 uncursed gems called y1 (2 of 2)FDYSpontiff the Stripling St:18/01 Dx:13 Co:17 In:9 Wi:7 Ch:10 Lawful Dungeons of Doom:2 $:0 HP:1(18) Pw:1(1) AC:1  Exp:1(0lqqqk(B(0x~~~~(B###d@############(0~~(B{(0~x(B##(0x~~~x(B##############(0x~~~x(B(0lqqqqqqqqqk(B#(0lqqqqqq(B+(0qqk(B#(0mqaqj(B#+(0~~~~~~~~~x(B#(0x~~~~~~~~~x(B######(0x~~~~~~~~~x(B##+(0~~~~~~~~~x(B########(0~~~~~~~~~~x(B#(0x~~~~~~~~~x(B#(0l~qqqqq~qqqqqk(B###(0mqqqqqqqqqj(B###(0~~~~(B>(0~~~~~x(B(0x~~~~~~~~~~~~x(B#######(0x~~~~~~~FDY&D~~x(B(0x~~~~~~~~~~~~x(B##(0~~~~~~~~~~x(B(0x~~~~~~~~~(B^(0~~x(B#(0mqqqqqqqqqj(B#(0~~~~~~~~~~(B<(0~~a(B##(0mqqqqqqqqqqqqj(B#################FDY{<What do you want to use or apply? [efjlmotwxzL or ?*] FDY1R1(18) Pw:1(1) AC:1 Exp:1In what direction? FDYa zThe little dog is blinded by the flash!The little dog turns to flee!d#FDY #@FDYɦ q2(18) Pw:1(1) AC:1 Exp:1(0~(B#d#########@FDYH|1d##@FDY+##@FDY#@FDYYWhere do you want to travel to?(For instructions type a ?)FDY"####@FDY[n83(18) Pw:1(1) AC:1 Exp:1###(0~~~~~~~~(B##(0~~~~~~~~~(B#(0~~~~~~~~~(B##@(0~~~(B(0~~~~~(B#(0~~~~~~~~~(B(0~~~~~~~~~(BFDYA9(0~(B(0~~~~(B@FDY(0lqqqqqqqk(B(0x~~~~~~~x(B(0lqqqqqqqqqk(B(0lqqqqqqqqqqqqqqk(B#(0~~~~~~~~x(B(0x~~~~~~~~~a(B###0(0x~~~~~~~~~~~~~~a(B#####(0x~~~~~(B{(0~x(B(0x~~~~~~~~~x(B#(0x~~~~~~~~~~~~~~x(B(0x~~~~~~~x(B(0x~~~~~~~~~a(B##(0x~~~~~~~~~~~~~~~(B###(0x~~(B>(0~~~~x(B(0x~~~~~~(B[(0~~x(B##(0x~(B{(0~~~~~~~~~~~~x(B#(0mqq~qqqqj(B(0x~(B0(0~~~~~(B[(0~x(B##(0mqqqqqqqqqqqqq~j(B#########(0mqqqqqqqqqj(B######################DY12;67H(0lqqqk(B############(0laqqqq~qk(B(0x~~~x(B#(0lqqqqq~k(B(0x(B^(0~~~~~~x(B##(0a~(B((0~x(B#(0x~~~(B@(0~~~(B######x#############(0~~~~~~(B^(0~x(B#(0x~~~x(B#(0a~~~~~~x(B##(0x~(B>(0~(B((0~~~~(B#####(0x~(B](0~x(B(0x(Bd(0~~~~~~(B#(0mqqqqqqqj(B(0x~~~x(B(0mqqqqqqj(B(0mqqqj(BSpontiff the Stripling St:18/01 Dx:13 Co:17 In:9 Wi:7 Ch:10 Lawful Dungeons of Doom:3 $:0 HP:3(18) Pw:1(1) AC:1  Exp:1#xFDYI"Unknown command ' '.FDYhWhere do you want to travel to?(For instructions type a ?)FDY). FDY? ZWhere do you want to travel to?(For instructions type a ?)FDYZFDYgFDY@(0~~~(B<(0~(B##(0~~~~~(B(0~(B(0~(Bd(0~(BFDY4(18) Pw:1(1) AC:1 Exp:1##d###@(0~(B(0~~(B(0~~~~~(B(0~~~~~~(BFDY(0~~~~~~~~~~~~~~(B(0~~~~~~~~~~~~~~(B(0~~~~~~~~~(BBB(0~~(B@(0~(B(0~~~~~~~~~~~~(B(0~(B#########FDYC{F5(18) Pw:1(1) AC:1 Exp:1(0~~~~~~~(B(0~~~~~~~(B(0~(BBd###@(0~(B(0~~~~(B(0~~~~~~~~~~~~(B(0~(B(0~~~~~~~~~~~~(B(0~(B#FDYT&(0~(B(0~(B#d(0~~~~~(B(0~~~~~~~~~~~~~~a(B####(0~~~~~(B(0~(B(0~~~~~~~~~~(B(0~~~~~~~(B(0~~(B(0~~(B@(0~~~~(BFDY(0lqqk(B(0lqqk(B(0x~~mk(B(0x~~x(B(0lqqk(B(0lqqk(B(0x(B@(0~~x(B(0lqqk(B(0lqk(B(0x~~x(B(0x~~mk(B(0lqqklqqk(B(0x~~x(B(0mqk~mqk(B(0lqk(B(0x~~mklqj~mqj~~x(B(0x~~~mqk(B(0x~~xx~~xlqk(B(0tq~mqwqu~~~x(B(0x~mqqqklqklj~(B)(0~mj~~~~~~~~mkmqk~~~mk(B(0lj~~mu~~mj~mk(B(0x~~~~x~mqk~mqk(B(0x~~~~~mj~mj~~~~~~~~~~~~~~~x(B(0x~~(B[(0~mqklj~~~~tqk~~~~x(B(0x~~~~~~~~x(B)(0~~x(BFDYְ[m(0x~~~~~~~~~~~lk~~~~~~~~~~~~mk(B(0mk~~(B[(0~~mj~~~~lj(B(0mk(B^(0~qu(B(0mk~~~~~~~tqk~mqk(B(0mk~~~~~~~~~~mnqqqk~~~~~~~~~x(B(0x~~~~~~~~~~qvqk(B(0x~~~x(B(0x~~~~~~~mkx~~~mk(B(0x~~~~~~~(B)(0~(B))(0x(B(0mk~~lk~~~~x(B(0mk~~~~~~~~~~~~mqj~~lnqqk(B(0x~~~~~~~~mvq~~~x(B(0mk~~~~~~(B)(0~~~mqqqqvqqvj~q~lj(B(0mqqk~~~~~~~q~~~~~~mu~~x(B(0mk~~~~~~~~~~~~~mqqqqj~~~~~~~~~~~~~~~~~~~~~~~mqqqqqqqvq~~~~~~~~~~~~~~x~~x(B(0x~~~~~~~~(B[FDY(0~~~~~~~~~~~(B[(0~~~~~~~~(B[)(0~~~~~~~~~~~~(B^(0~~~~~~~~~~~~~~~~~~~~~~x~lj(B(0mqqk~~~~(B)(0~(B[(0~(B)(0~~qwqqk~~~~~~~~~~~~qqqwqqqqqk~(B)(0~qqqwqqqqqqqk~~~lk~~~~~x~x(B(0lj~~(B*(0~~~~(B)(0~~(B^)(0mk(B(0mk~~~~~~(B>(0~~~~~~~x(B(0mk~~~~~x(B(0x~~ljmk~~~qu~x(B(0lj(B((0~~~~~~~lqk~~(B[(0mk(B(0x~~~lqk~~~~~~~~x(B(0x~~~~~x(B(0tq~mqkmk~~~x~x(B(0x~~~~lk~lqj(B(0mk~~~mqj~~~x(B(0x~~lqk~lqj(BFDYr(0mk~~~lj(B(0lj~~~~mkmqk~x~mk(B(0x~~~ljmqj(B(0x~~~~~~~~~x(B(0x~~x(B(0mqj(B(0x~~~x(B(0x~~~~~~x(B(0x~~~~mk(B(0mqqqj(B(0mqk~~(B[[(0~~~x(B(0mqqj(B(0mk~~x(B(0x~~lk~~x(B(0mk~~~~x(B(0x~~x~x~lj(B(0mqqj(B(0mqqjmqqj(B(0mk~~~x(B(0mqqvqvqj(B(0mqqqj(BSpontiff the Stripling St:18/01 Dx:13 Co:17 In:9 Wi:7 Ch:10 Lawful Gnomish Mines:4 $:0 HP:5(18) Pw:1(1) AC:1  Exp:1FDY !Unknown command ' '.FDYH(0lqqqqqqqk(B(0x~~~~~~~x(B(0lqqqqqqqqqk(B(0lqqqqqqqqqqqqqqk(B#d(0~~~~~~~x(B(0x~~~~~~~~~a(B###0(0x~~~~~~~~~~~~~~a(B#####(0x~~~~~(B{(0~x(B(0x~~~~~~~~~x(B#(0x~~~~~~~~~~~~~~x(B(0x~~~~~~~x(B(0x~~~~~~~~~a(B##(0x~~~~~~~~~~~~~~~(B###(0x~~(B@(0~~~~x(B(0x~~~~~~(B[(0~~x(B##(0x~(B{(0~~~~~~~~~~~~x(B#(0mqq~qqqqj(B(0x~(B0(0~~~~~(B[(0~x(B##(0mqqqqqqqqqqqqq~j(B#########(0mqqqqqqqqqj(B######################(0lqqqk(B#DY~H###########(0laqqqq~qk(B(0x~~~x(B#(0lqqqqq~k(B(0x(B^(0~~~~~~x(B##(0a~(B((0~x(B#(0x~~~(B<(0~~~(B####################(0~~~~~~(B^(0~x(B#(0x~~~x(B#(0a~~~~~~x(B##(0x~(B>(0~(B((0~~~~(B#####(0x~(B](0~x(B(0x~~~~~~~(B#(0mqqqqqqqj(B(0x~~~x(B(0mqqqqqqj(B(0mqqqj(BSpontiff the Stripling St:18/01 Dx:13 Co:17 In:9 Wi:7 Ch:10 Lawful Dungeons of Doom:3 $:0 HP:5(18) Pw:1(1) AC:1  Exp:1(0~(BdFDYQ (0lqqk(B(0lqqk(B(0x~~mk(B(0x~~x(B(0lqqk(B(0lqqk(B(0x(B@(0~~x(B(0lqqk(B(0lqk(B(0x~~x(B(0x~~mk(B(0lqqklqqk(B(0x~~x(B(0mqk~mqk(B(0lqk(B(0x~~mklqj~mqj~~x(B(0x~~~mqk(B(0x~~xx~~xlqk(B(0tq~mqwqu~~~x(B(0x~mqqqklqklj~(B)(0~mj~~~~~~~~mkmqk~~~mk(B(0lj~~mu~~mj~mk(B(0x~~~~x~mqk~mqk(B(0x~~~~~mj~mj~~~~~~~~~~~~~~~x(B(0x~~(B[(0~mqklj~~~~tqk~~~~x(B(0x~~~~~~~~x(B)(0~~x(BFDYi [m(0x~~~~~~~~~~~lk~~~~~~~~~~~~mk(B(0mk~~(B[(0~~mj~~~~lj(B(0mk(B^(0~qu(B(0mk~~~~~~~tqk~mqk(B(0mk~~~~~~~~~~mnqqqk~~~~~~~~~x(B(0x~~~~~~~~~~qvqk(B(0x~~~x(B(0x~~~~~~~mkx~~~mk(B(0x~~~~~~~(B)(0~(B))(0x(B(0mk~~lk~~~~x(B(0mk~~~~~~~~~~~~mqj~~lnqqk(B(0x~~~~~~~~mvq~~~x(B(0mk~~~~~~(B)(0~~~mqqqqvqqvj~q~lj(B(0mqqk~~~~~~~q~~~~~~mu~~x(B(0mk~~~~~~~~~~~~~mqqqqj~~~~~~~~~~~~~~~~~~~~~~~mqqqqqqqvq~~~~~~~~~~~~~~x~~x(B(0x~~~~~~~~(B[FDYw (0~~~~~~~~~~~(B[(0~~~~~~~~(B[)(0~~~~~~~~~~~~(B^(0~~~~~~~~~~~~~~~~~~~~~~x~lj(B(0mqqk~~~~(B)(0~(B[(0~(B)(0~~qwqqk~~~~~~~~~~~~qqqwqqqqqk~(B)(0~qqqwqqqqqqqk~~~lk~~~~~x~x(B(0lj~~(B*(0~~~~(B)(0~~(B^)(0mk(B(0mk~~~~~~(B>(0~~~~~~~x(B(0mk~~~~~x(B(0x~~ljmk~~~qu~x(B(0lj(B((0~~~~~~~lqk~~(B[(0mk(B(0x~~~lqk~~~~~~~~x(B(0x~~~~~x(B(0tq~mqkmk~~~x~x(B(0x~~~~lk~lqj(B(0mk~~~mqj~~~x(B(0x~~lqk~lqj(BFDY r(0mk~~~lj(B(0lj~~~~mkmqk~x~mk(B(0x~~~ljmqj(B(0x~~~~~~~~~x(B(0x~~x(B(0mqj(B(0x~~~x(B(0x~~~~~~x(B(0x~~~~mk(B(0mqqqj(B(0mqk~~(B[[(0~~~x(B(0mqqj(B(0mk~~x(B(0x~~lk~~x(B(0mk~~~~x(B(0x~~x~x~lj(B(0mqqj(B(0mqqjmqqj(B(0mk~~~x(B(0mqqvqvqj(B(0mqqqj(BSpontiff the Stripling St:18/01 Dx:13 Co:17 In:9 Wi:7 Ch:10 Lawful Gnomish Mines:4 $:0 HP:5(18) Pw:1(1) AC:1  Exp:1FDYXWhere do you want to travel to?(For instructions type a ?)FDYV FDYZRC<@G(0~~(BFDY2)(0~(BGFDYK \(0~(B@(0~(BG(0~(B(0~(BFDYL96(18) Pw:1(1) AC:1 Exp:1FDY (0~(BGFDYUr(0~~(B(0~(B@(0~(BG(0~~(BFDY )(0~(BGFDYa|(0~~(B(0~(B@(0~(BG(0~(B(0~(BFDYfG(0~(BFDY w(0~(B(0~(BG(0~(B@(0~~(BFDY8 YWhere do you want to travel to?(For instructions type a ?)FDY> U(0~~(B(0~(B(0~~~(B(0~(B(0~~~(B(0~~~(B(0~~~~~(B(0~~~~~~(B@(0~~~(B(0~(B(0~~(B(0~~(B(0~~(BFDYN7(18) Pw:1(1) AC:1 Exp:1(0~~(B(0~~~~~(B(0~~~~~~~~(B(0~~~~(B(0~(B(0~~~~~~~(B(0~~(B@(0~~~(B(0~~~(B(0~~~(B(0~~~(BhFDYGl(0~~~~~~~(B(0~~~(B(0~~~~(B(0~~~~(B(0~~~~(B(0~~~~~~(B@(0~~~(B(0~~~(B(0~~~~(B(0~~~(B(0~~(B(0~~(B(0~~(B[(0~~(BFDY (0lqqk(B(0lqk(B(0lqqqk(B(0x~~x(B(0x(B(0lqj~mqwqk(B(0x~~~x(B(0lqj~~mqk(B(0j~(B(0lj~~~~~x~mqk(B(0lqj~~~x(B(0lj~~~(B?(0~~mk(B(0~~(B(0lqj~~~~~(B[(0~~~~x(B(0x~~~lqj(B(0x(B*(0~~~~~~~x(B(0~mqk(B(0lj~~~~~(B[(0~~~~~~x(B(0x~lqj(B(0x~~~~~~~~x(B(0~~~m(B(0x~(B*(0~~~(B[(0~(BG(0~~~~~x(B(0x~x(B(0~~~~~~~(B(0~~(B(0lqqnqk(B*(0~~~~(B)@(0~~~~mkx~x(B(0lq~~q~l(B(0~~(B(0lqqk(B(0lj~FDY ~x(B(0mk~(B[(0~~~~~~(B[(0~~mj~x(B(0x~~~~~x(B(0~~l(B(0lj~~mqj~~~mk(B(0x(B:(0~~~lqqk~~~~~~x(B(0k~(B(0mj~qq~~mk(B(0k~x(B(0x~~~~~~~~~~xlj~~~lj(B(0mk~~~~~mk(B(0x~~~~~~~~~~mqqqqqqj~mqk(B(0mk~~~~~~~~qvj~~~~x(B(0mk~~~~~mk(B(0mqq~x~~~lq~~~~~~~~~~~~x(B(0mqk~~~~~~~~~~(BG(0~~mk(B(0mqqk~~~x(B(0~~x(B*(0~~x~~~~qq~~~~~q~mqk(B(0x~~~~~~~~~~~~~~x(B(0x~x~x(B(0qqmqwqj~~~~~~~~~~~~~~~x(B(0x(BFDY h((0~~~~~x~lk~~~lj(B(0x~tqj(B(0lj~~~~~~~~~~~~~~~~~mqwqqj~qq~qqvqvvqqqvqqqqqqqqj~mk(B(0x~~~~~~~~~~~~~~~~~~~~x~~~~~~~~~~~~~~~~~~~~~~~~~~~~x(B(0x~~lqk~~x~~~~~~~~~lk~~~~qwqqqqqqqqqqqqqqqqqqqqk~~lj(B(0mqqj(B(0x~~tqk~lqk~lqjx~~~~~x(B(0mqqj(B(0mqqj(B(0mqj(B(0mqj(B(0mqk~~lj(B(0mqqj(BSpontiff the Stripling St:18/01 Dx:13 Co:17 In:9 Wi:7 Ch:10 Lawful Gnomish Mines:5 $:0 HP:7(18) Pw:1(1) AC:1  Exp:1G(0~(B(0~(B:FDYN!Unknown command ' '.FDYeWhere do you want to travel to?(For instructions type a ?)FDYs>,Can't find dungeon feature '>'.FDY FDY{<@(0~~~(B(0~~~~(B(0~(B(0~~~~(B(0~(B(0~~~(B(0~(B(0~~~(B(0~(B(0~(BYou hear some noises in the distance.[GG(0~(BFDY[TG(0~(B(0~~(B(0~(B(0~~(B(0~~(B(0~(B:@(0~~~(B(0~(B(0~(B(0~(B(0~(B(0~~~(B(0~(B(0~(B(0~(BFDY 8(18) Pw:1(1) AC:1 Exp:1[G(0~(B(0~(B(0~~(B(0~(B(0~(B(0~(B@G(0~(B(0~(B(0~(B(0~(B(0~(B(0~~(B(0~(BFDY*G(0~(B(0~(B(0~(B(0~(B(0~(B:(0~(B@(0~~(B(0~~~~(B(0~(Be(0~(B(0~(B(0~(BFDY (0~(BG(0~(B(0~(B(0~(B(0~(B(0~~~~(B(0~~(B(0~~~~~(B@GFDY\H(0~(B(0~(B(0~(BG(0~(B(0~(B(0~(B(0~(BG(0~~~~(B(0~(B(0~~~(B:(0~(B@(0~~(B(0~(BFDY(0~(B(0~~(B(0~~(BG(0~(B(0~(B(0~(B(0~(B(0~(B(0~(B(0~(B(0~(B(0~(B(0~(B(0~(BG(0~(BG(0~(B@(0~(B(0~(B(0~(B(0~(BFDYP (0~(BG(0~(B(0~(B(0~(B(0~(B(0~(B(0~(B(0~(B(0~~(B(0~(B(0~~(B(0~~(B(0~~~(B(0~(B(0~~~(B:(0~(B(0~~~~~(B(0~(B(0~~~~(B((0~~~(B@(0~~(BFDY(0~~(B(0~(B(0~(B(0~~~~(B(0~~~~~~(B(0~~~~~(B(0~~(B(0~(B(0~(B(0~(B(0~(B(0~(B(0~~(B(0~(B(0~~(BG(0~(BG(0~~~(B(0~(B(0~~~~~(B@(0~~~~(Be(0~~~~~(B(0~(B(0~(BFDYe =(0~~(B(0~~~~(B(0~~~~~(B(0~~(B(0~(B(0~(B(0~(B(0~(B(0~~~~(B(0~(B(0~~~~~~(B(e@(0~(B(0~(BFDYad(0~~(B(0~~~~(B(0~~~~~(B(0~~(B(0~(B(0~(B(0~(B(0~(B(0~(BG(0~(B(0~(BG(0~(B:@(0~(B(0~(B(0~~(BFDY (0~(B(0~(B(0~(B(0~(B(0~(B(0~(B(0~~~(B(0~(B(0~(B@(0~(B(0~~(BFDYUu(0~~(B(0~~(B(0~~~(B(0~~(B(0~~~~~~~(B(0~~(B(0~~~~~~(B(0~~~(B(0~~~~(B(0~~(B(0~~~~(B(0~(B(0~~(B(0~(B(0~(Bfh(0~~(B@(0~~~~~~~~~~~~~~~~~~~(B(0~(BThe large cat bites the dwarf.The dwarf is killed!(0~(Bf--More--FDY 0The large cat eats a dwarf corpse.FDYO(0~~(B(0~(B(0~~~~(B(0~~~(B(0~~(B(0~(B(0~(B@(0~(B)FDY~(0~~~(B(0~~~(B(0~~(B(0~~(B@(0~(B(0~(B(0~(BFDY<(0~~(B(0~~~(B(0~~(B(0~~~~(B(0~~(B(0~~~(B(0~(B(0~~~(B(0~(B(0~(BGe@(0~(B(0~(B(0~~~(B(0~(BFDYS &(0~(B(0~(B(0~~(B(0~(B(0~(BG(0~(B(0~~~~(B(0~(B(0~~~~~~~~~~~~~~~~~~~~~~~~(B@(0~(B(0~(BFDY9(18) Pw:1(1) AC:1 Exp:1(0~(B(0~~(B(0~~~(B(0~~~(B(0~~~(B(0~~~(B(0~~~(B(0~~(B(0~~~~(B(0~(B(0~~~(B(0~(B(0~~~(B(0~~(B(0~(B(0~(B@FDY^ (0~~(B(0~~(B(0~~~(BG(0~(B(0~(B(0~~~(B(0~(B(0~~~(B@(0~(BYou see here a sling.(0~(BGFDY_X(0~(B(0~~(B(0~(B(0~~~~~(B(0~(B(0~~~(B(0~(B(0~(B(0~(B(0~(B(0~(B)@FDYxq(0~(B(0~~(B(0~~~(B(0~~~(B(0~~~~(B(0~~~(B(0~~(B(0~~~~(B(0~~(B(0~~~~~~~~~~~~(Be(0~~~~~~~~(B(0~(B(0~(B(0~(B(0~(B@FDYM*(0~(B(0~(B(0~~(B(0~(B(0~(BG(0~(B(0~~~~(B@(0~(B:(0~~~~~~~~~~~~~~~~~~~~~~(B(0~(B(0~(B(0~(BFDY2 -G(0~(BFDY_!:(0~(BFDYL(*G(0~(BFDY :(0~(BFDY!I2(0~(BGFDY (0~(B(0~(B(0~~(B(0~(B(0~(B(0~(B((0~~~~(B:(0~~~~~~~~~~~~~~~~~~~~~~~~~(B@(0~(B(0~(BThe large cat bites the gecko.The gecko is killed!(0~(BFDYE(0~(B(0~(B(0~~(B(0~(B(0~(B(0~(B(G(0~~~~(B[@(0~~~~~~~~~~~~~~~~~~~~~~~~(Bf(0~(B(0~(B(0~(BFDYe4(0~(BfFDY (0~~(B(0~~~(B(0~~~~~(B(0~~~~(B(0~~~~(B(0~~~(B(0~(B(0~(B@(0~(B(0~(B Things that are here: a burnt dwarvish cloak a pair of iron shoes a dagger--More--GDY]>S(0lqk(B(0lqqqk(B(0lqj~mqwqk(B(0x~~~x(B(0lj~~~~~x~mqk(B(0lqj~~~x(B(0lqj~~~~~(B[(0~~~~x(B(0x~~~lqj(B(0~(BGDYW(0~~(B(0~~~(B(0~~~~~(B(0~~~~(B(0~~~~(B(0~~~(B(0~(B(0~(B[@f(0~(BGDYjL10(18) Pw:1(1) AC:1 Exp:1GGDY eGDY dG(0~(B(0~(BfGDY,(0~~(B(0~~~(B(0~~~~~(B(0~~~~(B(0~~~~(B(0~~~(B(0~(B(0~(B@(0~(B(0~(B Things that are here: a burnt dwarvish cloak a pair of iron shoes a dagger--More--GDYn(0lqk(B(0lqqqk(B(0lqj~mqwqk(B(0x~~~x(B(0lj~~~~~x~mqk(B(0lqj~~~x(B(0lqj~~~~~(B[(0~~~~x(B(0x~~~lqj(Bf(0~(BGDYF  Pick up what?  Weapons (')') a - a dagger Armor ('[') b - a burnt dwarvish cloak c - a pair of iron shoes(end) GDY2+GDYJ(0lqk(B(0lqqqk(B(0lqj~mqwqk(B(0x~~~x(B(0lj~~~~~x~mqk(B(0lqj~~~x(B(0lqj~~~~~(B[(0~~~~x(B(0x~~~lqj(B(0lj~~~~~(B[(0~~~~~~x(B(0x~lqj(B(0x~(B*(0~~~(B[(0~~~~~~~x(B(0x~x(B(0lqqnqk(B*(0~~~~(B)<(0~~~~mkx~xk(B(0lj~~x(B(0mk~(B[(0~~~~~~(B[(0~~mj~x(BP - a dagger.(0~(Bf(0~(BGDY%+ L@[(0~(B(0~(BGDY29What do you want to drop? [ad-fh-tv-xzL-PTW or ?*] GDYw10(18) Pw:1(1) AC:1 Exp:1You drop a dagger.fGDYT)@(0~(B Things that are here: a burnt dwarvish cloak a pair of iron shoes--More--GDY (0lqk(B(0lqqqk(B(0lqj~mqwqk(B(0x~~~x(B(0lj~~~~~x~mqk(B(0lqj~~~x(Bf(0~(BGDY?  Pick up what?  Armor ('[') a - a burnt dwarvish cloak b - a pair of iron shoes(end) GDYA+ GDYg(0lqk(B(0lqqqk(B(0lqj~mqwqk(B(0x~~~x(B(0lj~~~~~x~mqk(B(0lqj~~~x(B(0lqj~~~~~(B[(0~~~~x(B(0x~~~lqj(B(0lj~~~~~(B[(0~~~~~~x(B(0x~lqj(B(0x~(B*(0~~~(B[(0~~~~~~~x(B(0x~x(BQ - a burnt dwarvish cloak.(0~(B(0~(B GDYyC(0~~~~(B(0~~(B(0~~~~(B(0~~~(BG(0~~~~~~~~(B(0~~~~(BG(0~~~(B(0~(B(0~~~~(B[(0~~~~~~~~~~~~~~~~~~~~~~~(B@f(0~(B GDYp:What do you want to drop? [ad-fh-tv-xzL-OQTW or ?*]  GDY= 10(18) Pw:1(1) AC:1 Exp:1You drop a burnt dwarvish cloak.(0~(B(0~(Bf(0~(B GDYV(0~(B(0~~(B(0~~~(B(0~~~(B(0~~~~(B(0~~~(B(0~~(B(0~~~~(Be(0~(B(0~~~~~~~~~~~~(B(0~(B(0~~~~~~~~(B(0~(B(0~(B(0~(B[@(0~(Bf GDY5f(0~(B GDY=(0~(Bf(0~(B GDYƭ 4(0~(Bf GDYPg11(18) Pw:1(1) AC:1 Exp:1f(0~(B GDYN#*(0~(BfGDY(0~(B(0~~(B(0~~~(B(0~~~(B(0~~~(B(0~~(B(0~(B(0~(B(0~~~~(B@(0~~~~~~~~~~~~~~~~~~~~~~~~(B(0~(BYou see here a dagger.f(0~(BGDY GDY ;(0~(Bf(0~(BGDY@)@(0~(BYou see here a pair of iron shoes.(0~(BfGDY%(0~(B(0~~(B(0~~~(B(0~~~(B(0~~~(B(0~~(B(0~(Bf(0~~~~(B[(0~~~~~~~~~~~~~~~~~~~~~~~~(B@(0~(BGDYN-(0~(B(0~(B(0~~(B(0~(B(0~(B(0~(B(0~(B(0~~~~(B@f(0~~~~~~~~~~~~~~~~~~~~~~~(B(0~(B(0~(B(0~(BGDYY1(0~~(B(0~~(B(0~(B(0~~(B(0~(B(0~(Be@(0~~(Bf(0~~~~~~~~~~~~~~~~~~~~~~(B(0~(B(0~(BGDY$ /(0~~(B(0~~(B(0~(B(0~~(B(0~(B(0~(B(0~(Bf@(0~(B(0~~~~~~~~~~~~~~~~~~~~~~(B(0~(B(0~(BGDYS,(0~(B(0~(B(0~~(B(0~(B(0~(B(0~(B(0~(B(0~~~~(B(0~(B(0~~~~~~~~~~~~~~~~~~~~~~~~(B@(0~(B(0~(BGDYv(0~(B(0~~(B(0~~~(B(0~~~(B(0~~~(B(0~~~(B(0~~~(B(0~~(B(0~~~~(B(0~(B(0~~~(B(0~(B(0~~~(B(0~~(B(0~(B(0~(B@GDY'(0~~~(B(0~~~(B(0~~~~(B(0~(B(0~~~(B(0~(B(0~(B(0~(B@(0~(BGDYN(0~~~(B(0~(B(0~~~(B(0~(B(0~~~~(B(0~(B(0~~~(B(0~(B(0~~~(B@(0~(BGDYx (0~~(B(0~(BG(0~~(B(0~~~~~~~~~~(B(0~(B(0~~~~~~~~~~~~~~(B(0~(B(0~~~~~~~~~~~~~~~~~(B@(0~~~~~(BG(0~~~~~~~(B(0~(BYou hear some noises in the distance.12(18) Pw:1(1) AC:1 Exp:1(0~(BGGDYu(0~(B(0~~(B(0~~(B@(0~~(B(0~(B(0~(B(0~(B(0~~~~~(B(0~~(BGDYk(0~~(B(0~(B(0~~~(B(0~(B(0~~(B(0~(B(0~~(B(0~(B(0~~(B(0~(B(0~~(B(0~(B(0~~(B(0~~(B(0~~~(B(0~(BG(0~~(B(0~(B(0~(B@(0~~~~~~~(BG(0~(B(0~(B(0~(B(0~(BGDYJ(0~(B(0~(BGG(0~(B(0~(B@(0~(B(0~~(B(0~(BG(0~(B(0~(BGDYq(0~(B(0~(B(0~(B(0~(B(0~(B(0~(B@(0~(B(0~(B(0~(BYou step onto a level teleport trap!--More--GDYZ>You are momentarily blinded by a flash of light.--More--GDYQ(3(0lj(B(0lqk(B(0k~~(B(0x~(B(0mqj~mk(B(0k~~~~~~~~~~~(B>G(0~~~~(B@(0~x(B(0mqk(B(0lk~~~~~~(Bs(0~~~~qj(B(0mqk~~~~~(BG(0~~~(B(0x~(B(0x~x~~x~l(B(0mq(B(0mqmqqmqj(BSpontiff the Stripling St:18/01 Dx:13 Co:17 In:9 Wi:7 Ch:10 Lawful Gnomish Mines:8 $:0 HP:12(18) Pw:1(1) AC:1  Exp:1GDY # GDY forceGDY0U f GDYw sGDYU:ffs: unknown extended command.GDYBt (0x(B(0x~~(B*(0~(B(0~(B(0~~~~(BG(0~(B(0~~~(B(0~(B!s@(0~x(B(0~(B(0j(BGDY A(0lj(B(0lqq(B(0k(B(0x~~~mqq(B(0~~(B(0~~~~(B(0m(B(0~~(BG(0~~~(B(0~(B(0u(B@(0~(B(0~(B(0v(BThe giant spider bites!7(18) Pw:1(1) AC:1 Exp:1(0~(BG(0~(BG(0~(B(0~(BGThe gnome is caught in a spider web.GGDY (0~(B(0~(B(0~(B(0~(B(0~(BGs@(0~(B(0~(B GDY<What do you want to use or apply? [efjlmotwxzL or ?*] !GDY4T 7(18) Pw:1(1) AC:1 Exp:1In what direction? !GDYm NThe giant spider is blinded by the flash!--More--"GDYThe giant spider turns to flee!8(18) Pw:1(1) AC:1 Exp:1(0~(BG(0~(BGs(0~(B(0~(B#GDY (0q(B(0~(B(0~~(B(0q(B(0~(B(0~(Bs(0~(B(0~~(B(0~(BG(0~(B(0~(B@(0~(B#GDY} m(0j(B(0~(BG(0~~(B(0~(B(0~~(B(0~~~(Bs(0~~~~~~~(B(0~(B(0~(B(0~~~~~(B(0~~~(B(0~(B(0~(BG(0~(B@(0~(B$GDYgn(0l(B(0~~(B(0x(B(0~~(B(0~~~(Bs(0~(B(0x(B(0~~~~~~~(B(0~~~(BGG(0~~(B(0~~~(B@(0~(B(0~(B$GDYX(0~(BG(0~(B(0~~(B(0~(Bs(0~(B(0~~~~(BG(0~(BG@G(0~(B(0~(B(0~~(B(0q(B(0v(B$GDY(0q(B(0~(B(0~(B(0~~(B(0~~~(B(0~(B(0~(B@s(0~(BG(0~(B%GDYG(0~~~(B(0~~~~~(B(0q~~~~~(BG(0~~~(B@(0~~~(BG(0~~~~~~~(BG(0qk~x~(B(0mqj(BSpontiff the Stripling St:18/01 Dx:13 Co:17 In:9 Wi:7 Ch:10 Lawful Gnomish Mines:9 $:0 HP:8(18) Pw:1(1) AC:1  Exp:1'GDYG:(0~~~(B(0~~(BG(0~~(B@(0~(B (0~(B<0(0~~(B'GDY# / G(0~~~(B(0~~(B (0~~(B(0~(B(0~(B (0~(B@G (0~~(B G(0~~(B(0vqk(B(GDYGc G(0~~~(BG(0~~(B(0~~(B(0~~(B(0~(B(0~(B(0~(B(0~(B@(0l(B (0~(B(0~x(B(0~~(B(0q(B(GDY  (0~~~(B(0~(B(0~~(B(0~(B(0x(B G(0~(B(0~(B@(0x(B(0m(B(0q(B)GDY%G (0~~m(B (0~~~(B((0x(B(0~(B(0~(B(0x(B(0~~~(B@ (0~~(B(0~(B(0j(B(0~(B)GDY  With great effort you move the boulder. GG(0~(B(0~(B(0~(B0@(0~(B(0~(B(0~(B*GDYG(0~~l(B(0k(B@(0~(BG(0~(B(0~~(B(0~~(B*GDYM(0~(B@(0~(B(0~(B(0~~(BG(0~~(BYou see here a drum.G  GG G +GDY+R - a drum.9(18) Pw:1(1) AC:1 Exp:1G G(0~(B+GDY~ # ,GDYAL adjust,GDY djust,GDYJWhat do you want to adjust? [ad-fh-tv-xzL-ORTW or ?*] ,GDYAj9(18) Pw:1(1) AC:1 Exp:1Adjust letter to what [bcguyA-KP-SUVX-Z]? -GDYe+Swapping: W - a drum..GDY# .GDYZ adjust.GDY djust.GDY JWhat do you want to adjust? [ad-fh-tv-xzL-ORTW or ?*] /GDYj9(18) Pw:1(1) AC:1 Exp:1Adjust letter to what [bcguyA-KP-SUVX-Z]? 1GDY_@4Moving: E - an uncursed arrow.3GDYs(0~(B(0~(B(0~(B@G G(0~(B(0~~(B(0~~(B3GDY G (0~~(B (0~(B @ (0~(B(0~~(B(0~~(B4GDYx (0~~~(B G(0~~~~~(B(0~(B(0~(B(0~(B (0~~(B(0~(BG G(0~~(B@4GDY^' G(0~~~(B(0~(B(0~~(B(0~(B(0~(B(0~(B(0~(B@(0~(B(0~(B4GDYm2 G(0~(B(0~(B(0~(BG(0~(BG(0~(B (0~~(B@(0~(B(0~(B(0~(B(0~(B(0~(B5GDY o G(0~~~(B(0~(BG(0~(B(0~(B@(0~(B(0~(B(0~(BG(0~~(B6GDY(0q(B(0j~(B(0~~(B(0lj(B(0lqq~l(B(0k(B(0x~~~mqqq(B(0x~~(BG(0x(B(0x~~(B*(0~~~~~~mqlj~~~x(B(0lqk(B(0k~~~~~~~~~~x~~~~mqj~mk(B(0k~~~~~~~(BG(0~~~(B@s(0~~~~~~x(B(0mqk(B(0lk~(BG(0~~~~(BG(0~~(BG(0~qu(B(0mqk~~~~~~~~~~x(B(0x~~x~x~~x~lj(B(0mqqmqvqqvqj(BSpontiff the Stripling St:18/01 Dx:13 Co:17 In:9 Wi:7 Ch:10 Lawful Gnomish Mines:8 $:0 HP:9(18) Pw:1(1) AC:1  Exp:1G(0~(Bs(0~(BG(0~(B(0~(B7GDYw (0~~(B(0~~~~(BG(0~(B(0~(B(0~~(B>sG@(0~(B(0~(B(0v(B8GDYŬy(0~(B(0~(B(0~(BG(0~~(B(0~~~~(B(0~(B(0~~~(BG(0~(B(0~(BG(0~(BG(0~(B(0~(B@s(0~(B(0~(B8GDY(0~(B(0~~(B(0w(B(0~~~(B(0~(B@s(0~(B(0~(B(0~(B8GDYn(0~(B(0~(B(0~~~(B(0~~~(B(0~(BG(0~~(B(0~~~~(B@(0~(BG(0~(B(0~(B(0~~(BG(0x(Bs(0~(B(0~(B9GDY˞!(0~(B(0k(B@(0~~(B(0m(B(0~(B(0~~~~~~(B(0~~(B(0~(B((0~(B(0~(Bs(0x~~(B(0mqq(B9GDY& (0lj(B(0~(B(0~(B(0~(BG(0~(B@G(0~(B(0~(BG(0~(Bs(0~~(B(0~(B(0~(B(0~(B(0~(B(0~(B(0l(B(0~(B(0~(B(0~(B:GDYg(0~(B(0~(B(0~(B(0~~~~(B(0~~~~~~~(B@(0~~~~~(B!(0~~~~(B(0x(B(0~~~~~~~~~(B(0j(B:GDY*10(18) Pw:1(1) AC:1 Exp:1(0m(B(0~(B(0k~(B(0m(B(0~(B(0~(B(0~~(B(0~(B(0~(B(0~(B@(0j(B:GDY (0q(B(0~(B(0l(B(0~(B(0~~(B(0~~(B(0~(B(0~(B(0~(B@(0~(BYou see here a key.;GDY7S - a key.GGDY`(0~(B(0~(B(0~~(B(0~~(BG(0~(B(0~~(BG(0~(B@)>GDYC @(0~~(B(0~~~~~~~(B(0~(B(0~(BG(0~(Bs(0~~(B(0~(B?GDY(0~(B(0~(B@(0~(B(0~(B(0~(BG(0~~~(B(0~(B(0~~~~~~(B?GDY (0q(B(0~(B(0~(B(0~(B@(0m(B(0~(B(0~~~~~~(BG(0~~~(BYou see here 7 rocks.s@GDYj=(0~~(B@*(0~(B(0~(BG(0~(B(0~(BG(0~~~~(B(0~(B(0~(B(0~(B(0~(B(0~(B(0~(B(0~(B@GDY?4(0q(B(0~(B@(0~(B(0~~~(B(0~~~~~(B(0~~~~~~~(B(0~~~~~~(B!(0~~~~~~~~~(B(0~(B(0~(B(0~(BAGDY e(0lqq(B(0x~~(B(0~(B(0qqqqqqqq(B@(0~~~~~~~~~(BG(0x(B(0~(B(0qqqqqqw(B(0~(B(0~(B(0~~(B(0~~~(B(0~~~(B(0~~(B(0~~(BAGDY J(0q(B(0~(B(0~~(B@(0~(B(0~~~~~~~~~~(B(0~(B(0~(B(0~(B(0~(B(0~(B(0~(B(0~~(B(0~~(B(0~(B(0~~(BBGDYBw(0k(B(0qqqqqj(B(0x(B@(0~~~~~~~x(B(0mq(B(0~(B(0v(B(0~(B(0~(B(0~~(B(0~~(B(0~~~(B(0~~~(B(0~~(B(0~(B(0~~(BBGDY(0~(B(0~~~~~~~(B@(0~(B(0~(B(0~~(B(0~~(B(0~~~(B(0~~~(B(0~~(B(0~(B(0~~(BCGDYQ(0~(B(0~~(B(0~(B@(0~~~~~~~~(BG(0~(B(0~(B(0~(B(0~(B(0~(B(0~(B(0~(B(0~~(B(0~~(B(0~(B(0~~(BCGDY 211(18) Pw:1(1) AC:1 Exp:1(0~~(B(0~(B(0~(B(0~~~~~~~~~~(B@(0~(B(0~(B(0~~(B(0~~~(B(0~~~(B(0~~(B(0~~(BDGDY(0~(B(0~(B@(0~~~(B(0~~~~~(B(0~~~~~~~(B(0~~(BG(0~~~(BG(0~~~(Bs(0~~~~~(B(0~(B(0~(B(0~(BDGDYmj^(0~~(B(0~(B@(0~(B(0~(B(0~(B(0~~~~(B(0~(B(0~(B(0~(B(0~(B(0~(B(0~(BYou see here 7 rocks.s(0~(BDGDY+(0q(B(0~~(B(0~(B@*G(0~(B(0~(B(0~(Bs(0~(B(0~(BEGDY(0m(B(0~(B(0~(B(0~(B(0k~(B(0k(B(0~~(B(0~(B(0t(B(0~~(B@(0~~~(B(0~(B(0~~~~~~(B(0~~~~~~(B(0~~~~~~(B>(0~(B(0~~~~~(B!(0~~~~(B(0~~~~~~~~(BEGDYM (0q(B(0~(B(0x(B@(0mq(B(0~(B(0~(B(0~~(B(0~(BEGDY (0lj(B(0mj~~(B(0~~~~(B(0~~~(B(0k(B(0~(B(0x(B@(0~(B(0~(B(0~(BFGDYh>(0x(B(0x(B(0lj~~~(B(0m(B(0~(B(0x~~~~~~~(B(0x(B(0k~~~~~~~~~(B(0~(B(0x~~~~~~~~~~~(B(0k~~~~(BG(0~(BG(0~~(B@(0x~~~~~~~~(B(0q(B(0~(B(0mk~~~~~(B(0~(B(0x~~~(B(0~(B(0j(B*(0~(B(0~~(B(0~~~(B(0~~(B(0~~(BFGDY (0lqq(B(0x~~(B(0lj~~(B(0~~(B(0~~(B(0~(B(0~(B(0~l(B(0x(B@(0j(B(0lq(B(0~(BG(0~~~(B(0~(B(0~~~~~(B(0~~~~~~(B(0~~~~~x~l(B(0~~~~~~lmq(B(0~~(B!(0~~~~~(B(0qqqqk~~(B(0mk(BGGDYV}(0k(B(0x(B(0x(B(0~x(B(0~(B(0~(B(0~~~(B@(0~(B(0~(B(0~(BG(0~(BGG(0~(B(0~(B(0~(B(0l(B(0~x(B(0qj(B(0~(B(0~(B(0~(BGGDYw(0x(B(0~~~(B@(0~~~~~~~(B(0~(B(0~(B(0~(B(0~(B(0~(B(0mq(BGGDY7a@(0~(B(0j(B(0~~(B(0~~~~~(B(0~(BG(0~(B(0~(B(0~(B(0~~(BG(0~(B(0~~(B(0~~(B(0~(B(0~(BHGDYə(0~(B@(0~~(B(0~~~~~(B(0~(B(0~(BG(0~(B(0~~(B(0~~(B(0~(B(0~(BHGDY!v(0~~~(B(0~(B(0~~~~~~~(B@(0~(B(0~(B(0~(BGG(0~(BG(0~(B(0~(B(0~(BHGDY (0lj(B(0~(B(0~~~(B(0lq(B(0~~~~(B(0~(B(0~(B@(0~(B(0~(B(0~(B(0~(BIGDY6V12(18) Pw:1(1) AC:1 Exp:1(0lq(B(0~(B(0~~(B(0m(B(0~~(B(0q(B(0~(B(0~(B@GG(0~(B(0~(BG(0~(B(0v(B(0~(B(0j(BJGDYs(0q(B(0~m(B(0~(B(0~(B(0~(B@KGDYۜ (0~(B(0~(B(0k(B(0~(B@(0~(B(0~~(BGG(0~(BG(0~(B(0v(B(0~(B(0~(B(0l(BKGDYe(0~(B(0~~(B(0~~(B(0~~(B(0~(B@(0~(B(0~(B(0~(B(0~(B(0x(B(0x(B(0j(BKGDY3 (0w(B(0~(B(0~(B(0~~(B@(0~(BGG(0~(B(0~(B(0~(BG(0~(B(0j(BLGDYm(0~(B(0~~(B(0~(B@(0~(BLGDYP (0k(B(0~(B(0~~(B@(0~(B(0~(B(0~(BA trap door opens up under you!--More--MGDY-uG(0~~~(B(0~~l(B(0~~~~~~~mk(B(0~~~~~~~~~x(B(0~~~(B(0q~~~~~~~~x(B(0~~~~~(B(0~(BG(0~(B<(0~~(B0(0~~~x(B(0~~~~~~~(B(0~~~~~~~~~lj(B(0k~~(B@(0~~(BG(0qk~x~~~~x(B(0j~~~~(BG(0~(B(0mqvqk~~x(B(0~~~~~(B(0mqq(B(0lk~(BSpontiff the Stripling St:18/01 Dx:13 Co:17 In:9 Wi:7 Ch:10 Lawful Gnomish Mines:9 $:0 HP:12(18) Pw:1(1) AC:1  Exp:1(0~(BGG(0~(B(0~(BGNGDY  G(0~~~(B(0~(B(0~~(B(0~~(B(0~(B@(0~(B(0~(B(0~(B(0~(B(0~~(B(0~(BOGDYkc G(0~~~(B(0~~(BG(0~~(B(0~(B@(0~(B(0~(B(0~(BG(0~(B(0~~(B(0~(B(0~~(BG(0~(B(0~~~(BGOGDY|(0~~~(B(0~~(B(0~(B(0~(B@(0~(B(0~(B(0~(B(0~~(B(0~~(B(0~(B(0~(BOGDYx i G(0~~~(B(0~~(B(0~~(B(0~(B@(0~~(B(0~(B(0~(BG(0~~(B(0~~(B(0~(BG(0~(BG(0~(B(0~(BG PGDYS G(0qj~(B(0~~(B(0~~(B(0~(B@(0~(B(0~(B(0~(B(0~(B(0~~(B(0~(B(0~(B(0~~(BG(0~(B(0~~~~(BPGDY'?(0~(B(0~~(B(0~~(B(0~(B(0~(B(0~(B(0~(B@(0~(B(0~~(B(0~(B(0~(BG(0~(BGQGDYL G(0~~~(B(0~~(B(0~~(B(0~~(B(0~(B(0~(B(0~~~(B@(0~(B(0~(B(0~(B(0~~(B(0~~(BG(0~~(B(0~(BQGDY V G(0~~~(B(0~~(B(0~(B(0~(B(0~(B@(0~~(B(0~(B(0~(B(0~(BClick! The gnome lord triggers something.G(0~(BGRGDY2(0lqqk(B(0lqq(B(0x~~x(B(0lj~~m(B(0lj~~x(B(0x~~~~mk(B(0x~~~x(B(0lj~~~~~mqwqklj~~~x(B(0x~~~~~~~~x~mj~~~lj(B(0lqqk(B(0k~~~~(B^(0~~~~~~~~~x(B(0x~~mqqqqqqqj(B(0x~~~~~~~~~~~~~~mqk(B(0x~~~~~~~~~~~~x(B(0q(B(0j(B(0lqk~~~~~~~~~~~~x(B(0mqk~qqqqqqqqqvj~(B(0x~~~~~~~~~qk~mqklj~~~~~~~~~~~~~x(B(0mk~~~~~~~~~x~~~tj~~lqqqqqqwqq~l(B(0x~~~~~~~~lvqk~x~~~mqqqk(B(0x~~~x(B(0j(B*(0~~~~~~~x(B(0x~~(B*(0~~~~~~mqwj~~~x(B(0lqk(BGDYV17;45H(0~~~~~x~lqj(B(0mk~~~~~~~~~~x~~~~mqj~mk(B(0~~~~~~lvqj(B(0mk~~~~~~~~~~~(B@(0~~~~~~~x(B(0~~(B!(0~~~~~x(B(0mqk~~~lk~~~(BG(0~~(BG(0~~~~qu(B(0qqqqk~~~x(B(0x(B)(0~~xmqk~~~~~~~~~~x(B(0mk~lj(B(0x~~lj(B(0x(Bs(0~x(BG(0x(BG(0~x~lj(B(0mqj(B(0mqqj(B(0mqqvqvqqvqj(BSpontiff the Stripling St:18/01 Dx:13 Co:17 In:9 Wi:7 Ch:10 Lawful Gnomish Mines:8 $:0 HP:12(18) Pw:1(1) AC:1  Exp:1 13(18) Pw:1(1) AC:1 Exp:1G(0~(BsGG(0~(B(0~(B(0~(BTGDY((0k(B(0x(B(0~~(B(0~~(B(0~~~~~~~~(B@(0~~~~~~~(B>(0~(B(0~(Bs(0~(BTGDY_@(0~(B(0~(B(0~~~(B(0~(BGG(0~(B(0~(B(0~~(BG(0~(B(0~(BsTGDYL@(0~(B(0~~(Bs(0~~(B(0~(B(0~(BUGDY]G(0~(B@(0~(B(0~(B(0~(BG(0~~(B(0~(B(0~(BG(0~~(Bs(0~~(BVGDY`0L(0l(B(0~~~~~~~~~~(BG@(0~(B(0j(B(0~(B(0~(B(0~(B(0~~(B(0~(B(0~(B!s(0~~~(B(0~(B(0~(BVGDY̮(0~~~~~~~~~(BG(0~(B(0~(B@(0~(B(0~(B(0~(B(0~~(B(0~(B(0~(BsGG(0~~~~(B(0~(BWGDY0@(0~(B(0~~~~~~~~~(B@(0~(B(0~~(B(0~~~(B(0~~~~(B(0~~(B(0~~(B(0~~~~~~(B!(0~~~~~(B(0~~(B(0~(BXGDYqK((0~(B(0~~~~~~~~~~(BG@(0~~(B(0~~~(B(0~~~~(B(0~~(BG(0~(B(0~~~(Bs(0~~(BG(0~~~~~(B(0~~(B(0~(BXGDY (0~(B(0~~(B(0~(BG@s(0~(B(0~(B(0~(BYGDY(0~(B@G(0~(B(0~(Bs(0~~(B(0~(B(0~(BYGDYD(0~(BG(0~(B@(0~~~(BsG(0~(B(0~(B(0~~~(B(0~~~~(B(0~(BZGDY(0~(BGG(0~~~~~~(B(0~(B(0~(B(0~~~~~(B(0~(B@(0~(B(0~~~(BsGZGDY(0~(B(0~(B(0~(B(0~~(B(0~~~(BG(0~~(B(0~(B(0~(B(0~(Bs@(0~(B[GDYDG(0~(BG(0~(BGs(0~(BG(0~(B(0~(B[GDYx:14(18) Pw:1(1) AC:1 Exp:1(0~(B(0~(B(0~(B(0~(B(0~~~(BGs(0~~~~(B(0~(B(0~(B@(0~(B(0~(B\GDYt(0~(B(0~(BG(0~(BG(0~(Bs(0~(BG@(0~(B(0~(B(0~(B\GDYU(0~(BG(0~(B(0~(B(0~(B(0~(B(0~~~~(B(0~(Bs@(0~(B(0~(B(0~(B]GDYI7GG(0~(B(0~(B(0~(B(0~(B(0~(B(0~(B(0~~~~(BsG(0~~(B(0~(BG(0~(B@(0~~(B]GDY (0~(B(0~(B(0~(B(0~(Bs(0~(B@(0~(B^GDYJ(0~(B(0~(B(0~(B(0~~(BGGG(0~~~~(B(0~(BGs(0~(B@(0~(B(0~(B(0~(B(0~(B(0~(B^GDY> MG(0~(B(0~(Bs_GDYWG(0~(B(0~(BG(0~(Bs(0~(BG(0~(B_GDY>MU(0~(BG(0~(Bs_GDY (0~(BG(0~(BG(0~(BG(0~(B(0~(BGs`GDY+s(0~(B`GDY N(0~(B(0~(B(0~~(B(0~~~(B(0~~~~(B(0~(B(0~(BGG@G(0~(B(0~(BsG(0~(B(0~~(BaGDY6# bGDY; untrapbGDYX'In what direction? bGDYP]|That web is difficult to remove.G(0~(B(0~(BscGDY '(0~(B(0~(B(0~(B(0~~~~~(B@(0~~~~~(BG(0~(B>(0~(B(0~~~(BGGs(0~(B(0~(BdGDYV@G(0~(B(0~~~(B(0~(B(0~~(Bs(0~~~(B(0~(B(0~~~~(B(0~(BdGDYR15(18) Pw:1(1) AC:1 Exp:1@(0~(B(0~(BG(0~(B(0~(BsGG(0~~(B(0~(B(0~(BdGDY| (0~(B(0~~(B(0~(B@(0~(B>s(0~(B(0~(BeGDY_@(0~(B(0~~~~~~~~~(B@(0~(B(0~~(B(0~~~(B(0~~~~(B(0~~(B(0~~(B(0~~~~~~(B!(0~~~~~(B(0~~(B(0~(BeGDY?Z@(0~~~~~~(B(0~(B(0~(BeGDŸ(0~~(B(0~~(B(0~(B@(0~~~~(B(0~~(B(0~~~(B(0~~(B(0~~(B(0~~~~(B(0~~~~(B(0~~(B(0~(B(0~~(BfGDY{(0~~(B(0~~(B(0~~(B@(0~(B(0~~~~~~~~~~(B(0~(B(0~(B(0~~(B(0~(B(0~(BfGDYoZ(0~(B(0l(B@(0~(BF(0~~~~~(B(0~(B(0~~(B(0~~(B(0~(B(0~~(B(0~~~(B(0~~~(B(0~~(B(0~(B(0~~(BfGDY(0~(B(0~(B@(0~(B(0~(B(0~(B(0~(BfGDY]S16(18) Pw:1(1) AC:1 Exp:1(0~(B@gGDYN@(0~(BgGDYl(0~(B@(0~(B(0~(B(0~(B(0~(B(0~(BgGDY (0~(B(0~(B(0~~~~~~~(B@(0~~(B(0~~(B(0~(B(0~~(B(0~~~(B(0~~~(B(0~~(B(0~(B(0~~(BgGDY(0~~(B(0~~(B(0~~(B(0~(B@(0~~~~~~~~~~(B(0~(B(0~(B(0~~(B(0~(B(0~(BhGDY_(0~~(B(0~(B(0~~~~~~~~~(B@(0~(B(0~(B(0~~~(B(0~~~(B(0~(B(0~(BhGDYI(0~(B(0~(B(0~(B(0~(B@(0~(B(0~~~(B(0~~~(B(0~~~~(B(0~~~~~~(BG(0~(B(0~~~(BG(0~~~~~~(B(0~(B(0~(BhGDYn (0~(B(0~(B(0~(B(0~~(B(0~(B(0~(B@(0~(B(0~(B(0~~~(B(0~~(Bs(0~(B(0~(BiGDY(0~(B(0~(B(0~(B(0~(B(0~~(B(0~(B(0~~(B@(0~~~(B(0~(B(0~~~~~~(B(0~~~~~~(B(0~~~~~~(B(0~(B(0~~~~~(B!(0~~~~(B(0~~~~~~~~(BiGDY-(0~(B@(0~(B(0~(B(0~~(B(0~(BiGDY (0~~(B(0~~~~(B(0~~~(B(0~(B@(0~(B(0~(B(0~(BiGDYm,(0~~~(B(0~(B(0~~~~~~~(B(0~~~~(B(0~~~~(B(0~(B(0~~~~~~~~~~~(B(0~~~~~~~~~(B@(0~~~~~~~~(B(0~(B(0~~~~~(B(0~(B(0~~~(B(0~(B(0~(B(0~~(B(0~~~(B(0~~(B(0~~(BjGDYT(0~~(B(0~(B(0~(B(0~~(B(0~(B(0~(B(0~(B(0~(B@(0~(BG(0~(B(0~(B(0~~~(B(0~~(B(0~~~~(B(0~~~~~~(B(0~~~~~~(B(0~(B(0j~~~~~~(B(0~(B(0~~(BGG(0~(BjGDY (0~(B(0~(B(0~~~(B(0~(B(0~(B(0~(B(0~(B(0~(B@(0~(B(0~(B(0~(B(0~(BkGDYBh17(18) Pw:1(1) AC:1 Exp:1(0~(B(0~~(BG(0~(B(0~~(B@G(0~~(BG(0~(BkGDYTd(0~(B(0~(B@(0j(B(0~(BkGDYv (0~(B(0~(B(0~(BG(0~(B(0~(B@G(0~(BG(0~(B(0~(BlGDYܠj(0~(B(0~~(B(0~~~~(B(0~(B(0~~~~(B(0~~~~(B(0~~~(B(0~(BG(0~(B(0~(B(0~(B(0~(B@(0~~~~(B(0~(BG(0~(B(0~(B(0~(BG(0~(B(0~(B(0~(BYou see here a gem called a1.(0~(BGG(0~(B(0~(BGlGDYe 0U - a gem called a1.mGDY"(0~(B(0~(B(0~(B(0~(BG(0lq(B(0~(B(0~(B@G(0~(BG(0~(BmGDY(Really attack the gnome? [yn] (n) nGDY] nnGDY۴ (0~(B(0~(B(0~~~(B(0~~~(B(0~~(B(0~~(B(0~(B(0~(B(0~(B@(0~(BoGDY q(0~(B(0~(B(0~~(B(0~(BG(0~(B(0~(B(0~(B(0~(B(0~(B(0l(B(0~(BG@(0~(B(0~(B(0q(B(0~(BGoGDY,J(0~(B(0~(B(0~(B(0~(B(0x(B(0mqqqqqq(B(0~(B(0k~~~~~~~~~~~~(B@(0x(B(0lqqqqqqqqq(B(0~~(B(0~(BV - a chartreuse potion.pGDY(0~(B(0~~(B(0~~~(B(0~~~(B(0~~~(B(0~~~~(B(0~~~~~(B(0~~~~~~(B(0~~~~~~(B(0~~~~(B(0~~~(B(0~~(B(0~~~(BG(0~(B@(0~~(B(0~(BpGDY Q18(18) Pw:1(1) AC:1 Exp:1(0~~~(B(0~~~~(B(0~~~~(B(0k(B(0mqj(B(0lqqk(B(0~~~~(B(0x~~~~(B(0~~(B(0~~~~~(B@(0~~~~~~~(BGpGDY(0lqk(B(0~mw(B(0~~(B(0~~(B@(0~~~~(B(0~(B(0~~(B(0mqq(BYou fall into a pit!You land on a set of sharp iron spikes!9(18) Pw:1(1) AC:1 Exp:1(0~(B(0~~~(B(0~(B(0~~~~~~~~~~~~~~~~~(B(0~(BrGDYKWhat do you want to use or apply? [efj-motwxzLW or ?*] rGDY| Do what?  o - Take something out of the bag called sack i - Put something into the bag called sack b - Both of the above(end) rGDYiM +(0lqqk(B(0lqq(B(0x~~x(B(0lj~~m(B(0lj~~x(B(0x~~~~mk(B(0x~~~x(B Put in what type of objects?  a - All types b - Weapons (')') c - Armor ('[') d - Comestibles ('%') e - Potions ('!') f - Wands ('/') g - Tools ('(') h - Gems ('*') C - Items known to be Cursed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) sGDYXa+sGDYQ*(0lqqk(B(0x~~xm(B(0lj~~x~mk(B(0x~~~x~~mqwqklj~~~x~~~~x~mj~~~lj(B(0lqqk~(B^(0~~~~~~~~~x(B(0x~~mqqqqqqqj(B(0l~~~~~~~~~~~mqk(B(0x~~~~~~~~~~~~xlqkk~~~~~~~~~~~~x(B(0mqk~qqqqqqqqqvj~xx~~~~~~~~~qk~mqklj~~~~~~~~~~~~~xmk~~~~~~~~~x~~~tj~~lqqqqqqwqq~lj(B(0x~~~~~~~~lvqk~x~~~mqqqk(B(0x~~~x(B Put in what?   Weapons (')')  a - a +1 long sword (weapon in hand)  E - an uncursed arrow  ArmosGDYl*r ('[')  d - a +1 gnomish suit (being worn)  h - a +1 gnomish helm (being worn)  q - a +0 apron (being worn)  r - an uncursed +3 small shield (being worn)  v - a +1 pair of gnomish boots (being worn)  Comestibles ('%')  n - 2 uncursed food rations  p - 2 uncursed tripe rations  Potions ('!')  i - an uncursed dark green potion  s - an uncursed emerald potion  M - a cursed swirly potion  N - an uncursed milky potion  V - a chartreuse potion  Wands ('/')  L - an uncursed iridium wand  Tools ('(') (1 of 2)sGDY/)0+++++uGDYO +xGDY e - a +0 pick-axe  f - an uncursed bag called sack  j - an uncursed expensive camera  k - a key  m - an uncursed small bag  o - an uncursed whistle called tin  t - an uncursed towel  w - an uncursed mirror  x - an uncursed lamp called magic (lit)  z - an uncursed leash  W - a drum  Gems ('*')  l - 2 uncursed gray stones  O - an uncursed gem called a1  T - 2 uncursed gems called y1  U - a gem called a1 (2 of 2)GDY(0lqqk(B(0lqq(B(0x~~x(B(0lj~~m(B(0lj~~x(B(0x~~~~mk(B(0x~~~x(B(0lj~~~~~mqwqklj~~~x(B(0x~~~~~~~~x~mj~~~lj(B(0lqqk(B(0k~~~~(B^(0~~~~~~~~~x(B(0x~~mqqqqqqqj(B(0l(B(0x~~~~~~~~~~~~~~mqk(B(0x~~~~~~~~~~~~xlqk(B(0j(B(0lqk~~~~~~~~~~~~x(B(0mqk~qqqqqqqqqvj~x(B(0x~~~~~~~~~qk~mqklj~~~~~~~~~~~~~x(B(0mk~~~~~~~~~x~~~tj~~lqqqqqqwqq~lj(B(0x~~~~~~~~lvqk~x~~~mqqqk(B(0x~~~x(B(0lqk(B(0lqj~~~~~~~~x(B(0x~GDY@~(B*(0~~~~~~mqwj~~~x(B(0lqk(B(0k(B(0mqj~mwqqk(B(0lj~~~~~~x~lqj(B(0mk~~~~~~~~~~x~~~~mqj~mk(B(0x~~~~~~x~~mqqqqqqj~~~~~~lvqj(B(0mk~~~~~~~~~~~(B>(0~~~~~~~x(B(0k~~(B@(0~~~~~~~~~~~~~~~~~~x(B(0mqk~~~lk~~~~~~(B!(0~~~~qu(B(0x~~lqqqqqqqqqqqqqqk~~~x(B(0x(B)(0~~xmqk~~~~~~~~~~x(B(0mqq(B(0mk~lj(B(0x~~lj(B(0x~~x~x~~x~lj(B(0mqj(B(0mqqj(B(0mqqvqvqqvqj(BSpontiff the Stripling St:18/01 Dx:13 Co:17 In:9 Wi:7 Ch:10 Lawful Gnomish MiGDYgnes:8 $:0 HP:9(18) Pw:1(1) AC:1  Exp:1You put an uncursed dark green potion into the bag called sack.9(18) Pw:1(1) AC:1 Exp:1--More--GDY You put an uncursed emerald potion into the bag called sack.9(18) Pw:1(1) AC:1 Exp:1--More--GDYAYou put a cursed swirly potion into the bag called sack.9(18) Pw:1(1) AC:1 Exp:1--More--GDYYou put an uncursed milky potion into the bag called sack.9(18) Pw:1(1) AC:1 Exp:1--More--GDYQ You put a chartreuse potion into the bag called sack.9(18) Pw:1(1) AC:1 Exp:1--More--GDY zYou put an uncursed iridium wand into the bag called sack.9(18) Pw:1(1) AC:1 Exp:1GDY0Unknown command ' '.GDYG9GDY<What do you want to use or apply? [efj-motwxzW or ?*] GDY{ Do what?  o - Take something out of the bag called sack i - Put something into the bag called sack b - Both of the above(end) GDY.X+(0lqqk(B(0lqq(B(0x~~x(B(0lj~~m(B(0lj~~x(B(0x~~~~mk(B(0x~~~x(B Put in what type of objects?  a - All types b - Weapons (')') c - Armor ('[') d - Comestibles ('%') e - Tools ('(') f - Gems ('*') U - Items known to be Uncursed X - Items of unknown B/C/U status(end) GDY +GDY6(0lqqk(B(0x~~xm(B(0lj~~x~mk(B(0x~~~x~~mqwqklj~~~x~~~~x~mj~~~lj(B(0lqqk~(B^(0~~~~~~~~~x(B(0x~~mqqqqqqqj(B(0l~~~~~~~~~~~mqk(B(0x~~~~~~~~~~~~xlqkk~~~~~~~~~~~~x(B(0mqk~qqqqqqqqqvj~x(B Put in what?  Gems ('*') l - 2 uncursed gray stones O - an uncursed gem called a1 T - 2 uncursed gems called y1 U - a gem called a1(end) GDYw{ '++++GDY-GDY (0lqqk(B(0x~~x(B(0lj~~x(B(0x~~~xwqklj~~~xx~mj~~~lj(B(0lqqk(B9(18) Pw:1(1) AC:1 Exp:1You put an uncursed gem called a1 into the bag called sack.9(18) Pw:1(1) AC:1 Exp:1--More--GDYTYou put 2 uncursed gems called y1 into the bag called sack.9(18) Pw:1(1) AC:1 Exp:1--More--GDY]5qYou put a gem called a1 into the bag called sack.9(18) Pw:1(1) AC:1 Exp:1GDYIK0Unknown command ' '.GDY$3You are still in a pit.GDY10(18) Pw:1(1) AC:1 Exp:1You crawl to the edge of the pit.(0~(B(0~~~(B@(0mq(B(0~(B^(0~~~~~~~~~~~~~~~~~(B(0~(B(0j(BGDYRV(0~(B@(0~(B(0~(BGDY G(0lqqlq(B(0x~~x~(B(0~~~~~~(B(0q~~~~~(B(0~~~~~~(B(0~~~~~(B(0~(B)(0~~(B(0~~~(B(0~~~(B(0k~~q(B(0~~(B:@(0~(B(0~(BGDYeYou kill the newt!10(18) Pw:1(1) AC:1 Exp:1(0~(BGDY L(0qq(B(0~~(B(0~(B(0~(BG(0~(B(0~(B(0~(B(0~(B(0k(B(0~(B(0x(B@(0~(B(0~~~(B(0~~~~~~~(B(0~(BGDY0v(0m(B(0~mqqk(B(0~~~x(B(0~(B(0~~~(B(0~(B(0~~~(B(0~(BG(0~(B(0k(B(0~(B(0x(B@(0mq(B(0~(B(0~(B(0~~(B(0~(BGDY Y(0k(B(0mk(B(0~(B(0~~m(B(0~(BG(0x(B(0~~~(BG(0mj~~~(B(0~(B(0~~~~(B(0~~(B(0~(B(0~l(B@(0~(B(0~(BGDY (0k(B(0~~(B(0~~~(B(0~(B(0~(B(0l(B(0~~x(B(0x(B@(0mq(B(0~(B(0u(BGDY (0~~~(B(0~~(BG(0~(B(0~(B(0~(BG(0~(B(0x(B(0~(BG@(0~(B(0k(B(0lj(B(0~(BGDY(0x(B(0~(B(0k(B(0lj(B(0x(B(0x~~(B(0~(B(0x~~~~~~~(BZ(0~(B@(0mk~~~~~~(B(0l(B(0~(B(0mqk(B(0~(BYou see here a rusty dart.A little dart shoots out at you!--More--GDY2You are almost hit by a little dart.GDYn # GDY> untrapGDYVr'In what direction? GDY?`Whoops...A little dart shoots out at you!--More--GDYo5You are almost hit by a little dart.(0~(BGGG(0~(B(0~(BZZ(0~(BGDY# GDYQV untrapGDY 'In what direction? GDY This dart trap is difficult to disarm.11(18) Pw:1(1) AC:1 Exp:1G(0~(BGDYb(0~(BGZ(0~(B(0~~(BZ)@G(0~(B(0~(BGDYD(0x~(B(0~(B(0~(BG(0~(B@(0~(B(0~(B(0~(B(0~~(BGDY^;(0~(B(0x(B(0~(BGG(0~(B(0~(B(0~(BZZ@(0~(B(0~~(B(0~~~(BG(0~(B(0~(B(0mk(B(0qj(BGDY=r(0~(B(0~(B@(0~~~~~(B(0~(BGDY_ 7(0~(B(0~(B(0~(B(0~(B@(0~(BThe elf zombie is almost hit by a dart!(0~(B(0~(BG(0~(BGZZ(0~(BGGDY%(0~(BG(0~~(B(0~(B(0~(B(0~(B@(0~(BGDYl/ (0~(B(0~~~(B(0qk(B(0~~~~(B(0~(B(0~~~~(B(0qj~~~(BG(0~~~(B(0~(B*(0~(BZ(0~(B(0~(B(0~(B)(0~(BZ(0~(B@G(0~(B(0~(B(0m(B(0~~(BGDYD!(0~(B(0~~~~~(B(0~(B(0~~~~~(B(0l(B(0k(B(0~~~~~~~~~(B(0x(B(0~x(B(0~~~~~~~~~~~(B@(0~~~~~~~~~~~(B(0~~~~~(B(0~(B(0qj(B(0~~~~(B(0~~(B(0~(BGDY׹(0q(B(0~(B@(0~(B(0lj(B(0~(B(0~(B(0~~~(B(0~~(BYou see here a black gem.GDY' ,X - a black gem.GDYC8What do you want to eat? [np or ?*] GDYT ]11(18) Pw:1(1) AC:1 Exp:1You cannot eat that!GDYj GDY*6What do you want to write with? [- altEX or ?*] GDY}+ p11(18) Pw:1(1) AC:1 Exp:1You write in the dust with a black gem.--More--GDYAWhat do you want to write in the dust here? GDY$'Never mind.GDYJ# GDYu nameGDY 9Name an individual object? [ynq] (q) GDY?LFnWhat do you want to call? [d-fhj-moqrtv-xzWX or ?*] GDY!Call a black gem: GDYQ aGDY{2GDY A11(18) Pw:1(1) AC:1 Exp:1GDYN= 4Discoveries Weapons * elven arrow (runed arrow) * orcish arrow (crude arrow) * ya (bamboo arrow) * shuriken (throwing star) * elven spear (runed spear) * orcish spear (crude spear) * dwarvish spear (stout spear) * javelin (throwing spear) * elven dagger (runed dagger) * orcish dagger (crude dagger) * battle-axe (double-headed axe) * elven short sword (runed short sword) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * scimitar (curved sword) * elven broadsword (runed broadsword) * katana (samurai sword) * tsurugi (long samurai sword) * runesword (runed broadsword) * partisan (vulgar polearm) --More--GDYC* ranseur (hilted polearm) * spetum (forked polearm) * glaive (single-edged polearm) * halberd (angled poleaxe) * bardiche (long poleaxe) * voulge (pole cleaver) * dwarvish mattock (broad pick) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * quarterstaff (staff) * staff of divination (staff) * staff of healing (staff) * staff of holiness (staff) * staff of matter (staff) * staff of escape (staff) * staff of battle (staff) * aklys (thonged club) * elven bow (runed bow) * orcish bow (crude bow) * yumi (long bow) --More--GDY Armor * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * helmet (plumed helmet) * gnomish suit (little blue vest) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * dwarvish roundshield (large round shield) * leather gloves (riding gloves) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) Scrolls * scroll of identify (VERR YED HORRE) --More--GDY'nTools  whistle called tin  lamp called magic  mirror (looking glass)  bag called sack Gems  black gem called a1  yellow gem called y1  black gem called a2 --More--GDY Spontiff the Stripling St:18/01 Dx:13 Co:17 In:9 Wi:7 Ch:10 Lawful Gnomish Mines:8 $:0 HP:11(18) Pw:1(1) AC:1  Exp:1(0lqqk(B(0lqq(B(0x~~x(B(0lqqlqqqk(B(0lj~~m(B(0lj~~x(B(0x~x~~x~~~mk(B(0qqk(B(0x~~~~mk(B(0x~~~x(B(0x~~~~~~~~~mqqk(B(0~~mk(B(0lj~~~~~mqwqklj~~~x(B(0x~~~q~~~~~~~~~~xlqj~~~mk(B(0x~~~~~~~~x~mj~~~lj(B(0lqqk(B(0k~~~~~~~~~~~~xx~(B@(0~~~~x(B(0k~~~~(B^(0~~~~~~~~~x(B(0x~~mqqqqqqqj(B(0l(B(0lj(B(0x(B(0x~~~~~~~~~~~~mj~~~x(B(0lj(BGDY [C(0x~~~~~~~~~~~~~~mqk(B(0x~~~~~~~~~~~~xlqk(B(0x~~~~~~~~~~~(B)(0~~~~~~~~lqj(B(0j(B(0lqk~~~~~~~~~~~~x(B(0mqk~qqqqqqqqqvj~x(B(0mk~~~~~~~(B(0lk~~~~~~~~~x(B(0x~~~~~~~~~qk~mqklj~~~~~~~~~~~~~x(B(0mqk~(B(0x~~~~~lk~lj(B(0mk~~~~~~~~~x~~~tj~~lqqqqqqwqq~lj(B(0mk(B(0mqk~~qumqj(B(0x~~~~~~~~lvqk~x~~~mqqqk(B(0x~~~x(B(0x~~~x(B(0lqk(B(0lqj~~~~~~~~x(B(0x~~(B*(0~~~~~~mqwj~~~x(B(0lqk(B(0mqk~mqj~mwqqk(B(0lj~~~~~~x~lqj(BGDY (0mk~~~~~~~~~~x~~~~mqj~mk(B(0x~~~~~~x~~mqqqqqqj~~~~~~lvqj(B(0mk~~~~~~~~~~~(B>(0~~~~~~~x(B(0mqk~~(B^(0~~~~~~~~~~~~~~~~~~x(B(0mqk~~~lk~~~~~~(B!(0~~~~qu(B(0x~~lqqqqqqqqqqqqqqk~~~x(B(0x(B)(0~~xmqk~~~~~~~~~~x(B(0mqqj(B(0mk~lj(B(0x~~lj(B(0x~~x~x~~x~lj(B(0mqj(B(0mqqj(B(0mqqvqvqqvqj(BGDYn(0l(B(0x(B(0~(B@(0~(B(0~(B(0~(B(0~~~(BGGDYo(0~(B@(0~(B(0qj(B(0~(B(0~(B(0~(B(0~(BGDY{ (0~~(B(0~(B(0~~~(B@(0~~~(B(0v(B(0~~~~(B(0~~~~(B(0~(BGDYw(0~~(B@(0~~~(B(0~(B(0~~~(B(0~~~~(B(0~~~~(B(0~(BGDYg12(18) Pw:1(1) AC:1 Exp:1@(0~(B(0~(BZ(0~(B(0~(B(0~(BG(0~(BGDY3C r(0~(B@(0~(B(0~~~(B(0~(B(0~~(BGDYn$(0~(B(0~~~~~~(B(0~(B(0~~~~~~~~~~(B(0~(B(0~~~~~~~~~~(BG(0~~~~(BZ(0~(BZ@(0~(B(0~(BG(0~(B(0~(BGDY5(0~~(B(0~~~(B(0~~~~~~~~~(B(0~(B(0~(B(0~~~~~~~~~(B(0~~~~~(B(0~(B(0~~(B(0~(B(0~~(B(0~(B@(0~(BSuddenly, the gnome lord disappears out of sight.^GDY(0~(B(0~(B(0~(B(0~(B(0~(B(0~(B@(0~(BGThe elf zombie hits!5(18) Pw:1(1) AC:1 Exp:1The elf zombie hits!4(18) Pw:1(1) AC:1 Exp:1G(0~(B(0~(BGDY>The elf zombie hits! The elf zombie hits!GDY^ESuddenly, the gnome lord disappears out of sight.GDY<} (Call a black gem: a2GDYGDYN (0~(B(0~(B(0~(B(0~(B(0~(B(0~(B@(0~(B(0~(B(0~(B(0~(BG(0~(BGDY;&(0~(B(0~(BG(0~(B(0~(B(0~(B(0~~~~~(B(0~(B(0~(BZ(0~(BZ(0~~(B@(0~(B(0~(BGDYk (0~(B(0~(B(0~(B(0~(B(0~(B@(0~(BGDYG(0~(B(0~(B(0~~~(B(0~(B(0~(B(0~(BZ(0~(B(0~(B@ZG(0~(B(0~(B(0~~(BGDYk (0~~(B(0~(B(0~(B@(0~(B(0~(BGDY(0~(B(0~(B(0~~~~~~~~(B@(0~~~~~~(B(0~(BThere is a dart trap here.--More--GDY!d Things that are here: 3 darts a rusty dart--More--GDY+@A little dart shoots out at you!You are hit by a little dart.3(18) Pw:1(1) AC:1 Exp:1(0~(BGZZ(0~(B(0~(B(0~(BGGDYG@)(0~(B?(0~~~~~l(B(0~~~~(B(0x~~~l(B(0~(B(0mqqq(BGDY1 G(0~(B@(0~(BZ(0~(B(0~(BZ(0~(BG(0~(BGDYS(0w(B(0~(B(0~(B(0~(B(0~(B@(0~~(B(0j(B(0~~~~(B(0~~(B(0~~(B(0~(B(0~(BGDY (0~~(B(0~~~~(B(0~(B(0~~~~~~~~(B@(0~~~~~~~(BY - a scroll labeled PRIRUTSENIE.(0~(BGZGDYxI4(18) Pw:1(1) AC:1 Exp:1(0~(B(0~~~(B(0lq(B(0~~(B(0~(B(0~(B(0~(B(0~(B@(0x(B(0j(BGDY(0q(B(0~(B(0~(B(0~(B(0~~(B(0lq(B(0~(BZ(0~(B(0~(B(0~(B@(0j(BGDY׫ (0k(B(0t(B(0~(B(0~~(B(0~(BG(0~(B(0~~(B@(0~(BGDY9(0~(B(0~(B(0~(B(0~(B(0~(BG(0~(BZ(0~(B(0~~~(B(0~~~(B@(0~(BGDY (0~(B(0~~~(B(0~~~~(B(0~(B(0~~~(B(0~~~(B(0~(B(0~(B@(0~~~~~(B(0~(B(0~~(BGDYu(0~~(B(0~~~(B(0~~(B(0~(B(0~(B(0~(B(0~(B(0~(BZ(0~~~(B@(0~~(B(0~(BThe elf zombie is almost hit by a dart!G(0~(BZGDY][ (0~~(B(0~~~~~(B(0~~~~~~~~~(B(0w(B(0~~(B(0~~~~(B(0~(B(0~~~(B@(0~~~(B(0~(B(0~(BGDY[9(0~~(B(0~~~~~(B(0~~~~~~~(BG(0~(B(0~~(B(0~~~~(B(0~(B(0~~~(BZ(0~(B(0~(B)(0~~~(B@Z(0~(BGDYu(0~(B(0~(B(0~(B(0~(B(0~(B(0~(B@(0~(BGDY (0~(BG(0~(B(0~(BZ(0~(B@Z(0~~~~(B(0~(B(0~(B(0~~~(BGDY(0~(B(0~(B(0~(B(0~(B(0~(B(0~(B@(0~~~(B(0~(B(0~~~~~(BGDY׭(0lqq(B(0j~~x(B(0~~~(B(0~~~(B(0~~(B(0~(B(0~(B(0~~(B(0x~(B(0~~(B(0~~(B(0~(B(0~(B@ZG(0~(BZ(0~(B(0~~(B(0~(B(0~~~(B(0~(B(0~~(BGDYl:E(0lq(B(0~(B(0~(B(0~(B(0~(B(0~(B(0k(B(0~(B(0~(B(0~~(B(0~(B(0~~~(B(0~~~~(B@(0~~~~~~~~~(B(0n(B(0~(B(0~~~~~~~(B(0~~~~(B(0~(B(0~~~(B(0~~(B(0~(B(0~~~(B(0~(B(0~~~(B(0~~~(BGDY(0mqk(B(0~~x(Bh(0~m(B(0~(B(0~(B(0~(B(0~~(B@(0~~~~(B(0~(BZ(0~(B(0~~(BZ(0~~~(B(0~~~~~(B(0~(B(0~~~~~~(B(0~(B(0~(B(0~(BGDYb t(0~(B(0~(Bh(0~~(B(0x(B@(0j~(B(0~(BG(0~(B(0~(B(0w(B(0~~~(B(0~~~~(B(0~~~~~(B(0~~(B(0~~~(B(0~~~(B(0~(BGDY5(18) Pw:1(1) AC:1 Exp:1(0k(B(0~(BhG(0~(B@(0~(B(0~(B(0~(BZGDY (0l(B(0x(B(0x~~(B@(0mk(B(0l(B(0~(B(0~(B(0~(BGDYӰ(0w(B(0~(B@(0~(B(0~(BGh(0~(B(0mq(B(0~(BZ(0~(BGDY` (0~(B(0~(B@(0~(B(0~~(B(0j(B(0~~(B(0~(B(0~(BGDY(0~(B@G(0~(B(0~(Bh(0~~(BZ(0~(B(0~(B(0~(BGDYOsf(0~(B(0~(B@(0~(B(0~(BGDY P (0~~(B(0~(B@G(0~(BThe elf zombie hits!0(18) Pw:1(1) AC:1 Exp:1--More--GDY You die...GDY' :0(18) Pw:1(1) AC:1 Exp:1--More--GDYY]FDo you want your possessions identified? [ynq] (n) GDY}^y Weapons  a - a +1 long sword (weapon in hand)  E - a +0 arrow  Armor  d - a blessed +1 gnomish suit (being worn)  h - an uncursed +1 gnomish helm (being worn)  q - an uncursed +0 alchemy smock (being worn)  r - an uncursed +3 small shield (being worn)  v - an uncursed +1 pair of gnomish boots (being worn)  Comestibles  n - 2 uncursed food rations  p - 2 uncursed tripe rations  Scrolls  Y - an uncursed scroll of light  Tools  e - a +0 pick-axe  f - an uncursed sack  j - an expensive camera (0:69)  k - an uncursed skeleton key  m - an uncursed small sack  o - an uncursed tin whistle  t - an uncursed towel  w - an uncursed mirror (1 of 2)GDY x - an uncursed magic lamp (lit)  z - an uncursed leash  W - an uncursed leather drum  Gems  l - 2 uncursed flint stones  X - an uncursed jet stone (2 of 2)GDYxa Contents of the sack:  46 gold pieces an uncursed scroll of teleportation an uncursed potion of fruit juice an uncursed potion of object detection a cursed potion of blindness an uncursed potion of see invisible an uncursed potion of sickness an uncursed potion of booze an uncursed potion of fruit juice a wand of slow monster (0:4) a wand of opening (0:5) an uncursed worthless piece of black glass 2 uncursed worthless pieces of yellow glass an uncursed worthless piece of black glass--More--GDY& (0lqqk(B(0lqq(B(0x~~x(B(0lj~~m(B(0lj~~x(B(0x~~~~mk(B(0x~~~xk(B(0lj~~~~~mqwqklj~~~xmk(B(0x~~~~~~~~x~mj~~~lj(B(0lqqk~x(B(0k~~~~(B^(0~~~~~~~~~x(B(0x~~mqqqqqqqj(B(0llj(B(0x~~~~~~~~~~~~~~mqk(B(0x~~~~~~~~~~~~xlqkj(B(0j(B(0lqk~~~~~~~~~~~~x(B(0mqk~qqqqqqqqqvj~x(B(0x~~~~~~~~~qk~mqklj~~~~~~~~~~~~~x(B(0mk~~~~~~~~~x~~~tj~~lqqqqqqwqq~lj(B(0xGDY[ ~~~~~~~~lvqk~x~~~mqqqk(B(0x~~~x(B(0lqj~~~~~~~~x(B(0x~~(B*(0~~~~~~mqwj~~~x(B(0lqkk(B(0lj~~~~~~x~lqj(B(0mk~~~~~~~~~~x~~~~mqj~mk(B(0lqqwqk(B(0lj~~x~mqk(B(0x~~~(BG(0~~~x(B(0lqqk(B(0x~~~~(Bh(0~~mqk(B(0lqq(B(0x~~x(B(0mk~lk(B@(0~~~~tqqwqqqk(B(0lj~~m(B(0lj~~x(B(0mqjx~(BZ(0~x~x~~x~~~mk(B(0lqqk(B(0x~~~~mk(B(0x~~~x(B(0j(BG(0x~x~~~~~~~~~mqqk(B(0x~~mk(B(0lj~~~~~mqwqklj~~~x(BDY} ;11H(0~~x~~~q~~~~~~~~~~xlqj~~~mk(B(0x~~~~~~~~x~mj~~~lj(B(0lqqk(B(0wqnqk~~~~(B^(0~~~~~~~xx~~~~~~x(B(0k~~~~(B^(0~~~~~~~~~x(B(0x~~mqqqqqqqj(B(0l(B(0lj~x~x~~~~~~~~~~~~mj~~~x~lj(B(0x~~~~~~~~~~~~~~mqk(B(0x~~~~~~~~~~~~xlqk(B(0x~~~~~~~~~~~(B)(0~~~~~~~~lqvqj(B(0j(B(0lqk~~~~~~~~~~~~x(B(0mqk~qqqqqqqqqvj~x(B(0mk~~~~~~~~lk~~~~~~~~~x(B(0x~~~~~~~~~qk~mqklj~~~~~~~~~~~~~x(B(0mqk~~~~~ljx~~~~~lk~lj(B(0mk~~~~~~~~~x~~~tjDY 4m~~lqqqqqqwqq~lj(B(0mk~~~~x(B(0mqk~~qumqj(B(0x~~~~~~~~lvqk~x~~~mqqqk(B(0x~~~x(B(0x~~~lj(B(0x~~~x(B(0lqk(B(0lqj~~~~~~~~x(B(0x~~(B*(0~~~~~~mqwj~~~x(B(0lqk(B(0mqqqj(B(0mqk~mqj~mwqqk(B(0lj~~~~~~x~lqj(B(0mk~~~~~~~~~~x~~~~mqj~mk(B(0x~~~~~~x~~mqqqqqqj~~~~~~lvqj(B(0mk~~~~~~~~~~~(B>(0~~~~~~~x(B(0mqk~~(B^(0~~~~~~~~~~~~~~~~~~x(B(0mqk~~~lk~~~~~~(B!(0~~~~qu(B(0x~~lqqqqqqqqqqqqqqk~~~x(B(0x(B)(0~~xmqk~~~~GDY ~~~~~~x(B(0mqqj(B(0mk~lj(B(0x~~lj(B(0x~~x~x~~x~lj(B(0mqj(B(0mqqj(B(0mqqvqvqqvqj(BSpontiff the Stripling St:18/01 Dx:13 Co:17 In:9 Wi:7 Ch:10 Lawful Gnomish Mines:8 $:0 HP:0(18) Pw:1(1) AC:1  Exp:1The small sack is empty.--More--GDYADo you want to see your attributes? [ynq] (n) GDY7y Final Attributes:  You were stridently aligned. You were 100% cold resistant. You were 100% poison resistant. You were acid resistant. You had infravision. You were stealthy. You are dead.--More--GDYS(0lqqk(B(0x~~x(B(0lj~~x(B(0x~~~xqwqklj~~~x~x~mj~~~lj(B(0lqqk~~~~~~~~x(B(0x~~mqqqqqqqj(B(0l(BDo you want an account of creatures vanquished? [ynq] (n) GDY: y Vanquished creatures:  a gnome lord a kitten a dwarf a dwarf zombie 3 hobbits 3 giant rats 2 red molds 15 gnomes a gnome zombie 2 geckos 9 jackals 2 foxes a kobold 4 sewer rats 8 grid bugs 2 bats 3 lichens a kobold zombie 7 newts  67 creatures vanquished.--More--GDY'(0qqk~~x~~x~~x~~x~lj(B(0lqqk~x(B(0x~~mqqqqqqqj(B(0l~mqk(B(0x~~~~~~~~~~~~xlqk~~~x(B(0mqk~qqqqqqqqqvj~xqk~mqklj~~~~~~~~~~~~~x~x~~~tj~~lqqqqqqwqq~ljlvqk~x~~~mqqqk(B(0x~~~xx(B(0x~~(B*(0~~~~~~mqwj~~~x(B(0lqkj(B(0mk~~~~~~~~~~x~~~~mqj~mk(B(0mk~~~~~~~~~~~(B>(0~~~~~~~x(B(0mqk~~~lk~~~~~~(B!(0~~~~qu(B(0x(B)(GDY'0~~xmqk~~~~~~~~~~x(B(0x~~lj(B(0x~~x~x~~x~lj(B(0mqqj(B(0mqqvqvqqvqj(B Spontiff the Stripling St:18/01 Dx:13 Co:17 In:9 Wi:7 Ch:10 Lawful Gnomish Mines:8 $:0 HP:0(18) Pw:1(1) AC:1  Exp:1Do you want to see your conduct? [ynq] (n) GDY y Voluntary challenges:  You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes.--More--GDY4(0lqqk(B(0x~~x(B(0lj~~xmk(B(0x~~~x(B ----------  / \  / REST \  / IN \  / PEACE \  / \  | spontiff |  | 46 Au |  | killed by an elf |  | zombie |  | |  | |  | 2017 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Farvel spontiff the Valkyrie... You died in The Gnomish Mines on dungeon level 8 with 450 GDYJpoints, and 46 pieces of gold, after 3065 moves. You were level 1 with a maximum of 18 hit points when you died. --More--GDY--More--