;Y Player: spontiff Game: Sporkhack Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-06-10.08:59:26.ttyrec Time: (1497085166) Sat Jun 10 08:59:26 2017 ;YfAccess to /dgldir/userdata/spontiff/sporkhack/spontiff.sporkrc denied (2). Hit return to continue: ;Y  SporkHack, copyright 2007 Derek S. Ray; a variant of NetHack 3.4.3,  copyright 1985-2003 by Stichting Mathematisch Centrum and M. Stephenson.  See license for details. Hello spontiff, welcome to SporkHack!Create your character:ClassRaceGenderAlignmenta - Archeologist b - Barbarian c - Caveman h - Healer k - Knight m - Monk p - Priest R + Ranger r - Rogue s - Samurai t - Tourist v - Valkyrie w - WizardH - HumanD + DwarfE - ElfG - GnomeO - OrcM + MaleF - FemaleL - LawfulN + NeutralC - Chaotic q - quit* - reroll. - play!;Yv ^a - Archeologist b - Barbarian c - Caveman h - Healer k - Knight m - Monk p - Priest R + Ranger r - Rogue s - Samurai t - Tourist v - Valkyrie w - WizardH - HumanD - DwarfE - ElfG + GnomeO - OrcM + MaleF - FemaleL - LawfulN + NeutralC - Chaotic q - quit* - reroll. - play!;Yɠ ca - Archeologist b - Barbarian c - Caveman h + Healer k - Knight m - Monk p - Priest R - Ranger r - Rogue s - Samurai t - Tourist v - Valkyrie w - WizardH - HumanD - DwarfE - ElfG + GnomeO - OrcM + MaleF - FemaleL - LawfulN + NeutralC - Chaotic q - quit* - reroll. - play! ;YH> @Spontiff the Rhizotomist St:10 Dx:10 Co:13 In:8 Wi:18 Ch:16 Neutral Dungeons of Doom:1 $:1761 HP:12(12) Pw:7(7) AC:8  Exp:1 It is written in the Book of Hermes:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Hermes seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Rhizotomist, have been heralded from birth as the instrument of Hermes. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny ;YX> \has come. For the sake of us all: Go bravely with Hermes!--More--;Y:@Hello spontiff, welcome to SporkHack! You are a neutral male gnomish Healer. --More--;Y J @You are lucky! Full moon tonight.;Y9.Unknown command ' '.;Y" ;Y# ;Y adjust;Y djust;YV<What do you want to adjust? [$a-j or ?*] ;Y_P  Coins $ - 1761 gold pieces Weapons a - a +0 scalpel (weapon in hand) Armor b - an uncursed +1 pair of leather gloves (being worn) Comestibles j - 5 uncursed apples Spellbooks g - a blessed spellbook of healing h - a blessed spellbook of extra healing i - a blessed spellbook of stone to flesh Potions d - 4 uncursed potions of healing e - 4 uncursed potions of extra healing Wands f - a wand of sleep (0:4) Tools c - an uncursed stethoscope(end) ;YO+@12(12) Pw:7(7) AC:8 Exp:1Adjust letter to what [ak-zA-Z]? ;Y @Swapping: g - a +0 scalpel (weapon in hand).;Y # ;Y1 adjust;Y djust;Y<What do you want to adjust? [$a-j or ?*] ;Y(`12(12) Pw:7(7) AC:8 Exp:1Adjust letter to what [j-zA-Z]? ;Y 1 4Swapping: g - 5 uncursed apples.;Yvu Coins $ - 1761 gold pieces Weapons j - a +0 scalpel (weapon in hand) Armor b - an uncursed +1 pair of leather gloves (being worn) Comestibles g - 5 uncursed apples Spellbooks a - a blessed spellbook of healing h - a blessed spellbook of extra healing i - a blessed spellbook of stone to flesh Potions d - 4 uncursed potions of healing e - 4 uncursed potions of extra healing Wands f - a wand of sleep (0:4) Tools c - an uncursed stethoscope(end) ;Y @;Yq# ;Y adjust;Y djust;Yc<What do you want to adjust? [$a-j or ?*] ;Yga12(12) Pw:7(7) AC:8 Exp:1Adjust letter to what [gk-zA-Z]? ;Y ` 2Moving: y - 5 uncursed apples.;YK Coins $ - 1761 gold pieces Weapons j - a +0 scalpel (weapon in hand) Armor b - an uncursed +1 pair of leather gloves (being worn) Comestibles y - 5 uncursed apples Spellbooks a - a blessed spellbook of healing h - a blessed spellbook of extra healing i - a blessed spellbook of stone to flesh Potions d - 4 uncursed potions of healing e - 4 uncursed potions of extra healing Wands f - a wand of sleep (0:4) Tools c - an uncursed stethoscope(end) ;Y@;YK# ;Y{ adjust;Y djust;YX@What do you want to adjust? [$a-fh-jy or ?*] ;Y^ b12(12) Pw:7(7) AC:8 Exp:1Adjust letter to what [gj-xzA-Z]? ;Yۉ >Moving: k - a +0 scalpel (weapon in hand).;Y Coins $ - 1761 gold pieces Weapons k - a +0 scalpel (weapon in hand) Armor b - an uncursed +1 pair of leather gloves (being worn) Comestibles y - 5 uncursed apples Spellbooks a - a blessed spellbook of healing h - a blessed spellbook of extra healing i - a blessed spellbook of stone to flesh Potions d - 4 uncursed potions of healing e - 4 uncursed potions of extra healing Wands f - a wand of sleep (0:4) Tools c - an uncursed stethoscope(end) ;Y @;Y# ;Ye adjust;Yò djust;YK@What do you want to adjust? [$a-fhiky or ?*] ;Y\d12(12) Pw:7(7) AC:8 Exp:1Adjust letter to what [bgjl-xzA-Z]? ;Y SMoving: g - an uncursed +1 pair of leather gloves (being worn).;Y Coins $ - 1761 gold pieces Weapons k - a +0 scalpel (weapon in hand) Armor g - an uncursed +1 pair of leather gloves (being worn) Comestibles y - 5 uncursed apples Spellbooks a - a blessed spellbook of healing h - a blessed spellbook of extra healing i - a blessed spellbook of stone to flesh Potions d - 4 uncursed potions of healing e - 4 uncursed potions of extra healing Wands f - a wand of sleep (0:4) Tools c - an uncursed stethoscope(end) !;YZ @";Yʢ# ";Y{ adjust";Ya djust";YX?What do you want to adjust? [$ac-iky or ?*] ";Ye d12(12) Pw:7(7) AC:8 Exp:1Adjust letter to what [bcjl-xzA-Z]? ";Yl8Moving: s - an uncursed stethoscope.#;Y# #;Y adjust#;Yq djust#;Y@What do you want to adjust? [$ad-iksy or ?*] $;Y|h12(12) Pw:7(7) AC:8 Exp:1Adjust letter to what [bcfjl-rt-xzA-Z]? $;YX6Moving: S - a wand of sleep (0:4).$;Y8  Coins $ - 1761 gold pieces Weapons k - a +0 scalpel (weapon in hand) Armor g - an uncursed +1 pair of leather gloves (being worn) Comestibles y - 5 uncursed apples Spellbooks a - a blessed spellbook of healing h - a blessed spellbook of extra healing i - a blessed spellbook of stone to flesh Potions d - 4 uncursed potions of healing e - 4 uncursed potions of extra healing Wands S - a wand of sleep (0:4) Tools s - an uncursed stethoscope(end) %;Y@%;Y+ # %;Y} adjust%;Y djust&;YCWhat do you want to adjust? [$adeg-iksyS or ?*] &;Yll12(12) Pw:7(7) AC:8 Exp:1Adjust letter to what [bcefjl-rt-xzA-RT-Z]? &;YDMoving: c - 4 uncursed potions of extra healing.&;YR  Coins $ - 1761 gold pieces Weapons k - a +0 scalpel (weapon in hand) Armor g - an uncursed +1 pair of leather gloves (being worn) Comestibles y - 5 uncursed apples Spellbooks a - a blessed spellbook of healing h - a blessed spellbook of extra healing i - a blessed spellbook of stone to flesh Potions c - 4 uncursed potions of extra healing d - 4 uncursed potions of healing Wands S - a wand of sleep (0:4) Tools s - an uncursed stethoscope(end) +;Y?@+;Y1You are empty handed.--More--,;Y>k - a +0 scalpel (alternate weapon; not wielded).-;Y Coins $ - 1761 gold pieces Weapons k - a +0 scalpel (alternate weapon; not wielded) Armor g - an uncursed +1 pair of leather gloves (being worn) Comestibles y - 5 uncursed apples Spellbooks a - a blessed spellbook of healing h - a blessed spellbook of extra healing i - a blessed spellbook of stone to flesh Potions c - 4 uncursed potions of extra healing d - 4 uncursed potions of healing Wands S - a wand of sleep (0:4) Tools s - an uncursed stethoscope(end) .;Y#@.;YA PUnix SporkHack Version 0.6.3 - last build Fri Mar 17 01:32:32 2017./;Y$NetHack History file for release 3.4 Behold, mortal, the origins of NetHack... Jay Fenlason wrote the original Hack with help from Kenny Woodland, Mike Thome, and Jon Payne. Andries Brouwer did a major re-write, transforming Hack into a very different game, and published (at least) three versions (1.0.1, 1.0.2, and 1.0.3) for UNIX(tm) machines to the Usenet. Don G. Kneller ported Hack 1.0.3 to Microsoft(tm) C and MS-DOS(tm), producing PC HACK 1.01e, added support for DEC Rainbow graphics in version 1.03g, and went on to produce at least four more versions (3.0, 3.2, 3.51, and 3.6). R. Black ported PC HACK 3.51 to Lattice(tm) C and the Atari 520/1040ST, producing ST Hack 1.03. Mike Stephenson merged these various versions back together, incorporating many of the added features, and produced NetHack version 1.4. He then coordinated a cast of thousands in enhancing /;Y$fand debugging NetHack 1.4 and released NetHack versions 2.2 and 2.3.  --More--0;Y- Later, Mike coordinated a major rewrite of the game, heading a team which included Ken Arromdee, Jean-Christophe Collet, Steve Creps, Eric Hendrickson, Izchak Miller, Eric S. Raymond, John Rupley, Mike Threepoint, and Janet Walz, to produce NetHack 3.0c. The same group subsequently released ten patch- level revisions and updates of 3.0. NetHack 3.0 was ported to the Atari by Eric R. Smith, to OS/2 by Timo Hakulinen, and to VMS by David Gentzel. The three of them and Kevin Darcy later joined the main development team to produce subsequent revisions of 3.0. Olaf Seibert ported NetHack 2.3 and 3.0 to the Amiga. Norm Meluch, Stephen Spackman and Pierre Martineau designed overlay code for PC NetHack 3.0. Johnny Lee ported NetHack 3.0 to the Macintosh. Along with various other Dungeoneers, they continued to enhance the PC, Macintosh, and Amiga ports through the later revisions of 3.0.  Headed0;Yo  by Mike Stephenson and coordinated by Izchak Miller and Janet Walz, the development team which now included Ken Arromdee, David Cohrs, Jean-Christophe Collet, Kevin Darcy, Matt Day, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin, Eric Raymond, and Eric Smith undertook a radical revision of 3.0. They re-structured the game's design, and re-wrote major parts of the code. They added multiple dungeons, a new display, special --More--1;Yindividual character quests, a new endgame and many other new features, and produced NetHack 3.1. Ken Lorber, Gregg Wonderly and Greg Olson, with help from Richard Addison, Mike Passaretti, and Olaf Seibert, developed NetHack 3.1 for the Amiga. Norm Meluch and Kevin Smolkowski, with help from Carl Schelin, Stephen Spackman, Steve VanDevender, and Paul Winner, ported NetHack 3.1 to the PC. Jon W{tte and Hao-yang Wang, with help from Ross Brown, Mike Engber, David Hairston, Michael Hamel, Jonathan Handler, Johnny Lee, Tim Lennan, Rob Menke, and Andy Swanson developed NetHack 3.1 for the Macintosh, porting it for MPW. Building on their development, Barton House added a Think C port. Timo Hakulinen ported NetHack 3.1 to OS/2. Eric Smith ported NetHack 3.1 to the Atari. Pat Rankin, with help from Joshua Delahunty, is responsible for the VMS version of NetHack 3.1. Michael Allison ported NetHack 31;Y7.1 to Windows NT. Dean Luick, with help from David Cohrs, developed NetHack 3.1 for X11. Warwick Allison wrote a tiled version of NetHack for the Atari; he later contributed the tiles to the DevTeam and tile support was then added to other platforms. --More--1;YThe 3.2 development team, comprised of Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Steve Creps, Kevin Darcy, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin, Eric Smith, Mike Stephenson, Janet Walz, and Paul Winner, released version 3.2 in April of 1996. Version 3.2 marked the tenth anniversary of the formation of the development team. In a testament to their dedication to the game, all thirteen members of the original development team remained on the team at the start of work on that release. During the interval between the release of 3.1.3 and 3.2, one of the founding members of the development team, Dr. Izchak Miller, passed away. That release of the game was dedicated to him by the development and porting teams. Version 3.2 proved to be more stable than previous versions. Many bugs were fixed, abuses eliminated, and game features tuned for better game play. ;1HDuring the lifespan of NetHack 3.1 and 3.2, several enthusiasts of the game added their own modifications to the game and made these "variants" publicly available: Tom Proudfoot and Yuval Oren created NetHack++, which was quickly renamed --More--1;Y*NetHack--. Working independently, Stephen White wrote NetHack Plus. Tom Proudfoot later merged NetHack Plus and his own NetHack-- to produce SLASH. Larry Stewart-Zerba and Warwick Allison improved the spellcasting system with the Wizard Patch. Warwick Allison also ported NetHack to use the Qt interface. Warren Cheung combined SLASH with the Wizard Patch to produce Slash'em, and with the help of Kevin Hugo, added more features. Kevin later joined the DevTeam and incorporated the best of these ideas in NetHack 3.3. The final update to 3.2 was the bug fix release 3.2.3, which was released simultaneously with 3.3.0 in December 1999 just in time for the Year 2000. The 3.3 development team, consisting of Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Steve Creps, Kevin Darcy, Timo Hakulinen, Kevin Hugo, Steve Linhart, Ken Lorber, Dean Luick, Pat Rankin, Eric Smith, Mike Stephenson, Ja1;YTnet Walz, and Paul Winner, released 3.3.0 in December 1999 and 3.3.1 in August of 2000. Version 3.3 offered many firsts. It was the first version to separate race and profession. The Elf class was removed in preference to an elf race, and the races of dwarves, gnomes, and orcs made their first appearance in the game alongside the familiar human race. Monk and Ranger roles joined --More--2;Y5 Archeologists, Barbarians, Cavemen, Healers, Knights, Priests, Rogues, Samurai, Tourists, Valkyries and of course, Wizards. It was also the first version to allow you to ride a steed, and was the first version to have a publicly available web-site listing all the bugs that had been discovered. Despite that constantly growing bug list, 3.3 proved stable enough to last for more than a year and a half. The 3.4 development team initially consisted of Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Kevin Hugo, Ken Lorber, Dean Luick, Pat Rankin, Mike Stephenson, Janet Walz, and Paul Winner, with Warwick Allison joining just before the release of NetHack 3.4.0 in March 2002. As with version 3.3, various people contributed to the game as a whole as well as supporting ports on the different platforms that NetHack runs on: Pat Rankin maintained 3.4 for VMS. Michael Allison mainta2;YL ined NetHack 3.4 for the MS-DOS platform. Paul Winner and Yitzhak Sapir provided encouragement. Dean Luick, Mark Modrall, and Kevin Hugo maintained and enhanced the Macintosh port of 3.4. --More--2;YMichael Allison, David Cohrs, Alex Kompel, Dion Nicolaas, and Yitzhak Sapir maintained and enhanced 3.4 for the Microsoft Windows platform. Alex Kompel contributed a new graphical interface for the Windows port. Alex Kompel also contributed a Windows CE port for 3.4.1. Ron Van Iwaarden maintained 3.4 for OS/2. Janne Salmijarvi and Teemu Suikki maintained and enhanced the Amiga port of 3.4 after Janne Salmijarvi resurrected it for 3.3.1. Christian `Marvin' Bressler maintained 3.4 for the Atari after he resurrected it for 3.3.1. There is a NetHack web site maintained by Ken Lorber at http://www.nethack.org/.  - - - - - - - - - - From time to time, some depraved individual out there in netland sends a particularly intriguing modification to help out with the game. The Gods of the Dungeon sometimes make note of the names of the worst of 2;YLthese miscreants in this, the list of Dungeoneers: --More--2;Y  Adam Aronow Izchak Miller Mike Stephenson  Alex Kompel J. Ali Harlow Norm Meluch  Andreas Dorn Janet Walz Olaf Seibert  Andy Church Janne Salmijarvi Pasi Kallinen  Andy Swanson Jean-Christophe Collet Pat Rankin  Ari Huttunen Jochen Erwied Paul Winner  Barton House John Kallen Pierre Martineau  Benson I. Margulies John Rupley Ralf Brown  Bill Dyer John S. Bien Ray Chason  Boudewijn Waijers Johnny Lee Richard Addison  Bruce Cox Jon W{tte Richard Beigel  Bruce Holloway Jonathan Handler Richard P. Hughey  Bruce Mewborne Joshua Delahunty Rob Menke  Carl Schelin 2;Y*  Keizo Yamamoto Robin Johnson  Chris Russo Ken Arnold Roderick Schertler  David Cohrs Ken Arromdee Roland McGrath  David Damerell Ken Lorber Ron Van Iwaarden  David Gentzel Ken Washikita Ronnen Miller  David Hairston Kevin Darcy Ross Brown  Dean Luick Kevin Hugo Sascha Wostmann  Del Lamb Kevin Sitze Scott Bigham  Deron Meranda Kevin Smolkowski Scott R. Turner --More--2;Y  Dion Nicolaas Kevin Sweet Stephen Spackman  Dylan O'Donnell Lars Huttar Stephen White  Eric Backus Malcolm Ryan Steve Creps  Eric Hendrickson Mark Gooderum Steve Linhart  Eric R. Smith Mark Modrall Steve VanDevender  Eric S. Raymond Marvin Bressler Teemu Suikki  Erik Andersen Matthew Day Tim Lennan  Frederick Roeber Merlyn LeRoy Timo Hakulinen  Gil Neiger Michael Allison Tom Almy  Greg Laskin Michael Feir Tom West  Greg Olson Michael Hamel Warren Cheung  Gregg Wonderly Michael Sokolov Warwick Allison  Hao-yang Wang Mike Engber Yitzhak Sapir  Helge Hafting 2;Y w Mike Gallop  Irina Rempt-Drijfhout Mike Passaretti --More--3;YSpontiff the Rhizotomist St:10 Dx:10 Co:13 In:8 Wi:18 Ch:16 Neutral Dungeons of Doom:1 $:1761 HP:12(12) Pw:7(7) AC:8  Exp:1@4;Y!Unknown command ' '.4;Y\ Coins $ - 1761 gold pieces Weapons k - a +0 scalpel (alternate weapon; not wielded) Armor g - an uncursed +1 pair of leather gloves (being worn) Comestibles y - 5 uncursed apples Spellbooks a - a blessed spellbook of healing h - a blessed spellbook of extra healing i - a blessed spellbook of stone to flesh Potions c - 4 uncursed potions of extra healing d - 4 uncursed potions of healing Wands S - a wand of sleep (0:4) Tools s - an uncursed stethoscope(end) 6;YzY@7;YqMNot wearing any accessories. Use 'T' command to take off armor.8;Y oYou finish taking off your gloves.12(12) Pw:7(7) AC:10 Exp:19;Y 7What do you want to wear? [g or ?*] :;Yv12(12) Pw:7(7) AC:10 Exp:1You finish your dressing maneuver.12(12) Pw:7(7) AC:8 Exp:1;;Yŗ =;YWzSpontiff the Rhizotomist St:10 Dx:10 Co:13 In:8 Wi:18 Ch:16 Neutral Dungeons of Doom:1 $:1761 HP:12(12) Pw:7(7) AC:8  Exp:1@>;Yn@ Coins $ - 1761 gold pieces Weapons k - a +0 scalpel (alternate weapon; not wielded) Armor g - an uncursed +1 pair of leather gloves (being worn) Comestibles y - 5 uncursed apples Spellbooks a - a blessed spellbook of healing h - a blessed spellbook of extra healing i - a blessed spellbook of stone to flesh Potions c - 4 uncursed potions of extra healing d - 4 uncursed potions of healing Wands S - a wand of sleep (0:4) Tools s - an uncursed stethoscope(end) @;Ys%@G;Y1 Coins $ - 1761 gold pieces Weapons k - a +0 scalpel (alternate weapon; not wielded) Armor g - an uncursed +1 pair of leather gloves (being worn) Comestibles y - 5 uncursed apples Spellbooks a - a blessed spellbook of healing h - a blessed spellbook of extra healing i - a blessed spellbook of stone to flesh Potions c - 4 uncursed potions of extra healing d - 4 uncursed potions of healing Wands S - a wand of sleep (0:4) Tools s - an uncursed stethoscope(end) H;Y? @I;Y*There is a staircase up here.L;Y7 Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [false]  b - autopickup [true]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [false]  g - confirm [true]  h - dark_room [true]  i - DECgraphics [false]  j - eight_bit_tty [false]  k - extmenu [false]  l - fixinv [true]  m - help [true]  n - hilite_pet [false]  o - IBMgraphics [false]  p - ignintr [false]  q - lit_corridor [false]  r - lootabc [false] (1 of 4)N;Y +U;YhB+Y;Y8+^;Y^+b;Y  +c;Yu/ -c;Y  +j;Yh a - menucolors [false]  b - statuscolors [true]  c - null [true]  d - perm_invent [false]  e - prayconfirm [true]  f - pushweapon [false]  g - rest_on_space [false]  h - safe_pet [true]  i - show_dgn_name [true]  j - showexp [false]  k - show_obj_sym [true]  l - showrace [false]  m - showscore [false]  n - silent [true]  o - sortpack [true]  p - sound [true]  q - sparkle [true]  r - standout [false]  s - time [false]  t - timed_delay [true]  u - tombstone [true]  v - travel [true]  w - use_inverse [false] (2 of 4)l;Y+o;Yˡ+w;Y%+};Y +;Y+;Y a - verbose [true]   Compounds (selecting will prompt for new value):  name [spontiff]  role [Healer]  race [gnome]  gender [male]  align [neutral]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [/dgldir/userdata/%n/sporkhack/dumplog/%t.txt]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  b - boom_flightpath [-1]  c - boulder [`]  d - disclose [ni na nv ng nc]  e - fruit [slime mold]  f - menustyle [full]  g - menu_headings [inverse]  h - msg_window [single] (3 of 4);Y4+;Y,  a - number_pad [0=off]  b - packorder [$")[%?+!=/(*`0_]  c - pickup_burden [stressed]  d - pickup_types [all]  e - runmode [run]  f - scores [3 top/2 around]  g - sortloot [none]  h - suppress_alert [(none)]  i - autopickup exceptions (0 currently set) (4 of 4);Y}+;Yz +;Y+;Y 1)0Set boulder to what? ;Y 0;Yt Select number_pad mode:  a - 0 (off) b - 1 (on) c - 2 (on, DOS compatible)(end) ;Y>)+@ Select encumbrance level:  u - unencumbered b - burdened s - stressed n - strained t - overtaxed l - overloaded(end) ;Y< r+@ Auto-Pickup what?  a - $ pile of coins b - " amulet c - ) weapon d - [ suit or piece of armor e - % piece of food f - ? scroll g - + spellbook h - ! potion i - = ring j - / wand k - ( useful item (pick-axe, key, lamp...) l - * gem or rock m - ` boulder or statue n - 0 iron ball o - _ iron chain(end) µ;Yn+õ;Y]+ŵ;Y-+Ƶ;Y,+Ƶ;Yt= +ǵ;Y+е;Y@Spontiff the Rhizotomist St:10 Dx:10 Co:13 In:8 Wi:18 Ch:16 Neutral S:0 Dungeons of Doom:1 $:1761 HP:12(12) Pw:7(7) AC:8  Xp:1/0@ֵ;Y Coins $ - 1761 gold pieces Weapons k - a +0 scalpel (alternate weapon; not wielded) Armor g - an uncursed +1 pair of leather gloves (being worn) Comestibles y - 5 uncursed apples Spellbooks a - a blessed spellbook of healing h - a blessed spellbook of extra healing i - a blessed spellbook of stone to flesh Potions c - 4 uncursed potions of extra healing d - 4 uncursed potions of healing Wands S - a wand of sleep (0:4) Tools s - an uncursed stethoscope(end) ׵;Y[@ڵ;Ym Spontiff the Rhizotomist St:10 Dx:10 Co:13 In:8 Wi:18 Ch:16 Neutral S:0 Dungeons of Doom:1 $:1761 HP:12(12) Pw:7(7) AC:8  Xp:1/0@۵;Y7  Coins $ - 1761 gold pieces Weapons k - a +0 scalpel (alternate weapon; not wielded) Armor g - an uncursed +1 pair of leather gloves (being worn) Comestibles y - 5 uncursed apples Spellbooks a - a blessed spellbook of healing h - a blessed spellbook of extra healing i - a blessed spellbook of stone to flesh Potions c - 4 uncursed potions of extra healing d - 4 uncursed potions of healing Wands S - a wand of sleep (0:4) Tools s - an uncursed stethoscope(end) ܵ;Y@ݵ;YT,What do you want to drink? [cd or ?*] ݵ;Y  Potions c - 4 uncursed potions of extra healing d - 4 uncursed potions of healing(end) ޵;YlY@Never mind.޵;YY ;Y Coins $ - 1761 gold pieces Weapons k - a +0 scalpel (alternate weapon; not wielded) Armor g - an uncursed +1 pair of leather gloves (being worn) Comestibles y - 5 uncursed apples Spellbooks a - a blessed spellbook of healing h - a blessed spellbook of extra healing i - a blessed spellbook of stone to flesh Potions c - 4 uncursed potions of extra healing d - 4 uncursed potions of healing Wands S - a wand of sleep (0:4) Tools s - an uncursed stethoscope(end) ;Yd @;Y Coins $ - 1761 gold pieces Weapons k - a +0 scalpel (alternate weapon; not wielded) Armor g - an uncursed +1 pair of leather gloves (being worn) Comestibles y - 5 uncursed apples Spellbooks a - a blessed spellbook of healing h - a blessed spellbook of extra healing i - a blessed spellbook of stone to flesh Potions c - 4 uncursed potions of extra healing d - 4 uncursed potions of healing Wands S - a wand of sleep (0:4) Tools s - an uncursed stethoscope(end) ;Y@;YSCNetHack History file for release 3.4 Behold, mortal, the origins of NetHack... Jay Fenlason wrote the original Hack with help from Kenny Woodland, Mike Thome, and Jon Payne. Andries Brouwer did a major re-write, transforming Hack into a very different game, and published (at least) three versions (1.0.1, 1.0.2, and 1.0.3) for UNIX(tm) machines to the Usenet. Don G. Kneller ported Hack 1.0.3 to Microsoft(tm) C and MS-DOS(tm), producing PC HACK 1.01e, added support for DEC Rainbow graphics in version 1.03g, and went on to produce at least four more versions (3.0, 3.2, 3.51, and 3.6). R. Black ported PC HACK 3.51 to Lattice(tm) C and the Atari 520/1040ST, producing ST Hack 1.03. Mike Stephenson merged these various versions back together, incorporating many of the added features, and produced NetHack version 1.4. He then coordinated a cast of thousands in enhancing and de;YnC`bugging NetHack 1.4 and released NetHack versions 2.2 and 2.3.  --More--;Y^ Spontiff the Rhizotomist St:10 Dx:10 Co:13 In:8 Wi:18 Ch:16 Neutral S:0 Dungeons of Doom:1 $:1761 HP:12(12) Pw:7(7) AC:8  Xp:1/0@;Yz# ;Y_(h;Y* e;Y l;YW p;Y9help: unknown extended command.;Y# ;Y ?;Yb Extended Commands List  Press '#', then type:  adjust - adjust inventory letters.  chat - talk to someone.  conduct - list which challenges you have adhered to.  dip - dip an object into something.  enhance - advance or check weapons skills.  force - force a lock.  invoke - invoke an object's powers.  jump - jump to a location.  loot - loot a box on the floor.  monster - use a monster's special ability.  name - name an item or type of object.  offer - offer a sacrifice to the gods.  pray - pray to the gods for help.  quit - exit without saving current game.  ride - ride (or stop riding) a monster.  rub - rub a lamp or a stone.  sit ;YwT - sit down.  turn - turn undead. --More--;Ya< twoweapon - toggle two-weapon combat.  untrap - untrap something.  version - list compile time options for this version of NetHack.  wipe - wipe off your face.  ? - get this list of extended commands.--More--;Yɔ# ;YdSpontiff the Rhizotomist St:10 Dx:10 Co:13 In:8 Wi:18 Ch:16 Neutral S:0 Dungeons of Doom:1 $:1761 HP:12(12) Pw:7(7) AC:8  Xp:1/0@;Y  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of NetHack. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. (end) ;Y!+@y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't sense a monster  If the number_pad option i;Y"s set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities. General commands: ? help display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char) --More--;Y3Spontiff the Rhizotomist St:10 Dx:10 Co:13 In:8 Wi:18 Ch:16 Neutral S:0 Dungeons of Doom:1 $:1761 HP:12(12) Pw:7(7) AC:8  Xp:1/0@;Y6s Coins $ - 1761 gold pieces Weapons k - a +0 scalpel (alternate weapon; not wielded) Armor g - an uncursed +1 pair of leather gloves (being worn) Comestibles y - 5 uncursed apples Spellbooks a - a blessed spellbook of healing h - a blessed spellbook of extra healing i - a blessed spellbook of stone to flesh Potions c - 4 uncursed potions of extra healing d - 4 uncursed potions of healing Wands S - a wand of sleep (0:4) Tools s - an uncursed stethoscope(end) ;Y@;Y?^# ;Ydip;Yo ;Yȯn;Y ';Y t;YW  ;Yu;YEn;Y8d;Yee;Yr;YMa s;Y t;YEa;YJn;YGd;YK.;Y .;Y.;Y@Hdon't understand...: unknown extended command.;Y/Unknown command 'mv'.;Y&In what direction? ;Y;YE  Coins $ - 1761 gold pieces Weapons k - a +0 scalpel (alternate weapon; not wielded) Armor g - an uncursed +1 pair of leather gloves (being worn) Comestibles y - 5 uncursed apples Spellbooks a - a blessed spellbook of healing h - a blessed spellbook of extra healing i - a blessed spellbook of stone to flesh Potions c - 4 uncursed potions of extra healing d - 4 uncursed potions of healing Wands S - a wand of sleep (0:4) Tools s - an uncursed stethoscope(end) ;Y @;Yѱ LThere appears to be no shopkeeper here to receive your payment.;Y"/<You don't have anything to put on.;Yи ;YX# Coins $ - 1761 gold pieces Weapons k - a +0 scalpel (alternate weapon; not wielded) Armor g - an uncursed +1 pair of leather gloves (being worn) Comestibles y - 5 uncursed apples Spellbooks a - a blessed spellbook of healing h - a blessed spellbook of extra healing i - a blessed spellbook of stone to flesh Potions c - 4 uncursed potions of extra healing d - 4 uncursed potions of healing Wands S - a wand of sleep (0:4) Tools s - an uncursed stethoscope(end) ;Y*.@ù;Y Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [true]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [false]  f - color [false]  g - confirm [true]  h - dark_room [true]  i - DECgraphics [true]  j - eight_bit_tty [false]  k - extmenu [false]  l - fixinv [true]  m - help [true]  n - hilite_pet [true]  o - IBMgraphics [false]  p - ignintr [false]  q - lit_corridor [true]  r - lootabc [false] (1 of 4)Ź;Y a - menucolors [true]  b - statuscolors [true]  c - null [true]  d - perm_invent [true]  e - prayconfirm [true]  f - pushweapon [false]  g - rest_on_space [false]  h - safe_pet [true]  i - show_dgn_name [true]  j - showexp [true]  k - show_obj_sym [true]  l - showrace [false]  m - showscore [true]  n - silent [true]  o - sortpack [true]  p - sound [true]  q - sparkle [false]  r - standout [false]  s - time [false]  t - timed_delay [true]  u - tombstone [true]  v - travel [true]  w - use_inverse [false] (2 of 4)й;Y  a - verbose [true]   Compounds (selecting will prompt for new value):  name [spontiff]  role [Healer]  race [gnome]  gender [male]  align [neutral]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [/dgldir/userdata/%n/sporkhack/dumplog/%t.txt]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  b - boom_flightpath [-1]  c - boulder [0]  d - disclose [ni na nv ng nc]  e - fruit [slime mold]  f - menustyle [full]  g - menu_headings [inverse]  h - msg_window [single] (3 of 4)ҹ;YV a - number_pad [0=off]  b - packorder [$")[%?+!=/(*`0_]  c - pickup_burden [burdened]  d - pickup_types [$"?!=/]  e - runmode [run]  f - scores [3 top/2 around]  g - sortloot [none]  h - suppress_alert [(none)]  i - autopickup exceptions (0 currently set) (4 of 4)ع;YSpontiff the Rhizotomist St:10 Dx:10 Co:13 In:8 Wi:18 Ch:16 Neutral S:0 Dungeons of Doom:1 $:1761 HP:12(12) Pw:7(7) AC:8  Xp:1/0@ڹ;Y Coins $ - 1761 gold pieces Weapons k - a +0 scalpel (alternate weapon; not wielded) Armor g - an uncursed +1 pair of leather gloves (being worn) Comestibles y - 5 uncursed apples Spellbooks a - a blessed spellbook of healing h - a blessed spellbook of extra healing i - a blessed spellbook of stone to flesh Potions c - 4 uncursed potions of extra healing d - 4 uncursed potions of healing Wands S - a wand of sleep (0:4) Tools s - an uncursed stethoscope(end) ݹ;Y}@޹;YUCount: 80޹;Y7 ;Y,What do you want to throw? [$k or ?*] ;YT12(12) Pw:7(7) AC:8 Xp:1/0In what direction? ;YiA +0 scalpel hits the rock above, then falls back on top of your head.--More--;Y{ A +0 scalpel hits the ground.The scalpel falls down the ladder.11(12) Pw:7(7) AC:8 Xp:1/0;Y;There is nothing here to pick up.;Y~ 8What do you want to throw? [$ or ?*] ;Yחd11(12) Pw:7(7) AC:8 Xp:1/0You don't have that object.--More--;YM2What do you want to throw? [$ or ?*] ;Y Never mind.;Ya;There is nothing here to pick up.;Y0"8What do you want to throw? [$ or ?*] ;Yd11(12) Pw:7(7) AC:8 Xp:1/0You don't have that object.--More--;Yx 2What do you want to throw? [$ or ?*] ;YNever mind.;Y2 ;Y .There is nothing here to pick up.;Y? ;YJ/(0lqqqqqqqqqqqqqk(B(0x~~~~~~~~~~~~~~(B(0x~~~~~~~~~(B@(0~~~x(B+(0~~~(B/(0~~~~~~~~~x(B(0x~~~~~~~~~~~~~x(B(0x~~~~~~~~~~~~~~(B(0mqqqqqqqqqqqqqj(BSpontiff the Rhizotomist St:10 Dx:10 Co:13 In:8 Wi:18 Ch:16 Neutral S:50 Dungeons of Doom:2 $:1761 HP:11(12) Pw:7(7) AC:8  Xp:1/0;Yi&# ;Y, offer;Y h ;Yp?;Y38oh?: unknown extended command.;YK <@;Ya9@(0~~~~~(Bk - a curved wand.;YjA7What do you want to zap? [kS or ?*] ;Y(T11(12) Pw:7(7) AC:8 Xp:1/0In what direction? ;Y! :You imitate a popsicle!--More--;YOne of your potions of extra healing freezes and shatters!9(12) Pw:7(7) AC:8 Xp:1/0--More--;YXSome of your potions of healing freeze and shatter!0(12) Pw:7(7) AC:8 Xp:1/0--More--;YF KYou die...0(12) Pw:7(7) AC:8 Xp:1/0--More--;YFDo you want your possessions identified? [ynq] (n) ;Yq