spontiff, neutral male sticky Dunmer ############## I`,,,,,,,,,,,,# ###-----#---,,# -------- - --.......--,#-----......----- |.. ...........,,...............| - |.........|,#|..............| ## |......%..|,,-..............| ######## # #,,,--......>--##-----......----- ,,,,,,,# ,,,,,,#-|----#--#######-.-|----,,,, ###---.------- ,,,,,,,,,, ,*,,,,,,,,,,,,,,,,## |.........| ,,,####### ###########,,##,,#### |.......<.| .#,,,# ##,,,,,,,,,######|.........| |.###,# #####,,,#,,,#,,,..........| ---.-^-,# ###---|---.-,##|.........| |....:@,, #,,........|,# |.........| ---$ --B# ###|.......-,# ----------- ` # |.......|## # |.......| --------- [Spontiff the Radical Elf] St12 Dx16 Co17 In14 Wi12 Ch3 DunStiMalNeu+X Dlvl:1 $14 HP0(20) Pw9(9) AC8 Exp1 T1462 Latest messages The normal frog bites you! [-1 -> 5] Pick an object. ^ a trap (fountain trap) The normal frog bites you! [-1 -> 4] The zubat bites you! [-1 -> 3] Warning: HP low! The zubat bites you! [-1 -> 2] Warning: HP low! The normal frog just misses! The normal frog misses. The zubat bites you! You hear the wailing of the Banshee... [-1 -> 1] Warning: HP low! The zubat bites you! You die... Your inventory Weapons b - an uncursed +2 dark elven bow (alternate weapon; not wielded) {12} c - 100 uncursed +0 dark elven arrows (in quiver) {50} n - an uncursed +2 dark elven dagger {4} Comestibles a - an uncursed cream pie (weapon in hand) {1} m - an uncursed lichen corpse {20} Scrolls e - 4 uncursed scrolls of healing {2} f - 4 uncursed scrolls of mana {4} g - 2 uncursed scrolls of phase door {1} h - an uncursed scroll of standard id {1} Wands d - an uncursed wand of slow monster (0:6) {1} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 18 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: fear factor You could not have this property intrinsically: keen memory Scroll identification only worked 100 times out of 182 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 29 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 136 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 56% chance Monsters only dropped their equipment with 27% chance Scroll drop chance was reduced to 94% Musable item generation frequency had a negative bias of 63% Ring drop chance was reduced to 83% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 50% of the time only Monster death drops spawned with only 81% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: axe The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: dart The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 5) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 55360 Monster spawn increase reached its maximum at turn 118943 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 940644 The monster class that cannot be genocided was golem The monster class that was spawned more often: lizard (freq bonus 1) The monster species that spawned more often: vampire dwarf (freq bonus 12) The monster species that spawned more often: instadeath vortex (freq bonus 20) The monster species that spawned more often: glowing mushroom (freq bonus 5) The monster species that spawned more often: reston (freq bonus 8) The monster species that spawned more often: police (freq bonus 36) The monster species that spawned more often: sprout angel (freq bonus 8) The monster species that spawned more often: imperial cobra (freq bonus 4) The monster species that spawned more often: sue lich (freq bonus 22) The monster species that spawned more often: wailer spirit (freq bonus 4) The monster species that spawned more often: blister colony (freq bonus 12) The monster species that spawned more often: petit permamimic (freq bonus 24) The monster species that spawned more often: killer permamimic (freq bonus 12) The monster species that spawned more often: ancient psychic dragon (freq bonus 6) The monster species that spawned more often: avarice (freq bonus 9) The monster species that spawned more often: little boy (freq bonus 30) The monster species that spawned more often: undead altmer (freq bonus 48) The monster species that spawned more often: hell master (freq bonus 24) The monster species that spawned more often: ferrous warp fungus (freq bonus 60) The monster species that spawned more often: Solvejg's mocassin (freq bonus 36) The monster species that spawned more often: golden unicorn (freq bonus 7) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 1) The monster trait that was more common: monsters that can cast spells (freq bonus 8) The monster trait that was more common: monsters that gurgle (freq bonus 2) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 2) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 3) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 2) The monster trait that was more common: monsters that have no hands (freq bonus 4) The monster trait that was more common: monsters that are strong (freq bonus 1) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 3) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 2) The monster species that never randomly spawned: animated synthetic sandal The monster species that never randomly spawned: morbid mirror The monster species that never randomly spawned: fly of Mordor The monster species that never randomly spawned: oread The monster species that never randomly spawned: metal fire ant The monster species that never randomly spawned: houndour The monster species that never randomly spawned: flying leocrotta The monster species that never randomly spawned: green starlit sky The monster species that never randomly spawned: triceratops The monster species that never randomly spawned: soft spore The RNG hath decreed that this item was never generated: forbidden knowledge (uninscribed) The RNG hath decreed that this item was never generated: impossibly heavy iron ball ((null)) The RNG hath decreed that this item was never generated: levitation (agate) The RNG hath decreed that this item was never generated: elemental minion (propaganda) The RNG hath decreed that this item was never generated: wings of angel (wings) The RNG hath decreed that this item was never generated: obsid ((null)) The RNG hath decreed that this item was never generated: vivianite (cyan) The RNG hath decreed that this item was never generated: switcher ((null)) The RNG hath decreed that this item was never generated: mecha-irazu ((null)) The RNG hath decreed that this item was never generated: anti-curse boots (winter stilettos) The RNG hath decreed that this item was generated more often: cloak of cancellation (tone cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: evencore cloak (odd hull cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of permanence (concrete cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 87) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 6) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 6) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 15) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 4) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 16) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of turn loss (running cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 5) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 9) The RNG hath decreed that this item was generated more often: mommy stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: throne gamble (historic, freq bonus 6) The RNG hath decreed that this item was always generated cursed: raygun ((null)) The RNG hath decreed that this item was always generated cursed: mallet ((null)) The RNG hath decreed that this item was always generated cursed: glaive (single-edged polearm) The RNG hath decreed that this item was always generated cursed: stone chain ((null)) The RNG hath decreed that this item was always generated cursed: trap disarming (listening) The RNG hath decreed that this item was always generated cursed: 0 candle (candle) The RNG hath decreed that this item was always generated cursed: silver arrow ((null)) The RNG hath decreed that this item was always generated cursed: barrhing (CONVICT PATCH) The RNG hath decreed that this item was always generated cursed: jasper (red) The RNG hath decreed that this item was always generated cursed: mana battery (gloaming) The RNG hath decreed that this trap was always invisible: memory trap The RNG hath decreed that this trap was generated more often: unskilled trap (freq bonus 9) Next attribute increase check would have come at turn 4784 Strength training was 2 Dexterity training was 1 Wisdom training was 5 Constitution training was 18 You were fire resistant You were prevented from having displacement (0) You were prevented from having an increased fear factor (0) You saw invisible You had infravision You had 628 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Orome, Yavanna and Tulkas Your deity was Yavanna The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status cutthroat 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) recharge 1 R LIMIT(0) Discoveries Weapons dark elven dagger (black runed dagger) dark elven bow (black runed bow) dark elven arrow (black runed arrow) * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (femmy boots) * elven cloak (faded pall) Scrolls scroll of healing (DARWIN AWARD GOES TO THOSE WHO DIE WHILE PLAYING POKEMON GO) scroll of mana (KIELI ON NIMELTAEAEN SUOMALAINEN EIKAE ESPANJA) scroll of phase door (YOU STEPPED INTO A HEAP OF SHIT) scroll of standard id (TOME IS A CREATION BY DARKGOD) scroll of cure (SLASH UPOROTYH TO FUCK) scroll called worn armour enchanter (NORVAND EXPLONIA HESPOLAUTIA DAJ VIDJST) Wands wand of slow monster (rusting) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You followed a strict vegan diet You eaten 3 times You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 3 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) spirituality [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (23 of 160) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye spontiff the Dunmer...