snake153, chaotic male veela Goldminer ----- |<..| ##,|...| #,,-...| #,,|...| ##########,,,,|.... ,,`%,,%,%,,,,,----- ,,########,### -----%--- ##),, |........ #%,,# |......(....,,#@# |.......\..|###T# |......(.... ,,,# ------------ #### [Snake153 the Pick Wielder] St11 Dx6 Co10 In8 Wi11 Ch8 GolVeeMalCha Dlvl:5 $452 HP0(58) Pw43(43) AC-4 Exp8 T2401 Sat Latest messages [-9 -> 11] Warning: HP low! You pretend to be friendly to the troll. You bite the troll. The troll is on fire! (2 pts.) The troll hits you! [-3 -> 9] Warning: HP low! The troll misses. Your scale mail deflects the troll's attack. You pretend to be friendly to the troll. You miss the troll. Your hooded cloak deflects the troll's attack. The troll claws you! You hear the howling of the CwnAnnwn... [-5 -> 4] Warning: HP low! The troll bites you! You die... Your inventory Weapons l - an uncursed +0 orcish dagger {4} O - 16 uncursed +0 darts {8} Y - a blessed +1 lucern hammer {60} Armor b - an uncursed -2 gnomish suit {20} c - an uncursed +0 gnomish helm {1} d - an uncursed +0 pair of gnomish boots (being worn) {4} G - a blessed +5 scale mail (being worn) {100} S - an uncursed +1 orcish helm {12} X - an uncursed +1 dwarvish cloak (being worn) {4} Z - a blessed +0 orcish helm (being worn) {12} Comestibles n - an uncursed tin of kobold meat {1} H - a blessed tripe ration {1} Scrolls e - 3 uncursed scrolls of healing {2} f - 4 uncursed scrolls of mana {4} g - 2 uncursed scrolls of phase door {1} h - 3 uncursed scrolls of standard id {3} i - an uncursed scroll of cure {1} L - a blessed scroll of standard id {1} T - a cursed scroll of standard id {1} U - an uncursed scroll of fire {1} Wands V - an uncursed wand of probing (0:5) {1} Tools a - an uncursed +1 pick-axe (weapon in hand) {32} k - an uncursed blindfold {1} p - an uncursed bag of holding {6} x - an uncursed tin whistle {1} A - an uncursed bottle {1} I - a cursed beartrap {20} Gems v - 2 uncursed +0 worthless pieces of cyan glass {2} N - an uncursed +0 worthless piece of violet glass {1} Contents of the bag of holding: an uncursed tin of sub-gnome meat {1} Final attributes You were devoutly aligned Your alignment was 17 Your max alignment was 17 You carried 6 sins You could not have this property at all: sickness resistance You could nothave this property extrinsically: stoned chilling You could not have this property intrinsically: infravision Scroll identification only worked 100 times out of 111 Potion identification only worked 3 times out of 5 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 309 Monsters only dropped their musable items with 92% chance Scroll drop chance was reduced to 51% Ring drop chance was reduced to 72% Amulet drop chance was reduced to 45% Potion drop chance was reduced to 67% Concealing monsters were spawned underneath items 53% of the time only The following skill could not be trained at all: club The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: whip The following skill became untrainable if you tried to train it too early: lightsaber (turn 5) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 93670 Monster spawn increase reached its maximum at turn 134238 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 256120 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: mimic (freq bonus 2) The monster species that spawned more often: staff mimic (freq bonus 5) The monster species that spawned more often: blue hulk (freq bonus 4) The monster species that spawned more often: adult lady (freq bonus 8) The monster species that spawned more often: Miriam (freq bonus 10) The monster species that spawned more often: ball of light (freq bonus 8) The monster species that spawned more often: navi (freq bonus 12) The monster species that spawned more often: ice elemental (freq bonus 8) The monster species that spawned more often: hellcat (freq bonus 3) The monster species that spawned more often: eye of the hurricane (freq bonus 10) The monster species that spawned more often: Melissa's wedge-heeled combat boot (freq bonus 3) The monster species that spawned more often: monastic lich (freq bonus 10) The monster species that spawned more often: porter mean robber (freq bonus 30) The monster species that spawned more often: ferret kit (freq bonus 6) The monster species that spawned more often: battle maiden (freq bonus 4) The monster species that spawned more often: measure-arranged potato (freq bonus 4) The monster species that spawned more often: roadblock fungus (freq bonus 8) The monster species that spawned more often: emperor newt (freq bonus 4) The monster species that spawned more often: vacuum spore (freq bonus 6) The monster species that spawned more often: ferret kit (freq bonus 5) The monster species that spawned more often: kitten (freq bonus 18) The monster species that never randomly spawned: angst The monster species that never randomly spawned: aoa The monster species that never randomly spawned: Shub-Niggurath, Black Goat of the Woods The monster species that never randomly spawned: honey wasp The monster species that never randomly spawned: scorched archer The monster species that never randomly spawned: istar The monster species that never randomly spawned: electro skeleton The monster species that never randomly spawned: undead cook The monster species that never randomly spawned: Baalzeguy The monster species that never randomly spawned: dark russian girl The RNG hath decreed that this item was never generated: flack helmet (green bowel) The RNG hath decreed that this item was never generated: yumi (long bow) The RNG hath decreed that this item was never generated: fear (bewitched) The RNG hath decreed that this item was never generated: reboot (programmed) The RNG hath decreed that this item was never generated: stunning (viscous) The RNG hath decreed that this item was never generated: heavy hammer ((null)) The RNG hath decreed that this item was never generated: blacky stone (gray) The RNG hath decreed that this item was never generated: deafness stone (gray) The RNG hath decreed that this item was never generated: dagger ((null)) The RNG hath decreed that this item was never generated: spiked battle boot ((null)) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 14) The RNG hath decreed that this item was generated more often: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY, freq bonus 15) The RNG hath decreed that this item was generated more often: volt rock (mistranslated, freq bonus 6) The RNG hath decreed that this item was generated more often: water flame (complementary, freq bonus 8) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of waterwalking (rubber, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of magical drainage (deep cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 5) The RNG hath decreed that this item was generated more often: true sight (adamantium, freq bonus 6) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 2) The RNG hath decreed that this item was generated more often: volt rock (mistranslated, freq bonus 8) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 91) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 19) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 7) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 37) The RNG hath decreed that this item was always generated cursed: lycanthropy (doggy) The RNG hath decreed that this item was always generated cursed: rubber hose ((null)) The RNG hath decreed that this item was always generated cursed: moon axe (large silver axe) The RNG hath decreed that this item was always generated cursed: commander suit (black men's suit) The RNG hath decreed that this item was always generated cursed: amulet of covetous warning (egyptian) The RNG hath decreed that this item was always generated cursed: nasty cloak (chilling cloak) The RNG hath decreed that this item was always generated cursed: basterd sword (huge sword) The RNG hath decreed that this item was always generated cursed: lightning (rainbow) The RNG hath decreed that this item was always generated cursed: mercurial athame ((null)) The RNG hath decreed that this item was always generated cursed: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this trap was always invisible: status trap The RNG hath decreed that this trap was generated more often: slingshot trap (freq bonus 8) Next attribute increase check would have come at turn 5722 Strength training was 19 Dexterity training was 34 Wisdom training was 11 Constitution training was 0 You were prevented from having sickness resistance (0) You were prevented from being a stoned chiller (0) You had 2758 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Aurum, Argentum and Antimony Your deity was Antimony You could have safely prayed (145) You are dead You didn't know any spells. Techniques known in the end Name Level Status vanish 8X Prepared(0) appraisal 8 R Prepared(0) phase door 8 R Prepared(0) invoke deity 8 R Prepared(0) spirituality check 8 R Prepared(0) tinker 2X Prepared(0) disarm 1 O Prepared(0) Discoveries Weapons * aklys (thonged club) orcish dagger (crude dagger) lucern hammer (pronged polearm) Armor * gnomish suit (little blue vest) * gnomish helm (little red hat) * gnomish boots (little black boots) orcish helm (iron skull cap) dwarvish cloak (hooded cloak) Scrolls scroll of healing (DARWIN AWARD GOES TO THOSE WHO DIE WHILE PLAYING POKEMON GO) scroll of mana (VARFOR PRATAR DU SA OM MIN FLICKVAN) scroll of phase door (6 TIME) scroll of standard id (WAKTU UNTUK MATI) scroll of cure (IRC LAUNCH STRANGEBOT SUDO SCREEN) scroll of identify (BIG NOISE BY SHAKE WING MAYBE LOW SP) scroll of fire (TOP SECRET DO NOT READ) Potions potion of gain level (murky) potion of extra healing (raspberry) potion of speed (violet-red) potion of paralysis (steamy) Wands wand of probing (nebulous) Tools bag of holding (bag) tin whistle (whistle) Gems worthless piece of cyan glass (cyan) worthless piece of violet glass (violet) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a parrot chick 0 jackals (2 created) 0 death dogs (1 created) a gas spore (2 created) 0 hidden gas spores (1 created) 0 floating eyes (1 created) a scrawny cat a kitten (3 created) 0 jermlaines (3 created) a porter flying dwarf an imp a kobold a whnas a kobold lord 19 petit mimics (22 created) a petit permamimic 3 mimics 2 small mimics a floating mimic a blue faerie 2 goblins (4 created) 0 group goblins (1 created) 2 fiendish goblins a cave goblin 0 gas goblins (1 created) 2 hobgoblins 0 yeeks (1 created) a plain orc 2 hill orcs 0 Mordor orcs (1 created) a porter Mordor orc 0 goblin shamans (1 created) 0 thick goblin fighters (1 created) 0 supercops (1 created) 0 orc-captains (1 created) 0 deep orcs (1 created) a rock piercer (2 created) 2 evasive sewer rats 3 cave spiders a daddy longlegs 0 dung worms (1 created) a grid bug (2 created) a generic error a weak crow a plains centaur a healthy plains centaur a lichen an ungenomold a blue spore 0 yellow molds (1 created) an orange growth an orange warp patch 0 golden fungi (1 created) a green mold a green mushroom 0 red patches (1 created) a cyan growth 0 sucker mushrooms (1 created) a pink frog (0 created) 0 sub-gnomes (2 created) 0 gnome stalkers (1 created) 0 intermediate gnomes (1 created) a gnome cleric 2 little giants (3 created) a Keystone Detective a Detective Sergeant an Uniform Lieutenant an Uniform Kaptain 0 nether liches (1 created) a gray ooze 3 trolls (4 created) a flying troll (2 created) 0 evasive trolls (1 created) 0 timid trolls (1 created) 2 kobold zombies 0 gnome zombies (1 created) 0 muggers (1 created) 0 novice nurses (1 created) 0 shopkeepers (2 created) a newt (2 created) a twen (2 created) 5 colorless mushroom patches a sukkiri flower a poison creeper a plague poppy a blazing fern spore a fried chicken 0 razorvines (2 created) a dark mushroom patch a fire trove a cold trove an attractive trove 148 creatures born. 98 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 17 times You eaten food with animal by-products 11 times You eaten meat 11 times You have communicated with the gods 4 times You prayed to the gods 4 times You hit with a wielded weapon 202 times You killed 93 monsters You read items or engraved 7 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills body armor [Basic] (max Expert) (29 of 160) searching [Basic] (max Master) (26 of 160) spirituality [Basic] (max Expert) (47 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) pick-axe [Skilled] (max Legendary) (222 of 540) club [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) Spellcasting Skills matter spells [Unskilled] (max Expert) (0 of 20) Goodbye snake153 the Goldminer... You died in The Dungeons of Doom on dungeon level 5 with 10090 points, and 452 pieces of gold, after 2401 moves. Killer: a monster (troll) You were level 8 with a maximum of 58 hit points when you died. You reached the 12th place on the top 10000 list. No Points Name Hp [max] 1 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 2 410700 billy2-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 24. Killed by a monster (gargoyle), while paralyzed by a monster's passive attack. - [194] 3 30384 Bluescreen-Cam-Duf-Mal-Neu died in The Dungeons of Doom on level 6 [max 11]. Killed by an elven arrow. - [64] 10 12318 snake153-Mah-Ang-Fem-Neu died in The Gnomish Mines on level 9. Killed by a bullet. - [95] 11 10344 snake153-Bar-Tro-Mal-Law died in The Gnomish Mines on level 6. Killed by a ranseur. - [109] *12 10090 snake153-Gol-Vee-Mal-Cha died in The Dungeons of Doom on level 5. Killed by a monster (troll). - [58] 13 5851 sharkeye-Mon-Dop-Mal-Cha quit in The Gnomish Mines on level 6. 90 [90] 14 2295 Bluescreen-Fai-Roh-Fem-Law turned to stone in The Dungeons of Doom on level 4. Petrified by a coming into contact with a petrifying object. 48 [48]