snake153, chaotic female cortex Convict F F |@....< [Snake153 the Detainee] St8 Dx15 Co15 In13 Wi9 Ch11 ConCorFemCha Dlvl:1 $16 HP15(15) Pw6(6) AC9 Exp1 T12 Bli Latest messages Hello snake153, welcome to SlashEMExtended! You are a chaotic female cortex Convict. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy You try to feel what is lying here on the floor. Be careful! New moon tonight. Unknown command ' '. 16 gold pieces. Wait! There's something there you can't see! You attack thin air. # Really quit [yes/no]? Final attributes You have transgressed Your alignment was -53 Your max alignment was -6 You carried 16 sins You could not have this property at all: invisibility You could nothave this property extrinsically: speed You could not have this property intrinsically: poison resistance Potion identification only worked 3 times out of 26 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 19 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 15% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 74% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 16% Potion drop chance was reduced to 90% Monster death drops spawned with only 79% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: firearms (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28117 Monster spawn increase reached its maximum at turn 77467 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 2467340 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: pile of coins (freq bonus 4) The monster species that spawned more often: bird (freq bonus 5) The monster species that spawned more often: Kenshiro (freq bonus 8) The monster species that spawned more often: knapsack goat (freq bonus 12) The monster species that spawned more often: magic turret (freq bonus 10) The monster species that spawned more often: brassfish (freq bonus 7) The monster species that spawned more often: chaos brother (freq bonus 6) The monster species that spawned more often: soul killer blowdart (freq bonus 6) The monster species that spawned more often: %s ufo (freq bonus 6) The monster species that spawned more often: snow frog (freq bonus 12) The monster species that spawned more often: potion trove (freq bonus 16) The monster species that spawned more often: dementor troll (freq bonus 5) The monster species that spawned more often: overslept troll (freq bonus 10) The monster species that spawned more often: cursed warp fungus (freq bonus 14) The monster species that spawned more often: Sofia (freq bonus 7) The monster species that spawned more often: warg (freq bonus 16) The monster species that spawned more often: airplane (freq bonus 11) The monster species that spawned more often: bright white stalk (freq bonus 7) The monster species that spawned more often: The Heeled Topmodel (freq bonus 7) The monster species that spawned more often: horn monster (freq bonus 6) The monster species that spawned more often: steam-powered arrow sentry (freq bonus 18) The monster species that never randomly spawned: moonbridge mage The monster species that never randomly spawned: vampire spawn The monster species that never randomly spawned: spike patch The monster species that never randomly spawned: griffon The monster species that never randomly spawned: Tilla The monster species that never randomly spawned: Schezo Wegey The monster species that never randomly spawned: stonecutting water elemental The monster species that never randomly spawned: teleporting demon The monster species that never randomly spawned: Rafschar The monster species that never randomly spawned: fugu fish The RNG hath decreed that this item was never generated: ruby (red) The RNG hath decreed that this item was never generated: psychic dragon scales ((null)) The RNG hath decreed that this item was never generated: amulet of blindness (radiant) The RNG hath decreed that this item was never generated: monster detection (bubbly) The RNG hath decreed that this item was never generated: cloak of the force (starwars cloak) The RNG hath decreed that this item was never generated: psychic dragon scales ((null)) The RNG hath decreed that this item was never generated: blood loss (romantic) The RNG hath decreed that this item was never generated: command undead (dark) The RNG hath decreed that this item was never generated: heretic cloak (godless cloak) The RNG hath decreed that this item was never generated: ebb tide (SUKI TOKIMEKI TO KISS) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 6) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 20) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 5) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 13) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 17) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 11) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 5) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 16) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 8) The RNG hath decreed that this item was always generated cursed: condome ((null)) The RNG hath decreed that this item was always generated cursed: death (long) The RNG hath decreed that this item was always generated cursed: final explosion (venerable) The RNG hath decreed that this item was always generated cursed: swimming (aquatic) The RNG hath decreed that this item was always generated cursed: invulnerability (icy) The RNG hath decreed that this item was always generated cursed: cure blindness (yellow) The RNG hath decreed that this item was always generated cursed: kelp frond ((null)) The RNG hath decreed that this item was always generated cursed: fortune cookie ((null)) The RNG hath decreed that this item was always generated cursed: fauchard (pole sickle) The RNG hath decreed that this item was always generated cursed: curse items (accursed) The RNG hath decreed that this trap was always invisible: banana trap The RNG hath decreed that this trap was generated more often: glyph of guarding (freq bonus 16) Next attribute increase check would have come at turn 1935 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You were immune to sickness You were petrification resistant You were punished You were prevented from having invisibility (0) You were prevented from having speed (0) You leeched mana You were aware of the presence of unsolid creatures You were aware of the presence of creatures without limbs You had 538 points of nutrition remaining You could fly You could survive without air You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ilmater, Grumbar and Tymora Your deity was Tymora You could not have safely prayed (839) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) vanish 1 R Prepared(0) egg bomb 1 R Prepared(0) Discoveries Scrolls scroll of healing (MY PRIVATE IS TENMETERS ACROSS) scroll of mana (DPIEV WENWWSG UNNZMI) scroll of phase door (NYAH NYAH CATCHMEIFYOUCAA AN) scroll of standard id (FLY LIKE AN EAGLE FLIEGEN WIE EIN IGEL) scroll of cure (ELF VERY ACCURASY) Tools * skeleton key (key) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Legendary) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye snake153 the Convict...