snake153, chaotic female vampiric Mahou Shoujo ------- +.....| |....<|#--------- - ---.-,k.}}}).}| #,#,|@@}....| #,#,|.K}....| #,#,|}.....}| #,#)--------- #,#,, ,,,,# -+-.- |...| |...| |...| |...| |...| |...| ----- [Snake153 the Schoolkid] St5 Dx4 Co5 In5 Wi15 Ch9 MahVamFemCha+S Dlvl:1 $5 HP21(21) Pw9(9) AC9 Exp1 T327 Latest messages You are feeling a dangerous process in your body. # Are you sure you want to pray? [yn] (n) You begin praying to Queen Beryl. You are struggling to keep your movements. Your limbs are stiffening. The kobold thrusts her crude dagger. The kobold misses. Your limbs have turned to stone. You finish your prayer. You feel that Queen Beryl is displeased. You miss the kobold. (2x) Marija drops a wooden container {750}. Marija swings her soft girl sneaker at the kestrel. Marija hits the kestrel. (2x) The kestrel is killed! You have turned to stone. Marija picks up a wooden container {750}. Marija eats a kestrel corpse {1450}. You are a statue. Your inventory Armor a - an uncursed +0 war hat (being worn) {20} b - an uncursed +0 leather jacket (being worn) {12} Comestibles g - an uncursed tin of cyan mold {1} h - an uncursed tin of newt meat {1} i - an uncursed tin of jackal meat {1} Scrolls l - 5 uncursed scrolls of healing {5} m - 4 uncursed scrolls of mana {4} n - 3 uncursed scrolls of phase door {3} o - 2 uncursed scrolls of standard id {2} p - an uncursed scroll of cure {1} r - an uncursed scroll of enchant weapon {1} Spellbooks d - an uncursed spellbook of polymorph (0:1) {1} e - an uncursed spellbook of healing (0:3) {1} f - an uncursed spellbook of force bolt (4:3) {1} q - an uncursed spellbook of thorns (0:2) {1} s - an uncursed spellbook of enchant armor (5:4) {1} Potions j - 4 uncursed potions of blood {4} Rings k - an uncursed +0 ring of protection {1} Wands c - an uncursed wand of striking (0:3) {1} Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 8 You carried 5 sins You could not have this property at all: hallu party You could nothave this property extrinsically: stealth You could not have this property intrinsically: confusion resistance Scroll identification only worked 100 times out of 163 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 53 Wand identification only worked 3 times out of 21 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 176 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 91% chance Monsters only dropped their equipment with 82% chance Musable item generation frequency was reduced by 94% Amulet drop chance was reduced to 56% Concealing monsters were spawned underneath items 38% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: club The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: unicorn horn The following skill was limited to expert proficiency: two-handed sword The following skill became untrainable if you tried to train it too early: quarterstaff (turn 12) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 94460 Monster spawn increase reached its maximum at turn 126280 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 413888 The monster class that cannot be genocided was vortex The monster class that was spawned more often: turret (freq bonus 1) The monster species that spawned more often: Lukas (freq bonus 4) The monster species that spawned more often: Oona (freq bonus 6) The monster species that spawned more often: spike stalk (freq bonus 6) The monster species that spawned more often: multitentacled eel (freq bonus 6) The monster species that spawned more often: wrathfire (freq bonus 4) The monster species that spawned more often: undead bloodseeker (freq bonus 4) The monster species that spawned more often: invisible warp patch (freq bonus 4) The monster species that spawned more often: astral hound (freq bonus 2) The monster species that spawned more often: ice statue (freq bonus 4) The monster species that spawned more often: undead librarian (freq bonus 2) The monster species that spawned more often: troll priest (freq bonus 9) The monster species that spawned more often: dungeon lord (freq bonus 6) The monster species that spawned more often: murderer (freq bonus 8) The monster species that spawned more often: octopus (freq bonus 4) The monster species that spawned more often: Mania (freq bonus 6) The monster species that spawned more often: joker (freq bonus 2) The monster species that spawned more often: wood elf lord (freq bonus 14) The monster species that spawned more often: hobbit master thief (freq bonus 8) The monster species that spawned more often: cursed stalk (freq bonus 3) The monster species that spawned more often: dementia turret (freq bonus 6) The monster species that never randomly spawned: artist The monster species that never randomly spawned: Thai's high-heeled lady shoe The monster species that never randomly spawned: haunter The monster species that never randomly spawned: blue-green mushroom The monster species that never randomly spawned: flying gelatinous cube The monster species that never randomly spawned: daemonette of Slaanesh The monster species that never randomly spawned: pack fox The monster species that never randomly spawned: hell slinger The monster species that never randomly spawned: blemmye The monster species that never randomly spawned: conjurer The RNG hath decreed that this item was never generated: gnomish suit (little blue vest) The RNG hath decreed that this item was never generated: commander gloves (light gloves) The RNG hath decreed that this item was never generated: frilled apron (apron) The RNG hath decreed that this item was never generated: orange dragon scale mail ((null)) The RNG hath decreed that this item was never generated: drum of earthquake (drum) The RNG hath decreed that this item was never generated: obsid ((null)) The RNG hath decreed that this item was never generated: gauntlets (odd pair of gloves) The RNG hath decreed that this item was never generated: see invisible (magenta) The RNG hath decreed that this item was never generated: wooden stake ((null)) The RNG hath decreed that this item was never generated: gray dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 8) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 57) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 10) The RNG hath decreed that this item was generated more often: holy shield (god-given, freq bonus 11) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: grow trees (mossy, freq bonus 6) The RNG hath decreed that this item was generated more often: lock manipulation (castle, freq bonus 2) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 12) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: wonder stone (violet, freq bonus 18) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 4) The RNG hath decreed that this item was generated more often: diamond (white, freq bonus 3) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 8) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 11) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: swimming (aquatic, freq bonus 2) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 4) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 50) The RNG hath decreed that this item was always generated cursed: lion cloak (barley cloak) The RNG hath decreed that this item was always generated cursed: elven cloak (faded pall) The RNG hath decreed that this item was always generated cursed: protection (wide) The RNG hath decreed that this item was always generated cursed: genocide (omnipotent) The RNG hath decreed that this item was always generated cursed: pancake ((null)) The RNG hath decreed that this item was always generated cursed: right mouse button stone (gray) The RNG hath decreed that this item was always generated cursed: black sweets ((null)) The RNG hath decreed that this item was always generated cursed: volt rock (mistranslated) The RNG hath decreed that this item was always generated cursed: holy shield (god-given) The RNG hath decreed that this item was always generated cursed: water dragon scales ((null)) The RNG hath decreed that this trap was always invisible: glass arrow trap The RNG hath decreed that this trap was generated more often: genetic trap (freq bonus 11) Next attribute increase check would have come at turn 400 Strength training was 0 Dexterity training was -7 Wisdom training was 1 Constitution training was 25 You were level-drain resistant You were magic-protected You were paralyzed (-3) You were prevented from having stealth (0) You were prevented from hallu partying (0) You had 1011 points of nutrition remaining You aggravated monsters You could fly You could survive without air You regenerated You were extremely unlucky (-13) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Beryl You could not have safely prayed (497) You are dead Spells known in the end Name Level Category Fail Memory a - polymorph 6 body 98% 597% b - healing 1 healing 49% 197% c - force bolt 1 attack 39% 197% d - thorns 7 enchant 99% 199% Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Armor war hat (great helmet) Scrolls scroll of healing (TO LATHER DO ITSELF AND SEEM THRUST POISON THERE) scroll of mana (U FOKIENG SUK) scroll of phase door (VYSOKE PODPAETKY MOZU POSKRIABAT KRASNE KRVAVE RANY NA NOHACH) scroll of standard id (MAKE ATTACK WHEN BATTLE) scroll of cure (PUTO FER LO) scroll of enchant weapon (HARDCORE AUTISTS PLAY RODNEYAN GLADIATOR LOSTSOULS) Spellbooks spellbook of polymorph (goofy) spellbook of healing (angry) spellbook of force bolt (dark green) spellbook of thorns (rocky) spellbook of enchant armor (natural) Potions potion of blood (blood-red) Rings ring of protection (dazzling) Wands wand of striking (chrome) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 scrawny cats (1 created) a kobold (2 created) 0 evasive sewer rats (2 created) a kestrel (2 created) 0 Undead Kops (1 created) 0 kickboxing girls (1 created) 0 twens (1 created) 10 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You have communicated with the gods 1 time You prayed to the gods 1 time You never hit with a wielded weapon You were a pacifist You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (3 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Expert) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye snake153 the Mahou Shoujo... You turned to stone in The Dungeons of Doom on dungeon level 1 with 5 points, and 5 pieces of gold, after 327 moves. Killer: killed by petrification You were level 1 with a maximum of 21 hit points when you turned to stone. You reached the 24th place on the top 10000 list. No Points Name Hp [max] 1 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 2 410700 billy2-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 24. Killed by a monster (gargoyle), while paralyzed by a monster's passive attack. - [194] 3 30384 Bluescreen-Cam-Duf-Mal-Neu died in The Dungeons of Doom on level 6 [max 11]. Killed by an elven arrow. - [64] 22 15 Dikkin-Alt-Nym-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a bolt. - [12] 23 5 billy2-Aci-Ang-Mal-Law quit in The Dungeons of Doom on level 1. 19 [19] *24 5 snake153-Mah-Vam-Fem-Cha died in The Dungeons of Doom on level 1. Killed by petrification. 21 [21] 25 3 billy2-Tou-Ang-Mal-Law quit in The Dungeons of Doom on level 1. 20 [20] 26 2 billy2-Mys-Ang-Mal-Law quit in The Dungeons of Doom on level 1. 15 [15]