snake153, chaotic female rohirrim Mahou Shoujo ---------- ----------------## ##|........| |...............,# #,.........| |..............|,# #,|........| -------------.--,# #,|........| ##,,,##,# #,-----|---- ####,,####,# #,# #,# #,,,,## #@#------#-------,# #,# -------.--## #a#|.....,|.....|,# #,# |........| #,,.....|,|.....|,# #,# ||.......| ###|....|,|.....|,# #,# |........| ------,|.....|,#----|- |........| #,|......,#|.<..| ---------- #,|.....|##|....| #,|.....| |..... #,|.....| |....| #,......| |....| ##|.....| ------ ------- [Snake153 the Schoolkid] St6 Dx4 Co4 In7 Wi16 Ch15 MahRohFemCha Dlvl:1 $16 HP0(27) Pw14(14) AC10 Exp2 T158 Latest messages The killer bee's sting was poisoned! You feel weaker! You lose Strength [-14 -> 11] [-2 -> 9] You miss the killer bee. The killer bee stings you! [-1 -> 8] You miss the killer bee. The killer bee stings you! [-1 -> 7] You miss the killer bee. The killer bee stings you! [-1 -> 6] You miss the killer bee by a league. The killer bee stings you! [-3 -> 3] Warning: HP low! The killer bee stings you! You die... Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 13 You carried 0 sins You could not have this property at all: keen memory You could nothave this property extrinsically: see invisible You could not have this property intrinsically: corrosivity Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 32 Wand identification only worked 3 times out of 6 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 79% Amulet drop chance was reduced to 94% Potion drop chance was reduced to 85% Monster death drops spawned with only 82% chance The following skill could not be trained at all: saber The following skill was trained at half the usual rate: boomerang The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: protection spells (turn 14) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37057 Monster spawn increase reached its maximum at turn 121987 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1850615 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: cat or other feline (freq bonus 3) The monster species that spawned more often: mecha leo (freq bonus 10) The monster species that spawned more often: wind growth (freq bonus 14) The monster species that spawned more often: daat sephirah (freq bonus 5) The monster species that spawned more often: spirit bear (freq bonus 12) The monster species that spawned more often: pile of discolored coins (freq bonus 20) The monster species that spawned more often: fourclaw (freq bonus 10) The monster species that spawned more often: slimebesu lord (freq bonus 7) The monster species that spawned more often: mirror mold (freq bonus 20) The monster species that spawned more often: body of the unknown god (freq bonus 7) The monster species that spawned more often: rusty permamimic (freq bonus 16) The monster species that spawned more often: muck cattle (freq bonus 10) The monster species that spawned more often: gravity stalk (freq bonus 4) The monster species that spawned more often: old orange dragon (freq bonus 6) The monster species that spawned more often: wereghost (freq bonus 4) The monster species that spawned more often: three of diamonds (freq bonus 5) The monster species that spawned more often: thieving type (freq bonus 8) The monster species that spawned more often: metal mole (freq bonus 7) The monster species that spawned more often: expert light wall (freq bonus 5) The monster species that spawned more often: crimson warp patch (freq bonus 10) The monster species that spawned more often: lower brain (freq bonus 6) The monster species that never randomly spawned: stealer permamimic The monster species that never randomly spawned: komodo dragon The monster species that never randomly spawned: alien spore The monster species that never randomly spawned: shining smasher The monster species that never randomly spawned: disbelieving potato The monster species that never randomly spawned: incinerator The monster species that never randomly spawned: harrowbark walker The monster species that never randomly spawned: breton The monster species that never randomly spawned: loudspeaker The monster species that never randomly spawned: mad mage The RNG hath decreed that this item was never generated: helm of chaotic (tasseled helmet) The RNG hath decreed that this item was never generated: marble (white) The RNG hath decreed that this item was never generated: regeneration (moonstone) The RNG hath decreed that this item was never generated: wing cloak (angelic cloak) The RNG hath decreed that this item was never generated: crystal plate mail ((null)) The RNG hath decreed that this item was never generated: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was never generated: special cloak (electrostatic cloak) The RNG hath decreed that this item was never generated: disengraving (Elbereth-inscribed) The RNG hath decreed that this item was never generated: stone dragon scales ((null)) The RNG hath decreed that this item was never generated: golden arrow ((null)) The RNG hath decreed that this item was generated more often: bombing (exciting, freq bonus 8) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 14) The RNG hath decreed that this item was generated more often: ruby (red, freq bonus 15) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 6) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of stability (heavy cloak, freq bonus 35) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 25) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 39) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 4) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 3) The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 7) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 4) The RNG hath decreed that this item was generated more often: ruby (red, freq bonus 4) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 5) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 7) The RNG hath decreed that this item was generated more often: terror (conspiratory, freq bonus 14) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 4) The RNG hath decreed that this item was always generated cursed: Uruk-hai shield (white-handed shield) The RNG hath decreed that this item was always generated cursed: worthless piece of violet glass (violet) The RNG hath decreed that this item was always generated cursed: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was always generated cursed: forgotten spell (nonexistant) The RNG hath decreed that this item was always generated cursed: high-elven warsword (runed curved sword) The RNG hath decreed that this item was always generated cursed: rapier ((null)) The RNG hath decreed that this item was always generated cursed: plate mail ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of white glass (white) The RNG hath decreed that this item was always generated cursed: cloak of freedom (angband cloak) The RNG hath decreed that this item was always generated cursed: flintlock ((null)) The RNG hath decreed that this trap was always invisible: captcha trap The RNG hath decreed that this trap was generated more often: bank trap (freq bonus 5) Next attribute increase check would have come at turn 2080 Strength training was 12 Dexterity training was 0 Wisdom training was 0 Constitution training was 13 You were magic-protected You were prevented from having see invisible (0) You were prevented from having keen memory (0) You had 1313 points of nutrition remaining You aggravated monsters You could swim You were fast You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Beryl You could have safely prayed (245) You are dead Spells known in the end Name Level Category Fail Memory a - enchant armor 7 enchant 99% 699% b - cure blindness 2 healing 2% 199% c - levitation 4 body 90% 399% Techniques known in the end Name Level Status appraisal 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) blink 2 R Prepared(0) Discoveries Armor cloak of reflection (politician cloak) gauntlets of swimming (padded gloves) Scrolls scroll of healing (PHOL ENDE WODAN) scroll of mana (DOENERTELLER VERSACE) scroll of phase door (YELL AT SKY PREVENT KEY FOR 5) scroll of standard id (SHIFTLY ITEM TRICK HIT CONTINUE) scroll of cure (VUS AS CORIUMA) Spellbooks spellbook of enchant armor (amyflax) spellbook of cure blindness (copper) spellbook of levitation (disintegrating) Wands wand of striking (fake) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 4 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (1 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (12 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (4 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Expert) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye snake153 the Mahou Shoujo...