snake153, chaotic female angelic Mahou Shoujo ------ |....| ------ -------------- +....| . .(.. |............| `|....| #,#o.. +............| ,.....| #,,). |..........<.| |....| ####,@# |............|, -.---- ,,,,,,# -----.--------,,,,,,,, ##,#### ,,,^,,,,,,,####,### #,# ----.-,,,,,#,,,,,,,,, -----,# |....|,#######,,--.---#,|...|,# |....|,# #,,|....|#,|...|,# .>....,# ##,,|.....,,|...|,# ------## #,,,.....|#,-...|,# ,,##------##|.(.|,# # |...-,# -----## [Snake153 the Schoolkid] St7 Dx6 Co5 In6 Wi14 Ch11 MahAngFemCha Dlvl:1 $11 HP-1(22) Pw6(6) AC-1 Exp1 T200 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello snake153, the angelic Mahou Shoujo, welcome back to SlashEMExtended! The moon is waning tonight. You see here a wooden box {501}. You hear some noises in the distance. Unknown command '^O'. (2x) The goblin shoots a crossbow bolt! You are hit by a crossbow bolt! [-4 -> 18] The goblin shoots a crossbow bolt! You are hit by a crossbow bolt! You die... Your inventory Weapons p - an uncursed +0 orcish short sword {12} Armor a - an uncursed +0 plate mail (being worn) {200} b - an uncursed +0 pair of soft sneakers (being worn) {2} n - the uncursed +0 studded leather armor named Nopped Suit {80} q - an uncursed +0 orcish helm {12} Comestibles g - 2 uncursed tins of goblin meat {2} h - an uncursed tin of green mushroom {1} o - 3 uncursed cream pies {2} Scrolls i - 5 uncursed scrolls of healing {5} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} Spellbooks d - an uncursed spellbook of vaporize (0:5) {1} e - an uncursed spellbook of water flame (0:4) {1} f - an uncursed spellbook of stone to flesh (0:3) {1} r - an uncursed spellbook of poison blast (6:3) {1} Wands c - an uncursed wand of striking (0:0) {1} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: warning You could nothave this property extrinsically: stoned chilling You could not have this property intrinsically: cold resistance Scroll identification only worked 100 times out of 193 Potion identification only worked 3 times out of 10 Amulet identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 6 Monsters only dropped their musable items with 18% chance Scroll drop chance was reduced to 91% Ring drop chance was reduced to 92% Wand drop chance was reduced to 84% Potion drop chance was reduced to 98% Concealing monsters were spawned underneath items 84% of the time only The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 21) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43115 Monster spawn increase reached its maximum at turn 81078 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 890630 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: turret (freq bonus 12) The monster species that spawned more often: stone rattlesnake (freq bonus 13) The monster species that spawned more often: dung soldier (freq bonus 15) The monster species that spawned more often: wind spore (freq bonus 14) The monster species that spawned more often: night lord (freq bonus 14) The monster species that spawned more often: gravity fungus (freq bonus 13) The monster species that spawned more often: camo rust monster (freq bonus 15) The monster species that spawned more often: aerial servent (freq bonus 28) The monster species that spawned more often: wyrd sister (freq bonus 28) The monster species that spawned more often: spider magus (freq bonus 13) The monster species that spawned more often: false force patch (freq bonus 13) The monster species that spawned more often: foul mimic (freq bonus 14) The monster species that spawned more often: pokemon (freq bonus 28) The monster species that spawned more often: secretary (freq bonus 28) The monster species that spawned more often: red crab (freq bonus 28) The monster species that spawned more often: Ludwig (freq bonus 16) The monster species that spawned more often: acid mimic (freq bonus 30) The monster species that spawned more often: giant violet dragonfly (freq bonus 14) The monster species that spawned more often: apocalyptic jabberwock (freq bonus 15) The monster species that spawned more often: satanic door (freq bonus 34) The monster species that spawned more often: nether vortex (freq bonus 16) The monster species that never randomly spawned: runt The monster species that never randomly spawned: lilac warp fungus The monster species that never randomly spawned: skaven The monster species that never randomly spawned: The Borshin The monster species that never randomly spawned: cave worm The monster species that never randomly spawned: burned out kogepan The monster species that never randomly spawned: servitor of the outer gods The monster species that never randomly spawned: ghostly lich The monster species that never randomly spawned: Arabella's soft sneaker The monster species that never randomly spawned: thighs The RNG hath decreed that this item was never generated: gauntlets of the force (spacey gloves) The RNG hath decreed that this item was never generated: invisibility (dark brown) The RNG hath decreed that this item was never generated: summon undead (black) The RNG hath decreed that this item was never generated: rainbow dragon scale mail ((null)) The RNG hath decreed that this item was never generated: antimagic stone (gray) The RNG hath decreed that this item was never generated: silver dragon scale shield (silver dragonhide shield) The RNG hath decreed that this item was never generated: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was never generated: black dragon scale shield (black dragonhide shield) The RNG hath decreed that this item was never generated: eucalyptus leaf ((null)) The RNG hath decreed that this item was never generated: high boots (jackboots) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 27) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 52) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 6) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 16) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 10) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: robe of specialty (brown robe, freq bonus 19) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 12) The RNG hath decreed that this item was generated more often: bombing (exciting, freq bonus 7) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 8) The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 5) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 7) The RNG hath decreed that this item was generated more often: magicite crystal (blue, freq bonus 11) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 4) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 4) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 17) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 6) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 28) The RNG hath decreed that this item was always generated cursed: small piece of unrefined mithril (gray) The RNG hath decreed that this item was always generated cursed: drain resistance (brittle) The RNG hath decreed that this item was always generated cursed: ulch helmet (filtered helmet) The RNG hath decreed that this item was always generated cursed: frag grenade ((null)) The RNG hath decreed that this item was always generated cursed: light (arc) The RNG hath decreed that this item was always generated cursed: sludge (fallthrough) The RNG hath decreed that this item was always generated cursed: polyform (radiant green) The RNG hath decreed that this item was always generated cursed: teleport away (gold) The RNG hath decreed that this item was always generated cursed: stone of fainting (gray) The RNG hath decreed that this item was always generated cursed: orcish arrow (crude arrow) The RNG hath decreed that this trap was always invisible: gateway from hell The RNG hath decreed that this trap was generated more often: blindness trap (freq bonus 6) Next attribute increase check would have come at turn 1030 Strength training was 7 Dexterity training was 6 Wisdom training was 2 Constitution training was 15 You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You were prevented from having warning (0) You were prevented from being a stoned chiller (0) You saw invisible You had infravision You had 1718 points of nutrition remaining You aggravated monsters You could fly You were unlucky (-2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Beryl You could not have safely prayed (810) You are dead Spells known in the end Name Level Category Fail Memory a - vaporize 6 elemental 98% 599% b - water flame 1 elemental 63% 199% c - stone to flesh 3 healing 70% 299% d - poison blast 4 attack 90% 200% Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons orcish short sword (crude short sword) Armor soft sneakers (light footwear) orcish helm (iron skull cap) Scrolls scroll of healing (UNNETHACK TRASHED UNSKILLED WEAPONS ON PURPOSE) scroll of mana (POMPA KULIT SEKSI NYAETA SEKSI ALATAN KURING NYEBUTKEUN ETA SEKSI) scroll of phase door (POKEDEX REGISTRATION COMPLETE) scroll of standard id (EVIL STUNT IS MORE POWER) scroll of cure (TO DO CANCENUS) Spellbooks spellbook of vaporize (thorny) spellbook of water flame (black) spellbook of stone to flesh (multiplicative) spellbook of poison blast (solid) Wands wand of striking (contro) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 goblins (3 created) a hobgoblin 0 little wild pigs (1 created) 0 black rats (1 created) a kestrel (2 created) 4 Undead Kops a grid xorn a kobold zombie 0 kickboxing girls (1 created) 15 creatures born. 8 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 2 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (23 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (8 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Expert) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye snake153 the Mahou Shoujo... You died in The Dungeons of Doom on dungeon level 1 with 66 points, and 11 pieces of gold, after 200 moves. Killer: a crossbow bolt You were level 1 with a maximum of 22 hit points when you died. You made the top ten list! No Points Name Hp [max] 1 25870 BSOD2-Bar-Vam-Mal-Neu quit in The Dungeons of Doom on level 5 [max 10]. 138 [154] 2 25870 BSOD2-Bar-Vam-Mal-Neu quit in The Dungeons of Doom on level 5 [max 10]. 138 [154] 3 13500 Elronnd-Fla-Trn-Fem-Law quit in Gehennom on level 71. 17 [17] 4 10344 snake153-Bar-Tro-Mal-Law died in The Gnomish Mines on level 6. Killed by a ranseur. - [109] 5 2295 Bluescreen-Fai-Roh-Fem-Law turned to stone in The Dungeons of Doom on level 4. Petrified by a coming into contact with a petrifying object. 48 [48] * 6 66 snake153-Mah-Ang-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a crossbow bolt. - [22] 7 37 BSOD2-Ota-Mis-Fem-Cha quit in The Dungeons of Doom on level 1. 23 [23] 8 15 Dikkin-Alt-Nym-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a bolt. - [12]