snake153, lawful male troll Barbarian O ... O ....+ ....... ...<... ......^... O ........... .....)...... ...T@%).... --..I@.... --------d [Snake153 the Bandit] St18 Dx15 Co15 In6 Wi6 Ch3 BarTroMalLaw Min:6 $244 HP0(109) Pw28(28) AC-2 Exp8 T1805 Sat Latest messages [-2 -> 27] The trollor thrusts a ranseur. You are almost hit by a ranseur. Your orcish helm blocks its attack. You smite BSOD2! BSOD2 throws a shuriken named The Elmentalist! You are hit by a shuriken named The Elmentalist! [-8 -> 20] Warning: HP low! BSOD2 throws a shuriken named The Elmentalist! You are hit by a shuriken named The Elmentalist! [-4 -> 16] Warning: HP low! The trollor thrusts a ranseur. You are hit by a ranseur! [-3 -> 13] Warning: HP low! The trollor thrusts a ranseur. You are hit by a ranseur! You die... Your inventory Weapons a - an uncursed +0 two-handed sword (weapon in hands) {60} b - an uncursed +0 axe {24} e - an uncursed +0 glaive (alternate weapon; not wielded) {32} l - 18 uncursed +0 arrows {9} F - an uncursed +0 battle-axe {48} Armor k - an uncursed +1 chain mail {120} s - a blessed +1 pair of iron shoes {20} y - an uncursed +0 pair of gnomish boots {4} D - an uncursed +2 orcish helm (being worn) {12} G - an uncursed +0 set of copper dragon scales {20} L - an uncursed +0 elven mithril-coat (being worn) {60} M - an uncursed +0 elven leather helm {2} O - an uncursed +1 pair of leather gloves (being worn) {4} P - an uncursed +0 elven shield {20} Comestibles d - 3 uncursed food rations {3} n - a blessed spore lichen corpse {20} o - a cursed lichen corpse {20} p - a cursed spore lichen corpse {20} t - 4 uncursed pears {2} z - 5 uncursed apples {3} C - 2 uncursed tripe rations {2} H - an uncursed tin of furry meat {1} J - an uncursed tin of gnome meat {1} W - a blessed tin of butcher meat {1} Scrolls f - 6 uncursed scrolls of healing {6} g - 5 uncursed scrolls of mana {5} h - 3 uncursed scrolls of phase door {3} i - 3 uncursed scrolls of standard id {3} j - an uncursed scroll of cure {1} I - a cursed scroll of healing {1} Rings u - a cursed ring of teleportation {1} x - an uncursed ring of see invisible {1} E - an uncursed ring of slow digestion {1} Wands m - an uncursed wand of acid (2:7) {1} v - a blessed wand of enlightenment (2:10) {1} w - an uncursed wand of speed monster (7:4) {1} X - an uncursed wand of opening (0:4) {1} Tools q - a cursed -3 pick-axe {32} r - a blessed can of grease (0:13) {1} S - an uncursed bottle {1} U - a cursed brass lantern (lit) {1} Y - an uncursed can of grease (0:2) {1} Gems Z - an uncursed +0 worthless piece of orange glass {1} Final attributes You were devoutly aligned Your alignment was 15 Your max alignment was 15 You carried 0 sins You could not have this property at all: burnopathy You could nothave this property extrinsically: jumping You could not have this property intrinsically: poison resistance Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 22 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 287 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 56% chance Scroll drop chance was reduced to 67% Ring drop chance was reduced to 71% Wand drop chance was reduced to 70% Potion drop chance was reduced to 78% Concealing monsters were spawned underneath items 17% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: paddle The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: axe The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: dart (turn 3) Number of artifacts generated was 2 Number of fake artifacts generated was 1 Monster spawn increase started at turn 52015 Monster spawn increase reached its maximum at turn 75817 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 235244 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: ghost (freq bonus 2) The monster species that spawned more often: normal human (freq bonus 3) The monster species that spawned more often: cheese-footed teacher (freq bonus 7) The monster species that spawned more often: PDP-9 (freq bonus 6) The monster species that spawned more often: Bear-Man packleader (freq bonus 6) The monster species that spawned more often: crunching kobold boss (freq bonus 10) The monster species that spawned more often: porter hungry stalk (freq bonus 4) The monster species that spawned more often: merman (freq bonus 8) The monster species that spawned more often: rotted jelly (freq bonus 3) The monster species that spawned more often: abyss penetrator (freq bonus 8) The monster species that spawned more often: hairy growth (freq bonus 3) The monster species that spawned more often: tear growth (freq bonus 16) The monster species that spawned more often: nightly stalk (freq bonus 8) The monster species that spawned more often: nasty vortex (freq bonus 7) The monster species that spawned more often: dimmer (freq bonus 6) The monster species that spawned more often: giant germ (freq bonus 32) The monster species that spawned more often: plateau girl (freq bonus 6) The monster species that spawned more often: plasma vortex (freq bonus 8) The monster species that spawned more often: Hirschah (freq bonus 5) The monster species that spawned more often: hill giant shaman (freq bonus 12) The monster species that spawned more often: illusionist (freq bonus 6) The monster species that never randomly spawned: thick goblin fighter The monster species that never randomly spawned: large snake The monster species that never randomly spawned: mini chickatrice The monster species that never randomly spawned: mega vanishing point The monster species that never randomly spawned: arcanine The monster species that never randomly spawned: night giant The monster species that never randomly spawned: insurmountable stalk The monster species that never randomly spawned: yuki-onna The monster species that never randomly spawned: duergar warrior The monster species that never randomly spawned: blue buffalo The RNG hath decreed that this item was never generated: enlightenment (swirly) The RNG hath decreed that this item was never generated: lightning (rainbow) The RNG hath decreed that this item was never generated: chaos bolt (credited) The RNG hath decreed that this item was never generated: sleeping (effervescent) The RNG hath decreed that this item was never generated: egoism (ITS ALL MINE) The RNG hath decreed that this item was never generated: mummy wrapping ((null)) The RNG hath decreed that this item was never generated: anti-drop (dropper) The RNG hath decreed that this item was never generated: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was never generated: brass dragon scales ((null)) The RNG hath decreed that this item was never generated: Jolt Cola (illegal) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 177) The RNG hath decreed that this item was generated more often: message (pen-written, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of lycanthropy (polyform cloak, freq bonus 36) The RNG hath decreed that this item was generated more often: robe of randomness (cyan robe, freq bonus 6) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 33) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 43) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 8) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 7) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: volt rock (mistranslated, freq bonus 11) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 13) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 12) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 5) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 2) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 16) The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 2) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 73) The RNG hath decreed that this item was always generated cursed: droven chain mail (crested black mail) The RNG hath decreed that this item was always generated cursed: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was always generated cursed: worthless piece of blue glass (blue) The RNG hath decreed that this item was always generated cursed: runed rod (rod) The RNG hath decreed that this item was always generated cursed: cloak of spell resistance (orange cloak) The RNG hath decreed that this item was always generated cursed: remove blessing (light cyan) The RNG hath decreed that this item was always generated cursed: dwarvish spear (stout spear) The RNG hath decreed that this item was always generated cursed: numbness (constricting) The RNG hath decreed that this item was always generated cursed: stinking cloud (VELOX NEB) The RNG hath decreed that this item was always generated cursed: stygian pike ((null)) The RNG hath decreed that this trap was always invisible: monster cube The RNG hath decreed that this trap was generated more often: horde trap (freq bonus 6) Next attribute increase check would have come at turn 3999 Strength training was 19 Dexterity training was 14 Wisdom training was 20 Constitution training was 10 You were immune to sickness You were prevented from having jumping (0) You were prevented from having burnopathy (0) You saw invisible You had infravision You had 3488 points of nutrition remaining You were invisible to others You regenerated You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra Mitra was angry with you (1) You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status berserk 8X LIMIT(0) appraisal 8 R LIMIT(0) phase door 8 R LIMIT(0) invoke deity 8 R LIMIT(0) double thrownage 1X LIMIT(0) disarm 1 O LIMIT(71) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (wide metal helm) * sedge hat (cone-shaped helmet) * skullcap (round helmet) * flack helmet (resounding helmet) * crystal helm (anachrononononaut helmet) * mining helm (tasseled helmet) * field helm (hydra helmet) * helm of safeguard (guzzle helmet) * war hat (echo helmet) * plasteel gloves (white gloves) * leather gloves (warped gloves) * gauntlets of safeguard (slippery gloves) * gauntlets of plugsuit (fingerless gloves) * commander gloves (odd pair of gloves) * field gloves (polnish gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (jade boots) * field boots (battle boots) * boots of safeguard (cast iron boots) Scrolls scroll of healing (MYS SKIN WITH ACID) scroll of mana (THE JENS HIS GIRLFRIEND IS NAMED TANJA) scroll of phase door (TIRACLE RAMICAL RELRAMI LUE) scroll of standard id (FELLOW LEAF ELF STAT CANNT LOWED) scroll of cure (SEE YA CUNT) scroll of teleportation (PIETEIKUMU KLUDA) scroll of identify (LOOKIE WHAT I FOUND) scroll called enchant armor (GOT SOMETHING FOUR YOU) scroll of food detection (EUROVISION FARCE CONTEST) scroll of elementalism (TRAVEL IMMEDIATELY OUT OF THE WAY) scroll of genocide (STRENGHT ATTACK HEAVERYDUTY ENEMY NO WORRY 25) Potions potion of gain level (hibiscus) potion called blood (blood-red) potion of sickness (steamy) potion of invisibility (smoky) potion of full healing (violet-red) Rings ring of teleportation (manganese) ring of see invisible (thallium) ring of slow digestion (spanish) Wands wand of acid (bone) wand of draining (ebony) wand of enlightenment (gnarled) wand of speed monster (spiked) wand of opening (gemstone) Gems worthless piece of orange glass (orange) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a giant grasshopper a red hornet a normal ant a moth 0 acid blobs (1 created) a blue blob 2 jackals 0 phasing dingo puppies (1 created) a little dog 0 floating eyes (1 created) 0 porter floating eyes (1 created) 2 dwarves a Liselotte's hugging boot 0 kobold lords (1 created) 0 demimondaines (1 created) 0 blue faeries (1 created) 0 mountain nymphs (2 created) 0 mountain force nymphs (1 created) 0 quicklings (1 created) 0 pixies (1 created) 0 fawns (1 created) 0 water nymphs (1 created) 0 hidden water nymphs (1 created) 0 pretty water nymphs (1 created) a group goblin an onsen penguin 3 sewer rats a pack rat a black rat a scavenger 0 giant field mice (1 created) an eevee a rock mole 0 healthy cave spiders (1 created) a centipede a grid bug a yellow light 0 thrushes (1 created) a desert wing 4 emus 4 invisible badguys the hidden a lichen 2 spore lichens an undefined creature an aggressive lichen a brown growth 0 yellow fungi (1 created) 0 golden growths (1 created) a golden patch (0 created) a red growth a sub-gnome a gnome a gnome stalker 0 gnome thieves (1 created) a gnome lord (2 created) 3 gnomish wizards a gnome warrior 2 kestrels 0 Uniform Sergeants (1 created) 0 mummies (1 created) 2 kobold mummies a dwarf mummy 4 ogres (20 created) a small snake a troll (5 created) 0 flying trolls (1 created) 0 trollors (1 created) 0 timid trolls (2 created) an ice bear cub 2 kobold zombies a gnome zombie a hobbit zombie an orc zombie 0 gastlies (1 created) 3 human adventurers (5 created) 5 friendly adventurers a human thief a vicar 4 weary pilgrims an errand boy 3 arcade scrubs a sailor a pitiful-looking beggar 2 singing happy drunks 2 mean-looking mercenaries a battle-scarred veteran a battle scarred ronin a sanctimonious-looking preacher an innkeeper a yakuza member a bumbling priest 2 normal humans a maia 4 bretons an albae a redguard 2 yokudas an angbander a senser an immunizer a navi a dark ranger a novice warrior a pencil elf 0 item masters (4 created) 0 undead barbarians (1 created) a small boo a rouge jellyfish a newt a twen a demitwen 0 hidden lizards (1 created) a pile of copper coins a floor grue a novice medium wall (2 created) 49 crude turrets 0 confusion troves (1 created) a 42 trove 232 creatures born. 173 creatures vanquished. 0 bosses born. 0 bosses vanquished. Genocided species: mind flayers 1 species genocided. Voluntary challenges You eaten 16 times You eaten food with animal by-products 13 times You eaten meat 13 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 227 times You killed 145 monsters You read items or engraved 10 times You genocided 1 type of monster You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (13 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (23 of 160) general combat [Basic] (max Master) (42 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Master) (22 of 160) two-handed weapons [Basic] (max Master) (72 of 160) polymorphing [Unskilled] (max Expert) (11 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) two-weapon combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Skilled] (max Master) (176 of 540) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (1 of 20) Goodbye snake153 the Barbarian... You died in The Gnomish Mines on dungeon level 6 with 10344 points, and 244 pieces of gold, after 1805 moves. Killer: a ranseur You were level 8 with a maximum of 109 hit points when you died. You made the top ten list! No Points Name Hp [max] 1 25870 BSOD2-Bar-Vam-Mal-Neu quit in The Dungeons of Doom on level 5 [max 10]. 138 [154] 2 25870 BSOD2-Bar-Vam-Mal-Neu quit in The Dungeons of Doom on level 5 [max 10]. 138 [154] 3 13500 Elronnd-Fla-Trn-Fem-Law quit in Gehennom on level 71. 17 [17] * 4 10344 snake153-Bar-Tro-Mal-Law died in The Gnomish Mines on level 6. Killed by a ranseur. - [109] 5 2295 Bluescreen-Fai-Roh-Fem-Law turned to stone in The Dungeons of Doom on level 4. Petrified by a coming into contact with a petrifying object. 48 [48] 6 37 BSOD2-Ota-Mis-Fem-Cha quit in The Dungeons of Doom on level 1. 23 [23]