Bd  Player: smashdude Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2023-04-21.17:50:39.ttyrec Time: (1682099439) Fri Apr 21 17:50:39 2023 Bd'F This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. BdH WShall I pick a character's race, role, gender and alignment for you? [ynq] Bdw nChoosing Character's Role Pick a role for your character  a - an Acid Mage b - an Activistor c - an Aklyst d - an Altmer e - an Amazon f - an Anachronist g - an Anachronounbinder h - an Archeologist i - an Artist j - an Assassin k - an Astronaut l - an Augurer m - a Barbarian n - a Bard o - a Binder p - a Bleeder q - a Bloodseeker r - a Bosmer s - a Bully t - a Butt Lover u - a Camperstriker v - a Cartomancer w - a Caveman/Cavewoman x - a Cellar Child y - a Chaos Sorceror z - a Chevalier A - a Climacterial B - a Combatant C - a Convict D - a Cook E - a Courier F - a Cracker G - a Cruel Abuserd7x ;208H H - a Cyberninja I - a Dancer J - a Death Eater K - a Demagogue L - a Diablist M - a Dissident N - a Diver O - a Doll Mistress P - a Doom Marine Q - a DQ Slime R - a Dragonmaster S - a Druid T - a Drunk U - a Dunmer V - an Electric Mage W - an Elementalist X - an Elph(1 of 4)0Bd\ +Choosing Race Pick the race of your Doom Marine  a - addict b - aggravator c - ak Thief is dead! d - albae e - alchemist f - alien g - american h - amnesiac i - ancient j - ancipital k - android l - angbande0Bd1] r m - angel n - aquarian o - argonian p - asgardian q - asura r - atlantean s - aztpok t - babylonian u - bacteria v - bastard w - batman x - beacher y - blait z - bodymorpher A - borg B - bossrusher C - bover D - breton E - buldozgar F - burninator G - carthage H - celtic I - centaur J - cerberus K - challenger L - changeling M - chiquai N - chiropteran O - clockwork automaton P - cockatrice Q - colorator R - cortex S - cupid T - curser U - dark seducer V - deathmold W - deep elf X - destabilizer(1 of 6)SBd+Use hybrid races? [yn] (n) VBdnChoosing Gender Pick the gender of your borg Doom Marine  m - male f - female * - Random ! - Quit(end) YBdMH+Choosing Alignment Pick the alignment of your female borg Doom Marine  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) `Bd| l+`BdZKContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More--iBdXX+F@@+iBdh[[Smashdude the Mars Marine ] St9 Dx13 Co14 In5 Wi3 Ch3 MarBorFemNeu Dlvl:1 $0 HP 16(16)  Pw 2(2)  AC-2 Exp1 T1  It is written in the Book of The Revenants:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god The Revenants seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Mars Marine, have been heralded from birth as the instrument of The Revenants. You are destined to recoveiBd[r the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with The Revenants!--More--oBd oBdo/ {Hello smashdude, welcome to SlashEMExtended! You are a neutral female borg Doom Marine.--More--tBdn2You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--xBd'U Message of the day: This is a reminder that you should be playing the game on a terminal with the dimensions 80x25. Yes, you read that right, 80x25, not that weird 80x24 default that many terminal emulators seem to have. If you haven't already, open your terminal settings NOW and change it to 80x25 or you'll keep wondering why the bottom status line disappears when it gets too long! But also, don't make the terminal bigger - if you set it to wacky values like 88x25 or 137x34 or whatever, the bottom status line won't work properly either!--More--yBd0f XyBd[Smashdude the Mars Marine ] St9 Dx13 Co14 In5 Wi3 Ch3 MarBorFemNeu  16(16)  Pw 2(2)  AC-2 Exp1 T1 Be careful! New moon tonight.{Bds;[Smashdude the Mars Marine ] St9 Dx13 Co14 In5 Wi3 Ch3 MarBorFemNeu  16(16)  Pw 2(2)  AC-2 Exp1 T2 <@|Bd[Smashdude the Mars Marine ] St9 Dx13 Co14 In5 Wi3 Ch3 MarBorFemNeu  16(16)  Pw 2(2)  AC-2 Exp1 T3 @BdRN@BdNo[Smashdude the Mars Marine ] St9 Dx13 Co14 In5 Wi3 Ch3 MarBorFemNeu  16(16)  Pw 2(2)  AC-2 Exp1 T3 Lieutenant Surge thrusts his knife at the spore lichen.Lieutenant Surge misses the spore lichen.BdOYThe spore lichen touches Lieutenant Surge.[Smashdude the Mars Marine ] St9 Dx13 Co14 In5 Wi3 Ch3 MarBorFemNeu  16(16)  Pw 2(2)  AC-2 Exp1 T4 XBd_ BdNadYou displaced Lieutenant Surge.[Smashdude the Mars Marine ] St9 Dx13 Co14 In5 Wi3 Ch3 MarBorFemNeu  16(16)  Pw 2(2)  AC-2 Exp1 T4 [Smashdude the Mars Marine ] St9 Dx13 Co14 In5 Wi3 Ch3 MarBorFemNeu  16(16)  Pw 2(2)  AC-2 Exp1 T5 X@@Bd BdV`You displaced Lieutenant Surge.@@Bdq[Smashdude the Mars Marine ] St9 Dx13 Co14 In5 Wi3 Ch3 MarBorFemNeu  16(16)  Pw 2(2)  AC-2 Exp1 T5 Lieutenant Surge thrusts his knife at the spore lichen.Lieutenant Surge hits the spore lichen.BdoiThe spore lichen is killed!XBdb[Smashdude the Mars Marine ] St9 Dx13 Co14 In5 Wi3 Ch3 MarBorFemNeu  16(16)  Pw 2(2)  AC-2 Exp1 T6 @<Bd*,[Smashdude the Mars Marine ] St9 Dx13 Co14 In5 Wi3 Ch3 MarBorFemNeu  16(16)  Pw 2(2)  AC-2 Exp1 T7 @@Bd0g [@@[Smashdude the Mars Marine ] St9 Dx13 Co14 In5 Wi3 Ch3 MarBorFemNeu  16(16)  Pw 2(2)  AC-2 Exp1 T7 The covxorn bites you![Smashdude the Mars Mari ne] St9 Dx13 Co14 In5 Wi3 Ch3 MarBorFemNeu  15(16)  Pw 2(2)  AC-2 Exp1 T7 [-1 -> 15][Smashdude the Mars Mari ne] St9 Dx13 Co14 In5 Wi3 Ch3 MarBorFemNeu  15(16)  Pw 2(2)  AC-2 Exp1 T8 Bd/ Bd/7You stop. Lieutenant Surge is in the way!BdX1[Smashdude the Mars Mari ne] St9 Dx13 Co14 In5 Wi3 Ch3 MarBorFemNeu  15(16)  Pw 2(2)  AC-2 Exp1 T8 The covxorn bites you!Bd4[Smashdude the Mars Ma rine] St9 Dx13 Co14 In5 Wi3 Ch3 MarBorFemNeu  14(16)  Pw 2(2)  AC-2 Exp1 T8 [-1 -> 14][Smashdude the Mars Ma rine] St9 Dx13 Co14 In5 Wi3 Ch3 MarBorFemNeu  14(16)  Pw 2(2)  AC-2 Exp1 T9 Bdl BdF {You displaced Lieutenant Surge.[Smashdude the Mars Ma rine] St9 Dx13 Co14 In5 Wi3 Ch3 MarBorFemNeu  14(16)  Pw 2(2)  AC-2 Exp1 T10 @@XBdE[Smashdude the Mars Ma rine] St9 Dx13 Co14 In5 Wi3 Ch3 MarBorFemNeu  14(16)  Pw 2(2)  AC-2 Exp1 T10 [Smashdude the Mars Ma rine] St9 Dx13 Co14 In5 Wi3 Ch3 MarBorFemNeu  14(16)  Pw 2(2)  AC-2 Exp1 T11 @@BdT@@Bd[Smashdude the Mars Ma rine] St9 Dx13 Co14 In5 Wi3 Ch3 MarBorFemNeu  14(16)  Pw 2(2)  AC-2 Exp1 T11 The covxorn bites you!Bd [Smashdude the Mars M arine] St9 Dx13 Co14 In5 Wi3 Ch3 MarBorFemNeu  13(16)  Pw 2(2)  AC-2 Exp1 T11 [-1 -> 13]Bd֘ Bd 9You begin bashing monsters with your pistol.Bd\ You hit the covxorn.[Smashdude the Mars M arine] St9 Dx13 Co14 In5 Wi3 Ch3 MarBorFemNeu  13(16)  Pw 2(2)  AC-2 Exp1 T12 BdtO@@Bdw,[Smashdude the Mars M arine] St9 Dx13 Co14 In5 Wi3 Ch3 MarBorFemNeu  13(16)  Pw 2(2)  AC-2 Exp1 T12 Your helm of underwater action blocks the covxorn's attack.[Smashdude the Mars M arine] St9 Dx13 Co14 In5 Wi3 Ch3 MarBorFemNeu  13(16)  Pw 2(2)  AC-2 Exp1 T13 BdO a@@Bd .[Smashdude the Mars M arine] St9 Dx13 Co14 In5 Wi3 Ch3 MarBorFemNeu  13(16)  Pw 2(2)  AC-2 Exp1 T13 Your leather gloves block the covxorn's attack.Bdw [Smashdude the Mars M arine] St9 Dx13 Co14 In5 Wi3 Ch3 MarBorFemNeu  13(16)  Pw 2(2)  AC-2 Exp1 T14 @Bd@*[Smashdude the Mars Ma rine] St9 Dx13 Co14 In5 Wi3 Ch3 MarBorFemNeu  14(16)  Pw 2(2)  AC-2 Exp1 T15 @Bd_S[Smashdude the Mars Ma rine] St9 Dx13 Co14 In5 Wi3 Ch3 MarBorFemNeu  14(16)  Pw 2(2)  AC-2 Exp1 T15 [Smashdude the Mars Ma rine] St9 Dx13 Co14 In5 Wi3 Ch3 MarBorFemNeu  14(16)  Pw 2(2)  AC-2 Exp1 T16 X@@Bd h[Smashdude the Mars Ma rine] St9 Dx13 Co14 In5 Wi3 Ch3 MarBorFemNeu  14(16)  Pw 2(2)  AC-2 Exp1 T16 X@@BdlBd\qKYou displaced Lieutenant Surge.[Smashdude the Mars Ma rine] St9 Dx13 Co14 In5 Wi3 Ch3 MarBorFemNeu  14(16)  Pw 2(2)  AC-2 Exp1 T17 @@BdU Bd9X \You displaced Lieutenant Surge.@@BdqX 5[Smashdude the Mars Ma rine] St9 Dx13 Co14 In5 Wi3 Ch3 MarBorFemNeu  14(16)  Pw 2(2)  AC-2 Exp1 T17 Lieutenant Surge thrusts his knife at the covxorn.BdX 3Lieutenant Surge hits the covxorn.Bd\ 'The covxorn is killed![Smashdude the Mars Ma rine] St9 Dx13 Co14 In5 Wi3 Ch3 MarBorFemNeu  14(16)  Pw 2(2)  AC-2 Exp1 T18 Bd` G[Smashdude the Mars Ma rine] St9 Dx13 Co14 In5 Wi3 Ch3 MarBorFemNeu  14(16)  Pw 2(2)  AC-2 Exp1 T19 @@Bd3 /[Smashdude the Mars Ma rine] St9 Dx13 Co14 In5 Wi3 Ch3 MarBorFemNeu  14(16)  Pw 2(2)  AC-2 Exp1 T19 [Smashdude the Mars Ma rine] St9 Dx13 Co14 In5 Wi3 Ch3 MarBorFemNeu  14(16)  Pw 2(2)  AC-2 Exp1 T20 @@BdH)You stop. Lieutenant Surge is in the way![Smashdude the Mars Ma rine] St9 Dx13 Co14 In5 Wi3 Ch3 MarBorFemNeu  14(16)  Pw 2(2)  AC-2 Exp1 T20 Bd@ BdC)You stop. Lieutenant Surge is in the way![Smashdude the Mars Ma rine] St9 Dx13 Co14 In5 Wi3 Ch3 MarBorFemNeu  14(16)  Pw 2(2)  AC-2 Exp1 T21 Bd S[Smashdude the Mars Ma rine] St9 Dx13 Co14 In5 Wi3 Ch3 MarBorFemNeu  14(16)  Pw 2(2)  AC-2 Exp1 T22 @@Bd-[Smashdude the Mars Ma rine] St9 Dx13 Co14 In5 Wi3 Ch3 MarBorFemNeu  14(16)  Pw 2(2)  AC-2 Exp1 T22 [Smashdude the Mars Ma rine] St9 Dx13 Co14 In5 Wi3 Ch3 MarBorFemNeu  14(16)  Pw 2(2)  AC-2 Exp1 T23 @@Bd o <[Smashdude the Mars Ma rine] St9 Dx13 Co14 In5 Wi3 Ch3 MarBorFemNeu  14(16)  Pw 2(2)  AC-2 Exp1 T23 @@BdQ( [Smashdude the Mars Ma rine] St9 Dx13 Co14 In5 Wi3 Ch3 MarBorFemNeu  14(16)  Pw 2(2)  AC-2 Exp1 T24 @Bdu@[Smashdude the Mars Ma rine] St9 Dx13 Co14 In5 Wi3 Ch3 MarBorFemNeu  14(16)  Pw 2(2)  AC-2 Exp1 T25 @@Bd-[Smashdude the Mars Ma rine] St9 Dx13 Co14 In5 Wi3 Ch3 MarBorFemNeu  14(16)  Pw 2(2)  AC-2 Exp1 T25 @@Bda[Smashdude the Mars Ma rine] St9 Dx13 Co14 In5 Wi3 Ch3 MarBorFemNeu  14(16)  Pw 2(2)  AC-2 Exp1 T26 @Bd{[Smashdude the Mars Ma rine] St9 Dx13 Co14 In5 Wi3 Ch3 MarBorFemNeu  14(16)  Pw 2(2)  AC-2 Exp1 T26 [Smashdude the Mars Ma rine] St9 Dx13 Co14 In5 Wi3 Ch3 MarBorFemNeu  14(16)  Pw 2(2)  AC-2 Exp1 T27 @Bd Bd _You displaced Lieutenant Surge.[Smashdude the Mars Ma rine] St9 Dx13 Co14 In5 Wi3 Ch3 MarBorFemNeu  14(16)  Pw 2(2)  AC-2 Exp1 T28 @@BdC[Smashdude the Mars Ma rine] St9 Dx13 Co14 In5 Wi3 Ch3 MarBorFemNeu  14(16)  Pw 2(2)  AC-2 Exp1 T28 @@Bd1BdMYou displaced Lieutenant Surge.[Smashdude the Mars Ma rine] St9 Dx13 Co14 In5 Wi3 Ch3 MarBorFemNeu  14(16)  Pw 2(2)  AC-2 Exp1 T29 @@Bd BdThere is a wall in the way![Smashdude the Mars Ma rine] St9 Dx13 Co14 In5 Wi3 Ch3 MarBorFemNeu  14(16)  Pw 2(2)  AC-2 Exp1 T29 Bd}-[Smashdude the Mars Mari ne] St9 Dx13 Co14 In5 Wi3 Ch3 MarBorFemNeu  15(16)  Pw 2(2)  AC-2 Exp1 T30 @@BdwT([Smashdude the Mars Mari ne] St9 Dx13 Co14 In5 Wi3 Ch3 MarBorFemNeu  15(16)  Pw 2(2)  AC-2 Exp1 T30 @@Bdy [Smashdude the Mars Mari ne] St9 Dx13 Co14 In5 Wi3 Ch3 MarBorFemNeu  15(16)  Pw 2(2)  AC-2 Exp1 T31 @Bd-[Smashdude the Mars Mari ne] St9 Dx13 Co14 In5 Wi3 Ch3 MarBorFemNeu  15(16)  Pw 2(2)  AC-2 Exp1 T31 [Smashdude the Mars Mari ne] St9 Dx13 Co14 In5 Wi3 Ch3 MarBorFemNeu  15(16)  Pw 2(2)  AC-2 Exp1 T32 @@Bd4T [Smashdude the Mars Mari ne] St9 Dx13 Co14 In5 Wi3 Ch3 MarBorFemNeu  15(16)  Pw 2(2)  AC-2 Exp1 T32 @Bd [Smashdude the Mars Mari ne] St9 Dx13 Co14 In5 Wi3 Ch3 MarBorFemNeu  15(16)  Pw 2(2)  AC-2 Exp1 T33 @Bd=[Smashdude the Mars Mari ne] St9 Dx13 Co14 In5 Wi3 Ch3 MarBorFemNeu  15(16)  Pw 2(2)  AC-2 Exp1 T34 @@BdF Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) Bd51+ Welcome to NetHack! ( description of version 3.4 )  NetHack is a Dungeons and Dragons like game where you (the adventurer) descend into the depths of the dungeon in search of the Amulet of Yendor, reputed to be hidden somewhere below the twentieth level. You begin your adventure with a pet that can help you in many ways, and can be trained to do all sorts of things. On the way you will find useful (or useless) items, quite possibly with magic properties, and assorted monsters. You can attack a monster by trying to move onto the space a monster is on (but often it is much wiser to leave it alone).  Unlike most adventure games, which give you a verbal description of your location, NetHack gives you a viBd[1sual image of the dungeon level you are on. NetHack uses the following symbols:  - and | The walls of a room, possibly also open doors or a grave.  . The floor of a room or a doorway.  # A corridor, or iron bars, or a tree, or possibly a kitchen  sink (if your dungeon has sinks), or a drawbridge.  > Stairs down: a way to the next level.  < Stairs up: a way to the previous level.  @ You (usually), or another human.  ) A weapon of some sort.  [ A suit or piece of armor.  % Something edible (not necessarily healthy).  / A wand.  = A ring.  ? A scroll.  ! A potion.  ( Some other useful object (pick-axe, key, lamp...)  $ A pile of gold.  * Bdo1 A gem or rock (possibly valuable, possibly worthless).  + A closed door, or a spell book containing a spell  you can learn.  ^ A trap (once you detect it).  " An amulet, or a spider web.  0 An iron ball.  _ An altar, or an iron chain.  { A fountain. --More--Bd3 } A pool of water or moat or a pool of lava.  \ An opulent throne.  ` A boulder or statue.  A to Z, a to z, and several others: Monsters.  I Invisible or unseen monster's last known location  You can find out what a symbol represents by typing  '/' and following the directions to move the cursor  to the symbol in question. For instance, a 'd' may  turn out to be a dog. y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  Bde2 G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  F: fight even if you don't sense a monster  With the qwertz_layout option, the y and z keys are swapped.  If the number_pad option is set, the number keys move instead.--More--Bd Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities. Commands:  NetHack knows the following commands:  ? Help menu.  ` Main Menu.  / Tell what a symbol represents. You may choose to specify  a location or give a symbol argument.  & Tell what a command does.  < Go up a staircase (if you are standing on it).  > Go down a staircase (if you are standing on it).  . Rest, do nothing for one turn.  _ Travel via a shortest-path algorithm to a point on the map  a Apply (use) a tool (pick-axe, key, lamp...)  A Bd Remove all armor.  ^A Redo the previous command  ^B Steal  c Close a door.  C Call (name) an individual monster.  d Drop something. d7a: drop seven items of object a.  D Drop multiple items. This command is implemented in two  different ways. One way is:  "D" displays a list of all of your items, from which you can  pick and choose what to drop. A "+" next to an item means  that it will be dropped, a "-" means that it will not be  dropped. Toggle an item to be selected/deselected by typing  the letter adjacent to its description. Select all items  with "+", deselect all items with "=". The moves  you from one page of the listing to the next.  The other way is:  Bd "D" will ask the question "What kinds of things do you want  to drop? [!%= au]". You should type zero or more object  symbols possibly followed by 'a' and/or 'u'.  Da - drop all objects, without asking for confirmation.  Du - drop only unpaid objects (when in a shop).  D%u - drop only unpaid food.  ^D Kick (for doors, usually). --More--Bdl  f Fire ammunition from quiver.  F Followed by direction, fight a monster (even if you don't  sense it).  e Eat food. Vampires cannot eat as such. However, they can  gain nutrition by draining blood from fresh corpses using  this command.  E Engrave a message on the floor.  E- - write in the dust with your fingers.  f Fire ammunition from quiver.  i Display your inventory.  I Display selected parts of your inventory, as in  I* - list all gems in inventory.  Iu - list all unpaid items.  Ix - list all used up items that are on your shopping bill.  I$ - count your money.  n# repeat next command  N name or classify an item  o OpeBdm #n a door.  O Review current options and possibly change them.  A menu displaying the option settings will be displayed  and most can be changed by simply selecting their entry.  Options are usually set before the game with a NETHACKOPTIONS  environment variable, or via a config file (defaults.nh,  Slash'EM Defaults, nethack.cnf, .nethackrc, etc.), not with  the 'O' command.--More--BdAH p Pay your shopping bill/Shopkeeper services.  P Put on an accessory (ring, amulet, etc).  ^P Repeat last message (subsequent ^P's repeat earlier messages).  The behavior can be varied via the msg_window option.  q Drink (quaff) something (potion, water, etc).  Q Select ammunition for quiver.  r Read a scroll or spell book.  R Remove an accessory (ring, amulet, etc).  ^R Redraw the screen.  s Search for secret doors and traps around you.  S Save the game.  t Throw an object or shoot a projectile.  T Take off armor.  ^T Teleport, if you are able.  v Displays the version number.  V Display a longer identification of the version, including the  history of the game.  BdH w Wield weapon. w- means wield nothing, use bare hands.  W Wear armor.  x Switch weapon slots.  X List the spells you know (same as '+').  ^X Show your attributes.  ^Y polymorph (if possible) (^Z if qwertz_layout is set)  z Zap a wand. (y if qwertz_layout is set)  Z Cast a spell. (Y if qwertz_layout is set)  ^Z Suspend the game. (^Y if qwertz_layout is set)  : Look at what is here.  ; Look at what is somewhere else.  , Pick up some things.  @ Toggle the pickup option.  ^ Ask for the type of a trap you found earlier.  ) Tell what weapon you are wielding.  [ Tell what armor you are wearing.  = Tell what rings you are wearing.  " Tell what amulet you are wearing. dH;1H ( Tell what tools you are using.  * List and change items in use.  * Tell what equipment you are using; combines the preceding five.  $ Count your gold pieces.  + List the spells you know; also rearrange them if desired.  \ Show what types of objects have been discovered. --More--Bd [Smashdude the Mars Mari ne] St9 Dx13 Co14 In5 Wi3 Ch3 MarBorFemNeu  15(16)  Pw 2(2)  AC-2 Exp1 T34 Bdt. Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) Bdڼh[Smashdude the Mars Mari ne] St9 Dx13 Co14 In5 Wi3 Ch3 MarBorFemNeu  15(16)  Pw 2(2)  AC-2 Exp1 T34 Bd/You don't have anything to drink.--More--BdY[Smashdude the Mars Mari ne] St9 Dx13 Co14 In5 Wi3 Ch3 MarBorFemNeu  15(16)  Pw 2(2)  AC-2 Exp1 T34 Bd- -What do you want to ready? [- b or ?*] Bd?Bd@ Never mind.[Smashdude the Mars Mari ne] St9 Dx13 Co14 In5 Wi3 Ch3 MarBorFemNeu  15(16)  Pw 2(2)  AC-2 Exp1 T34 Bd3In what direction? [hykulnjb><] Bdcmdassist: Invalid direction key! Valid direction keys are:  y k u  \ | /  h- . -l  / | \  b j n  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.) Hint: Shift-O opens the options. To change between vi-like keys and the number pad, use the number_pad option. Add OPTIONS=number_pad:2 to your options file to turn the number pad on. Add OPTIONS=number_pad:0 to your options file to turn the number pad off. (Editing the options file might not take effect until you start a new game)--More--Bd[Smashdude the Mars Mari ne] St9 Dx13 Co14 In5 Wi3 Ch3 MarBorFemNeu Dlvl:1 $0 HP 15(16)  Pw 2(2)  AC-2 Exp1 T34 Ŀ@@+<+Bdy&In what direction? [hykulnjb><] BdeD[Smashdude the Mars Mari ne] St9 Dx13 Co14 In5 Wi3 Ch3 MarBorFemNeu  15(16)  Pw 2(2)  AC-2 Exp1 T34 Bd Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) BdM + Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) Bdͤ+Really quit? WARNING: this will erase your game permanently! [yes/no]? Bd. yBdR BdS[Smashdude the Mars Mari ne] St9 Dx13 Co14 In5 Wi3 Ch3 MarBorFemNeu  15(16)  Pw 2(2)  AC-2 Exp1 T34 Bd Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) Bd| + Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) Bd\ +Really quit? WARNING: this will erase your game permanently! [yes/no]? Bd yBd7eBdpsBdl[Smashdude the Mars Mari  15(16)  Pw 2(2) BdwĿ@@+<+Bdw7[Smashdude the Mars Mari ne] St9 Dx13 Co14 In5 Wi3 Ch3 MarBorFemNeu Dlvl:1 $0 HP 15(16)  Pw 2(2)  AC-2 Exp1 T34 Do you want your possessions identified? DYWYPI? [ynq] (n) Bdty Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - 50 uncursed +0 pistol bullets (in quiver) {1} Armor c - an uncursed +0 pair of leather gloves (being worn) {4} d - an uncursed +0 pair of iron shoes (being worn) {20} e - an uncursed +0 commander suit (being worn) {6} f - an uncursed +0 helm of underwater action (being worn) {20} h - an uncursed +1 robe {16} i - a blessed +0 pair of leather gloves {4} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} o - an uncursed scroll of heal other {0} Tools g - an uncursed +1 red lightsaber (1261) (alternate weapon; not wielded) {24}[BdWuC(end) BdMO .Do you want to see your attributes? [ynq] (n)  BdyFinal Attributes: You were stridently aligned. Your alignment was 7. Your max alignment was 10. You carried 0 sins. Potion identification only worked 3 times out of 8. Implant identification only worked 1 times out of 63. Armor identification only worked 15 times out of 17. Spellbook identification only worked 2 times out of 22. Monsters only dropped their equipment with 89% chance. Scroll drop chance was reduced to 94%. Ring drop chance was reduced to 91%. Potion drop chance was reduced to 96%. Weapon drop chance was reduced to 95%. Food drop chance was reduced to 94%. Shop item generation was reduced to 83%. Monster death drops spawned with only 91% chance. Mastering the following skill taught you the hidden power: matter spells. The following skill was trained at half the usual rate: general combat. The following skill was limited to expert proficiency: venom. [2 Bd2;1HThe following skill became untrainable if you tried to train it too early: short sword (turn 66). The following skill became untrainable after a while: techniques (turn 50367). The following skill became harder to train at higher skill levels: scimitar. Number of artifacts generated was 1. Number of fake artifacts generated was 0. Your hairstyle was 'fleece bundle'. Your amount of casino chips was 0. The last time you got a new haircut was 5033 turns ago. Your areola diameter was 29. Monster spawn increase would have started at turn 117128. Monster spawn increase had reached its maximum at turn 464960. In this game, Eevee's evolution was umbreon. Maximum amount of combined random monster spawn freqs was 2501. Your limit for ascension was at turn 768652. The monster class that cannot be genocided was grue. The monster class that was spawned more often: xorn (freq bonus 4). The monster species tha BdSt was spawned more often: diametric moldier (freq bonus 8). The monster species that was spawned more often: visor piranha (freq bonus 8). The monster species that was spawned more often: grid error (freq bonus 22). The monster species that was spawned more often: evil queen ant (freq bonus 6). The monster species that was spawned more often: flying polyp (freq bonus 180). The monster species that was spawned more often: decency beadlike (freq bonus 16). The monster species that was spawned more often: attack food (freq bonus 10). The monster species that was spawned more often: sandborer (freq bonus 14). The monster species that was spawned more often: unresigned snapper lobbyer underwrite announcement greyed (freq bonus 10). The monster species that was spawned more often: unattractive whore (freq bonus 10). The monster species that was spawned more often: sadistic girl (freq bonus 10). The monster species that was spawned more oft Bd}en: ruby golem (freq bonus 36). The monster species that was spawned more often: island centaur (freq bonus 15). The monster species that was spawned more often: lichen lich (freq bonus 18). The monster species that was spawned more often: raving ogre (freq bonus 42). The monster species that was spawned more often: obtrusion dinged (freq bonus 6). The monster species that was spawned more often: mareanid (freq bonus 12). The monster species that was spawned more often: pour ogre (freq bonus 10). The monster species that was spawned more often: tablespoon barite (freq bonus 14). The monster species that was spawned more often: blade (freq bonus 36). The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 2). The monster trait that was more common: monsters with cold resistance (freq bonus 4). The monster trait that was more common: monsters whose attacks cause gravity to warp around you Bd(freq bonus 2). The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 12). The monster trait that was more common: monsters that want to arrest the player (freq bonus 4). The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 1). The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 3). The monster trait that was more common: monsters that never leave a corpse (freq bonus 2). The monster species that was never randomly spawned: probated underfur sorrower. --More--BdBThe monster species that was never randomly spawned: Larissa's soft sneaker. The monster species that was never randomly spawned: belaboring caviler. The monster species that was never randomly spawned: style extendibility. The monster species that was never randomly spawned: deregulating prancingly. The monster species that was never randomly spawned: spook. The monster species that was never randomly spawned: Team Fortress pyro. The monster species that was never randomly spawned: aimwell barten. The monster species that was never randomly spawned: requiter yelped. The monster species that was never randomly spawned: deep marlin. The monster class that was always generated with extra speed: grue. The RNG hath decreed that this item was never generated: enlightenment (swirly). The RNG hath decreed that this item was generated more often: implant of sweetness (acrobatic, freq bonus 32). The RNG hath decreed that this item wasBd'C generated more often: bombing (exciting, freq bonus 8). The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 11). The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 15). The RNG hath decreed that this item was generated more often: meta bow ((null), freq bonus 53). The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 37). The RNG hath decreed that this item was generated more often: high-heeled skiers (buffalo boots, freq bonus 21). The RNG hath decreed that this item was generated more often: green gown ((null), freq bonus 35). The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 19). The RNG hath decreed that this item was generated more often: implant of clumsiness (mnemonic, freq bonus 12). The RNG hath decreed that this item was generated more often: inka stinBd4Cger ((null), freq bonus 14). The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: take selfie (pristine, freq bonus 10). The RNG hath decreed that this item was generated more often: quasar stone (gray, freq bonus 9). The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: cure wounded legs (fleeting, freq bonus 3). The RNG hath decreed that this item was generated more often: high-heeled skiers (buffalo boots, freq bonus 3). The RNG hath decreed that this item was generated more often: leveling gloves (tar gloves, freq bonus 3). The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 9). The RNG hath decreed that this item was generated more often: grassland (GOOD THING YOU WERBd@CENT THERE, freq bonus 11). The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 65). The RNG hath decreed that this item was always generated cursed: paranoia helmet (anti-government helmet). The RNG hath decreed that this item was always generated cursed: elven boots (mud boots). The RNG hath decreed that this item was always generated cursed: impossibly heavy glass ball ((null)). The RNG hath decreed that this item was always generated cursed: orcish spear (crude spear). The RNG hath decreed that this trap was always invisible: evil artifact trap. The RNG hath decreed that this trap was generated more often: charlotte trap (freq bonus 6). Trap randomization happened for 1 in 257 traps. Traps were spawned invisible 1 times in 89. Traps were extra hard to find 3% of the time. Next attribute increase check would have come at turn 357. Strength training was 0. Dexterity training was 1BdMC.. Wisdom training was 0. Constitution training was 0. Your sanity was 0. You had 1000 alla remaining. You were level-drain resistant. You had not decided on your sexuality yet. You had infravision. You had 1456 points of nutrition remaining. You could survive everywhere without needing to breathe. You were fast. Your luck was zero. You had spell retention for remembering 10 spells. You could not have safely prayed (162). You survived. --More--BdW.+Ŀ@@+<+[Smashdude the Mars Mari ne] St9 Dx13 Co14 In5 Wi3 Ch3 MarBorFemNeu Dlvl:1 $0 HP 15(16)  Pw 2(2)  AC-2 Exp1 T34 Do you want to see your discoveries? [ynq] (n) !BdHy Discoveries  Armor leather gloves (multilinguitis gloves) iron shoes (hard shoes) commander suit (black men's suit) helm of underwater action (poor helmet) robe (yellow robe) Scrolls scroll of healing (MANIC MINER) scroll of mana (ATTACK BY UNKNOWABLES MAYBE CANT DO) scroll of phase door (COCHELN AND TARRIER ARE REAL TRAIN STATIONS) scroll of standard id (BERLIN KISSELTBRUNNEN) scroll of cure (WANNA UNDRESS PALE NIGHT) scroll of heal other (MEGAKILL HOLYSHIT KILLINGSPREE) * scroll of extra healing (ENSSICIBZ EDUDO) * scroll of greater mana restoration (ITS NEITHER YANNY NOR LAUREL ITS COVFEFE) Tools red lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * !Bdtail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) $BdA x[Smashdude the Mars Mari ne] St9 Dx13 Co14 In5 Wi3 Ch3 MarBorFemNeu Dlvl:1 $0 HP 15(16)  Pw 2(2)  AC-2 Exp1 T34 Do you want an account of creatures vanquished? [ynq] (n) &BdYy Vanquished creatures:  0 koks (1 created) 0 ponues (1 created) a spore lichen 0 vampeyroids (1 created) a covxorn 0 soldiers (1 created) 0 eh ghosts (1 created)  7 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--(Bd3 Do you want to see your conduct? [ynq] (n) *Bd% q*Bd " *Bd9; Since you quit, the score list will not be checked.