qc1 Player: sman Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2022-11-14.00:53:51.ttyrec Time: (1668387231) Mon Nov 14 00:53:51 2022 qc;[?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. qc;Restoring save file...qcqc)[Sman the Swing Student ] St12 Dx16 Co7 In5 Wi13 Ch10 DanTonMalNeu Dlvl:1 $0 HP 11(11)  Pw 5(5)  AC8 Exp1 T1 You return to level 1 in The Dungeons of Doom.--More--qc\WcĿ@d%)/qcW>[Sman the Swing Student ] St12 Dx16 Co7 In5 Wi13 Ch10 DanTonMalNeu Dlvl:1 $0 HP 11(11)  Pw 5(5)  AC8 Exp1 T1 Hello sman, the tonberry Dancer, welcome back to SlashEMExtended!qcW[Sman the Swing Student ] St12 Dx16 Co7 In5 Wi13 Ch10 DanTonMalNeu  11(11)  Pw 5(5)  AC8 Exp1 T1 --More--qc)The moon is waning tonight.qc T Weapons a - an uncursed +0 scimitar (weapon in hand) {16} Comestibles b - 5 uncursed melons {0} c - an uncursed lemon {0} d - an uncursed apple {0} e - 4 uncursed oranges {0} f - 3 uncursed pears {0} Scrolls h - an uncursed scroll of enchant weapon {0} i - 4 uncursed scrolls of healing {0} j - an uncursed very rotted scroll of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} o - an uncursed scroll of heal other {0} Spellbooks g - an uncursed spellbook of cone of cold (0:3) {0}(end) ͑qcĿ@d%)/ [Sman the Swing Student ] St12 Dx16 Co7 In5 Wi13 Ch10 DanTonMalNeu  11(11)  Pw 5(5)  AC8 Exp1 T1 Αqct ,What do you want to read? [g-o or ?*] ϑqcg( ϑqc* CAs you read the scroll, it disappears.--More--Бqc Your scimitar glows blue for a moment.[Sman the Swing Student ] St12 Dx16 Co7 In5 Wi13 Ch10 DanTonMalNeu  11(11)  Pw 5(5)  AC8 Exp1 T2 qcBv# qc/ enhanceqc, Current skills: (2 slots available)   Fighting Skills  bare-handed combat Basic (max Grand Master)  high heels Basic (max Grand Master)  general combat Basic (max Master)  body armor Unskilled (max Expert)  polymorphing Basic (max Grand Master)  devices Basic (max Master)  petkeeping Unskilled (max Expert)  missile weapons Unskilled (max Expert)  techniques Basic (max Grand Master)  implants Basic (max Master)  sexy flats Basic (max Grand Master)  memorization Basic (max Master)  gun control Unskilled (max Expert)  symbiosis Unskilled (max Expert)  form I (Shii-Cho) Unskilled (max Expert)  form III (Soresu) Basic (max Master)  two-weapon combat Unskilled (max Expert)  riding Unskilled (max Expert) cv2;1H Weapon Skills  dagger Unskilled (max Expert)  knife Unskilled (max Legendary) (1 of 2)qcL axe Unskilled (max Legendary)  short sword Unskilled (max Expert)  scimitar Basic (max Master)  paddle Basic (max Master)  flail Unskilled (max Expert)  polearms Unskilled (max Expert)  firearms Unskilled (max Expert)  lightsaber Basic (max Master)  Spellcasting Skills  attack spells Unskilled (max Expert)  healing spells Unskilled (max Expert)  enchantment spells Unskilled (max Expert)  body spells Unskilled (max Expert)  chaos spells Basic (max Master)  matter spells Basic (max Expert) (2 of 2)qcL[Sman the Swing Student ] St12 Dx16 Co7 In5 Wi13 Ch10 DanTonMalNeu Dlvl:1 $0 HP 11(11)  Pw 5(5)  AC8 Exp1 T2 Ŀ@d%)/ qc#  qct qc4{echnique qc@  Choose a technique  Name Level Status a - chained blitz 1 Prepared b - elemental fist 1 Prepared c - air dash 1 Prepared d - appraisal 1 Prepared e - panic digging 1 Prepared f - phase door 1 Prepared g - invoke deity 1 Prepared(end) qcn+Allows you to input several successive commands that will be converted into moves. You can always do at least 2 moves; 3 at techlevel 10 or higher, 4 at techlevel 20 or higher, and 5 at techlevel 30.--More--qc> ' qci #Use this technique? [yn] (n) qcn[Sman the Swing Student ] St12 Dx16 Co7 In5 Wi13 Ch10 DanTonMalNeu  11(11)  Pw 5(5)  AC8 Exp1 T2 qcd> # qc| tqc'echniqueqcb  Choose a technique  Name Level Status a - chained blitz 1 Prepared b - elemental fist 1 Prepared c - air dash 1 Prepared d - appraisal 1 Prepared e - panic digging 1 Prepared f - phase door 1 Prepared g - invoke deity 1 Prepared(end) qcѡ +This technique enhances your melee attacks with elemental powers for a techlevel-dependant amount of turns.--More--qc- > Use this technique? [yn] (n) !qcyn[Sman the Swing Student ] St12 Dx16 Co7 In5 Wi13 Ch10 DanTonMalNeu  11(11)  Pw 5(5)  AC8 Exp1 T2 "qc o # #qc"t#qcT echnique$qcw Choose a technique  Name Level Status a - chained blitz 1 Prepared b - elemental fist 1 Prepared c - air dash 1 Prepared d - appraisal 1 Prepared e - panic digging 1 Prepared f - phase door 1 Prepared g - invoke deity 1 Prepared(end) 'qc +You can use this technique to move by several squares in a single turn, but only in a straight line.--More---qc> Use this technique? [yn] (n) .qcF n[Sman the Swing Student ] St12 Dx16 Co7 In5 Wi13 Ch10 DanTonMalNeu  11(11)  Pw 5(5)  AC8 Exp1 T2 0qc# 2qcy3t2qcechnique2qc  Choose a technique  Name Level Status a - chained blitz 1 Prepared b - elemental fist 1 Prepared c - air dash 1 Prepared d - appraisal 1 Prepared e - panic digging 1 Prepared f - phase door 1 Prepared g - invoke deity 1 Prepared(end) 5qc4n[Sman the Swing Student ] St12 Dx16 Co7 In5 Wi13 Ch10 DanTonMalNeu  11(11)  Pw 5(5)  AC8 Exp1 T2 8qcO# 8qc m9qc$f onster9qcۛ 9qc< 4You don't have another special ability in your normal form![Sman the Swing Student ] St12 Dx16 Co7 In5 Wi13 Ch10 DanTonMalNeu  11(11)  Pw 5(5)  AC8 Exp1 T2 Gqc +Pick an object.UqcWqciYqc[qcqd a dog or other canine (tame little dog) (base level 2)  Accessing Pokedex entry for little dog...   Base statistics of this monster type:  Base level = 2, difficulty = 4, AC = 6, magic resistance = 0, alignment 0. Fast (18). Normal generation, with frequency 25. No resistances. No conveyed resistances. Genocidable, carnivorous. Can be seen with infravision. Can be tamed by throwing a certain kind of food. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form.  Attacks:  1d6, bite - ordinary physical  --More--\qcT e[Sman the Swing Student ] St12 Dx16 Co7 In5 Wi13 Ch10 DanTonMalNeu  11(11)  Pw 5(5)  AC8 Exp1 T2 bqc? Pick an object.cqcHcqc  cqcn % a piece of food (melons)[Sman the Swing Student ] St12 Dx16 Co7 In5 Wi13 Ch10 DanTonMalNeu  11(11)  Pw 5(5)  AC8 Exp1 T2 eqc  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) fqc X[Sman the Swing Student ] St12 Dx16 Co7 In5 Wi13 Ch10 DanTonMalNeu  11(11)  Pw 5(5)  AC8 Exp1 T2 hqc~Pick an object.hqc iqc:iqciqcN/ a wand or a wall (wand)[Sman the Swing Student ] St12 Dx16 Co7 In5 Wi13 Ch10 DanTonMalNeu  11(11)  Pw 5(5)  AC8 Exp1 T2 tqcŔ1<@tqcSJ "You see here 2 melons {0}.[Sman the Swing Student ] St12 Dx16 Co7 In5 Wi13 Ch10 DanTonMalNeu  11(11)  Pw 5(5)  AC8 Exp1 T2 [Sman the Swing Student ] St12 Dx16 Co7 In5 Wi13 Ch10 DanTonMalNeu  11(11)  Pw 5(5)  AC8 Exp1 T3 dvqcVvqc h - 2 melons {0}.[Sman the Swing Student ] St12 Dx16 Co7 In5 Wi13 Ch10 DanTonMalNeu  11(11)  Pw 5(5)  AC8 Exp1 T3 xqct?[Sman the Swing Student ] St12 Dx16 Co7 In5 Wi13 Ch10 DanTonMalNeu  11(11)  Pw 5(5)  AC8 Exp1 T3 @dxqc)GThe little dog picks up a wand {0}.[Sman the Swing Student ] St12 Dx16 Co7 In5 Wi13 Ch10 DanTonMalNeu  11(11)  Pw 5(5)  AC8 Exp1 T4 dqcA ^@<Something is written here in the dust.qc C %Use "r." to read it.[Sman the Swing Student ] St12 Dx16 Co7 In5 Wi13 Ch10 DanTonMalNeu  11(11)  Pw 5(5)  AC8 Exp1 T4 [Sman the Swing Student ] St12 Dx16 Co7 In5 Wi13 Ch10 DanTonMalNeu  11(11)  Pw 5(5)  AC8 Exp1 T5 dqcԌ<What do you want to read? [gi-o or ?*.] qcBKSomething is written here in the dust.--More--qcYou read: "They say that quarterbacks have a ramming attack in melee, which dazes monsters and can break their bones.".--More-- qc  [Sman the Swing Student ] St12 Dx16 Co7 In5 Wi13 Ch10 DanTonMalNeu  11(11)  Pw 5(5)  AC8 Exp1 T5 qc`[Sman the Swing Student ] St12 Dx16 Co7 In5 Wi13 Ch10 DanTonMalNeu  11(11)  Pw 5(5)  AC8 Exp1 T5 <@dqc I ![Sman the Swing Student ] St12 Dx16 Co7 In5 Wi13 Ch10 DanTonMalNeu  11(11)  Pw 5(5)  AC8 Exp1 T6 [Sman the Swing Student ] St12 Dx16 Co7 In5 Wi13 Ch10 DanTonMalNeu  11(11)  Pw 5(5)  AC8 Exp1 T7 @dqcW[Sman the Swing Student ] St12 Dx16 Co7 In5 Wi13 Ch10 DanTonMalNeu  11(11)  Pw 5(5)  AC8 Exp1 T7 [Sman the Swing Student ] St12 Dx16 Co7 In5 Wi13 Ch10 DanTonMalNeu  11(11)  Pw 5(5)  AC8 Exp1 T8 @dqc;@qcB<-[Sman the Swing Student ] St12 Dx16 Co7 In5 Wi13 Ch10 DanTonMalNeu  11(11)  Pw 5(5)  AC8 Exp1 T8 The little dog drops a wand {0}.[Sman the Swing Student ] St12 Dx16 Co7 In5 Wi13 Ch10 DanTonMalNeu  11(11)  Pw 5(5)  AC8 Exp1 T9 /dqcs,#[Sman the Swing Student ] St12 Dx16 Co7 In5 Wi13 Ch10 DanTonMalNeu  11(11)  Pw 5(5)  AC8 Exp1 T9 @dqc-=The little dog picks up a wand {0}.[Sman the Swing Student ] St12 Dx16 Co7 In5 Wi13 Ch10 DanTonMalNeu  11(11)  Pw 5(5)  AC8 Exp1 T10 dqc #[Sman the Swing Student ] St12 Dx16 Co7 In5 Wi13 Ch10 DanTonMalNeu  11(11)  Pw 5(5)  AC8 Exp1 T10 [Sman the Swing Student ] St12 Dx16 Co7 In5 Wi13 Ch10 DanTonMalNeu  11(11)  Pw 5(5)  AC8 Exp1 T11 @dqc @qc, @[Sman the Swing Student ] St12 Dx16 Co7 In5 Wi13 Ch10 DanTonMalNeu  11(11)  Pw 5(5)  AC8 Exp1 T11 The little dog drops a wand {0}.[Sman the Swing Student ] St12 Dx16 Co7 In5 Wi13 Ch10 DanTonMalNeu  11(11)  Pw 5(5)  AC8 Exp1 T12 d/qcS ![Sman the Swing Student ] St12 Dx16 Co7 In5 Wi13 Ch10 DanTonMalNeu  11(11)  Pw 5(5)  AC8 Exp1 T12 [Sman the Swing Student ] St12 Dx16 Co7 In5 Wi13 Ch10 DanTonMalNeu  11(11)  Pw 5(5)  AC8 Exp1 T13 d@qcBH[Sman the Swing Student ] St12 Dx16 Co7 In5 Wi13 Ch10 DanTonMalNeu  11(11)  Pw 5(5)  AC8 Exp1 T13 @dqcF *[Sman the Swing Student ] St12 Dx16 Co7 In5 Wi13 Ch10 DanTonMalNeu  11(11)  Pw 5(5)  AC8 Exp1 T14 [Sman the Swing Student ] St12 Dx16 Co7 In5 Wi13 Ch10 DanTonMalNeu  11(11)  Pw 5(5)  AC8 Exp1 T15 d@qc([Sman the Swing Student ] St12 Dx16 Co7 In5 Wi13 Ch10 DanTonMalNeu  11(11)  Pw 5(5)  AC8 Exp1 T15 [Sman the Swing Student ] St12 Dx16 Co7 In5 Wi13 Ch10 DanTonMalNeu  11(11)  Pw 5(5)  AC8 Exp1 T16 @dqc.qc.NYou displaced your little dog.d@qc/AYou see here a vajra wand {0}.[Sman the Swing Student ] St12 Dx16 Co7 In5 Wi13 Ch10 DanTonMalNeu  11(11)  Pw 5(5)  AC8 Exp1 T16 d#qck#qc`kp - a vajra wand {0}.[Sman the Swing Student ] St12 Dx16 Co7 In5 Wi13 Ch10 DanTonMalNeu  11(11)  Pw 5(5)  AC8 Exp1 T16 )qc9You can't even hold anything!--More--*qc <Do you want to try engraving anyway? [yn] (n) 3qc'n[Sman the Swing Student ] St12 Dx16 Co7 In5 Wi13 Ch10 DanTonMalNeu  11(11)  Pw 5(5)  AC8 Exp1 T16 4qcp Weapons a - an uncursed +1 scimitar (weapon in hand) {16} Comestibles b - 5 uncursed melons {0} c - an uncursed lemon {0} d - an uncursed apple {0} e - 4 uncursed oranges {0} f - 3 uncursed pears {0} h - 2 melons {0} Scrolls i - 4 uncursed scrolls of healing {0} j - an uncursed very rotted scroll of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} o - an uncursed scroll of heal other {0} Spellbooks g - an uncursed spellbook of cone of cold (0:3) {0} Wands p - a vajra wand {0}(end) =qc: +Ŀ<d)@ [Sman the Swing Student ] St12 Dx16 Co7 In5 Wi13 Ch10 DanTonMalNeu Dlvl:1 $0 HP 11(11)  Pw 5(5)  AC8 Exp1 T16 scrolls of standard id - This is a scroll. Color: cyan. Material: paper. Appearance: FREE ACTION IS FOR CAITIFFS. Reading it has a magic effect and uses up the scroll; some scroll effects are different if they ar=qc: 0e read while you are confused.--More--Dqc Reading this scroll allows you to identify exactly one item in your main inventory. Don't bother trying to blank, cancel or polymorph this scroll, as that doesn't work.--More--Fqc [Sman the Swing Student ] St12 Dx16 Co7 In5 Wi13 Ch10 DanTonMalNeu  11(11)  Pw 5(5)  AC8 Exp1 T16 Gqcf-What do you want to read? [gi-o or ?*] Kqc Scrolls i - 4 uncursed scrolls of healing {0} j - an uncursed very rotted scroll of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} o - an uncursed scroll of heal other {0} Spellbooks g - an uncursed spellbook of cone of cold (0:3) {0}(end) QqcI+As you read the scroll, it disappears.--More--Qqc 1This is a standard identify scroll.--More--Rqcz  What would you like to identify first?  Comestibles ('%') h - 2 melons {0} Wands ('/') p - a vajra wand {0}(end) Uqc+Vqc XVqc4KThe wand resisted your identification attempt!--More--WqcT$+p - an uncursed vajra wand (0:1) {0}.Wqc<%[Sman the Swing Student ] St12 Dx16 Co7 In5 Wi13 Ch10 DanTonMalNeu  11(11)  Pw 5(5)  AC8 Exp1 T17 `qc;What do you want to read? [gi-o or ?*] aqc2 Scrolls i - 4 uncursed scrolls of healing {0} j - an uncursed very rotted scroll of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - an uncursed scroll of standard id {0} n - an uncursed scroll of cure {0} o - an uncursed scroll of heal other {0} Spellbooks g - an uncursed spellbook of cone of cold (0:3) {0}(end) eqcLN+As you read the scroll, it disappears.--More--fqc1This is a standard identify scroll.--More--gqc  What would you like to identify first?  Comestibles ('%') h - 2 melons {0} Wands ('/') p - an uncursed vajra wand (0:1) {0}(end) iqc0+jqcs p - an uncursed wand of chloroform (0:1) {0}.jqc [Sman the Swing Student ] St12 Dx16 Co7 In5 Wi13 Ch10 DanTonMalNeu  11(11)  Pw 5(5)  AC8 Exp1 T17 [Sman the Swing Student ] St12 Dx16 Co7 In5 Wi13 Ch10 DanTonMalNeu  11(11)  Pw 5(5)  AC8 Exp1 T18 d<sqc;S Weapons a - an uncursed +1 scimitar (weapon in hand) {16} Comestibles b - 5 uncursed melons {0} c - an uncursed lemon {0} d - an uncursed apple {0} e - 4 uncursed oranges {0} f - 3 uncursed pears {0} h - 2 melons {0} Scrolls i - 4 uncursed scrolls of healing {0} j - an uncursed very rotted scroll of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} n - an uncursed scroll of cure {0} o - an uncursed scroll of heal other {0} Spellbooks g - an uncursed spellbook of cone of cold (0:3) {0} Wands p - an uncursed wand of chloroform (0:1) {0}(end) wqc+Ŀd<)@ [Sman the Swing Student ] St12 Dx16 Co7 In5 Wi13 Ch10 DanTonMalNeu Dlvl:1 $0 HP 11(11)  Pw 5(5)  AC8 Exp1 T18 wand of chloroform - This is a wand. Color: yellow. Material: copper. Appearance: vajra. It can be zapped for an effect; some wands will have a direction that you may choose. However, you can also apply wands to break them wqc  and release the energy contained therein, which has effects similar to what the wand normally does, or engrave with them which may give you some clues about what the wand actually does.--More--xqckAxqclThis wand allows you to put monsters to sleep and deal damage to them at the same time!--More--{qcf [Sman the Swing Student ] St12 Dx16 Co7 In5 Wi13 Ch10 DanTonMalNeu  11(11)  Pw 5(5)  AC8 Exp1 T18 qcS,Pick an object.qcqcqc^ qcc^ qcsqcשqcqc) a weapon (axe)[Sman the Swing Student ] St12 Dx16 Co7 In5 Wi13 Ch10 DanTonMalNeu  11(11)  Pw 5(5)  AC8 Exp1 T18 qcCz Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) qcY[Sman the Swing Student ] St12 Dx16 Co7 In5 Wi13 Ch10 DanTonMalNeu  11(11)  Pw 5(5)  AC8 Exp1 T18 qcLThere is a wall in the way![Sman the Swing Student ] St12 Dx16 Co7 In5 Wi13 Ch10 DanTonMalNeu  11(11)  Pw 5(5)  AC8 Exp1 T18 qc '[Sman the Swing Student ] St12 Dx16 Co7 In5 Wi13 Ch10 DanTonMalNeu  11(11)  Pw 5(5)  AC8 Exp1 T18 [Sman the Swing Student ] St12 Dx16 Co7 In5 Wi13 Ch10 DanTonMalNeu  11(11)  Pw 5(5)  AC8 Exp1 T19 d@qc,PThere is a wall in the way![Sman the Swing Student ] St12 Dx16 Co7 In5 Wi13 Ch10 DanTonMalNeu  11(11)  Pw 5(5)  AC8 Exp1 T19 qc:[Sman the Swing Student ] St12 Dx16 Co7 In5 Wi13 Ch10 DanTonMalNeu  11(11)  Pw 5(5)  AC8 Exp1 T19 [Sman the Swing Student ] St12 Dx16 Co7 In5 Wi13 Ch10 DanTonMalNeu  11(11)  Pw 5(5)  AC8 Exp1 T20 @dqc There is a wall in the way![Sman the Swing Student ] St12 Dx16 Co7 In5 Wi13 Ch10 DanTonMalNeu  11(11)  Pw 5(5)  AC8 Exp1 T20 qc{f [Sman the Swing Student ] St12 Dx16 Co7 In5 Wi13 Ch10 DanTonMalNeu  11(11)  Pw 5(5)  AC8 Exp1 T20 @dqcpThere is a wall in the way![Sman the Swing Student ] St12 Dx16 Co7 In5 Wi13 Ch10 DanTonMalNeu  11(11)  Pw 5(5)  AC8 Exp1 T20 qc [Sman the Swing Student ] St12 Dx16 Co7 In5 Wi13 Ch10 DanTonMalNeu  11(11)  Pw 5(5)  AC8 Exp1 T21 @qcyThere is a wall in the way![Sman the Swing Student ] St12 Dx16 Co7 In5 Wi13 Ch10 DanTonMalNeu  11(11)  Pw 5(5)  AC8 Exp1 T21 qc<![Sman the Swing Student ] St12 Dx16 Co7 In5 Wi13 Ch10 DanTonMalNeu  11(11)  Pw 5(5)  AC8 Exp1 T21 [Sman the Swing Student ] St12 Dx16 Co7 In5 Wi13 Ch10 DanTonMalNeu  11(11)  Pw 5(5)  AC8 Exp1 T22 d@qcyThere is a wall in the way![Sman the Swing Student ] St12 Dx16 Co7 In5 Wi13 Ch10 DanTonMalNeu  11(11)  Pw 5(5)  AC8 Exp1 T22 qcX qcX There is a wall in the way![Sman the Swing Student ] St12 Dx16 Co7 In5 Wi13 Ch10 DanTonMalNeu  11(11)  Pw 5(5)  AC8 Exp1 T22 qcqcThere is a wall in the way![Sman the Swing Student ] St12 Dx16 Co7 In5 Wi13 Ch10 DanTonMalNeu  11(11)  Pw 5(5)  AC8 Exp1 T22 qc&@qcZ&You see here an axe {24}.[Sman the Swing Student ] St12 Dx16 Co7 In5 Wi13 Ch10 DanTonMalNeu  11(11)  Pw 5(5)  AC8 Exp1 T22 [Sman the Swing Student ] St12 Dx16 Co7 In5 Wi13 Ch10 DanTonMalNeu  11(11)  Pw 5(5)  AC8 Exp1 T23 dqc)@qc@There is a wall in the way![Sman the Swing Student ] St12 Dx16 Co7 In5 Wi13 Ch10 DanTonMalNeu  11(11)  Pw 5(5)  AC8 Exp1 T23 qcqcpThere is a wall in the way![Sman the Swing Student ] St12 Dx16 Co7 In5 Wi13 Ch10 DanTonMalNeu  11(11)  Pw 5(5)  AC8 Exp1 T23 qc% &[Sman the Swing Student ] St12 Dx16 Co7 In5 Wi13 Ch10 DanTonMalNeu  11(11)  Pw 5(5)  AC8 Exp1 T23 [Sman the Swing Student ] St12 Dx16 Co7 In5 Wi13 Ch10 DanTonMalNeu  11(11)  Pw 5(5)  AC8 Exp1 T24 @)dqcoThere is a wall in the way![Sman the Swing Student ] St12 Dx16 Co7 In5 Wi13 Ch10 DanTonMalNeu  11(11)  Pw 5(5)  AC8 Exp1 T24 qc+I[Sman the Swing Student ] St12 Dx16 Co7 In5 Wi13 Ch10 DanTonMalNeu  11(11)  Pw 5(5)  AC8 Exp1 T24 @dqcThere is a wall in the way![Sman the Swing Student ] St12 Dx16 Co7 In5 Wi13 Ch10 DanTonMalNeu  11(11)  Pw 5(5)  AC8 Exp1 T24 qc qcO There is a wall in the way![Sman the Swing Student ] St12 Dx16 Co7 In5 Wi13 Ch10 DanTonMalNeu  11(11)  Pw 5(5)  AC8 Exp1 T24 qc qc8 There is a wall in the way![Sman the Swing Student ] St12 Dx16 Co7 In5 Wi13 Ch10 DanTonMalNeu  11(11)  Pw 5(5)  AC8 Exp1 T24 qc[Sman the Swing Student ] St12 Dx16 Co7 In5 Wi13 Ch10 DanTonMalNeu  11(11)  Pw 5(5)  AC8 Exp1 T25 @qc j[Sman the Swing Student ] St12 Dx16 Co7 In5 Wi13 Ch10 DanTonMalNeu  11(11)  Pw 5(5)  AC8 Exp1 T25 [Sman the Swing Student ] St12 Dx16 Co7 In5 Wi13 Ch10 DanTonMalNeu  11(11)  Pw 5(5)  AC8 Exp1 T26 #@dqc8 I[Sman the Swing Student ] St12 Dx16 Co7 In5 Wi13 Ch10 DanTonMalNeu  11(11)  Pw 5(5)  AC8 Exp1 T26 [Sman the Swing Student ] St12 Dx16 Co7 In5 Wi13 Ch10 DanTonMalNeu  11(11)  Pw 5(5)  AC8 Exp1 T27 ###@dqc}Za[Sman the Swing Student ] St12 Dx16 Co7 In5 Wi13 Ch10 DanTonMalNeu  11(11)  Pw 5(5)  AC8 Exp1 T27 [Sman the Swing Student ] St12 Dx16 Co7 In5 Wi13 Ch10 DanTonMalNeu  11(11)  Pw 5(5)  AC8 Exp1 T28 #@dqca#~@qcI[Sman the Swing Student ] St12 Dx16 Co7 In5 Wi13 Ch10 DanTonMalNeu  11(11)  Pw 5(5)  AC8 Exp1 T28 The How about a pupil experiment - cut off your ears. bites you!--More--qci?^You undergo a freakish metamorphosis!You shudder for a moment.qc?[Sman the Swing Student] St12 Dx16 Co7 In5 Wi13 Ch10 DanTonMalNeu  1(11)  Pw 5(5)  AC8 Exp1 T28 --More--qc[-10 -> 1]qcO"Warning: HP low!qc[Sman the Swing Student] St12 Dx16 Co7 In5 Wi13 Ch10 DanTonMalNeu  0(11)  Pw 5(5)  AC8 Exp1 T28 --More--qc%You die...qcJ[ 0(11)  Pw 5(5) --More--œqc#g#####~@#Ŀ<)œqc5#[Sman the Swing Student] St12 Dx16 Co7 In5 Wi13 Ch10 DanTonMalNeu Dlvl:1 $0 HP 0(11)  Pw 5(5)  AC8 Exp1 T28 You didn't even score a single point. You noob!œqc2'--More--˓qcbODo you want your possessions identified? DYWYPI? [ynq] (n) Γqc_n Weapons a - an uncursed +1 scimitar (weapon in hand) {16} Comestibles b - 5 uncursed melons {0} c - an uncursed lemon {0} d - an uncursed apple {0} e - 4 uncursed oranges {0} f - 3 uncursed pears {0} h - 2 blessed melons {0} Scrolls i - 4 uncursed scrolls of healing {0} j - an uncursed very rotted scroll of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} n - an uncursed scroll of cure {0} o - an uncursed scroll of heal other {0} Spellbooks g - an uncursed spellbook of cone of cold (0:3) {0} Wands p - an uncursed wand of chloroform (0:1) {0}(end) Гqcl[#####~@#Ŀ<) [Sman the Swing Student] St12 Dx16 Co7 In5 Wi13 Ch10 DanTonMalNeu Dlvl:1 $0 HP 0(11)  Pw 5(5)  AC8 Exp1 T28 Do you want to see your attributes? [ynq] (n) ғqcdhyFinal Attributes: You were stridently aligned. Your alignment was 8. Your max alignment was 10. You carried 0 sins. You could not have this property extrinsically: disintegration resistance. Potion identification only worked 3 times out of 8. Amulet identification only worked 15 times out of 17. Implant identification only worked 1 times out of 3. Wand identification only worked 3 times out of 8. Armor identification only worked 15 times out of 18. Spellbook identification only worked 2 times out of 11. Gem identification only worked 100 times out of 129. Tool identification only worked 5 times out of 7. Monsters only dropped their musable items with 93% chance. Ring drop chance was reduced to 86%. Potion drop chance was reduced to 93%. Shop item generation was reduced to 81%. Concealing monsters were spawned underneath items 93% of the time only. Monster death dropғqch%s spawned with only 97% chance. Mastering the following skill taught you the hidden power: missile weapons. The following skill was trained at half the usual rate: techniques. The following skill was limited to skilled proficiency: protection spells. --More--ݓqc_ The following skill became untrainable after a while: occult spells (turn 53668). The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 59238). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Your hairstyle was 'comb over' and your beard type is 'chic rogue'. The last time you got a new haircut was 5027 turns ago. Your areola diameter was 9. Monster spawn increase would have started at turn 36898. Monster spawn increase had reached its maximum at turn 208798. In this game, Eevee's evolution was vaporeon. Maximum amount of combined random monster spawn freqs was 4672. Your limit for ascension was at turn 4811820. The monster class that cannot be genocided was nymph. The monster species that was spawned more often: nightblade (freq bonus 3). The monster species that was spawned more often: sacramentally obsoletely boݓqc utique breastwork (freq bonus 2). The monster species that was spawned more often: Olog-hai backer (freq bonus 12). The monster species that was spawned more often: parting spore (freq bonus 1). The monster species that was spawned more often: norming pudding (freq bonus 2).The monster species that was spawned more often: busty beauty (freq bonus 4). --More--qc9The monster species that was spawned more often: dark elven lord (freq bonus 8).The monster species that was spawned more often: greaved beseechingly (freq bonus 2). The monster species that was spawned more often: selenite (freq bonus 6). The monster species that was spawned more often: arctic wonderer (freq bonus 4).The monster species that was spawned more often: young shimmering dragon (freq bonus 5). The monster species that was spawned more often: indigene bulimiac (freq bonus 8).The monster species that was spawned more often: large dingo (freq bonus 12). The monster species that was spawned more often: vamoosed spasticity (freq bonus 10). The monster species that was spawned more often: holiday contra (freq bonus 3). The monster species that was spawned more often: algeria ophthalmologic (freq bonus 4). The monster species that was spawned more often: wendy noise abort (freq bonus qc$:[19;1H2).The monster species that was spawned more often: yardarm dint remounting (freq bonus 12). The monster species that was spawned more often: treasury golem (freq bonus 3). The monster species that was spawned more often: train (freq bonus 12). The monster trait that was more common: monsters that eat metal (freq bonus 8). --More--qcS The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 12). The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 6). The monster trait that was more common: monsters that originate from dnethack (freq bonus 2). The monster trait that was more common: monsters who use a pokedex (freq bonus 3).The monster species that was never randomly spawned: fumarolic polyphonic. The monster species that was never randomly spawned: hoax turret. The monster species that was never randomly spawned: endorsement obnoxiety sphere onyx nibbed densely. The monster species that was never randomly spawned: slate unicorn. The monster species that was never randomly spawned: karmic fly. The monster species that was never randomly spawned: agama misfiring codicil pyritic relict. The monster species that was never randomly spawned: outwit bushiqcv est. The monster species that was never randomly spawned: cared safety. The monster species that was never randomly spawned: seeing god eye. The monster species that was never randomly spawned: schistose totalling bawling unshamed housekeeper. The RNG hath decreed that this item was never generated: dark elven dagger (black runed dagger). The RNG hath decreed that this item was never generated: natural stick --More--qc+((null)). The RNG hath decreed that this item was never generated: invisibility (dark brown). The RNG hath decreed that this item was never generated: trap disarming (elysium). The RNG hath decreed that this item was generated more often: styx (submarine, freq bonus 18). The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 20). The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 11). The RNG hath decreed that this item was generated more often: Thai's jewel (yellow, freq bonus 10). The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 8). The RNG hath decreed that this item was generated more often: stealth (pageless, freq bonus 19). The RNG hath decreed that this item was generated more often: implant of valhalla (carmine, freq bonus 12). The RNG hath deqcA?creed that this item was generated more often: cloak of paralysis (red cloak, freq bonus 17). The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 21). The RNG hath decreed that this item was generated more often: Victoria's jewel --More--qc/(orange, freq bonus 27). The RNG hath decreed that this item was generated more often: radioactive dagger ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: implant of erosion (vivid, freq bonus 6). The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 7). The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 110). The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 10). The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 11). The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 6). The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 3). The RNG hath decreed that this item was generated more oftqcQen: make pentagram (BLESSED CHARGING GAVE ONLY ONE CHARGE, freq bonus 18). The RNG hath decreed that this item was generated more often: one eating sign ((null), freq bonus 3). The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 60). The RNG hath decreed that this item class was generated more often: Comestibles --More--qcH(freq bonus 89). The RNG hath decreed that this item was always generated cursed: alignment stone (gray). The RNG hath decreed that this trap was always invisible: beamer. The RNG hath decreed that this trap was generated more often: gravity trap (freq bonus 1). Trap randomization happened for 1 in 866 traps. Traps were spawned invisible 1 times in 83. Traps were extra hard to find 18% of the time. Next attribute increase check would have come at turn 243. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 5. Your sanity was 0. You had 1000 alla remaining. You had 1 points of enchantment expertise. You had not decided on your sexuality yet. You were prevented from having polymorph control (1). You had 1472 points of nutrition remaining. You were stealthy. You had scent view. Your luck was zero. You haqckBd spell retention for remembering 50 spells. --More--qc=XZYou could not have safely prayed (315). You are dead. --More--qc a#####~@#Ŀ<)qc [Sman the Swing Student] St12 Dx16 Co7 In5 Wi13 Ch10 DanTonMalNeu Dlvl:1 $0 HP 0(11)  Pw 5(5)  AC8 Exp1 T28 Do you want to see your discoveries? [ynq] (n) qc0n Discoveries   Weapons  scimitar (curved sword)  Scrolls  scroll of enchant weapon (SHANKING DOES NOT GET RID OF A PRIME CURSED CRYLOC  scroll of healing (NASHI UL TRAS LUCHSHE CHEM DEVOCHKI IZ ANGLII)  scroll of mana (BOYTIT ZIDEC)  scroll of phase door (WE ARE ALL INFECTED BY THE MESHERA)  scroll of standard id (FREE ACTION IS FOR CAITIFFS)  scroll of cure (EIGHT MONTHS IS TOO LONG DUDE)  scroll of heal other (OTROUR MOURROUR APHLAU MANDRAROUROU SOU MARAROU)  * scroll of extra healing (MESSED AFTER RUSH AND WHIRLING)  * scroll of greater mana restoration (K4 LC GJ E YF H Y P A)  Spellbooks  spellbook of cone of cold (serif)  Wands  wand of chloroform (vajra)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * aqc0Zcid venom (splash of venom)  * segfault venom (splash of venom) (end) qc,Da#####~@#Ŀ<)qcBD&[Sman the Swing Student] St12 Dx16 Co7 In5 Wi13 Ch10 DanTonMalNeu Dlvl:1 $0 HP 0(11)  Pw 5(5)  AC8 Exp1 T28 Do you want an account of creatures vanquished? [ynq] (n) qccn Vanquished creatures:  0 little dogs (1 created) 0 thiev spores (1 created) 0 younger cat sisters (1 created) 0 drunk jet guys (1 created) 0 How about a pupil experiment - cut off your ears.'s (1 created)  5 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--qcLDo you want to see your conduct? [ynq] (n) qc n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You read items or engraved 4 times. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You read scrolls 3 times. You had a minimum alignment of 0. You had a maximum alignment of 8. You saved the game 1 time.--More--qc #####~@#Ŀ<qc  ----------  / \  / REST \  / IN \  / PEACE \  / \  | sman |  | 0 Au |  | killed by a |  |monster (How about|  |a pupil experiment|  | - cut off your |  | ears.) |  | |  | 2022 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye sman the Dancer... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 28 moves. You were level 1 with a maximum of 11 hit poinqc. $ts when you died. --More--#qc@9 No Points Name Hp [max]  1 670351 Norbert-Akl-Ske-Mal-Law died in The Ice Queen's Realm  on level 41. Killed by a monster (Osbourne). - [162]  2 583413 Carina-Sup-Vam-Fem-Law died in The Ice Queen's Realm  on level 39. Killed by a monster (invisible Vera the  Ice Queen). - [226]  3 220148 Fellocious-Mah-Ret-Fem-Neu died in Mainframe on level  39 [max 49]. Killed by a monster (hc fisher). - [129]  90 13 getusedto-Fig-Her-Mal-Cha died in The Dungeons of  Doom on level 1. Killed by a monster (invisible  ghost bat). - [16]  91 2 valder-Jed-Anc-Mal-Law quit in The Dungeons of Doom  on level 1. #qc`9M 26 [26]  0 sman-Dan-Ton-Mal-Neu died in The Dungeons of Doom on   level 1. Killed by a monster (How about a pupil   experiment - cut off your ears.). - [11]--More--,qcώ