f*  Player: slexuh Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2024-03-26.15:24:12.ttyrec Time: (1711466652) Tue Mar 26 15:24:12 2024 fJ This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. f WShall I pick a character's race, role, gender and alignment for you? [ynq] fJ yfNContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More--fEMĿB?@VĿ$f_5[Slexuh the Battlefield Newbie ] St15 Dx7 Co17 In4 Wi6 Ch10 BloImpMalCha Dlvl:1 $0 HP 23(23)  Pw 8(8)  AC7 Exp1 T1 It is written in the Book of Elenya Pure:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess Elenya Pure seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Battlefield Newbie, have been heralded from birth as the instrument of Elenya Pure. You are destined to recover the Amulet for your deity, or die in the attf5empt. Your hour of destiny has come. For the sake of us all: Go bravely with Elenya Pure!--More--f# f%?oHello slexuh, welcome to SlashEMExtended! You are a chaotic male imperial Bloodseeker.f9?--More--f1 2You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--f Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun!--More--fB IMPORTANT ADVICE FOR NEWBIES: The default control scheme on this server is vikeys (hjklyubn), which is borderline unplayable :-P You may want to switch to the *number pad*. I've created an easy way to achieve that: press Shift-O during the first 50 game turns to get a dialogue that allows you to switch, then you no longer need to wonder why the number pad keys only display 'Count: 22222' or some such garbage, but will be able to actually move. Seasoned players may add OPTIONS=number_pad:2 to their config file to turn the number pad on by default, or OPTIONS=nonumpadmessage to turn this reminder message off.--More--f1 Message of the day: This is a reminder that you should be playing the game on a terminal with the dimensions 125x45. If you haven't already, open your terminal settings NOW and change it to 125x45 or you'll keep wondering why the bottom status line disappears or gets cut off when it gets too long! Use exactly 125x45 for best results, any other dimensions and it won't work properly!--More--fi( fG([Slexuh the Battlefield Newbie ] St15 Dx7 Co17 In4 Wi6 Ch10 BloImpMalCha  23(23)  Pw 8(8)  AC7 Exp1 T1f',There is a staircase up here.f:1You see here a gold piece {0}.f 5You are lucky! Full moon tonight.fu [Slexuh the Battlefield Newbie ] St15 Dx7 Co17 In4 Wi6 Ch10 BloImpMalCha  23(23)  Pw 8(8)  AC7 Exp1 T1f(Unix SlashEMExtended Version 2.8.9 (52de4a6f) - last build Sat Feb 10 11:35:28 2024.[Slexuh the Battlefield Newbie ] St15 Dx7 Co17 In4 Wi6 Ch10 BloImpMalCha  23(23)  Pw 8(8)  AC7 Exp1 T1fuAfBUnix SlashEMExtended Version 2.8.9 (52de4a6f) - last build Sat Feb 10 11:35:28 2024.[Slexuh the Battlefield Newbie ] St15 Dx7 Co17 In4 Wi6 Ch10 BloImpMalCha  23(23)  Pw 8(8)  AC7 Exp1 T1f) Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) frg*[Slexuh the Battlefield Newbie ] St15 Dx7 Co17 In4 Wi6 Ch10 BloImpMalCha  23(23)  Pw 8(8)  AC7 Exp1 T1f  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) f#*[Slexuh the Battlefield Newbie ] St15 Dx7 Co17 In4 Wi6 Ch10 BloImpMalCha  23(23)  Pw 8(8)  AC7 Exp1 T1f_ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) f + Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) f+Really quit? WARNING: this will erase your game permanently! [yes/no]? f yfQefg7sf'4z[Slexuh the Battlefield Newbie  23(23)  Pw 8(8)f)CĿB?@VĿ$f)[Slexuh the Battlefield Newbie ] St15 Dx7 Co17 In4 Wi6 Ch10 BloImpMalCha Dlvl:1 $0 HP 23(23)  Pw 8(8)  AC7 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) fn Weapons a - an uncursed +0 short sword (weapon in hand) {12} Armor b - an uncursed +2 pair of combat stilettos (being worn) {10} Scrolls d - an uncursed scroll of teleportation {0} e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} j - an uncursed scroll of heal other {0} Wands c - an uncursed wand of fire (0:2) {0}(end) fmDo you want to see your attributes? [ynq] (n) f~ nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: reflection. You could not have this property extrinsically: glib combat. You could not have the double effect of this property: scent view. Scroll identification only worked 100 times out of 133. Implant identification only worked 1 times out of 33. Wand identification only worked 3 times out of 5. Armor identification only worked 15 times out of 16. Spellbook identification only worked 2 times out of 14. Gem identification only worked 100 times out of 118. Tool identification only worked 5 times out of 7. Monsters only dropped their equipment with 92% chance. Scroll drop chance was reduced to 97%. Wand drop chance was reduced to 99%. Potion drop chance was reduced to 87%. Armor drop chance was reduced to 80%. f [22;1HFood drop chance was reduced to 99%. Shop item generation was reduced to 99%. Concealing monsters were spawned underneath items 80% of the time only. Monster death drops spawned with only 94% chance. Mastering the following skill taught you the hidden power: attack spells. The following skill was trained at half the usual rate: protection spells. The following skill was trained at one fifth the usual rate: enchantment spells. The following skill was limited to basic proficiency: pick-axe. The following skill was limited to skilled proficiency: sling. The following skill became harder to train at higher skill levels: attack spells. Sticky curses were more common by 7%. Monster spawn rate multiplier was currently 98. Number of artifacts generated was 0. Number of fake artifacts generated was 1. Your hairstyle was 'tunnel snake' and your beard type is 'pointed beard'. Your current martial arts style wasf i 'brawling'. Your amount of casino chips was 0. The last time you got a new haircut was 5000 turns ago. Your areola diameter was 33. Monster spawn increase would have started at turn 13205. Monster spawn increase had reached its maximum at turn 86924. In this game, Eevee's evolution was vaporeon. --More--f Maximum amount of combined random monster spawn freqs was 5061. Your limit for ascension was at turn 2625812. The monster class that cannot be genocided was human or elf. The monster class that was spawned more often: angelic being (freq bonus 2). The monster species that was spawned more often: whereabout dog (freq bonus 16). The monster species that was spawned more often: volt growth (freq bonus 10). The monster species that was spawned more often: old rainbow dragon (freq bonus 18). The monster species that was spawned more often: magic mushroom (freq bonus 12). The monster species that was spawned more often: graduand salinity sharing (freq bonus 32). The monster species that was spawned more often: invalid content (freq bonus 24). The monster species that was spawned more often: mega goblin (freq bonus 36). The monster species that was spawned more often: cushy pished utahan initially (freq bonus 9). The monster speciefܰ s that was spawned more often: valuated electrologist (freq bonus 5). The monster species that was spawned more often: sixx paxx (freq bonus 12). The monster species that was spawned more often: fancy esteemed bureaucratization lithographer wheezier (freq bonus 16). The monster species that was spawned more often: unwitted geometer waifing (freq bonus 18). The monster species that was spawned more often: richard ridge informing uncloak (freq bonus 30). The monster species that was spawned more often: ashmen lovelessly (freq bonus 18). The monster species that was spawned more often: overflow repacified (freq bonus 16). The monster species that was spawned more often: saved pong (freq bonus 48). The monster species that was spawned more often: blood shower (freq bonus 24). The monster species that was spawned more often: Sachiel, Angel of Destruction (freq bonus 12). The monster species that was spawned more often: Uld (freq bonus 18). [24;f 1HThe monster species that was spawned more often: remainder dangle (freq bonus 32). The monster trait that was more common: monsters that have a proper name (freq bonus 1). The monster trait that was more common: monsters that count as mercenaries (freq bonus 4). The monster species that was never randomly spawned: Wilhelm. The monster species that was never randomly spawned: de-foe growth. The monster species that was never randomly spawned: invis-scorer. The monster species that was never randomly spawned: unhealthy wort. The monster species that was never randomly spawned: deadbone archer. The monster species that was never randomly spawned: musu stalk. The monster species that was never randomly spawned: white monster. The monster species that was never randomly spawned: particle man. The monster species that was never randomly spawned: bioengineering moldiest. The monster species that was never randomly spawned: sche niff a. The RNG hath decreed that this item was never generated: dripping tread (Spellbooks). The RNG hath decreed that this item was never generated: cloak of the force (Armor). The RNG hath decreed that this item was never generated: implant of finger pointing (Implants). The RNG hath decreed that this item was never generated: cloak of sudden attack (Armor). The RNG hath decreed that this item was never generated: empty line helmet (Armor). The RNG hath decreed that this item was never generated: lava (Spellbooks). The RNG hath decreed that this item was never generated: crossbow (Weapons). --More--f'The RNG hath decreed that this item was generated more often: helm of jamming (Armor, freq bonus 6). The RNG hath decreed that this item was generated more often: amnesia (Scrolls, freq bonus 13). The RNG hath decreed that this item was generated more often: cringe shield (Armor, freq bonus 16). The RNG hath decreed that this item was generated more often: replica unicorn horn (Tools, freq bonus 19). The RNG hath decreed that this item was generated more often: flame shield (Armor, freq bonus 11). The RNG hath decreed that this item was generated more often: levitation (Rings, freq bonus 7). The RNG hath decreed that this item was generated more often: worthless piece of yellow glass (Gems, freq bonus 13). The RNG hath decreed that this item was generated more often: girliness (Scrolls, freq bonus 16). The RNG hath decreed that this item was generated more often: forbidden arrow (Weapons, freq bonus 73). The RNG hath decreed that this item was gf@'enerated more often: basinet (Armor, freq bonus 57). The RNG hath decreed that this item was generated more often: air pressure hammer (Weapons, freq bonus 20). The RNG hath decreed that this item was generated more often: multi shoes (Armor, freq bonus 11). The RNG hath decreed that this item was generated more often: create facility (Scrolls, freq bonus 6). The RNG hath decreed that this item was generated more often: bigscript helm (Armor, freq bonus 51). The RNG hath decreed that this item was generated more often: wing yellow stone (Gems, freq bonus 3). The RNG hath decreed that this item was generated more often: cyan spell cloak (Armor, freq bonus 7). The RNG hath decreed that this item was generated more often: scourge (Chains, freq bonus 9). The RNG hath decreed that this item was generated more often: random speed (Spellbooks, freq bonus 6). The RNG hath decreed that this item was generated more often: uninformation stone (Gems, freq bonfS'us 7). The RNG hath decreed that this item was generated more often: elements (Rings, freq bonus 8). The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 72). The RNG hath decreed that this item was always generated cursed: mana (Wands). The RNG hath decreed that this item was always generated cursed: feminine stilettos (Armor). The RNG hath decreed that this item was always generated cursed: amulet of ESP (Amulets). The RNG hath decreed that this item was always generated cursed: dwarvish roundshield (Armor). The RNG hath decreed that this item was always generated cursed: Sue Lyn winter boots (Armor). The RNG hath decreed that this trap was always invisible: knowledge trap. The RNG hath decreed that this trap was generated more often: cyan spell trap (freq bonus 5). Trap randomization happened for 1 in 856 traps. Traps were spawned invisible 1 times in 100. Traps were extra hard to find 6% fd'of the time. Next attribute increase check would have come at turn 1550. Strength training was 0. Dexterity training was 0. Wisdom training was 3. Constitution training was 0. Your sanity was 0. You had 1000 alla remaining. You had not decided on your sexuality yet. You were prevented from having reflection (0). You were warned. You had 1500 points of nutrition remaining. You were lucky (1). --More--fiMĿB?@VĿ$f[Slexuh the Battlefield Newbie ] St15 Dx7 Co17 In4 Wi6 Ch10 BloImpMalCha Dlvl:1 $0 HP 23(23)  Pw 8(8)  AC7 Exp1 T1Do you want to see your discoveries? [ynq] (n) f)n Discoveries  Armor combat stilettos (heeled boots) Scrolls scroll of teleportation (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) scroll of healing (BLESSED CHARGING GAVE ONLY ONE CHARGE) scroll of mana (THE COURSE SETS TOO SMALL COURSES) scroll of phase door (GET SLEX TODAY) scroll of standard id (NHINRIL) scroll of cure (VEREIL FUCK) scroll of heal other (MENEBACHYCH BADEDOPHO BAINCHOOOCH) * scroll of extra healing (BIRD STUNT IS BETTER) * scroll of greater mana restoration (TUOE DISNI) Wands wand of fire (pixelated) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venfW)om)(end) fl ĿB?@VĿ$Do you want an account of creatures vanquished? [ynq] (n) f:!n Vanquished creatures:  0 grants (1 created) 0 slowlaines (1 created) 0 greener hobbits (1 created) 0 baby kobolds (2 created) 0 blasphomondaines (1 created) 0 boot goblins (1 created) 0 cool goblins (1 created) 0 escaped labrats (1 created) 0 grid bugs (1 created) 0 colorless wasers (1 created) 0 speedy mammals (1 created) 0 sparrows (1 created) 0 lichens (1 created) 0 spore lichens (1 created) 0 hahaha stalks (2 created) 0 creep mummies (1 created) 0 vampires (1 created) 0 covxorns (1 created) 0 insane survivors (2 created) 0 town children (1 created) 0 fan golems (1 created) 0 baby shoes (1 created) 0 infernal potatoes (1 created)  26 creatures born. 0 creatures vanquished.[fi!Q29;158H 0 bosses born. 0 bosses vanquished.--More--faWDo you want to see your conduct? [ynq] (n) fmFn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--fGoodbye slexuh the Bloodseeker... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 23 hit points when you quit.--More--f  fy7 Since you quit, the score list will not be checked.