skwrl73, neutral male unmagic Convict ------------ |...r....... |..@..d....| |..........| -+---------- [Skwrl73 the Detainee] St9 Dx9 Co7 In9 Wi3 Ch7 ConUnmMalNeu Dlvl:1 $0 HP13(13) Pw4(4) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Use the ones you set in your config file? (example: OPTIONS=hybridangbander) [yn] (n) Randomized hybridization? (like selecting a random race, this has only a 10% chance of actually adding any hybridization) [yn] (n) Hello skwrl73, welcome to SlashEMExtended! You are a neutral male unmagic Convict. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # Really quit [yes/no]? # Really quit [yes/no]? Final attributes You have transgressed Your alignment was -50 Your max alignment was -6 You carried 16 sins You could not have this property at all: slow digestion You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: dimmopathy Scroll identification only worked 100 times out of 126 Potion identification only worked 3 times out of 10 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 54 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 57% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 70% Wand drop chance was reduced to 88% Amulet drop chance was reduced to 25% Potion drop chance was reduced to 95% Concealing monsters were spawned underneath items 25% of the time only Monster death drops spawned with only 78% chance The following skill could not be trained at all: mace The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: spear The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: bow (turn 139) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44170 Monster spawn increase reached its maximum at turn 87480 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 332340 The monster class that cannot be genocided was golem The monster class that was spawned more often: apelike creature (freq bonus 3) The monster species that spawned more often: aether hound (freq bonus 30) The monster species that spawned more often: ice golem (freq bonus 8) The monster species that spawned more often: lucky trove (freq bonus 60) The monster species that spawned more often: running emu (freq bonus 18) The monster species that spawned more often: giant blue termite (freq bonus 30) The monster species that spawned more often: Johanetta (freq bonus 15) The monster species that spawned more often: Miss Being Moose (freq bonus 16) The monster species that spawned more often: Kazuki Kazama (freq bonus 10) The monster species that spawned more often: a-type (freq bonus 6) The monster species that spawned more often: midi sphere (freq bonus 5) The monster species that spawned more often: reaper warp fungus (freq bonus 15) The monster species that spawned more often: Uld (freq bonus 14) The monster species that spawned more often: doraemon (freq bonus 8) The monster species that spawned more often: brown sentai (freq bonus 10) The monster species that spawned more often: sexy woman (freq bonus 4) The monster species that spawned more often: young orange dragon (freq bonus 24) The monster species that spawned more often: arctic avenger (freq bonus 15) The monster species that spawned more often: desert force fungus (freq bonus 9) The monster species that spawned more often: vrock (freq bonus 40) The monster species that spawned more often: pit ufo (freq bonus 24) The monster trait that was more common: monsters that can be tamed with food (freq bonus 1) The monster trait that was more common: monsters that neigh (freq bonus 2) The monster trait that was more common: monsters with fire resistance (freq bonus 4) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 12) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 2) The monster trait that was more common: monsters that rattle with their bones (freq bonus 2) The monster trait that was more common: monsters with fire resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 2) The monster trait that was more common: monsters with drain resistance (freq bonus 4) The monster species that never randomly spawned: real disintegration hound The monster species that never randomly spawned: weapon bug The monster species that never randomly spawned: Kostchtchie The monster species that never randomly spawned: werelich The monster species that never randomly spawned: bramble mold The monster species that never randomly spawned: pink growth The monster species that never randomly spawned: idolan The monster species that never randomly spawned: sue force fungus The monster species that never randomly spawned: giant brown rat The monster species that never randomly spawned: master owlbear The RNG hath decreed that this item was never generated: rubber apron (apron) The RNG hath decreed that this item was never generated: nasty cloak (chilling cloak) The RNG hath decreed that this item was never generated: sado maso gloves (grey-shaded gloves) The RNG hath decreed that this item was never generated: orange dragon scale mail ((null)) The RNG hath decreed that this item was never generated: enchant armor (ZELGO MER) The RNG hath decreed that this item was never generated: combat stilettos (heeled boots) The RNG hath decreed that this item was never generated: amulet versus curses (attractive) The RNG hath decreed that this item was never generated: wonder stone (violet) The RNG hath decreed that this item was never generated: helm of bad alignment (hydra helmet) The RNG hath decreed that this item was never generated: chemistry space axe ((null)) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 7) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 5) The RNG hath decreed that this item was generated more often: mill pail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 74) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 3) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: jacinth (orange, freq bonus 6) The RNG hath decreed that this item was generated more often: geolysis (geological, freq bonus 6) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of curse (dark cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: scaling stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 5) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 8) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 3) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: tunnelization (threatening, freq bonus 11) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 4) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 74) The RNG hath decreed that this item was always generated cursed: radium (crimson) The RNG hath decreed that this item was always generated cursed: drain life (velvet) The RNG hath decreed that this item was always generated cursed: safeguard suit (orange suit) The RNG hath decreed that this item was always generated cursed: nonintrinsical stone (gray) The RNG hath decreed that this item was always generated cursed: remove curse (PRATYAVAYAH) The RNG hath decreed that this item was always generated cursed: bunny cake ((null)) The RNG hath decreed that this item was always generated cursed: blinding venom (splash of venom) The RNG hath decreed that this item was always generated cursed: kunzite (pink) The RNG hath decreed that this item was always generated cursed: asterisk ((null)) The RNG hath decreed that this item was always generated cursed: anti disintegration (doorstopping) The RNG hath decreed that this trap was always invisible: unlight trap The RNG hath decreed that this trap was generated more often: wendy trap (freq bonus 5) Next attribute increase check would have come at turn 254 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were immune to sickness You were punished You were prevented from having sleep resistance (0) You were prevented from having slow digestion (0) You had 550 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ilmater, Grumbar and Tymora Your deity was Grumbar The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (673) You survived Spells known in the end Name Level Category Fail Memory a - magic missile 3 attack 90% 200% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (I AM VERY DISGUSTED WITH THE TRASHY MAN) scroll of mana (KAME HAME HA) scroll of phase door (FLY LIKE AN EAGLE FLIEGEN WIE EIN IGEL) scroll of standard id (PROZACELF WANTS TO BE SWARMING SWING BUNDLED) scroll of cure (GRAB EM BY THE PUSSY) Spellbooks spellbook of magic missile (chilly) Tools * skeleton key (key) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Legendary) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye skwrl73 the Convict...