shy401, chaotic female draconian Korsair ------ |?..@| |...Y|,# |.....,# ------## [Shy401 the Lubber] St13 Dx13 Co13 In12 Wi7 Ch9 KorDraFemCha Dlvl:1 $201 HP16(16) Pw4(4) AC4 Exp1 T21 Latest messages Ahoy shy401, welcome to SlashEMExtended! Ye be a khaotic female draconian Korsair. Ye be playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRK khannel on Freenode. Ye should absolutely do that, unless ye want to figure out this komplex game on yer own. Amy and other players will be glad to give ye advice! Message o' the day: Ye kan turn on the kurses interface by adding a line to yer options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally krashes, but I found that if yer terminal size be 140x40 and ye turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRK khannel on Freenode if ye have any questions :-) --Amy Ye be lucky! Full moon tonight. There be a wall in the way! Ye stop. Ugga-Ugga be in the way! Ye see 'ere a scroll labeled 9H {1}. p - a scroll labeled 9H {1}. Ugga-Ugga be kaught in a spider web. There be a wall in the way! (8x) Unknown kommand ' '. There be a wall in the way! (2x) Ye stop. Ugga-Ugga be in the way! Do ye really want to fly into that web? [yn] (n) There be a wall in the way! (5x) # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: keen memory You could not have this property extrinsically: invisibility You could not have this property intrinsically: curse resistance Scroll identification only worked 100 times out of 116 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 133 Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 99% Wand drop chance was reduced to 79% Amulet drop chance was reduced to 52% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 68% of the time only The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: axe The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: spear The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: quarterstaff (turn 193) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17963 Monster spawn increase reached its maximum at turn 56466 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 139700 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: dog or other canine (freq bonus 4) The monster species that spawned more often: Nether Kop (freq bonus 36) The monster species that spawned more often: amnesia turret (freq bonus 12) The monster species that spawned more often: tin-soldier (freq bonus 20) The monster species that spawned more often: enemy trooper (freq bonus 21) The monster species that spawned more often: wooden force fungus (freq bonus 15) The monster species that spawned more often: demon dog (freq bonus 30) The monster species that spawned more often: Almuth's block-heeled boot (freq bonus 28) The monster species that spawned more often: tunnel horror (freq bonus 5) The monster species that spawned more often: spectral anaconda (freq bonus 24) The monster species that spawned more often: Uruk-hai (freq bonus 10) The monster species that spawned more often: gnome paladin (freq bonus 20) The monster species that spawned more often: psycho vortex (freq bonus 36) The monster species that spawned more often: glare force fungus (freq bonus 10) The monster species that spawned more often: shaded lichen (freq bonus 42) The monster species that spawned more often: dweeeeeeauweauw (freq bonus 15) The monster species that spawned more often: Lisa's high-heeled sandal (freq bonus 18) The monster species that spawned more often: globefish (freq bonus 7) The monster species that spawned more often: card colony (freq bonus 16) The monster species that spawned more often: nexus bomb (freq bonus 28) The monster species that spawned more often: yes yes (freq bonus 24) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 2) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 1) The monster trait that was more common: monsters whose attacks time you (freq bonus 1) The monster trait that was more common: monsters that have gaze attacks (freq bonus 3) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 4) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 3) The monster trait that was more common: monsters of large size (freq bonus 2) The monster trait that was more common: monsters that count as mind flayers (freq bonus 4) The monster trait that was more common: monsters with cold resistance (freq bonus 1) The monster trait that was more common: monsters with sleep resistance (freq bonus 6) The monster species that never randomly spawned: force lurker above The monster species that never randomly spawned: bastard ant The monster species that never randomly spawned: missile turret The monster species that never randomly spawned: steel golem The monster species that never randomly spawned: stylus adept The monster species that never randomly spawned: shadow beast The monster species that never randomly spawned: bad Olog-hai The monster species that never randomly spawned: red naga The monster species that never randomly spawned: Antimatter Kommissioner The monster species that never randomly spawned: volt mushroom The RNG hath decreed that this item was never generated: demonology (IA CTHULHU) The RNG hath decreed that this item was never generated: long stake ((null)) The RNG hath decreed that this item was never generated: mutation (iffy) The RNG hath decreed that this item was never generated: chatter stone (gray) The RNG hath decreed that this item was never generated: blank paper (unlabeled) The RNG hath decreed that this item was never generated: amulet of D-type equipment (strange) The RNG hath decreed that this item was never generated: commander suit (black men's suit) The RNG hath decreed that this item was never generated: icky shield ((null)) The RNG hath decreed that this item was never generated: ice beam (chilly) The RNG hath decreed that this item was never generated: organoblade ((null)) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 6) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 181) The RNG hath decreed that this item was generated more often: dry up fountain (defiled, freq bonus 16) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 6) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 66) The RNG hath decreed that this item was generated more often: sound effect helmet (musical helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of totter (birthcloth, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of curse catching (dnethack cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: consort's suit (loud foppish suit, freq bonus 4) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 9) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 4) The RNG hath decreed that this item was always generated cursed: broadsword ((null)) The RNG hath decreed that this item was always generated cursed: tunnelization (threatening) The RNG hath decreed that this item was always generated cursed: no effect (fallen) The RNG hath decreed that this item was always generated cursed: spellbinder (bound) The RNG hath decreed that this item was always generated cursed: amulet of wrong seeing (too expensive) The RNG hath decreed that this item was always generated cursed: muting helm (covered helmet) The RNG hath decreed that this item was always generated cursed: nasty stone (gray) The RNG hath decreed that this item was always generated cursed: acid venom (splash of venom) The RNG hath decreed that this item was always generated cursed: mineral bolt ((null)) The RNG hath decreed that this item was always generated cursed: inka spear ((null)) The RNG hath decreed that this trap was always invisible: nemesis trap The RNG hath decreed that this trap was generated more often: non-prayer trap (freq bonus 5) Next attribute increase check would have come at turn 474 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 2 You were fire resistant You were prevented from having invisibility (0) You were prevented from having keen memory (0) You had 1477 points of nutrition remaining You could fly You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Erzulie Freda, Marassa Jumeaux and Papa Legba Your deity was Papa Legba The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (133) You survived You didn't know any spells. Techniques known in the end Name Level Status double thrownage 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of magical breathing (origami paper) Weapons cutlass (curved sword) Armor * oilskin cloak (slippery cloak) Scrolls scroll of healing (SYMANTEC KILLS RANSOM ISDA) scroll of mana (YOU DONT STAND A CHANCE) scroll of phase door (STATUS DISAPER WHEN RAIN) scroll of standard id (NIOQUO TARGO) scroll of cure (HLY HLS) Potions potion of rum (flowing) Rings ring of protection from shape changers (garnet) Tools * oilskin sack (bag) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Expert) (20 of 160) saber [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Legendary) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye shy401 the Korsair...