|:Xt Player: shugal Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2016-11-27.13:07:08.ttyrec Time: (1480252028) Sun Nov 27 13:07:08 2016 |:XuV - [35] 84 994 weirdvic-Val-Hum-Fem-Neu died in The Dungeons of Doom on level 4 [max 5]. Killed by a homunculus, while sleeping, while frozen by a potion. - [30] 85 966 shugal-Mon-Hum-Mal-Cha died in The Dungeons of Doom on level 1 [max 5]. Killed by a scroll of earth. - [20] 86 958 lynn-Sam-Hum-Fem-Cha quit in The Dungeons of Doom on level 3 [max 5]. 34 [35] 87 914 introsp3ct-Sam-Hum-Mal-Law died in The Dungeons of Doom on level 5. Killed by a wand, while frozen by a monster's gaze, while fainted from lack of food, while praying, . - [55] |:XaThis is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2015 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] :XUnChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Archeologist  g - an Artist  h - an Assassin  i - an Augurer  j - a Barbarian  k - a Bard  l - a Binder  m - a Bleeder  n - a Bloodseeker  o - a Bosmer  p - a Bully  q - a Camperstriker  r - a Caveman/Cavewoman  s - a Chevalier  t - a Convict  u - a Cook  v - a Courier  w - a Cruel Abuser  x - a Death Eater  y - a Diver  z - a Doll Mistress  A - a Doom Marine  B - a DQ Slime  C - a Druid  D - a Drunk  E - a Dunmer  F - an Electric Mage  G - an Elph  H - an Erdrick  I - a Failed Existence  J - a Feat Master  K - a Fencer  L - a Fighter  M - a Firefighter  :XnN - a Flame Mage  O - a Foxhound Agent  P - a Gamer  Q - a Gangster (1 of 3):X  R - a Geek  S - a Gladiator  T - a Goff  U - a Goldminer  V - a Graduate  W - a Gunner  X - a Healer  Y - an Ice Mage  Z - an Intel Scribe  a - a Jedi  b - a Jester  c - a Justice Keeper  d - a Knight  e - a Korsair  f - a Ladiesman  g - a Librarian  h - a Locksmith  i - a Lunatic  j - a Mahou Shoujo  k - a Medium  l - a Midget  m - a Monk  n - a Murderer  o - a Musician  p - a Mystic  q - a Necromancer  r - a Ninja  s - a Nobleman/Noblewoman  t - an Officer  u - an Ordinator  v - an Otaku  w - a Paladin  x - a Pickpocket  y - a Pirate  z - a Poison Mage  A - a Pokemon  B - a Politician  C - a Priest/Priestess  D - a Psion  E - a Ranger  F - a Ringseeker  G - a Rocker  H - a Rogue  I - a Sage  J - a Saiy:X an (2 of 3):X(+Choosing Race Pick the race of your Monk   a - addict  b - ak Thief is dead!  c - albae  d - alchemist  e - alien  f - american  g - amnesiac  h - ancient  i - angbander  j - angel  k - aquarian  l - argonian  m - asgardian  n - bastard  o - batman  p - borg  q - breton  r - centaur  s - clockwork automaton  t - cockatrice  u - cortex  v - curser  w - dark seducer  x - deathmold  y - devil  z - doppelganger  A - dragon  B - drow  C - dryad  D - dwarf  E - elemental  F - elf  G - ent  H - fenek  I - fiend  J - gastly  K - gelatinous cube  L - giant  M - gnome  N - golden saint  O - grid bug  P - haxor  Q - hemi-doppelganger (1 of 3):X#)+Use hybrid races? [yn] (n) :X& yRandomized hybridization? (like selecting a random race, this has only a 10% chance of actually adding any hybridization) [yn] (n) :X WnRandomized hybridization (but always add at least one hybrid race)? [yn] (n) :X8DnAdd the angbander hybrid race to your character? [yn] (n) :X`CnAdd the aquarian hybrid race to your character? [yn] (n) :XAnAdd the curser hybrid race to your character? [yn] (n) :X@nAdd the haxor hybrid race to your character? [yn] (n) :XT+ DyAdd the homicider hybrid race to your character? [yn] (n) :XH AnAdd the suxxor hybrid race to your character? [yn] (n) :XAnAdd the warper hybrid race to your character? [yn] (n) :XXEnAdd the randomizer hybrid race to your character? [yn] (n) :X ?nAdd the null hybrid race to your character? [yn] (n) :X!EnAdd the mazewalker hybrid race to your character? [yn] (n) :XRAnAdd the soviet hybrid race to your character? [yn] (n) :XAyAdd the x-race hybrid race to your character? [yn] (n) :XÍBnAdd the heretic hybrid race to your character? [yn] (n) :Xf EyAdd the sokosolver hybrid race to your character? [yn] (n) :XQEnAdd the specialist hybrid race to your character? [yn] (n) :XM CyAdd the american hybrid race to your character? [yn] (n) :XEyAdd the minimalist hybrid race to your character? [yn] (n) :XEyAdd the nastinator hybrid race to your character? [yn] (n) :X DnAdd the rougelike hybrid race to your character? [yn] (n) :XaCyAdd the amnesiac hybrid race to your character? [yn] (n) :X*BnAdd the ironman hybrid race to your character? [yn] (n) :X$anAdd the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) :Xi nChoosing Gender Pick the gender of your mazke Monk  m - male f - female * - Random ! - Quit(end) :XA+Choosing Alignment Pick the alignment of your male mazke Monk  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) :Xbl+:XĿ d@ G $$$ $f [Shugal the Candidate ] St11 Dx11 Co11 In6 Wi11 Ch4 MonSedMalCha+HVPLIEU Dlvl:1 $30 HP 17(17)  Pw 9(9)  AC8 Exp1 T1  It is written in the Book of Irinella:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the go:X<ds, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess Irinella seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Candidate, have been heralded from birth as the instrument of Irinella. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Irinella!--More--:X?:XlBHello shugal, welcome to SlashTHEM Extended! You are a chaotic male haxor soviet heretic specialist american minimalist rougelike mazke Monk.Tip bloka l'da zhelayet udachi vam... on on on.--More--:XO"GYou are not wearing any armor.[Shugal the Candidate ] St11 Dx11 Co11 In6 Wi11 Ch4 MonSedMalCha+HVPLIEU * 17(17)  Pw 9(9)  AC8 Exp1 T1  Drop what type of items?  a - All types b - Coins ('$') c - Comestibles ('%') d - Scrolls ('?') A - Auto-select every item U - Items known to be Uncursed(end) :Xn[Shugal the Candidate ] St11 Dx11 Co11 In6 Wi11 Ch4 MonSedMalCha+HVPLIEU  17(17)  Pw 9(9)  AC8 Exp1 T1 :X  Comestibles a - an uncursed ratsion pitaniya {1} b - 5 uncursed oranzhevyies {3} c - an uncursed pechen'ye {1} Scrolls d - an uncursed scroll of istseleniye {1} e - an uncursed scroll of volshebnaya sila {1} f - 2 uncursed scrolls of faza dver' {2} g - an uncursed scroll of identifikatsiya odin punkt {1}(end) :X֪z[Shugal the Candidate ] St11 Dx11 Co11 In6 Wi11 Ch4 MonSedMalCha+HVPLIEU  17(17)  Pw 9(9)  AC8 Exp1 T1 :X̦Unknown command ' '.[Shugal the Candidate ] St11 Dx11 Co11 In6 Wi11 Ch4 MonSedMalCha+HVPLIEU  17(17)  Pw 9(9)  AC8 Exp1 T1 :X [Shugal the Candidate ] St11 Dx11 Co11 In6 Wi11 Ch4 MonSedMalCha+HVPLIEU  17(17)  Pw 9(9)  AC8 Exp1 T2 [Shugal the Candidate ] St11 Dx11 Co11 In6 Wi11 Ch4 MonSedMalCha+HVPLIEU  17(17)  Pw 9(9)  AC8 Exp1 T2 *ͼ!:X)/You don't have anything to drink.--More--$:XP [Shugal the Candidate ] St11 Dx11 Co11 In6 Wi11 Ch4 MonSedMalCha+HVPLIEU  17(17)  Pw 9(9)  AC8 Exp1 T2 (:X> Unknown command ' '.[Shugal the Candidate ] St11 Dx11 Co11 In6 Wi11 Ch4 MonSedMalCha+HVPLIEU  17(17)  Pw 9(9)  AC8 Exp1 T2 ):XX[Shugal the Candidate ] St11 Dx11 Co11 In6 Wi11 Ch4 MonSedMalCha+HVPLIEU  17(17)  Pw 9(9)  AC8 Exp1 T2 6:X[Shugal the Candidate ] St11 Dx11 Co11 In6 Wi11 Ch4 MonSedMalCha+HVPLIEU  17(17)  Pw 9(9)  AC8 Exp1 T2 7:X [Shugal the Candidate ] St11 Dx11 Co11 In6 Wi11 Ch4 MonSedMalCha+HVPLIEU  17(17)  Pw 9(9)  AC8 Exp1 T2 <:X Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) C:X2 + SlashEM Options Help: Set options as OPTIONS= in /dgldir/userdata/shugal/slex/shugal.slexrc or use `SLASHEMEXTENDEDOPTIONS=""' in your environment ( is a list of options separated by commas) or press "O" while playing and use the menu. Boolean options (which can be negated by prefixing them with '!' or "no"): ascii_map, autodig, autopickup, autoquiver, bash_reminder, bones, checkpoint, cmdassist, color, confirm, DECgraphics, eight_bit_tty, extmenu, female, fixinv, fullscreen, help, hilite_pet, hitpointbar, IBMgraphics, ignintr, invweight, large_font, legacy, lit_corridor, lootabc, mail, statuscolors, menucolors, menu_on_esc, menu_glyphs, missing_safety, mon_polycontrol, mouse_support, nC:XS ews, null, perm_invent, pickup_thrown, pokedex, popup_dialog, prayconfirm, preload_tiles, pushweapon, quiver_fired, qwertz_layout, rest_on_space, safe_pet, showexp, showrace, showrealtime, showscore, showsym, showdmg, showweight, showmc, showmovement, showlongstats, silent, softkeyboard, sortpack, sound, sparkle, standout, splash_screen, tech_description, tiled_map, time, timed_autosave, quick_autosave, tombstone, toptenwin, travel, use_inverse, verbose, wraptext, blindfox, dudley, gehenna, hippie, iwbtg, lostsoul, uberlostsoul. Compound options: `align' - your starting alignment (lawful, neutral, or chaotic), `align_message' - message window alignment, `align_status' - status window alignment, `altkeyhandler' - alternate key handler, `boulder' - the symbol to use for displaying boulders, `catname' - the name of your (first) cat (e.g., catname:TabbyC:Xq ), `disclose' - the kinds of information to disclose at end of game, `dogname' - the name of your (first) dog (e.g., dogname:Fang), `dumpfile' - where to dump data (e.g., dumpfile:/tmp/dump.nh), `dungeon' - the symbols to use in drawing the dungeon map, `effects' - the symbols to use in drawing special effects, `font_map' - the font to use in the map window, `font_menu' - the font to use in menus, `font_message' - the font to use in the message window, `font_size_map' - the size of the map font, `font_size_menu' - the size of the menu font, `font_size_message' - the size of the message font, `font_size_status' - the size of the status font, `font_size_text' - the size of the text font, `font_status' - the font to use in status window, `font_text' - the font to use in text windows, --More-C:X| -N:X`fruit' - the name of a fruit you enjoy eating, `gender' - your starting gender (male or female), `ghoulname' - the name of your (first) ghoul (e.g., ghoulname:Casper), `horsename' - the name of your (first) horse (e.g., horsename:Silver), `map_mode' - map display mode under Windows, `menucolor' - set menu colors, `menustyle' - user interface for object selection, `menu_deselect_all' - deselect all items in a menu, `menu_deselect_page' - deselect all items on this page of a menu, `menu_first_page' - jump to the first page in a menu, `menu_headings' - bold, inverse, or underline headings, `menu_invert_all' - invert all items in a menu, `menu_invert_page' - invert all items on this page of a menu, `menu_last_page' - jump to the last page in a menu, `menu_next_page' - goto the next menu page, `menu_previous_page' - N:X'goto the previous menu page, `menu_search' - search for a menu item, `menu_select_all' - select all items in a menu, `menu_select_page' - select all items on this page of a menu, `monsters' - the symbols to use for monsters, `msghistory' - number of top line messages to save, `msg_window' - the type of message window required, `name' - your character's name (e.g., name:Merlin-W), `number_pad' - use the number pad, `objects' - the symbols to use for objects, `packorder' - the inventory order of the items in your pack, `pettype' - your preferred initial pet type, `pickup_burden' - maximum burden picked up before prompt, `pickup_types' - types of objects to pick up automatically, `player_selection' - choose character via dialog or prompts, `race' - your starting race (e.g., Human, Elf), :X0H`ratname' - the name of your (first) rat (e.g., ratname:Squeak), `role' - your starting role (e.g., Barbarian, Valkyrie), `runmode' - display frequency when `running' or `travelling', `scores' - the parts of the score list you wish to see, `scroll_amount' - amount to scroll map when scroll_margin is reached, `scroll_margin' - scroll map when this far from the edge, `statuscolor' - set status colors, `suppress_alert' - suppress alerts about version-specific features, `tile_width' - width of tiles, `tile_height' - height of tiles, `tile_file' - name of tile file, `tileset' - name of predefined tileset to use, `traps' - the symbols to use in drawing traps, `vary_msgcount' - show more old messages at a time, --More--O:XZ?`videocolors' - color mappings for internal screen routines, `windowcolors' - the foreground/background colors of windows, `windowtype' - windowing system to use, `wolfname' - the name of your (first) wolf (e.g., wolfname:Beast). Some of the options can be set only before the game is started; those items will not be selectable in the 'O' command's menu.--More--T:X= `[Shugal the Candidate ] St11 Dx11 Co11 In6 Wi11 Ch4 MonSedMalCha+HVPLIEU Dlvl:1 *30 HP 17(17)  Pw 9(9)  AC8 Exp1 T2 ͻ d G* ***ͼ *f ͼW:X$ You only hit the scales of the sub-gnome.[Shugal the Candidate ] St11 Dx11 Co11 In6 Wi11 Ch4 MonSedMalCha+HVPLIEU  17(17)  Pw 9(9)  AC8 Exp1 T2 The little dog misses the sub-gnome.[Shugal the Candidate ] St11 Dx11 Co11 In6 Wi11 Ch4 MonSedMalCha+HVPLIEU  17(17)  Pw 9(9)  AC8 Exp1 T3 fX:X4You hit the sub-gnome.[Shugal the Candidate ] St11 Dx11 Co11 In6 Wi11 Ch4 MonSedMalCha+HVPLIEU  17(17)  Pw 9(9)  AC8 Exp1 T3 The little dog bites the sub-gnome.The sub-gnome is killed!*The scrawny cat claws you![Shugal the Candida te] St11 Dx11 Co11 In6 Wi11 Ch4 MonSedMalCha+HVPLIEU  16(17)  Pw 9(9)  AC8 Exp1 T3 [-1 -> 16][Shugal the Candida te] St11 Dx11 Co11 In6 Wi11 Ch4 MonSedMalCha+HVPLIEU  16(17)  Pw 9(9)  AC8 Exp1 T4 df:XtYou move right into the scrawny cat.[Shugal the Candida te] St11 Dx11 Co11 In6 Wi11 Ch4 MonSedMalCha+HVPLIEU  16(17)  Pw 9(9)  AC8 Exp1 T4 The scrawny cat claws you![Shugal the Candid ate] St11 Dx11 Co11 In6 Wi11 Ch4 MonSedMalCha+HVPLIEU  15(17)  Pw 9(9)  AC8 Exp1 T4 [-1 -> 15]i:X*You hit the scrawny cat.[Shugal the Candid ate] St11 Dx11 Co11 In6 Wi11 Ch4 MonSedMalCha+HVPLIEU  15(17)  Pw 9(9)  AC8 Exp1 T5 j:XZYou're too clumsy and hit the air.[Shugal the Candid ate] St11 Dx11 Co11 In6 Wi11 Ch4 MonSedMalCha+HVPLIEU  15(17)  Pw 9(9)  AC8 Exp1 T5 *dThe scrawny cat misses.[Shugal the Candid ate] St11 Dx11 Co11 In6 Wi11 Ch4 MonSedMalCha+HVPLIEU  15(17)  Pw 9(9)  AC8 Exp1 T6 dm:X[Shugal the Candid ate] St11 Dx11 Co11 In6 Wi11 Ch4 MonSedMalCha+HVPLIEU  15(17)  Pw 9(9)  AC8 Exp1 T6 The little dog just misses the scrawny cat.The scrawny cat claws you![Shugal the Candi date] St11 Dx11 Co11 In6 Wi11 Ch4 MonSedMalCha+HVPLIEU  14(17)  Pw 9(9)  AC8 Exp1 T6 [-1 -> 14][Shugal the Candi date] St11 Dx11 Co11 In6 Wi11 Ch4 MonSedMalCha+HVPLIEU  14(17)  Pw 9(9)  AC8 Exp1 T7 o:X` [Shugal the Candi date] St11 Dx11 Co11 In6 Wi11 Ch4 MonSedMalCha+HVPLIEU  14(17)  Pw 9(9)  AC8 Exp1 T7 The little dog bites the scrawny cat.The scrawny cat is killed!dThe little dog eats a scrawny cat trup {150}.[Shugal the Candi date] St11 Dx11 Co11 In6 Wi11 Ch4 MonSedMalCha+HVPLIEU  14(17)  Pw 9(9)  AC8 Exp1 T8 x:Xl  Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  lostsoul [false]  uberlostsoul [false]  a - autodig [false]  b - autopickup [false]  c - autoquiver [false]  d - bash_reminder [true]  e - checkpoint [true]  f - cmdassist [true]  g - color [true]  h - confirm [true]  i - DECgraphics [false]  j - eight_bit_tty [false]  k - extmenu [false]  l - fixinv [true]  m - help [true]  n - hilite_pet [true]  o - hitpointbar [true]  p - IBMgraphics [true]  q - ignintr [false]  r - invweight [true]  s - lit_corx:X ridor [true]  t - lootabc [false]  u - mail [true]  v - statuscolors [true]  w - menucolors [false]  x - menu_on_esc [true]  y - menu_glyphs [false]  z - missing_safety [true]  A - mon_polycontrol [false]  B - null [true]  C - perm_invent [false]  D - pickup_thrown [true]  E - pokedex [true]  F - prayconfirm [true]  G - pushweapon [false] (1 of 3):X+:X +:X  a - quiver_fired [false]  b - qwertz_layout [false]  c - rest_on_space [false]  d - safe_pet [true]  e - showexp [false]  f - showrace [false]  g - showrealtime [false]  h - showscore [false]  i - showsym [true]  j - showdmg [true]  k - showweight [false]  l - showmc [false]  m - showmovement [false]  n - showlongstats [false]  o - silent [true]  p - sortpack [true]  q - sound [true]  r - sparkle [true]  s - standout [false]  t - tech_description [true]  u - time [true]  v - timed_autosave [true]  w - quick_autosave [false]  x - tombstone [true]  y - toptenwin [false]  z - travel [true]  A - use_inverse [true]  B - verbose [true]   Compounds (selecting will prompt for new value):  na:X me [shugal]  role [Monk]  race [dark seducer]  gender [male]  align [chaotic]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [/dgldir/userdata/%n/slex/dumplog/%d.txt]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  ratname [(none)]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15] (2 of 3):X*[Shugal the Candi date] St11 Dx11 Co11 In6 Wi11 Ch4 MonSedMalCha+HVPLIEU Dlvl:1 *30 HP 14(17)  Pw 9(9)  AC8 Exp1 T8 ͻ  ** ***dͼ * ͼYou are not wearing any armor.[Shugal the Candi date] St11 Dx11 Co11 In6 Wi11 Ch4 MonSedMalCha+HVPLIEU [24;14:XeH 14(17)  Pw 9(9)  AC8 Exp1 T8 [Shugal the Candi date] St11 Dx11 Co11 In6 Wi11 Ch4 MonSedMalCha+HVPLIEU  14(17)  Pw 9(9)  AC8 Exp1 T8 :X Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) :X[Shugal the Candi date] St11 Dx11 Co11 In6 Wi11 Ch4 MonSedMalCha+HVPLIEU  14(17)  Pw 9(9)  AC8 Exp1 T8 You are not wearing any armor.[Shugal the Candi date] St11 Dx11 Co11 In6 Wi11 Ch4 MonSedMalCha+HVPLIEU  14(17)  Pw 9(9)  AC8 Exp1 T8 You are not wearing anything.[Shugal the Candi date] St11 Dx11 Co11 In6 Wi11 Ch4 MonSedMalCha+HVPLIEU  14(17)  Pw 9(9)  AC8 Exp1 T8 :X Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) :Xw [Shugal the Candi date] St11 Dx11 Co11 In6 Wi11 Ch4 MonSedMalCha+HVPLIEU  14(17)  Pw 9(9)  AC8 Exp1 T8 You are not wearing any armor.[Shugal the Candi date] St11 Dx11 Co11 In6 Wi11 Ch4 MonSedMalCha+HVPLIEU  14(17)  Pw 9(9)  AC8 Exp1 T8 You are not wearing anything.[Shugal the Candi date] St11 Dx11 Co11 In6 Wi11 Ch4 MonSedMalCha+HVPLIEU  14(17)  Pw 9(9)  AC8 Exp1 T8 :X  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) :X+Boolean options not under specific compile flags (with default values in []): (You can learn which options exist in your version by checking your current option setting, which is reached via the 'O' cmd.) autodig dig if moving and wielding digging tool [FALSE] autopickup automatically pick up objects you move over [TRUE] autoquiver when firing with an empty quiver, select some  suitable inventory weapon to fill the quiver [FALSE] BIOS allow the use of IBM ROM BIOS calls [FALSE] cmdassist give help for errors on direction & other commands [TRUE] confirm ask before hitting tame or peaceful monsters [TRUE] DECgraphics use DEC/VT line-drawing characters :X0for the dungeon [FALSE] disclose offer information at the end of the game [TRUE] eight_bit_tty send 8-bit characters straight to terminal [FALSE] extmenu use a menu for selecting extended commands (#) [FALSE] fixinv try to retain the same letter for the same object [TRUE] help print all available info when using the / command [TRUE] IBMgraphics use IBM extended characters for the dungeon [FALSE] ignintr ignore interrupt signal, including breaks [FALSE] legacy print introductory message [TRUE] --More--:X/; lit_corridor show a dark corridor as lit if in sight [FALSE] lootabc use a/b/c rather than o/i/b when looting [FALSE] mail enable the mail daemon [TRUE] missing_safety prevents segfaults for missingno characters [TRUE] null allow nulls to be sent to your terminal [TRUE]  try turning this option off (forcing NetHack to use its own  delay code) if moving objects seem to teleport across rooms number_pad use the number keys to move instead of yuhjklbn [FALSE] perm_invent keep inventory in a permanent window [FALSE] pickup_thrown autopickup things you threw [TRUE] prayconfirm use confirmation prompt when #pray command issued [TRUE] pushweapon when wielding a new weapon, put your previously  wielded weapon into the secondary weapon :X; Jslot [FALSE] quiver_fired when using the f (fire) command and no ammunition  is quivered, prompt for ammunition to quiver, then  fire it. [FALSE] qwertz_layout swap the y and z keys [FALSE] rawio allow the use of raw I/O [FALSE] rest_on_space count the space bar as a rest character [FALSE] safe_pet prevent you from (knowingly) attacking your pet(s) [TRUE] --More--:Xshowexp display your accumulated experience points [FALSE] showrace show yourself by your race rather than by role [FALSE] showscore display your approximate accumulated score [FALSE] silent don't use your terminal's bell sound [TRUE] sortpack group similar kinds of objects in inventory [TRUE]--More--:Xk sound enable messages about what your character hears [TRUE]  (note: this has nothing to do with your computer's audio  capabilities, and the game resets it periodically) sparkle display sparkly effect for resisted magical [TRUE]  attacks (e.g. fire attack on fire-resistant monster) standout use standout mode for --More-- on messages [FALSE] time display elapsed game time, in moves [FALSE] tombstone print tombstone when you die [TRUE] toptenwin print topten in a window rather than stdout [FALSE] travel enable the command to travel to a map location via [TRUE]  a shortest-path algorithm, usually invoked by '_'. verbose print more commentary during the game [TRUE] gehenna game always behaves like you were in Gehennom :Xl  [FALSE] dudley your luck is fixed at -13, and you're constantly [FALSE]  afraid iwbtg you die as soon as you take damage, and can jump [FALSE] hippie you are constantly hallucinating [FALSE] blindfox you are constantly blinded [FALSE] lostsoul you start at medusa depth instead of dlvl1 [FALSE] --More--:X uberlostsoul you start at invocation depth instead of dlvl1 [FALSE] There are further boolean options controlled by compilation flags. Boolean option if INSURANCE was set at compile time: checkpoint save game state after each level change, for possible [TRUE]  recovery after program crash Boolean option if NEWS was set at compile time: news print any news from game administrator on startup [TRUE] Boolean option if MFLOPPY was set at compile time: checkspace check free disk space before writing files to disk [TRUE] Boolean option if SHOW_DMG was set at compile time: showdmg display damage inflicted/received on message line [FALSE] These three should be turned on if you're on a terminal with 25 or more lines: showmc display magic cancellation on bottom status line [FALSE] --More--:XpMshowmovement display movement speed on bottom status line [FALSE] showlongstats don't abbreviate stats bottom status line [FALSE] Boolean options if SHOW_WEIGHT was set at compile time: invweight display weights of items in inventory in braces [FALSE]--More--:X$xshowweight display total weight in inventory on bottom line [FALSE] Boolean options if TEXTCOLOR was set at compile time: color use different colors for objects on screen [TRUE for micros] hilite_pet display pets in a highlighted manner [FALSE] Boolean option if TEXTCOLOR and MENU_COLOR were set at compile time: menucolors use different colors for menus [TRUE for micros] Boolean option if TIMED_DELAY was set at compile time (tty interface only): timed_delay on unix and VMS, use a timer instead of sending [TRUE]  extra screen output when attempting to pause for  display effect. on MSDOS without the termcap  lib, whether or not to pause for visual effect. Boolean options if KEEP_SAVE was set at compile time: keep_savefile keep save file after restore [FALSE] :XLxBoolean option if USE_TILES was set at compile time (MSDOS protected mode only): preload_tiles control whether tiles get pre-loaded into RAM at the --More--$:X start of the game. Doing so enhances performance  of the tile graphics, but uses more memory. [TRUE] Any Boolean option can be negated by prefixing it with a '!' or 'no'. Compound options are written as option_name:option_value. Compound options which can be set during the game are: boulder override the default boulder symbol with another default: [`] disclose the types of information you want offered at the end of the  game [ni na nv ng nc] dumpfile the name of the file where to dump the disclosure information  when the game ends (only if the patch has been compiled in)  [none] fruit the name of a fruit you enjoy eating [slime mold]  (basically a whimsy which NetHack uses from time to time). menustyle user interface for selection of multiple objects: $:XLO Traditional -- one object at a time prompting; --More--':Xq Combination -- prompt for classes of interest, then menu;  Partial -- skip class prompt, use menu of all objects;  Full -- menu for classes of interest, then object menu;  only the first letter ('T','C','P','F') matters; 'N' (None)  is a synonym for 'T', as is boolean style negation [Full]--More--(:Xpackorder a list of default symbols for kinds of objects that gives the  order in which your pack will be displayed [")[%?+!=/(*`0_]  (If you specify only some kinds of items, the others from the  default order will be appended to the end.) pickup_burden when you pick up an item that exceeds this encumberance  level (Unburdened, Burdened, streSsed, straiNed, overTaxed,  or overLoaded), you will be asked if you want to continue. [S] pickup_types a list of default symbols for kinds of objects to autopickup  when that option is on [all] runmode controls how often the map window is updated when performing  multi-step movement (various running modes or travel command):  teleport -- don't update map until movement stops;  run -- periodically update map (interval is seven steps);  (:XV- walk -- update map after every step;  crawl -- like walk, but delay after making each step.  (This only affects screen display, not actual movement.) [run] scores the parts of the score list you wish to see when the game ends  You choose a combination of top scores, scores around the top  scores, and all of your own scores. [!own/3 top/2 around] suppress_alert disable various version-specific warnings about changes --More--):X8  in game play or the user interface, such as notification given  for engravings that reading is now done via 'r.'  (e.g., use suppress_alert:0.0.7 to stop that and any other  notifications added in that version or earlier) default: [(none)] tileset the name of a predefined (with TILESET=) tileset to use. This  option may be negated (eg., !tileset) or set to an emty value  to disable tiles. If the windowing port does not support the  named tileset then a suitable alternative will be used.  [depends on windowing port] Compound options which may be set only on startup are: align Your starting alignment (align:lawful, align:neutral,  or align:chaotic). You may specify just the first letter. [RANDOM] catname the name of your first cat [NONE] dogname the name of your f):X9 :irst dog [NONE] dungeon a list of symbols to be used in place of the default ones for  drawing the dungeon.  The symbols are subjected to a fair amount of processing, so  that you can use C-style escapes such as \n or \081 as well as --More--/:XU  indicate control characters by ^x or meta characters by \Mx.  As usual, \ can force the next character to be taken literally.  Since many of the default symbols are overloaded, they are  given here by name instead of symbol, with some added notes:  stone (solid rock, normally ' ')--More--0:Xh vwall hwall tlcorn trcorn blcorn brcorn (room boundaries)  crwall tuwall tdwall tlwall trwall (wallified maze characters)  nodoor vodoor hodoor (no, vertical, horizontal open door)  vcdoor hcdoor (vertical, horizontal closed door)  ironbars tree room darkcorr litcorr  upstair dnstair upladder dnladder  altar grave throne sink toilet fountain pool ice lava  vodbridge hodbridge (vertical, horizontal open drawbridge)  vcdbridge hcdbridge (vertical, horizontal closed drawbridge)  air cloud water  default: \ |--------||.-|++##.##<><>_|\\##{}.}..##\ #} effects like dungeon, but for special effects symbols  vbeam hbeam lslant rslant (generic zap beams)  digbeam flashbeam (special beams for digging and cameras)  booml0:Xeft boomright (boomerangs)  ss1 ss2 ss3 ss4 (shielding sequence)  sw_topl, sw_topm, sw_topr, (swallow, top row)  sw_midl, sw_midr, (swallow, middle row [no center])  sw_botl, sw_botm, sw_botr (swallow, bottom row)  mextl mextm mextr (magical explosion matrix top row) --More--1:X50  mexml mexmm mexmr (magical explosion matrix middle row)  mexbl mexbm mexbr (magical explosion matrix bottom row)  fextl fextm fextr (fire explosion matrix top row)  fexml fexmm fexmr (fire explosion matrix middle row)  fexbl fexbm fexbr (fire explosion matrix bottom row)  cextl cextm cextr (cold explosion matrix top row)  cexml cexmm cexmr (cold explosion matrix middle row)  cexbl cexbm cexbr (cold explosion matrix bottom row)  dextl dextm dextr (death explosion matrix top row)  dexml dexmm dexmr (death explosion matrix middle row)  dexbl dexbm dexbr (death explosion matrix bottom row)  lextl lextm lextr (lightning explosion matrix top row)  lexml lexmm lexmr (lightni1:X`0 ing explosion matrix middle row)  lexbl lexbm lexbr (lightning explosion matrix bottom row)  pextl pextm pextr (poison explosion matrix top row)  pexml pexmm pexmr (poison explosion matrix middle row)  pexbl pexbm pexbr (poison explosion matrix bottom row)  aextl aextm aextr (acid explosion matrix top row)  aexml aexmm aexmr (acid explosion matrix middle row)  aexbl aexbm aexbr (acid explosion matrix bottom row) --More--3:X,H default: |-\\/*!)(0#@*/-\\||\\-//-\\|\ |\\-//-\\|\ |\\-//-\\|\ |\\-/  /-\\|\ |\\-//-\\|\ |\\-//-\\|\ |\\-//-\\|\ |\\-/ gender Your starting gender (gender:male or gender:female).  You may specify just the first letter. Although you can  still denote your gender using the "male" and "female"--More--5:Xk)  options, the "gender" option will take precedence. [RANDOM] horsename the name of your first horse [NONE] ghoulname the name of your first ghoul [NONE] menucolor Set colors for menus. (menucolor:"regex_string"=color)  If boolean option ``menucolors'' is true, menus will be shown  with different colors.  For example, setting ``menucolor:" blessed "=green'' shows  all lines in a menu with the text " blessed " in green.  The string is matched using regular expressions.  Valid values for the color are black, red, green, brown, blue,  magenta, cyan, gray, orange, lightgreen, yellow, lightblue,  lightmagenta, lightcyan and white.  You can define menucolor as many times as you wish; those  defined later will take precedence.  Setting menucolor has effect only if TEXTCOLOR and MENU_COLO5:X) _R  were set at compile time. [NONE] menu_* create single character accelerators for menu commands. Below  is a list of all commands. Each is followed by a list of window-  ports that implement them: 'x' is X11, 't' is tty, 'g' is Gem,  'a' is Amiga. --More--8:X menu_deselect_all deselect all items in a menu [-](gxta)  menu_deselect_page deselect all items on this page of a menu [\](gta)  menu_first_page jump to the first page in a menu [^](gta)  menu_invert_all invert all items in a menu [@](gxta)  menu_invert_page invert all items on this page of a menu [~](gta)  menu_last_page jump to the last page in a menu [|](gta)  menu_next_page goto the next menu page [>](gta)  menu_previous_page goto the previous menu page [<](gta)  menu_search search for a menu item [:](gxa)  menu_select_all select all items in a menu [.](gxta)  menu_select_page select all items on this page of a menu [,](gta) monsters like dungeon, but for monster symbols  default: abcdefghijklmnopqrstuvwxyz  ABCDEFGHIJKLMNOPQRSTUVWXYZ@\8:X$v \\&;:~] msghistory number of top line messages to save [20] name the name of your character [obtained by asking the system or  the player] objects like dungeon, but for object symbols  default: ])[="(%!?+/$*`0_. pettype your preferred type of pet (cat or dog), if your character --More--9:X}g  class uses both types; or none for no pet [RANDOM] race Your starting race (e.g., race:Human, race:Elf). [RANDOM] role Your starting role (e.g., role:Barbarian, role:Valk).  Although you can specify just the first letter(s), it will  choose only the first role it finds that matches; thus, it--More--;:X)% [Shugal the Candi date] St11 Dx11 Co11 In6 Wi11 Ch4 MonSedMalCha+HVPLIEU  14(17)  Pw 9(9)  AC8 Exp1 T8 D:X-You have no ammunition readied!--More--F:X83What do you want to throw? [$ or ?*] H:XxNever mind.[Shugal the Candi date] St11 Dx11 Co11 In6 Wi11 Ch4 MonSedMalCha+HVPLIEU  14(17)  Pw 9(9)  AC8 Exp1 T8 H:X Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) O:XtXD+ Inventory  View Inventory i - Inventory List I - Inventory List by Type * - Items in use Ready Items w - Wield Weapon W - Wear Protective Gear Q - Prepare missile weapon (in Quiver) T - Take off Protective Gear Manipulate Items a - Apply an object d - Dip an object [M-d] E - Engrave into the ground f - Fire your prepared missile weapon i - Invoke your weapon t - Throw an item Drop Items d - Drop an object D - Multi-Drop(end) R:X‡  [Shugal the Candi date] St11 Dx11 Co11 In6 Wi11 Ch4 MonSedMalCha+HVPLIEU Dlvl:1 *30 HP 14(17)  Pw 9(9)  AC8 Exp1 T8  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) S:Xo[Shugal the Candi date] St11 Dx11 Co11 In6 Wi11 Ch4 MonSedMalCha+HVPLIEU  14(17)  Pw 9(9)  AC8 Exp1 T8 S:Xa Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) T:Xlo[Shugal the Candi date] St11 Dx11 Co11 In6 Wi11 Ch4 MonSedMalCha+HVPLIEU  14(17)  Pw 9(9)  AC8 Exp1 T8 T:X Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) U:Xo[Shugal the Candi date] St11 Dx11 Co11 In6 Wi11 Ch4 MonSedMalCha+HVPLIEU  14(17)  Pw 9(9)  AC8 Exp1 T8 V:X~p[Shugal the Candi date] St11 Dx11 Co11 In6 Wi11 Ch4 MonSedMalCha+HVPLIEU  14(17)  Pw 9(9)  AC8 Exp1 T9 [Shugal the Candi date] St11 Dx11 Co11 In6 Wi11 Ch4 MonSedMalCha+HVPLIEU  14(17)  Pw 9(9)  AC8 Exp1 T9 V:X '[Shugal the Candi date] St11 Dx11 Co11 In6 Wi11 Ch4 MonSedMalCha+HVPLIEU  14(17)  Pw 9(9)  AC8 Exp1 T9 V:X  [Shugal the Candi date] St11 Dx11 Co11 In6 Wi11 Ch4 MonSedMalCha+HVPLIEU  14(17)  Pw 9(9)  AC8 Exp1 T9 V:X [Shugal the Candi date] St11 Dx11 Co11 In6 Wi11 Ch4 MonSedMalCha+HVPLIEU  14(17)  Pw 9(9)  AC8 Exp1 T9 W:X [Shugal the Candi date] St11 Dx11 Co11 In6 Wi11 Ch4 MonSedMalCha+HVPLIEU  14(17)  Pw 9(9)  AC8 Exp1 T9 [:XHm Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) [:XmI o[Shugal the Candi date] St11 Dx11 Co11 In6 Wi11 Ch4 MonSedMalCha+HVPLIEU  14(17)  Pw 9(9)  AC8 Exp1 T9 \:X_ Comestibles a - an uncursed ratsion pitaniya {1} b - 5 uncursed oranzhevyies {3} c - an uncursed pechen'ye {1} Scrolls d - an uncursed scroll of istseleniye {1} e - an uncursed scroll of volshebnaya sila {1} f - 2 uncursed scrolls of faza dver' {2} g - an uncursed scroll of identifikatsiya odin punkt {1}(end) `:Xo{[Shugal the Candi date] St11 Dx11 Co11 In6 Wi11 Ch4 MonSedMalCha+HVPLIEU  14(17)  Pw 9(9)  AC8 Exp1 T9 b:XPReally save? [yn] (n) d:X/Y!ySaving...d:X]\"Be seeing you...