shugal, chaotic male human Monk ... --<. ---- --..- --- --..--- .......| |.---.....| -......--- |.........| |..----- |.........---..| ---... ....%...| --......^.%.%-- |............- --........|1.. -.......,... |....@_1)%1. --.....).%.. |*..- .-- |.^-- ---- [Shugal the Initiate] St12 Dx7 Co11 In5 Wi6 Ch9 MonHumMalCha Min:5 $611 HP50(77) Pw60(60) AC1 Exp7 T1987 Par Latest messages The giant flea bites you! [-1 -> 53] The giant flea multiplies! The giant flea just misses! Your leather gloves deflect the giant flea's attack. The giant flea multiplies! The giant flea bites you! [-1 -> 52] The giant flea misses. The giant flea multiplies! The giant flea bites you! [-1 -> 51] The giant flea bites you! [-1 -> 50] You have become a green slime. The giant flea bites you! [-1 -> 49] The giant flea just misses! There are several objects here. You have become a green slime. (2x) Your inventory Weapons G - an uncursed -6 aklys {7} H - a blessed +0 crossbow bolt {0} Armor a - an uncursed +2 pair of leather gloves (being worn) {4} b - an uncursed +1 robe (being worn) {16} B - an uncursed +0 pair of soft sneakers {2} C - the cursed corroded -1 pair of boots of plugsuit named Ass Kickers {8} E - an uncursed greased +0 pair of gnomish boots {4} I - an uncursed +0 dented pot {4} J - an uncursed +0 mummy wrapping {2} K - an uncursed +0 dwarvish cloak {4} L - an uncursed +0 dwarvish roundshield {40} Comestibles g - 2 uncursed food rations {0} h - 13 uncursed apples {0} i - 13 uncursed oranges {0} j - 3 blessed oranges {0} k - 3 uncursed fortune cookies {0} w - 2 uncursed cream pies {0} A - 4 blessed carrots {0} D - an uncursed partly eaten food ration {1} Scrolls d - a blessed scroll of identify {0} e - an uncursed scroll of blank paper {0} l - 5 uncursed scrolls of healing {0} m - 6 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 4 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} u - an uncursed finalized scroll of fire {0} v - an uncursed finalized scroll of confuse monster {0} y - a cursed scroll of healing {0} Spellbooks c - a blessed finalized spellbook of sleep (0:3) {0} Potions f - a blessed potion of healing {0} Rings r - an uncursed -1 ring of gain dexterity {0} Wands q - an uncursed wand of polymorph (0:0) {0} s - an uncursed wand of locking (0:11) {0} Tools F - an uncursed +0 bronze pick {32} Gems N - a blessed +0 luckstone O - 13 uncursed +0 rocks {0} P - an uncursed +1 aquamarine stone {1} Final attributes You were devoutly aligned Your alignment was 16 Your max alignment was 16 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: stun resistance You could not have this property intrinsically: keen memory Potion identification only worked 3 times out of 8 Implant identification only worked 1 times out of 29 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 116 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 86% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 68% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 69% Potion drop chance was reduced to 76% Weapon drop chance was reduced to 91% Tool drop chance was reduced to 34% Food drop chance was reduced to 96% Monster death drops spawned with only 94% chance The following skill could not be trained at all: short sword The following skill was trained at half the usual rate: pick-axe The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: sexy flats The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: riding (turn 3) The following skill became untrainable if you tried to train it too early: searching (turn 264) The following skill became untrainable after a while: sling (turn 26912) The following skill couldn't be trained before a certain turn number is reached: devices (turn 9215) Heavy curses were more common by 32% Number of artifacts generated was 3 Number of fake artifacts generated was 5 Monster spawn increase started at turn 39945 Monster spawn increase reached its maximum at turn 129560 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 888680 The monster class that cannot be genocided was worm The monster class that was spawned more often: light (freq bonus 2) The monster species that spawned more often: ignition bomb (freq bonus 8) The monster species that spawned more often: ghoul mage (freq bonus 4) The monster species that spawned more often: pleasure weekly (freq bonus 20) The monster species that spawned more often: dragon geist (freq bonus 8) The monster species that spawned more often: thorn sentai (freq bonus 7) The monster species that spawned more often: electro spider (freq bonus 8) The monster species that spawned more often: venom patch (freq bonus 10) The monster species that spawned more often: multicolor ray (freq bonus 8) The monster species that spawned more often: vampiric mushroom (freq bonus 28) The monster species that spawned more often: antimatter colony (freq bonus 5) The monster species that spawned more often: nicked pegged (freq bonus 3) The monster species that spawned more often: general (freq bonus 27) The monster species that spawned more often: shadow warrior (freq bonus 54) The monster species that spawned more often: wind bowman (freq bonus 15) The monster species that spawned more often: draugr (freq bonus 16) The monster species that spawned more often: caverned disavowing (freq bonus 8) The monster species that spawned more often: crimson colony (freq bonus 12) The monster species that spawned more often: Nina (freq bonus 16) The monster species that spawned more often: immune issuable (freq bonus 12) The monster species that spawned more often: reticulated concordant (freq bonus 10) The monster trait that was more common: monsters of medium size (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 6) The monster trait that was more common: monsters from the Evil Variant (freq bonus 2) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 4) The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 20) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 1) The monster trait that was more common: monsters that have infravision (freq bonus 1) The monster species that never randomly spawned: kappa zombie The monster species that never randomly spawned: flying skeleton fish The monster species that never randomly spawned: seven-feet we-sell The monster species that never randomly spawned: old green dragon The monster species that never randomly spawned: recuse curlicue bassinet The monster species that never randomly spawned: quartz crasher The monster species that never randomly spawned: large flea The monster species that never randomly spawned: volt bomb The monster species that never randomly spawned: warped fallen The monster species that never randomly spawned: hypochondriacal kronen The RNG hath decreed that this item was never generated: bum bum boots (high iron boots) The RNG hath decreed that this item was never generated: paranoia helmet (anti-government helmet) The RNG hath decreed that this item was never generated: pointed helmet (narrow helmet) The RNG hath decreed that this item was never generated: banishing fear (voluminous) The RNG hath decreed that this item was never generated: paper sword ((null)) The RNG hath decreed that this item was never generated: ice (IMMORTAL DUNGEON) The RNG hath decreed that this item was never generated: chaos terrain (chaos-inducing) The RNG hath decreed that this item was never generated: pike ((null)) The RNG hath decreed that this item was never generated: mercurial dragon scales ((null)) The RNG hath decreed that this item was never generated: chain coif ((null)) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: avalanche (twisting, freq bonus 49) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 2) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: deprovement stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of vengeance (yelling, freq bonus 12) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 16) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 15) The RNG hath decreed that this item was generated more often: tarrier ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 4) The RNG hath decreed that this item was generated more often: quaversal helmet (transversal helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 26) The RNG hath decreed that this item was generated more often: manler stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: immunity to drawbridges (drawn, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 12) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 9) The RNG hath decreed that this item was always generated cursed: amulet of conflict (sounding) The RNG hath decreed that this item was always generated cursed: silver spear ((null)) The RNG hath decreed that this item was always generated cursed: sado maso gloves (grey-shaded gloves) The RNG hath decreed that this item was always generated cursed: anti-magic shell (fugacious) The RNG hath decreed that this item was always generated cursed: silver saber ((null)) The RNG hath decreed that this item was always generated cursed: sin (TU HAI DEVIATO DAL PERCORSO MORTALE) The RNG hath decreed that this item was always generated cursed: ice box of holding (cooling box) The RNG hath decreed that this item was always generated cursed: speedwagon's hat ((null)) The RNG hath decreed that this item was always generated cursed: implant of osmosis (stellar) The RNG hath decreed that this item was always generated cursed: vampire blood (blood-red) The RNG hath decreed that this trap was always invisible: yellow spell trap The RNG hath decreed that this trap was generated more often: map trap (freq bonus 4) Trap randomization happened for 1 in 391 traps Next attribute increase check would have come at turn 2431 Strength training was 50 Dexterity training was 50 Wisdom training was 17 Constitution training was 28 Your sanity was 0 The escalating chokhmah attack damage was 1 You were sleep resistant You were poison resistant You were paralyzed (-2) You were punished You had not decided on your sexuality yet You were prevented from having stun resistance (0) You were prevented from having dimmopathy (0) You saw invisible You were warned You had 712 points of nutrition remaining You were stealthy You were fast You were lucky (2) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Huan Ti The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 42% 81% Techniques known in the end Name Level Status pummel 7X Prepared(0) air dash 7X Prepared(0) chained blitz 7X Prepared(0) appraisal 7 R Prepared(0) panic digging 7 R Prepared(0) phase door 7 R Prepared(0) invoke deity 7 R Prepared(0) chi strike 6X Prepared(0) chi healing 4X Prepared(0) elemental fist 2X Prepared(0) Discoveries Weapons aklys (thonged club) Armor * leather gloves (lead gloves) * robe (brown robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (celtic helmet) * sedge hat (great helmet) * skullcap (tribal helmet) * flack helmet (radio helmet) * crystal helm (echo helmet) * mining helm (etheric helmet) * field helm (dim colored helmet) * helm of safeguard (yellow helmet) * war hat (gray helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (warped gloves) * gauntlets of plugsuit (shitty gloves) * commander gloves (slit gloves) * field gloves (spiky gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (heavy boots) * field boots (heap of shit boots) * boots of safeguard (block-heeled boots) Scrolls scroll of identify (CLOAK OF NOOB RESISTANCE) scroll of healing (ERAU QSSI DRLO WEHT) scroll of mana (USED IT FALLED BUT ELF HEAL NEXT) scroll of phase door (BLOW FLOWER VIOLENT AROUND) scroll of standard id (ELPHE MONATER) scroll of cure (DIE RECHTSCHREIBREFORM IST SCHEISSE) * scroll of extra healing (THE THE GHOSTSES) * scroll of greater mana restoration (VELOX LUXIDREAM) scroll of blank paper (unlabeled) scroll of fire (YOU REALLY BECOME STRONGER) scroll of confuse monster (YOUSHOWICHS) Spellbooks spellbook of sleep (korean) Potions potion of healing (syrup) Rings ring of gain dexterity (squeezable) Wands wand of polymorph (pentagonal) wand of locking (decayed) Gems luckstone (gray) aquamarine stone (blue) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 4 to 5 Level 5: <- You are here Vanquished creatures an ant 0 giant fleas (1 created) 5 jackals a coyote a large fox 0 kittens (1 created) a feline cloud 0 hobbit veterans (1 created) a wimp a hobbit (2 created) 0 hobbit slingerers (1 created) 0 camo dwarves (1 created) a dwarf thief a dwarf lord a duergar lord 0 hidden dwarven wizards (1 created) 0 force imps (1 created) a kobold a large kobold 0 baby mimics (1 created) 0 group goblins (1 created) 0 submarine goblins (1 created) an oyaji 0 lambs (1 created) 2 sewer rats a drains rat a healthy cave spider 0 mutated plants (1 created) a black metroid 0 health clouds (1 created) 0 fog clouds (1 created) 0 snails (1 created) 0 bore worms (1 created) 0 evasive maggots (1 created) 0 dung worms (1 created) a porter yellow light an egg-laying mammal a girl who looks like her name was Fanny a lichen a porter lichen a wouwou beggar (0 created) 0 yellow growths (1 created) a blink stalk 2 sub-gnomes a clockwork dood 0 gnomes (1 created) a satanic gnome a gnome thief (2 created) 2 intermediate gnomes 2 gnome lords a crosslord 2 gnomish wizards a packer 0 gnome ladies (1 created) 0 gnome prostitutes (1 created) a deep gnome a deep gnome digger a better clockwork soldier 0 low minators (1 created) a Kop Reinforcer 0 Uniform Sergeants (1 created) a Kop Lieutenant a ratling mummy a tasloi mummy a demented mummy a dwarf mummy 0 garter snakes (1 created) an undead ego snake a water moccasin (2 created) 0 mizuchis (1 created) 0 tiny trolls (1 created) 5 hc beggars (1 created) 0 baby umber hulks (1 created) a lesser umber hulk a lesser visor hulk 3 kobold zombies an orc zombie a zombie 0 weaum zombies (1 created) 0 cross-eyed mages (1 created) a normal human a human 0 dark spearwomen (1 created) 0 shopkeepers (2 created) 0 minighosts (1 created) a newt a twen (2 created) a novice light wall 0 novice dark walls (1 created) a gargoyle trap 105 creatures born. 71 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You followed a strict vegan diet You eaten 4 times You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 71 monsters You read items or engraved 11 times You never genocided any monsters You polymorphed 1 item You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (22 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (61 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye shugal the Monk... You turned into slime in The Gnomish Mines on dungeon level 5 with 5834 points, and 611 pieces of gold, after 1987 moves. Killer: intermediate gnome You were level 7 with a maximum of 77 hit points when you turned into slime. You reached the 60th place on the top 10000 list. No Points Name Hp [max] 1 687230 Lars-Wan-Sok-Mal-Cha died in The Dungeons of Doom on level 40. Killed by a tail spikes. - [149] 2 443412 Heliokopis-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 6 [max 26]. Killed by a monster (angry watch leader). - [143] 3 279042 Leeroy-Tha-Red-Fem-Law died in Space Base on level 12 [max 15]. Killed by a bolt of cold. - [181] 58 5872 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 6. Killed by an icy touch. - [108] 59 5860 Heliokopis-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 5. Killed by a monster (heisenbug), while sleeping. - [117] *60 5834 shugal-Mon-Hum-Mal-Cha died in The Gnomish Mines on level 5. Intermediate gnome. 50 [77] 61 5180 Cristi-Sco-Ung-Fem-Law was poisoned in The Dungeons of Doom on level 2. Poisoned by a zombieman. 74 [74] 62 5129 Karin-Lib-Faw-Fem-Neu died in The Dungeons of Doom on level 5. Killed by a monster (bug). - [88]