sharkeye, lawful male randomized Wizard ----------- |.....f.... ......<..$| |.....@...+ ----------- [Sharkeye the Evoker] St7 Dx8 Co12 In17 Wi6 Ch8 WizRanMalLaw Dlvl:1 $0 HP18(18) Pw31(31) AC8 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male randomized Wizard. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The oilskin cloak fits very tightly. The moon is waning tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: keen memory You could nothave this property extrinsically: free action You could not have this property intrinsically: keen memory Scroll identification only worked 100 times out of 194 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 99% chance Monsters only dropped their equipment with 79% chance Scroll drop chance was reduced to 85% Musable item generation frequency was reduced by 20% Wand drop chance was reduced to 67% Amulet drop chance was reduced to 74% Potion drop chance was reduced to 89% Monster death drops spawned with only 99% chance The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: scimitar The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: flail (turn 32) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 46800 Monster spawn increase reached its maximum at turn 80562 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 440640 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: fungus or mold (freq bonus 1) The monster species that spawned more often: vile hunter (freq bonus 7) The monster species that spawned more often: orange mushroom (freq bonus 16) The monster species that spawned more often: Pete (freq bonus 18) The monster species that spawned more often: giant mottled termite (freq bonus 5) The monster species that spawned more often: blink mold (freq bonus 6) The monster species that spawned more often: overlord (freq bonus 3) The monster species that spawned more often: cuttenclip lieutenant (freq bonus 3) The monster species that spawned more often: giant ruby dragonfly (freq bonus 6) The monster species that spawned more often: ruby wraith (freq bonus 8) The monster species that spawned more often: death turret (freq bonus 4) The monster species that spawned more often: baby rainbow dragon (freq bonus 3) The monster species that spawned more often: Mister Head (freq bonus 24) The monster species that spawned more often: undead priest (freq bonus 4) The monster species that spawned more often: metallic laser (freq bonus 6) The monster species that spawned more often: world champion (freq bonus 4) The monster species that spawned more often: sand mite (freq bonus 5) The monster species that spawned more often: tormented potato (freq bonus 20) The monster species that spawned more often: flying camo fish (freq bonus 2) The monster species that spawned more often: giant lurker (freq bonus 3) The monster species that spawned more often: snore patch (freq bonus 4) The monster species that never randomly spawned: giant spellbook trove The monster species that never randomly spawned: arbok The monster species that never randomly spawned: lemure The monster species that never randomly spawned: hell swarm The monster species that never randomly spawned: great aether wyrm The monster species that never randomly spawned: sue mushroom The monster species that never randomly spawned: kobold warlord The monster species that never randomly spawned: surly looking dwarf The monster species that never randomly spawned: thematic air elemental The monster species that never randomly spawned: speedster spirit The RNG hath decreed that this item was never generated: gauntlets of safeguard (orange gloves) The RNG hath decreed that this item was never generated: bestest cloak (slexual cloak) The RNG hath decreed that this item was never generated: javelin (throwing spear) The RNG hath decreed that this item was never generated: transistor (three-wired thing) The RNG hath decreed that this item was never generated: paranoia helmet (anti-government helmet) The RNG hath decreed that this item was never generated: hydra bow ((null)) The RNG hath decreed that this item was never generated: amulet of reflection (hexagonal) The RNG hath decreed that this item was never generated: amulet of life saving (spherical) The RNG hath decreed that this item was never generated: orcish cloak (coarse mantelet) The RNG hath decreed that this item was never generated: bronze plate mail ((null)) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 18) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 8) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 31) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 10) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 19) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 18) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 16) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 40) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 10) The RNG hath decreed that this item was generated more often: vaporize (illgotten, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: robe of randomness (cyan robe, freq bonus 11) The RNG hath decreed that this item was generated more often: full plate mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of angriness (blinking cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 5) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 8) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 5) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 5) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 3) The RNG hath decreed that this item was always generated cursed: gain energy (cloudy) The RNG hath decreed that this item was always generated cursed: diamond dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: ya (bamboo arrow) The RNG hath decreed that this item was always generated cursed: cloak of starving (purple cloak) The RNG hath decreed that this item was always generated cursed: cloak of starving (purple cloak) The RNG hath decreed that this item was always generated cursed: pasta ((null)) The RNG hath decreed that this item was always generated cursed: noble's dress (armored black dress) The RNG hath decreed that this item was always generated cursed: stoning (petrified) The RNG hath decreed that this item was always generated cursed: share pain (octogonal) The RNG hath decreed that this item was always generated cursed: crossbow bolt ((null)) The RNG hath decreed that this trap was always invisible: hate trap The RNG hath decreed that this trap was generated more often: black ng wall trap (freq bonus 5) Next attribute increase check would have come at turn 749 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having keen memory (0) You were prevented from having free action (0) You leeched mana You had 1499 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (221) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of magical breathing (spherical) Armor * oilskin cloak (slippery cloak) Scrolls scroll of healing (ON TIMON TIME ON TIME) scroll of mana (LESBIANISM FOR EVERYONE) scroll of phase door (MAPIRO MAHAMA DIROMAT) scroll of standard id (CATCHES ERYONES EYE) scroll of cure (DESU SENPAI FAMY) Tools tallow candle (candle) * oilskin sack (bag) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (0 of 160) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (0 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (0 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Wizard...