sharkeye, lawful male randomized Wizard ---.- |.$.. |...| .f.{| |@..| ----- [Sharkeye the Evoker] St8 Dx17 Co8 In9 Wi8 Ch10 WizRanMalLaw Dlvl:1 $0 HP18(18) Pw31(31) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male randomized Wizard. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fire resistance You could nothave this property extrinsically: shock resistance You could not have this property intrinsically: half spell damage Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 161 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 68% chance Monsters only dropped their equipment with 65% chance Wand drop chance was reduced to 92% Amulet drop chance was reduced to 77% Potion drop chance was reduced to 80% The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: firearms The following skill was trained at one fifth the usual rate: lance The following skill was limited to basic proficiency: scimitar The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: divination spells (turn 13) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18807 Monster spawn increase reached its maximum at turn 60327 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 2913840 The monster class that cannot be genocided was dragon The monster class that was spawned more often: jelly (freq bonus 2) The monster species that spawned more often: evasive vampire (freq bonus 5) The monster species that spawned more often: werepermamimic (freq bonus 8) The monster species that spawned more often: dull patch (freq bonus 12) The monster species that spawned more often: Woodland-elf (freq bonus 5) The monster species that spawned more often: giant brown rat (freq bonus 3) The monster species that spawned more often: ice warrior (freq bonus 3) The monster species that spawned more often: black eye (freq bonus 6) The monster species that spawned more often: werelich (freq bonus 5) The monster species that spawned more often: beaming ufo part (freq bonus 3) The monster species that spawned more often: illiterate from the hunger games (freq bonus 24) The monster species that spawned more often: ancient multi-hued jelly (freq bonus 24) The monster species that spawned more often: gore mold (freq bonus 6) The monster species that spawned more often: nightrunner (freq bonus 6) The monster species that spawned more often: Fei oh (freq bonus 6) The monster species that spawned more often: ong sephirah (freq bonus 4) The monster species that spawned more often: glittergold (freq bonus 6) The monster species that spawned more often: roomba (freq bonus 10) The monster species that spawned more often: marid elemental (freq bonus 6) The monster species that spawned more often: screaming skull (freq bonus 6) The monster species that spawned more often: suck monster (freq bonus 4) The monster species that never randomly spawned: Lamashtu The monster species that never randomly spawned: abyss smasher The monster species that never randomly spawned: steam-powered shotgun sentry The monster species that never randomly spawned: spiderling The monster species that never randomly spawned: razor pit demon The monster species that never randomly spawned: plasma elemental The monster species that never randomly spawned: dark lord guard The monster species that never randomly spawned: nightly growth The monster species that never randomly spawned: rot worm The monster species that never randomly spawned: freeze bug The RNG hath decreed that this item was never generated: long sword ((null)) The RNG hath decreed that this item was never generated: cloak of sickness (green cloak) The RNG hath decreed that this item was never generated: amulet of own race warning (cabbalist) The RNG hath decreed that this item was never generated: stairstrap stone (gray) The RNG hath decreed that this item was never generated: droven bolt (obsidian bolt) The RNG hath decreed that this item was never generated: crown ((null)) The RNG hath decreed that this item was never generated: gauntlets of dexterity (fencing gloves) The RNG hath decreed that this item was never generated: searching (tiger eye) The RNG hath decreed that this item was never generated: technique stone (gray) The RNG hath decreed that this item was never generated: boots of weakness (torn boots) The RNG hath decreed that this item was generated more often: cloak of discovery (ignorant cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 15) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 13) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 61) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 28) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 15) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 7) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 15) The RNG hath decreed that this item was generated more often: cure wounded legs (fleeting, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of stone (gray cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 11) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 8) The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 9) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 19) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 14) The RNG hath decreed that this item was generated more often: iron prison (convicted, freq bonus 2) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 3) The RNG hath decreed that this item was always generated cursed: death (long) The RNG hath decreed that this item was always generated cursed: moonstone (white) The RNG hath decreed that this item was always generated cursed: fear (bewitched) The RNG hath decreed that this item was always generated cursed: amulet of quadruple attack (signet) The RNG hath decreed that this item was always generated cursed: sentou ((null)) The RNG hath decreed that this item was always generated cursed: gain dexterity (obsidian) The RNG hath decreed that this item was always generated cursed: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was always generated cursed: orcish spear (crude spear) The RNG hath decreed that this item was always generated cursed: cloak of flame (vestiary) The RNG hath decreed that this item was always generated cursed: nurse uniform (white dress) The RNG hath decreed that this trap was always invisible: an unknown trap The RNG hath decreed that this trap was generated more often: bigscript trap (freq bonus 4) Next attribute increase check would have come at turn 316 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having fire resistance (0) You were prevented from having shock resistance (0) You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (258) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (U HAVE MAIL) scroll of mana (MORAL IS RISED WITH PRAS) scroll of phase door (NAMEEXPERIENCEGOLDTIME) scroll of standard id (ADA ILIKET) scroll of cure (FASTLY JUMP TO ENEMY WITH INVISIBLES FISRTLY) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (0 of 160) devices [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (0 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Wizard...